I have some sensory processing issues and tend to get overwhelmed by games like this, but I've been wanting to see a good playthrough of it for ages now. Was initially hoping for something with no commentary but both your voice and your way of explaining things are far more interesting I feel. Many thanks for hitting this specific niche, very excited to see this series!
Thank you. The audio quality gets better after a few experiments and the dither effect over everything will be turned off once you get a bit deeper into the campaign! I just finished a second hardmode playthrough but this one is still very special to me. I hope you enjoy what you watch!
i recently learned that the F35 will have a brand new typee of active radar that is basically invisible to anyone but itself, god i want that in highfleet
I really appreciate your style of play through and teaching. This is honestly the best way for me to learn any game with a steep learning curve and you didn’t die over details, meta, or avoided overwhelming folks by still moving on one step at a time. Thanks mate
Fabulous series, the way you lay out your thought process for every decision is a perfect teaching tool. Could not have figured out HighFleet, let alone enjoyed it, without your fine work. Thank you.
fantastic walkthrough, I was completely lost at the beginning, a friend of mine even suggested for me to read about naval doctrine of the 50-60s, this video seems easier than that lol
Funnily enough that is pretty much the doctrine I ended up following without realizing it! Apparently my playstyle is very similar to how the US Navy operated at the start of the Pacific conflict. Splitting your fleet to complete multiple objectives totally blew this game open for me and I am glad to hear that it helps you.
Thanks, it's just my internal monologue made verbal. Wait till things start to go wrong and you can hear me speaking from the heart and agonising about what to do next.
I've been watching a few playthrough's and yours is by far the most dynamic. Also, the best break down of what to prioritize during salvage and why. I'm excited to see what you do going forward, especially when it comes to strike groups.
Thank you so much for making these videos. I'm on the fence about purchasing this game, due to the learning curve, but you're way of breaking down the mechanics sold me over.
Amazing showcase and guide. The technical descriptions helped immersion and the build up to discussing crucial campaign moments like skirmishes made my blood pump with adrenaline!
Glad you enjoy it! The commentary improves significantly as time goes back. The other campaign is a lot more put together as well if you want something a little less rough and ready!
I know this is 2 years later but just following your guide now and tried following the same strategy as you, sending in one lighting ahead of my fleet and 3 times in a row I've gone up against a 5 fleet garrison vs my 1 lighting! you've been super lucky with the easy garrisons it seems
I only just started playing today and I tried using this video as a guide. Was going pretty well, until the prize ship was airborne and started screeching on the radio of my location, alerting a strike group that was within close enough range to threaten my operations. Anyways thanks for doing this playthrough, even though I'm barely even eligible to be a qualified Admiral in-game, I can enjoy watching someone who knows what they're doing!
Things go south so quickly, one bad encounter can just start a crazy chain reaction that leads to a delivery of nukes out of nowhere. Knowing when to fight and when to run is a huge test. I hope you get out of that situation and I really hope these videos help!
@@Phrosphor Thing got worse, lol. The strike group that the trade ship screamed about was the same one that I had sent to capture an oil city for the main fleet: resulting in the entire plan getting ruined as the enemy strike fleet would have been on a direct course with the main fleet. Making it worse, in my other strike group, I ruined the timing for the attack resulting in the Skylark going into the attack first, and it was on bingo-fuel by the time it reached the city, meaning that it was effectively screwed. (part of the reasoning why the lightning wasn't able to get there was I had picked up a Tarkhan, and I think that by including him in the fight it slowed down the speed of the lightning, resulting in the cockup that developed.) I'm thinking I'll try the situation over again, and pray to the divine that they bestow favorable RNG, but the divine's favor is a most fickle thing.
Order of operations catches me out too! Skylarks are FAST and they can easily overtake a lot of strike craft. You can use the airspeed throttle to slow them down when your attackers detach to stop this happening again!
@@Phrosphor I was watching your later video's in the series and noticed the throttle usage later on when going against the enemy fleets. Still have a lot to get under my belt, and mostly rather than launch another campaign atm I am just testing myself in combat in the ship works in the menu, as I have a horrible habit of missing all of my shots and being a generally horrible pilot when dealing in evasive maneuvers. Hoping to still pick up the needed skills from the series though! (Great work btw, later on, dealing with that one-strike group entirely with just planes and missiles, anticlimatic but still satisfying to see those suckers go down!)
Thank you! I love it as well, not many games draw me in like this one does. I hope you enjoy the adventure! I am about to start a new playthrough on Hard Mode if you want to follow that one along!
