the way you tilted the video to show in big details and writing I love it, I don't have to squeeze my eyes anymore while watching. thank you for everything
I'm a self-taught hobby user of F360 and have watched many YT videos and refer to a heavy text book often to learn about good practice. This video is outstanding in its ability to convey difficult learning concepts so clearly. I followed along (always may preferred way of learning) and it took me about 30 minutes to complete the steps to the end of this video and learning not only some useful techniques but also understanding WHY you did things the way you did. Thank you so much. I have subscribed and will move on to the second part tomorrow.
Wow! What an awesome and encouraging comment. We truly appreciate when ones like you take the time to express your thoughts on our tutorials. We truly hope that you enjoy our other tutorials just as much. There is so much to learn isn’t there! Thanks again. All the best!
Thank you for your fantastic tutorials. Could you consider making a tutorial on how to construct components within a sphere or hemispherical shape? I've attempted this but struggle with working on a concave surface. Picture adding elements to the inner surface of a bowl using different sketching and modeling tools. Your guidance would be greatly appreciated.
THANK You for the Awesome Tutorials You've made ... I've been watching fusion 360 Tutorials for more than 4 years now ... - and except couple of people such LARS Christensen , PAUL McWhorter, "Clough 42", "Fusion Essentials" , "the HardWare Guy" and now You, don't have the native talent to Explain such Complex Program - like Fusion 360 - using simple words and simple commands ... I was able to Follow and Reproduce most of all yours Examples despite the fact that English is not my mother language ... You Have My Deepest Respect and my Gratitude for Sharing with us from Your knowledge ... THANK You Please Don't stop here ... Bless You and All The Best
What a nice comment to receive! Thank you so much for taking the time to explain what you appreciate about our channel. We hope you benefit from our other tutorials as well! Please consider sharing our channel. Also, we would love to hear from you in our other tutorials too to see how you’re enjoying your journey of learning Fusion. All the best!
@@learnitalready I Thank You for making time to Replay ... What I forget to say the last knight, maybe the Most Important thing , is despite the fact that we are all live in a Crazy world , we all have problems , personal Live, a job for Living and You STILL find the Time to Share with us from your knowledge and That is from my point of view THE MOST Important thing to Appreciate ... that's because You have so Much to give and so much SELFLESSNESS ...
@@mariuspetcu2087 Well, I appreciate your sentiments very much. Please know that this channel started off as a way to help my students progress. A lot of what you are learning are snippets of what they have learned. Additionally, I love learning new things! In this journey, I have been learning a lot about Fusion, TH-cam, Final Cut Pro (video editing software) and so much more. If I hated learning, I wouldn’t be anywhere near this point. I’m glad to have met you, a fellow LEARNER.
Thanks so much! I hope you like our other tutorials too. Have you checked out our Patreon page yet? There are a bunch of goodies for free and paid members there. Here’s a link for you to check out: www.patreon.com/learnitalready?
I wanted to tell you what an awesome video this is! Very professional extremely informational and well put together! Your teaching Style is extremely clear and concise making it much easier to learn. Thank you so much!!! P@t
Thank you so much for taking the time to write such a nice and encouraging comment. We truly appreciate it. We are very glad that you have found it so beneficial. Hope you enjoy our other tutorials. Please consider sharing our channel. Thanks again!
I find more and more that ones, like you, that appreciate lessons like this, are far better students than I am a teacher. Thank you for taking the time to write and for your encouragement. Keep up the good work!
I’ve been kind of nerdy about computer components, both at the software and hardware level for many years and I also like to thinker/optimize and make things.. lately I have been thinking about upgrading my home NAS and this time I thought go and build my own, and one thing led to another.. Raspberry Pi 5 order is laid down, some other components are already here, learning some basics in Linux and growing that limited knowledge I have about that and then I thought, oh well I might as well learn some basics in 3D drawing so I can buy a 3D printer and make the case for it.. so I have been inhaling all the content I can get my hands on. I wish I found this channal earlier to be completely honest cause I think you do stand out! Few have the ability to tech and poses the correct ratio of passion and experience and on top of that to be pedagogical about it.. what I’m trying to say is, you and your content keeps me up at night/during all/any free time I can get my hands on. I’ll be watching and exploring and learning and when I have something tangible I make sure to share it and while doing that give you and the channel credit! Ps, lots of costs atm since this new hobby ain’t cheep and I’m just scraping the surface now but soon enough I’ll try and contribute in some other way to show my appreciation!
You sound like you’ve got some amazing projects underway. Very cool! We’d love to see any finished projects of yours that we helped with in any way. Please feel free to send over some pics to our email on our home page. Thanks again for your encouragement and support. We value comments like yours very much. Any way you’d like to show your appreciation would be greatly, well, appreciated! Thanks again and all the best!
