@@Nekrotix12 baldi's was never a parody of mascot horror games lol, it came out in 2018, long before the huge boom of crappy mascot horror games, unless you're talking about the remaster, which still isn't really a parody of mascot horror games, its just a parody on those old crappy PC educational games that were always kind of creepy
@@SynthIsBored I mean, given how most of the game is blatantly silly and exaggerated, the Null scenes are all poking fun at horror game tropes ("Destroy the game", "I'm not someone who's trapped in the game, that would be stupid"), I don't think it's a stretch to say that Baldi's is meant to at least be satire. I mean, does anyone really look at Baldi's Basics and think it's a serious attempt at horror? It has a giant broom that yells "LOOKS LIKE IT'S SWEEPIN' TIME" in a fat albert voice.
The music progression is heavily underrated. I barely hear people talk about how beautifully it's designed in terms of that it gets faster and starts at a different part of the song every time you hit NULL.
Specifically! The music is split into two MIDI files. Intro and loop. The Intro has an 8-bar loop and a 4-bar transition. The 8-bar loop is played while NULL is talking, and the 4-bar transition plays when you strike NULL for the first time. From there, the second MIDI plays and extra rules are added to playback: - The percussion varies in volume depending on how close NULL is to you. - When you strike NULL with an object, the tempo increases and all channels (excluding percussion) briefly pause all active notes. - When you only need one final hit to defeat NULL, all instrument channels' pause is permanent. Sadly, it isn't actually jumping to different parts of the song, everything but the percussion is given the impression of stalling for a moment. A very similar thing happens in Classic when you get the first wrong answer and the music hangs, only there the percussion track also stops.
@@FusionArmorX See how beautifully designed this part of Baldi's Basics is? Just the effort put in the music alone for a friggin' boss fight makes it 10x better than any other Skyrim, Mario or Zelda game.
My idea of Null is that he's a being who thinks that he's a character in a traditional indie horror game. Always alluding to the evil lurking just beneath the surface. When the reality is that there isn't any evil- never was. And in fact, the only thing that was ever wrong with the game in the first place was his existence in it. Once he's gone, the game is more or less normal.
HELL YEAH! that's actually an awesome interpretation, baldi was always a meta game that never had any actual lore, so having null be a guy that's just onto NOTHING is *amazing.*
For a remaster, the game sure did justice, because for the longest time, we played the horror game but had no idea what was going on, nothing made sense Story wise, we just assumed stuff, but the remaster was an amazing way to close down and answer about all of the things the community was curious about.
Tip for null: Dont let him talk to u too long. the longer he talks, the faster he chases u in the bossfight, dont go in the room where null closed the last exit in this video. it makes u slow ig
Fun Fact: The glitching sound that Null makes is presumably an edited sound of the C#4 note of a late 1980s (presumably 1988) Yamaha PSR-6 keyboard using the firework voice tone of it. I recently got that PSR-6 keyboard from a church yard sale for about ten bucks, with a semi-functioning DC cable to go with it. There was a couple Ebay listings of this said keyboard for around nearly or up to $150, which is pretty much a bit of a sought-out keyboard. I'm pretty lucky to get one of those keyboards.
Does Null secretly want us to win? Because it looks like he’s making us win. Null logic: Can glitch the game and close the exits and block paths, can’t take away the objects that were designed to be thrown at him.
@@doctorsex6428 it’s hard but null now became that glitched baldloon so when you beat the glitch style mode he is still here and you can do the glitch style whenever you want and without it being gone so red baldloon (null) is stuck forever in the game
Null is a good example of a self-aware character done right. Yes, he admits he knows he's coming off as cliche, but we genuinely feel for him because of how desperate he is to stop you. He's acting in genuine emotion. And we're left anticipating just what he'll do as his frustration slowly builds up across the game. Edit: dayum like 800 likes on this lmao, the way i worded this was kind of cringe looking back.