What a fascinating game! Looks like someone put Lander, Ports of Call, and Homeworld: Deserts of Kharak into a blender, and gave it a good whirl! Also, it's so weird to see MicroProse resurrected :O
Oh wow. I was blind but now I see! I had bought, played, got frustrated and parked this game. Then I stumble on this video series.... Your presentation and explanations are second to none! Thankyou so much, I will be watching this series. As it's 38 videos, I can safely cancel Netflix for the month 😂 Liked and subbed
I retrofitted a skylard to be able to go 1k speed, and a sonar. To find hidden cities. Damn does it go super fast. Takes a few hours to just search around a big desert dead spot.
Special ammo is SO much better than HE it's a bit silly though. I haven't tried it yet but I want to see if 37mm incendiary spam is any good. Fuel and Ammo just goes BOOM if a ship gets too hot.
@@Phrosphor 37 incind is so cheap there is little downside to not using it, that being said its incind and 37mm which are both not spectacular for damage, especially since 37mm is really for swatting missiles. The 57 and 100 swat light ships much better
I always get caught by the big fleets around before I find the guy that is broadcasting for you to find him, so I'm looking forward to picking up tips from you on how to better operate long term.
Thank you for this series. It is a blast. You really do know what you are talking about. You got me into the game, in fact. 10/10. Aand now back to bombarding ruskies!
Really glad that this helped you get into the game! It is exactly the reason why I started making the videos. Thank you for the kind words and best of luck in Gerat!
Thank you very much! Things get more polished after the 4th or so video. The fuel remains where you left it, either sitting in the city or in the wreck. It even shows you on the map how much fuel is sitting in a city. I recently discovered you can click on the fuel gauge once your local fleet is full and it will sell the excess.
Was there a campaign rebalance? I’ve been watching this and finally tried to start. On normal starts with 125K now but can’t afford same fleet you bought, ship prices higher. I feel like having the two Light-lark strike packages is key, so I’m either dropping the Longbow or the Fenek from my starter fleet and hoping I can adapt 🤣
Yeah the last few patches have rebalanced the cost of armour and engines which means the calculated costs for these ships have changed. Drop the fenek, the Longbow is what's going to win you your campaign.
Tremendous thanks for such quick (mil)tech support! I’m thrilled to have found you and your work. It’s a great dilemma I have: watch deeper into the vanilla series, actually play myself, or start watching the hard mode campaign 😅 So well done! 🙏🏾
Haha, yeah I have a wealth of Highfleet content at this point!. There is also the campaign AAR, the fleet doctrine design videos and the community ship testing!
Thank you! I think I am pushing somewhere around 200hours at this point... a lot of that is leaving the game running with the shipbuilder open by accident though. Game got me good.
I've just noticed, there's a city called Erbil in the game, which is actually a city in Iraqi Kurdistan. I guess this game does have some real world city names
Gracias por tus explicaciones de la mecanica del juego ahora que entiendo un poco más jugaré más estratégico jajajaj yo manda toda la flota a las ciudades bueno en fin gracias y un saludo.
The morale loss for not saving crew can really quickly add up. If your ships hit 0 moral they will refuse to fight, even to defend themselves. They can even riot and mutiny if they find themselves alone. It's probably one of the primary ways that people lose their first few campaigns. Imagine a ship not joining the defense when a strike group attacks.
@@Phrosphor I did not notice losing morale from not saving survivors, I look out for that. I found the biggest hit was the dangerous wreckage, it affects all you ships not just the ships that were at the spot. thanks for the vids :)
Retrospect has such a massive bias with this game once you know how the mechanics work. You've only just reached a handful of cities and already you captured 2 prize ships and encountered a caravan telling you where a hidden city is, not to mention this map generation makes finding the first tarkhan relatively easy. In my first and second playthroughs I had none of this information. Highfleet gets a little too deep into its own immersion sometimes. I should also mention that letting items explode in the rescue minigame can sometimes be a GOOD thing. If the "Search for Survivors" objective is destroyed by an explosion, you do NOT suffer the morale penalty!
Honestly I'm pretty bad at it. What I would suggest is picking a calibre and sticking with it. Use it exclusively on all your ships until you get used to the velocity, reload speed and turret tracking for that gun.
Soo tru olmost all Popal do taht thy Stay all ther ships in 1 spot fond IT fustrating like Ure game play ❤️xD Ad the end u sy y need to stop talking en den u Just keep takken xD funy aaas fuck
I also cannot talk and shoot at the same time. That is partly due to the fact that I cannot shoot period.
Hard game is hard, but extremely satisfying (when it isn't super tense and stressful!)
I took ballistics on school, fascinating subject, things go up, things go down
Only 15 minutes in, and I can tell this is EXACTLY the video I needed. Thank you for the great content and explanations!
