What is MISSING in Planet Coaster 2?
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- We have talked about all we know - but what is missing from the game as of now?
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We need switch tracks, drop tracks, separate loading and unloading stations, unlimited or much larger map size so you can recreate parks/ resorts irl, AND ABOVE ALL WE NEED TRACKLESS DARK RIDES
Also new ticketing systems that would allow for a single expensive admission ticket and free rides
Think nerdchacho confirmed drop track will be in the game
@@tommot1239crazy take my money
Seeee you’re like me. I’m more into the ability to accurately replicate real coasters and less into how real the guests are
Can i get an adjustable lift hill on a B&M that slows down so i don’t need a MCBR?
Can we get better and more realistic coaster noises ?
What about multi-move stations where S a train is leaving , another is entering , speeding up capacity ?( go view Raptor at cedar point to see - two trains in a block at the same time)
We’re thinking on the same brainwave lol. Another thing that would also be cool is a way to accommodate for preshows in the queue
More non-riding experiences for guests! Sideshow games, shows, face painting, caricatures. All these other ways that parks use to make money and would help balance the financial part of the management sim.
oh yeah i really would love mroe side stuff indeed!
a new animatronic show panel has been confirmed
Building an event area for bands and shows etc would be great.
Parades, nighttime spectaculars with water fountains, firework laser. I love the show control system from RCT3
Creating shows whatever, I’m really exited for the new game 😍😍😍
@@eboyuknew sequencer tool has been confirmed
Parades . Street shows , functional amphitheaters, switch tracks . Drop tracks . Transfer tracks. Functional entry and exit ways for parks , ride control operations, when building a building the store goes dark when a roof is on top , multi player
Drop tracks tilt tracks and ride maintenance has been confirmed , so I’d assume transfer tracks would be
Parades would be sick
Good list.
Two things absolutely essential for the sequel:
1. Proper dark ride mechanics. A way to make an area dark without changing the time. Either with some light-blocking walls or being able to select a volume as "no light".
2. Proper coaster track smoothing. A way to make povs more realistic, without manually going over each tiny section multiple times to smooth it.
I do hope they put more into their dark ride systems in the game. I'm honestly more of a dark ride type of builder than a coaster builder. I think every aspect of the game would benefit in a better DARK ride mechanics in the game, especially for indoor sections for coasters and queues.
@@eronic404 When looking at the community creation too, everyone loves a good dark ride. It's really something important.
I hope there is competition. Competing against other Parks. Able to start a franchise and build multiple Parks and earn money on all of them.
Weather has been confirmed in the planet coaster 2 website btw
plus, i hope guests actually stay in line for over 20 minutes... in real life we queue for 3, 4 hours
There is at least a queue time indicator
Dynamic lighting every day of the week. Inside buildings should be dark.
This this this. Proper dark ride mechanics are an absolute must for the sequel, given how many are made by the community.
I hope there is ride operators that check restraints. And that it is available on Mac when it releases
Please!
I hope there is maintenance areas, such as switch tracks that we really need! And putting trains that need maintenance in the maintenance area!
In the alpha version they said, PlanCo should have staff which check restrains and for a break down there have to be evacuated, but it never arrived.
I do need switch tracks. It would be a huge let down if we dont get turn tables, switch tracks and backwards tracks. Also: darkrides being really dark
@rudirennkamel not nerdchacho just bashing on youtubers who were aware of planet coaster 2 and were acting they dont know anything, under one of the comments in his latest pc2 video.
Schon shady von ihm so ein unverschämten Kommentar abzulassen. Ihr habt immerhin das Thema relevant gehalten.
Sehe kein Problem darin.
Ist ja auch irgendwo ne clevere Marketingstrategie
What I'm really missing from the trailer alone is the planco 1 themes (western,fantasy,space,fairytale). I think not having those available might be a slight handicap. I guess they might come back as dlc later done the line tho. The new themes are very exciting and I can imagine creative parks spawning from them. Especially now that waterparks can be merged with coasters. I'd also love to see drop tracks and switch tracks. Other than that I have no complaints so far.
I’m sure all of that would be in base game.
Can see DLC pack one being these themes
@@FilthyGringo could be like with worldsfair,where they had multiple themes in one pack and less rides. I'd argue base planco 2 is already shaping up to have a lot of rides,if you count the waterslides. So this could be a good first dlc pack(western,fairytale,space,adventure).
@disneysydneyresortvirtual9264 yeh I think with the ability to attach scenery pieces to the rides (to change the same format ride into different "styles) well see the DLC be a lot more scenery focused with just a few ride types
From the website: “Enjoy all-new scenery from five exciting themes”. So I would think there would at least have to be a western or fantasy/medieval theme as part of those 5 themes.
I want improved track/dark rides. I assume we are gonna be able to edit the cards like coasters, but do roofs make it actually dark and is there enough scenery for in the dark rides and is the camera gonna get improved to build under a roof or terrain easily. And I would love to see a boat ride, like the one from the classics rides pack or adventure pack in the base game
Full Dark Ride Support seems to be the biggest request through the community so I really hope that's made it into the base game.