Just getting into 3D printing and CNC work as a hobby, thank you for such a great series and great teaching methods. I'm going very slowly, but learning. I'm having an issue that I can't seem to resolve. When I work with the threaded inserts, I have all 4 named appropriately, but when I move them into the holes, all 4 move at once. I even just tired to move one and they all moved, had all hidden except the one I moved. I thought I just discovered the issue, I didn't have the one I was working with activated, tried just one activated and still moved all 4. Thanks in advance for any help in learning.
So glad that you are enjoying and benefitting from these tutorials. Thank you too for reaching out. The solution should be as follows: in your browser, find the threaded insert components with an anchor beside the component name. Whichever one has an anchor (might be all of them) you will need to right-click and select “unground from parent.” After that they won’t be connected to each other. When I originally made the tutorial Fusion didn’t automatically ground components to parents. However, not too long ago there was a change. I would like to remake this tutorial to be up to date, but until then most of what is taught is still current. All the best!
Very, very good video. You make it look way, way too easy. Thank you. I'm an old guy wanting to learn and if Ican learn 1/1000 of what you know that would be good.
Thanks so much! Generally I find it a lot easier to select the top of the part surface rather than the bottom of the hole. What about you? Do you find it easier to select the bottom of the hole?
@@learnitalready Thank you very much for the quick answer. Ok so it's just for convenience, which I fully understand. I was worried that it's some special process that I couldn't grasp ;) Thanks again for great tutorial series. I'm in love with Fusion thanks to this channel :)
At 11:22 I don't have these 4 holes for some reason, when I activated the sketch it makes the whole top face blue with white diagonals, but no holes, why and how to fix it
Thanks for reaching out. It is a little difficult to understand what is happening with your part. When you activate the sketch, you shouldn't see holes yet, but just points. If there are diagonal lines then there must be end points. Hover your mouse cursor over the endpoints to see them. Next step, make sure the sketch is visible by making sure the eye is toggled on, but don't enter or edit the sketch. Then, select the HOLE tool and select those individual points on your sketch. That should do it! If not, please reach out again. Thanks!
@@learnitalready No I don't see holes yet, I'm trying to make them🤣, I do it as the video, but when I click on the sketch I don't see the same thing as the video, my sketch looks strange, all lines on it are solid white and under the lines is a blue rectangle background, and there are no black dots so I can not place the holes. Thanks for the reply!
It is nearly impossible to know exactly what you're seeing. Please send me your file. You can find our email address on the about section of our TH-cam page. Thanks!
when you check if parameters work, around 8:22 the 4 corners made from arcs dont update just the rest of the box, they disappear, when I go to the sketch seems the arc is incomplete like became shorter or bigger depending of parameter checking, seems it is not updating with the rest of the body, why could it be?
At 4:10 when you create the wall thickness, the offset inner rectangle does not have rounded corners, yet when I do it, I get offset rounded corners. Subsequently I cannot create the inner posts using an arc in the same way as you do. Any ideas?
Thanks for reaching out! The problem is due to the wall thickness being different from mine. No worries! It can be fixed easily. Let’s picture that you are looking at the top face sketch and the inside box profile. You have rounded corners on the inside of your box. You will need to create a point that is constrained horizontally and vertical to the top and side edges, which will create a point of intersection between those two edges. Now, create a center point arc with the center at that intersection point. In actuality, you don’t need to create a point ahead of time, but you can actually constrain the center of that arc to the top and side edges, which will do the same thing. Then create the arc as shown at 6:05. Please let me know if that helps. All the best!
Yeah, that sort of torpedoes this from the get-go. And I don't quite understand his explanation. My wall thickness was 0.25", just as he had it, so that's not the issue. Maybe he can provide an explanation for why there is this difference.
Jim. He goes so fast sometimes that you can't see what he's doing. I tried putting in a negative WallThickness (-WallThickness) and it worked. Give that a try. But I can't tell from the video if he entered it that way or not. It's a bit blurry and goes by real fast.
@@bradnelson3595 so sorry for the confusion. I’m not quite sure why it isn’t working for you. If you’d like, it would be a whole lot easier to see what is happening on your screen if you send me a screen shot of your sketch to issues@learnitalready.com
@@bradnelson3595 Hello! Thanks for your comment and for helping a fellow community member. Awesome! I’m not sure if you know this, but you can change the resolution so that the screen is much sharper. Click on the cog-wheel for any video and then find “Quality”. You can adjust the quality all the way to 4K for the best resolution. Hope that helps.
At 4:16 the offset command is used to adjust the wall thickness I get a negative number when I try to adjust the wall thickness yours is positive? How do I change this?
