Highfleet 1.14 Hardmode Campaign - Episode 1: The Beginning!

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  • เผยแพร่เมื่อ 12 ธ.ค. 2021
  • Alright! It's time! We are finally ready to get this campaign on the road! There is another video coming out just after this one going over the refits of the fleet ships in this one! Enjoy.
    Don't worry, the community submissions video is still coming too!
  • เกม

ความคิดเห็น • 131

  • @swb5816
    @swb5816 2 ปีที่แล้ว +56

    Survivors alone never cost you morale. It's Kindness only. Morale is only when losing crew, for example to hazards.
    I can see the combat time on the Audacious becoming a massive problem. Even on these small garrisons you're approaching 30%.
    e:
    For ELINT I draw a cone (two lines) at 15 degrees off the reading. So ELINT at 0 degrees I draw one at 15 degrees and one at 345.
    Then when it changes I draw a second cone. If the bearing change is because my ship is moving, then they're located in the overlap. If my ship was stationary then I know they're in the first bit of the second cone.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +9

      Yeah I need to verbalize and show my ELINT tracking a bit better. Mentally I am drawing that cone but I am not showing it in the video.
      Sadly, I couldn't countenance deliberately shooting down enemy escape pods. It's just now who I am. Even if they are just digital numbers.

  • @Stillmalfunction
    @Stillmalfunction 2 ปีที่แล้ว +27

    A start of long awaited new series!
    One reminder though. ELINT does not simply detect any radar signal within, say 1500km or 1050km. They detect signals 2.0x or 1.4x further than the signal source radar's search range. So if the signal source radar is 250km range FCR and you have an ELINT sensor boasting 1500km range(2x), you can detect it if it is within 500km. And ‘danger close’ means you just stepped into the search range(250km) of that radar. The advertised 1500km detection range only applies when the signal source is 750km early warning radar.
    And another tip is that if you have 1t bomb attached to your ship, enemy ships will take longer time to take off in case you sudden strike them. This trick makes a really good combo with A-220, as one salvo of all 6 rockets on enemy Gladiator turns it into a pile of fine dust.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +12

      Wait whhhaat. Having a bomb on your ship means they take longer to take off? Are you for real? I have to try this!

    • @Stillmalfunction
      @Stillmalfunction 2 ปีที่แล้ว +8

      @@Phrosphor Yup, it sounds like really stupid game mechanic but it’s true. It give you much more ‘playtime’ for your strike ship. And in my opinion, this is the only viable usage of 1t bombs. I usually put it in the core of my strike ship’s hull structure, just on the ceiling of bridge. ;^]

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +8

      Going to test this tonight!

  • @rossvolkmann1161
    @rossvolkmann1161 2 ปีที่แล้ว +32

    I've tried playing around on hard mode myself just to test it out. The AI definitely appears to have a reload time on-par with the player and there is much less delay between them flashing the targeting lasers and opening fire. On medium I could solo a lightning against just about any fleet composition, but on hard it's really challenging to rely on evasion alone. I think you're finding the same issue I did, which is that the 57/37mm cannons on those garrison ships are almost impossible to completely avoid damage from. I've actually started bringing bombs on my corvettes, because despite the cost and rearm time, they do kill 1 or 2 grounded ships outright and you end up repairing less in the long run. The thing is, you need to drop every bomb you're carrying immediately at the start of the fight or you'll end up like that poor Courageous at 24:10.
    Similarly I've found the side-mounted Zeniths are use-it-or-lose it. While on medium difficult I'd save them to allow a corvette to punch up against a frigate, on hard I've found it's better to simply end fights as soon as possible and if that means spending 2 missiles to bring down a Navarin so be it. Better to have an undamaged lightning that'll cost 2k gold and 3 hours to rearm than a busted up lightning with 20 hours of repairs but an unfired zenith.
    Great stream, I've been looking forward to seeing you tackle this since your last campaign ended.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +6

      The side mounted Zenith's are a problem immediately address. Someone has mentioned that mounting bombs on a ship increases the 'prep' time that enemy ships need to go through in order to take off. If this is true it's a huge game changer. I am going to test it in a video and if so we will be switching to bombs instead of Zenith's on the Audacities.

