Walking (Adobe Character Animator Tutorial)

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 488

  • @emilbrothersmedia2533
    @emilbrothersmedia2533 3 ปีที่แล้ว +8

    I just want to thank you Samurai - I stumbled upon one of your videos and since I am already using the creative cloud I immediately installed the character animator. Since then I watched nearly everyone of your videos twice and can't stop playing with this amazing piece of software. Your tutorials are in my opinion amongst the best tutorials for any software ever. They cover everything you need to know, they are perfectly suited for beginners and provide you an easy acces to the character animator capabilities. Awesome !! Thank you so much for everything you're doing and I hope you will continue it for a long time :)

  • @ChrisHoffmanHoffmangler
    @ChrisHoffmanHoffmangler 4 ปีที่แล้ว +26

    You always seem to know the parts of my project that I'm struggling with and post a relevant tutorial. Thanks!

  • @kingy-ai
    @kingy-ai 4 ปีที่แล้ว +1

    Fellow tutorial maker here - and I must say, your tutorials are top notch. Well explained and thorough. Big fan.

  • @laovoly6988
    @laovoly6988 4 ปีที่แล้ว +7

    Thanks to your great tutorial, I was able to make an animation, too. DAVE, You are my great teacher.

  • @KnockemOrLockem
    @KnockemOrLockem 4 ปีที่แล้ว +2

    The Samurai has 85K subscribers and still answers all of our questions 👍🏻🙏🏻❤️

  • @ganapathysubramaniam
    @ganapathysubramaniam 2 ปีที่แล้ว +1

    character animator via these wonderful videos has opened up a portal for me! Thank you!

  • @udittatisar5336
    @udittatisar5336 3 ปีที่แล้ว +2

    Keep doing this great work bro ! May Shiva bless you with whatever you want 💫

  • @DinveMitoloji
    @DinveMitoloji 4 ปีที่แล้ว +1

    Hi, I need your help. I need to do my background in 'CA' instead of 'AE'. But if I use a camera in 'CA' my background is not working. I mean background has different X positions but when the camera is open positions aren't working. I will really be happy if you can help me with this subject. Because as I say i need to use both of them at the same time in the 'CA'.
    Thanks for your tutorial videos, they are really helpful.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      Did you check out the sample Linden & Robot file on adobe.com/go/chexamples? That has a working background - if you do everything just like that it should work just fine. When you add a camera into a scene it affects all layers below it. If you're still having trouble please post a video of the issue on adobe.com/go/chfeedback and we'll help you more directly there!

  • @ScaryStoriesNYC
    @ScaryStoriesNYC 4 ปีที่แล้ว +5

    12:56 BRILLIANT!! I've been looking for something like that to use in music videos that I had to put n the back burner because they just weren't working. I was thinking of animating them in 3D, but this trick should save those projects. THANK YOU.

  • @RicsiDy9
    @RicsiDy9 4 ปีที่แล้ว

    Well.. you know... you are a hero. You just gave me some new skills, and a new job as well. I can't even say how grateful am I. If you will be in Hungary sometime, i will definitely give you a bottle of wine or something. Thank you so much!

  • @DigitalDave
    @DigitalDave 4 ปีที่แล้ว

    is there any way to have character animator automatically flip the profile for standing view? like Eliza my Puppet's standing view faces left so even when walking right and stopping he instantly flips around again. Or is there any way I can get around this? thanks mate!

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +1

      I think I talk about this in the video as a limitation - no, whatever your standing view is will be what shows up. The only way around this would be to either a) have your standing view be a more front facing view so it looks more in between the two profile views, or b) have a 4th view facing the correct way that you manually trigger. Honestly for me I would probably just keep things like Eliza and reverse her scale either in CH or AE if I needed her facing the other way...less complex that way!

    • @DigitalDave
      @DigitalDave 4 ปีที่แล้ว

      @@okaysamurai thank you so much for the reply, yeah I did see you go over that in the video however just wanted to know if there is another way of achieving the same result, flipping the character using keyframes is a pretty good workaround. Thanks Dave!

  • @houseofsugars
    @houseofsugars 4 ปีที่แล้ว +1

    Another winner!! Thanks so much for these. And I LOVE what Tiffany LaBelle has done !!

  • @GLOSSYFUTURE
    @GLOSSYFUTURE 3 ปีที่แล้ว

    Why Puppet glitches after recording when I play?
    I made a puppet who can walk on stage and it has all side profile. When I add key frame to make it walk one side to other side works fine, but when watching the preview it glitches among all side of profiles. Even I turned off my web cam but it remains same.

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว +1

      Hmmm not sure why that would happen, especially with keyframes - those should be absolute. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.

  • @neoblackcyptron
    @neoblackcyptron 4 ปีที่แล้ว +1

    Your team is really spearheading an amazing product. Good job. This is one of the best well designed well written pieces of software ever created. It’s intuitive and these video tutorials are excellent.

  • @laurabelpiano
    @laurabelpiano 4 ปีที่แล้ว +3

    Thank you so much for these wonderful lessons!

  • @CloakedMan71
    @CloakedMan71 4 ปีที่แล้ว +3

    Thank you Dave so much, this was exactly the tutorial I needed.

