Ray Tracing + LukeFZ's FSR3 Frame Generation Mod 0.9.0 on AMD: RX 6650XT in Cyberpunk2077
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- เผยแพร่เมื่อ 12 ม.ค. 2024
- THIS IS FSR 3 FRAME GENERATION MODDED INTO A GAME. DOES NOT REPRESENT A QUALITY OF NATIVE FSR 3 IMPLEMENTATION.
The toughest conditions: you can see how an entry level RDNA2 GPU performs in Cyberpunk 2077 with the most hardware demanding and demanded RT features.
Check out my other videos if you are looking for ways to limit shimmering on LukeFZ's FSR2FSR3 mod during your game in Cyberpunk 2077.
FSR2FSR3 scaling settings:
Quality = 0.83
Test system specs:
Radeon RX 6650XT
Ryzen 7 5700X
32GB RAM 3200Mhz CL16 - เกม
Have you found a fix for the ghosting in CP77 FSR3?
Meaning the fuzzy glitches behind the car for example? Looking into it but the more I look the more I realize it's a CDPR's job to fix this
Not possible without the source code of the game
@@scz_g @scz_g Have you tested the latest LukeFz 0.10.1 version that just released? i have seen videos of people playing the game and there is no ghosting at high speeds anymore.
th-cam.com/video/CgRdvYTcw58/w-d-xo.html&lc=UgwpQi_ETk9sczm7RkV4AaABAg.9ztcZmY8a9l9zuW4AhzEtt
@@dasuta5047 Yeah, playing CP2077 on 0.10.1 right now, the ghosting is there. People on LukeFZ’s discord have the same impressions
Can you link me such video plz? Got me interested. :) I have an idea what’s may be going on there but need to check it first
@@scz_g th-cam.com/video/CgRdvYTcw58/w-d-xo.htmlsi=ACB_SHqOv1hRvTSe