  • @marcocesare2526
    @marcocesare2526 2 ปีที่แล้ว +43

    Hey @phrosphor your first run was the best one on YT in my opinion!! It helped me understand some mechanics about this game that were not very clear. Keep up the good work! 😊

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +6

      Thank you so much! Hopefully this one stays informative and I don't make too many stupid mistakes.

    • @leonardoguilherme4982
      @leonardoguilherme4982 2 ปีที่แล้ว +7

      His first run was what made the game click for me.

    • @Spetznaz89
      @Spetznaz89 2 ปีที่แล้ว +4

      That run was epic, totally worth it.

  • @keyo3634
    @keyo3634 2 ปีที่แล้ว +6

    hell yea

  • @Neil1357924680
    @Neil1357924680 2 ปีที่แล้ว +3

    you keeping the rooster name reminded me of a scene from avatar the last airbender, the one where roku says " I have mastered the elements a thousand times in a thousand lifetimes. Now I must do it once again". Except for you, its taking khiva

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Leaves from the vine
      Falling so slow
      Like fragile tiny shells
      Drifting in the foam
      Little soldier boy
      Come marching home
      Brave soldier boy
      Comes marching home

  • @DiehardMechWarrior
    @DiehardMechWarrior 2 ปีที่แล้ว +14

    THE ROOSTER IS BACK BABY! Hell yeah!
    I was expecting this difficultly to bust your butt, given how much you were worried about it pre-game, but it looks like you’re doing great in your opening!

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +4

      We will hit the wall soon, for now we are in the outskirts of the outskirts. There was no way we could go to war without a Rooster to lead the charge!

    • @DiehardMechWarrior
      @DiehardMechWarrior 2 ปีที่แล้ว +5

      @@Phrosphor They’re gonna come to snuff the Rooster.
      *But y’know (s)he ain’t gonna die!*

  • @Donkringel
    @Donkringel 2 ปีที่แล้ว +5

    Hey my name was chosen! Awesome!

  • @jannese7392
    @jannese7392 2 ปีที่แล้ว +6

    Really looking forward to seeing this one, how you handle hard mode and how the new ship designs turn out!
    Personally, I find the increased repair times (combined with the fact that harder garrisons usually result in more damage taken) to be the biggest challenge in hard mode.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +2

      It's a big part of why my early game doctrine was built around fast agile ships, the aim is for only light hull to get damaged rather than slow to repair armour and reinforced components.

  • @KNIGHTMAREMANIAC
    @KNIGHTMAREMANIAC 2 ปีที่แล้ว +5

    I'm so excited!

  • @darykeng
    @darykeng 2 ปีที่แล้ว +3

    I know its too early for now, but one interesting thing I noticed about planes: It seems sending big groups actually better, especially to deal with small, maneuverable ships. It seems that first group, as we know, triggers ships to dodge, BUT second attack groupm which arrives few seconds after (btw all planes enters the same battle, just few seconds apart, not then first group finish off their attacking run/run out of ammo)m will catch evading ship with dead engines and deliver if not full, but most of their payload.
    I know main reason to not send big groups is to reduce chance of losing them altogether, but I think on contrary sending big groups is safer because a) more targets means enemies cant focus the same plane, b) higher chances of killing something, so it cant retaliate (optional c) it faster than just sit and watch how 1-2-3 jets doing their attacking run 3 or 4 times in a row, and watching how same small ship keep dodging bombs and missiles)

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Hmm interesting, I stopped sending big groups because I felt that they were missing with the second pass, but it sounds like I need to try them out again.