  • @ChrisOVEMERY
    @ChrisOVEMERY 3 ปีที่แล้ว

    hey Dave thanks for an amazing tutorial. I have a question, and sorry if this is covered but I simply missed it somehow. Say you have a rigged and tweaked standing puppet. You just want to add the left and right profiles and do the whole walk thing. Immediately when putting your your whole character in a folder (standing) all the rigging disappears and needs to be re-done. Is there a way around this?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว +1

      Unfortunately no - CH has a hard time keeping track of the rigging if things get shifted around into different folders. Anytime there are major structure changes, which is usually folders being added / moved / renamed, it can break the rigging. Sometimes CH is smart enough to figure it out, but not all the time. So for a walking character I try to add that stuff ahead of time before I get into any heavy rigging.

    • @ChrisOVEMERY
      @ChrisOVEMERY 3 ปีที่แล้ว

      @@okaysamurai alright! thanks for answering!

  • @Dramadonia
    @Dramadonia 4 ปีที่แล้ว +1

    Walking and running works fine for me but when I try to do the slump it looks like the puppet has been pinned to a board and is trying to break free. I guess I need to toggle and play around with the head behavior.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      Some of the variations can feel broken with certain character types, play around with the parameters and see how it goes. If it's only happening in one style that's probably what's up.

  • @aaqililham5802
    @aaqililham5802 3 ปีที่แล้ว +1

    Bless you Dave!

  • @kailashrajkhowa9418
    @kailashrajkhowa9418 3 ปีที่แล้ว +2

    Thanks a lot! I was struggling a lot to do this

  • @meghandaharwal5179
    @meghandaharwal5179 4 ปีที่แล้ว +4

    Hi, I'm trying to set up a walk cycle. I've watched the video and copied each step for hours, repeatedly and its still not working. The issue seems to be that none of the handles I'm tagging are being used by any behaviour. Its weird because I even downloaded Eliza and copied every step thats visible but it just doesn't work. Please please please could you help? Thank you so much!

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +1

      If it's not working then yes, most likely the Walk behavior isn't seeing the tags for some reason. For more direct help please post a screenshot, video, or file > export > puppet to adobe.com/go/chfeedback and we'll try to help diagnose what's wrong.

    • @manaalacademy9534
      @manaalacademy9534 4 ปีที่แล้ว

      @@okaysamurai hey sir im using ch and i wanna make my own story using ch animation then upload my youtube so ist problem?

  • @MaverickVersusEverything
    @MaverickVersusEverything 4 ปีที่แล้ว +1

    Bringing heat! Mav flips out when he watches. --Mav's Underlings

  • @Quran_memorization
    @Quran_memorization 4 ปีที่แล้ว

    hello dave, can you help me, please .. I used two puppets at the same scene .. I tried everything to make them both move with my head movement but they move separately I wanted the first puppet to be the base and the second one to be pinned to the first one's face so it can do the same movements as the base.. can you record a simple video if it is possible and if you cant I would appreciate if you answer me in a message thanks a lot for all tutorials keep it up

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      Unfortunately I don't think you can do exactly what you're trying to do here. CH is really optimized for controlling one character at a time. The best you could do is arm both of them in the timeline and they'll both move with your movements, and adjust the parameters under Face to make one move slightly differently. Or of course you could just record them one at a time, which is what I normally do.

    • @Quran_memorization
      @Quran_memorization 4 ปีที่แล้ว

      @@okaysamurai thank you for the fast responding dave
      i want to ask if i can take the layer of the mouth that i recorded and edited it for the first puppet and put this layer with the second puppet's rig layers ? thank you again

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +1

      Yes. But you should ideally do the actual artwork sharing in Photoshop or Illustrator, not in CH. if you recorded one lip sync take with one character you could copy and paste that exact same take to the other puppet, and it doesn't really matter what their mouth looks like - the visemes will still work with whatever mouth the character has.

    • @Quran_memorization
      @Quran_memorization 4 ปีที่แล้ว

      @@okaysamurai thanks a lot , i dont know how can i thank you
      i pray to god to give you hidayah in your whole life thanks dave

  • @shariqmanzoor322
    @shariqmanzoor322 4 ปีที่แล้ว

    It’s too detailed and easy to learn, thanks dear

  • @whoozie
    @whoozie ปีที่แล้ว +1

    Walking behavior is my favorite one so far and I'm really having a lot of fun with this! Btw I made an assassin's creed character based on eliza and think it's looking good ...I'm on my way to finishing my first cartoon video
    I can't quite understand why moving the playhead after capturing a take mess up the walking we just recorded....can uu explain more about this?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว +1

      Walking is a simulation. Your recording shouldn't be messed up if you play back from 0, but if you play back from anywhere else, the simulation will be starting at a different position. So for a real playback, always start from the beginning of the timeline.

    • @whoozie
      @whoozie ปีที่แล้ว +1

      @@okaysamurai thank uu for the explanation ! appreciated

  • @SLOPPEWALL
    @SLOPPEWALL 3 ปีที่แล้ว

    Yay! I did it. Thank you for the well put together tutorial.

