Body Tracking (Adobe Character Animator)

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 413

  • @DanEdenIsGone
    @DanEdenIsGone 2 ปีที่แล้ว +41

    I've downloaded Character Animator, bought a web cam, made a puppet, and have successfully captured basic arm movements and dialogue, all in less than a week. I just want to say that Adobe Character Animator is a slam dunk, and your videos have been incredibly helpful.

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว +1

      Thanks so much!

    • @et2525
      @et2525 2 ปีที่แล้ว +1

      Dan Eden, Please tell me, what camera did you buy? I want to make sure that I get the right camera

    • @munilava4823
      @munilava4823 ปีที่แล้ว

      hii sir how to download adobe character animatior max 2021 plese tell me

    • @maryamaguenagay5
      @maryamaguenagay5 17 วันที่ผ่านมา

      Can u make our own character in Adobe express?

  • @joshuarileymagic
    @joshuarileymagic 2 ปีที่แล้ว +6

    It's been about 5-6 years since I last used Character animator, this is a feature that I've been waiting for!

  • @GeneHamm2
    @GeneHamm2 3 ปีที่แล้ว +4

    I am so glad you added the body tracker countdown up to 20 seconds. Now you don't have to be The Road Runner to get into position. It will now work for us Wile E. Coyotes.

  • @sgabrielle2439
    @sgabrielle2439 2 ปีที่แล้ว +4

    Thank you for being such a PHENOMENAL teacher, Dave!!! This is my favorite (and the most valuable) channel on TH-cam!

  • @Just-Dropping-Gems9622
    @Just-Dropping-Gems9622 3 ปีที่แล้ว +18

    Thanks Dave! Really appreciate the work you & the Adobe Team put in this software.

  • @FourPeaksFilms
    @FourPeaksFilms 3 ปีที่แล้ว +7

    So excited to dive back into Character Animator. Thank you for more videos!

  • @inloggedsometimes
    @inloggedsometimes 3 ปีที่แล้ว +4

    Hallelujah! Just when I need something like this. You are doing an amazing work developing this software, and explaining the features for us. Thank you so much!

  • @adntigger71015
    @adntigger71015 2 ปีที่แล้ว +1

    This was a really great tutorial. Both myself and my 9 year old (both with ADHD) were able to follow and understand you and retain the info. That's all a challenge for us, lol. We JUST got it and have learned so much from your videos and she's already made so much. She gets bored easily but your flow worked well enough to not allow for that. 10/10, so great it works for a 9 yr old with ADHD, lol. WELL DONE!

  • @standup_jokes
    @standup_jokes 3 หลายเดือนก่อน

    Dave the man.
    I just love your Adobe CH Animator explainers videos. Very helpful. I’m using Adobe a lot and your videos are perfect - cover everything and very easy to understand.
    Thank you.

  • @mibevan
    @mibevan 2 ปีที่แล้ว +2

    This is a good year for this program. I like to imagine that eventually they can find a way to track fingers at some point.

  • @kabylieindependante4902
    @kabylieindependante4902 3 ปีที่แล้ว +3

    Man this is good ! Respect from north africa Kabylie !
    My CH unfortunately stopped and expensive for me I want to cry 😢 I can't use the new features !!
    Thanks lot.

  • @theresaplacestudio5743
    @theresaplacestudio5743 2 ปีที่แล้ว +1

    You and your team… made all my dreams come true at the ripe old age of 61! Thank you!

  • @NTuneLabs
    @NTuneLabs 3 ปีที่แล้ว +14

    This is great. NOW, we just need CA for the iPad Pro.

    • @kotor1357
      @kotor1357 3 ปีที่แล้ว +2

      It should be easier because the M1 chip is the same in both the Mac and the iPad, so performance issues and optimization isn't a problem.
      But remaking an entire app for a different OS and interface, is anything but easy....and will take tons of time, that they'd probably use to make better features instead....idk
      (I don't thinkThere's much demand for CA on thr iPad)
      Although it would be nice if it came to the iPad

    • @tunnelbrat578
      @tunnelbrat578 3 ปีที่แล้ว +1

      @@kotor1357 Still frustrated that they haven't properly ported features from Ai or Ps to the mobile apps, too much missing functionality. Their mobile apps are way behind the curve; they feel like trial versions compared to the desktop applications.

