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Learn It!
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เข้าร่วมเมื่อ 22 ก.ย. 2022
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Autodesk Fusion 360 - Helical Gear - Intermediate/Advanced Tutorial (2024)
Get your parts 3D printed by PCBWay - www.pcbway.com
In this tutorial, you will learn how to make a helical gear from a drawing by learning how to scale sketches effectively, use joints to fully control different component bodies, loft to create our desired shape, use the circular pattern tool, create sketches using diameter dimensions, revolve our sketch, and create a simple gear pattern. Welcome to the Learn It! Channel. Let’s make a complex helical gear.
🙏 Patreon page: www.patreon.com/c/learnitalready
📚 Check out our Udemy course: www.udemy.com/course/autodesk_fusion_cnc/?referralCode=2C2E94DDD4A48C2A7A98
♥️ Become a TH-cam member: th-cam.com/channels/r8FDoCj815l_PO5Nbug18Q.htmljoin
🫶 Help support us or buy merch: www.learnitalready.com/support-us
Here’s some of the gear I use and can recommend: (Please note these are amazon affiliate links and I may receive a small commission, which is not added to the cost of any item, when you purchase products through my links)
🐁 3D Connection SpaceMouse Pro: amzn.to/3VZzN8z
💻 Apple 2023 MacBook Pro Laptop M2 Pro: amzn.to/45rBQ64
🎙️ Audio-Technica AT2020USB+ Cardioid Condenser USB Microphone: amzn.to/463rTNm
📺 PHILIPS 27" 4K Monitor (Latest version of what I use): amzn.to/440ix4O
🎧 Sony WH-1000XM4 Wireless Premium Noise Canceling Overhead Headphones with Mic: amzn.to/3sJyZYR
⌨️ Logitech mouse and keyboard combo: amzn.to/3xx3fZ8
🏦 Wise Online banking - Fee-Free Transfer: wise.com/invite/ihpc/taigrantf
You will learn the following:
00:00 - Start
00:49 - Create the sketch
06:18 - Scale the sketch using best practices
14:20 - Use joints to control your assembly
23:03 - Use parameters to easily adjust your design
27:31 - How to Loft
32:21 - Revolve a complex sketch
41:14 - Create the gear
#learnit #autodesk #fusion360 #tutorial #loft #lofting #advanced #intermediate #cad #design #revolve
In this tutorial, you will learn how to make a helical gear from a drawing by learning how to scale sketches effectively, use joints to fully control different component bodies, loft to create our desired shape, use the circular pattern tool, create sketches using diameter dimensions, revolve our sketch, and create a simple gear pattern. Welcome to the Learn It! Channel. Let’s make a complex helical gear.
🙏 Patreon page: www.patreon.com/c/learnitalready
📚 Check out our Udemy course: www.udemy.com/course/autodesk_fusion_cnc/?referralCode=2C2E94DDD4A48C2A7A98
♥️ Become a TH-cam member: th-cam.com/channels/r8FDoCj815l_PO5Nbug18Q.htmljoin
🫶 Help support us or buy merch: www.learnitalready.com/support-us
Here’s some of the gear I use and can recommend: (Please note these are amazon affiliate links and I may receive a small commission, which is not added to the cost of any item, when you purchase products through my links)
🐁 3D Connection SpaceMouse Pro: amzn.to/3VZzN8z
💻 Apple 2023 MacBook Pro Laptop M2 Pro: amzn.to/45rBQ64
🎙️ Audio-Technica AT2020USB+ Cardioid Condenser USB Microphone: amzn.to/463rTNm
📺 PHILIPS 27" 4K Monitor (Latest version of what I use): amzn.to/440ix4O
🎧 Sony WH-1000XM4 Wireless Premium Noise Canceling Overhead Headphones with Mic: amzn.to/3sJyZYR
⌨️ Logitech mouse and keyboard combo: amzn.to/3xx3fZ8
🏦 Wise Online banking - Fee-Free Transfer: wise.com/invite/ihpc/taigrantf
You will learn the following:
00:00 - Start
00:49 - Create the sketch
06:18 - Scale the sketch using best practices
14:20 - Use joints to control your assembly
23:03 - Use parameters to easily adjust your design
27:31 - How to Loft
32:21 - Revolve a complex sketch
41:14 - Create the gear
#learnit #autodesk #fusion360 #tutorial #loft #lofting #advanced #intermediate #cad #design #revolve
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Autodesk Fusion 360 - 3/3 - Safety Razor - Intermediate/Advanced Tutorial (2024)
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Safety razor machined by www.pcbway.com Purchase this 1st production run of razors #5/5: learnit-shop.fourthwall.com/products/cnc-machined-safety-razor-final-in-1st-production-run?source=dashboard Pre-order your safety razor: learnit-shop.fourthwall.com/products/cnc-machined-safety-razor-pre-order?source=dashboard Series playlist: th-cam.com/play/PLLm7Yjr9z_z2B0PZT9XaOOsSn2vD57Cjf.html Razors I...