  • @tiffanylabelle
    @tiffanylabelle 4 ปีที่แล้ว +1

    Brilliant as always Dave. Thank you! It's interesting what workerstudio did, I also used the walk cycle on my lady playing the piano and all my scooter and people on bikes too with very low settings... :)

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +1

      Thanks for letting me share your examples! Awesome work!

  • @rolfkrumbein4170
    @rolfkrumbein4170 4 ปีที่แล้ว +1

    Great Job - Many,many thanks!!!!

  • @yoyoemmyjo
    @yoyoemmyjo 4 ปีที่แล้ว +1

    Awesome update to the Walk tutorial! Thanks Dave! I recently figured out one additional rigging step that's been critical to my puppets' walk cycles: Changing the attach style of the origin points on my walking views (e.g. the +Right Quarter and +Left Quarter walking groups) to "Free." Otherwise, they look like they're pinned to the background wherever that origin point is placed. This might only be relevant when your artwork is really big, though, because Eliza's are set to the default Weld style and she moves quite freely.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      Great point. We hope to fix and do this automatically in the future, but great tip.

  • @codygarcia1783
    @codygarcia1783 ปีที่แล้ว

    Thank you for sharing your knowledge dude!

  • @كرتونكو-ت9ض
    @كرتونكو-ت9ض 4 ปีที่แล้ว +2

    Man you’re doing perfect job ❤️
    Wish to have my own work soon

  • @LanguageHelp
    @LanguageHelp 4 ปีที่แล้ว +1

    Thank you for your tips and videos.

  • @TheEbble
    @TheEbble ปีที่แล้ว

    This is so so helpful!! Thank you so so much!!!!🤩🤩🤩

  • @theshapeofart8536
    @theshapeofart8536 ปีที่แล้ว

    youre the best teacher!

  • @kelvin_darwin
    @kelvin_darwin 4 ปีที่แล้ว +1

    Are you guys planning on doing a front view walk cycle option soon? That will be a game changer.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      No current plans outside of using cycle layers as shown for Wonder Boy in this video, but feel free to add/vote on it here: adobe.com/go/ch_wish

  • @Marion0142
    @Marion0142 10 หลายเดือนก่อน

    thanks. very helpful😊

  • @bibleventures
    @bibleventures 3 ปีที่แล้ว

    Just finished making my first video that used character animator (previously used simple key framing in fcpx) and my rigging is a mess with extra limb iks and walk behaviours on every limb to make them function! Still - it was a start and allowed me to make a video in a very short timescale. I shall have to make use of the videos to sort my puppeting out, ensuring they don’t revert to a scrambled mess every time I drag them newly onto a scene). Still - it’s making a big difference in what I do, so thanks to you and the team.

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว +1

      If you're banging your head against the wall please please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more direct help!

    • @bibleventures
      @bibleventures 3 ปีที่แล้ว

      @@okaysamurai thanks - I’ll bear it in mind if I don’t get things resolved but it’s not a significant problem at the moment, it’s just that I needed arms behind legs, thus splitting the arms from body group and so on and didn’t have time to work a better solution so bodged it lol. Thank you though and if I struggle to sort things I’ll let you know, 😊

    • @scott285
      @scott285 3 ปีที่แล้ว

      @@okaysamurai I'm starting to bang my head against the wall with this problem. :)
      I got my 3-view puppet to walk but when I added the limb IK to the front view so he could jump, squat etc, he then quit walking. Do you have any suggestions from having this happen previously?

  • @goetzvideo-filmmaker
    @goetzvideo-filmmaker 4 ปีที่แล้ว

    Awesome video! Thanks for all the hard work!

  • @Vobo-Ghure
    @Vobo-Ghure 4 ปีที่แล้ว +2

    Awesome thanks....
    But what about jumping... When the character is happy he jumps saying yeahh....

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +4

      I would probably animate that with dragger takes and transform keyframes. Hopefully I can cover something like this in a future tutorial.

    • @genzcheerleader
      @genzcheerleader 4 ปีที่แล้ว

      @@okaysamurai Do You have a video that covers dragger takes and transform key frame?

    • @ArgosEyesCinema
      @ArgosEyesCinema 4 ปีที่แล้ว

      I made a tutorial about it on my channel!

  • @dhruvrajsinhjadeja-vfxarti3085
    @dhruvrajsinhjadeja-vfxarti3085 ปีที่แล้ว

    Thank you very so much for this video sir :)

  • @sezginderin9571
    @sezginderin9571 3 ปีที่แล้ว

    Men you are the best, your videos help me A LOTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Please share more videos, thank you.

  • @realityinvestigationbureau
    @realityinvestigationbureau หลายเดือนก่อน

    This video was so helpful to get my character walking and not looking like some kind of celestial horror being! Thank you Dave. I was wondering if its possible to have the character default to standing whichever direction they were walking? I got my dude walking, and he defaults to standing left like in the video, but it'd be awesome if he could stand right if I was walking right. Thanks again!!

    • @okaysamurai
      @okaysamurai  หลายเดือนก่อน +1

      Sadly no, there isn't an easy way to do this outside of making your standing character a swapset where you can trigger between two facing directions. But that feels pretty complex - usually I just pick one side and stick with it, or swap in a reverse later in After Effects or something.

