Assetto Corsa - How to Animate Suspension Using That Script And DIR_ Feature

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  • เผยแพร่เมื่อ 26 มี.ค. 2016
  • Sorry for the poor quality and grammar errors. :)
    You can find the latest version of that script here:
    github.com/acclub/maxscripts/...
    UPD: Forgot about springs, as usual! Damn it. AC requires all skinned meshes to have a pivot in (0,0,0) with Y axis be directed upwards. So don't forget to change that before adding Skin modifier.
    There is always something…
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ความคิดเห็น • 13

  • @obrobby
    @obrobby 7 ปีที่แล้ว +1

    thank you for making this :))

  • @scolmods
    @scolmods 2 ปีที่แล้ว

    Big fan of your work here Ilja, is there a chance you could help? the spring pivot was set to 0,0,0 but in KS appears out of place, any suggestions please?

  • @MohdTN
    @MohdTN 5 ปีที่แล้ว +1

    hi
    I run into a problem, the suspension arms turn with the wheel, how can get it to work properly is't from suspension.ini values or with the dummy
    and the spring is not in right place inside the game idk why
    can you help me please

    • @x4fab
      @x4fab  5 ปีที่แล้ว

      hi,
      you need to move suspension arms outside of SUSP_ node, that’s the main trick. instead, move DIR_ node to SUSP_.

  • @h4h4producements41
    @h4h4producements41 4 ปีที่แล้ว

    i wanna test this on my unsc
    warthog

  • @emoo9999
    @emoo9999 4 ปีที่แล้ว +1

    soooooooo where do i get this model ?

  • @rasmusandersen3344
    @rasmusandersen3344 2 ปีที่แล้ว +1

    probably wont notice this but i have a little issue, did as you specified but now my kseditor crashes when i try to import the fbx

    • @Ofitus21
      @Ofitus21 ปีที่แล้ว

      Same over here. Didi you figure out the issue?

  • @OscarG-ElMano-
    @OscarG-ElMano- 2 ปีที่แล้ว

    To me it gives me failure,I can not do it.I think script or some step,but there is no way to do it,I would like to see a video to do it in a car,from the beginning

  • @rallylegendsmod3975
    @rallylegendsmod3975 8 ปีที่แล้ว +1

    perfect!

  • @alejandrodolinsky7517
    @alejandrodolinsky7517 7 ปีที่แล้ว

    Thks and now to export the animation to assetto corsa, i chosse the dummies that the ather animation that support AC. to export or how i can export it, ?
    The video is exelent!!!

    • @x4fab
      @x4fab  7 ปีที่แล้ว +1

      Thanks! The main advantage of this whole DIR_ solution is that you don't need to export anything, just make sure all dummies, names and pivots are the same. AC will solve DIRs dynamically, and you'll get fully dynamic suspension (so, for example, toe and camber will be visible) - while using ksanims and keyframes, you won't see camber.
      The only problem is, as far as I understand, that DIR_-based suspension might be more CPU-heavy than keyframes one. And maybe that's why Kunos still use ksanims. But I don't know much about this, maybe I'm wrong.
      Oh, and by the way, you can generate a bunch of keyframes from DIR_ even in 3ds Max! But don't forget to rename DIR_ to something else afterwards, so AC won't re-animate everything.

  • @saso1985s
    @saso1985s 4 ปีที่แล้ว

    Ciao, dal video ho visto che sei italiano, per caso, non è che c'hai qualche guida in italiano? purtroppo io e l'inglese non andiamo d'accordo