Je pense pouvoir apprendre quelques petits trucs même si je suis déjà assez bon je vais pas me le cacher mais bon j'essayerai d'être en plus meilleure :)
*Important tips to start well:* - No UFO spams - Don't use so much of the floor - Don't copy and paste - Don't care about everything else that makes it look *aWesome* but focus on your gameplay
@@Zipplandia I was gonna say that lol. Yes. I totally agree with you yet some people that figure out that you copy and paste a little bit they will instantly begin to hate. In other words (or what you just said) copy and paste but not too much
The absolute most important thing about layouts is having good transitions imo, especially on easier levels. Nothing is as frustrating as being thrown into a spike the moment you enter a portal on a 6 star.
A tip for structuring: Don't do too many floating structures next to each other. Of course, if you do a cloud level for example, then that's ok. But if you make a factory or a forest, it just looks weird when there are many floating structures. (And I'm not saying floating structures are bad, I'm just saying, don't put too many in the level!)
My levels are always the other way around. I make killer duals, but my decoration skill is really lacking. I could make a demon layout but never decorate it :p
One more tip: Avoid using Teleport Portals for Transitions, as they don't give enough time for people to react and makes it annoying. Even if you want to use Teleport Portals, give a little break (just enough to react for the next jump) after teleporting the player. Hope this helps! :)
A bit of straight fly is ok (like 2-3 blocks wide) combined with some curved ship gameplay can actually make some fun demon gameplay. Just throwin that out there. Overall great tutorial 👍👍
A few things I feel should also be mentioned: STAY ORGANISED. I'd recommend putting all D, S, J, H blocks, or triggers on a separate editor layer to keep your layout from being too cluttered in the editor. Also, give your structures and obstacles some variety. If all you're doing is putting long, thin, vertical rectangles in with the same size spikes everywhere, it's gonna get boring and repetitive. Experiment with different shapes and sizes. Another thing: make sure there are no secret ways. I should not have to say this, but there are SO MANY LEVELS that let you fly out of the level and die or hit the ground and beat the level. Every crevasse must be covered somehow to keep the player in the level. DO NOT PUT OFF-SCREEN CLICKS IN YOUR LEVEL! Make sure you can see where to click before you click there. Clicking to avoid/activate something out-of-frame is NOT a fun way to add an element of memory to your level. In fact, if your layout is not already memory-based, don't suddenly switch to memory and call it a "memory demon". Stop that. Next, make sure your levels are balanced. By that, I mean make sure every section is roughly the same difficulty as every other. If one part of the level is significantly harder than the others, it acts as a wall to keep players from getting consistent at it, which can damage its overall quality. Finally, put gameplay in your ship sections. Many layouts simply neglect ship sections because they don't know how to make good ship gameplay. I'll admit, it is difficult to figure out. I've struggled to make good ship parts myself. A good way to force the player to click at a certain spot is to switch gravity. This makes your gameplay a tad bit more interesting, and it improves sync greatly. But of course, don't do this over and over, as it gets repetitive and annoying after a little while. Hope these tips help. They definitely seem a little nitpicky, but trust me, they can boost the enjoyment you get from your layouts. Obviously, you don't have to do these, as you can do whatever you want with your own level, but I STRONGLY advise that you do.
I totally agree with that, but I thought of making an advanced layout tutorial about more info in the editor and in the layout itself. The video would be SOOOOO long if I’ve added all of these and explain them but you know, this is a beginner tutorial and not an advanced one. Also, I don’t agree with the secret ways thing. It’s only a layout, it doesn’t really matter if you have secret ways, the final level with deco shouldn’t have secret ways tho.
