I think people are misunderstanding what I meant about Gameplay being the top priority and lore/voice of a boss not really mattering. Its not that I don't want those two things but I think I would rather take a great fight over a shitty one with some lore and a voice to the boss attached. Best example I can give is the Dark Souls series. There is muddled lore when you dig deep for some of the bosses but for the most part, you go in and have an epic fight and that is it. You usually have little clue what is going on besides pushing forward. You could also go a bit further with a different example, Shadow of the Colossus, which virtually tells you nothing of the bosses in that game and is solely focused on them. For both of those games, the gameplay and the journey are what carry them. Then Skyrim is the flipside of that, lots of lore and story for Alduin but he turns out to be a pushover/disappointment when you face him at the end of that game. All you do is Dragonrend then the npc's and you clobber him over the head, making for an anti-climax. I think when it comes to NGS, not every boss needs to have story for these reasons on top of it being an mmo. I definitely think there should be some, ones with an overarching story arc like in Final Fantasy 7 with Sephiroth, Devil May Cry with Vergil, World of Warcraft with its plethora of main baddies. Sometimes though you meet some random scrubs along the way that you defeat to get to those more narrative driven bosses, we are just not there yet with the Starless but did get there with the Dolls through Zephetto (albeit shortlived). With the Starless, I would not be surprised if we are given more in terms of story/lore with Chapter 7 with the new field coming in June
Above all else, I'm still curious how we are expected to battle the Starless, whether we'll have a way to chase them or they're somehow being funneled/drawn to Halpha to get their tails waxed. (Is my theory correct and Halpha is actually full of Marshmallows? Is that what they're after?) XD
minmaxers have never been segas target audience, even in base the easy versions of urgents always came first, and the amount of true brutal endgame was about 1% of the content. NGS is no different, a majority of the playerbase prefers logging on, grouping with friends, and running leciel which IMO is the most fun content in the game right now, so its no wonder wingard is also in leciel. The fact the boss fights they add have 0 story, 0 stakes, and 0 rewards makes me not want to run them past the first time just to get whatever first time clear rewards there are. It may not matter to the crowd who mutes the game, skips the story, and goes straight for BiS but it does matter for the casual playerbase who wants to be invested. Theres a reason FFXIV boss fights never release without story, it keeps people invested and motivated to do the fights if the challenge isnt what theyre chasing.
I personally don't agree on the point of lore, namely the importance. One of the reasons PSO2 bosses felt so big was they were woven very well into the world, and they had great music to go with them, often with big and fitting voices as well. The two biggest Starless entities so far in NGS just... come out of nowhere, and no one in the world even really seems to care. It's weird. It is true that lore and the setting has totally been thrown under the bus, but that's no reason to continue making the same mistake. One thing I will say though: they don't drop the ball with the music. The game has some incredible tracks, I love Dalion's music, and the music they made for Dustyl type fights and Ams Vera... it almost feels wasted on the game design direction. It's like the music design is still made for the grand feeling of Phantasy Star, but the shallow, short term "ease above all" design of NGS almost makes a weird contrast with it.
I said on the pheedback discord the other day that I don't mind if they want to accelerate quests like this to fill out the gameplay sooner and catch up on the story later, but they still need that story to back it up eventually, because that side of things provides more than just an immediate sense of being involved in an event. Story is also needed to give a game momentum by having events leading up to the current moment and implications for the future. Even when a player chooses to skip over most of the details, those past, present and future elements still give the quest a better sense of where it fits into the scenario of the game as a whole. Leciel hanging in the air for ages before we got there had implications for the future, and the songs for the Aegis fights had lyrics pertaining to what story there was to tell so far. Without any story to build into Solus and Dalion, what was there to sing about? The Armada UQ in base was just a series of rooms with enemies in code, but an actual, ongoing battle in-game because of all the trouble they went to to give it a background scenario, which added way more personality and urgency even in absence of the context. :D As it is, in NGS, many Urgents that came out early in the game had no mission behind them; no structure to indicate the why of anything, really. Even combat sectors still make no sense, honestly, because now we're not just battling Dolls that exist to train the ARKS Defenders. So I'm fully with you on actual dungeon/mission like structures and mixing of mechanics. I'd like to see the game turn toward actual missions instead of what feels like idle practice.