Additionally, I've wanted Resort functionality since RCT3. Doesn't necessarily have to be through enormous maps - it'd just be cool to be able to link other parks where you share your funds & stats between as if it were one park. You could set up different hotels across them that guests will stay in and travel between the parks, and the player could navigate between them via a loading screen through a selection screen or riding transport from one park to the other like Disney's Monorails.
Outdoor shows would be cool too. Maybe combining actor staff with animatronic set pieces using the event sequencer to create the show. Could even be done in a similar manner to the marine shows in zoo tycoon where you would place an object/platform/animatronic, and the actor would interact with it using a set animation based on the sequence you've set up. Bonus points for simultaneous actions from other actors, mascots, or animatronics, as well as the set dressing around them.
Doesn't necessarily need to be in the base game though; would be cool for a DLC
Ive been talking about this since RCT3 but i still would love to see realistic railroad crossings on paths, where you dont have to go over or under paths, you can go across with a crossing and guests would actually stop at the gates when they come down. Also agree that coasters need specialty track pieces like switch tracks, dual stations and more.
in the background of the key art on the steam page you can see a little foodtruck with a member of staff inside with no Big Cube so i'm assuming we're either getting the counter style shops from Zoo or a new different thing
GREAT spot!
@@RudiRennkamel shoutout to Iben who pointed this out to me!
Also, in the key art, there is a Greek statue on the mountain to the right.
Maybe kind of a strange one:
I hope they allow guests to stit and lay down on grass. In the water park laying down on a towel and in the coaster park just sitting down eating a burger in the grass near a pond.
Btw I havent seen a towel , not even on a bench or a lounger in this trailer which is kind of strange to me...
Its just a tiny little ting but It would be great for emerging.
A feature I would love to see is a deeper level of physics in the water slides and other rides without a clear track like rapids, bobsled coasters, etc. Think of videos of people wiping out after a super tight turn, sliding backwards after not having enough momentum on a looping slide or having airtime pops on slides. I think this would potentially be very hard to implement, especially when you could have large parks and dozens upon dozens of slides or other rides it could very easily be very taxing to have these minute physics calculations but seeing improvements in physics object optimization and realism like in Valve's recent games and the fact that Parkitect's raft ride has these sorts of physics calculations, I think there is a possibility of this happening and adding a sense of realism and danger in building these sorts of rides. As part of this also, would love to see this extend into having more realistic ride evacuations, not just closing the ride and immediately teleporting everyone
I miss the pc 1 themes (pirates and so on) and i hope there will be enough coasters and rides (old and new ones)
Hopefully the old themes will still be in, I could see them only using the new stuff in the trailer in order to show it off
Wishlist Coaster Builder: 1. Being able to lock the adjusted angle*.
2. Different kinds of prebuild airtime hills and bank turns.
3. New Inversions -> Zero-G Stall, Fonix´s Stall Loop, Hyperia´s barrel roll downdrop etc.
*Meaning for example you adjust the angle of descent to 32,58° and lock that. Would make building much easier.
I hope we have good light management, mainly for the dark rides, some dinosaur DLC and haunted pack.
Would like to know if Staff paths are included in planco 2, like we have in planet zoo.
unfortunately i don´t know. haven´t seen them and haven´t spotted them.
I'm still worried about the coaster realism aspect, do we get switch tracks and fully equipt maintenance area? I really hope so!
FR please!
So excited. One thing I hope to see is related to graphics - materials with great screen space (true) reflections. This was something that was in Planco 1 during the alpha and they mostly removed before release. Even the worker's metallic name badges had reflections. It made everything more convincing and less cartoonish. I know this can impact performance, but those graphics options can always be adjustable based on your system. With it being years later, I hope they really up those graphical options to make the game hold up for the future.
Tbh, I think we can see a lot be added before release. Considering we have around 4 months before release, and the fact that planet coaster is prob frontiers biggest project in awhile, I think we might get switchtracks and a lot more heavily requested features if they aren’t in the game yet.
This is also just pre-alpha footage, they'll be saving a lot of big reveals for future trailers. They've already said we will be getting in game footage on the 31st July
This is the full game guys. The game releases later this year. This is the final game. They cut out all the content to sell back as dlcs.
@@notlegitkoolaid4911 A ridiculous statement. Do you expect them to reveal every single feature and mechanic during the teaser trailer?
My biggest thing is that I'd create this really cool ride in the first game, one I'd even ride myself, only for the guests to call it "Too Scary." so how about a setting that TURNS THAT OFF???
Weather confirmed for sure on the website: “whilst ensuring your guests experience the best comfort in the sun with sunscreen and shade, and in the rain, with wide open umbrellas!”
