Finally, I have been following this game for years, soon to be here. I like this period of history from a technology standpoint, lots of cool new technology but the human is still an integral part of everything.
Mission briefing to destroy coast positions but do not fire until fired upon is the most Vietnam era Rules of Engagement I've ever read. +1 for Realism.
For extra realism, go near some fishing boats, get the deck pooped on by seagulls, shout at the radio that you're under fire. Convince Lyndon Johnson that you can fire back at anything at this point. I call this, "The Tonkin Technique"
I was in the British military back in the 80s when terror attacks on bases and personal, sadly, wasn't uncommon and I recall our Rules of Engagement in one of the countries we operated in didn't allow for return fire under any circumstances!
Eventually somebodies gonna order a carrier or something to be named the CVN 68.9 Foxtrot Uniform Charlie Kilo Yankee Echo Alpha Hotel without the extra words.
I'm crazy excited to see they have the Kidd class in game. I served on the Callaghan DG 994. They're an interesting class of ship. Iran ordered 4 as upgraded Spruance class destroyers and designed them to be very good AA platforms. Iranian Revolution happened before delivery so the US Navy kept the ships. Until the Aegis cruisers came along they were the best AA platforms in the US fleet.
@basecoat1966, Mk26 launchers and the ASROC octuple launcher and a couple of Mk45 gun mounts, and rounded out with a pair of Mk32 ASW tube sets, and a pair of Seahawk helicopters make for a dangerous target. Then they added a pair of CIWS 20-mm GG and put the Standard missiles and ASROC in a Mk41 VLS.
@@frankwalder3608 Yep the Spruance hull was designed to be modular. Went from the Spruance with the ASROC and Mk45 fore and aft to the Kidd class with a Mk 26 and Mk 45 fore and aft to the Aegis cruiser with a VLS and Mk45 fore and aft. Served on an Aegis my second ship. USS Mobile Bay CG 53. Both were good ships to serve on.
@@basecoat1966 USS Mobile Bay, very impressive. When I played the game "Aegis: Guardian of the Fleet" in the nineties, I always played the USS Lake Erie(CG70). The only thing that bothered me about the 'Ties' was having aluminum superstructures because aluminum is pretty flammable, and less sturdy than steel. The one other thing that I don't like about the 'Ties' is that they are getting old. I had hoped the Zumwalts would be improved Ticonderoga's(stealthier, a couple of additional CIWS-point defense, a few more missiles), basically larger Burkes.
Multiplayer would be beneficial in Sea Power, imagine being able to relegate parts or functions of the fleet to your friends to manage, or make asymmetric vs scenarios or dynamic Coop campaigns, I really hope they add support for mp
@@MarkDrisch haha yeah like this mission could have been completed by setting weapons to free and set the waypoints down the coast, then you can leave for 30 mins come back and you've won. This mission just seems bad imo. Unless you need to set targets to hostile in which case that's your sole job.
I've been subscribed to your channel since the early days of steel division normandy 44. Really nice to see you uploading a preview of this game that I've been following for quite a time now. Kudos!
Should of never got that close undetected. They spotted them by visual meaning None of the ships had their search radars active checking the sky and sea for potential threats... in an active warzone. Also would of helped AA targeting to more accurately engage.
@@UNSCSpartan043 Commander's intent detailed in the brief states that all vessels will remain radio silent. EMCON said no emissions including radar so they were basically ordered to get bombed. (good officer in command would've had the Sterett's air search radar on and left the rest of the group silent.)
@@pxatm Yeah and that made no sense to me. I get a don't fire unless fired upon and I would even understand if they were running silent but still had just one like the Sterett doing regular quick search sweeps and staying silent between just to check the area versus full zero emissions. Just seems like a stupidly HUGE risk to 4 very valuable ships and crew in a warzone right by enemy controlled territory.
@@UNSCSpartan043 Honestly in 1972 it doesn't make sense to be weapons tight next to Vietnam at all. They probably just didn't expect anyone to be reading and following the briefing and copied the lower section from a more reasonable mission for those orders.
i love microprose. i know you mostly do mill-sims but a stream of the highfleet campaign would be great. I love how microprose makes extremely sweaty sims and then slaps a funky premise on it
A surface action group that close to a hostile coast would have all of its air search radars lighting up the sky looking for bogies. EMCON condition makes hardly any sense in a scenario like this unless you're in a heavily used commercial shipping lane under cover of darkness and able to blend in/hide.