    •  2 ปีที่แล้ว

      Or at least adobe animate

    • @Larry_Diamond
      @Larry_Diamond 2 ปีที่แล้ว

      Damn i was thinking of getting it for my new ipad pro doesnt it work on it ?? :( whyyyyy

  • @anupamagrawal2389
    @anupamagrawal2389 2 ปีที่แล้ว

    Thanks a lot buddy , I was searching for how we can easily make animated videos without fully making animations manually , I really like the way you explain the things 👍

  • @igantiusfaraday5149
    @igantiusfaraday5149 ปีที่แล้ว +1

    These are must have tutorials. Very engaging, very informative, yet oddly very easy to follow. Learnt all I know about CA from Dave's tutorials. Brilliant 👍

  • @marcelodamm
    @marcelodamm 3 ปีที่แล้ว +1

    This video is so well done. Super to the point. And this feature is amazing. Congrats!

  • @kristihex8961
    @kristihex8961 3 ปีที่แล้ว

    The body tracking override tip at 42:20 answered a few questions all at once for me (ty). You should add it to one of your tips and tricks vids.

  • @gariplikanimasyon
    @gariplikanimasyon ปีที่แล้ว

    Thank you for everything Okay Samurai. Thanks to you, I started making my childhood dream animated series! respect and love.😍😎

  • @bake.agency
    @bake.agency 2 ปีที่แล้ว +1

    This is sik! So easy.. up & running in like 5 mins.. 24:12 Rigging

  • @ugilani1105
    @ugilani1105 3 ปีที่แล้ว

    Wow! Thank You so much dear adobe team for this amazing feature😍❤️

  • @h-dubs9999
    @h-dubs9999 3 ปีที่แล้ว

    I've been waiting for this ever since you announced it in beta!! So excited!!

  • @OmegaGodBahamut
    @OmegaGodBahamut 3 ปีที่แล้ว

    This was just what I needed! You guys should have a million likes!

  • @graphcodetechnowladge
    @graphcodetechnowladge ปีที่แล้ว

    Thank you Trainer, its long since i started following you am now better but still following you. i went off from your lessons but am back i never had the born tool. but i now have it. its working

  • @oskararnarson
    @oskararnarson 2 ปีที่แล้ว

    Fantastic update. I do have a question, small critique. Why in most videos is there so much emphasis on the "floaty" / "stretchy" / "rubbery" physics, for lack of a better term... like, the small things bouncing in a jello-like motion. I see it for some styles for sure but most studio quality animation isn't like that. The characters' torsos bending/stretching... that seems to take away from the studio looking effect (if that makes sense). But maybe that's just me. I would welcome a button, activated with a clicker or a phone, where you could freeze your character's body position and maybe other stuff as well. Or even have the tracking work in a way where only your very noticable body movements move the character's body, confidently to a held position. So it's less floaty/jello-like/watery. But anyway, just my 2 cents and maybe this is all possible already but I would love to see demos that try to emulate studio work. Been following for a while, this is a phenomenal software, thank you for your hard work.

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว +1

      Great points. The floaty style is kind of the default when you mix performance capture and 2D animation. It's the most accessible starting point. But professional studios using CH will follow the pose-to-pose style animation prevalent in 2D animation and tweak the settings to feel less rubbery. A future goal of ours is to give more options for newcomers to have easier ways to translate their performances into things that look like they had more of a professional touch. I think we will have some features this year that you'll like. :)

    • @oskararnarson
      @oskararnarson 2 ปีที่แล้ว

      @@okaysamurai Thank you for taking the time to reply. Appreciate it and looking forward to seeing what you have in store for us :)

  • @deaudio
    @deaudio 2 ปีที่แล้ว

    Your style of teaching is great! Thank you So much!

  • @DrDJ
    @DrDJ 3 ปีที่แล้ว +3

    Great video! How do we export a png version so we can add the animated character w/ transparent background to out PrPro timelines? Thank you!!

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว +2

      File > Export > PNG sequence and wav. Or even better, just import the chproj file into Premiere and boom - instant dynamic link, no rendering needed.

  • @lpeducover
    @lpeducover 3 ปีที่แล้ว +1

    You know this has great potential when you realize you stopped watching the real dave and start focusing on the humanoid blue cat because he feels alive and is fascinating to watch!

