This effect with ONLY geometry nodes!? (condensation)

แชร์
ฝัง
  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • Head to www.squarespac... to save 10% off your first purchase of a website or domain using code CGMATTER
    patreon and stuff / cg_matter
    website www.cgmatter.com
    business inquiries cgmatterofficial@gmail.com
    #vfx #blender #geometrynodes

ความคิดเห็น • 341

  • @oasis4563
    @oasis4563 2 ปีที่แล้ว +351

    The beard was cg this entire time

    • @Deezsirrer
      @Deezsirrer 2 ปีที่แล้ว

      What a MadLad.

    • @ryanb6503
      @ryanb6503 2 ปีที่แล้ว +20

      maybe, but I'm betting he's motion tracking on a clean shave

    • @Kyle-wb7wx
      @Kyle-wb7wx 2 ปีที่แล้ว +1

      LMAO

    • @SubatomicPlanets
      @SubatomicPlanets 2 ปีที่แล้ว +2

      I new that this comment existed!

    • @matthewkile3493
      @matthewkile3493 2 ปีที่แล้ว +1

      I mean, he did like a whole series on procedural, motion tracked facial hair so maybe 🤣

  • @sourdonkeyjuice
    @sourdonkeyjuice 2 ปีที่แล้ว +215

    TLDR his beard and hair were procedural geometry node trickery

  • @kaidoitel
    @kaidoitel 2 ปีที่แล้ว +455

    When he's shaved, he just looks like a normal teenager

    • @rickmarques10
      @rickmarques10 2 ปีที่แล้ว +2

      Yeahhh

    • @-The-Darkside
      @-The-Darkside 2 ปีที่แล้ว +4

      He kinda looks like Viggo Mortenson

    • @razeezar
      @razeezar 2 ปีที่แล้ว

      When he 'shaved' his eyebrows, he looked like the lead singer of King Gizzard and the Lizard Wizzard. th-cam.com/video/4L3-HOdMeuM/w-d-xo.html
      (Much love, Tom!)😎

    • @coldspark290
      @coldspark290 2 ปีที่แล้ว +6

      He lost his wisdom with his Beard . now who will guide us ?

    • @mark_zuck
      @mark_zuck 2 ปีที่แล้ว +7

      the hair cut looks a lot better.

  • @Olav3D
    @Olav3D 2 ปีที่แล้ว +30

    Where is the video where CGMatter got the homeless man makeover? Great job! Went from homeless to finance-fresh in one video 😂

  • @fahadrahman3050
    @fahadrahman3050 2 ปีที่แล้ว +20

    For those who are facing the issue of Object's UV material being over-ride by geometry node, the solution is quite simple.
    1) Open shader editor
    2) Replace "Texture coordinate" node with "Attribute" node and join the vector to vector of "Mapping" node.
    3) Type "UVMap" or "uv_map" in the name text field of "Attribute" node. The name is actually an attribute which can also be seen from spreadsheet against "Face corner" tab.
    Make sure to use "Realize Instances" before "Set material" node.

    • @eamonncfinn
      @eamonncfinn 2 ปีที่แล้ว

      This doesn't work for me. I have a bit of a mix shader to give the surface a bit of textured condensation which seems to work. But If I remove mix shader and just plug the uv straight into the output I only get the base colour without the logo etc etc.

    • @paulandyhonvou1276
      @paulandyhonvou1276 ปีที่แล้ว +1

      ​@@eamonncfinn Instead of the node "Attribute" I use a "UV map" node and i mix the metallic shader with the UV by using a "Add Shader" node

    • @yea4253
      @yea4253 ปีที่แล้ว +1

      Thank you so much!!🙏

    • @BlueBerryFTW
      @BlueBerryFTW ปีที่แล้ว

      If i remove the realize instaces node i am able to achieve the desired effect of changing the icosphere material to be transparent. Is this okay to do? are there drawbacks of not using realize instance node?

    • @BlueBerryFTW
      @BlueBerryFTW ปีที่แล้ว +1

      I am using an image texture on my can btw

  • @germanrudecindo3382
    @germanrudecindo3382 2 ปีที่แล้ว +51

    I'm so confused, who is this guy? what happend to the caverman dude, he was so cool
    ooooohhh there he is

  • @Exe3D
    @Exe3D 2 ปีที่แล้ว +103

    If you could animate a water droplet collect others and drip down this would be OP.