@@Chad-oh5ik : Oh, I don't mean that I submitted that as official pheedback. All my actual feedback on story has been telling them to care about story and work on where it's weak. But the other day, I was chatting with someone in the story section about SEGA's progress with the story and the extremely slow chapter 6. Basically, I'm hoping they have story planned for all this stuff, and the only reason we don't have it yet is because of all the feedback from the game's earlier days demanding content. But I also think they can only wait so long before that causes problems too. So I'm only talking after the fact here. With the June update apparently introducing a new field area directly related to old ARKS, I'm hoping we see some actual clarification on the direction of our future conflict with the Starless.
Sega owes us a paycheck, health, vision, dental and a 401k retirement fund for clocking in and beta testing this game everyday. We need to unionize so our employer Sega will start compensating us properly.
Gotta laugh a little at how the top level content's drops aren't quite enough to get people to gear appropriately while the game has no story. SEGA is apparently targeting no audience at all
Sorry I think the mobile cannon part was to long and annoying and it time gates the run because that mobile cannon doesn’t go off of potency like aegis you’ll have to make a new gear set up for potency floor to speed run it which is why people hated duel quests having to make new gear for 1 quest
I just felt like I wished it ended one round sooner. The final phase can also be jarring and high risk to anyone getting there for the first time. It's only easy AFTER you've had some time to memorize what it does. The main reason is that he's so big, he's literally hitting you from offscreen. XD
another one for the pattern of loot that doesnt do a good job of making people interested in farming for gear, and thats not even begin to cover the actual pain of going BIS if you're actually interested in going for a bit of extra for your gear because of a huge undersupply of requisite augs and the other layers of grind...
Now that ex augments are out i think it shows that people rather have interesting build crafting over just raw potency so for these high level mechanical fights they should have a chance to 1. Drop a weapon 2. Higher fixa rates and or fix materials 3. Drop a new version of augments similar to ex augments but different effects And with all the trash taken out that bloats the loot pools, these aren't around all the time they are urgents so the rewards should be good especially for something this difficult. Not to mention getting stamina 1 capsules at nax level doesn't make sense they shouldn't even drop tbh better yet delete them from the game they were never really useful anyway Maybe it could also drop augmentation rate ups rarely and more cosmetics would be nice, i been trying to get that dive glide for forever
Still like Aegis more, rewards were good, fight wasnt more boring than dalion. The only thing you do in Dalion is stand in place and parry, run, go back to parrying, followed by like 6 minutes of holding down normal attack. Aegis had you doing more therefore i find it more enjoyable. Them adding the split up mechanic is a decent step at least, because they can keep adding more mechanics than that. But if they just keep reusing that its gonna get boring as hell just like them making every recent fight just spam the damn parry button and nothing else.
As someone who constantly rags on NGS's story/world it hurts a little to hear your thoughts on DFD/other DF bosses not having story. It shouldn't have to be a choice between one or the other. I Like DFD a lot but also my hype for new boss content is definitely impacted due to how disconnected content feels in this game. NGS just doesn't feel like it ever gets a chance to cook anything, everything has to be shoved out to keep on schedule and it's really burning any decent parts of the game :L As for DFD's specific rewards (regarding the Wingard) I get where you're coming from. But I also feel like people wouldn't be interacting with LC exploration for much longer if you couldn't potentially get Wingard. Xover weapons drop in it full sale and you only need 50 to get the specific one you want. Saving 300? for fixa fatale 1 isn't even that much of a grind and it's already invalidated because you can easily just re-roll fixa level 1's. Wingard drops could definitely be higher for DFD but I don't think we need to remove the chance to get them in LC to have that. As much as I'd like to agree with you on hardest content=best gear NGS hasn't ever followed this. They moved away from Classic style of end game because people demanded it. If we wanted a long term grind for gearing on these quests DFD is already on the right track by adding in pre set skill items. They just need to add higher levels as a chance to drop in future content like DFD. That way one doesn't have to whale to build fixa 5's. Couldn't hurt to add augment/fixa protections into those pools either.
