Edit objects in Bambu Studio with Mesh Boolean

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • Bambu Studio features a tool called Mesh Boolean which allows you to make some edits to the design of models right in your slicer. In this tutorial I explain what each of the Mesh Boolean options are and how to use them.
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    CHAPTERS
    ---------------------------------------------------
    0:00 - Intro
    0:40 - Getting started
    2:47 - The toolbar
    6:14 - Add Primative
    7:25 - Summary
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ความคิดเห็น • 24

  • @notnuffnerf
    @notnuffnerf หลายเดือนก่อน +2

    This video is worth a million views. Thank you so much!

    • @3DRevolution
      @3DRevolution  หลายเดือนก่อน +1

      Haha, thanks, happy printing!

  • @popsproduce
    @popsproduce หลายเดือนก่อน +2

    This is really good for making molds. Real easy way to cut out the inside of the cube or sphere with the shape of your model. Great for desktop injection molding or silicon.

    • @3DRevolution
      @3DRevolution  23 วันที่ผ่านมา

      Absolutely! Is there anything fun you tend to make with this?

  • @juddjones4306
    @juddjones4306 2 หลายเดือนก่อน +1

    Amazing instruction on the topic!

    • @3DRevolution
      @3DRevolution  2 หลายเดือนก่อน

      Glad it was helpful!

  • @ilhanbora8753
    @ilhanbora8753 4 หลายเดือนก่อน +1

    Benim için çok faydalı oldu bu bilgi. Teşekkürler

    • @3DRevolution
      @3DRevolution  4 หลายเดือนก่อน

      Faydalı olmasına gerçekten çok sevindim, mutlu baskılar!

  • @ken-w
    @ken-w 4 หลายเดือนก่อน

    Thanks, Good info

    • @3DRevolution
      @3DRevolution  4 หลายเดือนก่อน

      You've very welcome!

  • @nucleochemist
    @nucleochemist 28 วันที่ผ่านมา

    Difference is excellent for making molds! What practical uses are there for the intersection tool? I'm too sleep deprived to think of an example but I bet it has potential.

    • @3DRevolution
      @3DRevolution  23 วันที่ผ่านมา +1

      There's a lot of potential uses for it, technically the possibilities are endless. However, you could use it for example to create a cross section of something in any shape you wanted.

  • @terryclair2914
    @terryclair2914 4 หลายเดือนก่อน +2

    I see you only mentioned using primitives. Can you do the same boolean operations using different models?

    • @3DRevolution
      @3DRevolution  4 หลายเดือนก่อน +1

      Apologies, I only used the example of primaries, but you can absolutely select the option of "Load" instead of one do the shapes and you can then import another stl to use instead

  • @layeetskeeters9244
    @layeetskeeters9244 26 วันที่ผ่านมา

    how do I move parts along the Z axis? I try using the move tool but it returns back to the bed.

    • @3DRevolution
      @3DRevolution  23 วันที่ผ่านมา

      Are you trying to move them once they are added as a part or joined using a mesh boolean assembly, or are you trying to move and position them before joining them?
      When something is still an independent object, it always needs to be placed onto the bed. It's only when it's seen as a component of another object (which itself is positioned on the bed) can you lift it on the z axis.

  • @venko3211
    @venko3211 4 หลายเดือนก่อน

    How make setting for .8Nozzle configuration. I have ender3 v2 printer

    • @3DRevolution
      @3DRevolution  4 หลายเดือนก่อน

      Once you've set up your printer on Bambu Studio, if you hit the edit button nex to the drop down menu in the Printer settings (top left of the UI), then go to the extruder tab, you just need to change the 'Nozzle Diameter' setting to 0.8

  • @adjustedrex4304
    @adjustedrex4304 4 หลายเดือนก่อน

    How do you get that second object raised up on the Z axis to the top of my first object so that it can become one object?

    • @3DRevolution
      @3DRevolution  4 หลายเดือนก่อน +2

      Hey sorry for the late reply. That's something I cover in this video. If you've just imported a model into Bambu Studio, or if you've right clicked on the bed and selected 'add primative', it will always snap to the bed on the Z axis.
      To combine two objects together and allow one of them to be placed wherever you like on the first, right click on your object, select 'Add part', then select, 'load'. Select your second file, and you'll be able to place it wherever you like and they'll be printed as a single object.
      If you've already imported and edited your second object, all you need to do is select both your objects at the same time, right click on one of them and select, 'Assemble'. Then, go into the 'Objects' list, select the one you want to move, select the move tool, and you can position it wherever you want.

  • @ansiaaa
    @ansiaaa 4 หลายเดือนก่อน

    after assembling two objects, is there a benefit in uniting them with boolean union?
    I get it could be useful with more objects involved that require more boolean operations, but what if there are only those two objects like the example in the video?

    • @3DRevolution
      @3DRevolution  4 หลายเดือนก่อน +1

      It really comes down to what you're trying to do. If you literally want to just print two objects as one and be done with it, there's no real advantage to using the boolean once they've been assembled. If however you wanted to then be able to use that exact assembly for other things in the future, by cobmining them into one object, you could then right click and export it as a new STL in it's own right. This could be useful if you wanted to use your modified design in other projects in the future and you could just import the STL along with whatever other files you wanted to print in that project.

    • @ansiaaa
      @ansiaaa 4 หลายเดือนก่อน +1

      @@3DRevolution thank you so much for your in depth answer! that's exactly what I wanted to know

    • @3DRevolution
      @3DRevolution  4 หลายเดือนก่อน

      @@ansiaaa glad I could help :)