@@brigittahegarini7162well, one thing is certain, it has something to do with Baldi's "not being a game"... and he was really reticent about telling us that outright. Then again, when he did, he was erased from the game, so...
i like how stubborn null is to stay dead he gives you the achievement back unless you delete your temp folder's contents and all of the baldis basics registry keys
Theory: Null is trying to tell us to quit the game instead of playing for hours to find secrets, he doesn't want us to end up like him, a floating soul, being trapped in a school, regretting his objective looking for endings
A Continuation For This Theory That I Imagined:He Also Tries To Trick The Player To Thinking He Isn't Self Aware But He Fails Miserably, Considering That In The Secret Ending Of Classic, he says "No Im Not Someone Trapped Inside A Game That Would Be Ridiculous, No Uhhh... *GLITCHING*"
Alright, I have to ramble a little bit. This is, by all means, my favorite run of the battle against Null. Everything about it feels so… Cinematic, even if it is probably unintended. Of course, every player has their own experiences with this battle but if I had to choose a definitive one, to represent this absolutely brilliant moment in the game - this video would be it. The fact the chair was thrown against him while he was desperately pleading for you to go away and never come back feels so insulting. Really, interrupting Null while he's in his (endless) monologue? You have some nerve. Then, from this moment [3:00] and so on… God, I still feel chills even though it is like- What? My thirtieth time watching this? The adrenaline, the tension and the way this entire sequence is built and done and I could ramble forever about it!!! And what unfolds after the ninth hit is absolute cinema. The music settles in one single long note, Null slowly catching up as his speed builds up to eventually surpass yours and the frantic escape to find one more thing to toss at him while he's coming so, so goddamn close to you. What a divine clutch. It has me at the edge of my seat every single time. Sorry for the wall of text, I just really had to pour this out. I have a considerate fondness for this game.
The frantic run to the last item whilst the game actively tries to stop them by barricading the hallways and Null almost catching up to the player until the very end is genuinely stunning as hell.
I think what's so effective about this setpiece is that when null screams, the entire game shifts. The schoolhouse is normally so square and angular, and it has really poor fidelity. But then it _heaves._ The building itself starts to *breathe.* Imagine how unspeakably eldritch that must be to a character that has only seen right-angled corridors to see _fucking splines_ and _curves in the walls_
0:43 i love how null has the power to just glitch the game to the point where it can be unplayable also would be cool if the null fight were to be more like a chase sequence then a fighting thing
@@Pixullated384Yea I realised after that no he can corner from both sides and the key thing is knowing where windows are, especially if they are windows that are in spots that risk you getting cornered.
i do think it'd be fun to have Null re-appear in the schoolhouse in some sort of "blocktales nirvana" type way where he's still conscious but only because he's really dead, and you can just like come back to him in some sort of dream world to refight him as many times as you want
I love how during the beginning fight monologue he is 100% able to stop talking and start again while talking such as “Which means there’s literally no w- (glitch)-ay you can win”. But in the ending section talks during the glitches such as “THIS (is not) A GAME”
3:17 The peak of anxiety and dopamine is fiercely associated to this time-stamp, how the bass percussion just crashes and persists to issue the same note is remotely close to how a program sounds when crashing. Clever, very clever.
Thoughts: Null is a parasite. He isn’t meant to be in this game, and he infects it himself, yet he exists in denial of that fact. By getting the player to delete the game, he preserves his own existence. Null mode itself rides off of game data for likely a secret challenge intended for Baldloon - who he was right to fear, considering he was taking its rightful place. The ending to null mode proclaims the entirety of the game itself pointless, destroying the narrative he had tried to set up (and, by extension, him). When Null’s story is over, you get the true Baldi’s Basics in Education and Learning without the parasite convinced everything but himself was wrong. That being said, considering he’s been proclaimed public domain, he can parasitize just about anything the playerbase wishes for him to, in any number of ways. Take that however you wish
Baldi’s Basics is a mascot horror game parody before the term was really coined, to be honest. That’s why people were looking for reasons behind the random stuff he put in the game in the two weeks he had to make it back in 2018, they didn’t know the trend of putting lore in your indie horror game would become so popular and so joked about.
I love how you can start to hear the main theme in the background in the final stretch, and the final build up didn't need to be that dramatic, but I'm glad it was!
Wow. I can't believe this video got so many views. Thank you so much for your support! Let me know any game's I should make a video of
Yo i love ur channel
why is the soundtrack so fire tho
@@SerjgYt Didn't know anyone loved my channel. I'm glad to hear you're enjoying
@@pwskipper1407bro you was like 000000000000000000000.1 about to die bro that was kind of cool I'mma subscribe
is this a mod?