Little tip on making cool gameplay in general: - Cube: Black orbs with blocks under it so you jump can be cool. If you want to make a demon layout, you can make this a timing as well. Edit: I would like to add to the cube that this game mode is very diverse in gameplay. Don't keep making the same kinds of jumps, but change it once every time, so the gameplay feels fresh to play and not like something that got copy-pasted. - Ship: Long straight flies are not fun, but if you do short straight flies with like a few different clicks between the straight flies (orbs or slopes), it can make interesting gameplay, which can be seen as fun as well. - Ball: Just do as mentioned in the video. You might also want to experiment with slopes and how you think they can work well. - Unidentified flying object: Gimmicks, they make interesting gameplay. UFO gameplay is most of the times pretty boring to my experience, so if you manage to make a gimmick, it should make the gameplay more interesting. - Wave: This type of gameplay can be hard to build (also ship gameplay, but I have more experience with that lol), so it might be good to learn how to make wave gameplay on fast and slow speed. Good wave gameplay needs a lot of variety, and since NC levels deco/gameplay is pretty overused at the moment, it might be good to think of other type of gameplay. I like to sometimes do a lot of hard wave slide spike controlled spam / partially spam, since I enjoy it, so click consistency really. - Robot: I edited this in a year later, so idk what the video exactly said, but my tip is to just make similar gameplay to cube gameplay if it's about pads and orbs, but since you can make the jumps low or high with the robot game mode, you should play around with that. - Spider: Use orbs and pads in your advantage. Without these, It's hard to make good and fun gameplay with the spider game mode. You can make so many combinations of clicks and patterns with pads and orbs instead of just making it go from platform to platform. I made a pretty fast challenge where I think I made one of my best spider gameplay yet. The ID is 104050091 in case you want to play it for yourself (also have some spammy wave gameplay, but don't use that as an example since it's too spammy ngl).
Oh yes,im using the city is silent without them by triple barrel and that song basically forces me to break the no copy paste tip which is super hard for me since i am alrdy used to changing my structures every like 5 seconds lol
Yeah, it happens with me too, it's so hard to make gameplay when the song just loops again and again. What I do is just change the pattern of the gameplay every time it loops, but keep it consistent.
this was actually really helpful. when i make layouts i have so many ideas but soon start getting repetitive. I also didnt use alot of triggers besides color and move trigger. ty for the help
Also something to mention don’t make “you need to rest” parts that take up 10% of the level it’s just boring and shows you ran out of ideas. For example in Exasperation (lol) there is a part that last about 30-35 seconds of doing absolutely nothing. Yes the slopes sync but it is boring and should only be at the end of the level. Yes I know Exasperation is a joke. Just needed an example.
When I was newer to GD, this video inspired me to build my own layout and it's still pretty good. I now made a lot of them. I wached this video again and it's awesome.
Can I like this a thousand times? Bro so well explained, I have a project, I want to build a hard demon (I cannot verify insane and extreme demons)You inspired me so much. I'll comeback with the level!
Here, another tip: Don't use gamemodes for a very long time unless you decide to mix it up a bit with your current gamemode! Edit: Thanks for all the likes! my 'like' record has been broken!
There's also other important criterias as well, such as balance, consistency, a fun click rate, enjoyable gameplay, and sightreadabiliy If you want to release your layout as it is and not deco it, I'd recomend adding arrows for where you need to jump. This makes it easier to sightread. Either way good video overall, you showed some pretty good points that I as a layout creator agree with. Defenetily earned a new sub :)
Thanks Ph4lip! I’m a huge fan of your layouts and I’m glad you enjoyed this video :) I didn’t mention these things since this tutorial is more basic and « recommended for beginners » but anyways, maybe I’ll make an advanced one in the future ;)
This is a good tip, but I think there should be less arrows depending on how hard it is. So easy would be all arrows, normal would be mostly arrows, hard would be some arrows, and so on so forth. Here is what I reccomemend: Easy: Every jump has arrows Normal: Mostly arrows Hard: Some Arrows Harder: Barely less than some arrows Insane: Small amount of arrows Easy Demon: Little amount of arrows Medium Demon: Tiny amount of arrows Hard Demon: Very Tiny amount of Arrows Insane Demon: Very VERY Tiny amount of arrows. Like, 1 arrow. Extreme Demon: No arrows But If you truly feel like the gameplay is hard to sight read, Then easy-hard amount of arrows.
coming back 3 years later just to say that this video was legitimately what helped me get to where i am now. i would still have the creativity of a nine year old if this video didn't exist.
Really nice and complete video, I like it a lot! You made a really nice job with the explanation and gameplay tips, I like to see how your videos are nice! Nice video, keep up the good work
yeah but leyak does it really well tho, like the second ufo spam in it is timed, you can't use more than two clicks on the ceiling of it (well you can, but it'll make the transition much harder)
Honestly, I tend to keep gameplay straightforward. When I mean by straightforward, the gameplay tends to stay straight without having to move the camera up and down as you are entering certain transitions. This makes cleaner, sight-readable gameplay if you are willing to put many gamemodes in a section of the level (anywhere close to 10 seconds or more).