Autodesk Fusion 360 - Surface Model a Boat Hull - Intermediate/Advanced Tutorial (2024)
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Get your parts 3D printed by PCBWay - www.pcbway.com In this special tutorial produced as a user request, we will easily make a complex boat hull using surface modelling tools. You will learn how to start off this design by using canvas images, when and how to use 3D Sketch in your Sketch Palette, how to use the Intersection Curve tool to simply create incredibly complex geometry, use the Patch...
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📚 Check out our Udemy course. Learn along with a brand new student from the ground up: www.udemy.com/course/autodesk_fusion_cnc/?referralCode=2C2E94DDD4A48C2A7A98 Facing issues with sketches and sketch planes? One user has and we are glad that he reached out for help. See how to overcome challenges with sketches and more in this tutorial. 🫶 Help support us: www.learnitalready.com/support-us 🗣️ ...
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Safety razor machined by www.pcbway.com Safety razors I like to purchase: amzn.to/3WFl0P9 Scroll down for official details. In the first episode we designed the top of a custom CNC machined safety razor. In part 2, we will design the base component by learning how to extrude from a master sketch, add mating features, change the appearances of our components, create and edit technical drawings, ...
Autodesk Fusion 360 - Complex Car Part - Intermediate/Advanced Tutorial (2024)
มุมมอง 76K3 หลายเดือนก่อน
Get your parts 3D printed by PCBWay - www.pcbway.com In this special tutorial produced as a user request, we will make a difficult car part easily. You will learn how to work accurately with canvas images, understand how to work with splines simply, trace canvas images while understanding design intent, extrude using methods that many have never used before, use the sweep tool to create incredi...
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Safety razor machined by www.pcbway.com Safety razors I like to purchase: amzn.to/3WFl0P9 In this special tutorial by the Learn It! Channel, you will learn the steps needed to take a project from an idea, to completed part. We will discuss what’s needed to research something, how to plan out a project, sketch and model the part, create a technical drawing, order the part with confidence that it...
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Welcome to part 2 of this series. A Fusion user reached out for help. We produced this tutorial in response. The first tutorial showed how to use surface modeling tools to make the instrument cluster, but it didn't fully help out the user that asked for help. So, we produced this follow-up tutorial which teaches how to use the Draft tool. We hope this tutorial addresses his issue. We are sure y...
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Struggling with surface modeling? So was a Fusion user that reached out for help. We produced this tutorial in response to help him out. We are sure you will benefit from this too. 📚 Check out our Udemy course: www.udemy.com/course/autodesk_fusion_cnc/?referralCode=2C2E94DDD4A48C2A7A98 🫶 Help support us: www.learnitalready.com/support-us 🗣️ Social links: www.learnitalready.com/more/social 👕 Buy...