I don’t think there is a direct way to change it. For me, sometimes an offset shows up negative and sometimes it shows up positive, but it shouldn’t matter. You can always put a negative sign (“-“) before your parameter if needed (it’s best practice to keep your parameters in your parameter dialogue window as positive, but when inputting your dimension into a sketch, you can just add a negative symbol before it. For example “-WallThickness”.) Let me know if that works or if you have further questions. Thanks!
@@learnitalready Thank you for replying, I changed the offset parameter (WallThinkness) to a negative number. I am not sure what is going on I followed your tutorial closely, but for some reason, a negative number kept showing up. So far all seems to be working
Thanks for your comment! There is actually a similar feature in F360 but I didn’t highlight it in this tutorial. I do however talk about it often in other tutorials. Hope you find some benefit in our other tutorials. All the best!
@@ilkerbulut Thank you! I’ve been learning so much as to how to make better animations as well. You should check out our latest one on the Black Pipe Lamp. More are on the way.
Thanks for reaching out. The only thing I can think of is, you have likely selected the XY plane by mistake. The best way to tell if you have selected the part face or a plane on the origin is to try and hover your mouse over each one and see the different of the grid lines and the shading of the face. If you hover over the face of the part the shading of that face should change. If you hover over a plane on the origin, that plane will change shades. Let me know if that makes sense and if it works for you.
@@learnitalready I didn't understand what do you mean. When create 5:15 sketch and click "Finish sketch" I have just a blank sketch with nothing in it. But when I project in it the lines of the empty space- then I can click on it and extrude it.
@@dovapi3711 yes, so how you create the sketch is important. You need to Create Sketch and then select the face that has the geometry that you want to keep and then finish the sketch. If you pick any other face or plane, the geometry you want inherited will not be inherited. You can see that I do that at the 5:15 mark you are referring to.
First off, Thank you for this. As I am trying to follow, My version is not tracking with yours, I wish you left the top menu visible, I mean the part that shows you are in the solid area. My version looks different than yours. I do not have the FX listed. Other than that. Looks good so far. I did find the FX, It had to be pined to the tool bar.
Hello! Thanks for your appreciation and comment. As for our screens not looking the same, I'm not sure why other than that I am using Mac and I'm guessing that you're using Windows. It should look nearly the same. Also, I haven't chopped anything off the top of the screen... that's just the way it looks in Mac. As for the "fx" glad you found it and pinned it to your toolbar. Also, just curious, did you start with this video or did you start with Lesson 1? If you haven't started at the beginning, here is the playlist for the entire 36 video series (make sure you save it so that you can access it easily): th-cam.com/play/PLLm7Yjr9z_z07ohtjFGkA5w-j_NMj8B3J.html Hope to hear from you again!
Thanks for reaching out. Yes, check your browser. How were they downloaded? Are they each individual components, or did you download them within each other to form a sub-assembly?
Thank you for all you do. I'm having a weird issue no one else has mentioned. After I copy the inserts, I turn off all but the first one. After inserting it and turning on the second one, I discover that all four inserts are going in the first hole. I've backed up and tried it 3 times and it's always the same. The error I'm getting says that it's a chain of rigid joints and can not be moved. The second joint fails when I try to insert it. Thanks.
Thank you for your encouraging message and for reaching out. Seems like there is a problem with your workflow. You might be copying each component into itself, rather than copying into a new component. It is a classic mistake that almost everyone makes. Can you please send your Fusion file to our email account? You can find it on our TH-cam about page. I’ll take a look! Thanks.
@@learnitalready you are correct. I tried to find my comment again to reply, but didn’t see it. Rather than “paste”, I had to “paste new”. Once I did that, I continued on through and am now in another lesson. Thank you very much for taking the time to reply and try to help. This is the best fusion 360 tutorials I’ve found yet.
Thanks for reaching out. It is just a workflow thing. Look at your browser (where are all your sketches, bodies, etc. are) and make sure that when you download an insert you have to activate your top-level component first. If you don’t, usually when you download each insert it will create them as subassemblies within each other. You need to see 10 total components in your design: 1) box 2) lid 3) insert 1 4) insert 2 5) insert 3 6) insert 4 7) screw 1 8) screw 2 9) screw 3 10) screw 4
Excellent question! Like I say in the tutorial, test the parameters early and test often. When you do, don’t make drastic changes right away; change them by 0.1 inch increments and observe what is happening to the model. If you do so slowly, you’ll probably be able to deduce why the model “breaks” or why it changes. Try that and report back to me what you see. Then we can work out the next step.
Thanks for the comment. If you activate the main assembly (your top line in the browser, a.k.a. your file name) then you’ll see all the components in your timeline. As soon as you activate another component, then your timeline will be clean. Let me know if that works for you.
