mudnutz
mudnutz
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Aatrox Pentakill
Aatrox Pentakill
มุมมอง: 167

วีดีโอ

ARK - The Death of Raptor Boy
มุมมอง 21ปีที่แล้ว
Rest in piece raptor boy :( (sorry for the reuploads, youtube was being stupid)
Your First 5 Minutes In DayZ Namalsk
มุมมอง 41ปีที่แล้ว
FUCK. YOU. :)
Arma 3 End Scenario Module Tutorial
มุมมอง 2.4K4 ปีที่แล้ว
Tutorial about end scenario module, and how to use a custom CfgDebriefing for the debriefing.
Vorona Launcher Arma 3 Tanks - Damn!
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Vorona Launcher Arma 3 Tanks - Damn!
Fortnite Battle Royale First Win
มุมมอง 376 ปีที่แล้ว
Follow up video to the highlights video, contains the kills and ultimately the first win.
Fortnite Battle Royale Highlights 1
มุมมอง 226 ปีที่แล้ว
Short and sweet, here is a very quick compilation of my kills / deaths over the past month. I was sort of selective with the deaths, as I thought those were the best. The kills however, this is pretty much as many kills as I get in this game overall lol (not many)
PUBG Highlights: To aim with iron sights is to..
มุมมอง 2.1K6 ปีที่แล้ว
Short and sweet.
PUBG Highlights: A Fight Tooth And Nail
มุมมอง 526 ปีที่แล้ว
Short and sweet. I do understand that some parts of the video the audio does not match up, I just wanted to throw those tid bits in just because they were pretty epic.
PUBG Highlights: An "Enemy"
มุมมอง 236 ปีที่แล้ว
Short and sweet.
PUBG Highlight - Lucky guess
มุมมอง 316 ปีที่แล้ว
PUBG Highlight - Lucky guess
Arma 3 C5 AAS Highlights
มุมมอง 1496 ปีที่แล้ว
A very short clip of a short round of AAS
Arma 3 Tutorial: Civilian presence module
มุมมอง 29K6 ปีที่แล้ว
Module can now be used in multiplayer hopefully this helped, tried to make this short and concise and cut the crap.
Arma 3 Laws Of War - Murder
มุมมอง 4.4K7 ปีที่แล้ว
He seems pretty okay to me :shrug:
Arma 3 Tutorial: High Command Module
มุมมอง 21K7 ปีที่แล้ว
Arma 3 Tutorial: High Command Module
Arma 3 Tutorial: Strategic Map Module
มุมมอง 13K7 ปีที่แล้ว
Arma 3 Tutorial: Strategic Map Module

ความคิดเห็น

  • @operatordrownsky2057
    @operatordrownsky2057 4 หลายเดือนก่อน

    Work for Multiplayer aswell ?

    • @kiba3x
      @kiba3x 4 หลายเดือนก่อน

      Not for dedicated.

  • @Allmightygreat
    @Allmightygreat 10 หลายเดือนก่อน

    You have no idea how long I’ve been looking for this. Get this man 1 mil subs. Now I can use this with my NR6 HAL mod and I can fight the AI

    • @mudnut
      @mudnut 10 หลายเดือนก่อน

      Glad to hear you could get what you wanted to work.

  • @SetchiPaunda
    @SetchiPaunda ปีที่แล้ว

    Great !! Thank you sir....subscribed !

  • @cockus4192
    @cockus4192 ปีที่แล้ว

    bro wtf is wrong with your cursor 💀

    • @mudnut
      @mudnut ปีที่แล้ว

      Mega gaming moment for sure

  • @sjirko
    @sjirko ปีที่แล้ว

    What's this iron game wth

    • @mudnut
      @mudnut ปีที่แล้ว

      Bronze gaming 😎

  • @Whiskeycork
    @Whiskeycork 2 ปีที่แล้ว

    High command and arma in general are going to give me a stroke. It's impossible to find helpful information on the simplest topics and questions

    • @michaelwills1926
      @michaelwills1926 ปีที่แล้ว

      Exactly. It’s like you should just know all this stuff or something.