It is very fitting how they made the final boss a parody of self-aware horror games since this is basically itself a parody on mascot horror games.
No it's not
@@Buffalo414 How is it not lmao
@@Nekrotix12 baldi's was never a parody of mascot horror games lol, it came out in 2018, long before the huge boom of crappy mascot horror games, unless you're talking about the remaster, which still isn't really a parody of mascot horror games, its just a parody on those old crappy PC educational games that were always kind of creepy
@@SynthIsBored I mean, given how most of the game is blatantly silly and exaggerated, the Null scenes are all poking fun at horror game tropes ("Destroy the game", "I'm not someone who's trapped in the game, that would be stupid"), I don't think it's a stretch to say that Baldi's is meant to at least be satire. I mean, does anyone really look at Baldi's Basics and think it's a serious attempt at horror? It has a giant broom that yells "LOOKS LIKE IT'S SWEEPIN' TIME" in a fat albert voice.
@@Nekrotix12baldis basics is parodying 1990's "edutainment"
That perfect finish when null was right on your back and you landed the final blow was too satisfying, even the music knew how to end it
Actually the music got so fast it got stuck at one part
@@konancyber it just went on one note bruv
Fr
@ultimategamer2240 thats what he means when he says "its stuck" dumbass 🤦♂️
@@konancyberno it didn’t, it had completely different drum patterns
The music progression is heavily underrated. I barely hear people talk about how beautifully it's designed in terms of that it gets faster and starts at a different part of the song every time you hit NULL.
Specifically!
The music is split into two MIDI files. Intro and loop. The Intro has an 8-bar loop and a 4-bar transition.
The 8-bar loop is played while NULL is talking, and the 4-bar transition plays when you strike NULL for the first time.
From there, the second MIDI plays and extra rules are added to playback:
- The percussion varies in volume depending on how close NULL is to you.
- When you strike NULL with an object, the tempo increases and all channels (excluding percussion) briefly pause all active notes.
- When you only need one final hit to defeat NULL, all instrument channels' pause is permanent.
Sadly, it isn't actually jumping to different parts of the song, everything but the percussion is given the impression of stalling for a moment.
A very similar thing happens in Classic when you get the first wrong answer and the music hangs, only there the percussion track also stops.
@@FusionArmorX See how beautifully designed this part of Baldi's Basics is? Just the effort put in the music alone for a friggin' boss fight makes it 10x better than any other Skyrim, Mario or Zelda game.
@@FusionArmorX Midis are so powerful, I'm telling you..
my friend hates the music and the boss Can you actually believe him? He doesnt like much songs if so then,
@@Lit_Party6060 woah woah woah woah stay back Satan ✝️
My idea of Null is that he's a being who thinks that he's a character in a traditional indie horror game. Always alluding to the evil lurking just beneath the surface. When the reality is that there isn't any evil- never was. And in fact, the only thing that was ever wrong with the game in the first place was his existence in it. Once he's gone, the game is more or less normal.
That's my favourite interpretation of him I've ever seen
HELL YEAH! that's actually an awesome interpretation, baldi was always a meta game that never had any actual lore, so having null be a guy that's just onto NOTHING is *amazing.*
A monster who thinks he’s fighting a villain. It’s a rare trope, but enjoyable when done well
good one
So the real evil in the game was him, yet he never thought that was the case.
Who would of thought getting chased by a floating shirt and jeans could be so intense.
Ikr, a floating red shirt and jeans that has control over the game
Don't forget the hair and eyes. Hair eyes, shirt and jeans.
You forgot hair and eyes 👀
@@Selfdestructingwiitrue
AND DONT BLOW UP PLS-
@@Selfdestructingwiierm actually even the eyebrows🤓👆
3:18 - 3:41 that whole section was a bop, and it really was at the end considering how close null was to you. it was just so intense...
My heart felt liked it stopped by the end
No matter how many times I watch that part, it's intense every single time. 😝💓
Fr. and the fact that null is a bit faster then him.
the drums part is fire
You know the music's good when the entire building starts vibing to it.