  • @ded5351
    @ded5351 ปีที่แล้ว +2

    seeing people that are actually good at the game is insanely different than the newbie shit i was doing lol

    • @Phrosphor
      @Phrosphor  ปีที่แล้ว +1

      I was the same when I worked it out

  • @richardvaldes3959
    @richardvaldes3959 2 ปีที่แล้ว +7

    I came back to watch this again and man. The ai has flawless shooting I wish he implemented a rank system for the ai. So the earlier garrisons and weaker ships had less accuracy... or if he gave us a slightly longer aiming reticle.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +4

      Yeah they are all crackshots, and I AM NOT A GOOD SHOT AT ALL!

  • @Summersong2262
    @Summersong2262 2 ปีที่แล้ว +1

    I really enjoy this sort of letsplay, where there's all this wonderful system mastery on display. Looking forwards to your next video!

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      Thanks, someone described my style as "Long stretches of expertise and competence mixed with moments of handpalmingly bad incompetence." Hopefully this playthrough has more of the former.

    • @Summersong2262
      @Summersong2262 2 ปีที่แล้ว

      @@Phrosphor I'm not going to like, your gunnery style is an acquired taste but the rest more than makes up for it. It's like a Jazz player dropping notes, it adds character.

  • @mancramps
    @mancramps 2 ปีที่แล้ว +7

    As they say in the parlance: Let's go

  • @chickenassasintk
    @chickenassasintk 2 ปีที่แล้ว +3

    Been looking ford to this for a while now. And I don't blame you for not calling a ship "The sausage hunter"

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      There might be room for some sausage hunting down the road!

  • @wouldyouliketomeetkenbamba9495
    @wouldyouliketomeetkenbamba9495 2 ปีที่แล้ว +3

    It's quite interesting to see how others play and compare their styles to my own. One example, I never really tried to do a multiple Strike Groups approach. I am more of a single squadron guy and rely heavily on reconnoitre and long distance engagements through jets and missiles.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +2

      One of the things I really like about this game is that there are a load of different playstyles possible and they are all really valid. I love seeing how other people play the game!

  • @PerfectJayDread
    @PerfectJayDread 2 ปีที่แล้ว +29

    Refusing the disaster event seems a mistake to me. This early in the game it’s unlikely there is anything nearby that can capitalize on your ship staying there and and that -3 kindness is going to be tough to overcome.

    • @JoshWright396
      @JoshWright396 2 ปีที่แล้ว +11

      Yeah, but it would have instantly started the strike fleets moving that way.

    • @PerfectJayDread
      @PerfectJayDread 2 ปีที่แล้ว +7

      @@JoshWright396 Not necessarily. It's just a percent chance for a message to be sent out. I managed to stay there the whole time and no one sent a message to Khiva but ymmv

    • @Stillmalfunction
      @Stillmalfunction 2 ปีที่แล้ว +6

      Not sure if it happens in hard mode only or not, but sometimes SG spawns on town just right up ahead of Ur. So Phrosphor's frustration looks valid to me.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +5

      Comments cover it but I just didn't think the risk was worth the reward. I don't want fleets heading south this early. My flagship hasn't even finished refueling in UR yet and there is usually an aircraft carrier somewhere near the start.

    • @PerfectJayDread
      @PerfectJayDread 2 ปีที่แล้ว +3

      @@Phrosphor Definitely a toss up on the risks involved. I don't disagree that things could go South real quick if rng is poor but at the same time I know that later "skill", for lack of a better term, checks will be more difficult with the lowered kindness. Same as everything else in the game, its always a trade off lol.

  • @Sunfan11
    @Sunfan11 2 ปีที่แล้ว +1

    Finally! I'm really excited to see how this goes

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Me too! I really hope I don't screw up.