    • @LuxVoco
      @LuxVoco 2 ปีที่แล้ว +7

      This idea might work well with the remesh modifier in addition to geometry nodes.

    • @myztazynizta
      @myztazynizta 2 ปีที่แล้ว +2

      I've seen it done with metaballs

    • @bj124u14
      @bj124u14 2 ปีที่แล้ว +19

      @@myztazynizta MEATBALLS LMAO

    • @SubatomicPlanets
      @SubatomicPlanets 2 ปีที่แล้ว +2

      😂

    • @1982Jonte
      @1982Jonte 2 ปีที่แล้ว

      did he not do this with dynamic paint?

  • @kabotteam
    @kabotteam 2 ปีที่แล้ว +19

    Instead of adding more edges in 6:30, you can use crease (ctrl+e) to add more weight to the loop and force subdivision to divide closer to the edge with crease. Adding crease also allows you to use it as parameter in nodes - and who knows what you can do there with that :)

  • @p.schinzel
    @p.schinzel 2 ปีที่แล้ว +22

    Great tutorial! Thanks for that :) However, as someone who's been struggling to find a realistic, customizable solution for droplets in geometry nodes, I'd say - and I think I speak for a lot of people looking into the subject - THE most important part of this process is figuring out how to do the intersecting droplets. It is something that in my and my clients' opinion can make or break the final image. I know Poisson disk offers a very limited solution with the minimum distance input. But you mentioned something with converting the points to volume and back to mesh to sort of achieve the same results Metaballs could achieve. In short, if you had a solution for how to convincingly fix the overlapping droplets, it would be a game changer. For real. Hope you have the time to read this and perhaps work on a chapter 2 of this tutorial including the overlapping issue (and maybe as a bonus droplet trails!) :D Thanks again for all the effort you put into these videos. You are a true force in the Blender community! Cheers

    • @diarinab7181
      @diarinab7181 2 ปีที่แล้ว +1

      Hey, I found out that you can do it now in Version 3.3.0. There is a new node to convert Mesh to Volume. I still don't know how to handle it with a high quality of droplets (since they look very voxel-based), but maybe it helps

    • @jcsekinger
      @jcsekinger ปีที่แล้ว +1

      @@diarinab7181 @Paulo Schinzel yes: mesh to volume > volume to mesh > subdivision surface > set shade smooth…

    • @jcsekinger
      @jcsekinger ปีที่แล้ว

      mesh to volume > volume to mesh > subdivision surface > set shade smooth…

  • @BlenderparaArquitetura
    @BlenderparaArquitetura 2 ปีที่แล้ว +19

    Where is the old homeless guy who usually appears on this youtube channel?
    He was replaced by this handsome dude?

  • @thomandy
    @thomandy 2 ปีที่แล้ว +7

    What? Took me a while to realize this isnt a re-published video from 2015.

    • @regularnoah
      @regularnoah 2 ปีที่แล้ว +1

      He said 3.2 but yeah he hadn’t shaved for a while

  • @GhostZ22
    @GhostZ22 2 ปีที่แล้ว +12

    you forgor "ive been cgmatter, youve been you, bye bye"

  • @user-wr2uy9pj4m
    @user-wr2uy9pj4m 2 ปีที่แล้ว +5

    Oh this is perfect! Nice hair btw

  • @hondo190
    @hondo190 2 ปีที่แล้ว +8

    Wow. Did not know you could use a formula like "0.1/2" as a value. That is neat. Thank you!

    • @DECODEDVFX
      @DECODEDVFX 2 ปีที่แล้ว +10

      You can type pretty much any math function into value input fields. It's very useful.

  • @Greatest.p
    @Greatest.p 2 ปีที่แล้ว +8

    The only sponsored segments i don't skip are CGMatter's, literally.

    • @coldspark290
      @coldspark290 2 ปีที่แล้ว

      have you heard of Harry Mack ?