    • @mudnut
      @mudnut 8 หลายเดือนก่อน

      Looking back at this video and your comment it reminds me of what pushed me to look into it further. A public scenario was running a mission with the map markers from the high command feature set. The modules also had very brief documentation when we still had the 2D editor. Most of what I demonstrate in the video was from tinkering and explaining the documented behavior from those descriptions in the 2D editor.

  • @ZorlacSkater
    @ZorlacSkater 2 ปีที่แล้ว

    There are not even female civilists ... in arma 2 they existed

    • @mudnut
      @mudnut 8 หลายเดือนก่อน

      This is true lol

  • @KickapooNinja
    @KickapooNinja 2 ปีที่แล้ว

    The 3den editor is a helluva thing to learn I almost learn something new every day lol I jus started playing a few years ago but I really start playing around in the editor in the last year or so.

    • @mudnut
      @mudnut 8 หลายเดือนก่อน

      It’s an amazing tool! Should’ve seen the 2D editor if you didn’t. A lot longer to do the same level of work. Eden editor has a lot of quirks than most editors but like you say you learn something new everyday.

  • @お父ちゃんアジア
    @お父ちゃんアジア 2 ปีที่แล้ว

    Great for a special forces op

    • @mudnut
      @mudnut 8 หลายเดือนก่อน

      Yeah very good drop in and go type solution

  • @jordanleng204
    @jordanleng204 3 ปีที่แล้ว

    My favorite launcher in the game by far :D

  • @tunners
    @tunners 3 ปีที่แล้ว

    If only they wouldn't walk all over the road and actually stay on the sidewalks. I've seen a demonstration video on the civilian AI they have in VBS3: th-cam.com/video/l4Is2KCpbK8/w-d-xo.html and the stuff they have looks absolutely centuries ahead of what Arma has.

    • @mudnut
      @mudnut 8 หลายเดือนก่อน

      VBS3 has some more baked in navmeshes for their AI paths from what I understand. It’s not 100% straightforward like you think

  • @romaniangypsy3640
    @romaniangypsy3640 3 ปีที่แล้ว

    Ah yes warcrime time

  • @pillopratt4640
    @pillopratt4640 3 ปีที่แล้ว

    Thanks so much. I might have refunded the game if it wasn't for you.

    • @mudnut
      @mudnut 8 หลายเดือนก่อน

      👀

  • @CODMODDERZ360
    @CODMODDERZ360 3 ปีที่แล้ว

    Thank you sir!

  • @cooluke29
    @cooluke29 3 ปีที่แล้ว

    thanks fam!

  • @JK-rd6mk
    @JK-rd6mk 3 ปีที่แล้ว

    how do i do this with mod civillians

    • @MourningStar67
      @MourningStar67 2 ปีที่แล้ว

      Same with me it only lets me use base civilians

    • @mudnut
      @mudnut 8 หลายเดือนก่อน

      You will have to be a bit creative with it unfortunately. The “onUnitCreated” field is an expression evaluated when a unit is created. What you’ll have to do is delete the old one, make a new one. Script a sync up with the presence module via SQF

  • @thetwiznak923
    @thetwiznak923 3 ปีที่แล้ว

    Thank you!

  • @MrOmni604
    @MrOmni604 4 ปีที่แล้ว

    doesnt work for me

    • @mudnut
      @mudnut 8 หลายเดือนก่อน

      Well, 3yrs later but what part? Like?

  • @GintamaEnjoyer_1
    @GintamaEnjoyer_1 4 ปีที่แล้ว

    Вот это поворот! Midnight БИП! БИП! Обнаружен годный контент! :) С наилучшими пожеланиями

  • @butterfliege4488
    @butterfliege4488 4 ปีที่แล้ว

    Uhhm its not working why? its saying X civilian precense L alpha 1-2:11 terminated there needs to be at least 1 spawnpoint and 1 position module BUT I DID ALL OF THAT please tell me

    • @mudnut
      @mudnut 4 ปีที่แล้ว

      Hi, could you possibly upload a picture for me to see in the eden editor?

  • @samuelhuber5624
    @samuelhuber5624 4 ปีที่แล้ว

    Great video and instruction - thanks a lot! At 0:27 you mention, that more than one player could be synced to the high commander module. I've tried that and synced a second player to the same high commander module. But when testing it from the Eden Editor by choosing "play as the character", High Command just works for one of the two players. When choosing the second one "play as the character" high command is not available. Any idea what I'm missing here?

