Beta Objects of Ocarina of Time | Zelda Cut Content

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  • เผยแพร่เมื่อ 1 พ.ค. 2024
  • Within the Legend of Zelda Ocarina of Time, there are world building blocks known as Objects. These can be anything from houses, animals, pots, and anything Link can interact with. And of course a number of these were cut from the game. Today on Cut Content, we explore just that!
    And thank you for watching!
    Subscribe and hit the bell icon to our channel for more Zelda and other Cut Content related videos!: bit.ly/2HARQLN
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    ==============================================
    Credits to all the amazing people:
    Zel.
    Various footage of beta platforms, trees, traps, milk bottle:
    • Zelda 64 - 20 Beta Ene...
    airikitascave
    Beta Nose Ring on Cow Restoration
    • Zelda Ocarina of Time ...
    FireFlame
    Footage of Beta Stone Elevator
    • Zelda Ocarina of Time ...
    NintendoMovies
    Footage of Spirit Temple (Adult Link), Fire Temple, Dodongo's Cavern, Inside the Great Deku Tree:
    / nintendomovies
    ZorZelda
    Footage of the Bremen Mask in use in Majora's Mask
    • Zelda Majora's Mask 10...
    HeroOfTime2340
    Footage of Test Rooms
    • Ocarina Of Time - Beta...
    XHolyPuffX
    Footage of Twilight Princess:
    • Legend of Zelda: Twili...
  • เกม

ความคิดเห็น • 206

  • @user-ib7dn5wf1h
    @user-ib7dn5wf1h 2 ปีที่แล้ว +29

    ocarina of time is the gift that keeps on giving even 23 years later

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +2

      And hopefully it keeps on doing so (like Unicorn Fountain hopefully one day)

    • @user-ib7dn5wf1h
      @user-ib7dn5wf1h 2 ปีที่แล้ว

      @@TheObsessiveGamer i want the beta desert :]

  • @Runkshot
    @Runkshot 2 ปีที่แล้ว +54

    Ah, so that's why the Cows of the 3DS remake had nose rings, neat.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +19

      Oooh right, I had forgotten they readded it in

    • @raptorjesus2516
      @raptorjesus2516 2 ปีที่แล้ว +6

      I guess the nose ring was one object too far for the n64

    • @sterlingbolt3320
      @sterlingbolt3320 2 ปีที่แล้ว +4

      They were also on some of the cows in jabujabus belly in master mode for the GameCube.

    • @sterlingbolt3320
      @sterlingbolt3320 2 ปีที่แล้ว

      *master quest

    • @AustinBrake98
      @AustinBrake98 2 ปีที่แล้ว +1

      @@sterlingbolt3320 False I've been playing Master Quest recently and they did not.

  • @lunarlicorice
    @lunarlicorice 2 ปีที่แล้ว +51

    "friendly beamos can be killed in the same fashion"
    how could you hurt him, you monster

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +14

      In the name of beta science I guess :P

    • @bottombarrelbudgetfilms1854
      @bottombarrelbudgetfilms1854 2 ปีที่แล้ว +5

      @@TheObsessiveGamer in the words of Itachi "I did it all to test my limits"

    • @HighPriestFuneral
      @HighPriestFuneral 2 ปีที่แล้ว +2

      Amusingly when I was building "Bottom of the Well" for Zelda's Birthday over a decade ago (jeez doesn't that make me feel old) I accidentally used the friendly version of the Beamos and never even noticed until years later, haha.

    • @freakishtech2310
      @freakishtech2310 2 ปีที่แล้ว +1

      Maybe at some point in development you either arrive in a dungeon or town and at first they were friendly either defend innocent but something happens either dark forces turning them evil or you activate a switch or something and they turn against you cause of that action

    • @HighPriestFuneral
      @HighPriestFuneral 2 ปีที่แล้ว +2

      @@freakishtech2310 I found the answer to this one. Turns out that Beamos have an attack range as part of their variable, which made it a "friendly Beamos".
      v &>> 0xFF00 = Sight Distance //Signed, increments of 40.0f
      v &>> 0x00FF = Size
      00 [0000] Large
      01 [0001]+ Small