  • @TLMOUSE
    @TLMOUSE 2 ปีที่แล้ว +1

    Your work is amazing. The product is also amazing. Have a lot to learn. But I'm slowly starting to incorporate the motion software. With the template it still difficult but hopefully over time it will be a breeze! Thanks!

  • @umbertobaresi3598
    @umbertobaresi3598 3 ปีที่แล้ว +1

    Legend! What a game changer for animation!! **pretty excited!!!* :)))

  • @techburstthecreativeotter488
    @techburstthecreativeotter488 3 ปีที่แล้ว

    Woah! I just spend most of yesterday binding keypresses to each triggers now I can also use this now that it's out of beta. Try this as soon as I get home.

  • @joetashaplummer1567
    @joetashaplummer1567 3 ปีที่แล้ว +1

    I would really love to do this for a English Literature project I have to do for November 8

  • @rowellmedia
    @rowellmedia 2 ปีที่แล้ว +1

    Great video!! Amazing work!! I am still having trouble getting my custom puppet to move the arms at all with body tracking. It works with a mouse but not with body tracking even when I disable dragger. I will keep trying.

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว +1

      Make sure the wrists are tagged and checked in the Body behavior. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

  • @mmangla5575
    @mmangla5575 2 ปีที่แล้ว +1

    thanks 👍

  • @MarieLeiner
    @MarieLeiner 3 ปีที่แล้ว +5

    This is amazing

  • @JoGarciaMov
    @JoGarciaMov 2 ปีที่แล้ว +2

    Hi Dave! I really appreciate all this amazing and helpful tuts, I'm learning a bunch of stuff with them!...I'm revisiting this tutorial because I did my own character and I've noticed that I have the same deformation problem in the lower body as your character at 36:55. Is there a way to make some parts "stiffer"? Thanks before hand!

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว +2

      Thanks! And good eyes. I don't remember 100%, but I think what may be happening is that I had the Waist tag tracked under "tracked handles" in the behavior, and unchecking might help. When things pull like that I try reducing the number of tracked handles, and/or try to adjust origin positions or independence to see if that helps. I just tried the example character now and turned waist tracking off and it seemed to work better for me. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

  • @obikenobi1906
    @obikenobi1906 2 ปีที่แล้ว

    Love your tuts and detailed information - really great stuff!
    In the vid you mentioned the 'Scaling' on the your head as you lean into change settings from your full body capture. This scaling triggered a thought and Im curious how you would approach it.
    Can I stretch or squash a puppet. For example if they reached up to take something from a high shelf how do you stretch their arm and body for better effect. In body tracking for example they would reach up to the shelf but not extend (stretch) their limps/body. Or if I jumped up and come down they puppet wont exhibit any stretch or squash, and on landing you may crouch etc but the puppet body would not compress or squash outward.
    How would you mimic this in ACA. Im not looking for a perfect solution - perhaps none currently exists in the software - but wondering what tips/tricks you'd use to give a similar effect or appearance for the purpose of speed of execution. I'm not sure how to go about it or if its even practically possible.
    What are the your thoughts on this or resources. Perhaps its a video-worthy idea. Cheers :)

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      Yeah! So for now I would probably do use the Transform behavior and keyframe X/Y scaling to do squash & stretch types of things - just make sure your character's main origin handle is at their feet so they expand/shrink from there.

    • @obikenobi1906
      @obikenobi1906 2 ปีที่แล้ว

      @@okaysamurai Thanks for the reply. Great idea. That makes total sense...will be interesting to see how it user friendly it works out. Cheers 😀

  • @od8821
    @od8821 2 ปีที่แล้ว

    Thanks for your amazing tutorials.Please what version of Adobe animator supports body tracking? Mine is 2020

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว +1

      Body tracking was added in the 2022 release.

    • @od8821
      @od8821 2 ปีที่แล้ว

      @@okaysamurai thanks for replying 😊

  • @CurlyTiffanyOfficial
    @CurlyTiffanyOfficial 3 ปีที่แล้ว

    thanks for updating Chole for body tracking!!