Thank you for the Amazing Follow along Tutorials that you make. I was wondering how to make something like: th-cam.com/video/_ZZntM8tjns/w-d-xo.html, this puzzle box Parametric in Fusion 360?
There's no pre-made solid objects in Fusion it seems... everything has to be sketched.. what a nightmare. No custom arrays no instances... suppose I'm modeling an airplane wing and have 1500 rivets to place... yea I'll just move and place one rivet at a time /s
Thank you for your comment. At the Learn It! channel, we encourage everyone to keep learning. We would like to learn from your comment. If I am correct, do you have another software in mind that you are comparing F360 to? If so, please share your experience. Also, please note that this series of tutorials is directed to beginners, and teaches fundamental skills of sketching, assembling, parametric modeling, and inserting pre-made components into the design. We have actually covered the topics of using solid objects instead of sketches in previous tutorials. There are in fact custom arrays and instances and a very easy way to copy and paste components and joints… which will all be discussed in future tutorials. When we get to the point of teaching how to model and assemble an airplane wing, I think you would be amazed at the power and ease of using Fusion 360 for such a process. Thank you again for your comment. We look forward to hearing more from you soon.
@@learnitalready I looked at the custom array tools.. it's adequate for most tasks but still somewhat limited IE no per instance parameter variations or any noise functions. F360 is an engineering software imo not for designing.
Your understanding of the software is incredibly limited... a) having sketches be the basis for solids is better in pretty much every way, b) you can use solids directly if you really want to anyway, you'd just be stupid to, and c) you don't need to repeat any common modelling, there are tools for patterning, multiple instances, copying and pasting, etc.
By teaching beginners to use inches, they will make mistakes which *will* lead to failure or poor compatibility. It is time to switch to SI units. Indeed, the failure in the USA to switch entirely to SI units for engineering has lost the country billions of dollars in revenue and millions of dollars in expensive and high-profile screw-ups.
I’ll second that. The rest of the world is metric, let’s join them. Most, many, some? Wth do I know. I’d think many already use metric especially 3d printing wise. We all do.
Why are you teaching newbies to use sketch filets? This is basic operation, always use solid filets after extruding/sweeping/etc. unless you have no other way to do it.
Thanks for your comment! I agree 100% with you. In fact, in 99% of my other videos I teach the exact same fundamental skill. What I taught in this particular tutorial is just another method/skill to learn. All the best!
@@learnitalready It's not another method or skill, you are teaching them incorrectly. I had students of mine asking strange questions, and after finding out where they heard it, I come here to find someone presenting themselves as someone who knows what they are doing but leading people astray. And trying to cover for it with 'it's just another skill' rather than admitting you made an error and pulling the video to fix it says some poor things about your integrity.
Thanks for reaching out. Should work fine on the free version. Can you explain what’s happening a little more please? It’s hard to understand what arc you’re referring to, and why you can’t extrude. Thanks!
the way you tilted the video to show in big details and writing I love it, I don't have to squeeze my eyes anymore while watching. thank you for everything
Thank you for mentioning that. I will continue to add that to my videos! All the best!
I'm a self-taught hobby user of F360 and have watched many YT videos and refer to a heavy text book often to learn about good practice. This video is outstanding in its ability to convey difficult learning concepts so clearly. I followed along (always may preferred way of learning) and it took me about 30 minutes to complete the steps to the end of this video and learning not only some useful techniques but also understanding WHY you did things the way you did. Thank you so much. I have subscribed and will move on to the second part tomorrow.
Wow! What an awesome and encouraging comment. We truly appreciate when ones like you take the time to express your thoughts on our tutorials. We truly hope that you enjoy our other tutorials just as much. There is so much to learn isn’t there! Thanks again. All the best!
Thank you for your fantastic tutorials. Could you consider making a tutorial on how to construct components within a sphere or hemispherical shape? I've attempted this but struggle with working on a concave surface. Picture adding elements to the inner surface of a bowl using different sketching and modeling tools. Your guidance would be greatly appreciated.
THANK You for the Awesome Tutorials You've made ...
I've been watching fusion 360 Tutorials for more than 4 years now ...
- and except couple of people such LARS Christensen , PAUL McWhorter, "Clough 42", "Fusion Essentials" , "the HardWare Guy" and now You, don't have the native talent to Explain such Complex Program - like Fusion 360 - using simple words and simple commands ...
I was able to Follow and Reproduce most of all yours Examples despite the fact that English is not my mother language ...
You Have My Deepest Respect and my Gratitude for Sharing with us from Your knowledge ... THANK You
Please Don't stop here ...
Bless You and All The Best
What a nice comment to receive! Thank you so much for taking the time to explain what you appreciate about our channel.