  • @undefeated3257
    @undefeated3257 2 ปีที่แล้ว +62

    It’s crazy how you’ve found things I’ve never seen before. I feel like I’ve seen it all then you introduce so much more. Great content

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +5

      Glad you enjoyed it! somethings can go crazy deep in this game and i'm glad to have been able to document all this

  • @TheObsessiveGamer
    @TheObsessiveGamer  2 ปีที่แล้ว +58

    The next Zelda 64 Cut Content video is planned to be a be a big compilation of all the material we've done to date in one video. 7 months work compressed to one watchable video. Hope you all like it!

  • @jmjedi923
    @jmjedi923 2 ปีที่แล้ว +6

    I dont know why, but ocarina of times cut content is so fascinating to me

  • @Mjflight98
    @Mjflight98 2 ปีที่แล้ว +35

    Lost woods/maze woods would have been interesting with these long trees compare to the final

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +5

      Hopefully someone can piece both of these together so we can have a true experience

    • @Mjflight98
      @Mjflight98 2 ปีที่แล้ว +5

      @@TheObsessiveGamer they would have somehow revamp the 64DD scrap the Disk option just use it for the Original 64 hardware so the 64 won’t take a toll to render the trees and Fog

    • @KyleEvra
      @KyleEvra ปีที่แล้ว

      Those trees are beautiful ♥️
      I love long trees. 🌲

    • @TheCFD_Dude
      @TheCFD_Dude ปีที่แล้ว

      I believe they have the trees loaded in ZFG's stream of the leak.

  • @wren842
    @wren842 2 ปีที่แล้ว +21

    The Tree Tops would've been obscured so you wouldn't see Spyro jumping around up there.

  • @MagnumForce51
    @MagnumForce51 2 ปีที่แล้ว +3

    I think the large objects disappearing was a culling issue. Objects off camera get hidden to save on render cost. But it wasn't setup correctly for objects that large so when the center point of the object was a certain distance from camera view, the object would vanish despite it's geometry still being inside the camera view.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +2

      Indeed is the case. That was what I was trying to say actually in more simplistic terms, but I may not have gotten that across clearly, sorry about that! and thanks for providing the more technical answer too!

  • @DerpyLaron
    @DerpyLaron 2 ปีที่แล้ว +6

    Those massive trees look awesome. I'd love to see a lost woods made out of them

  • @stolasthegreatprince4166
    @stolasthegreatprince4166 2 ปีที่แล้ว +10

    Amazing, as always. It is always a pleasant surprise to watch something related to one of my favorite games of all time. Thanks for the video.

  • @charlessegale6493
    @charlessegale6493 2 ปีที่แล้ว +7

    Anyone else love the random house door in the Ice Cavern? XD

    • @timurkral3781
      @timurkral3781 2 ปีที่แล้ว +2

      I dont know. Why should I love it?

  • @themapcartographer5952
    @themapcartographer5952 ปีที่แล้ว +1

    Ive watched this so many times, such a well put together video.

  • @noahreese2455
    @noahreese2455 2 ปีที่แล้ว +6

    YESSSSSS, I have been waiting for this. Thankkkkk you🥺😁 God bless you ✝️

  • @MorshusNosehairTrimmings
    @MorshusNosehairTrimmings 2 ปีที่แล้ว +4

    So cool, very well done presentation!

  • @CrazyCollinator
    @CrazyCollinator 2 ปีที่แล้ว +5

    I'm not even 30 seconds in and this video warping my reality of this game

  • @TitansTracks
    @TitansTracks 2 ปีที่แล้ว +1

    Considering how well done these Beta Cut content videos have been for OOT, I'm genuinely looking forward to the next Zelda game you cover. It's not just the content, but the context that's given as well. That's something that you don't really need to do, yet it just adds that much more value to the video.
    Keep up the great work OG, looking forward to Majora's Mask!💎

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      Thank you very much! I'm also looking forward to some Majora's Mask Cut Content in the future

  • @kiaelinkx
    @kiaelinkx 2 ปีที่แล้ว +4

    I think the bird was from Mario 64 castle yard, I also believe the beta cuccos use the body for the ice bullies!

