My god I'm overjoyed that Ancient Gear got this amazing support, it is the first ever deck I had and seeing it so powerful now is a beautiful sight, it's amazing that this now it can do all these things. I know it's not tier 1 but it's so fun to beat down the opponent's life points out of existence XD
Where did you pick it up? I’m searching for a list of all the cards contained in the deck that he is showing in this video (in its combo) but I’m unable to find it! Can you help me?
Not needed tbh, The new cards get you more access to AGF which in turn leads you the the same outcome that Overload/PB produce while also being searchable
I never understood why people want these. They don't help Ancient Gear at all. One is a gimmicky battle-destroyer, which requires 2 specific materials, is an inherent minus 1 and gets easily dealt with, by any removal released since 2004. Going first it is worse than Howitzer and going second it is useless. The next is a Minus 2 1800 attack tripple attacker ... Going first it is useless, going second it is worse than Megaton, which also synergizes with the Golem Support. And the final one is a minus 4, which takes up 2 extra deck slots, tripple attack with a gimmicky burn. Doesn't help going first and gets dumpstered by the readily more accessible Chaotic Ancient Gear Giant. Every single one is completely outclassed by a more generic ancient gear fusion that allready exists. The only way I could see them working is by completely reworking them: Double Hunting Hound: Requires 1 Hound + 1 AG monster. This monster is treated as two "Ancient Gear Hunting Hound" for the purpose of the Fusion of an Ancient gear monster. During each players turn: The first Monster your opponent special Summons this turn has its effects negated until the end of this turn. Quick Effect: Once per turn, during either players turn, you can Fusion Summon an Ancient gear Fusion monster, by banishing the required Material from your Field and/or GY, including this card. Tripple Hunting Hound: Requires 2 Hound + 1 AG monster. This monster is treated as up to Three "Ancient Gear Hunting Hound" for the purpose of the Fusion of an Ancient gear monster. Your Opponent can not activate effects in response to the activation of Ancient Gear cards and/or effects. This card can Attack three times each Battlephase. Quick Effect: Once per turn, except during the Battle Phase, you can Fusion Summon an Ancient gear Fusion monster, by banishing the required Material from your Field and/or GY, including this card and if you do: Negate all Face-up Effect monsters your opponent controls. Ultimate Hunting Hound: Requires 3 Hound + 1 AG monster. This card is uneffected by any card other than itself. This monster is treated as up to Four "Ancient Gear Hunting Hound" for the purpose of the Fusion of an Ancient gear monster. If this card Attacks, your opponent can not activate cards or card effect during the Battlephase for the rest of this turn. Quick Effect: Once per turn, you can Fusion Summon an Ancient gear Fusion monster, by banishing the required Material from your Field and/or GY, including this card and if you do: The Fusion summoned Monster is uneffected by any card other than itself for the rest of the turn. Plays more into the fusion aspect of the hounds, gives some neat Going First options and sets up your other fusions, without gimmicky destroy or burn effects.
@@1sk91r In an archetype that has access to a Single-Attack-OTKer who can multiattack with piercing: It kinda is. Especially since Ultimate Hunting Hound requires a tripple hunting hound (At least a Minus 2) and another ancient gear monster + a fusion. It requires the same card cost as Chaotic, plus 2 extradeck slots, plus one of the materials being very specific. Cubic has that effect on their easier to bring out Crimson Nova. Timelords has that effect on a normal summonable maindeck monster. Number 6 does that as a side effect. And Cusillu does that as a side effect of its destruction prevention. It absolutely is a joke.
@@bass-dc9175 not if you summon ultimate using something like earth hexseal fusion, or fusion parasite in place of triple. Unless they just change ultimate ancient gear hunting hounds summoning conditions.
@@1sk91r With all due respect: having to include bricky non-searchable fusion substitutes for a single fusion with an underwhelming effect and zero protection: That is not a good sales pitch xD
My god I'm overjoyed that Ancient Gear got this amazing support, it is the first ever deck I had and seeing it so powerful now is a beautiful sight, it's amazing that this now it can do all these things. I know it's not tier 1 but it's so fun to beat down the opponent's life points out of existence XD
Hey I found on your combo 2 while you have 2 cards on the field, link it to make ballista then add box and box effect then continue combo 😉
This is super helpful. I picked up the deck and had no idea how to play lol.
Where did you pick it up? I’m searching for a list of all the cards contained in the deck that he is showing in this video (in its combo) but I’m unable to find it! Can you help me?
smart combos! thank you
Glad you like them!
Wouldn’t you want to first throw down fortress so the opponent doesn’t negate your AGs?
if you have it or open up one of the other pieces you would yes
Are you going to drop the deck list?