We hope you benefit from our other tutorials as well! Please consider sharing our channel. Also, we would love to hear from you in our other tutorials too to see how you’re enjoying your journey of learning Fusion.
All the best!
@@learnitalready I Thank You for making time to Replay ...
What I forget to say the last knight, maybe the Most Important thing , is despite the fact that we are all live in a Crazy world , we all have problems , personal Live, a job for Living and You STILL find the Time to Share with us from your knowledge and That is from my point of view THE MOST Important thing to Appreciate ...
that's because You have so Much to give and so much SELFLESSNESS ...
@@mariuspetcu2087 Well, I appreciate your sentiments very much. Please know that this channel started off as a way to help my students progress. A lot of what you are learning are snippets of what they have learned. Additionally, I love learning new things! In this journey, I have been learning a lot about Fusion, TH-cam, Final Cut Pro (video editing software) and so much more. If I hated learning, I wouldn’t be anywhere near this point. I’m glad to have met you, a fellow LEARNER.
@@learnitalready "... I’m glad to have met you ..." Likewise ...🤝
This is awesome! So clean and organized way to 3d model, thank you so much for sharing your knowledge
Thanks! So glad that you have benefitted from this tutorial. Hope you like our other tutorials too. All the best!
One of the best explanation.
Glad you liked it
Outstanding I learned so much..
Thanks so much! I hope you like our other tutorials too.
Have you checked out our Patreon page yet? There are a bunch of goodies for free and paid members there. Here’s a link for you to check out: www.patreon.com/learnitalready?
New subscriber here. Found your channel through Arnold Rowntree's suggestion. Great stuff!
Awesome! Welcome to the channel. Please feel free to make suggestions as to new tutorials. Thanks for the support and encouragement!
I just looked up Arnold Rowntree. That is incredibly kind of him to suggest us. May I ask, where did he do so? I would like to look that up. Thanks!
I wanted to tell you what an awesome video this is! Very professional extremely informational and well put together! Your teaching Style is extremely clear and concise making it much easier to learn. Thank you so much!!!
P@t
Thank you so much for taking the time to write such a nice and encouraging comment. We truly appreciate it. We are very glad that you have found it so beneficial. Hope you enjoy our other tutorials. Please consider sharing our channel. Thanks again!
Thank you truly, you are a master!
I find more and more that ones, like you, that appreciate lessons like this, are far better students than I am a teacher. Thank you for taking the time to write and for your encouragement. Keep up the good work!
I’ve been kind of nerdy about computer components, both at the software and hardware level for many years and I also like to thinker/optimize and make things.. lately I have been thinking about upgrading my home NAS and this time I thought go and build my own, and one thing led to another..
Raspberry Pi 5 order is laid down, some other components are already here, learning some basics in Linux and growing that limited knowledge I have about that and then I thought, oh well I might as well learn some basics in 3D drawing so I can buy a 3D printer and make the case for it.. so I have been inhaling all the content I can get my hands on.
I wish I found this channal earlier to be completely honest cause I think you do stand out!
Few have the ability to tech and poses the correct ratio of passion and experience and on top of that to be pedagogical about it.. what I’m trying to say is, you and your content keeps me up at night/during all/any free time I can get my hands on.
I’ll be watching and exploring and learning and when I have something tangible I make sure to share it and while doing that give you and the channel credit!
Ps, lots of costs atm since this new hobby ain’t cheep and I’m just scraping the surface now but soon enough I’ll try and contribute in some other way to show my appreciation!
You sound like you’ve got some amazing projects underway. Very cool! We’d love to see any finished projects of yours that we helped with in any way. Please feel free to send over some pics to our email on our home page.
Thanks again for your encouragement and support. We value comments like yours very much. Any way you’d like to show your appreciation would be greatly, well, appreciated!
Thanks again and all the best!
Just getting into 3D printing and CNC work as a hobby, thank you for such a great series and great teaching methods. I'm going very slowly, but learning. I'm having an issue that I can't seem to resolve. When I work with the threaded inserts, I have all 4 named appropriately, but when I move them into the holes, all 4 move at once. I even just tired to move one and they all moved, had all hidden except the one I moved. I thought I just discovered the issue, I didn't have the one I was working with activated, tried just one activated and still moved all 4. Thanks in advance for any help in learning.
So glad that you are enjoying and benefitting from these tutorials.
Thank you too for reaching out. The solution should be as follows: in your browser, find the threaded insert components with an anchor beside the component name. Whichever one has an anchor (might be all of them) you will need to right-click and select “unground from parent.” After that they won’t be connected to each other.
When I originally made the tutorial Fusion didn’t automatically ground components to parents. However, not too long ago there was a change. I would like to remake this tutorial to be up to date, but until then most of what is taught is still current.