    • @mudnut
      @mudnut 4 ปีที่แล้ว

      It's interesting you mention this. I'll have to look into this further.

  • @battlemode
    @battlemode 4 ปีที่แล้ว

    Great video, thank you

  • @joshbarone8488
    @joshbarone8488 4 ปีที่แล้ว

    Haven't seen the server up in months

  • @joshbarone8488
    @joshbarone8488 5 ปีที่แล้ว

    Its PVT.GRIM you guys still play night rider?

    • @mudnut
      @mudnut 5 ปีที่แล้ว

      night rider still plays yes. I haven't played with c5 for a while now though.

  • @roryobrien8400
    @roryobrien8400 5 ปีที่แล้ว

    can you just have 1 spawn reference and it covers the whole city coz im trying that and its not working

    • @roryobrien8400
      @roryobrien8400 5 ปีที่แล้ว

      nvm im dumb srry

    • @mudnut
      @mudnut 8 หลายเดือนก่อน

      @@roryobrien8400 😂 Point and laugh 👉

  • @andrewfeng4019
    @andrewfeng4019 5 ปีที่แล้ว

    how do you get opfor units to kill them

    • @mudnut
      @mudnut 5 ปีที่แล้ว

      sync them to opfor units. community.bistudio.com/wiki/synchronizeObjectsAdd

  • @rupertkemsley7166
    @rupertkemsley7166 5 ปีที่แล้ว

    How would I go about doing this for Multiple groups. For example, I'm the High Commander, I choose one point, from three, where we will all come from. Currently I can teleport myself and my squad to the point in question, but I cant seem to get my other two squads to teleport with me. Any idea?

    • @rupertkemsley7166
      @rupertkemsley7166 5 ปีที่แล้ว

      Actually, never mind. I finally worked it out. Here is my code if anyone else has the same trouble: {_x setDir 232} forEach (units(group player)); {_x setPos getMarkerPos "Kappa3_1_Marker"} forEach (units(group player)); {_x setDir 232} forEach (units(group Kappa3_2)); {_x setPos getMarkerPos "Kappa3_2_Marker"} forEach (units(group Kappa3_2)); {_x setDir 232} forEach (units(group Kappa3_3)); {_x setPos getMarkerPos "Kappa3_3_Marker"} forEach (units(group Kappa3_3));

  • @BlackOuTGamingFR
    @BlackOuTGamingFR 5 ปีที่แล้ว

    Is it possible to access it by an Action ? i'm trying to put: allPlayers addAction ["Teleportation Menu", _stratMap]; into the "on activation" waypoint but it doesn't work. ("_stratMap" is the Open the map module)

  • @schubutz
    @schubutz 5 ปีที่แล้ว

    Hit like if you read all the steam messages too...

    • @mudnut
      @mudnut 5 ปีที่แล้ว

      Lol.

  • @manuellabor2759
    @manuellabor2759 5 ปีที่แล้ว

    Nice video. I think ARMA 2 had a better system of generating civilians. It was random, which I prefer, and no reason to make waypoints, etc. ARMA 3 is still one helluva a game, love it!

    • @mudnut
      @mudnut 5 ปีที่แล้ว

      I agree. Arma 2 had a lot more atmospheric features. Thanks for watching.

  • @TobbeTheDude
    @TobbeTheDude 5 ปีที่แล้ว

    Is there a way to get the units spawned by the spawn ai module to become subordinates to a high command?

    • @mudnut
      @mudnut 5 ปีที่แล้ว

      Couldn't find any commands on biki that are related, however we do have this: community.bistudio.com/wiki/synchronizeObjectsAdd , with the unit (left param) as the module and in an array (right param) the units spawned from the module

    • @TobbeTheDude
      @TobbeTheDude 5 ปีที่แล้ว

      @@mudnut Yeah i have tried this but i couldn't really get it to work. Thanks anyway!

    • @TobbeTheDude
      @TobbeTheDude 5 ปีที่แล้ว

      @@mudnut BTW there is also hcSetGroup

    • @mudnut
      @mudnut 5 ปีที่แล้ว

      @@TobbeTheDude Sweet dude! Awesome find.