  • @zbracraz
    @zbracraz ปีที่แล้ว

    I'm doing a project for a class, I followed your awesome video on how to take a basic character and make it personalized. I went through the whole process, only to find out at the end it wasn't set up to be body track. Is there a video that could tell me how to set up body tracking for the basic character since I went through all the work already to make my character?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว +1

      The rigging section starting at 24:12 in this video should address the basics with a very simple character. So really you just need to make sure the legs and arms are set up properly, you have all the tags you need like hips and shoulders, and you have the Body and Limb IK behaviors. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @zbracraz
      @zbracraz ปีที่แล้ว

      @@okaysamurai Thank you so much! I am so glad I found your videos!!

  • @dominiquebrendle4283
    @dominiquebrendle4283 2 ปีที่แล้ว

    Thank you. I like your Tutorials. Great Work

  • @gregoryashley7963
    @gregoryashley7963 2 ปีที่แล้ว +1

    Hi Dave! I have a question. What webcam(s) would you recommend? I'm on Windows 10 (if it matters). Thanks!

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว +2

      Any basic webcam should work. Personally I have always used built-in ones with my laptops and they're great, but any modern USB webcam should be fine!

    • @gregoryashley7963
      @gregoryashley7963 2 ปีที่แล้ว +1

      @@okaysamurai Thanks for the reply! I appreciate it! And thank you for making these wonderful detailed tutorials!

  • @hacklabdesign
    @hacklabdesign 2 ปีที่แล้ว

    Love this. Is there a robot starter file that has both 1/4 2.5d views and body tracking?

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      Hmmm I can't think of any off the top of my head, most of my robot characters are 3/4 view only.

    • @hacklabdesign
      @hacklabdesign 2 ปีที่แล้ว

      @@okaysamurai maybe I’m thinking of 3/4 , I want my robot to turn a little and hinge joints not weld, and use ch beta mo cap

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      I've got a few robots on okaysamurai.com/puppets, maybe one of those might work? I don't think any are rigged for body tracking but a little rigging surgery could change that.

  • @rodrigoramos6206
    @rodrigoramos6206 2 ปีที่แล้ว

    Exactly what I needed and was looking for! Thanks!!

  • @Panucation
    @Panucation 3 ปีที่แล้ว

    Oh yeah! Can't wait to use this feature!

  • @KleineLernwelt-wi2xi
    @KleineLernwelt-wi2xi 9 หลายเดือนก่อน

    We are talking about the expensive creative cloud version one have to buy for following your tutorial?

    • @okaysamurai
      @okaysamurai  9 หลายเดือนก่อน

      Yes, body tracking is only available in the Pro version, which is part of the All Apps Creative Cloud plan.

  • @RecklessWon
    @RecklessWon 3 ปีที่แล้ว

    Cool! 😍 Is CH still a processor hog? This feature will require a new computer for sure. 😬 What system requirements Mac/Win work with the new updates? Does the new version allow you to record in mono with an XLR microphone? The current version records everything in stereo as if you’re using a desktop/USB mic.

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว +1

      Body tracking does use quite a lot of processing power, faster computers will definitely see an advantage. That being said, I did this video entirely on a 2016 Macbook Pro. System requirements are here: helpx.adobe.com/adobe-character-animator/system-requirements.html. I'm not sure about the mono/stereo issue!

    • @RecklessWon
      @RecklessWon 3 ปีที่แล้ว

      @@okaysamurai Cool! Thank you! When you record directly into CH with an audio interface, it only records the left (mono) channel. You have to fix it in Audition and then return to CH.

  • @letslearn4720
    @letslearn4720 3 ปีที่แล้ว

    hey Dave, I'm really excited about all the new features that have been added to CA Beta, and also the new Puppet Maker, unfortunately, when you all updated the Beta I was no longer able to use it because I have Mojave 10.14. So just wondering when all this cool stuff is going to be available on the regular CA and will I have to upgrade from my present OS to use it, once that happens.

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Current system requirements list 10.15 or above as needed: helpx.adobe.com/adobe-character-animator/system-requirements.html. So in order to use the new stuff, beta or otherwise, 10.15 or above is recommended.

  • @ariefsudaa
    @ariefsudaa 2 ปีที่แล้ว

    I took two months to learn Adobe After Effects and Premier Pro. Now I am learning soft soft to make soft so I can have more verity

  • @DavidSchertz
    @DavidSchertz 3 ปีที่แล้ว

    You know Adobe Max is this week when Dave drops three videos the same week.