    • @realityinvestigationbureau
      @realityinvestigationbureau หลายเดือนก่อน

      @@okaysamurai Ah thanks for the reply! I'm getting into swapsets now, mainly for the arms because I keep getting weird shoulder issues, so I'm still in the beginner phases but looking forward to creating more complex puppets. I'll be watching a bunch of your videos! :D

  • @JR-ci3dh
    @JR-ci3dh 3 ปีที่แล้ว

    you are a king

  • @sobhansoori3122
    @sobhansoori3122 3 ปีที่แล้ว

    thank you very much I appreciate your help infinite thanks .

  • @RobertsReviews
    @RobertsReviews 3 ปีที่แล้ว

    Thank you

  • @extremesegaa9239
    @extremesegaa9239 4 ปีที่แล้ว +20

    I wish every youtuber had great step by step explanations and clear speaking like you do , keep it up

    • @ktroofficial56
      @ktroofficial56 4 ปีที่แล้ว

      ExtremeSega A i agree with you

    • @hansendesigns
      @hansendesigns 3 ปีที่แล้ว

      He works for adobe. He gets paid. :)

  • @artistictreehgr
    @artistictreehgr 4 ปีที่แล้ว +1

    Great videos they are super helpful. I have a character that has a skirt. I wanted to know how you go about adding dynamics to the skirt so it can collide with the legs as she walks.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +2

      Currently there isn't a great way to have cloth dynamics, what Tiffany is showing in the video is as good as we can do right now. You kind of just have to fake it. But there will be advancements made here in the future.

    • @artistictreehgr
      @artistictreehgr 4 ปีที่แล้ว +1

      @@okaysamurai I see. Is there a place I can suggest new features? I have a 3D Character rigging background and was trying this software for the first time and have several ideas.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      Yes! adobe-video.uservoice.com/forums/911317-character-animator

  • @akridiy
    @akridiy 4 ปีที่แล้ว +1

    Thank you for the video! Could you rework the default walk cycle? Almost every client says it looks jagged and unnatural.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +1

      It's based off of hand drawn frame by frame animation walk cycles, but as I say in the video, one size doesn't fit all, so it's impossible to pick a default that looks great for everyone. But thanks for the feedback - we are looking into ways to greatly expand the walk possibilities and we'll take it into account!

  • @geotiempo
    @geotiempo 4 ปีที่แล้ว +1

    Good channel! I've activated the bell and following you. More than uploading tutorials, you are really contributing to the society :D Nice job.

  • @haneyaljayar5164
    @haneyaljayar5164 ปีที่แล้ว

    Great tutorial! I have a question; when releasing the arrow keys, the character snaps back to the standing pose which looks to the left of the screen. What if I need the character to walk to the right of the screen then stand with its face looking to the right?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      Yeah, this is tricky because you're only allowed one standing pose. I would probably say use the Transform behavior and change Scale X to - 100% to send the character facing the other way. You could either start with your character flipped like that or keyframe it in later.

  • @8414darkness
    @8414darkness ปีที่แล้ว

    my character walks with a "right quarter profile" walking to the right side and a "left profile" walking to the left. How can I fix. Also, how is the starting profile selected?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      The 3 view walk at 9:25 should go over this. You need to tag each side as Right Profile and Left Profile, not quarter. The starting position is the frontal view. If you download the Eliza character you will see this in action.

  • @MegaRazac
    @MegaRazac 3 ปีที่แล้ว

    Thanks to your great tutorial

  • @zavankan4796
    @zavankan4796 3 ปีที่แล้ว

    Hi Dave, for Eliza, are we able to change the color of her shirt and pants? I did not see a layer for shirt and pants. I just finished the "create your own puppet" tutorial and noticed it had a group for pants. Also her hair, I was able to change the color for the right and left side of her hair, but not the middle. How would I be able to do that? Thanks.

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Yes, I believe if you go into Eliza's legs and torso in the PSD file you'll find the elements you're looking for. Her pants parts are more spread out because she needed walk functionality. Same with the hair and dangling - just go through the PSD and turn layer visibility on/off until you find the right ones!

  • @shegun
    @shegun ปีที่แล้ว

    Thank you!

  • @PaperbackFilms
    @PaperbackFilms 4 ปีที่แล้ว

    You're the best! Thank you so much!

  • @Marion0142
    @Marion0142 10 หลายเดือนก่อน

    Hi there. Thanks for you brilliant videos. Do legs have to be two different elements?

    • @okaysamurai
      @okaysamurai  10 หลายเดือนก่อน

      For this walk behavior, yes. They should each be a separate independent element rigged as shown, with the knees, ankles, toes, sticks, etc.

  • @mibevan
    @mibevan 3 ปีที่แล้ว

    That quadruped walk cycle HAS TO BE POSSIBLE...may need to update my characters back legs now that I think about it (personal task)
    Are you able to apply a walk cycle to hands so like if you need them to crawl?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Yes, like I show at the end of this video, the best way to do this is with two Walk behaviors, but I would tag the second pair of "hands" as legs instead to get the right foot motions.

