Repair Geometry and Import Meshes (OBJ, FBX, ...) - Blender Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 101

  • @rogermoore9742
    @rogermoore9742 5 หลายเดือนก่อน +13

    Young people don’t understand. 15 years ago we would have had to pay for software with this functionality. Like 500 to a 100 Bucks! Blender in 5 years does all this for Free?! Crazy.

  • @artisans8521
    @artisans8521 5 หลายเดือนก่อน +6

    Invaluable, no nonsense, no woolgathering. Real German straight to the point. I hope you don't mind me subscribing.

    • @XoioDe
      @XoioDe  5 หลายเดือนก่อน +1

      Thanks, I take this as a compliment. Sure subscribe, I just ahven't found resources lately to do new videos ... maybe soon again!

  • @kleyber1548
    @kleyber1548 ปีที่แล้ว +6

    1:31 OMG
    THIS! I've been looking for this function all day!

  • @lawrenade
    @lawrenade หลายเดือนก่อน

    My jaw just hit the floor with this explanation. Thank you so so much! I’ve been searching how to do this for ages 😮

  • @maloro5189
    @maloro5189 2 ปีที่แล้ว +4

    very underrated tutorial.. Thats sofar the best method to convert complex stl files into a simpe hardsurface geometry. Thx Xoio!

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว +1

      You're welcome!

  • @el_loote
    @el_loote ปีที่แล้ว +4

    Great Tutorial, thank you! I may add what saved me an awful lot of Retopo-Work lately: *M, B* = Merge by distance. This removes Double Faces - the main problem when "Tris to Quad" doesn't work on imported meshes. So it's... Edit mode, A, M, B, ALT + J, Bingo!

    • @nic7363
      @nic7363 2 หลายเดือนก่อน +1

      I don't know how, but your tip works like magic incantation. I want to cry how good your advice was!!! I was desperate all day!

    • @el_loote
      @el_loote 2 หลายเดือนก่อน

      @@nic7363 Happy to be of service :)

  • @sakirabbit900
    @sakirabbit900 ปีที่แล้ว +3

    Thank you for this tutorial! I seriously needed this for my arch viz projects, especially when importing models from 3ds Max to Blender!

  • @jeffdavies2824
    @jeffdavies2824 6 หลายเดือนก่อน

    I never though of stacking the decimate modifer! That tip alon is a game changer. Innevitably, when I import a mesh from an external source (blendswap, blender market, cg trader, etc) what I get is often a total disaster (as far as blander is concerned). Thanks for these tips!

    • @XoioDe
      @XoioDe  5 หลายเดือนก่อน

      Good - good ! Glad there was something in there. (Cleaning out crap meshes seems like something AI will not bother doing :) ).

  • @houseking9211
    @houseking9211 8 หลายเดือนก่อน +1

    Thank you for this, I was working on a poorly converted car model, and one of the meshes, the biggest portion of the bodywork, was completely ruined

  • @Filipincho
    @Filipincho 2 หลายเดือนก่อน +1

    Oh man, I'm so relieved and angry at the same time. I've wasted countless hours struglling with shit geometry and now I feel so dumb because it's so easy to fix :D Thank you so much

    • @XoioDe
      @XoioDe  2 หลายเดือนก่อน

      Glad the video could help - really!

  • @Spacebar-3D
    @Spacebar-3D 2 ปีที่แล้ว +2

    Very good tips! the steps with the roof are super helpful - thanks!

  • @FilamentWizards
    @FilamentWizards 9 หลายเดือนก่อน

    Wow the topology of my mesh is so clean now thank you so much

    • @XoioDe
      @XoioDe  9 หลายเดือนก่อน

      Ha, great that helped!

  • @ikrambouras5848
    @ikrambouras5848 2 ปีที่แล้ว +1

    crystal clear is a nice drink

  • @jamesriley5057
    @jamesriley5057 หลายเดือนก่อน

    Well thanks. I found this video 2 years late but this is GOLD. sub'd

  • @a13-d4p
    @a13-d4p ปีที่แล้ว +1

    0:35 i believe shift+n is the shortcut for this! it works the same, as you have to have the vertices/lines/faces selected in edit mode.

    • @lucamaretti
      @lucamaretti ปีที่แล้ว

      thank you bro you saved me

  • @Beaxim
    @Beaxim ปีที่แล้ว +5

    Or one click in Instant Clean addon

  • @964cuplove
    @964cuplove 4 วันที่ผ่านมา

    it would help a lot if you explain what yoou do... for example turning on wireframe over solid....