When the walls ain’t walling, but we in 🧟♂️🧟🧟♀️🧟🧟♀️🔥🔥🔥🔥☄️🧯🚒☄️♌️♐️🚒☄️🕯️🕯️♐️❤️🔥♐️❤️🔥♐️♐️❤️🔥🚒🔥🔥🔥🔥🔥
Fr
Fr
Fr
Fr
For a remaster, the game sure did justice, because for the longest time, we played the horror game but had no idea what was going on, nothing made sense Story wise, we just assumed stuff, but the remaster was an amazing way to close down and answer about all of the things the community was curious about.
This literally was "stop asking, there's no story in this I ain't began tellin shi yet lmao" tho
@@vkariat you can tell the note from the developer at the end fell on deaf ears
i don't think there is a story, this entire game is a shitpost.
@chimpanzinc1790 if you don't have anything nice to say don't comment
My favorite part in the boss fight is at the beginning where Null goes, “AAAAAAAAAUGH,” glitches the game, and epic music starts playing.
Me too
Same
@@Usedtobeoneofthem Oh, hey Null. Wait, what?
yes
Tip for null: Dont let him talk to u too long. the longer he talks, the faster he chases u in the bossfight, dont go in the room where null closed the last exit in this video. it makes u slow ig
Not having final bosses more often in horror games is such a missed opportunity.
Or secret bosses
@FernandoGarza-zd5hq i thought the game was by the same guy who made the original?
@FernandoGarza-zd5hq oh yeah
Probably the closest call for a null fight I've ever seen. Congratulations!
Thanks!
Dude you were so close to death you had me worried
np
Wait
i inll
Fun Fact: The glitching sound that Null makes is presumably an edited sound of the C#4 note of a late 1980s (presumably 1988) Yamaha PSR-6 keyboard using the firework voice tone of it. I recently got that PSR-6 keyboard from a church yard sale for about ten bucks, with a semi-functioning DC cable to go with it. There was a couple Ebay listings of this said keyboard for around nearly or up to $150, which is pretty much a bit of a sought-out keyboard. I'm pretty lucky to get one of those keyboards.
Ok, thx man
Probably true, Mystman12 is a fan of old stuff
I am already imaging those fnf song mfs who got deluded that what they were hearing wasn't a sound made of 99999bpm right after reading this video
@@fyran6453 more like Dave and bambi
I thought he converted an image file into a sound file?
Does Null secretly want us to win? Because it looks like he’s making us win.
Null logic: Can glitch the game and close the exits and block paths, can’t take away the objects that were designed to be thrown at him.
If you win you will
1. Kill NULL and free (?) him
2. You will stop playing tha game because there is no replay value
@@doctorsex6428 facts
This theory actually makes sense, considering that NULL was planing for player to end his life, and the game from the very beginning.
@@doctorsex6428 it’s hard but null now became that glitched baldloon so when you beat the glitch style mode he is still here and you can do the glitch style whenever you want and without it being gone so red baldloon (null) is stuck forever in the game
@@JustANormalGuestOfficial1 null isn't the glitched balloon, they are seperate entities entirely
3:18 this whole part is just insane, it feels like the end and null is gonna kill him but last second, he clutched
Very cinematic
Not many replies but 200+ likes
Sonic drowning vibes fr
Ok you are really going to regret that ÆÆÆÆÆẞææÆÆÆÆÆÆKẞDHDO39E20ÆÆÆ
ikr that was like null armspan
or if he even had arms..
Dude, the way the entire place moves according to the music beat is so cool!
"Dude, the way the entire place moves >>according
Null is a good example of a self-aware character done right.
Yes, he admits he knows he's coming off as cliche, but we genuinely feel for him because of how desperate he is to stop you. He's acting in genuine emotion.
And we're left anticipating just what he'll do as his frustration slowly builds up across the game.
Edit:
dayum like 800 likes on this lmao, the way i worded this was kind of cringe looking back.
Did you know the model for null came from the very creator of the game like his entire body without arms, legs, and head
@@rdwilliamson647the principal too
@@rdwilliamson647I didn't thanks for the fun fact!
I still don't understand why he is so mad though...
@@brigittahegarini7162well, one thing is certain, it has something to do with Baldi's "not being a game"... and he was really reticent about telling us that outright. Then again, when he did, he was erased from the game, so...
