@@santiagoaristizabal5024that’s the arena experience recently, bo1 is everyone playing monored for a 5 minute game while they’re on the bus, bo3 is everyone else.
it's not so much about complaining about a particular meta threat than adressing the elephant in the room : MTGA players being lazy PoS with limited brain cells, usually monored players I have to admit.
The only play style I actively complain about are the counterspell tribal decks. Even if they're beatable, they're just not fun to play with or against. They suck the joy out of everything.
I made this deck because it looked silly fun and ran into a mirror match and it was the funniest time I have had in MTG for a while. Great video and deck
It's a bit surreal that the solve for monored is to reanimate three drops for one or two mana. It's not even that you are trying to play them early. It's just that tapping out for any three drop on curve just means you die.
Awesome Deck, really slaps! Only thing I added was sheltered by ghosts, as both removal and a way to catch up on life later in the game with one of those big flyers ^^
@@RodriTheMighty going outside does wonders for the human body and spirit. I don’t think it’s mean for me to tell someone to go do something that will improve their quality of life.
@@xmiiasma3997 Wow, that's like next level narcissm. You told them to go "touch grass" and can't see how you were being mean? "Oh, im the nice guy, I was just telling them how to improve their life!" Yea no... All that sunlight must have fried what's left of your brain.
Notification squad honestly mono red is cracked with that new leyline. Idk why wizards keeps pumping support into an archetype that clearly doesn’t need it.
I use to agree amd appreciate monored for this but some of these cards are getting really expensive AND monored is such an issue that it cannibalises other weak starter decks and forces people on arena to play good cards to compete. Also ik paper standard is dying ohtside of spikes who can afford it but many janky combo decks that are expensive on arena are cheap irl woth niche rares and mythics. Those decks also get slammed.
It also makes weaker homebrews harder to use as well and many new or free to play players rely on those slower decks. As a free player myself i don’t even knownif i will play magic this rotation as i mig Jr just get fucked wwaiting for my scoured barrens to untap
so that enterprising players can do exactly as above and farm them, and then lose to fair decks, its the rock paper scissors of every healthy metagame, leyline of resonance isn't a problem but ppl just refuse to adapt, been literally playing this, flood maw, dispersal and smite and FARMING bo1 wins against monored and having a decent game against other fair decks at a reasonable rate. nah people would rather complain on reddit and yt comments than literally play the metagame, if you actually played more decks to farm monored there would be less monored players, y'all playing durdly do nothing decks until t4 are the reason they're successful, not because that card is too powerful, they win or lose on t2 or t3, that's monored, that's always BEEN monored, if you haven't won by t3 they've lost monored players don't get salty when they lose to a removal spell, they move on to farm the next 2 players who aren't doing anything
@@JaxonRabbitalgorithm has other ideas. I've got a number of decks solely to react to mono red prowess, and when i play them i rarely come across mono-red. I switch to a more mid range deck and bam, there's mono red 3 games in a row.
In fairness, that turn is their last reasonable shot to get a kill in before the eye just takes over the board with tons of mana to play more threats/interaction. They see their cards, and we can infer that they were not going to get the job done. I'll never judge someone for playing to their outs, but I also won't judge someone for calling it if they feel they're too far behind.
Season of the Burrow x2 also makes for a nice addition for longer games. It can make an indestructible Occulus at the same time you exile a threat, for instance.
I like this deck, and I'm an aggro player. It's like, counter-aggro. Having prowess triggers on the spell you use to 2-for-1 or 3-for-1 an aggro player seems incredibly satisfying.
I haven't seen parting gust on a lot of these lists but I feel like it should be considered. It can be a protection spell and removal spell, and a cheaper way to flip manifest creatures. Maybe this isn't a list for it with your biggest creatures just being 3 cost, but I do feel like oculus and parting gust do have some synergy that might make a deck work. Maybe in a deck that's running a bit higher of a top end I guess. Plus you can use it to flip over some non creature cards like your sagas.