    • @aurafox1
      @aurafox1 2 ปีที่แล้ว +2

      The birds in Mario 64 are blue in color and the ice bullies use a different texture that always reminded me of the planet Neptune, or Aquas from Star Fox 64.

  • @misterrider19
    @misterrider19 2 ปีที่แล้ว

    that was an interresting video, I didn't knew about most of these assets.
    Keep up the good work, it was a nice video ;)

  • @Cinder896
    @Cinder896 2 ปีที่แล้ว +2

    I like watching you because you actually make scenes and you don’t go off toppick and also your oot beta vids are amazing

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      Thank you! Yeah never was one for ramble. Just solid documentaries here

    • @Cinder896
      @Cinder896 2 ปีที่แล้ว

      @@TheObsessiveGamer your videos are so good that they don’t seem scripted as well

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      @@Cinder896 haha, I can assure these are all scripted. Guess I can read my scripts pretty naturedly and have it written out well enough for that.

    • @Cinder896
      @Cinder896 2 ปีที่แล้ว

      @@TheObsessiveGamer I am very ready for your Ganons castle vid

  • @PrimeStarStudios
    @PrimeStarStudios 2 ปีที่แล้ว

    I really love your videos, man!

  • @roboticneutronicsymbolic6707
    @roboticneutronicsymbolic6707 2 ปีที่แล้ว +1

    Damn i missed the stream hopefully will catch your next one brother keep up the awesome streams always love your content!!

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Thank you! yep always next time you can catch teh live premiere

  • @shadowledastray
    @shadowledastray 2 ปีที่แล้ว +4

    You've convinced me those tall trees were for that early lost woods map. Crank up the fog/culling to where you can see very little, so less needs to be loaded on screen at same time. Kinda like how the Kokiri children don't materialize until up close, using a simple fairy model to mark their place, so too many complex actors don't need to be on screen at once. Strategically working around N64 limitations.
    I wonder if select paths had to be followed to make it through the woods? Similar to Lost Woods in BotW. Because if that was the case, this concept starts to sound similar to what they did with Desert Wasteland in the final game.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +3

      Seemingly this lost woods just made one feel lost because of how large it was and how many trees were there that one can easily lose their way. Alot like the ALTTP Lost Woods. However, there were a number of exists that I have no idea where they would to, so it's possible those exits were meant to lead to another part of the same map of the Lost Woods this way until you found the correct path out.

    • @shadowledastray
      @shadowledastray 2 ปีที่แล้ว +2

      @@TheObsessiveGamer Wow, that actually sounds disorienting. The Lost Woods would have lived up to its name, but at what cost? Lol Its interesting to consider the story behind these specific changes.
      I wish I could find the interview that talked about the Kokiri having a fairy mark their location when not close by. It said that design idea allowed characters to be located closer together without too much loading on screen at once. It made sense to me why the Giga Leak's early Kokiri Forest was so spread out.
      [Edit: Found it, was an Iwata Asks interview around OoT 3D's release]

  • @elio7610
    @elio7610 7 หลายเดือนก่อน

    Weird that the early version of the warp pedestals depict an ocarina while the final versions depict the medallion patterns. I had been told that the medallions were gonna be used for warping before they changed it so that ocarina songs are used for warps. It really seems like it should the other way around. I guess the pedestals were either not even used for warping orginally or maybe they did originally envision ocarina as a warp tool but then changed it to medallions before changing back to ocarina warping. Maybe i am missing something obvious that explains it.

