Edit objects in Bambu Studio with Mesh Boolean

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 43

  • @gaboctopus7361
    @gaboctopus7361 วันที่ผ่านมา

    thanks for real i was looking for this for a long time, great video! This video is pure gold !!!

  • @notnuffnerf
    @notnuffnerf 4 หลายเดือนก่อน +4

    This video is worth a million views. Thank you so much!

    • @3DRevolution
      @3DRevolution  4 หลายเดือนก่อน +1

      Haha, thanks, happy printing!

  • @filiepmaes9071
    @filiepmaes9071 11 วันที่ผ่านมา +1

    Thanks, just what i needed

  • @scientist9016
    @scientist9016 27 วันที่ผ่านมา +2

    Explained exactly what I was looking for and more 🔥🔥🔥

    • @3DRevolution
      @3DRevolution  25 วันที่ผ่านมา

      Glad it was helpful, happy printing!

  • @popsproduce
    @popsproduce 3 หลายเดือนก่อน +3

    This is really good for making molds. Real easy way to cut out the inside of the cube or sphere with the shape of your model. Great for desktop injection molding or silicon.

    • @3DRevolution
      @3DRevolution  3 หลายเดือนก่อน

      Absolutely! Is there anything fun you tend to make with this?

  • @kashiwase2007
    @kashiwase2007 2 หลายเดือนก่อน +2

    ラジコン飛行機の部品を簡単に編集することができました。ありがとうございます!

    • @3DRevolution
      @3DRevolution  2 หลายเดือนก่อน

      お役に立てて本当にうれしいです。Super Thanks をありがとうございました。とても感謝しています。印刷を楽しんでください。

  • @longuetc
    @longuetc หลายเดือนก่อน

    Great video! One question though: How do you explain (and more importantly, prevent) the shift of the mesh output? I thought it was just me but noticed your cube+benchy union also shifts. It doesn't matter when you only have 2 parts in the object, but when you are using the mesh function on 2 of a multiple part object, the output shifting really messes up the entire object's alignment (and necessitate to do the alignment all over again)

  • @juddjones4306
    @juddjones4306 5 หลายเดือนก่อน +1

    Amazing instruction on the topic!

    • @3DRevolution
      @3DRevolution  5 หลายเดือนก่อน

      Glad it was helpful!

  • @tobiasberg5792
    @tobiasberg5792 หลายเดือนก่อน +1

    Thank you helped me alot😃

    • @3DRevolution
      @3DRevolution  หลายเดือนก่อน

      Glad it helped!

  • @ilhanbora8753
    @ilhanbora8753 7 หลายเดือนก่อน +1

    Benim için çok faydalı oldu bu bilgi. Teşekkürler

    • @3DRevolution
      @3DRevolution  7 หลายเดือนก่อน

      Faydalı olmasına gerçekten çok sevindim, mutlu baskılar!

  • @nucleochemist
    @nucleochemist 3 หลายเดือนก่อน

    Difference is excellent for making molds! What practical uses are there for the intersection tool? I'm too sleep deprived to think of an example but I bet it has potential.

    • @3DRevolution
      @3DRevolution  3 หลายเดือนก่อน +1

      There's a lot of potential uses for it, technically the possibilities are endless. However, you could use it for example to create a cross section of something in any shape you wanted.

  • @tftexe
    @tftexe หลายเดือนก่อน

    How do you select an object that is within another object to boolean?

  • @terryclair2914
    @terryclair2914 7 หลายเดือนก่อน +2

    I see you only mentioned using primitives. Can you do the same boolean operations using different models?

    • @3DRevolution
      @3DRevolution  7 หลายเดือนก่อน +2

      Apologies, I only used the example of primaries, but you can absolutely select the option of "Load" instead of one do the shapes and you can then import another stl to use instead

  • @alandimery3379
    @alandimery3379 2 หลายเดือนก่อน

    Thank you, very nice. Can you help me please? I have imported two models, a 2mm back piece and a 1mm front piece. How can I raise the front piece 2mm off of the plate so that it rests on top of the back piece? Thanks.

    • @jenshaglof8180
      @jenshaglof8180 2 หลายเดือนก่อน

      One way to solve this is to raise the 1mm piece 2mm of the ground in the CAD software and then add a tiny tiny 2 mm high support rod, then when you import it into bambu studio it's 2mm off the ground. Then put the two models on top of each other and mesh boolean the support rod away.

    • @jenshaglof8180
      @jenshaglof8180 2 หลายเดือนก่อน

      Or make a cutout in the 2 mm piece that cuts away space for the support rod. You can do that in the CAD software. Not sure which program you are using but it's called Boolean in mine.