I like how the music gets more intense as it goes on and as null gets closer, it gets more intense.
It actually gets intense depending on the amount of hits he has, after the 9th hit, the music holds out to one note then the percussion does the job.
i like how stubborn null is to stay dead
he gives you the achievement back unless you delete your temp folder's contents and all of the baldis basics registry keys
In The Beginning, The Music "Schoolhouse Trouble!" It Reminds Me of Basics in Behavior, But I Realize That Is Inspired on Megalovania
This is proof that a game doesn't have to look good to be good.
EDIT: I've never gotten so many likes before
True but still underrated
still looks good imo
@@ItzTicking yep i agree
Ultrakill is an exception
lkdflieds
@@vorox7658
Never forget Baldi, internet.
Please. We need to see where this goes afterward.
it's literally stated that only BB+ will be canon
@@handycap590 Without Null, but... I'll take it---
We’re still here :)
@@handycap590games BEFORE BB+ plus
so in theory, classic remastered will be part of it
*5:46** is terrifying how his voice when he dies transitions from a low quality and loud voice to an hd quality distorted scream*
Null problaby felt a lot of pain in that moment
The building starts "vibing" faster every time you damage null which shows how enraged he gets after every hit
Theory:
Null is trying to tell us to quit the game instead of playing for hours to find secrets, he doesn't want us to end up like him, a floating soul, being trapped in a school, regretting his objective looking for endings
Why is this underrated?
A Continuation For This Theory That I Imagined:He Also Tries To Trick The Player To Thinking He Isn't Self Aware But He Fails Miserably, Considering That In The Secret Ending Of Classic, he says "No Im Not Someone Trapped Inside A Game That Would Be Ridiculous, No Uhhh... *GLITCHING*"
while this already has been debunked as null said "No I'm not some guy trapped in this game"
This theory is still pretty interestin
Correct
@@charliethegooberHello TheBoiCharlie!
Fun facts: the drumbeats in the song can let you know that null is nearby.
the more you hit him, the faster the music, you, and null gets.
Alright, I have to ramble a little bit. This is, by all means, my favorite run of the battle against Null.
Everything about it feels so… Cinematic, even if it is probably unintended. Of course, every player has their own experiences with this battle but if I had to choose a definitive one, to represent this absolutely brilliant moment in the game - this video would be it.
The fact the chair was thrown against him while he was desperately pleading for you to go away and never come back feels so insulting. Really, interrupting Null while he's in his (endless) monologue? You have some nerve.
Then, from this moment [3:00] and so on… God, I still feel chills even though it is like- What? My thirtieth time watching this? The adrenaline, the tension and the way this entire sequence is built and done and I could ramble forever about it!!!
And what unfolds after the ninth hit is absolute cinema. The music settles in one single long note, Null slowly catching up as his speed builds up to eventually surpass yours and the frantic escape to find one more thing to toss at him while he's coming so, so goddamn close to you. What a divine clutch. It has me at the edge of my seat every single time.
Sorry for the wall of text, I just really had to pour this out. I have a considerate fondness for this game.
Also, when the fight starts, the drums don’t play. And it’s so SATISFYING
@@DeniInDenial Yes! Ugh, this sequence was made with such intelligent creative choices that I can't help but swoon over it. Every detail is so lovely.
The frantic run to the last item whilst the game actively tries to stop them by barricading the hallways and Null almost catching up to the player until the very end is genuinely stunning as hell.
I can’t believe such a simple math - murder like game could become such a story telling adventure movie.
When null was behind him:
My anxiety:📈📈📈📈📈
3:34
you mean fear?
Fear is different from anxiety, Anxiety is not knowing what will happen, But fear is SCARE
Never thought a pair of eyes hair jeans and shirt would scare me
@@freezedriedpost like he will die or not
@@This_ismyUsername1 ye
I still love how filename2 says:
"no no no no"
Funfair his name changed into null an he is actually mystyman12 but without the skin
Without a doubt this is the best run I've seen so far
Thanks a lot ❤️
I think what's so effective about this setpiece is that when null screams, the entire game shifts. The schoolhouse is normally so square and angular, and it has really poor fidelity. But then it _heaves._ The building itself starts to *breathe.*
Imagine how unspeakably eldritch that must be to a character that has only seen right-angled corridors to see _fucking splines_ and _curves in the walls_
now that's one hell of a way to see it holy shit 😶
In 5 years this will be nostalgic af
True
yea true
True
Extremely tu-rueeeeeee!