  • @pkmous
    @pkmous ปีที่แล้ว

    the door half open reminds me of that moment in ALTTP when the villagers from kakarico village thought that link was a vilain

  • @tvb5509
    @tvb5509 2 ปีที่แล้ว

    Long awaited and worth it

  • @KylerFlame
    @KylerFlame ปีที่แล้ว

    6:12 is my video I recorded for TCRF! well done!
    Edit: I didn't even know I had a credit in the description 😅 LOL

    • @TheObsessiveGamer
      @TheObsessiveGamer  ปีที่แล้ว +1

      oh heck welcome! Thank you for making that. I know I got it working for my end but i still liked yours a lot too so I had it in. Also I try to credit :)

    • @KylerFlame
      @KylerFlame ปีที่แล้ว

      @@TheObsessiveGamer haha, I know :) I was just happy to see my video in there haha

  • @jonathanplooij3666
    @jonathanplooij3666 ปีที่แล้ว

    thanks for the video

  • @BobbyReborn
    @BobbyReborn 2 ปีที่แล้ว

    Another masterful video.. those huge trees are really cool.. that Lost Woods would've been epic

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Here's hoping someone can mod those two together

  • @AnimeLoveLover123
    @AnimeLoveLover123 2 ปีที่แล้ว

    That white and brown stripped bird is flippin adorable 😍

  • @yazmenakamura6750
    @yazmenakamura6750 ปีที่แล้ว

    I've seen the Doors that shut when Link gets too close in some Room Hacks. Of the Rom Hacks that I do know that use them are Nimpize Adventure, Dawn & Dusk, Dark Hyrule Fantasy, and some Custom Villager Map. I don't know if it's used in other things, but I'll be glad to list them off when I find them.

  • @radishpineapple74
    @radishpineapple74 2 ปีที่แล้ว

    Obsessive Gamer, I'll have you know that I used to watch LGR before he got big, and same with Technology Connections, and same with Science Asylum. In each case, I found their channels when they were small, with ~10K views on each video at most. Each time, I could tell that they had something special and that they were destined for greatness.
    I have the same feeling about your channel. I think that if you keep it up, your channel is destined to explode.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      Thank you very much! Here's hoping we can grow massive too! We've grown a lot in just a year

  • @freakishtech2310
    @freakishtech2310 2 ปีที่แล้ว +1

    6:11 a few These elevator blocks was actually brought back for the Master quest version of the game. Cause there were a couple of them in Dodongos cavern in Master quest.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +2

      ooh was it? Yeah it's been a while since I played the Master Quest version to remember

  • @KyleEvra
    @KyleEvra ปีที่แล้ว

    Those big trees 🌲💚
    I love big trees.
    Those would definitely be perfect for "Lost Woods"
    I can see why they couldn't be used.

  • @dylza4339
    @dylza4339 2 ปีที่แล้ว +2

    it would be really cool if we got to see the story, characters, and items from the beta version and a the cancelled DLC as a whole different game.
    Like that's ever gonna happen

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      I mean a lot did get reused over time in future Zelda games

    • @twistedluki2100
      @twistedluki2100 2 ปีที่แล้ว

      @@TheObsessiveGamer a book with what could've been for that and other games from the series we saw some of that in other ones but one dedicated to that would be great

    • @raptorjesus2516
      @raptorjesus2516 2 ปีที่แล้ว +1

      Wait there was a cancelled dlc?

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      @@raptorjesus2516 I think they're referring to Ura Zelda

    • @raptorjesus2516
      @raptorjesus2516 2 ปีที่แล้ว +1

      @@TheObsessiveGamer is ura zelda the one meant to be on the 64DD?

  • @Heattokun
    @Heattokun 4 หลายเดือนก่อน

    I'm two years too late, but I think one of those elevator blocks is used in MQ dodongo in the staircase room.

  • @sillycat3249
    @sillycat3249 ปีที่แล้ว

    in breath of the wild you can revisit the lost woods but instead of rooms you can memories it's full of trees you can actually get lost in

  • @BlazeHeartPanther
    @BlazeHeartPanther 2 ปีที่แล้ว +1

    10:22
    Maybe it's Lisa from P.T.

  • @Sencilia
    @Sencilia 2 ปีที่แล้ว

    I love the tiny brown bird. So cute.