  • @USLBSYouTube
    @USLBSYouTube 6 ปีที่แล้ว

    Wow

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      Wowzers.

  • @tsdobbi
    @tsdobbi 6 ปีที่แล้ว

    This DOES work in MP. I just exported a test mission to MP and and ran it and the civilians spawn.

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      Tim Please read the description, at the time of release of tac ops and at the time of this video it did not work in mp.

  • @howiedoodat8824
    @howiedoodat8824 6 ปีที่แล้ว

    How do you change the types of civs? for example I want to use the Afghan civs but I can't find anything on this

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      Hi Dowie, sorry for the late response. You may have to delete and recreate the unit with the old waypoints, old position, old direction, etc. I may make an updated video on this. At the moment there doesn't seem to be any way to switch the unit types with the UI.

    • @MarcoDambrosio96
      @MarcoDambrosio96 5 ปีที่แล้ว

      I know I'm 9 months late, but I figured out how to do this if you're still interested.

    • @XxEyeSpyUx
      @XxEyeSpyUx 5 ปีที่แล้ว

      @@MarcoDambrosio96 I'm curious! Please tell me how!

    • @MarcoDambrosio96
      @MarcoDambrosio96 5 ปีที่แล้ว

      @@XxEyeSpyUx This is what i used in my mission to spawn regular civs and some CUP civs. Place the code below in the module's on civilian creation or something like that. The module that lets you select the number of civilians. pastebin.com/KQ0k2A26 just replace the unit names with the ones you want to use. If you want to know the unit names google arma 3 civilian unit class names and a list on the wiki should show up. Good luck!

    • @mattgaulke6615
      @mattgaulke6615 4 ปีที่แล้ว

      @@MarcoDambrosio96 They are all Caucasian Europeans :D

  • @roborexton
    @roborexton 6 ปีที่แล้ว

    n o o n e c a r e s a b o u t y o u r f o r t n i t e w i n s : ^ )

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      Oh, okay.

  • @avesum9265
    @avesum9265 6 ปีที่แล้ว

    How would you set this up in a large multiplayer group so that the open strategic map would only fire for the player currently in the trigger?

  • @C-ARMA_3
    @C-ARMA_3 6 ปีที่แล้ว

    Don't you mean it can't be used in multiplayer ?

    • @C-ARMA_3
      @C-ARMA_3 6 ปีที่แล้ว

      Which is weird because BIS' wiki says it should work in a multiplayer environnement, although they don't say much more about that. community.bistudio.com/wiki/Arma_3_Civilian_Presence

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      No, i am pretty sure i said it could not work in multiplayer. As BI stated this on release. However, i will look into this an i may be wrong.

    • @C-ARMA_3
      @C-ARMA_3 6 ปีที่แล้ว

      Not in the video, but in the description. But other than that, thank you for the video.

    • @C-ARMA_3
      @C-ARMA_3 6 ปีที่แล้ว

      I did test it on server when they released the module but I didn't test it ever since, maybe they fixed it.

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      Interesting, thanks for testing.

  • @migalex7910
    @migalex7910 6 ปีที่แล้ว

    Very good! Simple and straight to the point, just how I like it. Thank you. Liked and subscribed.

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      Thank you, glad you enjoyed.

  • @HTacticalMartialArts
    @HTacticalMartialArts 6 ปีที่แล้ว

    Thank you very much for a good tutorial. But is it only for multi play map? Because I'm making a single map.

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      Thanks! This works for singleplayer as well

    • @HTacticalMartialArts
      @HTacticalMartialArts 6 ปีที่แล้ว

      Thank you very much for your quick answer. I'm trying to learn how to use module, and I could understand about create task. And I could understand how to make the strategic map but please teach me when I use the strategic map with task.

  • @MrDj200
    @MrDj200 6 ปีที่แล้ว

    What does the "ORBAT Group" thing in the "Strategic" section do?

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      MrDj200 The orbat group entry is the path to the mission config for orbat, orbat is essentially a defined ranking system and group system used mainly for sp, but can be configured for mp community.bistudio.com/wiki/ORBAT_Viewer

    • @MrDj200
      @MrDj200 6 ปีที่แล้ว

      Ah, thank you very much! I somehow thought about the HIgh Command module there and was wondering why it was in a different section. By the way: Why did you delete the other videos? They really helped me(and I guess not just me) out alot of times

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      Ah, no worries. I deleted my old videos because I didn't think they had much quality or structure, they will be remade.