This is great. I hope microprose makes it easy to mod it so people can add units, ships, planes, missiles etc... or even mod the entire game for like ww2 or modern day.
They plan to add workshop support. I’m not sure if this is just for custom scenarios, but likely modding. Don’t worry though, if they don’t people will mod it anyway, just like cold waters lol
Looks awesome, like a new version of Harpoon. * It would be cool if the appropriate song was played for the winner (Anchors Aweigh, Rule Britannia, etc) * A bridge view would be outstanding. Or just one from wherever on the forecastle/mast you’d have an observer. With binoculars?
Really sucks that this game doesn't have a "time on target" tool yet, so that you can sync your missile attacks so that they hit at the same time instead of (uselessly) spread out over minutes.
You know, I was content reading the devblogs and getting some short video clips and a few screenshots every month or so. I've been spoiled now after getting a 26 minute gameplay video -- it's going to make it harder to wait! Not sure whether I should be happy or angry... 😁
really excited for this and the modding potential; still doesn't *quite* scratch the itch of a missile-age Rule the Waves game, but I really enjoyed Jane's Fleet Command and have been following this for a bit
It will be good to see how well notching and multipathing are implemented in this game, or if it's just a straight RNG roll. Even games like DCS and War Thunder have *huge* problems with their notch and multipath code
i've never seen you in my life. but now ive subscribed to you. because well first i was watching wolfpack. secondly i love this game. thirdly (highest priority) this was a great video to watch.
This is looking amazing! Do you know if there's going to be an open world sandbox option? Like the Cold Waters DotMod custom missions with random ship spawns. Or a mission creator like in DCS?
Not the biggest fan old cold war era naval combat games, but absolutley looking forward to this........sily question, is there a ww2 game like this style of genre, or just cold war era
It seems to have some promise, but the problem I had with their submarine game was that there really was very little explanation in how systems worked or why, and it got a little repetitive with the missions and AI. Then updates basically stopped once they started work on this, when arguably they could have expanded on the existing game.
Game looks good. Only thing needing improved on is accuracy for your ships. The AA guns and guns to attack stuff on land is WAY too low. Other than that looks pretty good.
I know that this looks like and further development from Cold Waters, but the game looks 4x better with multiple controllable and commendable units, plus theres ground targets other than buildings
You should use the Sterett's 5" gun more, especially on patrol boats. Stop wasting AA missiles on patrol boats! Save those for the aircraft. My question is, will the game allow a player to create their own ships and/or their own scenarios? The after-action report states the FRAM2 USS Thomas was undamaged, but it did take damage from the two bomb hits delivered by the second Mig17? You could even observe the holes in the starboard side of the hull, amidship.
Available in Early Access, November THIS YEAR!
Finally, I have been following this game for years, soon to be here. I like this period of history from a technology standpoint, lots of cool new technology but the human is still an integral part of everything.
Not a minute too early
So excited! 🔥🔥🔥
Waiting 4 years for releasing. By watching video, i must say, that developers have made a good work.
Fantastic news
Mission briefing to destroy coast positions but do not fire until fired upon is the most Vietnam era Rules of Engagement I've ever read. +1 for Realism.
Other then the Mig 17's immediately pegging a Destroyer. Rough day
@@GeriatricBullFrog Gotta love ROE, lol
For extra realism, go near some fishing boats, get the deck pooped on by seagulls, shout at the radio that you're under fire. Convince Lyndon Johnson that you can fire back at anything at this point.
I call this, "The Tonkin Technique"
@@paulthenotsogreat8118 Johnson didn't need convincing, he would have used anything he could spin as an "incident"
I was in the British military back in the 80s when terror attacks on bases and personal, sadly, wasn't uncommon and I recall our Rules of Engagement in one of the countries we operated in didn't allow for return fire under any circumstances!
US ships with signal flags that spell out Foxtrot Uniform Charlie Kilo on one side and Yankee Echo Alpha Hotel on the other side. Checks out LOL
Eventually somebodies gonna order a carrier or something to be named the CVN 68.9 Foxtrot Uniform Charlie Kilo Yankee Echo Alpha Hotel without the extra words.
No way you got your hands on this early. I've been following their devblogs for MONTHS now.
Me too!
Try years! (4) 😂
Four friggin years here. I never thought this game would release haha.
Same. Since nearly 1 year by now!