I just came for what Domain might become in Duskmourn, by swapping particular cards into Valvegoth, Leyline of Mutation, Leyline of the Guildpact, and much more. Whereas the most recent Atraxa deck only addresses four colors outside of red, red can be included with this deck.
i recently built this list for Historic as UB with Psychic Frog and Unearth. Might be fun to try since i think you have the 4 of bloodghast that I don't lmao
I've been using monowhite tokens currently with doll house and enduring innocence though i have been tempted to add blue for bounce spells and the additional enchantment/room synergy
I've been slumming it in mid-Diamond with the old Haughty Djinn version of this deck. This list gave me a few card change ideas which might play nicely especially as we see more mono-red towards the end of the season, so thank you! Do you think it will work well vs. rabbits as well? My version of this deck is a little more tempo-control with 3 lockdowns, 4 counterspells, 4 hexproof spells, and 2 copies of Thrull, (which sometimes leads to snap-concedes from talent players). My version plays nicely with the Djinn and gives me a chance vs. sweeper/removal tribal but it seems as though the Eye is a bit of a nonbo with Djinn so I may have to decide on one or the other.
I've found it's really important to be patient with the bounce spells until you squeeze some commitment out of the red player. Some other possibilites that come to mind are Patched Plaything as a reanimate target and Sheltered by Ghosts as tempo removal + lifegain
Beating mono red aggro is really just a lesson in timing. I feel like too many people complain instead of building around where you might get beat. Mono red usually packs a lot of value onto really cheap creatures so knowing when to remove them can shut them down completely. I think leyline on red is extremely powerful but if you don’t at least try to carry things that can deal with these decks, it’s kind of on you.
You can let this be the counter to Mono Red but Mono Red is THE only deck in the world that can actually win games with only 1 mana the whole game. Won 2 games lastnight in high mythic with 1 fucking mountain..... Broken just is
wild that tempo decks have to be so low to the ground from the pressure of mono red that they have to reanimate 3 drops for two mana to save that extra one to keep up interaction but crazy in the first place that there even are counters to a turn two win in standard
In case you had an old blue tempo deck and have the djinn already, would be an okay replacement to the Mentor to save you 4 mythic. Must however say that mentor looks fantastic here.
Haughty Djinn and Oculus are a bit of a nonbo if you exile spells from the graveyard. We also have a lot of 1-mana spells that wouldn't benefit from Haughty Djinn. So while there are certainly ways to incorporate it, the list would need to be changed a bit more.
Wow, the mono red gang really is pathetic. "Weh, it's turn two and I haven't won?! I don't wanna play anymore!" Delicious to see them sent packing like this, great deck.
i really wanna hear his reasoning but my initial guess is more than half the instants/sorceries in this deck are 1mv, the oculus eats the yard which nonbo’s with haughty djinn’s power, and going wide to have additional blockers versus going tall with a 3 drop against 1/2 drops that can trade up with pump spells seems far more effficient.
"Cant even cast floodmaw mana turn 1 so i dont die turn 2" no this is wrong. Having to day this in any metagame is actually vile, what the fuck is wizard doing with red
Mono red players: "what? I didnt win on turn 2? Then must surrender". Total pieces of shit but always love to see them just quit it when things dont go their way.
Got t2 killed last night in Bo1 last night for the first time. Didn't feel like the best game ever. Not really the thing I want to focus on countering.
Ι don't know man, I only play ranked but whenever I build mono red counters although it is 70% of the meta I see 2-3 red decks out of 10+ matches and even then I might lose to one of them by getting the wrong opening hands
You are not wrong. It's a known old fact that the matchmaking is busted. Instead of true randomness you will always get saddled with a 50-50 win lose rate over a period of time. This is why people play mono red. 2 land effective board, multiple mulligans to get creatures and spells and speed. Even if you lose you can get another easy matchup within the next minute. Control is suboptimal for ranking and should never be played on ladder. @@AlphaOmega124
@@LegenVD no Luca, I only play ladder best of 1 in Standard (until Plat 4, then for me is useless to struggle just for a pack or two more, and I switch to Brawl) and I can assure you that when you play a deck to counter the meta, the algorithm puts you against the only deck that can beat you.
@@stefanoriva1738 Confirmation bias is a big part of that. I still remember that one time I was playing a mill deck and my opponent had a Gaea's Blessing in their deck, or when I played an off-meta graveyard deck and my opponent was randomly playing Rest in Peace in the main. I remember those games because they were memorable, but that doesn't mean the matchmaking has it out for me. You give Wizards too much credit if you think they could program the game to reliably give you bad matchups when they still haven't implemented basic features in over 5 years.
