Mystery of the Beta Test Rooms of Ocarina of Time | Zelda Cut Content

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 80

  • @TheObsessiveGamer
    @TheObsessiveGamer  ปีที่แล้ว +19

    If you enjoy this video, give it a like to assist us with the algorithm!
    PS. This video may be in 4K but don't always expect 4K. Only have it at this cause I actually was able to record it this time in that resolution. Will try to always give the highest quality I can :)

  • @AnAverageGoblin
    @AnAverageGoblin ปีที่แล้ว +41

    so wild that 10 years ago, seeing blurry screenshots and low res clips of beta content was the best glimpse of OoT's beta and now we have way more insight into what happened.

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +6

      Let alone we can even look at them in 4K here as I have them

  • @arabidllama
    @arabidllama ปีที่แล้ว +59

    8:53 - "LOD Test" means Level of Detail, which is exactly what's being shown - the triangle that turns into a cube is using a low-detail and high-detail model based on distance. It's just set to transition way closer than most things would be, so the dev can see it happen.

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +14

      Yeah that's what I figured it stood for, but didn't want to make speculation on that. Thanks for clarifying!

    • @DarkSim64
      @DarkSim64 ปีที่แล้ว

      LoD is Lord of Destruction

  • @Kiloku2
    @Kiloku2 ปีที่แล้ว +10

    The Material Room's original purpose was probably to test the appearance of various graphical materials. Many game engines and graphics suites test them on spheres by default. They probably changed the material applied to the sphere and the pane every now and then to see how it looks in-game, but without a way to change it directly in runtime.
    So they could make a version with the metal of Link's sword applied to the sphere, another with the bark of the Deku Tree, and so on. Similarly, the pane could be glass, water, etc.

  • @sebiroth8398
    @sebiroth8398 ปีที่แล้ว +26

    Can’t get enough of cut Ocarina of Time content!

    • @Wockes
      @Wockes ปีที่แล้ว

      Same, I've read through the whole tcrf articles multiple times

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +3

      Same! Whenever I can, I try to make a video on it.

  • @DollarThomas
    @DollarThomas ปีที่แล้ว +149

    Fun fact: During the development of Ocarina of Time, there was an infamous bug that would cause beta testers to be sucked into the game. Their souls still reside within the game to this day.

    • @p.r.1308
      @p.r.1308 ปีที่แล้ว +19

      And when they made Majoras Mask some of these souls have been transformed together with assets over to Majoras Mask.
      One of those souls was called Bob i think... No Ben, it was Ben.

    • @Garden0flowr
      @Garden0flowr ปีที่แล้ว +4

      If this was true, I'd try to find a way to curse them with amogus pattern recognition

    • @littlebrandonsvideos2199
      @littlebrandonsvideos2199 ปีที่แล้ว +5

      Bro I got sucked into this reply comment

    • @lordsquid6652
      @lordsquid6652 ปีที่แล้ว +2

      Now that's metal

    • @OhQueBacan
      @OhQueBacan ปีที่แล้ว +4

      You are so funny man, please, don’t do it again

  • @yozora1047
    @yozora1047 ปีที่แล้ว +24

    it's so crazy that after nearly 25 years, this game isn't drained of ideas and content. OOT and its beta is imo the best and most interesting dev cycle of all time.

    • @yozora1047
      @yozora1047 ปีที่แล้ว

      @@user-qv5sm5dw1v exactly why i followed this game's development religiously since 2006. the start of the cycle to the finished end product are so fundamentally different it's so uncanny. most video game betas are relatively similar to the final version, and the only other cycle as crazy as this is resident evil 4 where one of the versions eventually became devil may cry.

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +2

      At least OOT carried and evolved said assets. Some games just scrap even the good ideas when they start over.

  • @dawne2780
    @dawne2780 ปีที่แล้ว +3

    Game development is so different today. I just wish I could go back in time and see them working on this with my own eyes

  • @dakota7745
    @dakota7745 ปีที่แล้ว +5

    It was found out that the development team actually started backwards and worked their way to the beginning from the end.
    Basically, they first started development in ganons castle and ended around kokiri forest. As they where working down, they tested elements that would and wouldnt work with what they already made. If it broke something or didnt fit and work, it got scrapped or had to rework the entire map and elements. Its a VERY touch and go development method, thus explains alot of cut content. It might be the ONLY time they ever done this style since they stopped doing it once they started majoras mask. Its VERY time consuming and majoras mask couldnt afford that style.
    also, the forest temple maybe the first dungeon created, if your not counting ganons castle.