Autodesk Fusion 360 - Animation for Pros - (2024)
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Always wanted to learn how to animate like a pro using Autodesk Fusion? Look no further. This tutorial will show you the ins and outs of making a professional animation. Link to first tutorial in this series: th-cam.com/video/B8-NYBlOORY/w-d-xo.html Link to playlist for the shed series: th-cam.com/play/PLLm7Yjr9z_z1dKOymIlKJOsywfiATy_5z.html 📚 Check out our Udemy course: www.udemy.com/course/au...
Autodesk Fusion 360 - Solid, Surface, & Form Modeling Tutorial - RC Airplane Wheel Fairings/Pants
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In this tutorial, you will learn how to model wheel pants for RC airplanes using solid modeling, surface modeling, and form or T-Spline modeling. Please Like and Subscribe! 📚 Check out our Udemy course: www.udemy.com/course/autodesk_fusion_cnc/?referralCode=2C2E94DDD4A48C2A7A98 🫶 Help support us: www.learnitalready.com/support-us 🗣️ Social links: www.learnitalready.com/more/social 👕 Buy Merch: ...
Autodesk Fusion 360 - Part 4/4 - Shed Doors - Model/Assembly Tutorial - Intermediate/Advanced (2024)
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Autodesk Fusion 360 - Box & Sliding Dovetail Lid for Beginners, Pros, & Masters - Configurations
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less 3 min. Thank you for taking the time to create this series! You do a great job!
Your series has been extremely helpful, and you teach in a way that I find a lot of other resources on youtubers don't. They approach it more in a tutorial way, and you of course, as a teacher, present it more in a teaching manner. Which is exactly what I needed. This is perfect and should really be a paid series, we should all be appreciative that it is available to everybody for free. I made the same mistake as your student, I made it into two sketches, where the circle was one and the square was one, and didn't quite understand what was wrong after your last class. But I found it easy to re-do by speeding through that class. Only to find out that this video showed my exact problem! I did however look for a way to like "combine" a sketch, instead of re-doing the part, but didn't find anything obvious about it, and seeing you now re-doing it, has me believing that this is the best practice anyways even if that is an option.
Comments like yours are really a pleasure to receive. Thank you so much for taking the time to explain how you’ve benefitted. Also, I’ve got another couple of series on their way for intermediate users that I think you would enjoy. Hope you stick with us and hope to hear from you again soon. All the best!
What a great video... Clears up a lot of my struggles... Now to try implementing it.. :)
Thanks so much for your comment. Glad to hear it helped. Hope to hear from you again. All the best!
Fantastic love it😊
Awesome! Thanks. Did you see the link to the full course on Udemy?
This is an awesome tutorial! I actually build a couple of pipe lamps by buying the parts and experimenting, but this let's me design them without having to buy all the parts!
Thank you so much for commenting! I’m glad that you found this tutorial beneficial. Now you can design, create part lists, and renders without having to spend any money. Hope you find our other tutorials beneficial too!
@learnitalready Yes, I've watched several of your tutorials already! Are you planning to do some that involves moving parts like gears or cylinders or something similar?
@ great to hear! Yes, I’ve produced the following on a multi-component flywheel assembly: th-cam.com/video/XO1WU-KleTg/w-d-xo.html Also, if you’re interested, I just produced a huge tutorial on our Patreon page for members only that shows how to make a complete RC diesel engine and how to create joints with full movement. Check it out here: www.patreon.com/c/learnitalready
Hi! Thanks for your videos. I have question about terminology. When you use values like 0.08 or 0.025 you say something like "8 thal" or "25 thal". English is foreign for me. Could you please clarify exact] word you use. Thanks!
Thanks so much for your question. I am deeply sorry for the confusion. As someone who has learned a second language, I understand the frustration and desire to learn. I tend to use terms that are used mostly in real-world shops and not terms that are used mostly in universities. So, as for the terms I use: “1 thou” means 1/1000 of an inch or 0.001”. “Thou” is a short form of the word “thousandth.” I also use the term “mil” which has different meanings depending on the area. When I say “mil” I refer to 1mm. I hope that helps. I will keep this in mind as I teach future tutorials.