    • @Greatest.p
      @Greatest.p 2 ปีที่แล้ว

      @@coldspark290 yes

  • @manavgala2361
    @manavgala2361 2 ปีที่แล้ว +4

    Looks like you’re back to civilization

  • @HibaHuda-um9lb
    @HibaHuda-um9lb 3 หลายเดือนก่อน

    I've watched a lot of tutorials on water droplets, but this one is definitely the greatest.

  • @wizulus
    @wizulus 2 ปีที่แล้ว +3

    Looking good, my dude!

  • @JamFam1957
    @JamFam1957 2 ปีที่แล้ว +2

    that’s quite the microphone you got there

  • @OzAndyify
    @OzAndyify 2 ปีที่แล้ว +1

    His beard has migrated to the microphone. Excellent CGI!

  • @multieyedkitten
    @multieyedkitten 2 ปีที่แล้ว +4

    dude's so good with blender his age is also procedural, he can just turn his "hairiness" output down and becomes a teenager lmao

  • @alonsorojas3829
    @alonsorojas3829 2 ปีที่แล้ว +1

    Almost dismissed it thinking it was an older video. Great tutorial as always!

  • @-The-Darkside
    @-The-Darkside 2 ปีที่แล้ว +4

    Hope the court appearance went well

  • @UnderfundedScientist
    @UnderfundedScientist 2 ปีที่แล้ว +3

    Damn our boi looking good today

  • @flemmingaarenstrup2520
    @flemmingaarenstrup2520 2 ปีที่แล้ว +1

    This video is fantastic. Thank you for making and sharing it

  • @clonemace
    @clonemace 2 ปีที่แล้ว +28

    In two years, first person shooter maps will be 100% procedural.

    • @hohohodrigues
      @hohohodrigues 2 ปีที่แล้ว +7

      they could be, but not from a competitive standpoint.

    • @marianobasti
      @marianobasti 2 ปีที่แล้ว +1

      like um minecraft?

    • @Tealx1
      @Tealx1 2 ปีที่แล้ว

      an exciting claim, and a good premise for the BR market

    • @larsmaasanimaties4594
      @larsmaasanimaties4594 2 ปีที่แล้ว +1

      bruh i made that

    • @Tealx1
      @Tealx1 2 ปีที่แล้ว

      @@larsmaasanimaties4594 oh nice!

  • @justajeffy
    @justajeffy 2 ปีที่แล้ว +3

    Awesome. So glad to see you creating this kind of content again. Your long-form tutorials are great. More of this please!

  • @P4TTT
    @P4TTT ปีที่แล้ว

    I stopped just to say that i love that mic filter on headset.

  • @DirtEChip
    @DirtEChip 2 ปีที่แล้ว +1

    Real Man of Genius

  • @KhurramShahzad-id7qy
    @KhurramShahzad-id7qy 2 ปีที่แล้ว +1

    Finally he made enough money to get a shave and hair cut.
    Good tutorial as usual.

  • @kirstylesbrarians3916
    @kirstylesbrarians3916 2 ปีที่แล้ว

    Dude. Thank you SO MUCH for this. I've shied away from nodes in general because math scares me lol, but you explained how everything works SO well. I actually feel like I have a pretty decent handle on how to use this kind of system for my own purposes -- thank you!!

  • @Deelusi
    @Deelusi 2 ปีที่แล้ว

    Looking at the thumbnail and legit thinking, "who is this handsome guy and why did I subscribe to him?" 🤣

  • @joelkereluke4948
    @joelkereluke4948 2 ปีที่แล้ว +8

    30:20 how would one go about converting this geometry nodes system to a volume and then back into a mesh? That actually seems like a useful technique. I tried doing this on my own and couldn't get the resolution of the volume fine enough to recreate the droplets.

    • @nikitagoloskov3678
      @nikitagoloskov3678 ปีที่แล้ว

      Did you manage to do it? To this day, this is still a difficult task for me...

  • @djdenzo6901
    @djdenzo6901 ปีที่แล้ว

    Lot of help for me ! Thank you!