I find some of the "tips" given were a little questionable, honestly, but most were solid advice and the layout at the end was pretty good :) Nice video
Additional tip: What to avoid generally: 1. Too much speed changes 2. Blind jumps/gameplay 3. Too much invisible structure 4. Too much orb gameplay 5. Gravity Portal abuse (especially in Wave, don't use too much gravity portal in a Wave gameplay 'cause it's too annoying).
This is such an amazing tutorial for new and advanced players! I will definitely make my layouts using these tips and show the video to my friend, who started GD a few months ago.
This guide helped me, thank you! Another tip: If you want to use straight fly, put only a little. A little bit of straight fly is all you need to end your ship part in your layout.
For a moment I thought I was watching an AliasGD video. Your voices are so alike. XD Btw, thanks for the tips! Now I can improve my layouts a whole lot!! :D
Tip: to make your layout loon better, go to edit object and turn off glow for everything, and add a 1 grid space between spikes and blocks (if it doesnt effect gameplay)
Timestamps: Honourable mentions: 2:58 Ball (What not to do): 4:49 Ball (What to do): 5:05 Ship (What not to do): 5:15 Ship (What to do): 5:29 UFO (What not to do): 5:47 UFO (Gameplay/What to do): 6:03 Spider (What not to do): 6:17 Spider (What to do): 6:30 Wave (What not to do): 6:43 Wave (What to do): 6:54 Robot (What not to do): 70:2 Robot (What to do): 7:25 Cube (What not to do): 7:35 Cube (What to do): 7:56 Warning: 8:10 P1: 8:27 P2: 11:47 That's it I spent over like 25 minutes on this because I wanted a more straight forward timestamp section also to get me to specific spots so yeah.
In my opinion, creators MUST focus more in creating good gameplay instead of good decoration. A lot of featured levels looks great, but the gameplay isn't that good.
I was preparing to add a spider as the drop to the first level I would ever make, so I can safely say this video will be a huge help to me despite the fact I'm just starting.
*UPDATE* : Replaced the song at the end because of copyright © issues.
Anyways, I really hope you enjoyed this video :) Because this video is really long and let's suppose you want to come back to see the video, I made a timeline of each part in it.
0:28 The Basics
1:01 Song
1:35 Gameplay
2:04 Sync
2:27 Visuals + Structures
2:58 Tricks
4:43 Gameplay tips and tricks
8:25 Speedbuild
15:24 Final Result
Je pense pouvoir apprendre quelques petits trucs même si je suis déjà assez bon je vais pas me le cacher mais bon j'essayerai d'être en plus meilleure :)
hi amazing video please check my TYPS Layout prev 3 video and tell your opinion what shall i improve!
You put 2 of the Same song in a row and missed the one in the beginning of the speedbuild in the description.
@@frig5030 it is Lost Sky - Fearless
you deserve wayyy more love than you get man. Subbed and liked!!
*Important tips to start well:*
- No UFO spams
- Don't use so much of the floor
- Don't copy and paste
- Don't care about everything else that makes it look *aWesome* but focus on your gameplay
Totally agree with that
You can copy paste a bit (like if you have a gear and spike rotating around it you want everywhere in the level) but mostly, don’t use it
Last one is so important to consider, decoration isn't the main purpose of a layout.
oh yea, i'm totally not going to spare hours with a button.
@@Zipplandia I was gonna say that lol.
Yes. I totally agree with you yet some people that figure out that you copy and paste a little bit they will instantly begin to hate. In other words (or what you just said) copy and paste but not too much
Another tip: If you are adding bg effects in your layout make sure you add these effects to the ground. It makes your layout look better !
Yes, I forgot lol thanks!
idk how to do that lol
@@halimgamerun7428 copy and paste the trigger and set it to the ground as well as the background.
Or make the Ground and the Line black
Yeah it should be either a bit darker or a bit lighter as well
This guy: *lists things you shouldn't do when making levels*
Extreme Demon creators: "Oh no...anyway"
yeah
I mean there ment to be unfair and frustrating
Well they have to be hard for a reason
im the 420th like haha yes
Bc they challenge your skill
"Don't use blue pads as pre-drop"
Every single rated level: bruh
nowadays ppl use gravity portals, that, if used incorrectly(like most cases) is even worse.