I'm no LVD but if you still want some advice, cards that generate a lot of value and card advantage are the antidote against discard strategies. For example: card advantage engines like Caretaker's Talent or Up the Beanstalk, cards like adventures that are natural 2 for 1's, cards that can come back from the graveyard, very low-curve strategies that allow you to play out your entire hand quickly, planeswalkers which provide value and remain on the battlefield, etc.
GB/GBU graveyard deck No, seriously, i have Golgari and Sultai Roots and more than half time i meet discard deck my opponents just scoops up realising they inadvertently fueling my gameplan
It's incredible that monored players are tunnel visioned on pump spells, flings and leyline to the point of barely noticing screaming nemesis. That card should have been in the dreams of any fair aggro player and be the actual problem.
The nemesis and the 2 mana 2/1 first strike that had a mini sheoldred effect are just too slow for the red deck rn. Hell even the 2 mana 2/2 with prowess and card advantage seems too slow most of the time and is getting cut
@@muditjohar5323 its not that its too slow but 2mana is now the top of the curve for the deck and when you run sub 19 lands you are going to need to keep 1 land hands often and you are going to have some games where you needed less 2 drops in your hand. Still cutting the 2 drop mouse is bad in the long run that is just way to good in top deck games.
Both Leyline and Oculus need to be banned asap. Completely disruptive to the meta. Leyline is ridiculous and Oculus is something that belongs in black or green not blue (although it would still be OP but less so).
What a weird comment. Aggro decks have functioned like this since the beginning of Magic. If you can’t win before your opponent stabilizes, you can just concede because their mana/card/board advantage will beat your top decks.
the only thing this proves is how manipulative magic arena matchmaking is. Instead of fixing monored, they are just fucking with the matchmaking to make it appear worse and get people to play it less. it doesn't make the deck any less terrible. It just forces people to play decks they dont want to
@@LegenVD You're videos have a major impact on the play que. That's the reason I checked your page. I kept seeing that same deck so I knew it was you, CGB or Ashlizzle
@@scantlander The deck is primarily designed for the ranked ladder which is filled with monored decks. It can still hold its own vs slower decks as evidenced in the video. I'm sure there are other versions of UW floating around that may not be this exact decklist. If people are using it in the play queue they may still be practicing the deck, since it has some unintuitive lines. The fact that you beat it also doesn't mean it's a bad deck.
@@LegenVD I guess the deck is pretty good. I just didn't realize how strong my "janky" Esper Auras deck was. Turns out I've been beating a lot of strong decks so I apologize. I just don't like the fact you cherry pick matches and don't stream so a new player might think your decks are super strong, spend 8 mythic WC only to find out you wasn't showing all your losses and it was a mid deck. I still think you're one of the best brewers or at least new brew researchers but unlike most of your followers, I'm not just going to tell you what you want to hear. I speak the truth. Keep up the good work and maybe start streaming.. eh?
Marketing 101. Introduce the problem (monored aggro) then sell them on the solution 😉
Idk what youre talking about, to beat a mono red player you only need 16 mythic cards 8 rares and a bunch of luck
You have to love Luca. He first gives you a "healthy" monored deck and right afterwards the medicine to purge it ❤
Not like there isn't normally a hyper aggressive red deck in standard
if you see at the video chapters, every short bit is a mono red player conceding
feels so fcking good
Magic is such a great game, I know sometimes it's easy to get frustrated but it is so awesome at the end of the day
Duskmourn gonna be the healthiest of metas
bo3 is awesome. Always playing around the turn 2 win deck in bo1 gets exhausting sometimes
@@santiagoaristizabal5024that’s the arena experience recently, bo1 is everyone playing monored for a 5 minute game while they’re on the bus, bo3 is everyone else.
@@santiagoaristizabal5024what is Bo1 and Bo3?
@@Anythingiwant1939 best of one game, and best of three (how magic is supposed to be played)
@@frommetoyou5450 Ty
great budget deck. I won 12:1. I even survived double red leyline on turn one. 😁
Congratulations!