  • @thehorrorhound6575
    @thehorrorhound6575 3 หลายเดือนก่อน

    Pretty sure those long trees with no tops are the exact same long trees with no tops that are inside the finished version of the final game when you’re in the lost woods in the area the bridge to hyrule is where you plant the magic bean. Only the long trees with no tops in the finished version are higher res and scaled down a little

  • @yoshikoopa9545
    @yoshikoopa9545 2 ปีที่แล้ว

    “These include entire houses, trees and even animals”
    …My pets have been objects all along…

  • @Majora_2010
    @Majora_2010 2 ปีที่แล้ว +3

    It might be a little bit hard to cover Majora's Mask because from what I've heard is the majority of the stuff that was leaked during the 2020 Giga leak involving Majora's Mask that there was files missing and it would be very hard to recover stuff

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      Majora's Mask still has a ton from its data and pre-release material, so we can easily formulate a Cut Content series on it in the future.

    • @Majora_2010
      @Majora_2010 2 ปีที่แล้ว

      @@TheObsessiveGamer ok

  • @VictorHernandez-nj2lo
    @VictorHernandez-nj2lo 2 ปีที่แล้ว +10

    If the lost woods map w/the trees was included,i can imagine various enemies in there as well.maybe even more skull kids

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +2

      As I mentioned in my Cut Story video, apparently there were going to be Moblins in there too, so already quite the deviation

    • @HighPriestFuneral
      @HighPriestFuneral 2 ปีที่แล้ว

      @@TheObsessiveGamer I think Moblins were only in the beta Sacred Forest Meadow (might be wrong). Slimes, Skeletons and Stalfos were planned though.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      @@HighPriestFuneral No they apparently were supposed to be in the Lost Woods as the script pulled from the game spoke about it.

    • @HighPriestFuneral
      @HighPriestFuneral 2 ปีที่แล้ว

      @@TheObsessiveGamer Someone says that there were Moblins blocking the way to the Great Deku Tree... but in every version we have, there is no "maze" to the Great Deku Tree, nor Moblins loaded in Kokiri Forest.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +2

      @@HighPriestFuneral If you go on the Cutting Room Floor you will see a dump of the script form the SpaceWorld leak that literally talks about the necessity to take a detour through the Lost Woods to get to him and how the Lost Woods have Moblins in them. Infact if you watch my video on the Cut Story Part 2, you should also be able to see this.

  • @QuasarEE
    @QuasarEE ปีที่แล้ว

    I only have one issue, as a game programmer. The assertion that the large blocks are having some kind of problem due to memory is unlikely. They're just being culled because the game doesn't handle rendering such large objects properly if their bounding box measures outside the view frustum. That's going to sound extremely technical but it's the kind of thing you need to understand to be able to make assertions about why something isn't rendering. In most 3D engines like OoT's, you can set a scale property to make something as large or small as you want (it's a mere multiplication to its vertex values), and it does not change the memory requirements or processing time in any way (it might take longer to render because its polygons are bigger, but this is most of the time negligible).

  • @Spearmphs_Personal_Acc
    @Spearmphs_Personal_Acc 2 ปีที่แล้ว

    Happy to see Lon Lon would have gotten more love in the origional.

  • @jonnyvegas4391
    @jonnyvegas4391 2 ปีที่แล้ว

    That would have been pretty cool if they put the auto close door where you put it. Definitely would have given it more life.

  • @PsychoArms
    @PsychoArms 2 ปีที่แล้ว

    tht block from Fire temple is the vanilla platform used as an elevator on the beam of fire

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      I think that one is a slightly different block actually

  • @Dafastso
    @Dafastso 2 ปีที่แล้ว

    i assume the trees dont have tops because the ceiling texture would have been treetop. either way, super cool. the software you are using to test all this is what ill have to look into

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Either that or the fog effect was going to be so strong that you wouldn't be able to see the top anyways. Yeah the program is called SceneNavi (SceneTatl also being alternative), which you can find easily via google

  • @cohenkarnell7799
    @cohenkarnell7799 2 ปีที่แล้ว

    I wouldn't have subscribed if you hadn't shouted the word "HIT" in your call to action, nice work

  • @Lady_Lilith666
    @Lady_Lilith666 2 ปีที่แล้ว +3

    But there are more unused things in Ocarina of Time! Especially I remember there was a huge rock with a weird noise

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +4

      Well this one is just on Beta Objects. We got plenty more on other Beta materials like maps and characters in other videos, but I haven't heard of this rock? Mind linking me to such a thing as I can update in a future video?