Added it to my wishlist 03/01/2021. I've waited so long for this
I'm crazy excited to see they have the Kidd class in game. I served on the Callaghan DG 994. They're an interesting class of ship. Iran ordered 4 as upgraded Spruance class destroyers and designed them to be very good AA platforms. Iranian Revolution happened before delivery so the US Navy kept the ships.
Until the Aegis cruisers came along they were the best AA platforms in the US fleet.
Neat, cool info!
ROCS Su Ao
@basecoat1966, Mk26 launchers and the ASROC octuple launcher and a couple of Mk45 gun mounts, and rounded out with a pair of Mk32 ASW tube sets, and a pair of Seahawk helicopters make for a dangerous target. Then they added a pair of CIWS 20-mm GG and put the Standard missiles and ASROC in a Mk41 VLS.
@@frankwalder3608 Yep the Spruance hull was designed to be modular. Went from the Spruance with the ASROC and Mk45 fore and aft to the Kidd class with a Mk 26 and Mk 45 fore and aft to the Aegis cruiser with a VLS and Mk45 fore and aft.
Served on an Aegis my second ship. USS Mobile Bay CG 53.
Both were good ships to serve on.
@@basecoat1966 USS Mobile Bay, very impressive. When I played the game "Aegis: Guardian of the Fleet" in the nineties, I always played the USS Lake Erie(CG70). The only thing that bothered me about the 'Ties' was having aluminum superstructures because aluminum is pretty flammable, and less sturdy than steel. The one other thing that I don't like about the 'Ties' is that they are getting old. I had hoped the Zumwalts would be improved Ticonderoga's(stealthier, a couple of additional CIWS-point defense, a few more missiles), basically larger Burkes.
Multiplayer would be beneficial in Sea Power, imagine being able to relegate parts or functions of the fleet to your friends to manage, or make asymmetric vs scenarios or dynamic Coop campaigns, I really hope they add support for mp
No interest until they do. Single player is boring 😴
@@MarkDrisch haha yeah like this mission could have been completed by setting weapons to free and set the waypoints down the coast, then you can leave for 30 mins come back and you've won. This mission just seems bad imo. Unless you need to set targets to hostile in which case that's your sole job.
Jane's Fleet Command for 2024? Hell yeah, dude!
it's been 84 years...
@@YukarisGearReviews lmao nah, only 25!!!
I love that game, the only thing I missed is ground battles, but it is a fleet command so no surprise there
What do I do with my overused Fleet Command then?
@@Steve_C1984Idk why that made laugh😂
I've been following this game for YEARS now! I cannot wait for this to release.
YES! EARLY ACCESS! FINALLY! THE SECOND IT COMES OUT IM BUYING THE GAME! I LOVE YOU VULCAN!!!
Sometime in November is the release date I think.
@@alexsp7086 thanks so much, I'll check if it does release during November and when it does, I'm going to have one hell of a time playing it
I've been subscribed to your channel since the early days of steel division normandy 44. Really nice to see you uploading a preview of this game that I've been following for quite a time now. Kudos!
@@hakkafuter Appreciate it!
That's gonna be the next game footage features as "news" on national TV.
Mig 17s? In 2024? North Korea flashpoint!
Haha, that's more than a compliment than anything.
I've been looking forward to this game for a long time! It looks great, we'll finally have a new game like Fleet Command.
those MiGs are scary accurate with those unguided bombs lmao
man i'd have been like eff the ROE. mig17s = open fire with all the things!
Should of never got that close undetected. They spotted them by visual meaning None of the ships had their search radars active checking the sky and sea for potential threats... in an active warzone. Also would of helped AA targeting to more accurately engage.
@@UNSCSpartan043 Commander's intent detailed in the brief states that all vessels will remain radio silent. EMCON said no emissions including radar so they were basically ordered to get bombed. (good officer in command would've had the Sterett's air search radar on and left the rest of the group silent.)
@@pxatm Yeah and that made no sense to me. I get a don't fire unless fired upon and I would even understand if they were running silent but still had just one like the Sterett doing regular quick search sweeps and staying silent between just to check the area versus full zero emissions. Just seems like a stupidly HUGE risk to 4 very valuable ships and crew in a warzone right by enemy controlled territory.