All the best!
@@learnitalready Thank you... that tip helped me as well.
Standard parts at 9:40 help a lot 👍🐾
It’s a very useful feature within F360 isn’t it!
Very good!
Glad you liked it!
Thanx for showing the standard parts 👍🙂
No problem 👍
Great tutorial and presentation ,may I ask what software you used to create skewed-blurred effects?
Thanks so much for your comment. I use Final Cut Pro for all my video editing.
I will be on vacay for a couple of weeks. i will be watching the vids but will not have my computer with me. Thanks for all that you do!
Have a great vacation! Thanks for the ongoing support.
Very, very good video. You make it look way, way too easy. Thank you. I'm an old guy wanting to learn and if Ican learn 1/1000 of what you know that would be good.
What a nice comment! Thank you for your support.
Great set of tutorials! One question, why do you join inserts by the top face and then flip, instead of joining the bottom of insert with the hole?
Thanks so much! Generally I find it a lot easier to select the top of the part surface rather than the bottom of the hole. What about you? Do you find it easier to select the bottom of the hole?
@@learnitalready Thank you very much for the quick answer. Ok so it's just for convenience, which I fully understand. I was worried that it's some special process that I couldn't grasp ;) Thanks again for great tutorial series. I'm in love with Fusion thanks to this channel :)
@ Thanks so much for your comment. So glad that you have benefited from our tutorials. Hope to hear from you again :)
At 11:22 I don't have these 4 holes for some reason, when I activated the sketch it makes the whole top face blue with white diagonals, but no holes, why and how to fix it
And if I change the first sketch and the try to extrude, it will hide the sketch so I can not extrude the new addition
Thanks for reaching out. It is a little difficult to understand what is happening with your part. When you activate the sketch, you shouldn't see holes yet, but just points. If there are diagonal lines then there must be end points. Hover your mouse cursor over the endpoints to see them.
Next step, make sure the sketch is visible by making sure the eye is toggled on, but don't enter or edit the sketch. Then, select the HOLE tool and select those individual points on your sketch.
That should do it! If not, please reach out again. Thanks!
@@learnitalready No I don't see holes yet, I'm trying to make them🤣, I do it as the video, but when I click on the sketch I don't see the same thing as the video, my sketch looks strange, all lines on it are solid white and under the lines is a blue rectangle background, and there are no black dots so I can not place the holes. Thanks for the reply!
It is nearly impossible to know exactly what you're seeing. Please send me your file. You can find our email address on the about section of our TH-cam page. Thanks!
when you check if parameters work, around 8:22 the 4 corners made from arcs dont update just the rest of the box, they disappear, when I go to the sketch seems the arc is incomplete like became shorter or bigger depending of parameter checking, seems it is not updating with the rest of the body, why could it be?
May I ask, did you create the arcs in your sketch, or are you using fillets?
At 4:10 when you create the wall thickness, the offset inner rectangle does not have rounded corners, yet when I do it, I get offset rounded corners. Subsequently I cannot create the inner posts using an arc in the same way as you do. Any ideas?
Thanks for reaching out! The problem is due to the wall thickness being different from mine. No worries! It can be fixed easily.
Let’s picture that you are looking at the top face sketch and the inside box profile. You have rounded corners on the inside of your box. You will need to create a point that is constrained horizontally and vertical to the top and side edges, which will create a point of intersection between those two edges. Now, create a center point arc with the center at that intersection point. In actuality, you don’t need to create a point ahead of time, but you can actually constrain the center of that arc to the top and side edges, which will do the same thing. Then create the arc as shown at 6:05. Please let me know if that helps.
All the best!
Yeah, that sort of torpedoes this from the get-go. And I don't quite understand his explanation. My wall thickness was 0.25", just as he had it, so that's not the issue. Maybe he can provide an explanation for why there is this difference.
Jim. He goes so fast sometimes that you can't see what he's doing. I tried putting in a negative WallThickness (-WallThickness) and it worked. Give that a try. But I can't tell from the video if he entered it that way or not. It's a bit blurry and goes by real fast.
@@bradnelson3595 so sorry for the confusion. I’m not quite sure why it isn’t working for you. If you’d like, it would be a whole lot easier to see what is happening on your screen if you send me a screen shot of your sketch to issues@learnitalready.com
@@bradnelson3595 Hello! Thanks for your comment and for helping a fellow community member. Awesome!
I’m not sure if you know this, but you can change the resolution so that the screen is much sharper. Click on the cog-wheel for any video and then find “Quality”. You can adjust the quality all the way to 4K for the best resolution. Hope that helps.
At 4:16 the offset command is used to adjust the wall thickness I get a negative number when I try to adjust the wall thickness yours is positive? How do I change this?