New field will be a joke (size from south retem) in 3 parts. in the upcoming rageline the s...tstorm will come when the new purple give us no gigas stat iv as main loot!!!!! next month comes. purple, dalion, LTUQ, 3 LTQ I've been asking for a dungeon/raid since the beginning where we have 4-5 bosses that drop material to build a base weapon. (Each boss drops its own material) In R2 the bosses are harder and drop different material to upgrade the base weapon like in the base game. The last boss in R2 of it should give a VG as first-kill, from the 10th a camo (camo of the final weapon) the 30 kill should give fashion for T1/T2 and cast T1/2.
Its not that I dont want lore for bosses, its just that gameplay takes priority over lore. If the boss was garbage for gameplay, any lore wouldn't mean anything
Personally I want ranks added to LC so they stop gatekeeping it from players via BP/Level requirement increasing. They could easily make current LC rank 2 and the old level 75 one with the Versh series Rank 1. That’s all I’m asking for other than seeing the rest of Tech Art customization sooner.
Can get into it currently with the free Argenti/Eftistant and can clear just fine. Get those at level 65 and then all you need to do is main story enough to get to 85 and get your skill pts from cocoons/towers. Verschmelz would be a waste at this point because of that and how easy Xovers are to get/exchange for. Ranks would be needed if we don't get some other freebie gear like Argenti/Eftistants and Leciel keeps getting updated
NGS rewards have always been bad and will forever be bad because the augment system and gearing system is absolutely trash. Yes the one in base PSO2 was a bit complicated but once you understood it, you realize there was alot of value even in trash weapons and units if it came with certain augments and/or with a high amount of augment slots. You don't get that opportunity in NGS, anything below what is highest rarity is trash and will likely just be thrown away. The best loot you can hope for in NGS is either the best weapons/units available which are extremely rare, or augment capsules that are simply used as building blocks to craft another augment capsule which simply isn't satisfying and feels like a chore.
Yeah they fixed the augment system in NGS but then put more bad systems in it's place. Like if you just took the NGS augment system on it's own and kept all other equipment progression systems the same as base pso2 it would be perfect. But nope they couldn't take 1 step forward without taking 3 steps back.
There is more problem... 1. Boss fight is for majority players getting really fast boring. Leciel had more variety, more boss. You dont fight same enemy again and again. 2.There is a lot of debate about Dalion, even within some alliances. At the teleport entrance. (A player scolds the other.) I understand. Who wants to go in with someone who tells you how stupid you are every minute. 3. Dalion is not fun content for majority players. Apart from hardcore players, almost no one will be interested in this boss fight in week. Max. two. Expect the UQ version.
dalion is great for the midmaxers that have all buffed up gear for the casual players that have an hour maybe 2 to play every day or every couple days its just a big middle finger lol seriously, the game wants you to be on all day everyday or here this a pay to win item and then the game burns
I think people are misunderstanding what I meant about Gameplay being the top priority and lore/voice of a boss not really mattering. Its not that I don't want those two things but I think I would rather take a great fight over a shitty one with some lore and a voice to the boss attached.
Best example I can give is the Dark Souls series. There is muddled lore when you dig deep for some of the bosses but for the most part, you go in and have an epic fight and that is it. You usually have little clue what is going on besides pushing forward.
You could also go a bit further with a different example, Shadow of the Colossus, which virtually tells you nothing of the bosses in that game and is solely focused on them.
For both of those games, the gameplay and the journey are what carry them.
Then Skyrim is the flipside of that, lots of lore and story for Alduin but he turns out to be a pushover/disappointment when you face him at the end of that game. All you do is Dragonrend then the npc's and you clobber him over the head, making for an anti-climax.