So called “budget decks” when you have to spend 8 mythics and 20 rares on lands 🥲
instead of countering a meta threat, can you just complain about it instead? thanks
@@andrewp6738 loool yes exactly, just like everyone in the comments on every MTG vid in the last few days and on Reddit JFC it's pathetic
LOL
it's not so much about complaining about a particular meta threat than adressing the elephant in the room : MTGA players being lazy PoS with limited brain cells, usually monored players I have to admit.
@@zeredj57 sounds weird that monored players would be complaining by a meta where monored is arguably the best deck for climbing BO1...
The only play style I actively complain about are the counterspell tribal decks. Even if they're beatable, they're just not fun to play with or against. They suck the joy out of everything.
yesterday he posted the strongest deck in the meta, today he posted the counter. This man plays both sides to always come up on top!
I made this deck because it looked silly fun and ran into a mirror match and it was the funniest time I have had in MTG for a while. Great video and deck
Watching LVD pummel RDW provides a lot of value
It's a bit surreal that the solve for monored is to reanimate three drops for one or two mana. It's not even that you are trying to play them early. It's just that tapping out for any three drop on curve just means you die.
Yeah, it used to be that standard was where you got to play 3 drops and up without instantly losing. Now, however...
yea because bouncing is the solution for monored, and that requires keeping mana open
The solution is one mana interaction and some good lifegain
Awesome Deck, really slaps! Only thing I added was sheltered by ghosts, as both removal and a way to catch up on life later in the game with one of those big flyers ^^
I love how the last deck was just the t2 win leyline monored
This deck is awesome, I love tempo decks, thank you for the amazing deck building and piloting!
So many cool decks, so little wildcards to craft them. Sadge
Build them IRL and touch grass
@@xmiiasma3997 maybe u dont be mean?
I live in the middle of the city and even i play digital way more often than paper
@@RodriTheMighty going outside does wonders for the human body and spirit. I don’t think it’s mean for me to tell someone to go do something that will improve their quality of life.
@@xmiiasma3997the point of the comment was basically about the arena economy. The point you missed
@@xmiiasma3997 Wow, that's like next level narcissm. You told them to go "touch grass" and can't see how you were being mean?
"Oh, im the nice guy, I was just telling them how to improve their life!" Yea no...
All that sunlight must have fried what's left of your brain.
Been playing around with this tempo deck and card choices. I like your design and great insight!
Notification squad honestly mono red is cracked with that new leyline. Idk why wizards keeps pumping support into an archetype that clearly doesn’t need it.
Cheap deck to make newer players want to keep playing the game while making them think they have a chance of ranking up fast
I use to agree amd appreciate monored for this but some of these cards are getting really expensive AND monored is such an issue that it cannibalises other weak starter decks and forces people on arena to play good cards to compete. Also ik paper standard is dying ohtside of spikes who can afford it but many janky combo decks that are expensive on arena are cheap irl woth niche rares and mythics. Those decks also get slammed.
It also makes weaker homebrews harder to use as well and many new or free to play players rely on those slower decks. As a free player myself i don’t even knownif i will play magic this rotation as i mig Jr just get fucked wwaiting for my scoured barrens to untap
so that enterprising players can do exactly as above and farm them, and then lose to fair decks, its the rock paper scissors of every healthy metagame, leyline of resonance isn't a problem but ppl just refuse to adapt, been literally playing this, flood maw, dispersal and smite and FARMING bo1 wins against monored and having a decent game against other fair decks at a reasonable rate.
nah people would rather complain on reddit and yt comments than literally play the metagame, if you actually played more decks to farm monored there would be less monored players, y'all playing durdly do nothing decks until t4 are the reason they're successful, not because that card is too powerful, they win or lose on t2 or t3, that's monored, that's always BEEN monored, if you haven't won by t3 they've lost
monored players don't get salty when they lose to a removal spell, they move on to farm the next 2 players who aren't doing anything
@@JaxonRabbitalgorithm has other ideas. I've got a number of decks solely to react to mono red prowess, and when i play them i rarely come across mono-red. I switch to a more mid range deck and bam, there's mono red 3 games in a row.