  • @raulgalets
    @raulgalets ปีที่แล้ว +2

    i used merge by distance after join geometry to get the overlapping droplets to merge. worked quite well. mesh to volume almost does a good job but it was too heavy for my pc, it was crashing all the time

    • @atharwadeodhar5937
      @atharwadeodhar5937 ปีที่แล้ว

      can you connect me on instagram>? I actually want to know how to do that effect??

  • @PiginaCage
    @PiginaCage 2 ปีที่แล้ว +1

    Great tutorial man. I would've used a metaball as the instance. that way when two of them are close together they jon like actual water droplets.

  • @user-jz1sk6ts9s
    @user-jz1sk6ts9s ปีที่แล้ว

    Thanks for this amazing tutorial

  • @markflakezCG
    @markflakezCG 2 ปีที่แล้ว

    The first geometry node tutorial I wanna make my own. I watch them mostly just for entertainment but this can be helpful in many ways :)

  • @heartcorekiller
    @heartcorekiller 2 ปีที่แล้ว +2

    The giant deatcat on his mic ALMOST looks like his beard and makes me feel like I'm still watching a homeless man teach me nodes. I'm not mad, but I miss my homeless friend.

  • @antonioveloy9107
    @antonioveloy9107 9 หลายเดือนก่อน

    Whow! There's a weasel on your face! xD thanks for the effect bro.

  • @ArsalanHasan-dk3ig
    @ArsalanHasan-dk3ig ปีที่แล้ว

    Thankyou for amazing tutorial, Love geometry node

  • @ThomasSchannel
    @ThomasSchannel 2 ปีที่แล้ว +4

    8:29 materials
    12:30 geometry nodes

  • @USAIsrUKEUVngrdBLRckOccupiedUA
    @USAIsrUKEUVngrdBLRckOccupiedUA 2 ปีที่แล้ว

    I like your previous look. It was like real freedom and person with brain who likes to invent new things. A creative person.

  • @fredkennedy8435
    @fredkennedy8435 2 ปีที่แล้ว +7

    How would you approach 'dripping' droplets? Droplets running down the side of the can, picking up other droplets along the way. I've seen effects done in houdini, but I'm sure blender could do it too. Could be a fun expansion on this.

    • @myztazynizta
      @myztazynizta 2 ปีที่แล้ว

      There's a shader node group on gumroad that does a very convincing job of this without actual geometry

    • @kayagursu7776
      @kayagursu7776 2 ปีที่แล้ว

      Meatballs seem like the best choice, but idk exactly how

  • @ARDIZsq
    @ARDIZsq 2 ปีที่แล้ว +1

    This is gonna be great for adding sweat to uh... a specific type of model... yeaaah.

  • @chainsrad6354
    @chainsrad6354 2 ปีที่แล้ว +2

    Youll always be my dirty santa

  • @4.0.4
    @4.0.4 2 ปีที่แล้ว

    CGMatter looks he takes a bath every single day now.

  • @larsmaasanimaties4594
    @larsmaasanimaties4594 2 ปีที่แล้ว +2

    wow, this one is actually beginner friendly. (i like the 1 min vids with 400% speed more)

  • @Bakamoichigei
    @Bakamoichigei 2 ปีที่แล้ว +1

    My god... 😱 You have no idea what I went through _sixteen years ago_ adding condensation to a can in LightWave 3D. Hell, even _I_ have no idea what I went through, because it was so traumatic that I've blocked out all memory of that project. 😩

    • @MET87
      @MET87 ปีที่แล้ว +1

      i feel you! doing it in 3dsmax was also hell. But it was my fault back than not knowing Houdini exist.

  • @morcosnabil4229
    @morcosnabil4229 2 ปีที่แล้ว

    you explained it so damn clearly man!! well done!

  • @martlesmartlesmartles
    @martlesmartlesmartles 2 ปีที่แล้ว +2

    That is a mic and a half holy smokes

  • @honeybear2022
    @honeybear2022 2 ปีที่แล้ว

    Great detail in your explanation

  • @zackx1
    @zackx1 ปีที่แล้ว

    Thanks this was a very good tutorial. I learned alot from this. Keep up the good work.

  • @taftphotography
    @taftphotography 2 ปีที่แล้ว

    This was just so well done and super helpful for me!