  • @Shenaldrac
    @Shenaldrac 11 หลายเดือนก่อน +1

    While I understand your philosophy on missiles at ~8:30, I think it might not be the best one. Saving missiles for when you really need them is intuitive. But I think people often forget the cost of _not_ using a missile. Sure, you could use it for a harder fight but does that restraint hurt you now? For example, you could have finished the Sarma much quicker had you launched a missile at it and likely avoided taking as much damage as you did. Either way you're down a missile, whether from use or from hits taken in a tense situation, but by using it you quicken the fight and avoid damage. I think that's important to consider.
    And this is especially relevant because choosing to not use a missile doesn't guarantee that you'll still have it. As we've seen many times, they can be shot off. I really think that the best mindset for missiles is "use it or lose it" rather than the RPG mindset of "but what if I need it later?"

    • @Phrosphor
      @Phrosphor  11 หลายเดือนก่อน +1

      I do come around to this eventually, I was under the misconception that they were much rarer than they actually are when I started this run.

    • @Shenaldrac
      @Shenaldrac 11 หลายเดือนก่อน

      @@Phrosphor *nod* Understandable. I also think that you take way more hits from the side compared to above or below given your fighting style. And since the missiles are 1x2 sized, they present less of a target from those directions. So mounting them on the top or bottom rather than the sides might be better, or mounting them horizontally if you put them on the sides. Probably the best way is to do it like the Flower (or is it the Paladin?) where they're on the top but also recessed into the hull slightly so a stray side short won't hit them.
      And yeah I realize this run is _long_ over but hey, I like talking about video games. And someone else might come along and read these comments and it helps them!

  • @topkek996
    @topkek996 2 ปีที่แล้ว +3

    For some unknown reason, youtube AI overlords decided to suggest me the video 16. of this playlist over and over again.
    Thanks youtube AI overlords, you truely know what I need to see.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Thank you TH-cam AI overlords! And thank you for watching my videos! Welcome aboard!

  • @lolroflroflcakes
    @lolroflroflcakes 2 ปีที่แล้ว +7

    You may as well use those missiles regardless of the quality of the garrison, either that or just remove them ASAP. Otherwise, you will eventually lose them to gunfire while waiting for a satisfactory target.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Yeah the Zenith's have proven to be a disaster. I really wanted to make good use of them in this campaign but I don't want to mount them internally. I have a plan though.

  • @EdvandoFilho
    @EdvandoFilho 2 ปีที่แล้ว +6

    In strategy map, ships that have no fuel simple land on the ground for free. So don´t worry that ships will run out of fuel while flying on the strategy map, they wont die.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +2

      I know this, but I once lost a ship ~somehow~ that I was expecting to land in the desert - so I always have a fear.

    • @johncorran6791
      @johncorran6791 2 ปีที่แล้ว +6

      @@Phrosphor The ship will land in the desert only if it has legs.

  • @leonardoguilherme4982
    @leonardoguilherme4982 2 ปีที่แล้ว +2

    Not a lot of people know this but you can actually sell excess fuel that you recover, by clicking on the right side of the fuel bar in the shop, as if you were adjusting how much fuel you are buying.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +2

      I was planning on leaving it behind to refuel couriers in the future, but it is probably a stupid idea. Better to recover the money.

  • @CinnibarNet
    @CinnibarNet 2 ปีที่แล้ว +5

    In the landings, you appear to be doing damage to the central structure of the ships when you touch down. I don't know why that is, but it's probably worth checking externally in shipworks to see if there's a structural stress issue that needs to be fixed somehow.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +2

      I think it's a combination of stress and the engines brushing the floor. Changing the leg angles should sort it.

    • @lolroflroflcakes
      @lolroflroflcakes 2 ปีที่แล้ว

      There could definitely be some more tools for figuring out the centre of gravity and structural stresses seeing as they play a pretty significant role. I was frustrated with a ship constantly rolling while I was trying to land till some bits got shot off and it sort of clicked that I had an unbalanced load.

  • @kw0134
    @kw0134 2 ปีที่แล้ว +5

    The communique reads north*WEST* of Ur, which is likely the one you've met at Nagar.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Yeah big reading fail there. Very embaressed.