  • @3nvy_Peekaboo
    @3nvy_Peekaboo 2 ปีที่แล้ว +1

    The black milk bottle is undoubtedly cow nut

  • @icngames1032
    @icngames1032 2 ปีที่แล้ว

    That Ocarina pad would have been so useful to have for knowing where to stand to play a song. I remember how difficult it was to line it up just right in some locations.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      I never found lining up on those triforce symbols as tough, but considering how this was also a warp pad, these are easily superior lol

  • @PsychoArms
    @PsychoArms 2 ปีที่แล้ว

    long stone elevator is in MQ Dodongo's Cavern at the top of the staircase

  • @8randomprettysecret8
    @8randomprettysecret8 2 ปีที่แล้ว

    Whoa 🤯

  • @justafriendlycryptid
    @justafriendlycryptid 2 ปีที่แล้ว

    Yoo birds! I adore them already.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      the blue ones or the brown ones?

    • @justafriendlycryptid
      @justafriendlycryptid 2 ปีที่แล้ว

      @@TheObsessiveGamer both!
      I like seeing how videogames try to handle doing birds.

  • @rface0
    @rface0 2 ปีที่แล้ว +1

    4:38 what everyone who has a septum piercing looks like

  • @BEEZUS45
    @BEEZUS45 2 ปีที่แล้ว

    The fence post wouldn’t be mirrored and connected, they’re be set next to each other to make a continuous fence…

  • @waluigi3459
    @waluigi3459 ปีที่แล้ว

    1:48 is it just me or does that beta switch kind of look like the water level switches from wet dry world?

  • @Rubbe87
    @Rubbe87 2 ปีที่แล้ว

    some trees appear in beta quest different ones depending on which one.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Wouldn't surprise me since some scene setups use old assets like that ice cavern with the red iceblcok

  • @lexzeyfercronus
    @lexzeyfercronus 2 ปีที่แล้ว +1

    I was just playing master quest and the white pillar elevators show up in dodongo's cavern 🤔

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      Some things were reused for Master Quest, but not the original game which is what this covers

  • @PhillipJr89
    @PhillipJr89 2 ปีที่แล้ว

    I could be wrong, but doesn't that red pedestal show up if you reenter ice cavern on the original game after you've obtained the iron boots?

  • @jordantatata155
    @jordantatata155 2 ปีที่แล้ว

    The door that closes itself. Did it maybe become the door Kafei comes out of in majoras?

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      oh that's interesting. Maybe?

    • @jordantatata155
      @jordantatata155 2 ปีที่แล้ว

      @@TheObsessiveGamer just as both auto close and have a blue message maybe coinsidence but wouldn't be hard to just change a door texture

  • @Phantron
    @Phantron 2 ปีที่แล้ว

    6:11 these are used in Master Quest ;)

  • @weebsquit347
    @weebsquit347 2 ปีที่แล้ว

    I wonder if someone can load in the trees in the Lost Woods. I'd love to see that.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      I mean I could do it if I could get the variables of those trees. Unfortunately the best I got was this Gameshark code which simply loaded them by Hyrule Castle. Hopefully someone can do it one day

  • @elesfinter9753
    @elesfinter9753 2 ปีที่แล้ว

    2:40 that's a suspicious object, it would've cool if we could vent in oot tho

  • @PsychoArms
    @PsychoArms 2 ปีที่แล้ว

    checkerboard pattern was used in vanilla Forest Temple....

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      This was a different kind of checkboard pattern.

  • @Tazerboy10
    @Tazerboy10 2 ปีที่แล้ว

    Interesting...
    > I will comeback and watch this; I'm currently preoccupied with something...

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      Hope you enjoy it!