Fingerdash : *bro robtop made my predrop blue pads*
@@Roader_021 if I wanted to use those I would make them 0 opacity then replace it with a custom portal or orb
@@markiod Xstep: *bro robtop made my pre drop blue pads*
Yeah that tip doesn't make sense
The absolute most important thing about layouts is having good transitions imo, especially on easier levels. Nothing is as frustrating as being thrown into a spike the moment you enter a portal on a 6 star.
“No straight fly”
Riot: about that...
George Botros coffin dance time!
oh hello there
G GD C Bflat A AA C B(flat)A G....
( the melody of coffin')
boyofthecones is more appropriate
her levels are sf
and sf
BUFF THIS
@@SamiLB_ xD
what not to do: spam
KrmaL: nervous sweating
KrmaL:STICKBUGGGGGGGGG
what not to do: annoying timings
KrmaL: panik
what not to do: unless its a demon
KrmaL: kalm
Topi moment
he’s using techniques that he said not to do :(
Heartbeat: *PANIK*
Deverel: dont copy and paste too much
Viprin: *angry noises*
Why is this joke still here.
Viprin:drinks angry juice
@@storytime9616 It will keep going as long as Viprin keeps creating
Don't forget the people who make flappy UFO levels...
Lol classic
A tip for structuring:
Don't do too many floating structures next to each other. Of course, if you do a cloud level for example, then that's ok. But if you make a factory or a forest, it just looks weird when there are many floating structures. (And I'm not saying floating structures are bad, I'm just saying, don't put too many in the level!)
what about ball?
I used 30 floating structures in my level
hollow knight pfp :o
@@hen618 :3
hk is a great game :D
- don’t make decorations look like spikes
And vice versa
Ikr
layouts dont have deco
i create every river monsters in my wave part
And don’t make spikes look like decorations that’s even more annoying
7:52 "Too many triple spikes in a row"
Michigun: Hmm...
[Gamer] The sLasher
approved by zidnes
old joke but
Still good
Two spike with "
The pixel perfect quad jump
sad dream
featured levels be like:
99% decor skills
1% random terrible layouts
True xD
Too real :/
It is just too true lol
My levels are always the other way around. I make killer duals, but my decoration skill is really lacking. I could make a demon layout but never decorate it :p
Conical Depression be like
(pls don't annoy me that it's not featured k thx)
Half of these “what not to do”s are just my first level
Same
Second comment after 2 years
Third comment after 3 years
Its ok mine is too
One more tip: Avoid using Teleport Portals for Transitions, as they don't give enough time for people to react and makes it annoying. Even if you want to use Teleport Portals, give a little break
(just enough to react for the next jump) after teleporting the player.
Hope this helps! :)
A bit of straight fly is ok (like 2-3 blocks wide) combined with some curved ship gameplay can actually make some fun demon gameplay. Just throwin that out there.
Overall great tutorial 👍👍
Yes I understand, that's why I showed a long straight fly part instead of only 2 or 3 blocks long.
Short straight fly can make for great sync and transitions if you do it right 😏
Blue orbs in ships are cool
if its a 3x speed part, and the song has like a loud high pitched noise, a short 4x speed straight fly works rly good (adust by bossfight)
I normally use a 5 block straight fly but only at high speeds like 2-4x speed
it's funny how KrmaL breaks the "no spamming" rule while making his levels, but his levels are still enjoyable lol
True lol
He just uses it well
Even in "Hi" he uses copy paste in the wave and ufo part, but still a cool level.
@@xymonmanzano2379 what a unique level
Cough XO cough
A few things I feel should also be mentioned:
STAY ORGANISED. I'd recommend putting all D, S, J, H blocks, or triggers on a separate editor layer to keep your layout from being too cluttered in the editor. Also, give your structures and obstacles some variety. If all you're doing is putting long, thin, vertical rectangles in with the same size spikes everywhere, it's gonna get boring and repetitive. Experiment with different shapes and sizes.
Another thing: make sure there are no secret ways. I should not have to say this, but there are SO MANY LEVELS that let you fly out of the level and die or hit the ground and beat the level. Every crevasse must be covered somehow to keep the player in the level.