I think when it comes to NGS, not every boss needs to have story for these reasons on top of it being an mmo. I definitely think there should be some, ones with an overarching story arc like in Final Fantasy 7 with Sephiroth, Devil May Cry with Vergil, World of Warcraft with its plethora of main baddies. Sometimes though you meet some random scrubs along the way that you defeat to get to those more narrative driven bosses, we are just not there yet with the Starless but did get there with the Dolls through Zephetto (albeit shortlived).
With the Starless, I would not be surprised if we are given more in terms of story/lore with Chapter 7 with the new field coming in June
Above all else, I'm still curious how we are expected to battle the Starless, whether we'll have a way to chase them or they're somehow being funneled/drawn to Halpha to get their tails waxed. (Is my theory correct and Halpha is actually full of Marshmallows? Is that what they're after?) XD
minmaxers have never been segas target audience, even in base the easy versions of urgents always came first, and the amount of true brutal endgame was about 1% of the content. NGS is no different, a majority of the playerbase prefers logging on, grouping with friends, and running leciel which IMO is the most fun content in the game right now, so its no wonder wingard is also in leciel.
The fact the boss fights they add have 0 story, 0 stakes, and 0 rewards makes me not want to run them past the first time just to get whatever first time clear rewards there are. It may not matter to the crowd who mutes the game, skips the story, and goes straight for BiS but it does matter for the casual playerbase who wants to be invested. Theres a reason FFXIV boss fights never release without story, it keeps people invested and motivated to do the fights if the challenge isnt what theyre chasing.
I personally don't agree on the point of lore, namely the importance. One of the reasons PSO2 bosses felt so big was they were woven very well into the world, and they had great music to go with them, often with big and fitting voices as well. The two biggest Starless entities so far in NGS just... come out of nowhere, and no one in the world even really seems to care. It's weird. It is true that lore and the setting has totally been thrown under the bus, but that's no reason to continue making the same mistake.
One thing I will say though: they don't drop the ball with the music. The game has some incredible tracks, I love Dalion's music, and the music they made for Dustyl type fights and Ams Vera... it almost feels wasted on the game design direction. It's like the music design is still made for the grand feeling of Phantasy Star, but the shallow, short term "ease above all" design of NGS almost makes a weird contrast with it.
Yes, that music is catchy as hell (the second/third sections, not the first part that was played in the video). :)
I said on the pheedback discord the other day that I don't mind if they want to accelerate quests like this to fill out the gameplay sooner and catch up on the story later, but they still need that story to back it up eventually, because that side of things provides more than just an immediate sense of being involved in an event.
Story is also needed to give a game momentum by having events leading up to the current moment and implications for the future. Even when a player chooses to skip over most of the details, those past, present and future elements still give the quest a better sense of where it fits into the scenario of the game as a whole. Leciel hanging in the air for ages before we got there had implications for the future, and the songs for the Aegis fights had lyrics pertaining to what story there was to tell so far. Without any story to build into Solus and Dalion, what was there to sing about? The Armada UQ in base was just a series of rooms with enemies in code, but an actual, ongoing battle in-game because of all the trouble they went to to give it a background scenario, which added way more personality and urgency even in absence of the context. :D
As it is, in NGS, many Urgents that came out early in the game had no mission behind them; no structure to indicate the why of anything, really. Even combat sectors still make no sense, honestly, because now we're not just battling Dolls that exist to train the ARKS Defenders. So I'm fully with you on actual dungeon/mission like structures and mixing of mechanics. I'd like to see the game turn toward actual missions instead of what feels like idle practice.
But I want story you ruined it
@@Chad-oh5ik : Oh, I don't mean that I submitted that as official pheedback. All my actual feedback on story has been telling them to care about story and work on where it's weak.
But the other day, I was chatting with someone in the story section about SEGA's progress with the story and the extremely slow chapter 6. Basically, I'm hoping they have story planned for all this stuff, and the only reason we don't have it yet is because of all the feedback from the game's earlier days demanding content. But I also think they can only wait so long before that causes problems too. So I'm only talking after the fact here.