    • @MrDj200
      @MrDj200 6 ปีที่แล้ว

      ah, good to hear. Just started ArmA again and wanted to have a look at one of your videos and they were gone, so I was afraid I'd need to read on the wiki :D

    • @mudnut
      @mudnut 6 ปีที่แล้ว

      Watch closely the next few days, and you'll find those videos to be existent :)

  • @verlad
    @verlad 7 ปีที่แล้ว

    Why is it that every time I run the mission I created while doing this, it creates different squads for every unit on the map? Even the ones that I have not linked to the High Command Subordinate. Please help thanks.

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      Hey verlad, the high command module doesn't group units automatically unfortunately. What you will need to do, is group them manually. Select all of your units that need gropuing -> Right click one of those units -> connect -> group to -> and click on the unit you want those units grouped to.

    • @verlad
      @verlad 7 ปีที่แล้ว

      Midnight!! Thanks!

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      +verlad sure thing!

  • @cargo_vroom9729
    @cargo_vroom9729 7 ปีที่แล้ว

    Thanks a bunch for this!

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      Yep sure thing!

  • @mcjacobsjr
    @mcjacobsjr 7 ปีที่แล้ว

    How do you open the strategic map with addaction instead of triggers?

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      Use a combination of community.bistudio.com/wiki/addAction and community.bistudio.com/wiki/BIS_fnc_StrategicMapOpen

  • @Glow6703
    @Glow6703 7 ปีที่แล้ว

    There is better one, when you ride a jeep of that expo you will get face palm icon and - Expelled for dangerous behaviour (o:

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      Glow hahaha, that's amazing! :D

    • @yeet925
      @yeet925 7 ปีที่แล้ว

      Glow I got ejected for dangerous behaviour when I crashed one of the drones

    • @JackCobalt
      @JackCobalt 7 ปีที่แล้ว

      same

  • @marcellbabik474
    @marcellbabik474 7 ปีที่แล้ว

    A new meme has ben created.

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      +Marcell Babik indeed. We will just have to watch it grow...lol.

  • @KrokLP
    @KrokLP 7 ปีที่แล้ว

    dev branch?

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      Yep! :)

    • @benkerry2957
      @benkerry2957 7 ปีที่แล้ว

      Midnight!! I am in to.Testet the campain jet?

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      Yep! Just a little bit, it's very well put together. Makes you think before you shoot a little bit. I recommend you go and try it out.

    • @Honestry_
      @Honestry_ 7 ปีที่แล้ว

      How will this dlc change up the meta for multiplayer Zeus is what I want to see

    • @benkerry2957
      @benkerry2957 7 ปีที่แล้ว

      Done. It is Amasing. I have the finger off the trigger oll the time now and look before i shot

  • @adambruoth4618
    @adambruoth4618 7 ปีที่แล้ว

    Hello, nice tutorial. I have a question though: How can you "teleport" your whole group to the mission marker? (as you type in 2:22 into the "On Activation" field, this will only teleport you)

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      Hey! good question. Try this out: {_x setPos (_this select 0) } forEach (units (group player));

    • @adambruoth4618
      @adambruoth4618 7 ปีที่แล้ว

      Niiiiiiice! It worked just fine. The only problem might be, if you are in a larger group, this code teleports the group to 1 point and the group doesn´t stay in it´s formation. But this is just fine for me. Thank you!

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      Yep sure thing :)

    • @malieberg1
      @malieberg1 7 ปีที่แล้ว

      I wish it didn't teleport the player/group. Would rather it just load everything for the mission selected after the selection on the strategic map and you can grab a vehicle at base and drive your team there.

    • @mudnut
      @mudnut 7 ปีที่แล้ว

      +[SFW]Mark L. Using the createVehicle command and the moveInDriver command plus a little bit of doMove i am sure you can replicate that. Sorry for the late response community.bistudio.com/wiki/doMove community.bistudio.com/wiki/moveInDriver community.bistudio.com/wiki/createVehicle community.bistudio.com/wiki/createVehicleCrew This may be a bit confusing, but i will likely make a video covering these commands in this usage.