I don’t think there is a direct way to change it. For me, sometimes an offset shows up negative and sometimes it shows up positive, but it shouldn’t matter.
You can always put a negative sign (“-“) before your parameter if needed (it’s best practice to keep your parameters in your parameter dialogue window as positive, but when inputting your dimension into a sketch, you can just add a negative symbol before it. For example “-WallThickness”.)
Let me know if that works or if you have further questions. Thanks!
@@learnitalready Thank you for replying, I changed the offset parameter (WallThinkness) to a negative number. I am not sure what is going on I followed your tutorial closely, but for some reason, a negative number kept showing up. So far all seems to be working
The "copy with mates" feature can be useful which I am often using in solidworks. Hope they bring something like that
Thanks for your comment! There is actually a similar feature in F360 but I didn’t highlight it in this tutorial. I do however talk about it often in other tutorials.
Hope you find some benefit in our other tutorials. All the best!
Thanks for your videos, I just started to watch and looks nice and clean. Especially the animation in the beginning is awesome!@@learnitalready
@@ilkerbulut Thank you! I’ve been learning so much as to how to make better animations as well. You should check out our latest one on the Black Pipe Lamp. More are on the way.
After I created 5:15 sketch, it does't inherit all the invisible space in the middle, it's just a blank sketch. Any thoughts why?
Thanks for reaching out. The only thing I can think of is, you have likely selected the XY plane by mistake. The best way to tell if you have selected the part face or a plane on the origin is to try and hover your mouse over each one and see the different of the grid lines and the shading of the face. If you hover over the face of the part the shading of that face should change. If you hover over a plane on the origin, that plane will change shades.
Let me know if that makes sense and if it works for you.
@@learnitalready I didn't understand what do you mean. When create 5:15 sketch and click "Finish sketch" I have just a blank sketch with nothing in it. But when I project in it the lines of the empty space- then I can click on it and extrude it.
@@dovapi3711 yes, so how you create the sketch is important. You need to Create Sketch and then select the face that has the geometry that you want to keep and then finish the sketch. If you pick any other face or plane, the geometry you want inherited will not be inherited. You can see that I do that at the 5:15 mark you are referring to.
First off, Thank you for this. As I am trying to follow, My version is not tracking with yours, I wish you left the top menu visible, I mean the part that shows you are in the solid area. My version looks different than yours. I do not have the FX listed. Other than that. Looks good so far. I did find the FX, It had to be pined to the tool bar.
Hello! Thanks for your appreciation and comment.
As for our screens not looking the same, I'm not sure why other than that I am using Mac and I'm guessing that you're using Windows. It should look nearly the same. Also, I haven't chopped anything off the top of the screen... that's just the way it looks in Mac.
As for the "fx" glad you found it and pinned it to your toolbar.
Also, just curious, did you start with this video or did you start with Lesson 1? If you haven't started at the beginning, here is the playlist for the entire 36 video series (make sure you save it so that you can access it easily):
th-cam.com/play/PLLm7Yjr9z_z07ohtjFGkA5w-j_NMj8B3J.html
Hope to hear from you again!
any idea why all of my inserts move when using joint even when the other 3 are not visible when doing the joint
Thanks for reaching out. Yes, check your browser. How were they downloaded? Are they each individual components, or did you download them within each other to form a sub-assembly?
Thank you for all you do. I'm having a weird issue no one else has mentioned. After I copy the inserts, I turn off all but the first one. After inserting it and turning on the second one, I discover that all four inserts are going in the first hole. I've backed up and tried it 3 times and it's always the same. The error I'm getting says that it's a chain of rigid joints and can not be moved. The second joint fails when I try to insert it. Thanks.
Thank you for your encouraging message and for reaching out.
Seems like there is a problem with your workflow. You might be copying each component into itself, rather than copying into a new component. It is a classic mistake that almost everyone makes. Can you please send your Fusion file to our email account? You can find it on our TH-cam about page. I’ll take a look! Thanks.
@@learnitalready you are correct. I tried to find my comment again to reply, but didn’t see it. Rather than “paste”, I had to “paste new”. Once I did that, I continued on through and am now in another lesson. Thank you very much for taking the time to reply and try to help. This is the best fusion 360 tutorials I’ve found yet.
Happy to try to help when we can! All the best!
I am having a problem to put more then one heat
insert. Rest is in some conflict. What I am doing wrong?
Thanks for reaching out. It is just a workflow thing. Look at your browser (where are all your sketches, bodies, etc. are) and make sure that when you download an insert you have to activate your top-level component first. If you don’t, usually when you download each insert it will create them as subassemblies within each other. You need to see 10 total components in your design:
1) box
2) lid
3) insert 1
4) insert 2
5) insert 3
6) insert 4
7) screw 1
8) screw 2
9) screw 3
10) screw 4
How do you get the keyboard presses in the lower left corner?