  • @kountrycabinetshomefurnish6631
    @kountrycabinetshomefurnish6631 3 ปีที่แล้ว

    Why are some of the options greyed out on the Walk behavior? Also, I have 2 characters in the same scene. The one is a 3 view character that was created in the file before the latest 2020 update. The second is also the same thing but was added after I updated. The first one walks fine to the left and right with the arrow keys, but if I match all the settings on both characters in the walk behavior (except for the grayed out ones) the second character doesn't walk with the arrow keys. Any thoughts?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Things can be greyed out depending on some of your choices. So for example, change the dropdown to "position based" instead of "left and right arrow keys" and you'll see the position shows up with the ability to keyframe. If it doesn't walk still, there might be a rigging conflict or something. If it persists, please post a video, screenshot, or your File > Export > Puppet to adobe.com/go/chfeedback for more direct help.

  • @MisterFrostee_NYC
    @MisterFrostee_NYC ปีที่แล้ว

    I cant seem to get a valid "origin point" to show up with the green dotted line- so I'm unable to fully attach like you are at the 5:18 mark.. I tried "reset layer" on the left arm for example that is crowned/independent and still nothing. Any tips? Also love the channel!

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      Make sure the independent layer has something non-independent to attach to, usually the torso layer below. Also in rig mode make sure the bottom left corner of the canvas area that the polygon icon is turned on (blue) to show this kind of stuff.

  • @sonicgaming618
    @sonicgaming618 4 ปีที่แล้ว +1

    I am using motion lines behaviour but i cant see any effect

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      Here's how to set them up properly: th-cam.com/video/6_zBTkc7qAI/w-d-xo.html

  • @vb7105
    @vb7105 4 ปีที่แล้ว

    Does Adobe have some sort of index that explains all the features and icons? I saw that the ninja puppet had a bunch of pawn looking icons next the heads?

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +1

      This is your best bet: helpx.adobe.com/adobe-character-animator/user-guide.html

  • @quincyndekwe
    @quincyndekwe ปีที่แล้ว

    One of my legs and arms are going the wrong direction and I keep trying to fix it thinking maybe I accidentally duplicated my right arm/ leg but nope. Yet they are moving the same direction. What am I doing wrong?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      Hard to diagose here - if the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

  • @jacquelinewilliams747
    @jacquelinewilliams747 2 ปีที่แล้ว

    Can you separate or regroup segments? if there is no body section, leg, or torso? One of my puppets I was trying to get to walk had all of the elements under 'Torso'

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      I would do that in the original PSD or AI file, which may require some surgery to cut out and correctly organize the necessary parts. Typically you want your original art structure to be a good as possible before importing to CH.

  • @FemtechStudio
    @FemtechStudio 3 ปีที่แล้ว

    Thanks I have issues with "CH" any time I tried to open the app I pop and error message saying opengl 3.2 is not found, that the scene will be blank l, once I click on cancelled it will open and it will not work, please help me to fix this issue

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      See community.adobe.com/t5/character-animator/faq-how-do-i-diagnose-and-resolve-an-opengl-related-error/td-p/7383058?page=1 or community.adobe.com/t5/character-animator/opengl-problem-won-t-allow-character-animator-to-work/m-p/9140012?page=1

  • @geoffreywade
    @geoffreywade 3 ปีที่แล้ว

    Following your tutorial at 7:27, I was able to get ElizaSimpleUnrigged to walk from right to left in "Immediate mode". Cool.
    At 11:10, the mode for Eliza3ViewUnrigged is set to "Left & Right Arrow Keys". Eliza3ViewUnrigged works as shown. However, if i switch to "Immediate" mode, Eliza3ViewUnrigged walks from left to right. Why is that the opposite direction of ElizaSimpleUnrigged. Am I doing something wrong?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      I'm not 100% sure, but in general "immediately" should only be used for the single view walk characters. My best guess is that immediately picks the first walking view it sees and goes with that? Any time I do 3 views, I always do keyboard inputs or position based.

  • @bellaboiz
    @bellaboiz 2 ปีที่แล้ว

    Ghaa I had the wrong layer tagged with the walk behavior, thank you!

  • @johnashworth9628
    @johnashworth9628 4 ปีที่แล้ว

    Is there a way to rig a character who isn’t upright on two legs? For example, a dog that is using all four legs on the ground? Will it work the same way in a walk cycle?

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      I talk about this at the very end of the video - it's possible, but very hacky in its current state.

  • @contaoutravez
    @contaoutravez 3 ปีที่แล้ว

    i´m in love.

  • @cerenalaz
    @cerenalaz 2 ปีที่แล้ว

    her head has a quarter degree but ve pick the puppet as right profile. What if i want its head to really turn even more (like a real right profile) wouldnt it cause trouble? Sorry i’m having trouble with expressing, hope you got me…

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      Check out the character Walker on www.okaysamurai.com/puppets/ - they have head turns + walking. You have to be careful because both Walk and Head Turner are looking for the "right profile" tag, so if you don't set things up like the Walker example it might not work right.