@@learnitalready Thanks much for clarification. TIL new real-world word) P.S. Your tutorial are like meditation for me 😅👍
@ 🤣 Glad to have your feedback. I hope by your word “meditation” you mean our tutorials are relaxing. Hope to hear from you again! All the best!
@ Yeah. They are relaxing, mesmerizing and clarifying. Enjoying it 👍
@ Awesome! 👏 Glad to hear.
Thank you for another great video! Your teaching style is fantastic :)
Thank you so much for your encouraging comment and for expressing your appreciation. Thank you too for becoming a Patreon member - I just saw that you joined. We really appreciate your support and generosity. As a member, please feel free to reach out to let us know if you have any ideas for future tutorials. All the best with your Fusion journey!
Have a project I am working on that I can use these tips. Thank you so much for posting.
I love it! Glad to hear that this was beneficial for you.
Thank you you are helping me a lot whit combining Fusion an my projects in my wood shop. Blessings from Germany🎉🎉😊
What an encouraging comment to have received from you. Would love to see some of your work. Hope to bring better tutorials to you in the future. All the best!
i started with your tutorials, but feel mocked because you are talking to me like a 4 yr. old! not quite sure why you think this is a decent way to teach? ill find a better way i guess.
I appreciate you taking the time to comment. I’m sorry you feel mocked, although I’m not quite sure why you feel that way with a free source of education that you can choose to watch or choose to not watch. Maybe I can explain a little more. I originally produced these tutorials to help my students that are teenagers. They have been accepted by many as beneficial because I go slower than other tutorials. Additionally, many complain that other tutorials are too fast. Therefore, if you don’t like these tutorials, there are many faster ones with different teaching styles that you might find better. In any case, I wish you the best in your journey of learning Fusion.
Fabulous step-by-step illustration. Made my learning easier. Many thanks for posting. I'm subscribed!
Thanks for expressing your appreciating for this tutorial and for subscribing! Nice to have you as part of our channel.
Little tip: on your first line of you make it a center line, it will save you a couple of steps in your workflow. You can make it the size of the line you made out extend it out a little like a normal center line in a drawing. Then you don’t have to right click and choose center dimension when you dimension off of it, fusion automatically chooses center dimension. Also when you revolve, fusion will automatically choose the profile and the center line, you just click ok. Btw, I really like your videos. They are very informative. Thanks
Thanks so much for the tip!
If you hold “shift” in the keyboard then click the “mouse wheel” and move your mouse while in a sketch, it will take you out of sketch lock and you can resume using your spacemouse while in the sketch. Then sketch lock again, simply click the cute cube to the orientation that your sketch is on.
Thanks for the tip!
PHEWWWwwww. That one took me a while to get through. One small issue I'm having is seeing enough contrast between lines and symbols. For example, early on you talk about moving your cursor along the straight construction line until it turns to a triangle. Well, I tried to follow many times and just thought "That's not working for me!" until I really zoomed in and watched REALLY carefully. Thought I'd go find where to change some default colors to have more contrast, but couldn't figure out where to do that. Like make the background darker and the lines and symbols white or brighter blue - something! One other thing I wish existed was if I click on a face for example - that fusion would somehow highlight what sketch and extrude pertain to that face so it'd be a lot easier to find it in the history (or even in the browser list). One gotcha I encountered was trying to select all the edges to chamfer. I missed one. Then I tried to just add the one that I missed and of course it was trying to chamfer the corner again on both ends of the line - so it wouldn't work. Gave up and made sure I selected them all, all over again, until I got it right. Long winded comment, I know. I'll keep going through these because I think they're the best on the web. THANKS AGAIN!
Great comment!I love to hear about challenges that our viewers experience and how they overcome them. If that becomes the fun part for you or anyone else that reads this comment, then that’s when we start to view CAD as less of a frustration and more relaxing! 😎 Thanks for taking us through your workflow and different suggestions that you thought of. What is actually a lot easier to constrain something to the midpoint is by just clicking the element you want to constrain (for example a point) and then selecting the midpoint constraint and then selecting the line. It will constrain it without having to find the little triangle. Thanks for your support and encouragement. Hope to hear from you again soon!