    • @jenshaglof8180
      @jenshaglof8180 2 หลายเดือนก่อน +1

      Sorry, just red 3DRevolutions answer to a similar question below. You just add them together as an assembly, then you're able to move them in the Z axis. I.e. off the ground. Wow I didn't know that, made stuff so much easier!

    • @3DRevolution
      @3DRevolution  2 หลายเดือนก่อน

      Hey there, as @jenshaglof8180 kindly mentions below, you can add them as an assembly if they are both already imported. Alternatively, if you import the model you'd like to sit on the print bed, then right click on it, go to 'add part', then select 'load', you can then navigate to and select your second model. You'll then be able to position the second object wherever you like.

  • @ken-w
    @ken-w 6 หลายเดือนก่อน

    Thanks, Good info

    • @3DRevolution
      @3DRevolution  6 หลายเดือนก่อน

      You've very welcome!

  • @zleipnirgoh5972
    @zleipnirgoh5972 15 วันที่ผ่านมา

    how do you accurately move objects? currently I only see objects are moved my hand and human eyes.

    • @3DRevolution
      @3DRevolution  15 วันที่ผ่านมา +1

      Select any object on the build plate (or a sub-object modifier shape in the object list) then hit 'M' on your keyboard or click the Move button on the toolbar on the top (4 directional arrows).
      That will bring up two ways of accurately moving your object. It will load 3 axis arrows on the object itself, so you can select and drag one of them and it will move the object just locked on that axis.
      Or at the top below the tool bar, it will load "World coordinates" and you can enter exact coordinates for that object in each axis to 10 micrometers (0.01mm).
      Hope that helps.

    • @zleipnirgoh5972
      @zleipnirgoh5972 15 วันที่ผ่านมา +1

      @@3DRevolution I just realised that about an hour ago haha.. thanks :)

    • @3DRevolution
      @3DRevolution  15 วันที่ผ่านมา

      @@zleipnirgoh5972 You're welcome, have fun!

  • @ansiaaa
    @ansiaaa 7 หลายเดือนก่อน

    after assembling two objects, is there a benefit in uniting them with boolean union?
    I get it could be useful with more objects involved that require more boolean operations, but what if there are only those two objects like the example in the video?

    • @3DRevolution
      @3DRevolution  7 หลายเดือนก่อน +1

      It really comes down to what you're trying to do. If you literally want to just print two objects as one and be done with it, there's no real advantage to using the boolean once they've been assembled. If however you wanted to then be able to use that exact assembly for other things in the future, by cobmining them into one object, you could then right click and export it as a new STL in it's own right. This could be useful if you wanted to use your modified design in other projects in the future and you could just import the STL along with whatever other files you wanted to print in that project.

    • @ansiaaa
      @ansiaaa 7 หลายเดือนก่อน +1

      @@3DRevolution thank you so much for your in depth answer! that's exactly what I wanted to know

    • @3DRevolution
      @3DRevolution  7 หลายเดือนก่อน

      @@ansiaaa glad I could help :)

  • @layeetskeeters9244
    @layeetskeeters9244 3 หลายเดือนก่อน

    how do I move parts along the Z axis? I try using the move tool but it returns back to the bed.

    • @3DRevolution
      @3DRevolution  3 หลายเดือนก่อน

      Are you trying to move them once they are added as a part or joined using a mesh boolean assembly, or are you trying to move and position them before joining them?
      When something is still an independent object, it always needs to be placed onto the bed. It's only when it's seen as a component of another object (which itself is positioned on the bed) can you lift it on the z axis.

  • @adjustedrex4304
    @adjustedrex4304 7 หลายเดือนก่อน

    How do you get that second object raised up on the Z axis to the top of my first object so that it can become one object?

    • @3DRevolution
      @3DRevolution  7 หลายเดือนก่อน +2

      Hey sorry for the late reply. That's something I cover in this video. If you've just imported a model into Bambu Studio, or if you've right clicked on the bed and selected 'add primative', it will always snap to the bed on the Z axis.
      To combine two objects together and allow one of them to be placed wherever you like on the first, right click on your object, select 'Add part', then select, 'load'. Select your second file, and you'll be able to place it wherever you like and they'll be printed as a single object.
      If you've already imported and edited your second object, all you need to do is select both your objects at the same time, right click on one of them and select, 'Assemble'. Then, go into the 'Objects' list, select the one you want to move, select the move tool, and you can position it wherever you want.

  • @venko3211
    @venko3211 7 หลายเดือนก่อน

    How make setting for .8Nozzle configuration. I have ender3 v2 printer

    • @3DRevolution
      @3DRevolution  7 หลายเดือนก่อน

      Once you've set up your printer on Bambu Studio, if you hit the edit button nex to the drop down menu in the Printer settings (top left of the UI), then go to the extruder tab, you just need to change the 'Nozzle Diameter' setting to 0.8