DO NOT PUT OFF-SCREEN CLICKS IN YOUR LEVEL! Make sure you can see where to click before you click there. Clicking to avoid/activate something out-of-frame is NOT a fun way to add an element of memory to your level. In fact, if your layout is not already memory-based, don't suddenly switch to memory and call it a "memory demon". Stop that.
Next, make sure your levels are balanced. By that, I mean make sure every section is roughly the same difficulty as every other. If one part of the level is significantly harder than the others, it acts as a wall to keep players from getting consistent at it, which can damage its overall quality.
Finally, put gameplay in your ship sections. Many layouts simply neglect ship sections because they don't know how to make good ship gameplay. I'll admit, it is difficult to figure out. I've struggled to make good ship parts myself. A good way to force the player to click at a certain spot is to switch gravity. This makes your gameplay a tad bit more interesting, and it improves sync greatly. But of course, don't do this over and over, as it gets repetitive and annoying after a little while.
Hope these tips help. They definitely seem a little nitpicky, but trust me, they can boost the enjoyment you get from your layouts. Obviously, you don't have to do these, as you can do whatever you want with your own level, but I STRONGLY advise that you do.
I totally agree with that, but I thought of making an advanced layout tutorial about more info in the editor and in the layout itself. The video would be SOOOOO long if I’ve added all of these and explain them but you know, this is a beginner tutorial and not an advanced one. Also, I don’t agree with the secret ways thing. It’s only a layout, it doesn’t really matter if you have secret ways, the final level with deco shouldn’t have secret ways tho.
Thanks! Also abt ship gameplay, try to use slopes that force the player to go to a certain spot
@@aviaspotter32 yess good idea
Man just wrote an entire essay
You should be an article maker tbh
Devrel: avoid cancerous gameplay
Krazyman50: nervous sweating
Little tip on making cool gameplay in general:
- Cube: Black orbs with blocks under it so you jump can be cool. If you want to make a demon layout, you can make this a timing as well.
Edit: I would like to add to the cube that this game mode is very diverse in gameplay. Don't keep making the same kinds of jumps, but change it once every time, so the gameplay feels fresh to play and not like something that got copy-pasted.
- Ship: Long straight flies are not fun, but if you do short straight flies with like a few different clicks between the straight flies (orbs or slopes), it can make interesting gameplay, which can be seen as fun as well.
- Ball: Just do as mentioned in the video. You might also want to experiment with slopes and how you think they can work well.
- Unidentified flying object: Gimmicks, they make interesting gameplay. UFO gameplay is most of the times pretty boring to my experience, so if you manage to make a gimmick, it should make the gameplay more interesting.
- Wave: This type of gameplay can be hard to build (also ship gameplay, but I have more experience with that lol), so it might be good to learn how to make wave gameplay on fast and slow speed. Good wave gameplay needs a lot of variety, and since NC levels deco/gameplay is pretty overused at the moment, it might be good to think of other type of gameplay. I like to sometimes do a lot of hard wave slide spike controlled spam / partially spam, since I enjoy it, so click consistency really.
- Robot: I edited this in a year later, so idk what the video exactly said, but my tip is to just make similar gameplay to cube gameplay if it's about pads and orbs, but since you can make the jumps low or high with the robot game mode, you should play around with that.
- Spider: Use orbs and pads in your advantage. Without these, It's hard to make good and fun gameplay with the spider game mode. You can make so many combinations of clicks and patterns with pads and orbs instead of just making it go from platform to platform. I made a pretty fast challenge where I think I made one of my best spider gameplay yet. The ID is 104050091 in case you want to play it for yourself (also have some spammy wave gameplay, but don't use that as an example since it's too spammy ngl).
you could just call it ufo for short :)
@@poojibear6 That was intentional
@@NetullaGD Robot : 😭
@@Plasm89 Good thing you said that, I'll add it right now
Dev's brain: how many hearts do you want to give to people
Dev: *Y E S*
true, very
and then you get a heart...
hi shepeard
Deverel: dont copy and paste too much
Me who has found a song that loops:
you wouldn't get it
Love this vid btw
I felt this, but doing similar clicks but with different speeds and modes helps with that
viprin:
Viprin
Oh yes,im using the city is silent without them by triple barrel and that song basically forces me to break the no copy paste tip which is super hard for me since i am alrdy used to changing my structures every like 5 seconds lol
Yeah, it happens with me too, it's so hard to make gameplay when the song just loops again and again. What I do is just change the pattern of the gameplay every time it loops, but keep it consistent.