@@learnitalready Yes, on the "constrain with midpoint constraint tool". That's what I ended up doing. THANKS again.
@@jimbessette5353 Nicely done!
Finally tutorials that explains why something is done and the good practices to develop! Thank you!
Thank you for taking the time to express your appreciation. So glad you like our tutorials. I see you signed up to our Patreon page as well. Awesome! Hope to hear from you again.
Perfect - just what I was looking for. Thanks.
Awesome! So glad this was beneficial to you.
I really like how you DON'T edit out your mistakes and correct them as you go. A real-world approach. Subscribed.
Awesome! Thanks for subscribing. If you like that approach you should check out our raw, behind-the-scenes tutorials on our Patreon site. No post editing, just me figuring things out with my screen being recorded. Check it out here: www.patreon.com/learnitalready? Hope to hear from you again!
Thanks once again for your tutorials. I am watching and repeating the exercises on my computer. The latter being more time consuming (he he). Once you have 3 components, box, lid and screws - how do you export this for printing? One at a time?
Thank you for taking the time to write us. I made a tutorial to answer your exact question. Here it is: th-cam.com/video/B6DW1cMvWS4/w-d-xo.html
For some reason in example 2 I had trouble selecting the feature and the axis during the revolve, I had to keep doing it over till it was selectable. Not sure why.
There could be a few reasons why that might be happening. Can you explain a little more what you did differently to make it selectable please? Or did you not see what you did differently?
@ Yes, not exactly sure what I did differently. I hit escape and back a few times was finally able to select object but if I remember correctly I had to change my view to select the axis. Selection seems to be an issue for me in fusion possibly a hardware or graphics issue with my laptop. Like I was just following your video of the dice and had to do the same thing to select the three divots for extrusion cuts, but then had no issue selecting the rest. Weird.
19:44 My favorite part. How to fix errors. That could be a whole video in itself. How to fix various type of errors. Great Vid!
Thanks so much! Fixing errors is part of the fun in my mind too. Hope to hear from you again.
Thank you so much brother Really appreciate your help and support Please keep up this great work
Thanks so much for your encouragement! Will keep trying to make useful tutorials. Thanks again!
Hello Sir, Thank you for such easy and informative videos. I have one issue though while copying the screws, In it after copying when I am doing Joint all screws are aligning at a same time with only one counter bore hole of the lid. And if I am reassigning Joint with Screw2 with any other hole it showing me an error of rigidity. When I downloaded the 3-D Step 4 times individually then I am able to Joint them one by one. So may be copying screws may add any other constraint... Or I am not copying it in correct manner...
Hello! Thanks for reaching out. Glad that you're enjoying and benefitting from our tutorials. Regarding the screws, can you tell me what they look like in your browser please? Are they all individual components under your master assembly (top-level component)? Or did you import one within the other? Also, do any of them have a black anchor icon attached to their names? Please let me know since your answers will help me diagnose what's happening. Thanks!
@@learnitalready Hello Sir. I saw this video many times and find my mistake. When I was importing the 3D STEP of screw it automatically grounds the component. And when I was copying the screws, all screws were grounded. I ungrounded the screws and it goes smooth 😊. Thank You.
Awesome video, definitely metric. Thanks
Thanks so much!
love it. my only comment is about the grip surface body you made from deleting faces of a copy of the original solid body would be to just do a surface offset of the top faces at 0
Thanks so much for your encouragement and suggestion. Excellent!
Thanks!
Thank you so much for your support! We truly appreciate it.
I can't get blue image to show on the sketch for the gears. I can get it to show until i click on line then it goes. Thankyou for your tutorials I'm learning so much. Thanks
I did a plane on that face and projected the face to the plane hopefully works.
That works thanks
Thanks for helping out!
How smooth is the profile as compared to having a guide rail?
Just as smooth, however the benefit of guide rails is that you can control your part even more.
