Introduction to the nurbs curve in blender 2.9 (Nurbs curve modeling)

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 88

  • @FunwithBlender
    @FunwithBlender  3 ปีที่แล้ว +7

    Which nurbs curve do you find more interesting?

    • @sparkroot1632
      @sparkroot1632 3 ปีที่แล้ว +2

      the second one is perfect for architecture modeling.

    • @usamashah0158
      @usamashah0158 ปีที่แล้ว +1

      Brother i need your help

    • @FunwithBlender
      @FunwithBlender  ปีที่แล้ว

      @@usamashah0158 whats up? Timestamp your problem and then explain it :)

    • @usamashah0158
      @usamashah0158 ปีที่แล้ว

      @@FunwithBlender I need videos on some projects of basic hand model, etc coke can, table primitive..

  • @Legotron
    @Legotron ปีที่แล้ว +2

    I cannot tell you how happy I am that this video came across my feed. Introduced me to so many ideas using nurbs modeling.

  • @lily2011uk
    @lily2011uk 2 ปีที่แล้ว +3

    Thank you. It was extremely useful video. Thank you for sharing:)

  • @alithomaga
    @alithomaga ปีที่แล้ว

    Great and useful. I didn't know this tips. thank you for the video.

  • @micmacha
    @micmacha ปีที่แล้ว

    I've always felt that for accuracy, NURBS and Metaballs are vastly superior to meshes for modeling. Unfortunately, it's a lot trickier to get them to render properly on a graphics card, and meshes can usually come close enough!
    Thank you for an excellent tutorial on the use of NURBS in Blender. Modeling things like stylized machines just isn't realistically possible without them.

  • @hunter8980
    @hunter8980 2 ปีที่แล้ว +1

    Very very impressive. Thanks!

  • @uncleboby5952
    @uncleboby5952 2 ปีที่แล้ว +1

    very helpful thanks

  • @paulandrews__
    @paulandrews__ 3 ปีที่แล้ว +1

    Shot bru. Kiff tutorial!

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 2 ปีที่แล้ว +1

    Interesting, I also see there is a cyclic option for animation, I wanted an object to follow the curve back and forth. Wanted to use 2 curves and jump inbetween them to get it done, now with cyclic I think one curve suffices, great.

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      I will need to look into this sounds cool

    • @rudypieplenbosch6752
      @rudypieplenbosch6752 2 ปีที่แล้ว

      @@FunwithBlender It works with one curve, thanks for your info.

  • @joseevangelista2966
    @joseevangelista2966 2 ปีที่แล้ว

    Like it! thanks very good!

  • @jacobstr
    @jacobstr 2 ปีที่แล้ว +5

    Struggling to follow in Blender 3. What command does the F shortcut represent? Is it contextual to some 'mode' you're in?
    I can create a nurbs surface, I can duplicate (Shift D) and translate along the Z axis (Z) but then selecting the objects and pressing "F" does nothing.

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว +2

      the trick is to pay close attention at the start as to where the nurbs curve is....its not in the curve section but the surface section....if you got that the only other thing you need to pay attention to is the mode I am in when you get stuck...am i in object mode or edit mode because the shortcut keys like shift d or F mean different thing depending on the mode....also keep you mouse in your viewport when using shortcut keys...

    • @alexandera3397
      @alexandera3397 ปีที่แล้ว +1

      I was having trouble with this as well, but I just figured out what I did wrong: you have to duplicate (shift+d) the nurbs surface in edit mode, not object mode.

    • @LauridsDi
      @LauridsDi ปีที่แล้ว

      @@alexandera3397 Thanks!

  • @krinjon193
    @krinjon193 3 ปีที่แล้ว +1

    love it. thank you.

  • @F3f33f
    @F3f33f 3 ปีที่แล้ว +1

    Thank you !

  • @MnMS1904
    @MnMS1904 8 หลายเดือนก่อน

    excellent

  • @amansinghchhonkar
    @amansinghchhonkar 3 ปีที่แล้ว +1

    Loved this tutorial!! My question is can it be used for creating Head???

    • @FunwithBlender
      @FunwithBlender  3 ปีที่แล้ว +1

      Yes, but I would recommend sculpting or hard surface modeling over this. This is a great process for creating organic metal or car shapes etc...not really the best way to make a face.

    • @amansinghchhonkar
      @amansinghchhonkar 3 ปีที่แล้ว

      @@FunwithBlender Thanks for the info!!!

  • @enricoandrade
    @enricoandrade 2 ปีที่แล้ว +1

    Thanks fors this tutorial sir!
    is it possible to export this nurbs surface in a parasolid extension? like x_t or step? thanks!