  • @macronomicus
    @macronomicus 2 ปีที่แล้ว

    Great job on this example, and also you're looking cute with the new hair and clean shave. :)

  • @cyber_robot889
    @cyber_robot889 2 ปีที่แล้ว +1

    I like your new geometry nodes hair cut

  • @viveks.
    @viveks. 2 ปีที่แล้ว

    Seriously great tutorial. Even newbie can follow along quite easily.

  • @bohdandonchyk
    @bohdandonchyk 2 ปีที่แล้ว

    I love new approach, Where are you explain everything, like for dummys. (something you previously was never care off) tnx, great, comprehensive and coherent knowledge.

  • @whyguomoore5158
    @whyguomoore5158 2 ปีที่แล้ว

    You somehow seem like an older bart simpson ,so cool

  • @MarkBTomlinson
    @MarkBTomlinson 2 ปีที่แล้ว

    Very nicely presented, thanks man!

  • @cibermae1970
    @cibermae1970 2 ปีที่แล้ว

    Nice tutorial, and nice Andrew Price look.

  • @MRMAN5551
    @MRMAN5551 2 ปีที่แล้ว

    Thought this was an old video reuploaded then realized he's talking about geometry nodes

  • @UnderfundedScientist
    @UnderfundedScientist 2 ปีที่แล้ว +2

    "Where you dew and dew knot want condensation"
    💀

  • @AlexisRivera3D
    @AlexisRivera3D ปีที่แล้ว

    *This guy is a Geometry Nodes BEAST*

  • @dudex104
    @dudex104 2 ปีที่แล้ว

    Genius Tutorial as usual!

  • @pixweIII
    @pixweIII 2 ปีที่แล้ว

    His whole beard is now attached to the headset microphone

  • @gjuroo
    @gjuroo 2 ปีที่แล้ว

    Along with this tutorial, today I've learned one great stuff on the same topic... Metaballs, instead classic (ico)spheres, give (much) better results for droplets.

  • @zoltantoth_
    @zoltantoth_ 2 ปีที่แล้ว

    thank you for this! :) and pls take care !

  • @thomaserichsen5404
    @thomaserichsen5404 2 ปีที่แล้ว

    Nice new haircut! Finally not just the razor 😉 great tut also, keep it up man!

  • @Chrondon
    @Chrondon 2 ปีที่แล้ว

    Great haircut and shave!

  • @juliusfucik4011
    @juliusfucik4011 2 ปีที่แล้ว

    I miss the caveman look, but oh well... love this effect. I remember doing this with particles a few times. Then I used a displacement map, which only worked on glass materials. It was a pain every time!

  • @konignickerchen7265
    @konignickerchen7265 2 ปีที่แล้ว +2

    You forgot to enable the hair layer

  • @mineraljunction
    @mineraljunction 2 ปีที่แล้ว

    next level is the kind of trail the drops leave as they drip down the side of the can cutting through the mist layer that forms across the surface

  • @FeRReTNS
    @FeRReTNS 2 ปีที่แล้ว +1

    I've been paying very close attention to beverage ads lately trying to spot your work.

    • @Kholaslittlespot1
      @Kholaslittlespot1 2 ปีที่แล้ว

      Yes I've been paying close attention to beverages for that exact same reason, ahem

  • @yourfriendlygamedev
    @yourfriendlygamedev 2 ปีที่แล้ว

    I like the really puffy mic to make up for all the hair you cut.

  • @sergeitishin9417
    @sergeitishin9417 2 ปีที่แล้ว

    I'm sure it was much warmer having a beard outside in this is kind of weather ☺️ kudos and the tutorial is wicked, as usual

  • @exonme5845
    @exonme5845 2 ปีที่แล้ว

    i dont realized that this video on recomendation was CGMatter's video

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 2 ปีที่แล้ว

    that can is satisfyingly seamless

  • @TrollProductionsMC
    @TrollProductionsMC 2 ปีที่แล้ว

    Thanks a lot

  • @Chef_PC
    @Chef_PC 2 ปีที่แล้ว

    I would Iike to see this animated with gravity, condensation forming, then sliding down and falling off the can.