    • @Tazerboy10
      @Tazerboy10 2 ปีที่แล้ว

      @@TheObsessiveGamer
      1.) I'm imagining the Lon Lon Bull milk as something inappropriate...
      2.) The Beta baby Cuccos remind me of the enemies from MM's Woodfall Temple (Black variant) and Snowhead Temple (White/Snow variant)
      3.) So the Beta Lost Woods would've been more free roam, rather then following a linear pathway...

  • @CharlesECheese
    @CharlesECheese 2 ปีที่แล้ว

    So, if you have the map of the old lost woods with the locations of the objects, why not use the Large Tree models as the objects to see how it looks?

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Good question. So I have 2 problems here. The first is that for me to even be able to access those big trees, it took a Gameshark code I found and it loaded them around Hyrule Castle. For me to put them into that Lost Woods map, I would need the actually variables for it and I can't seem to find them anywhere on the internet. If someone does direct me to them I can attempt it, but that then leads me to the second issue of will the Lost Woods map handle THAT many trees if I put them in cause it already has problems loading with that map actors too.
      If I ever can get my hands on the variables however, I do wish to attempt this.

  • @DeityShinobi
    @DeityShinobi 2 ปีที่แล้ว +1

    Interestingly enough, the red crystal also appears in Ocarina of Time 3D if you wrong warp to the ice cavern. I’m not sure if others are aware of that but I wanted to share that information.

    • @timurkral3781
      @timurkral3781 2 ปีที่แล้ว

      Stop annoying me with your BS

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Can you link me to where I might look this up more? would be interesting to see it load up the incorrect scene setup in the remaster.

    • @DeityShinobi
      @DeityShinobi 2 ปีที่แล้ว

      Oddly I couldn’t find anything about for OoT3D, so the best I can do is this old video of mine m.th-cam.com/video/_p7ETepHqlU/w-d-xo.html. Skip to around the 5 minute mark where the wrong warp starts.

    • @timurkral3781
      @timurkral3781 2 ปีที่แล้ว

      @@DeityShinobi no mercy!!!!

  • @Randallroks
    @Randallroks 2 ปีที่แล้ว

    6:03
    These are actually the falling bridge blocks from Mario 64. The animation's the same.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Are they? well that would make sense since it was made from the SM64 engine. Some left overs would be around

    • @Randallroks
      @Randallroks 2 ปีที่แล้ว

      @@TheObsessiveGamer It definitely wouldn't be too far off to assume that. Something common between OOT and Mario 64 is how the ledge grab is a grounded state. The character's hitboxes are on the ledge, so if they're hurt, the model is teleported above ground. This vid explains how the hitboxes look in Mario 64. th-cam.com/video/kRCjVLqjST4/w-d-xo.html And it's also seen here by an impatient fella trying to get out of the fish tank in MM. th-cam.com/video/o5VPC5outF0/w-d-xo.html Then again, this is just my observation. I'm not fully aware of the numbers going on in the game.

  • @xxdarkangelprincexx
    @xxdarkangelprincexx 2 ปีที่แล้ว

    The giant walls remind me of Hueco Mundo from Bleach!!! 👀

  • @michaelsanchez440
    @michaelsanchez440 2 ปีที่แล้ว

    Is the final episode of Ocarina of Time content before Majora's Mask?

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      Kinda yes. There is 1 super big one I am planning to do that us a compilation of Zelda 64

  • @jorgecaimanque6951
    @jorgecaimanque6951 2 ปีที่แล้ว

    What makes the harmless beamos any different than a beamos with no code for attacking? It would be a different thing than an unused object if its just that
    Good video btw

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      Might have been stretching it no doubt but it was separate from a traditional Beamo in data here, thus I did include it. Thanks!

  • @Moonstrider
    @Moonstrider 2 ปีที่แล้ว

    Interesting! Many nice objects which arent included in the final game… me not likey-likey though😜

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      Maybe it was for the best decision then they didn't include them in the final game lol

  • @TheGlitchyGamecubeKid2
    @TheGlitchyGamecubeKid2 2 ปีที่แล้ว

    well oot is a great game and seeing its unused content.

  • @blazzzeboy
    @blazzzeboy 2 ปีที่แล้ว

    3:04 isn't this used in the Deku Tree?