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +2

      This all indeed being the case. I covered alot of your points here actually throughout a few videos as well if you are interested to check those out.

    • @AluminumFusion22
      @AluminumFusion22 ปีที่แล้ว

      That may explain why Miyamoto said Ocarina of Time started with a similar structure to Mario 64, with the game having a central hub that the player continuously returns to and they can choose what area they want to play next. Funnily enough, it seems Breath of the Wild and Tears of the Kingdom reincorporated that idea, with Tears of the Kingdom having Lookout Landing being a pseudo central hub of sorts.

  • @mylittledarkworldjohn4289
    @mylittledarkworldjohn4289 ปีที่แล้ว +2

    A watertemple that was even longer.
    Ok, now it's official who ever made the og watertemple was definitely a sadist

  • @lupin6741
    @lupin6741 ปีที่แล้ว +1

    please make videos about the SNES/SFC prototypes and assets found in the July 2020 leaks. i love these videos and seeing all this coverage and hearing your speculations on the cut content is very fascinating to me

  • @ajtriforcegamerofhyrule8538
    @ajtriforcegamerofhyrule8538 ปีที่แล้ว +8

    Room 116 looks like a test they decided to re use for Majora's mask

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +6

      Oh maybe. Considering several assets from the beta were reused, I can see that happening

    • @ajtriforcegamerofhyrule8538
      @ajtriforcegamerofhyrule8538 ปีที่แล้ว +4

      @@TheObsessiveGamer
      It makes sense considering the development time of Majora's mask

    • @dogboi76
      @dogboi76 ปีที่แล้ว

      Nah it wasn't. I've datamined this from head to toe the geometry isnt the same and the MM final battle is at least twice or 3x as big. There would have been no need to transfer it knowing this room structure would take 30 seconds to make even back in 97. Oldowas room is the same

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว

      @@dogboi76 I think he means more it was an influence for MM, rather than the exact same map being used cause even without measuring the geometry it's pretty clear

    • @dogboi76
      @dogboi76 ปีที่แล้ว

      @@TheObsessiveGamer He said it looks like a test they reused and I was saying it wasn't. I wouldn't even say influence has anything to do with it, It just straight up has no relation

  • @krush454
    @krush454 ปีที่แล้ว +1

    I cant believe i missed new Zelda content! Well it didn't disappoint, cool stuff as always :D

  • @majoraz6051
    @majoraz6051 ปีที่แล้ว +6

    Is the Material room perhaps to test sound effects of different material objects, as well as visually?

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +1

      Don't think anything to do with sound effects as I didn't find anything related to it there. Seemingly is all visual. Sasatests seem to be mainly for SFX

  • @BlueAmpharos
    @BlueAmpharos ปีที่แล้ว +4

    8:42 I never paid attention to his pants before but now that I'm seeing them a lot more... how would Hylians make this multicolored design? Would that even be possible in medieval times?

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +3

      The guy clearly just have it stitched together from several different pants probably lol

    • @BlueAmpharos
      @BlueAmpharos ปีที่แล้ว +2

      @@TheObsessiveGamer The test version looks like multicolored plaid and the final version looks like a combination of plaid and tie-dye

  • @BiggieCheeseJr.
    @BiggieCheeseJr. ปีที่แล้ว +1

    Im so happy, I FINALLY figured out how to get these myself and play around in it all at my leisure

  • @zachhawkins5005
    @zachhawkins5005 ปีที่แล้ว +4

    I enjoy your content sir. Don't stop!

  • @TommyViper
    @TommyViper ปีที่แล้ว +4

    I never get sick of watching Zelda64 beta content! :)

  • @ZeldaMaster285
    @ZeldaMaster285 ปีที่แล้ว +5

    I wonder how many beta maps are actually test maps. Like, was the first trailer with the dungeon where Link found the triforce a test map for trailer purposes, or was it actually a dungeon meant to be used but they never found a use for it after the trailer?