  • @Nortonius_
    @Nortonius_ 2 ปีที่แล้ว +1

    Fantastic start!

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      Indeed, things kick off very well in this playthrough It gets hairy very quickly however...

  • @Trifler500
    @Trifler500 2 ปีที่แล้ว +3

    I've noticed the AI actually uses Q and E quite a bit with the Slugger.

  • @joshuacoleman6245
    @joshuacoleman6245 8 หลายเดือนก่อน +1

    Ty

  • @ThatOliveMrT
    @ThatOliveMrT 10 หลายเดือนก่อน

    Omg the free fuel is the best event. You should have enough to clap the first two SGs before having to stop in a repair town. I beat the game with 100 kh15s and using the Tarkhans as extra ships

  • @Schrodingers_kid
    @Schrodingers_kid 11 หลายเดือนก่อน

    1:11 It is "Audacious", but a bit different
    "Derzkiy" is usually used for someone who is being audacious to get in trouble, someone who starts conflicts

  • @pinpointinaccuracy8223
    @pinpointinaccuracy8223 2 ปีที่แล้ว +2

    Hype!

  • @CinnibarNet
    @CinnibarNet 2 ปีที่แล้ว +2

    Also, if you've got excess fuel at a city before you leave it, sell it off. You're just leaving money on the table.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      I was planning on leaving it for couriers but as has been pointed out by a plethora of comments this is dumb and stupid so I will be going back and selling it all.

  • @theblekedet6467
    @theblekedet6467 2 ปีที่แล้ว +4

    I'm expecting a lot of suffering ahead

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      Sadly the game punishes you for ramming ships...

  • @snoo333
    @snoo333 ปีที่แล้ว +1

    thanks

  • @binkyatx3670
    @binkyatx3670 2 ปีที่แล้ว +2

    Don't forget to post this on the SA Thread.

  • @Thermalburn
    @Thermalburn ปีที่แล้ว +2

    In its current state, with your experience is it possible to deal with strike groups using a Beyond Visual Range style of gameplay? So essentially dealing with strike groups via missiles and aircraft only? I don’t particularly enjoy playing with large ships, and the aspect of anticipating where the enemy is then launching missile/aircraft attacks is the most fun for me. Is this a viable strategy or am I wasting my time lol?
    I do have some groups of light fast moving ships to snatch cities, but overall I enjoy trying to deal with SGs with some BVR gameplay

    • @Phrosphor
      @Phrosphor  ปีที่แล้ว +1

      No this is totally possible. Aircraft are extremely strong in this role. Use the 22mm rockets on T-7s and you will mop up strike groups. The smaller bomb size is also excellent on landed fleets.

  • @spamloverislandboy
    @spamloverislandboy 2 ปีที่แล้ว +1

    I feel like you're the only person on TH-cam who knows how to play this game.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Why thanks! There are quite a few different playstyles out there but I think I have mine refined pretty well!

  • @Diarmuhnd
    @Diarmuhnd 2 ปีที่แล้ว +2

    Kane lives! For NOD!

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      PEACE THROUGH POWER. POWER THROUGH PEACE.

  • @formersomethingsomething3273
    @formersomethingsomething3273 2 ปีที่แล้ว +2

    I have no clue how to play this game but it looks fun :D

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      It really is! It isn't too hard once you get a handle on reading the interface.

  • @commentingpausedtoprotectus
    @commentingpausedtoprotectus 2 ปีที่แล้ว +1

    Very odd, I've found myself unsubscribed to you today but I'm 99.99% sure I was subscribed! Thought id mention it in case it's some strange TH-cam thing.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      Weird, it shows you as unsubbed to me when I am making this comment!