True man
0:23 there’s nothing you can DO💅💅💅
Wise words
3:41 - Victory at last with only inches to spare!
YES
That long hold note at the end was PEAK. The moment of realization that the song would only end with either your or null dying was brilliant
3:41 I was afraid that he would catch up with him...😳
That was close😳
Bro I almost died watching that
the sustained note at the end is the true feeling of on the edge of winning and losing
I will miss this game, i know the creator said he will continue on it, but still it was such a big game back then
Sometimes it still is a big game
0:42 you stub your toe at 3:00am
It’s more like dis 0:43
0:43 i love how null has the power to just glitch the game to the point where it can be unplayable also would be cool if the null fight were to be more like a chase sequence then a fighting thing
Good ideq
with fighting
3:24 is when my soul almost left me because of how close he was 💀
imagine how you can defeat a frickin error that controls the game with a GODDAMN CHAIR
or a damn banana
@@phantomgamer204 ye
The chairs, banana and whatever secretly uses legos and anti virus
@@Why-un4td *wheezing*
Or a dang plant
Lol a banana being the thing that first hurts Null? I think I see why Queen wanted bananas now.
Null had potassium deficiency, Queen foresaw the future to warn us to give him potassium
Potassium.
Kriss kross applesauce
HOLY SHIT GREAT JOB I WAS SO NERVOUS WHEN YOU STARTED TO SMACK TO THE WALLS AND STUFF AND HE WAS ABOUT TO CATCH YOU😭 SO PROUD OF YOU
I missed that one chair and it surely was kinda close😅
he almost died because null was close to him and shooted the table
It feels like a movie when he was so close to you and you get him with the last hit
Null but enter in Joe bus and explosion the school and I can playing a other game garten of banban or ms lemons
Also null
I'm sorry but the fact that the music is constantly interrupted by the loud AuuuuuuuGHHHHH is so funny💀
you know the song is a BEAT when even the game is like *intense head bopping*
This is probably one of the best bossfights in video game history.
I honestly agree
Agreed
It's so good some mods even have there characters do the null battle
The way he threw that table to the other side by accident 😭
5:52 WOAH! What’s going on here?!
Well after you beat Null mode FileName2/Null is wiped away from the game entirely
6:20 moral of the story: never go through the longest hallway from that side, only run through it from the other side
Wait actually he can corner you from both sides, the important thing is reacting to it though and predicting when he'll do it
No, i literally just go to long hallway it nothing happen's. It's because he was far away from you so he use's the shortcut from the window
@@Pixullated384Yea I realised after that no he can corner from both sides and the key thing is knowing where windows are, especially if they are windows that are in spots that risk you getting cornered.
That boss “death” scene went crazy how null glitched out oof existence
Who knew that it would start as a simple game then turn into this like dang
This “simple game” kinda makes me wonder with a bunch of theories we have
This really fits the song! 0:44
Dandy’s world fan1!1!1!1!1!
@@i_lack_a_brainGET YO BROKE AHH UP OUT MY STROE
Hello!
The music was so fire that the schoolhouse started vibing. 🔥🔥🔥🔥
Oh my goodness he _almost_ got you at the end! That must've been stressful!
i saw the null jumpscare in the thumbnail so i thought its gonna be a fail
Nostalgia.
How no one notices, that sometimes when null talks, it sounds like the people who talk on a microphone with a fan close to it?
Fun fact about the filename2 fight: you can go though the windows that null (aka filename2) breaks
And later, other characters can break the windows, too. 1st Prize can grab you and pile-drive you through them.
Sinceramente uno de los mejores bossfight de todo el mundo de los videojuegos.
I understand u
True
Todo el mundo des los videojuegos?
@@simkhatiang1658yes
0:00 bro he run so fast to block the exit💀
That's why he coughed cuz he runner so fast multi verse rejected him and baldi showed his ruler to kill him
I was going to die laughing! Too true and funny😂
And the steps sound
3:20 Me trying to graduate high school (and with a 3.0 GPA)...