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      That would be cool if you converted it to a mesh that would be easy.....but as a curve....i am not sure this is possible

  • @HL-hr1bs
    @HL-hr1bs 11 หลายเดือนก่อน

    im trying to switch from using rhino to blender and this seems very imprecise. Anyone gave any tips? I would like to draw with polylines like rhino

  • @lightsout7443
    @lightsout7443 3 ปีที่แล้ว +1

    Hey, Loved the tutorial
    Could you please tell me if it's possible to add more segments, like extrude a face after filling the NURBS surface?
    when I try to do that, the extruded part doesn't have a filled-in face

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      you needs to go to surface and then choose nurbs curve

  • @Isaac862
    @Isaac862 ปีที่แล้ว

    Thank u bro

  • @Gichanasa
    @Gichanasa 2 ปีที่แล้ว +1

    Very nice! One of the few Blender NURBS modeling tutorials available out there for sure, thank you. Is there a way to convert SubD mesh into NURBS in Blender? In a similar manner to how Rhino 7 and Maya do it(if you don't mind mentioning them)...

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      You cant convert back to a surface nurbs curve yet unfortunately. Yo want to build it out and keep it as a surface nurbs curve and before you convert it duplicate and hide the backup if you need to modify it

    • @Gichanasa
      @Gichanasa 2 ปีที่แล้ว +2

      @@FunwithBlender I really appreciated the reply, thank you. I wanted to make sure that I wasn't missing out on that magic button. For now, importing an OBJ mesh into Rhino 7 and running QuadRemesh and then MeshtoNURBS seems to be the way to go. Hopefully, Blender will develop something similar for this step soon.

  • @rayaneamrouche3705
    @rayaneamrouche3705 3 ปีที่แล้ว +1

    Thank you for this tutorial ! Also, do you know a way to convert a nurbs curve ( from the Curve section ) into a nurbs curve from the Surface section ? Have a nice day !

  • @UlfricStromcloak
    @UlfricStromcloak 2 ปีที่แล้ว +1

    How much do you think NURBs in Blender is different compared to say Rhino or Sloidworks? Can it be used in Industrial design?

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว +1

      it is comparable but still in its infancy compared to Rhino (Blender is the swiss army knife of the industry it is the best overall software....but often not the best at any specific thing) Can it be used as an industry solution yes.

  • @DonaldDrennan
    @DonaldDrennan 2 ปีที่แล้ว +1

    I wanted to model a wooden spoon, and I tried surface nurbs, but it seems like a lot of the tools that we usually use don't work with them. Like, how can I merge points? It doesn't seem to be possible. When I deleted a point, the Active Curve menu for that object disappeared. I don't see a way to make an enclosed shape like a cube from one of these. I see there is a surface sphere, why no cube?

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      send me a link of the wooden spoon you would like to model, i will create a video if I get it today (while I have time)

    • @DonaldDrennan
      @DonaldDrennan 2 ปีที่แล้ว

      @@FunwithBlender I already modeled the spoon using conventional methods. So, if you make a tutorial video, it's a flat handled wooden spoon.

  • @ChrisAirey1
    @ChrisAirey1 2 ปีที่แล้ว +1

    Can you use this with a mirror modifier say for modelling a chair or something symmetrical?

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      Yes you can make organic chairs using the surface nurbs curve, converting it to a mesh and then adding the mirror modifier

    • @ChrisAirey1
      @ChrisAirey1 2 ปีที่แล้ว

      More tutorials on this with you actually making things all the way through would be fantastic 👌

  • @vornamenachname2932
    @vornamenachname2932 ปีที่แล้ว

    when I select "F" "To few selections to merge" is shown. any help? thanks

  • @AhmadHossam
    @AhmadHossam ปีที่แล้ว +1

    Idk about that u cant add loob cuts decrease its usability hard idk how would u use it

    • @FunwithBlender
      @FunwithBlender  ปีที่แล้ว

      You can only use it once you got you initial organic shape and applied it then you can add loop cuts

  • @jacobsharma6947
    @jacobsharma6947 3 ปีที่แล้ว +1

    for some reason I cant fill the two meshes im try to curve something to make a seat I have my two curves side by side and it wont fill in??