It’s a purchased app that allows that feature. Do you find it beneficial?
What's the name of the app? Yes, it helps but I mostly want it for my other channel when I teach math with Geogebra/Google @@learnitalready
Thanks for the video. I wish you would stick with the metric system, not the inches.
Thanks for your comment and feedback. I’ll try and balance metric and imperial units throughout our future tutorials. All the best!
When I modify the parameters, the inner radius for the screws disappear. What causes this?
Excellent question! Like I say in the tutorial, test the parameters early and test often. When you do, don’t make drastic changes right away; change them by 0.1 inch increments and observe what is happening to the model. If you do so slowly, you’ll probably be able to deduce why the model “breaks” or why it changes.
Try that and report back to me what you see. Then we can work out the next step.
All my components at beginning, appear in the time line. Yours have not???
Thanks for the comment. If you activate the main assembly (your top line in the browser, a.k.a. your file name) then you’ll see all the components in your timeline. As soon as you activate another component, then your timeline will be clean.
Let me know if that works for you.
Thank you for the Amazing Follow along Tutorials that you make. I was wondering how to make something like: th-cam.com/video/_ZZntM8tjns/w-d-xo.html, this puzzle box Parametric in Fusion 360?
Thanks so much! That puzzle box would be great to make in Fusion. It would be quite the process to make it parametric, but definitely doable.
There's no pre-made solid objects in Fusion it seems... everything has to be sketched.. what a nightmare. No custom arrays no instances... suppose I'm modeling an airplane wing and have 1500 rivets to place... yea I'll just move and place one rivet at a time /s
Thank you for your comment. At the Learn It! channel, we encourage everyone to keep learning. We would like to learn from your comment. If I am correct, do you have another software in mind that you are comparing F360 to? If so, please share your experience.
Also, please note that this series of tutorials is directed to beginners, and teaches fundamental skills of sketching, assembling, parametric modeling, and inserting pre-made components into the design. We have actually covered the topics of using solid objects instead of sketches in previous tutorials. There are in fact custom arrays and instances and a very easy way to copy and paste components and joints… which will all be discussed in future tutorials. When we get to the point of teaching how to model and assemble an airplane wing, I think you would be amazed at the power and ease of using Fusion 360 for such a process.
Thank you again for your comment. We look forward to hearing more from you soon.
@@learnitalready I looked at the custom array tools.. it's adequate for most tasks but still somewhat limited IE no per instance parameter variations or any noise functions. F360 is an engineering software imo not for designing.
Yes, true! Thanks for taking the time to respond. Do you use any design software that you would like to recommend?
Your understanding of the software is incredibly limited... a) having sketches be the basis for solids is better in pretty much every way, b) you can use solids directly if you really want to anyway, you'd just be stupid to, and c) you don't need to repeat any common modelling, there are tools for patterning, multiple instances, copying and pasting, etc.
short answer "no"... Long answer "still no"
Hello! Thanks for commenting, however I don’t quite understand what you’re referring to. Can you help explain what your mean please? Thanks 🙏
By teaching beginners to use inches, they will make mistakes which *will* lead to failure or poor compatibility. It is time to switch to SI units. Indeed, the failure in the USA to switch entirely to SI units for engineering has lost the country billions of dollars in revenue and millions of dollars in expensive and high-profile screw-ups.
🤔
I’ll second that. The rest of the world is metric, let’s join them. Most, many, some? Wth do I know. I’d think many already use metric especially 3d printing wise. We all do.
@@TheJacklwilliams 🤔
Barf
Why are you teaching newbies to use sketch filets? This is basic operation, always use solid filets after extruding/sweeping/etc. unless you have no other way to do it.
Thanks for your comment! I agree 100% with you. In fact, in 99% of my other videos I teach the exact same fundamental skill. What I taught in this particular tutorial is just another method/skill to learn.
All the best!
@@learnitalready It's not another method or skill, you are teaching them incorrectly. I had students of mine asking strange questions, and after finding out where they heard it, I come here to find someone presenting themselves as someone who knows what they are doing but leading people astray. And trying to cover for it with 'it's just another skill' rather than admitting you made an error and pulling the video to fix it says some poor things about your integrity.
@@vakieh4381 Interesting. Thank you for your input. All the best.
I can get the arc to extrude at all
I'm on the free version so I'm sure it's like nope not letting you unless you buy the program
Thanks for reaching out. Should work fine on the free version. Can you explain what’s happening a little more please? It’s hard to understand what arc you’re referring to, and why you can’t extrude. Thanks!
@learnitalready the arc you did on the corners on the inside so the inserts have room