  • @renatovelarde422
    @renatovelarde422 3 ปีที่แล้ว

    The Adobe forums for this is a digital desert. I can't find help. I've completely rigged some characters and closely followed the naming and rigging of "walker" generally. It sort of works as it's supposed to but the arms and legs both don't seem like they're permanentaly "attached" at the joint. I've tried changing the attachment method, placement of pieces, waist position, joint positions, everything. So it walks but at random times a leg or arm will jump out to a random place in front of the puppet when walking and won't correct itself until you stop walking and try again. I don't get what I'm missing. How can I get it to stay attached to the puppet as it walks? Consequently none of the other styles work (run, sneak, etc.) because it does the motion but the limbs don't look attached at the joint spot. they are all independent because they have to be for walking but I don't need them THAT independent.

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Ugh, sorry for the issues. Can you File > Export > Puppet your character and send me that file? You can message me on the official forums: community.adobe.com/t5/user/viewprofilepage/user-id/8340746

  • @islamiccornerofficial9512
    @islamiccornerofficial9512 4 ปีที่แล้ว

    Sir God teacher

  • @hansendesigns
    @hansendesigns 3 ปีที่แล้ว

    All of the knees stay bent when any leg swings forward. They all kinda look like they’re walking uphill or squat walking.

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Playing with the Walk > Stride Length or Strength parameters can help determine how much the knees bend.

  • @zed2960
    @zed2960 3 ปีที่แล้ว

    Can't you create a swap set for the standing view, and this way you could have two rest poses, one left profile and one right profile, and even maybe a third front facing view?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว +1

      Yep you definitely could! But Walk will default to whatever is currently triggered. So it's not smart enough to know if you walk right to show the right view when you stop, and the left view after walking left - you would have to do that manually. But yep, totally possible!

    • @zed2960
      @zed2960 3 ปีที่แล้ว

      @@okaysamurai Great, thanks for replying (as always! )

  • @andycrosier3541
    @andycrosier3541 ปีที่แล้ว

    Hey, great vid! So, when you're tagging the shoulders and hips -you do that on the "body" section? And when you tag the arm -you only tag the elbow and wrist -not the shoulder? And when tagging the legs leave out the hips, because they were tagged "hips" in the body section? What if you tag something twice, like hips within the body and legs sections?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      Yeah, so typically you just want to be consistent, so I recommend putting your shoulder and hip tags all on the body group. I think it still works if they're on the arm and leg groups, but I think they have more possibilities of becoming detached if you do this. When you tag things twice, usually CH just ignores the second set, but it's good practice to only have one set of tags. If the problems persist, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @andycrosier3541
      @andycrosier3541 ปีที่แล้ว

      @@okaysamurai Ok, thanks!

  • @philipjeffery6682
    @philipjeffery6682 2 ปีที่แล้ว

    Version 22.5 seems to not work properly. Reducing the strength parameter in the walk behavior, say from 100% to 50% increases the hip sway *permanently, even if I reset the parameters the puppet's gait is permanently altered. I started over with a simpler puppet in right profile only and the hips worked until I reduced the strength. Then the hips never returned to their origins. I realize walking has a lot of "moving parts" but the older version worked better. If no one else thinks so, then I'll assume it's only my puppet.

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      If I try walking with the Eliza examples from okaysamurai.com/puppets I'm not seeing anything out of the ordinary with the hip movement, so not sure what is going on. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @philipjeffery6682
      @philipjeffery6682 2 ปีที่แล้ว

      @@okaysamurai Thanks. Eliza helped. I see I have to add handles on the body for the hips and shoulders. I thought the green dots were sufficient.

  • @moneyconceptsmcallen
    @moneyconceptsmcallen 4 ปีที่แล้ว

    when exporting to media encoder 2020, character starts in the middle of the scene, even if I walk him off camera to original position of the recording!! Please advise.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      The character will start wherever he is via the Transform behavior, which is usually the middle of the screen. If you want this to be different, adjust Transform > Position X.

  • @stephenlucas5740
    @stephenlucas5740 4 ปีที่แล้ว

    My character animator has been super slow lately. Like it does the apple spin logo for 3 secs every time i try to click a rig point. I have a 2019 27.5" iMac with 46 GB Ram.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      46GB Ram, I'm jealous. CH can run slow in particular for bigger, more complex puppets. Also make sure you keep the rigging issues panel closed to keep things speedier, otherwise it will re-check with every change for rigging issues. If it continues please post a video of the issue to adobe.com/go/chfeedback for more direct help.

  • @woodya1829
    @woodya1829 3 ปีที่แล้ว

    Awesome tutorial! Very thorough and helpful. Do you address animating a character riding a bike in any of your other tutorials? I have been trying to find something but have not be able to. Thanks!

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      I haven't tackled that yet! I'm not sure I've seen a CH character doing that yet. Might be a good one to explore in the future...

  • @angu4878
    @angu4878 4 ปีที่แล้ว

    Thankyou for this video. It cleared my doubts.
    When i try to download any templates from your website, it says the file cannot be downloaded securely. And i have to discard them.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      I would try a different browser or network. The site does have a certificate and should be working: www.okaysamurai.com/puppets/

    • @angu4878
      @angu4878 4 ปีที่แล้ว

      @@okaysamurai I downloaded them! Thankyou very much!