(My boss wasn't very happy hearing this before i made the liver surgery.)
When you hit null 9 times.
3:18 BRO WHAT A CLUTCH!!
0:33 this is where the fun begins
I actually love how mystman12 gives so many signs of hidden lore when there isn't any lore
i do think it'd be fun to have Null re-appear in the schoolhouse in some sort of "blocktales nirvana" type way where he's still conscious but only because he's really dead, and you can just like come back to him in some sort of dream world to refight him as many times as you want
This bossfight almost made me tear up because of how good it was
I have come to remind you of this video
Damn man, you got the whole school vibing
Mystman12 really created a masterpiece for 5 years
Dude I jumped out of my seat when I saw null that close at the end of the fight, Great Video!
I love how during the beginning fight monologue he is 100% able to stop talking and start again while talking such as “Which means there’s literally no w- (glitch)-ay you can win”. But in the ending section talks during the glitches such as “THIS (is not) A GAME”
3:19 the way the music stays on one note when Null gets close to you is awesoeme.
nullのスピードがどんどん足早くなってくのホントに心臓バクバクする
best music to be hearing while being chased by a transparent man
Or being chased in general
Weaponizing bananas? Now this, is peak
HOLY CRAP ITS POTASSIUM WOMAN FROM UNDERUNE🗣️🗣️🗣️🗣️
3:40 you such a giga chad for this luck
i loved when the music said EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I translated it to english and all it did was remove an E
0:36 Pov you get caught on your games when your grounded 💀
3:17 The peak of anxiety and dopamine is fiercely associated to this time-stamp, how the bass percussion just crashes and persists to issue the same note is remotely close to how a program sounds when crashing. Clever, very clever.
3:22 If I was playing this I would crack under the pressure
One time my cousin beat null final boss,but you were both brilliant!
You deserve an Oscar
i cant believe this was your most popular video thanks also because im a big fan of null!!
The part when null was right behind then band they threw that table at the end was so cool
Dude I was literally screaming for you during that chase😂😂😂
4:58 What happened the game 😂😂😂
Thoughts: Null is a parasite. He isn’t meant to be in this game, and he infects it himself, yet he exists in denial of that fact. By getting the player to delete the game, he preserves his own existence. Null mode itself rides off of game data for likely a secret challenge intended for Baldloon - who he was right to fear, considering he was taking its rightful place. The ending to null mode proclaims the entirety of the game itself pointless, destroying the narrative he had tried to set up (and, by extension, him). When Null’s story is over, you get the true Baldi’s Basics in Education and Learning without the parasite convinced everything but himself was wrong.
That being said, considering he’s been proclaimed public domain, he can parasitize just about anything the playerbase wishes for him to, in any number of ways. Take that however you wish
Baldi’s Basics is a mascot horror game parody before the term was really coined, to be honest. That’s why people were looking for reasons behind the random stuff he put in the game in the two weeks he had to make it back in 2018, they didn’t know the trend of putting lore in your indie horror game would become so popular and so joked about.
Imagine chilling on your house when suddenly the world around you starts glitching seemingly out of nowhere
1:25 because of that window I usually avoid going through the cafeteria like it's the plague in NULL/GLITCH style
Null is quite literally just your typical bait and switch horror game villain besides the main character, but, *he knows*
2:28 *tree casually floats*
true
2:32 banana casually floats
Null said "You're really going to regret that one. *Screams at the top of lungs* "
That part where he gets closer and closer and is about to get you would have me screaming. That's so scary.
The the fact that he almost dies makes this 1000x better
Parents be like when their kids keep playing 0:26
0:42 holy crap the beat drop
3:14 this hurt in a personal level ngl 😦
i love how creepy the null style at the beginning but then just starts epic music and we start fighting
3:40 Null was like "you got any cookies?"
i like the touch of him quickly heading to the final exit before you can
I love how they programmed the midi files to do certain things like freeze instruments like i wonder how micah did that in unity
I love how you can start to hear the main theme in the background in the final stretch, and the final build up didn't need to be that dramatic, but I'm glad it was!
Fun fact: if you beated null. Nulls places would have baldloon instead of null
Oooooh, That's cool