Already did
th-cam.com/video/vTR4Doz1ark/w-d-xo.htmlsi=F38bpUIzVYvnYltV
Why not at 4:10 just link into Ballista, add Geartown and then tribute Ballista via Advance?
@evergrey4life955 you can do, but then you don't get the attack boost on the golemn which is the idea of the combo to make a 5k tower house
Tanker 600atk boost affects all AG monsters, in that turn, even the monsters summoned after it's activation, did i get that right?
@@skyline3752 correct
@@zephyrwargamesyugioh demn, that's insane. Thanks for the info
Power bond and overload fusions aren't good option for this deck?
Not needed tbh,
The new cards get you more access to AGF which in turn leads you the the same outcome that Overload/PB produce while also being searchable
I just hope double and ultimate ancient gear hunting hounds are released with statue in animation chronicles this year.
I never understood why people want these. They don't help Ancient Gear at all.
One is a gimmicky battle-destroyer, which requires 2 specific materials, is an inherent minus 1 and gets easily dealt with, by any removal released since 2004. Going first it is worse than Howitzer and going second it is useless.
The next is a Minus 2 1800 attack tripple attacker ... Going first it is useless, going second it is worse than Megaton, which also synergizes with the Golem Support.
And the final one is a minus 4, which takes up 2 extra deck slots, tripple attack with a gimmicky burn. Doesn't help going first and gets dumpstered by the readily more accessible Chaotic Ancient Gear Giant.
Every single one is completely outclassed by a more generic ancient gear fusion that allready exists.
The only way I could see them working is by completely reworking them:
Double Hunting Hound:
Requires 1 Hound + 1 AG monster.
This monster is treated as two "Ancient Gear Hunting Hound" for the purpose of the Fusion of an Ancient gear monster.
During each players turn: The first Monster your opponent special Summons this turn has its effects negated until the end of this turn.
Quick Effect: Once per turn, during either players turn, you can Fusion Summon an Ancient gear Fusion monster, by banishing the required Material from your Field and/or GY, including this card.
Tripple Hunting Hound:
Requires 2 Hound + 1 AG monster.
This monster is treated as up to Three "Ancient Gear Hunting Hound" for the purpose of the Fusion of an Ancient gear monster.
Your Opponent can not activate effects in response to the activation of Ancient Gear cards and/or effects. This card can Attack three times each Battlephase.
Quick Effect: Once per turn, except during the Battle Phase, you can Fusion Summon an Ancient gear Fusion monster, by banishing the required Material from your Field and/or GY, including this card and if you do: Negate all Face-up Effect monsters your opponent controls.
Ultimate Hunting Hound:
Requires 3 Hound + 1 AG monster.
This card is uneffected by any card other than itself.
This monster is treated as up to Four "Ancient Gear Hunting Hound" for the purpose of the Fusion of an Ancient gear monster.
If this card Attacks, your opponent can not activate cards or card effect during the Battlephase for the rest of this turn.
Quick Effect: Once per turn, you can Fusion Summon an Ancient gear Fusion monster, by banishing the required Material from your Field and/or GY, including this card and if you do: The Fusion summoned Monster is uneffected by any card other than itself for the rest of the turn.
Plays more into the fusion aspect of the hounds, gives some neat Going First options and sets up your other fusions, without gimmicky destroy or burn effects.
@@bass-dc9175 never disrespect the ultimate ancient gear hunting hound, reducing the opponents LP by hath is no joke.
@@1sk91r In an archetype that has access to a Single-Attack-OTKer who can multiattack with piercing: It kinda is.
Especially since Ultimate Hunting Hound requires a tripple hunting hound (At least a Minus 2) and another ancient gear monster + a fusion. It requires the same card cost as Chaotic, plus 2 extradeck slots, plus one of the materials being very specific.
Cubic has that effect on their easier to bring out Crimson Nova.
Timelords has that effect on a normal summonable maindeck monster.
Number 6 does that as a side effect.
And Cusillu does that as a side effect of its destruction prevention.
It absolutely is a joke.
@@bass-dc9175 not if you summon ultimate using something like earth hexseal fusion, or fusion parasite in place of triple. Unless they just change ultimate ancient gear hunting hounds summoning conditions.
@@1sk91r With all due respect: having to include bricky non-searchable fusion substitutes for a single fusion with an underwhelming effect and zero protection: That is not a good sales pitch xD
If you can’t set cards after using wyverns effect how can you set ancient gear advance?
If your referring to the 1st combo that isn't a set card that's a randomly draw card
No I’m talking about ancient gear advanced being put on the board after using ancient gear wyverns effect
@@jacobsmyth7684 at what point?
@@zephyrwargamesyugioh starting at 00:50
@@jacobsmyth7684that's not setting,
That's activating.
Setting is putting the card facedown