    • @commentingpausedtoprotectus
      @commentingpausedtoprotectus 2 ปีที่แล้ว +1

      @@Phrosphor That's weird as my screen shows I'm subscribed (I re-subbed of course). Very unusual 🤔

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Very strange! Well thank you either way :)

  • @joker_g7337
    @joker_g7337 2 ปีที่แล้ว +1

    When in battle, I try never to fire in the direction of the city and civilian population

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      I make a point not to target escape craft but I am very guilty of spraying proximity fuse all over cities when attacking.

  • @tonberrytoby
    @tonberrytoby 2 ปีที่แล้ว +3

    I lose those outside missiles on the fast ships so easily I just gave up and sell them.
    Was looking forward to how you handle those in a more efficient fashion.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      I will find a solution, I was hoping I could fly with them in mind but obviously not. I need to use them to deal with surprises in garrisons, but I also don't want to waste them if I don't have to. It's a very important goal of the next few videos to work out a way to make them work.

    • @Summersong2262
      @Summersong2262 2 ปีที่แล้ว +1

      @@Phrosphor Could you position them in a more guarded position, like how the Paladin does it? Inside a little dip in the top, perhaps? Rather than straight on the sides where they're hugely vulnerable to incoming fire?

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      I want to but the problem is that this is going to turn into a major refit I just don't have time for. I have a new idea that I will record a short video for tonight.

  • @zmonchamp
    @zmonchamp 2 ปีที่แล้ว +2

    No Wiffle Bat II... I'm betrayed!!

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      Next time I promise!

  • @boon1580
    @boon1580 2 ปีที่แล้ว +1

    hmm regarding the kindness loss event, cant u like agree to stay 2day with the attack fleet and then make the speedy howler come from mothership and join the attack fleet and then detach the attack fleet from the howler? that way ur attack fleet wont get bogged down at all.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      I probably could do that but it feels very exploitative. I am trying to play without taking advantage of stuff like that as it is very easy to just break this game right over if you get into exploits.

  • @CinnibarNet
    @CinnibarNet 2 ปีที่แล้ว +3

    You've really got to stop mounting missles on the outside of the designs. They're just abalative armor at this point. You're probably better off removing them and stuffing them in inventory to sell.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      I totally agree, it's a waste of money and time and honestly I am really frustrated about it. Someone has mentioned that if you mount bombs on your ships the game secretly increases the timer it takes for enemies to take off and I am going to test that in a video tonight. If it is true I will be replacing the Zenith's with bombs.

  • @Bankrupt95
    @Bankrupt95 2 ปีที่แล้ว +1

    How did you create your own Flagship?

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      You need to edit the game file for the ship. In steam go to properties > browse local files > ships folder then modify the .seria file by adding the line m_flagship=true.

  • @TheReaper569
    @TheReaper569 2 ปีที่แล้ว +2

    im not sure if its youtube upload but please turn off dithering if it is on. TH-cam doesn't like that it looks very pixely. And lowers visual quality.
    Also try to update your aim setting to max, it really helps.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      I will make sure dithering is off going forward, thanks for bringing it to my attention.

  • @koryakmooseman4756
    @koryakmooseman4756 2 ปีที่แล้ว +2

    Is it just a coincidence that Frankston, Brunswick and Collingwood are all suburbs of Melbourne? I know Brunswick is also a city in Germany.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Total coincidence of course. They sound like ship names to me though.

  • @marcuswilliams3714
    @marcuswilliams3714 2 ปีที่แล้ว +2

    1:29 The Taranis...
    A Fuga: Melodies of Steel reference?

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว +1

      Actually no, but interesting that it could refence something. It was a vague reference to the Tanis Shipyard in Homeworld 2. I have never played any of the games in that series but looking them up they do look to be my jam!

    • @marcuswilliams3714
      @marcuswilliams3714 2 ปีที่แล้ว +1

      @@Phrosphor
      yeee : D

  • @chapman8671
    @chapman8671 2 ปีที่แล้ว +1

    How can you add that effect when your pilot breathes heavily?

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      I love it, but I can totally see it distracting people. It makes me feel like I am in the Zone.