  • @KiKiArtWorks
    @KiKiArtWorks 4 ปีที่แล้ว

    I love your videos!

  • @extremesegaa9239
    @extremesegaa9239 4 ปีที่แล้ว

    Is there a way to reset the workspace layout to it's original layout? I managed to mess mine up and is driving me insane trying to fix it , found it in window, workspace, reset record

    • @extremesegaa9239
      @extremesegaa9239 4 ปีที่แล้ว

      Nevermind I found it in windows , workspace ,reset record for anyone having this issue

  • @iamstonesteel
    @iamstonesteel 4 ปีที่แล้ว

    Hi, I am using 2018 Character Animator, and could not open the Eliza Simple. Is it because she is made in 2020 version?

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      Yes - she is made in 2020. I think you should still be able to open up the included PSD files though?

  • @Qtoonsnetwork
    @Qtoonsnetwork 4 ปีที่แล้ว +2

    Hey i love your work I wanted to ask u can i make a cartoon series using this Software ?

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +3

      Yep! In fact I hope to release a multi-character cartoon episode and accompanying tutorial next month - stay tuned!

    • @Qtoonsnetwork
      @Qtoonsnetwork 4 ปีที่แล้ว +2

      @@okaysamurai ok great that would be very helpful cause I always wanted to start animation but never knew where to start from but your videos are very very helpful

  • @Raging_Granny_Gamer
    @Raging_Granny_Gamer 4 ปีที่แล้ว +1

    Hi Dave, can you please make the assets also available for download in your puppet. In this case, is it possible to share your background of the scene?
    Let me know and keep up the great work!!

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +2

      Sure - I updated the ZIP file to include the street background as well. Enjoy!

  • @rjrg369
    @rjrg369 4 ปีที่แล้ว +1

    literally been working for hours and my character is floating, feet wont stay fixed to the floor, tried every flavor of stick, pin, fixed tag on the body, redid the heirarchy to match your chacter's heirarchy and nothing is working. So Frustrated.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      If you post a screenshot of rig mode or a video/puppet to the official forums at adobe.com/go/chfeedback we'll try to help you out.

  • @exnewyorker4374
    @exnewyorker4374 ปีที่แล้ว

    it would be nice to have a standing view for both directions in the same puppet. it seems this is not an option here - i am right?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      Technically you could rig it up as a trigger for the standing view to have two standing options, but you would have to manually do it, so walking to the left or right will not always automatically switch to the correct view. So possible, but manual.

    • @exnewyorker4374
      @exnewyorker4374 ปีที่แล้ว

      @@okaysamurai thank you for the reply and the great video above. i learned a great deal from it

  • @timothylitostansky1339
    @timothylitostansky1339 3 ปีที่แล้ว +1

    Thank you for the tutorial! I'm struggling something pretty specific. While my character is walking I want them to occasionally raise their hand, point, etc. I tried the limb IK but they seem to fight each other. Is this possible in CA? Thanks in advance!

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Yeah this is a tough one. Your best bet is to leave Limb IK off of the arms for the walking views and don't tag the wrist/elbow so walk won't take over. You won't get the benefits of Limb IK but at least you'll be able to move the arms. I unfortunately can't think of another way to deal with this because Limb IK and Walk both want those same tags.

    • @timothylitostansky1339
      @timothylitostansky1339 3 ปีที่แล้ว

      @@okaysamurai Thank you very much for the reply. That really is a huge bummer. Hopefully something like this will be fixed in the future.

  • @kurmanbek
    @kurmanbek 4 ปีที่แล้ว

    Can you make more tutorials about enhanced animations like character carrying something, jumping or throwing or interacting with objects? How to link objects to hands and arrange layers etc

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      Yes, I hope to do something like this in the future. For now I would watch the magnets tutorial on this channel.

  • @neoblackcyptron
    @neoblackcyptron 4 ปีที่แล้ว

    Hi Dave, I think this might be an old question. But is there a way to make walk cycles for a puppet with 4 legs. The one approach I can think of is to make 2 puppets with 2 legs each, and have a 3rd puppet with a head and torso, combine all 3 to create my 4 legged creature. But I think, there might be a better way which I am not aware of. Thanks
    I figured it out saw another video where the user maps the same puppet leg tags to more than one leg. So it is possible to have a one to many relationship between the puppet tag and the different parts of the vector art.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      I talk about it at the end of this video: th-cam.com/video/gv_2Upvtm-M/w-d-xo.html. It's not great but it's the best workaround I've found so far.

    • @neoblackcyptron
      @neoblackcyptron 4 ปีที่แล้ว

      @@okaysamurai Thanks. I'll check that out. BTW the new IK for the arms and legs in the BETA version is really useful. Thanks for pointing me in the right direction. It really made a difference in my episode2 which i released last week.

  • @mcjtong.30
    @mcjtong.30 ปีที่แล้ว

    Sir we all viewers Need software to practice what learn from you.
    Would you kindly upload software in discription so that we may download it......🙏plz

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      Character Animator is available here: www.adobe.com/products/character-animator.html

  • @okkiwibird7151
    @okkiwibird7151 4 ปีที่แล้ว

    hey SO helpful love your stuff

  • @priyankarana333
    @priyankarana333 ปีที่แล้ว

    Small query - how can we make character walk and stop and tehn wave hi ....all in one rig.....when i try walk rig , hands are not able to dragged to do wave gesture

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      The best way to do this is to not rig one of the arms with wrist, elbow, and shoulder tags and just add a dragger on the hand. The walk animation takes over when those 3 tags are present.