Thank you for watching and your really nice comment! Things get a bit wobbly as we go but we make it through!
I have some sensory processing issues and tend to get overwhelmed by games like this, but I've been wanting to see a good playthrough of it for ages now. Was initially hoping for something with no commentary but both your voice and your way of explaining things are far more interesting I feel. Many thanks for hitting this specific niche, very excited to see this series!
Thank you. The audio quality gets better after a few experiments and the dither effect over everything will be turned off once you get a bit deeper into the campaign! I just finished a second hardmode playthrough but this one is still very special to me. I hope you enjoy what you watch!
This is.. wow. I feel like I'm watching a documentary with a lot of action. Fantastic
Thank you! That was the hope!
i recently learned that the F35 will have a brand new typee of active radar that is basically invisible to anyone but itself, god i want that in highfleet
Terrifying in Highfleet if The Gathering get their hands on it!
I really appreciate your style of play through and teaching. This is honestly the best way for me to learn any game with a steep learning curve and you didn’t die over details, meta, or avoided overwhelming folks by still moving on one step at a time.
Thanks mate
Fabulous series, the way you lay out your thought process for every decision is a perfect teaching tool. Could not have figured out HighFleet, let alone enjoyed it, without your fine work. Thank you.
fantastic walkthrough, I was completely lost at the beginning, a friend of mine even suggested for me to read about naval doctrine of the 50-60s, this video seems easier than that lol
Funnily enough that is pretty much the doctrine I ended up following without realizing it! Apparently my playstyle is very similar to how the US Navy operated at the start of the Pacific conflict. Splitting your fleet to complete multiple objectives totally blew this game open for me and I am glad to hear that it helps you.
Now just mod the game into the same thing but in space like I told you nobody. :)
I am so very in love with how you make decisions and describe your justifications for doing so
Thanks, it's just my internal monologue made verbal. Wait till things start to go wrong and you can hear me speaking from the heart and agonising about what to do next.
I've been watching a few playthrough's and yours is by far the most dynamic. Also, the best break down of what to prioritize during salvage and why. I'm excited to see what you do going forward, especially when it comes to strike groups.
Can’t wait for next one! I’m loving your approach with multiple strike fleets, I’ll
have to try it myself for sure
Thank you so much for making these videos. I'm on the fence about purchasing this game, due to the learning curve, but you're way of breaking down the mechanics sold me over.
As someone who finished the prologue and is trying to understand how to play this game, this has been very helpful.
Awesome! Thank you for letting me know, this is a really old video and the audio isn't great but I am really happy to hear this.
Great video, it's really helpful for a new player like me and your instructions are quick and concise. Thanks!
Thank you! That's the plan!
Amazing showcase and guide. The technical descriptions helped immersion and the build up to discussing crucial campaign moments like skirmishes made my blood pump with adrenaline!
Just stumbled upon this game and it scratches an itch I didn’t think I had. Thank you for the great videos 🤘
Glad you enjoy it! The commentary improves significantly as time goes back. The other campaign is a lot more put together as well if you want something a little less rough and ready!
Amazing video series. Thank you so much! You've really opened up this game for new players.
Thank you so much, I just wanted to share what I knew and it kind of turned into a whole thing!
I know this is 2 years later but just following your guide now and tried following the same strategy as you, sending in one lighting ahead of my fleet and 3 times in a row I've gone up against a 5 fleet garrison vs my 1 lighting! you've been super lucky with the easy garrisons it seems
Been watching your 3rd campaign, and now I have decided to watch this because you were entertaining and also informative.
I only just started playing today and I tried using this video as a guide. Was going pretty well, until the prize ship was airborne and started screeching on the radio of my location, alerting a strike group that was within close enough range to threaten my operations.
Anyways thanks for doing this playthrough, even though I'm barely even eligible to be a qualified Admiral in-game, I can enjoy watching someone who knows what they're doing!
Things go south so quickly, one bad encounter can just start a crazy chain reaction that leads to a delivery of nukes out of nowhere. Knowing when to fight and when to run is a huge test. I hope you get out of that situation and I really hope these videos help!
@@Phrosphor Thing got worse, lol. The strike group that the trade ship screamed about was the same one that I had sent to capture an oil city for the main fleet: resulting in the entire plan getting ruined as the enemy strike fleet would have been on a direct course with the main fleet.
Making it worse, in my other strike group, I ruined the timing for the attack resulting in the Skylark going into the attack first, and it was on bingo-fuel by the time it reached the city, meaning that it was effectively screwed. (part of the reasoning why the lightning wasn't able to get there was I had picked up a Tarkhan, and I think that by including him in the fight it slowed down the speed of the lightning, resulting in the cockup that developed.)