  • @jandrevikovsky76
    @jandrevikovsky76 ปีที่แล้ว

    Thank you. Reseting vectors helped me.

    • @XoioDe
      @XoioDe  ปีที่แล้ว

      Great! Sometimes you need to try a few options, especially with the normals / vectors

  • @UnboundGodz
    @UnboundGodz 4 หลายเดือนก่อน

    Resetting mesh normals was def my issue after importing an OBJ.

  • @CraftyKaname
    @CraftyKaname 3 หลายเดือนก่อน

    Thank you so much! I had to recalculate my normals!

  • @FeRusBand
    @FeRusBand 2 ปีที่แล้ว +1

    Heeeey, very useful thing! Thank you!

  • @RecNinja
    @RecNinja 2 ปีที่แล้ว +1

    Thank you for this ;)

  • @3dVisualist
    @3dVisualist ปีที่แล้ว

    Reset Vectors! Thank you!

  • @Jonah_Anthony
    @Jonah_Anthony ปีที่แล้ว

    Saved my life dude! You're amazing

    • @XoioDe
      @XoioDe  ปีที่แล้ว +1

      Glad that helped - nice feedback is always appreciated!

  • @kabayanpets
    @kabayanpets 2 ปีที่แล้ว

    these tips surprisingly solve my current problem haha! oh my god

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว

      Good to hear, Emir.

  • @kevinm3751
    @kevinm3751 2 ปีที่แล้ว +2

    You lost me at 2:40 where you said to convert back to a mesh. At what point did you set it up to not be a mesh, or is this just a function you can use to apply the cleaning of the roof?

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว +2

      Convert to mesh basically applies all the modifiers in this case. You can also use this command to turn curves/ texts into meshes, butt in this case it is as simple as that. You could alternatively apply the modifiers by hand, but that's more clicks.

  • @abdennacer6329
    @abdennacer6329 หลายเดือนก่อน

    Thank u so much this is helpful

  • @Rockmih
    @Rockmih ปีที่แล้ว +1

    You are a life saver man thanks

    • @XoioDe
      @XoioDe  ปีที่แล้ว

      Thanks, glad to hear this!

  • @Zakko64
    @Zakko64 ปีที่แล้ว +1

    Thanks

  • @itsblkworld
    @itsblkworld ปีที่แล้ว +1

    So bad you're never updated your channel when I just found it :(

    • @XoioDe
      @XoioDe  ปีที่แล้ว

      I haven't uploaded content for a while - It's a lot of work, you know. I will see when i get around to do some more videos. Cheers!

  • @andrewdeacon4384
    @andrewdeacon4384 ปีที่แล้ว

    Very helpful. Thank you.

  • @kevintronchin7398
    @kevintronchin7398 20 วันที่ผ่านมา

    for me it doesnt work, i import from a cad and nothing doing this doesnt move anything

  • @CGTricks
    @CGTricks 2 ปีที่แล้ว +1

    Great tutorial, thank you

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว

      Thanks, glad you like it!

  • @bugparis7252
    @bugparis7252 2 ปีที่แล้ว +1

    Realy useful thankx

  • @tamaskarsai2072
    @tamaskarsai2072 2 ปีที่แล้ว +1

    Well I gonna take a look at cleaning my building up like this, but geometrynodes does some weird stuff. When I spent like an hour cleaning it and imported it into unity, it was showing faces and hiding faces all over. Even tho in blender it showed that the normals were all facing the correct ways.

  • @CandyStrawberrySystem
    @CandyStrawberrySystem 3 หลายเดือนก่อน

    0:32 Spit swallowing sounds, Yay

  • @digitalbase9396
    @digitalbase9396 ปีที่แล้ว

    Good tutorial, thanks

  • @PolyLIne-wi8of
    @PolyLIne-wi8of 5 หลายเดือนก่อน

    wwowwwwwww... i found gold....Thank you. Subscribed DONE!!!

  • @kjh090194
    @kjh090194 2 ปีที่แล้ว +1

    thank you!!!

  • @MichaelHalsell
    @MichaelHalsell 3 หลายเดือนก่อน

    Very useful.

  • @TacticsTechniquesandProcedures
    @TacticsTechniquesandProcedures 2 ปีที่แล้ว +1

    So, after I decimate, convert to mesh? That explains a lot.

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว +1

      Yes. Because you want the clean mesh to continue your modeling process, right? Otherwise you still have the broken mesh underneath, which probably has a bigger memory footprint as well.