“dont do ‘the stairs’”
15:53 *allow me to introduce myself.*
These aren’t considered as stairs since it’s only 2 jumps
lol bruh
@@DeVeReLGD truh
So my front steps aren’t stairs?
DeVeReL [GD], It still counts as “The Stairs”
this was actually really helpful. when i make layouts i have so many ideas but soon start getting repetitive. I also didnt use alot of triggers besides color and move trigger. ty for the help
This probably is the most helpful gd building tips video I've ever seen
Levels be like:
99% With good deco, song, and gameplay
1% *Krmal*
Atleast Krmal (Krazyman50) levels are still cool, example: Low Death
@@javieralejandromartinezrua3201 Its a buffed 9 star level. The original is by Migueword called High Life.
@@gabby_5820 Falling Up is good
Ikr
hi is pretty good
“avoid straight fly”
boyofthecones: *chuckles* “i’m in danger”
Also something to mention don’t make “you need to rest” parts that take up 10% of the level it’s just boring and shows you ran out of ideas. For example in Exasperation (lol) there is a part that last about 30-35 seconds of doing absolutely nothing. Yes the slopes sync but it is boring and should only be at the end of the level.
Yes I know Exasperation is a joke. Just needed an example.
Yeah like that stupid UFO part in that chaos gauntlet level. Scarlet surge I think
@@ghostlymeteor2747 I really HATE this Level
Unless it's the most hard extreme demon (like 5s of you need to rest)
Oops
@@javieralejandromartinezrua3201 Yeah I was thinking the Phobos part, but it isn't all that long
When I was newer to GD, this video inspired me to build my own layout and it's still pretty good. I now made a lot of them. I wached this video again and it's awesome.
Can I play it?
67697616
Can I like this a thousand times?
Bro so well explained, I have a project, I want to build a hard demon (I cannot verify insane and extreme demons)You inspired me so much. I'll comeback with the level!
Here, another tip:
Don't use gamemodes for a very long time unless you decide to mix it up a bit with your current gamemode!
Edit: Thanks for all the likes! my 'like' record has been broken!
Lit fuse be like
good meme
but also don’t use gamemodes for an extremely short time
What if I'm making a sw themed level :v
@@Jagm3854 it's nine circles. no worries. the main theme of the level is the wave gamemode.
DeVeReL: no straight fly
His Godzilla layout: breaks the rules
@@FrantorminGD amogla
I think he's focusing on below demon levels for the most part
@@deandrawsalot4913 true there are many none demons that have straight fly like:
Alive 6*
My new level 5*
Xmas Challenge 2*
@@filipfilip1507 xmas challenge is only 2 stars cause level of its length can't be rated any harder i think
@@ZIMOU2014 I forgot I made this but thanks
'No straight fly'
me: *Knobbelboy mode activated*
Riot?
4 years and i still need it, thank you very much. The gameplay is very cleen :)
The ideas are actually really good and the info is complete. Top tier tutorial video imo
This is a good tutorial on how to make a layout. This helps a lot people that are bad at layouts it shows them what not to make and what to make :)
There's also other important criterias as well, such as balance, consistency, a fun click rate, enjoyable gameplay, and sightreadabiliy
If you want to release your layout as it is and not deco it, I'd recomend adding arrows for where you need to jump. This makes it easier to sightread.
Either way good video overall, you showed some pretty good points that I as a layout creator agree with. Defenetily earned a new sub :)
Thanks Ph4lip! I’m a huge fan of your layouts and I’m glad you enjoyed this video :) I didn’t mention these things since this tutorial is more basic and « recommended for beginners » but anyways, maybe I’ll make an advanced one in the future ;)
@@DeVeReLGD
Consistency is the Hardest for me because i run out of Gameplay ideas towards the end
@@bkgames2 happens to me all the time
This is a good tip, but I think there should be less arrows depending on how hard it is. So easy would be all arrows, normal would be mostly arrows, hard would be some arrows, and so on so forth. Here is what I reccomemend:
Easy: Every jump has arrows
Normal: Mostly arrows
Hard: Some Arrows
Harder: Barely less than some arrows
Insane: Small amount of arrows
Easy Demon: Little amount of arrows
Medium Demon: Tiny amount of arrows
Hard Demon: Very Tiny amount of Arrows
Insane Demon: Very VERY Tiny amount of arrows. Like, 1 arrow.