I'm thinking I'll try the situation over again, and pray to the divine that they bestow favorable RNG, but the divine's favor is a most fickle thing.
Order of operations catches me out too! Skylarks are FAST and they can easily overtake a lot of strike craft. You can use the airspeed throttle to slow them down when your attackers detach to stop this happening again!
@@Phrosphor I was watching your later video's in the series and noticed the throttle usage later on when going against the enemy fleets.
Still have a lot to get under my belt, and mostly rather than launch another campaign atm I am just testing myself in combat in the ship works in the menu, as I have a horrible habit of missing all of my shots and being a generally horrible pilot when dealing in evasive maneuvers.
Hoping to still pick up the needed skills from the series though! (Great work btw, later on, dealing with that one-strike group entirely with just planes and missiles, anticlimatic but still satisfying to see those suckers go down!)
You dont even know how I love playthrought when the guy whos playing nows his shit and throws a lot of details about whys and hows!
Thank you so much! I hope you enjoy!
Excellent video. I didn't know alot of the stuff you were saying about the ammunition and looting. Very informative
Thank you! Stick with it if you want to see my carefully though out strategy devolve into chaos!
What an incredible game, so immersive, love it! Really going to enjoy watching your playthrough.
Thank you! I love it as well, not many games draw me in like this one does. I hope you enjoy the adventure! I am about to start a new playthrough on Hard Mode if you want to follow that one along!
@@Phrosphor Great! I'll certainly be watching that :)
Perfect level of detail and explanation, thank you! Looking forward to the rest of the series!
This is the best guide I've seen about this game.
I learned a lot, thanks man. =)
So happy to hear it is useful!
What a fascinating game! Looks like someone put Lander, Ports of Call, and Homeworld: Deserts of Kharak into a blender, and gave it a good whirl! Also, it's so weird to see MicroProse resurrected :O
It really a jumble of great old ideas all in one big blender!
Oh wow. I was blind but now I see! I had bought, played, got frustrated and parked this game. Then I stumble on this video series....
Your presentation and explanations are second to none! Thankyou so much, I will be watching this series. As it's 38 videos, I can safely cancel Netflix for the month 😂 Liked and subbed
Never heard of this game, but I'm kind of hooked. Good lp
I retrofitted a skylard to be able to go 1k speed, and a sonar. To find hidden cities. Damn does it go super fast. Takes a few hours to just search around a big desert dead spot.
Skylark is a great vanilla ship because it shows so well what sort of things you can do! Just watch your radar sweeps don't give your permission away!
@@Phrosphor not worried considering how quickly it moves around.
Need more videos. Great playthrough.
Still waiting for the next video :)
It's a good thing that HE ammo is infinite so your ships aren't helpless if they run out of special ammo.
Special ammo is SO much better than HE it's a bit silly though. I haven't tried it yet but I want to see if 37mm incendiary spam is any good. Fuel and Ammo just goes BOOM if a ship gets too hot.
@@Phrosphor fuel, ammo and bomb explosions are great if you can pull them off.
@@Phrosphor 37 incind is so cheap there is little downside to not using it, that being said its incind and 37mm which are both not spectacular for damage, especially since 37mm is really for swatting missiles. The 57 and 100 swat light ships much better
Great walkthrough! Thank you!!
Came here from Tortuga and looking forward to learning! 🙂🥦🦖
Welcome on board! This is the highway to logistics headaches!
And thank you so much!
Awesome been looking for a vanilia playthru
I always get caught by the big fleets around before I find the guy that is broadcasting for you to find him, so I'm looking forward to picking up tips from you on how to better operate long term.
That's always the worst time, hopefully you have seen how I deal with it by now?
Good video! Ill be watching this playlist
And, ladies and gentlemen, that's how High fleet was ment to be played
Hah, thank you. When I started playing like this the game just.. changed for me.
thank you sooo much for this tutorial, its just perfect 🙏
Thank you for this series. It is a blast. You really do know what you are talking about. You got me into the game, in fact. 10/10.
Aand now back to bombarding ruskies!
Really glad that this helped you get into the game! It is exactly the reason why I started making the videos. Thank you for the kind words and best of luck in Gerat!
I like to sell the kh15n from the Sebastopol in the early game. Easy cash boost. Well played. I like your style. Cheers
The idea was to show a totally different playstyle! But yeah they are good for a cash boost at the start.
Nice! Can i have some more please? ^^ and can you take of the grain filter or what its called, because it is hard to read the text.