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +2

      I wouldn't be surprised since it did have the Stalfo rooms there too in that same trailer I think.

  • @McQuade23
    @McQuade23 ปีที่แล้ว

    thanks for this vid, amazing work dude

  • @GabrielJimenez-pc3qv
    @GabrielJimenez-pc3qv ปีที่แล้ว +2

    SRD Company is not part of Nintendo but a third party company that collaborated with Nintendo

  • @BiggieCheeseJr.
    @BiggieCheeseJr. ปีที่แล้ว +1

    Hey Obsessive gamer man, did you know that using the Spirit medal allows you to become Navi and it makes it so fun to fly around old maps and stuff. I doubt that it was an intended feature but its still fun to play around with.

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว

      Heya, yep I have a video on that actually and more if you wanna check it

    • @BiggieCheeseJr.
      @BiggieCheeseJr. ปีที่แล้ว

      I guess there's some I missed and I have to

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว

      @@BiggieCheeseJr. Yep, check cut Abilities and Items OOT video

    • @BiggieCheeseJr.
      @BiggieCheeseJr. ปีที่แล้ว

      Awesome, I'll check them out when I get off my work and into my TH-cam binge. I didn't realize it was so easy to play this yourself though

  • @lowpolysunrise
    @lowpolysunrise ปีที่แล้ว +1

    So glad I woke up today cause now I can watch this!!!

  • @Thevaporwaveraver
    @Thevaporwaveraver ปีที่แล้ว +1

    Love this like always 😊

  • @Tazerboy_10
    @Tazerboy_10 ปีที่แล้ว +2

    Yo, I can't wait to watch this video!

  • @carajorex6666
    @carajorex6666 ปีที่แล้ว +1

    What a pity that link hat does not have physics in the final version

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +3

      Yeah honestly. Playing a recreation mod here of that was amazing to see it happen. I'm guessing it just made the N64 more taxed that way.

  • @andyq524
    @andyq524 ปีที่แล้ว

    Just imagining being able to access the treasure chest test room right at the beginning of the actual game. 😂😂😂

  • @blackdragoncyrus
    @blackdragoncyrus ปีที่แล้ว

    This must be the back rooms of Hyrule.

  • @Thomas19891
    @Thomas19891 ปีที่แล้ว

    3:12 "Trechuechust!

  • @ericsan4344
    @ericsan4344 ปีที่แล้ว +1

    Yay! More Oot

  • @Knightmessenger
    @Knightmessenger 6 หลายเดือนก่อน

    Has anyone been able to figure out how the beta water temple would have worked? Like made a playable version of that level, since it is visually so different from the final game?

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      I don't think anyone has made a functional one yet, but what we do know is. that the boss area in the final game was originally its entrance actually.

    • @Knightmessenger
      @Knightmessenger 6 หลายเดือนก่อน

      @TheObsessiveGamer how would that have even worked?
      I think that while other beta maps were simply less refined or looked more like rough drafts, the beta water temple seemed to have a different architectural style and theme. Like the devil changed their mind about the overall concept. That's why I wish it was talked about more.
      The beta deku tree was very different but the textures looked pretty much the same, it was changed for difficulty and story reasons but not really for theming.

  • @RoseBleueDuRosierSec
    @RoseBleueDuRosierSec ปีที่แล้ว +1

    Yay, more Zelda!

  • @BiggieCheeseJr.
    @BiggieCheeseJr. ปีที่แล้ว +1

    Shit. I said I'd be here when it dropped. I'm late.

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +1

      heh whoops. Well at least you can now watch it in 4K since that isn't possible while live

    • @BiggieCheeseJr.
      @BiggieCheeseJr. ปีที่แล้ว

      Truly an enjoyable experience at that resolution lol. Great video!

  • @ReoAard
    @ReoAard ปีที่แล้ว

    Thanks

  • @thereborne5219
    @thereborne5219 ปีที่แล้ว +1

    dawg

  • @Sanker1
    @Sanker1 ปีที่แล้ว +1

    cool

  • @whowantsthelastofmy5cents
    @whowantsthelastofmy5cents ปีที่แล้ว +1

    2nd