  • @MrYuan321
    @MrYuan321 2 ปีที่แล้ว

    Thank you so much for teaching us!

  • @kristihex8961
    @kristihex8961 3 ปีที่แล้ว

    Another great vid. You were made for this job. Thanks Dave 🙂

  • @sharmansatyakumar5596
    @sharmansatyakumar5596 3 ปีที่แล้ว

    Im very excited about this. Thank you very much

  • @pavansavana7425
    @pavansavana7425 3 ปีที่แล้ว

    This saves a lot time for animators

  • @mscubetech6703
    @mscubetech6703 2 ปีที่แล้ว

    You took the words right outta my mouth.

  • @ToonbeamStudios
    @ToonbeamStudios ปีที่แล้ว

    Question: Say that I want to use the camera tool to do the body movements, but I want to use audio clips for the audio, is that possible or is there no way to toggle off the mouth detection during the camera tool recording session? Cudos on this program though. This is a phenomenal tool.

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว +1

      Yes, just turn the mic icon off under the camera and disarm (turn off the red dot) Lip Sync. Now you can record everything else, and when you're ready for audio, turn off the red dot for everything except lip sync & the mic icon.

  • @magentapink4828
    @magentapink4828 ปีที่แล้ว

    Hi! I was wondering is there a way to rig a model to do foreshortening type of stuff? Like is there a way to make a character point directly at the camera? I'm currently storyboarding a bit of a short film/animation thing, I'm new to using Character Animator so I'm not sure if that's doable.
    Or is the best way to do that to do the tracking without that arm and then manually animate the arm on a separate software and composite it on top afterwards?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว +1

      The main way I've seen this done is through triggers, where a trigger swaps in a foreshortened version of the arm. You can also check out auto swap: th-cam.com/video/TzXKAJMcCLk/w-d-xo.htmlsi=vp5HMd-91e-e-ws0

  • @chiyapet
    @chiyapet 3 ปีที่แล้ว +1

    Hello! Thanks for your great videos! Is it possible to edit the output of Character animater in AE in a key frame style? For example, CA tracks my eye movement. Can I do fine adjustments of that in AE to get the eye in the exact location at the exact time that I want? Thanks!

    • @chiyapet
      @chiyapet 3 ปีที่แล้ว

      and maybe edit the exact path of the movement of the eyes? I guess my question is, as opposed to the process of animating the entire scene using AE (time consuming but gives me precise control of each body part), can I cheat with CA to do the heavy lifting and use AE to fine tune?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      So when you link into AE, you character is basically a video file with an alpha channel - so no data you can edit in AE. I do all those adjustments in Character Animator and leave AE for the compositing. There's a recording & editing section of this workflow video that talks about how I do that: th-cam.com/video/VhCKD5vl848/w-d-xo.html

  • @DeadassSloppy
    @DeadassSloppy 3 ปีที่แล้ว

    Our new series uses Character Animator, and oh my boosh this would have been a nice feature to have when we first started. 😆

  • @LambVisionStudios
    @LambVisionStudios 2 ปีที่แล้ว

    Thank you so much these tutorials have been very helpful!

  • @artgreenisland
    @artgreenisland 2 ปีที่แล้ว

    Thank you so much for the great tutorial!💐

  • @thebeastyazdan4821
    @thebeastyazdan4821 25 วันที่ผ่านมา

    Wow , thaks for shair this cool video , with this app you can creat so many animations , but i have a question, can we add costum model ?

    • @okaysamurai
      @okaysamurai  25 วันที่ผ่านมา +1

      Yep! You can make whatever you want: th-cam.com/video/hK-DjtiPzRs/w-d-xo.htmlsi=QGdCy33l58KKM1t2

    • @thebeastyazdan4821
      @thebeastyazdan4821 25 วันที่ผ่านมา

      @@okaysamurai How can we make an animation like this as quickly as possible?
      th-cam.com/video/EhotFDyFCXM/w-d-xo.htmlsi=5mJVDJLWDIGm5Q07

    • @okaysamurai
      @okaysamurai  25 วันที่ผ่านมา

      If you sliced up the pixels into a PSD and fit it into a template like the ones found in pages.adobe.com/character/en/resources, that would work. You could also use After Effects...I would look up "pixel art animation in After Effects" and see what you get.