Extreme Demon: No arrows
But If you truly feel like the gameplay is hard to sight read, Then easy-hard amount of arrows.
4:30
Vocabulary has entered the chat
lol
Lmao yes
???
@Vocabulary what ._.
@Vocabulary wow you entered the chat
"no straight fly"
Riot: *guess I'll die*
Thank you! My creating skills have improved because of this!
DeVeReL Saved me!, I was making a layout and almost quit cuz I’m rusty af and I saw this and instantly clicked on it, thanks DeVeReL!
You’re welcome:)
X)
Thank you I’m now in recent YEA
You know all that stuff about layouts? No wonder you make great ones!
xD thanks bro
Oh hi Klaux
Oh hey klaux
Hey your that guy
You’re so epic, found you in my comments and I am just so satisfied by your edit. Keep up the good work :)
Thanks dude, really appreciate it!
Hey sub
Hey Egg
._. lol
@@SubStra Hey face
the hardest part is finding a song
No way no likes??
Use sparkler found by searching ton 618 in the search menu and the best offset is 37 secs
coming back 3 years later just to say that this video was legitimately what helped me get to where i am now. i would still have the creativity of a nine year old if this video didn't exist.
This is the best GD tutorial I have ever seen :000
Thank you! Means a lot
but srsly it is by TENFOLD
Really nice and complete video, I like it a lot! You made a really nice job with the explanation and gameplay tips, I like to see how your videos are nice! Nice video, keep up the good work
FrostFoxyn :3 GD Jesus fucking christ
DeVeRaL: make sure to have no ufo spam!
Leyak:Wat
Future Funk II: Wat
Cold Sweat: hmm
yeah but leyak does it really well tho, like the second ufo spam in it is timed, you can't use more than two clicks on the ceiling of it (well you can, but it'll make the transition much harder)
6:10
That sync was amazing
YOU NOTICED TOO???
For the second "what not to do" part for ship, it synced perfectly with the background music!
Honestly, I tend to keep gameplay straightforward. When I mean by straightforward, the gameplay tends to stay straight without having to move the camera up and down as you are entering certain transitions. This makes cleaner, sight-readable gameplay if you are willing to put many gamemodes in a section of the level (anywhere close to 10 seconds or more).
I really like to do that since I think it makes the layout much better
I find some of the "tips" given were a little questionable, honestly, but most were solid advice and the layout at the end was pretty good :) Nice video
Some were decent, others, like divetsified gameplay were pretty bad and not fun. One thing about layout creating is about making the level fun
Not that i don't know how to make good layouts but this helped me make a better synced and more enjoyable level. Thanks!
Just by watching this man make a level, my confidence in making one has dropped down to -2 because of how bad I am
7:51
Michigan's Triple Trial:
"Umm yeah about that"
(RIP michigan)
I like this! I can now improve some of my levels!
Level list:
-Reckless Resumption
-Unnamed 0
This helped me out so much.
You’re welcome :D glad it helped!
Useful tips, you really did an amazing job. Keep it up bro! :D
Thanks! :D
After a long time without playing this game, I'm trying to make a level and this is so helpful!
Additional tip:
What to avoid generally:
1. Too much speed changes
2. Blind jumps/gameplay
3. Too much invisible structure
4. Too much orb gameplay
5. Gravity Portal abuse (especially in Wave, don't use too much gravity portal in a Wave gameplay 'cause it's too annoying).
This is such an amazing tutorial for new and advanced players! I will definitely make my layouts using these tips and show the video to my friend, who started GD a few months ago.
Wow thanks for heart so quickly!
Means a lot to me
Awesome gameplay tips+tricks btw
0:29 - Basics
1:03 - Song
1:36 - Gameplay
2:05 - Sync
2:28 - visuals and structures
15:26 - final result of the layout
Omg
This guide helped me, thank you!
Another tip: If you want to use straight fly, put only a little. A little bit of straight fly is all you need to end your ship part in your layout.