I have the second episode in editing at the moment. I'll take a look at that filter for the next recording session :) and thanks!
Great video. Well done.
OMG, your tutorial is awesome!
Thank you so much!
love your style; liked + subscribed
Great video. Going to enjoy following this. A question though - do you lose any fuel you don't refuel into the tanks?
Thank you very much! Things get more polished after the 4th or so video.
The fuel remains where you left it, either sitting in the city or in the wreck. It even shows you on the map how much fuel is sitting in a city. I recently discovered you can click on the fuel gauge once your local fleet is full and it will sell the excess.
@@Phrosphor Ah. Watching the second video now I can see what you mean. Thanks! This game is so fantastic.
Great video
Thank you so much!
>Expert
>starts Normal
Was there a campaign rebalance? I’ve been watching this and finally tried to start. On normal starts with 125K now but can’t afford same fleet you bought, ship prices higher. I feel like having the two Light-lark strike packages is key, so I’m either dropping the Longbow or the Fenek from my starter fleet and hoping I can adapt 🤣
Yeah the last few patches have rebalanced the cost of armour and engines which means the calculated costs for these ships have changed.
Drop the fenek, the Longbow is what's going to win you your campaign.
Tremendous thanks for such quick (mil)tech support! I’m thrilled to have found you and your work. It’s a great dilemma I have: watch deeper into the vanilla series, actually play myself, or start watching the hard mode campaign 😅 So well done! 🙏🏾
Haha, yeah I have a wealth of Highfleet content at this point!. There is also the campaign AAR, the fleet doctrine design videos and the community ship testing!
Great video! Btw. how much hours have you played already? :D
Thank you! I think I am pushing somewhere around 200hours at this point... a lot of that is leaving the game running with the shipbuilder open by accident though.
Game got me good.
Have a great day!
I've just noticed, there's a city called Erbil in the game, which is actually a city in Iraqi Kurdistan. I guess this game does have some real world city names
Khiva is also a real world city. It is in Uzbekistan.
@@Phrosphor I've been watching this series for some time and I've noticed that most cities are named after real world cities, pretty cool.
Great stuff thank you
My pleasure! Thanks for watching!
Gracias por tus explicaciones de la mecanica del juego ahora que entiendo un poco más jugaré más estratégico jajajaj yo manda toda la flota a las ciudades bueno en fin gracias y un saludo.
Whats the benefit of survivors apart from more crew and the negative kind trait?
The morale loss for not saving crew can really quickly add up. If your ships hit 0 moral they will refuse to fight, even to defend themselves. They can even riot and mutiny if they find themselves alone. It's probably one of the primary ways that people lose their first few campaigns.
Imagine a ship not joining the defense when a strike group attacks.
@@Phrosphor I did not notice losing morale from not saving survivors, I look out for that. I found the biggest hit was the dangerous wreckage, it affects all you ships not just the ships that were at the spot. thanks for the vids :)
Retrospect has such a massive bias with this game once you know how the mechanics work. You've only just reached a handful of cities and already you captured 2 prize ships and encountered a caravan telling you where a hidden city is, not to mention this map generation makes finding the first tarkhan relatively easy.
In my first and second playthroughs I had none of this information. Highfleet gets a little too deep into its own immersion sometimes.
I should also mention that letting items explode in the rescue minigame can sometimes be a GOOD thing. If the "Search for Survivors" objective is destroyed by an explosion, you do NOT suffer the morale penalty!
this really reminds me of Redcon; mostly the fonts though
I had to look it up, there are some similarities. That's really cool!
@@Phrosphor yooo imagine if their studios has a collaboration
That would be pretty cool. Have an upgradable base you return to.
*realises I've been typing on mobile*
@@Phrosphor yep
woah this dude og
Back from the dead!
@@Phrosphor your buildcraft series was my favourite i must've watched it at least 4 times
Is there a benefit to landing besides the repair percent bonus from the landing pad?
Its a repair bonus, thats pretty much it
Yeah, the rest of you fleet lands in the desert outside the town. They just repair slower.
I think you have to land to refit too.
any tips for how to get better at the shooting part of the game?
Honestly I'm pretty bad at it. What I would suggest is picking a calibre and sticking with it. Use it exclusively on all your ships until you get used to the velocity, reload speed and turret tracking for that gun.
algo
Soo tru olmost all Popal do taht thy Stay all ther ships in 1 spot fond IT fustrating like Ure game play ❤️xD Ad the end u sy y need to stop talking en den u Just keep takken xD funy aaas fuck
Glad you enjoyed it!
Video is REALLY quiet - even at max volume, it's hard to hear what's being said.
Sorry to hear that, hopefully it improves in the later videos?