Is 'Match 3' surviving the turn 1 mouse? lol
Match 3 was a manifested dread, turned upside into Match 4
Should be fixed now!
It was great as it was! Lol, shouldve left it as Match 3
19:58 the fact that this isn't a joke shows how messed up standard is right now
Not me thinking about Pokémon when hearing “Helping Hand”
I thought I clicked on the wrong video😂
That bounce to win game 2 cracked me up lol
You're doing gods work✌
Really cool deck and a solid showing of games. Thanks bro. Great work.
7:20 "oh no, i didn't have lethal in two turns. Unplayeble, im out"
There is no shame wasting time on a game you know you won't win.
In fairness, that turn is their last reasonable shot to get a kill in before the eye just takes over the board with tons of mana to play more threats/interaction. They see their cards, and we can infer that they were not going to get the job done. I'll never judge someone for playing to their outs, but I also won't judge someone for calling it if they feel they're too far behind.
And when Standard needed him most, Luca came to the rescue :^)
Fantastic, thank you for your service! Luca for the win!
Season of the Burrow x2 also makes for a nice addition for longer games.
It can make an indestructible Occulus at the same time you exile a threat, for instance.
This is the most cathartic thing I've ever seen
I like this deck, and I'm an aggro player. It's like, counter-aggro. Having prowess triggers on the spell you use to 2-for-1 or 3-for-1 an aggro player seems incredibly satisfying.
I actually love this, trashing mono red is always nice 😂
Hi LVD
i love your draft gameplay . Will you play more draft game ?
I haven't seen parting gust on a lot of these lists but I feel like it should be considered. It can be a protection spell and removal spell, and a cheaper way to flip manifest creatures. Maybe this isn't a list for it with your biggest creatures just being 3 cost, but I do feel like oculus and parting gust do have some synergy that might make a deck work. Maybe in a deck that's running a bit higher of a top end I guess. Plus you can use it to flip over some non creature cards like your sagas.
Saw the "Peeps" deck first on Ashlizzle. And yep, it clowned my monored, though I did have very unlucky draws against it.
I just came for what Domain might become in Duskmourn, by swapping particular cards into Valvegoth, Leyline of Mutation, Leyline of the Guildpact, and much more. Whereas the most recent Atraxa deck only addresses four colors outside of red, red can be included with this deck.
i recently built this list for Historic as UB with Psychic Frog and Unearth. Might be fun to try since i think you have the 4 of bloodghast that I don't lmao
I've been using monowhite tokens currently with doll house and enduring innocence though i have been tempted to add blue for bounce spells and the additional enchantment/room synergy
Even as a dedicated monored fanatic somehow I want to play this so much more
I've been slumming it in mid-Diamond with the old Haughty Djinn version of this deck. This list gave me a few card change ideas which might play nicely especially as we see more mono-red towards the end of the season, so thank you! Do you think it will work well vs. rabbits as well?
My version of this deck is a little more tempo-control with 3 lockdowns, 4 counterspells, 4 hexproof spells, and 2 copies of Thrull, (which sometimes leads to snap-concedes from talent players). My version plays nicely with the Djinn and gives me a chance vs. sweeper/removal tribal but it seems as though the Eye is a bit of a nonbo with Djinn so I may have to decide on one or the other.
I've found it's really important to be patient with the bounce spells until you squeeze some commitment out of the red player. Some other possibilites that come to mind are Patched Plaything as a reanimate target and Sheltered by Ghosts as tempo removal + lifegain
Beating mono red aggro is really just a lesson in timing. I feel like too many people complain instead of building around where you might get beat. Mono red usually packs a lot of value onto really cheap creatures so knowing when to remove them can shut them down completely. I think leyline on red is extremely powerful but if you don’t at least try to carry things that can deal with these decks, it’s kind of on you.
You can let this be the counter to Mono Red but Mono Red is THE only deck in the world that can actually win games with only 1 mana the whole game. Won 2 games lastnight in high mythic with 1 fucking mountain..... Broken just is
Play land destruction.
wild that tempo decks have to be so low to the ground from the pressure of mono red that they have to reanimate 3 drops for two mana to save that extra one to keep up interaction but crazy in the first place that there even are counters to a turn two win in standard
Bravo great content as useful.
