@3:45 The reason Regroup doesn't say "Heal 2" is because that would let you remove 2 conditions, 1 condition and 1 damage, and/or remove damage/conditions from nearby characters - this way, it only allows you to remove 2 damage, or 1 condition. Limits your options there, to prevent it from being too flexible and too strong.
I love this mission. I’ve only played it a few times but it’s my favorite. I also love that struggle three only has one option. Makes the game feel more balanced.
@3:45 The reason Regroup doesn't say "Heal 2" is because that would let you remove 2 conditions, 1 condition and 1 damage, and/or remove damage/conditions from nearby characters - this way, it only allows you to remove 2 damage, or 1 condition. Limits your options there, to prevent it from being too flexible and too strong.
I love this mission. I’ve only played it a few times but it’s my favorite. I also love that struggle three only has one option. Makes the game feel more balanced.
Very good indeed. It makes turn one more drawn out and tactical increasing the likelihood of actually taking models off the board. Brilliant stuff.
Great review!