@@UNSCSpartan043 Honestly in 1972 it doesn't make sense to be weapons tight next to Vietnam at all. They probably just didn't expect anyone to be reading and following the briefing and copied the lower section from a more reasonable mission for those orders.
i love microprose. i know you mostly do mill-sims but a stream of the highfleet campaign would be great. I love how microprose makes extremely sweaty sims and then slaps a funky premise on it
this is the first ive heard of this game but im instantly extremely hyped. I hope you make sopme content on this game when it finally releases
Been keeping my eye on this for ages, glad to see you get your hands on it and looking forward to seeing you show it more
LMAO how every MiG hit the target perfectly. Nice Showcase!
Been waiting for this since Harpoon in the 90s
Looking forward to November! (and surviving against November Class SSN's)
First, Regiments and now Sea Power? Oh man. This is gonna be a good time.
I hope there is a feature to maintain heading and use for instance just the forward facing guns instead of the ai turning broadside to fire
One of my dad’s ships was the USS Galveston. He was a fire controlman on the Talos/Terrier missile system.
I’ve been following the same since the first trailer 4 years ago. I’m so happy I’ll finally be able to play it this year.
A surface action group that close to a hostile coast would have all of its air search radars lighting up the sky looking for bogies. EMCON condition makes hardly any sense in a scenario like this unless you're in a heavily used commercial shipping lane under cover of darkness and able to blend in/hide.
Well the scenario isn’t fictional
Seriously. I agree. And the Emcom orders were radio silence. Not complete Emcom blackout.
@@randomite88 yeah it makes no sense to have emcon active when you are clearly visibly from the ground.
Dangerous Waters, Fleet Command, glad they making this kind of game again, this niche game, small gamer but if good can play it for years.
As a long time player of Harpoon series, I am particularly excited with the use of massed Tu-22 against NATO fleet
“Dance of the Vampires” intensifies 😎
Oof that wing clip at 8:20 - poetry
Great video. I've looked forward to see for so long, as it looks better than I imagined. Cannot wait!
I've subbed to so many channels in the past 3 days because everyone be making these previews.
This is great. I hope microprose makes it easy to mod it so people can add units, ships, planes, missiles etc... or even mod the entire game for like ww2 or modern day.
They plan to add workshop support. I’m not sure if this is just for custom scenarios, but likely modding. Don’t worry though, if they don’t people will mod it anyway, just like cold waters lol
Love it ! Played Janes' Naval W. a LOT when i was younger...
Looks awesome, like a new version of Harpoon.
* It would be cool if the appropriate song was played for the winner (Anchors Aweigh, Rule Britannia, etc)
* A bridge view would be outstanding. Or just one from wherever on the forecastle/mast you’d have an observer. With binoculars?
I've been kicking around in Cold Waters DOTmod but I seriously can't wait for sea power, been looking forward to it for so long.
Looks fantastic. Great review Vulcan!
Cant wait for this me and my best mate used to talk about it all the time he passed away in Feb wish he would have had a chance to play 😞
had this on my wishlist fooooorr soooooo long i cant wait
really cool concept, if they put work into animations and immersion this could be a banger
Been waiting a long time for this. It's like fleet command.
ohh my god is it finally time?? i've been waiting for this game for YEARS!
I've been waiting for this dream game for years, can't wait for Nov.
Thanks very much for this! I've been waiting impatiently
Looks very nice. I´ve played Fleet Command 25 years ago
Did you play Time Warner Interactive's "Aegis: Guardian of the Fleet", or MicroProse's "Task Force 1942"?
Really sucks that this game doesn't have a "time on target" tool yet, so that you can sync your missile attacks so that they hit at the same time instead of (uselessly) spread out over minutes.
You know, I was content reading the devblogs and getting some short video clips and a few screenshots every month or so. I've been spoiled now after getting a 26 minute gameplay video -- it's going to make it harder to wait! Not sure whether I should be happy or angry... 😁
really excited for this and the modding potential; still doesn't *quite* scratch the itch of a missile-age Rule the Waves game, but I really enjoyed Jane's Fleet Command and have been following this for a bit
Looks awesome. Can't wait until release.
I hope we get to take command of battleship-sized vessels like the Iowa and Kirov.
Iowas would be a beast in shore attack missions.
Good first look.
Great introduction to the game !
It will be good to see how well notching and multipathing are implemented in this game, or if it's just a straight RNG roll. Even games like DCS and War Thunder have *huge* problems with their notch and multipath code
Jane's fleet commander 2.0 love it .