How would you make a hole through the edges rather then towards the center? I made a split collar but cant figure out how to make a hole to join the split with a nut and bolt.
I think you will get a clear answer to your question in our tutorial on how to create a piston assembly. Here is the link: th-cam.com/video/oQioDq19ECA/w-d-xo.html
@ ok, hope so, looking forward to getting that far. I watched a bunch of your videos which are great but decided to start over and follow along on my laptop rather then just watch. So Im working my way to it. Someone on Facebook Fusion 360 Beginners "helped me" make it aka did it for me, so I have no idea how to do it on my own. I couldn't find an example of what I was trying to do on TH-cam, hopefully your video will shine some light on me.
@ ok I just watched and although that would work its not exactly what I was trying to make. I wanted to have a single split collar with the bolt going through the rim without adding the boss. In other words have the nut and bolt all contained inside a cut out in the ring. This is hard to explain for me without a picture. Similar to McMasters 9677T8 collar if that helps.
I probably had to go through this video 5 times before I could design that darn box without the video. Either a step was skipped or I was doing something different, but every time I imported the screws, they were grounded. I didn't see any step in the video to unground them before trying to place them in the box. That was what I had trouble with and had to keep redoing the whole exorcise from the beginning before I figured it out. What defines the parent ground? The first component grounded? I haven't tried yet, but plan to print screen shots of the drawings in each vid and try to replicate it off line w/o the vids. My goal being to complete them all. I figure if I can do that, I have a good enough grasp of what I have learned so far before continuing on with more advanced vids. There was an earlier vid that touched on components and their uses. I think that vid needs to be redone with more detailed explanation on components vs bodies. Early on I realized there is a big enough difference from watching a different vid that explained components. Main thing being that the bodies and sketches are grouped together.
Thanks for your comment and for not giving up. Oftentimes there is something small or seemingly insignificant that is missed that makes the model not work out in the end. Regarding grounded components: this tutorial was made before Autodesk Fusion changed something major in their workflow. Now, whenever you create a component it will always be automatically grounded to its parent (in this case the top-level component). You can turn this feature off, or just unground the first component. I think I need to remake this tutorial so that it's up to date.
Great job! Tnanks!
Thank you! 🙏
Thank you so much I have learned a lot from your videos, they are very easy to follow.
Thank you for your encouragement! So glad you are enjoying our tutorials. Hope to hear from you again.
I am trying to copy but i am getting caught up, when i try and joint a rim board to origin it works, but then i copy and create a second joint and they both move together... any idea why its doing this to me i did exactly what you did and got different results
Thanks so much for reaching out. I know the frustration of things not working out. I’m thinking of two things: 1) It could be a workflow issue. Check out this tutorial that I made to specifically address questions similar to yours: Autodesk Fusion 360 in 5 Minutes - "Paste" VS "Paste New" - What's the Difference? (2024) th-cam.com/video/MwLZ7Nuu_BQ/w-d-xo.html 2) It could be that your first component is grounded to its parent. Check by right clicking on the first component and seeing if it is grounded or not (will be one of the first options after right-clicking). Let me know if either of those work for you.
Wow. Just got my first 3D printer today. DL the free version of fusion and found your video. I can't believe how easy it is to use. So many things I want to make custom for my old car. Thanks for making these videos!!
Thanks so much for your comment! What printer did you get? Hope you love our other tutorials too. Lots more on the way. Hope to hear from you again!
@@learnitalready Uh, I think its a Creality Ender 3 V3 KE
@ Nice! You will have fun using that for sure.
@@learnitalready Do you have a tutorial about making a whole part, then being able to split it into 2 or more pieces to be joined together? Probably easy, but can't quite figure the best way out. Needs like a groove or dowels put in it so it'll line back up good. making a shifter cover for my vette, and it's too large for my table. Tried building it vertical and it started leaning slightly. Redid the design with a curved top, which def needs to be laying down. Also can you add the supports in fusion? Or is that just something the creality software need to do?
I love safety razors! I also love this tutorial; very cool!
