Arma 3 Tutorial: High Command Module

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  • เผยแพร่เมื่อ 24 พ.ย. 2016
  • Sorry for the bad microphone quality!
    Still tweaking my new settings.
    Hope you enjoyed.
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ความคิดเห็น • 28

  • @Allmightygreat
    @Allmightygreat 7 หลายเดือนก่อน +1

    You have no idea how long I’ve been looking for this. Get this man 1 mil subs. Now I can use this with my NR6 HAL mod and I can fight the AI

    • @mudnut
      @mudnut  7 หลายเดือนก่อน

      Glad to hear you could get what you wanted to work.

  • @migalex7910
    @migalex7910 6 ปีที่แล้ว +2

    Very good! Simple and straight to the point, just how I like it. Thank you. Liked and subscribed.

    • @mudnut
      @mudnut  6 ปีที่แล้ว

      Thank you, glad you enjoyed.

  • @battlemode
    @battlemode 4 ปีที่แล้ว

    Great video, thank you

  • @cargo_vroom9729
    @cargo_vroom9729 6 ปีที่แล้ว +2

    Thanks a bunch for this!

    • @mudnut
      @mudnut  6 ปีที่แล้ว

      Yep sure thing!

  • @samuelhuber5624
    @samuelhuber5624 4 ปีที่แล้ว

    Great video and instruction - thanks a lot! At 0:27 you mention, that more than one player could be synced to the high commander module. I've tried that and synced a second player to the same high commander module. But when testing it from the Eden Editor by choosing "play as the character", High Command just works for one of the two players. When choosing the second one "play as the character" high command is not available. Any idea what I'm missing here?

    • @mudnut
      @mudnut  4 ปีที่แล้ว

      It's interesting you mention this. I'll have to look into this further.

  • @cooluke29
    @cooluke29 3 ปีที่แล้ว +1

    thanks fam!

  • @verlad
    @verlad 6 ปีที่แล้ว

    Why is it that every time I run the mission I created while doing this, it creates different squads for every unit on the map? Even the ones that I have not linked to the High Command Subordinate. Please help thanks.

    • @mudnut
      @mudnut  6 ปีที่แล้ว +1

      Hey verlad,
      the high command module doesn't group units automatically unfortunately.
      What you will need to do, is group them manually.
      Select all of your units that need gropuing -> Right click one of those units -> connect -> group to -> and click on the unit you want those units grouped to.

    • @verlad
      @verlad 6 ปีที่แล้ว

      Midnight!! Thanks!

    • @mudnut
      @mudnut  6 ปีที่แล้ว

      +verlad sure thing!

  • @Aardvark892
    @Aardvark892 7 ปีที่แล้ว

    So... um, the drone operates for you even though you do not have (or at least are not using) a terminal, and there is no UAV operator working for you?

    • @mudnut
      @mudnut  7 ปีที่แล้ว +2

      +Aardvark892 correct! Sorry for the super late reply. The comment had not shown on mu dashboard. Yes, the idea is that you arent commanding them and that your subordinates are commanding them. Even if they dont have a designated squad leader

  • @TobbeTheDude
    @TobbeTheDude 5 ปีที่แล้ว +1

    Is there a way to get the units spawned by the spawn ai module to become subordinates to a high command?

    • @mudnut
      @mudnut  5 ปีที่แล้ว +1

      Couldn't find any commands on biki that are related, however we do have this: community.bistudio.com/wiki/synchronizeObjectsAdd , with the unit (left param) as the module and in an array (right param) the units spawned from the module

    • @TobbeTheDude
      @TobbeTheDude 5 ปีที่แล้ว

      @@mudnut Yeah i have tried this but i couldn't really get it to work. Thanks anyway!

    • @TobbeTheDude
      @TobbeTheDude 5 ปีที่แล้ว +1

      @@mudnut BTW there is also hcSetGroup

    • @mudnut
      @mudnut  5 ปีที่แล้ว

      @@TobbeTheDude Sweet dude! Awesome find.

  • @MrOmni604
    @MrOmni604 3 ปีที่แล้ว +1

    doesnt work for me

    • @mudnut
      @mudnut  5 หลายเดือนก่อน

      Well, 3yrs later but what part? Like?

  • @Whiskeycork
    @Whiskeycork 2 ปีที่แล้ว +3

    High command and arma in general are going to give me a stroke. It's impossible to find helpful information on the simplest topics and questions

    • @michaelwills1926
      @michaelwills1926 ปีที่แล้ว

      Exactly. It’s like you should just know all this stuff or something.

    • @mudnut
      @mudnut  5 หลายเดือนก่อน

      Looking back at this video and your comment it reminds me of what pushed me to look into it further. A public scenario was running a mission with the map markers from the high command feature set. The modules also had very brief documentation when we still had the 2D editor. Most of what I demonstrate in the video was from tinkering and explaining the documented behavior from those descriptions in the 2D editor.

  • @USLBSYouTube
    @USLBSYouTube 5 ปีที่แล้ว

    Wow

    • @mudnut
      @mudnut  5 ปีที่แล้ว +1

      Wowzers.