    • @priyankarana333
      @priyankarana333 ปีที่แล้ว

      @@okaysamurai let me try

  • @Malenkialex
    @Malenkialex 4 ปีที่แล้ว

    could you give a link to the wonder boy template please?
    btw. I really love your tutorials. your doing a wonderful job. greetings from east germany

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว

      Yep! Check out adobe.com/go/chexamples - he's like halfway down the page.

  • @alejandraemiliaarayasalaza2304
    @alejandraemiliaarayasalaza2304 3 ปีที่แล้ว

    I need help! I followed all the steps for make my character to walk but I get in the behavior that there are no handles. But when I put the behaviors walk in the body works it but it walks very strange. I have the character animate 2020. What would be the problem? I love your tutorials by the way

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Hard to diagnose here, but for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.

  • @nancytriggiani9565
    @nancytriggiani9565 2 ปีที่แล้ว

    What is the best way to have a character walking in 3/4 view stop and then turn to a full front view?

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว +1

      Probably creating a 3 view character, and then using keyframes to manipulate some of the recorded elements, like step speed, body speed, and stride length. That would let you slow down & stop the 3/4 view, and then you can switch to a front view.

    • @nancytriggiani9565
      @nancytriggiani9565 2 ปีที่แล้ว

      @@okaysamurai Thank you for the quick and thorough reply! I'll try the method you suggested!

  • @Firegirlable
    @Firegirlable 3 ปีที่แล้ว

    Hi I am new to Character animator. Can this be done with my own artwork or would I have to use the puppets in the program?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Yep! Any Adobe Photoshop or Illustrator file works! Check out our "Community Spotlight" episodes to see what kinds of stuff people are creating.

  • @marjonhooikammer7823
    @marjonhooikammer7823 3 ปีที่แล้ว

    I keep having the problem that when I ad the walk behaviour to my legs, there will be a rigging issue that there is missing symmetry. But, I gave both my legs the same tags (knees, toe, heel etc.)

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว +1

      Check out the Eliza sample character - the Walk behavior is added at her root, and she has left/right versions of each arm/leg tag. If you're seeing issues in the rigging issues panel you might be able to ignore them if your puppet is working like you want. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.

  • @abhimanyuudayan9092
    @abhimanyuudayan9092 4 ปีที่แล้ว

    Can you tell us how to make the puppet dance? Can we copy the motion from a video and embed the movements to the puppet?
    P.S. Hey I am a big fan of yours. Thanks for all your help.

    • @okaysamurai
      @okaysamurai  4 ปีที่แล้ว +1

      Currently the best way to do this would be to put draggable handles in all the limbs and manually move/record them that way. Currently you can't take motion from a video, but eventually we hope to give users that ability or a motion library of possibilities to choose from.

  • @OzienPlays
    @OzienPlays 2 ปีที่แล้ว

    Does anyone know how to keep the character from changing the hand style? I have triggers for multiple hands and it goes to default when walking.

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว +1

      If you have a hand trigger on, you'll need to drag the triggered hand from each view into the trigger. So for example, if I have a pointing hand trigger, I would need to drag the point artwork layer from my left profile, standing, and right profile views into the point trigger in the Triggers panel so under "Layers & Replays" it shows 3 layers. Then one trigger will work across all views. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @OzienPlays
      @OzienPlays 2 ปีที่แล้ว

      @@okaysamurai yeah, I actually figured it out, I had some triggers setup wrong and I also had the little eye icons wrong for some of the trigger groups, once I fixed it it works! Just asking the question helped! I have my character walking across a room with a sword and shield sitting down in a throne. It was dropping the sword and shield in my walking animations. I duplicated those characters to add static turning left and right half a turn for sitting in a chair with a side profile and being able to move the arms and legs with 1K, once I duplicated how I did those my walking worked! Your videos help a lot, but I just really need to do the work and learn the software. Not sure why, I don't make any money, lol.

  • @CassieFleming-m5k
    @CassieFleming-m5k 10 หลายเดือนก่อน

    hi, im having an issue where my character will walk left and right but when in the standing position it just reverts back to its original position, not the position it ended in when it walks. how would i fix this?

    • @okaysamurai
      @okaysamurai  10 หลายเดือนก่อน

      Hmmm, if you have left/right arrow keys and the Walk > Body speed is set to 100% it should move everything. Or if keyframes are used that should also work. I just tried this with the Walkbot example on the homescreen and it works. Note that when you click elsewhere, stop recording, etc - the walk simulation can "reset" itself, so if you want your character starting somewhere different use the Transform behavior to change that. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @CassieFleming-m5k
      @CassieFleming-m5k 10 หลายเดือนก่อน

      @@okaysamurai thank you for your reply! it seems to have fixed itself, im not sure what I did exactly. I just started from scratch, rerigged it and it seems to be working now :)