  • @GCEXTREMEMN
    @GCEXTREMEMN 7 หลายเดือนก่อน

    Ive got a weird piece i created in tinkercad and its got alot of shapes used to make it.
    Im trying to round of some of the corner edges, cant do it in tinkercad really, so i exported it as stl and when i open it in blender its a messy mesh and i cant really use the bevel tool to round off the corner cuz its got too many lines and is a mess..

  • @anim23322
    @anim23322 ปีที่แล้ว

    veeeeeeeeeeeeeeeeeeeeeeery helpful thank you

  • @behzadmehrdadi5282
    @behzadmehrdadi5282 10 หลายเดือนก่อน

    Thank you very much

  • @justride1493
    @justride1493 ปีที่แล้ว

    Thank You very much!!!!!!!!!!!!!! 🥰

  • @100kahuamo
    @100kahuamo 2 ปีที่แล้ว

    Bobby Z I use the signature version but I tNice tutorialnk most of the stuff was also available in the producer edition (I bought that first). I am using

  • @jamesback6823
    @jamesback6823 2 หลายเดือนก่อน

    sorry, I have a question... I often create meshes which I then export to Unreal and I've noticed that the format that creates the least problems for me is gltf... but when I'm on Blender and for example I model a building, paying attention to the geometry, in short I create a mesh perfect then when I export it and import it again into Blender the geometry changes and is no longer as precise as I had done, why does this happen?

    • @XoioDe
      @XoioDe  2 หลายเดือนก่อน

      Hey James - sorry, would not know anything about reimports from UE :(. Normally a good exchange format is FBX, no? But that does not say anything about precisision.

    • @jamesback6823
      @jamesback6823 2 หลายเดือนก่อน

      ​@@XoioDeWith FBX, I encounter many problems like faces disappearing and textures being inverted. With glTF, this doesn't happen... but I was referring to importing and exporting from Blender for Blender. For example, I create a mesh that I will use in another project still in Blender, so I need to export this mesh to have it in a new Blender file... I recalculate the normals, apply the transformations, in short, I do everything necessary to have perfect geometry and a clean mesh. However, when I export and re-import, everything goes to hell. For instance, on a flat face like a plane, it adds loop cuts that I never made... Should I perhaps use OBJ if I am only working within Blender?

  • @userxbw
    @userxbw ปีที่แล้ว +1

    what are the pit falls in using fbx models in blender, or how flexible are they over or as apposed to or equal to a model made in blender? ( or all of the other possible imports)

    • @XoioDe
      @XoioDe  ปีที่แล้ว +1

      FBX is totally fine for its purpose. It is basically a format to exchange data - all of them have certain advantages and disadvantages - try OBJ and DWG as well. But to save Blender stuff for itself you would obviously use then standard Blend file. Happy Blending!

    • @userxbw
      @userxbw ปีที่แล้ว

      @@XoioDe I was wondering how much can one modify the mesh , or basically closely can one treat it like a blender file object (model) . scalping and such on it without completely screwing it up.

    • @XoioDe
      @XoioDe  ปีที่แล้ว +1

      @@userxbw That is impossible to say. If you know what you are doing, you can completely modify an import mesh, optimize it etc. and it might just get better. But several processes might involve loss of detail or UV-data. So always keep a backup.

    • @userxbw
      @userxbw ปีที่แล้ว

      @@XoioDe thanks, I just didn't want to be wasting my time modifying everything only to find out I screwed it up more then not. its a big learning curve going from making a model with face builder, makehuman put them together head on body, because I suck as an artist in that respect then to UV's getting skin tones then I am a that does not look absolutely like the person perfectionist kicking in . then to animation with the aid of miximo needing to be done then the other stuff afterwards, and I am still redoing the head part. I basically haven't gotten anywhere other then repetitiveness to remember some steps in what to do.

    • @XoioDe
      @XoioDe  ปีที่แล้ว

      @@userxbw Got ya - understand. Best to take this kind of stuff with small steps and small projects to learn the workflows that suit you best. And then you can patch them together for something big. Otherwise it feels really overwhelming - I know the feeling. Good luck!

  • @nirajkapadiya3890
    @nirajkapadiya3890 ปีที่แล้ว

    does it work for objects with .skp extension? or imported via sketch up importer

  • @PersianScimitar
    @PersianScimitar ปีที่แล้ว

    THANKS!