No one:
Not even the 19 children in my basement:
Slaughterhouse: *straightfly for ten seconds and wave spam*
Helps alot, and my access to 2.2 makes it better!
Tip: If u really want to use blue pads as pre drop (bruh) try to not use *only* pads try add gravity change, dash orbs and normal orbs
For a moment I thought I was watching an AliasGD video. Your voices are so alike. XD
Btw, thanks for the tips! Now I can improve my layouts a whole lot!! :D
You’re welcome! And that’s true my voice is almost like Alias lol
@@DeVeReLGD mais alias ne parle pas francais lui 😁
GMD XTRMEBOIII c’est vrai
Let's all appreciate that this example level is 40× better than anything I can build
I personally think spam CAN work, just make sure its short and it syncs to a chaotic beat in the song you're using
Spam can be fun in that way
Tip: to make your layout loon better, go to edit object and turn off glow for everything, and add a 1 grid space between spikes and blocks (if it doesnt effect gameplay)
Another Tip: Never Overuse Mirror Portal
Its evil
Even better, Never USE mirror portal
@@diet_water479 ikr
Especially that wave part in scarlet surge
Va10r X and in new SWI. I saw that in the preview and was like o___o
My first level: ._."
“30 second time lapse of a level I made to demonstrate”
deverel: dont copy and paste to much
viprin: about that......
Thanks! This helped a lot, and I am personally working on a layout using inspiration from these ideas.
gravity portals in ufo sections are pretty fun, but you need to be careful about the placements so it doesn't get annoying
0:07 Every Demon layout
1:58
Extreme demons : *let's just pretend we didn't hear that*
Nhelv left the group
The example layout's song be like
*R E v E R b*
Dev: What not to do as a cube: too many spike jumps
Michigun
thank u deVerel some people think my layouts are garbage cause they think a 9 year old made it, i hope my layouts will be better in the future.
Him: No straight fly, no spam and NO copy paste sections
Viprin, Dorami, Mr topi & riot: Yeah about that....
5:53
Electro Man Advertures: oh really?
almost any official ufo part is like that
Tip:
Gameplay have to be well balanced..
And don't make pulses with bad colors, epilepsy, etc...
The big black: Am I a joke to you?
nine circles breaks this rule
@Truck Four nice
The level that I use for inspiration is magmatic sanctuary because of the ending, it is so amazing and extremely fun
I never actually knew how to build layout but this actually helps alot
Timestamps:
Honourable mentions: 2:58
Ball (What not to do): 4:49
Ball (What to do): 5:05
Ship (What not to do): 5:15
Ship (What to do): 5:29
UFO (What not to do): 5:47
UFO (Gameplay/What to do): 6:03
Spider (What not to do): 6:17
Spider (What to do): 6:30
Wave (What not to do): 6:43
Wave (What to do): 6:54
Robot (What not to do): 70:2
Robot (What to do): 7:25
Cube (What not to do): 7:35
Cube (What to do): 7:56
Warning: 8:10
P1: 8:27
P2: 11:47
That's it I spent over like 25 minutes on this because I wanted a more straight forward timestamp section also to get me to specific spots so yeah.
Back then I used to sync it well but it was more orbs than spikes especially the black orb
Tip: Record on the bathroom
Bruh
Bruh
Bruh
Bruh
end
Ive made layouts since 2017 but youtube decided I needed this so I might as well watch it
thanks. i always struggled making really good gameplay and the spider section helped me a lot.
5:20 this ship is little bit synched with by song xD
Me when watching this: yeah this is big brain time
Cayben886 Helo if you subscribe to me I will subscribe back 8)
In my opinion, creators MUST focus more in creating good gameplay instead of good decoration. A lot of featured levels looks great, but the gameplay isn't that good.
This video helped me out SO MUCH
2:59 thanks on all about that, it gave me an idea what to create!😊
7:59 That sync tho
Alternative title
"What I do vs what is correct"
Ps: This is a joke, I don't do most of the wrong things
another thing: always use a creo song
What is a creo song
@@Frosty6403 a song by creo
Creo is like the weeknd of gd
I was preparing to add a spider as the drop to the first level I would ever make, so I can safely say this video will be a huge help to me despite the fact I'm just starting.
Deverel: Lists things to do and not to do
Me who's bored: Time to put everything he said not to do into a layout.