With the June update apparently introducing a new field area directly related to old ARKS, I'm hoping we see some actual clarification on the direction of our future conflict with the Starless.
Sega owes us a paycheck, health, vision, dental and a 401k retirement fund for clocking in and beta testing this game everyday. We need to unionize so our employer Sega will start compensating us properly.
Wait wym I thought this game was fully out… this is only a beta testing game?!?
@@Uncle_Jackemsry that you had to find out like this😞
Gotta laugh a little at how the top level content's drops aren't quite enough to get people to gear appropriately while the game has no story.
SEGA is apparently targeting no audience at all
Exactly what I've been saying! Sega is trying to cater to everyone with NGS but in the end caters to no one
Great editing @Crit
Sorry I think the mobile cannon part was to long and annoying and it time gates the run because that mobile cannon doesn’t go off of potency like aegis you’ll have to make a new gear set up for potency floor to speed run it which is why people hated duel quests having to make new gear for 1 quest
I just felt like I wished it ended one round sooner. The final phase can also be jarring and high risk to anyone getting there for the first time. It's only easy AFTER you've had some time to memorize what it does. The main reason is that he's so big, he's literally hitting you from offscreen. XD
I'd like to have the cannon phase be around a quarter of half of the fight. Think it drags on a bit too much.
Dalion is Solus with Remnants mechanica snuck into DFI2 phases
another one for the pattern of loot that doesnt do a good job of making people interested in farming for gear, and thats not even begin to cover the actual pain of going BIS if you're actually interested in going for a bit of extra for your gear because of a huge undersupply of requisite augs and the other layers of grind...
Destiny 1 had the best raids. Vault of Glass was my favorite.
Now that ex augments are out i think it shows that people rather have interesting build crafting over just raw potency so for these high level mechanical fights they should have a chance to
1. Drop a weapon
2. Higher fixa rates and or fix materials
3. Drop a new version of augments similar to ex augments but different effects
And with all the trash taken out that bloats the loot pools, these aren't around all the time they are urgents so the rewards should be good especially for something this difficult. Not to mention getting stamina 1 capsules at nax level doesn't make sense they shouldn't even drop tbh better yet delete them from the game they were never really useful anyway
Maybe it could also drop augmentation rate ups rarely and more cosmetics would be nice, i been trying to get that dive glide for forever
The preset skill drop isn't guaranteed, it's just a really high drop rate for them, had a run where an alliance member didn't get one to drop.
Gotcha, didn't know for sure since I got 1 every single run but I was suspicious it wasn't
Still like Aegis more, rewards were good, fight wasnt more boring than dalion. The only thing you do in Dalion is stand in place and parry, run, go back to parrying, followed by like 6 minutes of holding down normal attack. Aegis had you doing more therefore i find it more enjoyable. Them adding the split up mechanic is a decent step at least, because they can keep adding more mechanics than that. But if they just keep reusing that its gonna get boring as hell just like them making every recent fight just spam the damn parry button and nothing else.
Why is there such intense lag in the Dark Falz Dalion fight?
Thanks!
Cant wait for N-AIS to come out and get power crept by 15* weapons like dark blast from base.
Still, I'll enjoy it while it lasted.
As someone who constantly rags on NGS's story/world it hurts a little to hear your thoughts on DFD/other DF bosses not having story. It shouldn't have to be a choice between one or the other. I Like DFD a lot but also my hype for new boss content is definitely impacted due to how disconnected content feels in this game. NGS just doesn't feel like it ever gets a chance to cook anything, everything has to be shoved out to keep on schedule and it's really burning any decent parts of the game :L
As for DFD's specific rewards (regarding the Wingard) I get where you're coming from. But I also feel like people wouldn't be interacting with LC exploration for much longer if you couldn't potentially get Wingard. Xover weapons drop in it full sale and you only need 50 to get the specific one you want. Saving 300? for fixa fatale 1 isn't even that much of a grind and it's already invalidated because you can easily just re-roll fixa level 1's. Wingard drops could definitely be higher for DFD but I don't think we need to remove the chance to get them in LC to have that.