  • @TheCrackingSpark
    @TheCrackingSpark 2 ปีที่แล้ว +2

    *HE DIDN'T SHAVE GUYS* the hair moved to the microphone

  • @simoneiorio9703
    @simoneiorio9703 2 ปีที่แล้ว

    In this world is necessary been shaved to umiliate own skills spending almost 10 minutes on modeling a can, without misunderstood. Another big lesson from him.

  • @rogueengineer6006
    @rogueengineer6006 2 ปีที่แล้ว +3

    I've applied texture to my can. The problem is, when we seprate the two set Materials before join geometry, instead of fetching the texture, it only fetches the dominant color from the texture, while the droplet follows the default material

    • @mylostmarble
      @mylostmarble 2 ปีที่แล้ว

      Do you know how to fix this so it's possible to assign an image texture underneath the drops?

    • @rogueengineer6006
      @rogueengineer6006 2 ปีที่แล้ว +1

      @@mylostmarble Yes I know. As I've fixed it, but I cannot explain here. If you have discord, send me your usertag

    • @yuzhenwang9764
      @yuzhenwang9764 2 ปีที่แล้ว +2

      If you haven't figured it out, one workaround might be to make two instances of the can, and parent one to the other. Instead of using the 'Join Geometry' node, just have one be the geometry nodes droplets and the other one be the can. I don't think it's the most elegant solution but it should work.
      There might be other solutions if you google it.

    • @mylostmarble
      @mylostmarble 2 ปีที่แล้ว +1

      @@yuzhenwang9764 Thank you, that’s a great workaround!

    • @KreejGrater
      @KreejGrater 2 ปีที่แล้ว

      @@rogueengineer6006 I would like to know this as well!

  • @UffePTV
    @UffePTV 2 ปีที่แล้ว

    Nice cut G

  • @victorvictor369
    @victorvictor369 2 ปีที่แล้ว

    Totally like your new look! You don't look like young Charles Manson anymore 👍

  • @gutpunkt
    @gutpunkt 2 ปีที่แล้ว

    It would be cool if the droplets would be thicker on the bottom since gravity pulls them there

  • @douche6106
    @douche6106 2 ปีที่แล้ว

    i really like the way u r using the rode mic lol

  • @MilkBanana
    @MilkBanana 2 ปีที่แล้ว

    Love the Andrew vibe from this video.

  • @ButteryAlpaca
    @ButteryAlpaca ปีที่แล้ว

    This guy turned his beard into a mic sock

  • @jordancasanova8517
    @jordancasanova8517 2 ปีที่แล้ว

    kinda miss the vlogging in the woods, but this was real good. planning on walking across the state again?

  • @airbag504
    @airbag504 2 ปีที่แล้ว

    looking good, king.

  • @_blender_man_
    @_blender_man_ 2 ปีที่แล้ว

    thanks a lot! I have learned smth!

  • @maxdyomin
    @maxdyomin ปีที่แล้ว

    awesome! can you make do a tutorial how made animation with a Droplet Trails with geometry nodes? sorry for my english)

  • @AMLB1990M
    @AMLB1990M 2 ปีที่แล้ว

    GOAT bud.

  • @CaveMonkey72
    @CaveMonkey72 2 ปีที่แล้ว

    I've dropped using the color ramp for roughness noise... to much of a pain to tweak. I prefer going into a Map Range (0 to 1 in -1 to 1 out) and then a Multiply/Add. Set your general roughness on the Add input and your variation range on the Multiply input. Much faster to make changes in real time...

  • @thirdofherne9232
    @thirdofherne9232 ปีที่แล้ว

    When I add the Noise Texture>Subtract>Scale To the Set Position node my blobs float off the surface, both inside and outside.

    • @XPRetrax
      @XPRetrax ปีที่แล้ว

      Scale is to large. ;)

  • @crystaleyes363
    @crystaleyes363 2 ปีที่แล้ว

    nice hair cut !!!

  • @theomiado7954
    @theomiado7954 2 ปีที่แล้ว

    Ultra powerful node group

  • @EyeMCreative
    @EyeMCreative 2 ปีที่แล้ว

    Lol, you went from Oscar the grouch to Linus tech tips cousin

  •  2 ปีที่แล้ว +4

    Can you animate the droplets?