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      I know the model you are thinking of, but this is different still if you compare them

  • @KYBlueJedi
    @KYBlueJedi 2 ปีที่แล้ว

    LOZ OOT PC port Beta.... WANT!!

  • @RoseBleueDuRosierSec
    @RoseBleueDuRosierSec 2 ปีที่แล้ว

    I would die for old videogame low poly animals :'3

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      It's no wonder games like Animal Crossing do so well :P

  • @zebunker
    @zebunker 2 ปีที่แล้ว

    Starts at 1:00

  • @valnadis8577
    @valnadis8577 2 ปีที่แล้ว

    Some of these beta designs look like place holders, instead of possible intended design.

  • @kargaroc386
    @kargaroc386 2 ปีที่แล้ว

    The more things change, the more they stay the same.

  • @moonhowler667
    @moonhowler667 2 ปีที่แล้ว

    Bro those are literally the trees from the end of the lost woods, the puzzle where you hop the trees with no tops for a heart piece? It's not beta content... Has anyone revealing this "beta content" actually PLAYED the game in the past ten years?

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      These trees are most definitely not the same. They lack a top for one unlike the one you see in the final game for one. Second, this tree has no collision unlike the one in the final game. Third, it is of a different variable from the one in the final game.
      They are not the same tree.

  • @enricopucci7402
    @enricopucci7402 2 ปีที่แล้ว

    Nooooo I was late

  • @supernintendro
    @supernintendro 2 ปีที่แล้ว

    10:23 perhaps this was meant to be part of a cut sidequest? Such a shame the 64DD was a critical failure. OOT could have been so much more -- easily could have been a decade ahead of its time, in the world of action/adventure games.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว +1

      There is a theory that it was for the SpaceWorld demo originally? but it's hard to say if it was meant just for that or ingame too. But yeah it's why I want a full remake of OOT with 64DD level of mechanics as they were intending. Though I still say it was ahead of its time

    • @HighPriestFuneral
      @HighPriestFuneral 2 ปีที่แล้ว

      @@TheObsessiveGamer Correct, it was used in the SpaceWorld Demo, we have a first hand account of that exact mechanic being used to prevent Link from going into any of the Kakariko houses.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      @@HighPriestFuneral well damn seems I used it in the correct place then lol

    • @raptorjesus2516
      @raptorjesus2516 2 ปีที่แล้ว +1

      Imagine if we get a remake of the game where you get both the final version and the old version

  • @giygas9305
    @giygas9305 2 ปีที่แล้ว

    2:14 you mixed em up

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      No, this is correct

    • @giygas9305
      @giygas9305 2 ปีที่แล้ว

      Lmao I thought by small you meant thin.

  • @gregorsamsa79420
    @gregorsamsa79420 2 ปีที่แล้ว

    Some Of These Items Should’ve Never Been Cut.

  • @MrAsh1989
    @MrAsh1989 2 ปีที่แล้ว

    I swear I can't tell if that's your legit voice or if you're an extremely committed troll. Anywho, I like your videos so that's all that matters in the end I guess. Thank you

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Regarding my voice, yes and no. Yes that it is my voice but no in that I talk in a more exaggerated manner with highs and lows in my voice during these. Usually for more non-scripted stuff like my Playthroughs are my voice pretty normal lol

    • @MrAsh1989
      @MrAsh1989 2 ปีที่แล้ว

      @@TheObsessiveGamer I see, thank you very much. I do appreciate you

  • @TheHaddonfieldRegistry
    @TheHaddonfieldRegistry 2 ปีที่แล้ว +1

    I hope modders restore a lot of the cut locations

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 ปีที่แล้ว

      Some are actually so here's hoping we get something one day

  • @GSEleven
    @GSEleven 2 ปีที่แล้ว

    Aaaand...Subscribe.

  • @vanickgm6294
    @vanickgm6294 2 ปีที่แล้ว

    26th hello

  • @GalacticChungus
    @GalacticChungus 2 ปีที่แล้ว +2

    Is this video edible?