As much as I'd like to agree with you on hardest content=best gear NGS hasn't ever followed this. They moved away from Classic style of end game because people demanded it. If we wanted a long term grind for gearing on these quests DFD is already on the right track by adding in pre set skill items. They just need to add higher levels as a chance to drop in future content like DFD. That way one doesn't have to whale to build fixa 5's. Couldn't hurt to add augment/fixa protections into those pools either.
Agree. Nothing more, nothing less.
New field will be a joke (size from south retem) in 3 parts. in the upcoming rageline the s...tstorm will come when the new purple give us no gigas stat iv as main loot!!!!!
next month comes. purple, dalion, LTUQ, 3 LTQ
I've been asking for a dungeon/raid since the beginning where we have 4-5 bosses that drop material to build a base weapon. (Each boss drops its own material)
In R2 the bosses are harder and drop different material to upgrade the base weapon like in the base game. The last boss in R2 of it should give a VG as first-kill, from the 10th a camo (camo of the final weapon) the 30 kill should give fashion for T1/T2 and cast T1/2.
I think you are talki8ng about the Leciel Story Quest, which is not what Sega gave us with the Leciel Explorations.
I was talking about Leciel Exploration, not the story quest
Truly disagree wit’ your takes on lore for bosses (seems more like conjecture than anything), but agree wit’ errything else.
Its not that I dont want lore for bosses, its just that gameplay takes priority over lore. If the boss was garbage for gameplay, any lore wouldn't mean anything
Personally I want ranks added to LC so they stop gatekeeping it from players via BP/Level requirement increasing.
They could easily make current LC rank 2 and the old level 75 one with the Versh series Rank 1.
That’s all I’m asking for other than seeing the rest of Tech Art customization sooner.
Can get into it currently with the free Argenti/Eftistant and can clear just fine. Get those at level 65 and then all you need to do is main story enough to get to 85 and get your skill pts from cocoons/towers.
Verschmelz would be a waste at this point because of that and how easy Xovers are to get/exchange for.
Ranks would be needed if we don't get some other freebie gear like Argenti/Eftistants and Leciel keeps getting updated
It’s always the rewards😂 that sucks feel like I’m wasting my maseta and time upgrading armor and weapons just to get crappie rewards 😒
NGS rewards have always been bad and will forever be bad because the augment system and gearing system is absolutely trash. Yes the one in base PSO2 was a bit complicated but once you understood it, you realize there was alot of value even in trash weapons and units if it came with certain augments and/or with a high amount of augment slots. You don't get that opportunity in NGS, anything below what is highest rarity is trash and will likely just be thrown away. The best loot you can hope for in NGS is either the best weapons/units available which are extremely rare, or augment capsules that are simply used as building blocks to craft another augment capsule which simply isn't satisfying and feels like a chore.
Yeah they fixed the augment system in NGS but then put more bad systems in it's place. Like if you just took the NGS augment system on it's own and kept all other equipment progression systems the same as base pso2 it would be perfect. But nope they couldn't take 1 step forward without taking 3 steps back.
the rewards are definitely sadge
There is more problem...
1. Boss fight is for majority players getting really fast boring.
Leciel had more variety, more boss. You dont fight same enemy again and again.
2.There is a lot of debate about Dalion, even within some alliances.
At the teleport entrance. (A player scolds the other.) I understand. Who wants to go in with someone who tells you how stupid you are every minute.
3. Dalion is not fun content for majority players. Apart from hardcore players, almost no one will be interested in this boss fight in week. Max. two. Expect the UQ version.
dalion is great for the midmaxers that have all buffed up gear for the casual players that have an hour maybe 2 to play every day or every couple days its just a big middle finger lol seriously, the game wants you to be on all day everyday or here this a pay to win item and then the game burns
deadou gameou, 2.5k views in 4 days, game is dead