Thanks so much!
Bro, pls never stop posting
Thanks!
Amazing - thanks
You’re most welcome! Thank you too!
Another good one! 🙂
Thanks 🙏
Enjoying your videos so far. Nice pace for me. Some of the other videos I've tried to watch are far too fast. I've been using 360 for a few weeks and already I've learned things I "should have known", but didn't because they weren't covered in other "beginner tutorials". Thanks.
Thanks so much for taking the time to comment what you’re enjoying about our tutorials. Hope you continue to benefit from them and hope to hear from you again!
Great set of tutorials! One question, why do you join inserts by the top face and then flip, instead of joining the bottom of insert with the hole?
Thanks so much! Generally I find it a lot easier to select the top of the part surface rather than the bottom of the hole. What about you? Do you find it easier to select the bottom of the hole?
@@learnitalready Thank you very much for the quick answer. Ok so it's just for convenience, which I fully understand. I was worried that it's some special process that I couldn't grasp ;) Thanks again for great tutorial series. I'm in love with Fusion thanks to this channel :)
@ Thanks so much for your comment. So glad that you have benefited from our tutorials. Hope to hear from you again :)
thank you so much.
You’re very welcome, and thanks for watching!
Wonderful tutorial, but every time I copy and paste the screws, they seem to be attached together. I use the joint command to move the visible screw to the hole, and when I make the next one visible, it's also been moved to the hole.
I found another comment that mentioned ungrounding them from the parent. That fixed it!
Thanks for reaching out!
So glad you looked at the other comments and found an answer.
I appreciate the work you put into these videos, and wanted to say thank you, and to share a few tips. At the beginning of the video, you set the units to millimeters, and then referred to each dimension in mils. A mil is 0.001 inches, or 0.0254 millimeters. Confusing for folks starting out... Instead of a placing a construction line, use a centerline, and the dimensions will reference diameter automatically when measured from the centerline., saving a right click on each dimension. The revolve tool will preselect the axis for you when appropriate, too. Hiding components and bodies not needed in the final model can cause issues, especially when you need to build assemblies. The unnecessary components will appear in your bill of materials, affect mass calculations, etc. Use the Remove feature. It does add to the timeline, but it declutters the model. Looking forward to more of your great videos. Thanks again!
Thanks so much for your encouraging comment and tips. It is nice to help each other out in this large community. Just wanted to comment on your tips for others that might see this string of comments: “Mil.” This is region dependant. A quick search with Mr. Google explains the following: “Millimeter A unit of measurement in the metric system that is one-thousandth of a meter. In spoken English, "mil" is a common shortening of "millimeter". However, this can cause confusion in the United States, where "mil" traditionally means a thousandth of an inch.” My use of the term “mil” meaning “mm” is from being in the manufacturing industry in Canada. All that I worked with and for would understand 1 “mil” as 1 “mm” as shown above. However, I agree with your comment and the one above that this could be confusing to new learners. It’s the same when I speak of 1 “thou” or a “tenth” (meaning 0.0001 or 1/10 of a thou) which are common spoken words, but certainly not the official terms. Call me blue-collar! Construction line vs solid: your comments are true. There are a number of pros and cons to using each. Your reasoning sounds reasonable to me. I generally keep reference lines, arcs, etc as construction lines, but that is not always the rule. Thanks again for taking the time to explain! It is nice to hear from ones like you that take the time to help others out with your knowledge and experience. Much appreciated! Hope to hear from you again.
Interesting discussion on adding the counter bore to the sketch. I see it as being beneficial because you can reference some of the dimensions.
Excellent! Yes, using the correct feature or tool can help with the workflow downstream. Creating a c-bore is one example of that. Thanks for commenting!
Great vid. I really enjoyed that.
Thanks so much! Hope you like our other tutorials too.
you are a master of your craft
Thanks for your encouragement. I’m really quite ordinary. I think that good students that are willing to learn like yourself can benefit from all sorts of teaching skills. Keep up the good work learning. Hope to hear from you again!