  • @t_awesomish
    @t_awesomish 3 ปีที่แล้ว

    I am going to animate soon and this will be perfect for me!

  • @zhiryhawez1592
    @zhiryhawez1592 2 ปีที่แล้ว

    Thank you. Great video. Why I don't have a body track icon in my software? please help....

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      Make sure to update to the latest version of CH (2022).

    • @zhiryhawez1592
      @zhiryhawez1592 2 ปีที่แล้ว

      @@okaysamurai thank you I did and now I have it

  • @aanandraj5510
    @aanandraj5510 2 ปีที่แล้ว

    I can't express what i fell. Thanku. So. Much 🌹🌹🌹😘😘😘

  • @jbzavala8151
    @jbzavala8151 8 หลายเดือนก่อน

    You are a great teacher!

  • @MalímuzikantiPesničkypredeti
    @MalímuzikantiPesničkypredeti หลายเดือนก่อน

    In Adobe Character Animator, the "Body" option does not appear at all in the "Puppet Track Behaviors" panel. I have installed the latest version of the program. I have tried resetting the settings and verified that all layers and groups in my project are correctly named and organized. Despite this, the "Body" option still does not appear.
    Question: Does anyone know why the "Body" option is not showing up and how to solve this problem?

    • @okaysamurai
      @okaysamurai  หลายเดือนก่อน

      Body is not added by default like Face or Eye Gaze. In Rig mode, go to the Behaviors panel on the right, click the + button, and you should see Body as an option to add from that list. I just confirmed this is working in the latest version.

    • @MalímuzikantiPesničkypredeti
      @MalímuzikantiPesničkypredeti หลายเดือนก่อน

      @@okaysamurai Great, thanks for the help, it's working now 🙂

  • @allangoncalves1453
    @allangoncalves1453 3 ปีที่แล้ว

    Hello Dave!! its possible to use magnets and body tracking? for example, I have a book in the scene, and pick him? Thank you!!

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว +1

      Yes! See Heather on the app homepage, she has a hand that can magnetize and hold the ball.

  • @lucasleroyLL7453
    @lucasleroyLL7453 3 ปีที่แล้ว

    Hi Dave ! Did you know if we can also make a one-take or two-take of a still mouvement with the countdown recording ?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Not currently! That's an interesting idea though...

  • @1murkeybadmayn
    @1murkeybadmayn ปีที่แล้ว

    It seems like you have different files(i.e. different scenes and rig files) just for the various views of the character. Do we have to make all separate files for the different views of our character before we can use body tracking? Can't we just use one photoshop/illustrator file with all the views in that file like the average character has?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      You can do whatever you want! So if you just want one view, that's totally fine - I would say that's what the majority of body tracked characters do.

  • @woodya1829
    @woodya1829 3 ปีที่แล้ว

    The BEST videos... the last few times I tried to use Body Tracking, it seemed to calibrate correctly (colored lines appeared to sync with my body) but the puppet would not move with my movements. The puppet would be completely still while I moved and the colors lines moved with me. Any tips?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      And this is happening on puppets that have a body behavior? If they don't have a Body behavior it won't work, so that's the first step. If they do and it's still not working, make sure the red dot is on next to Body, the parameters are set correctly, and check example puppets on the homescreen like Chloe and Hopscotch. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more direct help.

  • @nosiphomaphumulo4029
    @nosiphomaphumulo4029 5 หลายเดือนก่อน

    Thank you for this video . Im a new animator self taught student I'd like to know how to put scenes together to make a short video ,for kids song for example.

    • @okaysamurai
      @okaysamurai  5 หลายเดือนก่อน

      I usually do my compositing in After Effects, check out th-cam.com/video/VhCKD5vl848/w-d-xo.htmlsi=6KIOllUXXKB1J9Bz.

    • @nosiphomaphumulo4029
      @nosiphomaphumulo4029 5 หลายเดือนก่อน

      @@okaysamurai Your videos have been so helpful Thank you a million times 🙌🏾

  • @mibevan
    @mibevan 2 ปีที่แล้ว

    The Camera on my 2020 iMac seems pretty jenk. Is there a better benefit to using a wide angle lens for tracking?

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      Yes. I have a Logitech Brio and it's great for getting a wider space, particularly for body tracking.

  • @RodGibsonMusic
    @RodGibsonMusic 3 ปีที่แล้ว

    Another killer video Dave. You da man!