Beautiful
Thanks for the video!
In case you had an old blue tempo deck and have the djinn already, would be an okay replacement to the Mentor to save you 4 mythic. Must however say that mentor looks fantastic here.
Haughty Djinn and Oculus are a bit of a nonbo if you exile spells from the graveyard. We also have a lot of 1-mana spells that wouldn't benefit from Haughty Djinn. So while there are certainly ways to incorporate it, the list would need to be changed a bit more.
31:20 Potential play here could be to bounce back your own creature here to fizzle the adventure and let you play the manifested card.
For sure, although they were far from 7 mana to cast the enchantment so wasn't too worried;.
10:30 it looks like a new game starts around here but the chapters don't seem to show it
Should be fixed!
😄
I have this deck but with Jinn might have to try this with the monks
Love the ragequits
Someone send CGB this list immediately.
After your last game you really need decks like this
Wow, the mono red gang really is pathetic. "Weh, it's turn two and I haven't won?! I don't wanna play anymore!" Delicious to see them sent packing like this, great deck.
Monored standard BO1 players are the roofy frat bros of the MTG world.
I ADORE AZORIUS
Yo LVD-- whats the thought process for Mentor over Haughty in the 3drop spot? The tokens are better than the discount?
i really wanna hear his reasoning but my initial guess is more than half the instants/sorceries in this deck are 1mv, the oculus eats the yard which nonbo’s with haughty djinn’s power, and going wide to have additional blockers versus going tall with a 3 drop against 1/2 drops that can trade up with pump spells seems far more effficient.
@@willashcroft2396 Pretty much all of the above!
@@willashcroft2396 BRUH excellent postulation, you are so right.
Oculus can eat stuff the Djinn doesn't care about, though, and Djinn is a _really_ good hit off of manifest dread.
Try High Noon. It' amazing against aggro.
They just need to increase initial lifepoints to 25, cuz if they start first u lose
Ugh this standard does not seem fun. I’ll give it a shot but I’m not optimistic.
"Cant even cast floodmaw mana turn 1 so i dont die turn 2" no this is wrong. Having to day this in any metagame is actually vile, what the fuck is wizard doing with red
Algo support
Mono red players: "what? I didnt win on turn 2? Then must surrender".
Total pieces of shit but always love to see them just quit it when things dont go their way.
It's weird that White has so many graveyard interactions you would have though that black would do this way more, since when did white become black?
I've tried the deck and I use the haughtly djinn and It performs better
I'm happy for you!
Reynolds Trail
Peps!!!!
Djin or monk?
This list is optimized for Monk, but I've seen other lists also do well with Djinn.
5:44 land into helping hand?
Card goes on the bottom not in our graveyard.
Whoops, mb.
Snap? Snap? I don't believe you.
In this deck I think moment of truth is stronger than curate.
It's close, although Curate can potentially put more cards in graveyard for Oculus.
I wish the Monk tokens counted as humans.
6 out of 8 matches were against mono red... this is really sad
Wiza Groves
Terraria reference?
Until wizards gives you one of those red players that hasn't won in 20 games.
Got t2 killed last night in Bo1 last night for the first time. Didn't feel like the best game ever. Not really the thing I want to focus on countering.
Yes play this and arena will make sure you play 1 or 2 mono red and all the others will be some random deck that counters you
Maybe in the play queue, but the ranked ladder is mostly random.
Ι don't know man, I only play ranked but whenever I build mono red counters although it is 70% of the meta I see 2-3 red decks out of 10+ matches and even then I might lose to one of them by getting the wrong opening hands
You are not wrong. It's a known old fact that the matchmaking is busted. Instead of true randomness you will always get saddled with a 50-50 win lose rate over a period of time. This is why people play mono red. 2 land effective board, multiple mulligans to get creatures and spells and speed. Even if you lose you can get another easy matchup within the next minute. Control is suboptimal for ranking and should never be played on ladder. @@AlphaOmega124
@@LegenVD no Luca, I only play ladder best of 1 in Standard (until Plat 4, then for me is useless to struggle just for a pack or two more, and I switch to Brawl) and I can assure you that when you play a deck to counter the meta, the algorithm puts you against the only deck that can beat you.