    • @FunwithBlender
      @FunwithBlender  3 ปีที่แล้ว

      You probably using the wrong nurbs curve, you need to make sure you selected the surface nurbs curve

  • @hasger1941
    @hasger1941 11 หลายเดือนก่อน

    hello can this do sweep to rail like in rhino ?we need to sweep a profile shape around a circle TIA

    • @Nebulous6
      @Nebulous6 6 หลายเดือนก่อน +1

      That's the Screw modifier. Not sure why they didn't call it Lathe, Loft, or Sweep. Oh well.

  • @aaaaaa2206
    @aaaaaa2206 2 ปีที่แล้ว +1

    Can you give dimensions precisely in Blender like you can in Rhino or other CAD software?
    Is it possible to do generative design in Blender similarly to Grasshopper?

    • @core36
      @core36 2 ปีที่แล้ว +1

      blender isn't a CAD software and you won't find a CAD like workflow or experience.
      now i've never used Rhino or Grasshopper, but blender does seem to support node modelling. not sure if it's the same thing.
      you can set the units to millimeters if desired and you will be able to input exact positions for any vertex or curve handle.
      i don't know what you are trying to do, but if you want to render a CAD model, i've made good experiences using the STL format to get it into blender, using the "tris to quads" mesh function, merge vertices by distance and then split the model by loose parts. that way you could just model in a CAD software and then easily import it into blender for setting up materials and do product renders.
      gl and hf

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      i have not checked this out tbh but if oyu want to model with precision outside of the nurbs curve for CAD yes it is possible...however your experience would be better getting a cad plugin for blender...although the free cad plugins are okay.

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      there are some cad plugins you can buy for blender that can make it a CAD powerhouse.

  • @mipe7755
    @mipe7755 3 ปีที่แล้ว +1

    Can I do the other way - convert a mesh surface to a nurbs surface?

    • @FunwithBlender
      @FunwithBlender  3 ปีที่แล้ว

      I don't think so, you can only convert it to a basic curve. But don't take my word for it, I have not tried to figure that out

  • @zeusshen1505
    @zeusshen1505 2 ปีที่แล้ว

    If there a difference in terms of the outcome or usability, between this surface curve method and using a subdivision surface modifier on a plane?

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      the nurbs curve is destructive modeling once you convert it to a mesh...the subdivision gives you less control but its nondestructive

  • @Mohammed-ct5jk
    @Mohammed-ct5jk 3 ปีที่แล้ว +1

    😍

  • @WarrenPostma
    @WarrenPostma 2 ปีที่แล้ว +1

    Why did they break EVERYTHING in Blender 3? Where is this Active Spline thing in Blender 3?

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      You can still do this tutorial in blender 3, but yes specifically in geometry nodes a lot of innovation is happening there and things are starting to change

  • @lylefranksaunders2113
    @lylefranksaunders2113 ปีที่แล้ว +2

    lol, the South African accent is very strong

    • @FunwithBlender
      @FunwithBlender  ปีที่แล้ว +1

      haha yup

    • @lylefranksaunders2113
      @lylefranksaunders2113 ปีที่แล้ว

      @@FunwithBlenderwhere exactly are you based brother? I need someone to help me with blender hands on, I'm definitely willing to pay...

    • @FunwithBlender
      @FunwithBlender  ปีที่แล้ว

      @@lylefranksaunders2113 Cape Town side but i don't have time TBH my work keeps me busy. Blender is to big to learn its better to focus on completing a specific task and learning that way...what are you trying to do?

  • @njnjhjh8918
    @njnjhjh8918 2 ปีที่แล้ว +1

    watched

  • @Nekotico
    @Nekotico 3 ปีที่แล้ว +1

    is there a way to do this but with spline?

    • @FunwithBlender
      @FunwithBlender  3 ปีที่แล้ว

      You got me there, I am not sure. I have not messed with that enough

    • @FunwithBlender
      @FunwithBlender  3 ปีที่แล้ว

      Let me know if you can

  • @MichaelFlynn0
    @MichaelFlynn0 ปีที่แล้ว +1

    pity a lead edge cant be extruded after the surface has been created. A bit of a drawback really.

    • @FunwithBlender
      @FunwithBlender  ปีที่แล้ว

      i work around is to copy the edge convert it that want and when don join it

  • @CariagaXIII
    @CariagaXIII 3 ปีที่แล้ว +1

    not alot of tutorial in nurbs why not make a tutorial comparing Boolean approach vs nurbs vs sculpt vs push pull poly

    • @FunwithBlender
      @FunwithBlender  3 ปีที่แล้ว

      I will look into this and try something over the weekend, the nurbs curve is highly underrated.

  • @DrMerle-gw4wj
    @DrMerle-gw4wj ปีที่แล้ว

    The NURBS surface creation begins at 01:29 .