  • @lionval9
    @lionval9 2 ปีที่แล้ว

    bro you genius work thx

  • @bernardkamau1686
    @bernardkamau1686 2 ปีที่แล้ว

    great stuff. i had an idea if you could do a tutorial on how to manipulate fluids lets say water in a clear glass or bottle

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      You can fake that a bit with physics and a clipping mask - see th-cam.com/video/XiNOeQSmuFo/w-d-xo.html. Maybe I'll try to cover it one day!

  • @PRODUCT5
    @PRODUCT5 3 หลายเดือนก่อน

    Very very informative video

  • @justiceib
    @justiceib ปีที่แล้ว

    Nice ch, but which camera can I use To make the body tracking, and can I use with more character example like Tom and Jerry photos to make them move behavior?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว +1

      You can use any modern webcam to do the tracking. And as long as your characters are in a PSD or AI file and rigged correctly, you can have them move along with you.

    • @justiceib
      @justiceib ปีที่แล้ว

      @@okaysamurai ok, thanks you

  • @MehradVision
    @MehradVision 3 ปีที่แล้ว

    Finally!!!!!! I'm so excited to try it 💪😍

  • @BubbaSatori
    @BubbaSatori 2 ปีที่แล้ว

    Freaking brilliant! Thank you! 👏👏👏👏👏

  • @CocoaRigal
    @CocoaRigal ปีที่แล้ว

    This is perfection 😢🎉❤

  • @adeyuliova890
    @adeyuliova890 2 ปีที่แล้ว +1

    Hai Dave, i have any question, im newbie in software ch, i have a problem, im open rig in ch and force close window, how to fix?

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      If you go to "Window" in the upper toolbar menu, you can add or remove any windows. You can also go to Window > Workspace > Reset to Saved Layout.

  • @JuanLopez-jc5dw
    @JuanLopez-jc5dw ปีที่แล้ว

    Hi Dave! I just have a question, is it possible to record the tracking and use it with different characters?

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      Rigs and puppets are all slightly different, so things like tag positions won't be in the same spots - meaning you can't transfer tracking between characters. Check out the "motion library" feature for premade motions that do work between characters: th-cam.com/video/ZTevkEadskk/w-d-xo.html

  • @EedmisoPlus
    @EedmisoPlus 3 ปีที่แล้ว

    Hi! Just wanna say, awesome videos and awesome software, but i have a question about Pupet Sticky, i was making an animation show with my friends and we used Sticky as a pupet, but i can't find it anymore. Has it been removed?
    Cheers.

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      Sticky was part of the app, but with Puppet Maker on the way, we removed him. I need to put him back on the chexamples page, but for now - shared-assets.adobe.com/link/28e1aa3d-8350-4f55-7bbd-1e62b4bd8271

  • @reported7606
    @reported7606 2 ปีที่แล้ว

    Thank you for your videos, how can I add the body tracker to my character animator? Is there a plug in I should install?

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว +1

      Body tracking was added two months ago to v22.0 - if you have the latest version, it should be there.

  • @ReactToons420
    @ReactToons420 3 ปีที่แล้ว

    love this cant wait to try it out

  • @jamzy23
    @jamzy23 2 ปีที่แล้ว

    I'm so glad I paid for this.

  • @adnankatijan285
    @adnankatijan285 2 ปีที่แล้ว

    Okay Samurai. How can we set transform tool during recording? for example : we set character flying like superman from A to B (up and down / left and right ) automatically without using mouse.

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      Keyframes are probably your best bet: th-cam.com/video/isL-NZ00QaM/w-d-xo.html

    • @adnankatijan285
      @adnankatijan285 2 ปีที่แล้ว

      @@okaysamurai Thank You very much

  • @infographie
    @infographie 2 ปีที่แล้ว

    Excellent

  • @PintoSixty
    @PintoSixty 3 ปีที่แล้ว

    How should one rig for walk cycle behavior and body tracking together? Should the body tracking alone be used for walking?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      I believe the best way to do this is a three view walk, where body tracking is added only for the frontal view, and left/right profiles take over for walking. There is a character in the beta feature Puppet Maker called Noodles that I believe does exactly this - I would check them out!

    • @PintoSixty
      @PintoSixty 3 ปีที่แล้ว

      @@okaysamurai Thank you!