Is there going to be a falklands war 1982 scenario or campaign ?
Looking great! I hope you can show us Aircraft Carriers soon!
Fuck, I just used my mobile data because I got excited about the early look and forgot
Serious question: How did Sterett engage those MiGs while in EMCON with no air search radars turning?
@Gurglioni Your ships can use tracks and information from other ships I believe.
Nice, as Vietnamese, I will buy this game it :))
Looks fantastic, really excited for this game :)
I've waited a long time for this game
Nice! Is there a list of assets anywhere? (Ships/planes etc.)
Is there any news whether or not sea power will be moddable? looking forward to some more modern ships and scenarios via modding
It will be moddable.
i've never seen you in my life. but now ive subscribed to you. because well first i was watching wolfpack. secondly i love this game. thirdly (highest priority) this was a great video to watch.
The Command Modern Operations killer
So looking forward to this game!
15:22 for a second, i thought that was U.S.S. little rock the last Cleveland class but no its Oklahoma
This is looking amazing!
Do you know if there's going to be an open world sandbox option? Like the Cold Waters DotMod custom missions with random ship spawns. Or a mission creator like in DCS?
Not the biggest fan old cold war era naval combat games, but absolutley looking forward to this........sily question, is there a ww2 game like this style of genre, or just cold war era
I'm so excited!
Wishlisted! Instant buy! Looks super well done game! Looking forward!
Perfectly timed just saw the trailer.
Omg can’t wait for this…
It seems to have some promise, but the problem I had with their submarine game was that there really was very little explanation in how systems worked or why, and it got a little repetitive with the missions and AI. Then updates basically stopped once they started work on this, when arguably they could have expanded on the existing game.
The updates stopped on Cold Waters because Killerfish split up.
You also could have called in CAP or something from Yankee Station =)
Damn, this game looks amazing!
oh my god this game is gona be good
This is Jane's Fleet Command from the 90s. Even the voice track is the same
If you had of turned on your air search radar earlier, you might have avoided the bombs.
*right clicks on ship*
ASSUMING DIRECT CONTROL
The ship's active sonar should act as a homing beacon for the enemy torpedoes. Can the ship's torpedoes then intercept the enemy incoming torpedoes ?
Just wondering how a single field gun could hit moving ship at such distance? All Soviet costal antiship guns has own radar for targeting.
8:21 I saw a parachute, I wonder if they modeled downed pilots in the water like Fleet Command did............
Looks amazing
Are we finally going to get something resembling a successor to Battlestations: Pacific? That is not a F2P PvP arcade game?
i have been waiting for so long
Man this looks like cold waters team, loved playing as the sub commander but is this the same dev team?
Cool! Are there any Hot Keys? I can find clicking every thing for commanding a task force will get annoying after a while.
looks awesome!
Since you got a beta version it means that it's not long until the release version will hit steam.
Hello! How is the performance? Can you post your pc specs?
Game looks good. Only thing needing improved on is accuracy for your ships. The AA guns and guns to attack stuff on land is WAY too low. Other than that looks pretty good.
Now do the USS Liberty scenario....
Need this for consoles
A Malvinas/Falkland scenario is a must
Preventing the sinking of the General Belgrano would be nice.
Any Royal Navy units? Would be cool to setup Falklands scenarios
I know that this looks like and further development from Cold Waters, but the game looks 4x better with multiple controllable and commendable units, plus theres ground targets other than buildings
heh, there was no warhead kg data for the sam missile you showed ;p
You should use the Sterett's 5" gun more, especially on patrol boats. Stop wasting AA missiles on patrol boats! Save those for the aircraft. My question is, will the game allow a player to create their own ships and/or their own scenarios? The after-action report states the FRAM2 USS Thomas was undamaged, but it did take damage from the two bomb hits delivered by the second Mig17? You could even observe the holes in the starboard side of the hull, amidship.
13:00 Pretty sure that ship would be sunk or at least dead in the water. What were those bombs, Vietnamese laundry baskets?
Wow! Could that ship go any slower? What is she doing? 0.5 knots?
@@dudeonyoutube You can see how fast a selected ship is travelling on the bottom right.
@@VulcanHDGaming That doesn't look like 19kts
@@dudeonyoutube The game is running in slow motion at the beginning of the video, you can see the time simulation speed in the top right corner.
In that mission you have also a carrier, is way out on the map
I see during engagement no radars were rotating?