  • @germanlorenzetto3020
    @germanlorenzetto3020 ปีที่แล้ว

    Great! greatings

    • @XoioDe
      @XoioDe  ปีที่แล้ว

      Grank you :) !

  • @mw3874
    @mw3874 ปีที่แล้ว

    As you say in the last sentence. I hope to see you in the next tutorial. Too bad. It has been almost a year. I hope everything is okay with you

    • @XoioDe
      @XoioDe  ปีที่แล้ว

      Thanks for the concern - yeah, we are ok. But times have been very busy in our studio. I have to see when i find time again. Just life, I guess ;).

  • @muhammadsaied1857
    @muhammadsaied1857 2 ปีที่แล้ว

    Thank you

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว

      Very welcome

  • @anaislegros2440
    @anaislegros2440 ปีที่แล้ว

    Hi, I am facing a problem I would like to know if you can help me.
    Do you think you could have a look on my mesh? I send it to you with wetransfer? I tried everything..

    • @XoioDe
      @XoioDe  ปีที่แล้ว

      I see, if I can squeeze it in. What is the problem in general? Send me the link, if it is not a huge mesh.

  • @jamesotteson7839
    @jamesotteson7839 9 หลายเดือนก่อน

    For some reason when I go into properties and add a modifier, it doesn't affect my model. It is weird because if I just click mesh then clean up then decimate it does. Anyone know why this is?

    • @jamesotteson7839
      @jamesotteson7839 9 หลายเดือนก่อน

      Update, it has to be in object mode to be affected.

  • @noemiviccari9033
    @noemiviccari9033 2 ปีที่แล้ว

    Bro thats what I said haha im back right now sober lol

  • @flyingroads3498
    @flyingroads3498 2 ปีที่แล้ว

    How do you popup the search gismo?

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว

      I placed the space-bar as search. You can configure in the first splash screen or later in the configs in "Keymap". Good?

  • @armaganbozdogan7304
    @armaganbozdogan7304 ปีที่แล้ว

    1:26

  • @essentialelephant8850
    @essentialelephant8850 2 ปีที่แล้ว

    Do you have a twitter account?!?!

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว +1

      No, no twitter. What's up?

    • @essentialelephant8850
      @essentialelephant8850 2 ปีที่แล้ว +1

      @@XoioDe You are doing amazing work and I would love to tag you there so people can easily find you ... but for now I will just use the link for the TH-cam channel
      Consider Twitter though ... It's newer for Blender folk but I think it could be a great space to invest in :)
      Keep up the awesome work!

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว

      @@essentialelephant8850 Thanks, man. That is very kind. We have a xoio instagram: instagram.com/xoio.de/?hl=en ... but you can only feed so many channels, right ;) ? (And our website" xoio.de", but that feels like being oldschool already .. )

  • @marcogarridocastillo1334
    @marcogarridocastillo1334 2 ปีที่แล้ว

    L struggled to make soft

  • @nikhuzairie3973
    @nikhuzairie3973 2 ปีที่แล้ว

    yo are you sober yet?

  • @MonsieurNaif
    @MonsieurNaif 2 ปีที่แล้ว +1

    Super usefull, thank you very much

  • @garyspeed8961
    @garyspeed8961 2 ปีที่แล้ว

    toooo fast ,,,

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว +1

      Maaan, you are Gary Speed and this is too fast :) ? Where did I loose you?😄

    • @garyspeed8961
      @garyspeed8961 2 ปีที่แล้ว +2

      @@XoioDe haha,,, first command... Blender interface is pretty daunting for new users.. complicated by multiple ways of accessing the command and versions changing the interface... suffers from being designed by committee in that regard... so how you tracked down "tri to quad" took me 30 minutes of further research.. PS speed is my "ironic" nickname from my teenage years... aussies love giving ironic nicknames to their mates.. I was notably lay back in my youth

    • @XoioDe
      @XoioDe  2 ปีที่แล้ว +1

      @@garyspeed8961 Hey Gary. I personally got pretty well used to Blender UI. You should be willing to use a lot of keyboard shortcuts - it really pays off in the end. If you don't know a command just smash the search bar - it is really realiable ( I kept the space bar as search) and additionally the results also tell you where the command is found. And if you really use a command more often, consider putting it in your quickfavourites - I always have 5-6 standard commands there. Good luck and Godspeed!

  • @Stanislavlvanov
    @Stanislavlvanov 7 หลายเดือนก่อน

    Blender bad bad bad bad

  • @George1791-
    @George1791- ปีที่แล้ว

    Thanks!