  • @ajinkyapatil7525
    @ajinkyapatil7525 3 ปีที่แล้ว

    thank you so much Dave

  • @themysteriousunknownrevealed
    @themysteriousunknownrevealed 3 ปีที่แล้ว

    This is so cool! I can't wait to see what the next big jump is gonna be... Like... Where can it go?!? One things for sure... It's gonna be amazing. Also I love Noodle Arms McMelonhead (aka example puppet)!

    • @kennySE65
      @kennySE65 3 ปีที่แล้ว

      Maybe multiple characters.

  • @KayLifeJourney
    @KayLifeJourney 3 ปีที่แล้ว

    Omg!! I've been waiting for this day!!

  • @WunentertainmentStringman
    @WunentertainmentStringman 2 ปีที่แล้ว

    this is freaking amazing!

  • @lucasleroyLL7453
    @lucasleroyLL7453 3 ปีที่แล้ว

    Hello Dave ! Just for know, can we export still frame of one image of your 2D motion capture animations ?

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว +1

      Yes, File > Export > Frame will save a single frame as a png!

  • @arifsultan2009
    @arifsultan2009 2 ปีที่แล้ว

    Can I use a previously recorded video of myself and use it for body tracking the puppet instead of using live feed from the camera

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว

      Not natively, but using third party apps like Manycam and Camtwist will let you make a virtual camera from anything you want, including video files.

  • @1murkeybadmayn
    @1murkeybadmayn ปีที่แล้ว

    Question, do you need to have legs for a bodu turner behaviour? I have a character and I just want to have the upperbody/torso. I don't want to add legs but would like a body turner behaviour.

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว +1

      Nope, torso only should work as well!

    • @1murkeybadmayn
      @1murkeybadmayn ปีที่แล้ว

      @@okaysamurai thank you

  • @DanniAndrew
    @DanniAndrew ปีที่แล้ว

    Hey! Is the unicorn full-body tracking? I can't get the legs to move, but have a feeling it is upper body only? Thanks!

    • @okaysamurai
      @okaysamurai  ปีที่แล้ว

      Yes, if you open the Body behavior and look at "Tracked Handles," Stardust is only tracking the head and wrists. Unfortunately I don't believe her legs are rigged for tracking by default.

  • @richarddukard8989
    @richarddukard8989 3 ปีที่แล้ว

    Just to be clear, if you want to use the body turner behavior, you can't have an arm passing in front of the head, correct? The arm passing in front of the head is separate from the body, and wouldn't turn along with the body.

    • @okaysamurai
      @okaysamurai  3 ปีที่แล้ว

      You could technically do this by adding an "arm" group above your character and adding a second Head/Body turner behavior to it, to kinda brute force it into also turning. Never tried it so not sure how well it will work in reality but theoretically it should be possible.

    • @richarddukard8989
      @richarddukard8989 3 ปีที่แล้ว

      @@okaysamurai brilliant! Great idea

  • @Xcenda
    @Xcenda 3 หลายเดือนก่อน

    Is it possible to make Jamie Sterter Puppet full body tracking ready? I like the puppet but can't make it do anything. Is there some restrictions or it's just me?

    • @okaysamurai
      @okaysamurai  3 หลายเดือนก่อน

      With some rigging I think Jamie could be turned into full body tracking. If you're starting with the Starter version she is going to be limited to triggers only, but deleting those poses should give you more flexibility.

  • @thesingingduetofficial
    @thesingingduetofficial 2 ปีที่แล้ว

    Do you have any idea to like... make a simple model but have a lot of angles?? With seperate head turning and body turn?

    • @thesingingduetofficial
      @thesingingduetofficial 2 ปีที่แล้ว

      Just having a thought about "2D but lots of angles" character :Đ

    • @okaysamurai
      @okaysamurai  2 ปีที่แล้ว +1

      So the turner behavior is limited to 5 views now - left/right profile and quarter views + frontal. That being said, you could manually trigger even more views with button presses - not as automatic, but more customizable!

    • @thesingingduetofficial
      @thesingingduetofficial 2 ปีที่แล้ว

      @@okaysamurai yes that was everything i wanted to know :3333

    • @thesingingduetofficial
      @thesingingduetofficial 2 ปีที่แล้ว

      @@okaysamurai tksm