@@stefanoriva1738 Confirmation bias is a big part of that. I still remember that one time I was playing a mill deck and my opponent had a Gaea's Blessing in their deck, or when I played an off-meta graveyard deck and my opponent was randomly playing Rest in Peace in the main. I remember those games because they were memorable, but that doesn't mean the matchmaking has it out for me. You give Wizards too much credit if you think they could program the game to reliably give you bad matchups when they still haven't implemented basic features in over 5 years.
hi, do you have a build against discard decks? They really make me not want to play anymore.
I'm no LVD but if you still want some advice, cards that generate a lot of value and card advantage are the antidote against discard strategies. For example: card advantage engines like Caretaker's Talent or Up the Beanstalk, cards like adventures that are natural 2 for 1's, cards that can come back from the graveyard, very low-curve strategies that allow you to play out your entire hand quickly, planeswalkers which provide value and remain on the battlefield, etc.
The previous monored deck he featured 😂
Check out the Monoblack discard deck I featured last month. The comments have some good suggestions on how to beat it!
I played mono green in standard during BLB, did okay, but the ability to use Obstinate Baloth was very satisfying
GB/GBU graveyard deck
No, seriously, i have Golgari and Sultai Roots and more than half time i meet discard deck my opponents just scoops up realising they inadvertently fueling my gameplan
It's incredible that monored players are tunnel visioned on pump spells, flings and leyline to the point of barely noticing screaming nemesis.
That card should have been in the dreams of any fair aggro player and be the actual problem.
The nemesis and the 2 mana 2/1 first strike that had a mini sheoldred effect are just too slow for the red deck rn. Hell even the 2 mana 2/2 with prowess and card advantage seems too slow most of the time and is getting cut
@@muditjohar5323 its not that its too slow but 2mana is now the top of the curve for the deck and when you run sub 19 lands you are going to need to keep 1 land hands often and you are going to have some games where you needed less 2 drops in your hand. Still cutting the 2 drop mouse is bad in the long run that is just way to good in top deck games.
Both Leyline and Oculus need to be banned asap. Completely disruptive to the meta. Leyline is ridiculous and Oculus is something that belongs in black or green not blue (although it would still be OP but less so).
Blue Green is literally the manifest color pair in this set. Oculus in blue is fine.
When I play mono red it's like I'm playing against LegenVD, when I play against mono red it's like playing against LegenVD in his last video.
It's genuinely hilarious how fast they wrap it up once they realize their brainless win won't come within a few turns.
What a weird comment. Aggro decks have functioned like this since the beginning of Magic. If you can’t win before your opponent stabilizes, you can just concede because their mana/card/board advantage will beat your top decks.
the only thing this proves is how manipulative magic arena matchmaking is. Instead of fixing monored, they are just fucking with the matchmaking to make it appear worse and get people to play it less. it doesn't make the deck any less terrible. It just forces people to play decks they dont want to
Peebs
Waste of money deck. They just exile your creatures. I went 3 out of 10.
Might be good against RDW but I beat this deck with most of my janky brews. Not a good deck.
How did you get matched against this deck with “most of your janky brews” in less than 24 hours?!
@@LegenVD You're videos have a major impact on the play que. That's the reason I checked your page. I kept seeing that same deck so I knew it was you, CGB or Ashlizzle
@@scantlander The deck is primarily designed for the ranked ladder which is filled with monored decks. It can still hold its own vs slower decks as evidenced in the video. I'm sure there are other versions of UW floating around that may not be this exact decklist. If people are using it in the play queue they may still be practicing the deck, since it has some unintuitive lines. The fact that you beat it also doesn't mean it's a bad deck.
@@LegenVD I guess the deck is pretty good. I just didn't realize how strong my "janky" Esper Auras deck was. Turns out I've been beating a lot of strong decks so I apologize. I just don't like the fact you cherry pick matches and don't stream so a new player might think your decks are super strong, spend 8 mythic WC only to find out you wasn't showing all your losses and it was a mid deck. I still think you're one of the best brewers or at least new brew researchers but unlike most of your followers, I'm not just going to tell you what you want to hear. I speak the truth. Keep up the good work and maybe start streaming.. eh?