  • @trevorperry3081
    @trevorperry3081 2 ปีที่แล้ว +1

    I think that message said the Tarkhan was far NorthWEST, not northeast of Nod?

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      It did, I misread and am very embaressed.

  • @CrabQueen
    @CrabQueen 2 ปีที่แล้ว +1

    Hello, how do you set another ship as a flagship? Couldn't find anything about it from cursory research

    • @emredeniz2
      @emredeniz2 2 ปีที่แล้ว +2

      th-cam.com/video/x5JPtni_JHY/w-d-xo.html this tutorial explains how to turn any design into a flagship.

    • @CrabQueen
      @CrabQueen 2 ปีที่แล้ว +1

      @@emredeniz2 cheers

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Yeah you need to edit the profile for the ship, the tutorial shows it. Thanks for sharing it @Emre Deniz

  • @danielefabbro822
    @danielefabbro822 ปีที่แล้ว

    I have another question. Do you guys use nukes or regular missiles to strike enemy groups? I know that nukes grants more damages (in theory at least) but after the first nuclear strike then I have to be aware of possible nuclear retaliations and saving my flagship from that end is exactly one of the main points to survive.
    Frankly speaking I had a game where I wasn't able to find hidden cities and I was forced to move Sevastopol all around the map without the chance to concretize my grand strategy, wasting ships, money etc.
    That was kinda frustrating.
    Moreover, if the enemy pursue me and I have no safe hidden cities where to hide, I can hold just against four strike groups before capitulate. After that nukes becomes extremely necessary to survive but also after that, enemy strikes back with nukes too and I end up losing Sevastopol... That is basically the end game.
    So... It's good to use nukes? And if yes, when I have to use it? May I save them for the times I reach Khiva and enemy forces hides inside the city? Just to obliterate whatever remains outside I mean.

    • @Phrosphor
      @Phrosphor  ปีที่แล้ว +1

      I don't use nukes. One from a moral/rp standpoint and also because if I use nukes then the enemy get nukes and you die so fast once they start slinging them.

  • @danielefabbro822
    @danielefabbro822 ปีที่แล้ว +1

    Wait a second. How do you set a flagship?

    • @Phrosphor
      @Phrosphor  ปีที่แล้ว +1

      You need to edit the file for the ship in your highfleet folder. If you give it a google there are a few guides on it :)

  • @sethjones5122
    @sethjones5122 ปีที่แล้ว +1

    How do you unselect the Sevastopol from you selected ships

    • @Phrosphor
      @Phrosphor  ปีที่แล้ว

      If you select the ships you want to dispatch in the fleet selection window on the right and give them a new move order they will detach and move away, leaving everything you didn't select behind.

    • @sethjones5122
      @sethjones5122 ปีที่แล้ว

      @@Phrosphor Thank you so much and also I really did not think you were going to respond so thank you again!

  • @MrZlocktar
    @MrZlocktar 2 ปีที่แล้ว +1

    Yes, DERZKY would be very close to audacious in Russian.

  • @LandoCalrissiano
    @LandoCalrissiano 2 ปีที่แล้ว +1

    You can sell excess fuel. Also you read NW as NE.

    • @Phrosphor
      @Phrosphor  2 ปีที่แล้ว

      Yes that was pretty derpy. I am leaving the fuel for my couriers, they can top off with very little fuel when they dip down south to get more missiles/planes later in the game.

  • @Max-qy8hq
    @Max-qy8hq 4 หลายเดือนก่อน

    When I finished a normal campain, I started a hard one. In the first 3 garrisons were at least two paladin/archangel/cormoran. But u always fight vs small ships. Something wrong with my or your game.

  • @DobbsyLondon
    @DobbsyLondon ปีที่แล้ว

    1 tonne bombz, 1000kg not 1000 tonne.
    Also was NW, not NE.

  • @troy5370
    @troy5370 ปีที่แล้ว

    Look! A 2D Galaga clone has fooled you into thinking this is a game lol...