I'm so excited for this and whoo hoo to Water Parks!. But if I had a couple things on a wishlist: More themed, scenery, and object pieces that can be recolored. Also, I hope they add (maybe in a DLC if not the vanilla game), mini-golf. Those courses would be a blast to build on their own. And finally interactive midway games: Skeeball, ring toss, etc...
I've been screaming for midway games since RCT2.
In the trailer it looks like the flat rides don't have these huge borders anymore. I really hope that also applies to coasters (i.e. smaller stations). And that they will be more customizable. e.g. if you want guests to enter from the left and exit to the right, you can't place an exit in the front right corner because the operator automatically gets placed there. While not being dramatic, it still often annoyed me.
I really wish we'll get more options for how the stations are built.
Also I hope that the queue entrance ticket booth will be removable, if the ride ticket price is set to 0.
I would love to see some type of VR support, even if it's just a separate 'Exploration Mode' that just allows you to walk around your parks and ride the rides in VR. Even if they made this paid DLC, I would happily buy it.
Using the same mechanics as the customizable flat rides, I really want turntables and mechanical platforms that you can build stuff on and have them move. I always wanted this feature in Planco1 and I know they have the right game mechanics to do it in Planco2
Seperate load / unload stations + Actual dark interiors
YES
I think it would be smart for frontier to make all the different track type and sizes for each ride type and then make all the trains for each manufacturer like the surf coaster and floor less coaster have almost the same if not the exact same type of track and size and the type of train you have on that ride currently determines the type of brakes or launch or station you have
I really hope they make restaurants and stuff like that have interior and be customizable and not just a black void.
I think that we cant yet tell what is Missing because we havent had a chance to play it ourself and see wgats in the game
I would love to see a vekoma madhouse ride added as I think this would work really well if you’re able to add scenery to rides. It could start as a plain cylinder and you could completely customise it to create a custom room.
Customizable gift shops would be cool. Where guests actually pick out items and take them to a checkout.
I would love to see:
All new coaster models like: the new intamin launch, Mack striker, Mack extreme spinner. With advanced switch tracks and storage rooms for the coaster trains. Many some coaster train maintenance.
A more organized interface, give me a shorter list of coaster types and then let me choose the coaster cars that can go on each type of coaster.
I hope it will be dark inside buildings, and I’m hoping the loading station for dark rides will be smaller.
I know a lot of the community is focused on the building part and I like that a lot in Planet Coaster. But I looove good management in my games, a challenge running the park. A complex management which allow me to have fun for a long time running the park and not only focuse on building in the later years.
We definitely need the pov on rollercoaster to have a better smoothing tool. And the ability to switch trains on different coasters.
What I wish they would do is make Planet coaster 2 and add Planet Zoo 2 inside of it and call it Planet Theme Park, or something similar. Could you all imagine combining Planet zoo, planet coaster 2 and the water expansions inside of one game and simply focusing on dlc for one game so all of the creative effort goes into one title. That would be amazing; but I get it. They can make more money with multiple titles. But I think planet coaster 2 should have zoo dlc and dinosaur dlc and also pirate dlc. Whose with me??
Two things i really hope, and may become possible now;
- Since you can link objects to the centerdisk of a flat ride, i hope they will also make free moving turntable objects (rotating 360 /180 or 90 left to right) on wich you can mount your objects.
- now we can edit ride cars i hope we can have a system onwich we can build upon for instance classic cars to make parade floats onwich we can mount our own decoration,.
if it then takes no guest on the ride we can finally make floats happen.
I hope we could have an exit station for coasters instead of making them load and unload on the same station
I'm really excited, I've played part 1 from the first version and I hope it won't be a disappointment like Cities Skylines 2, where a lot of the content from the release is missing or was missing at the start... Unfortunately, there's no real multiplayer again. I'd love to build a park together at the same time, that would definitely be a reason for many to buy it! I'm also excited about the collision check, whether we need barriers again??? I hope they'll be there then, and staff paths and functioning barriers at railroad crossings. And please not just 20 rides or 10 shops, I've bought all the DLCs, and don't want to start almost from scratch again...😊
I would like to see custom animatronic humans with different animation options.
It could be a simple character creator, which would help designers construct unique dark rides.
Ideally, they would include custom creature animatronics.
Although it would be unlikely, having personalized creatures would further expand our options, allowing us to develop rides based on real-life or personal concepts.
Track elements like drop tracks, switch tracks, continous loading stations, etc.
It'd also be nice to have the old mix master display tool! RCT3 fireworks and the fireworks builder was awesome!
What worries me a bit is the dry park content and no I’m not talking about scenery pieces. I get the trailer was very waterpark focused but we only saw 1 new coaster. PC 1 came out with a good chunk of coasters. Since we’re getting waterpark stuff they can go a bit less with the new rides but I really hope there’s still a good amount of new stuff. Also one thing I didn’t see in the trailer was a splash pad with a tipping bucket. Those are very common in water parks so I’m surprised we didn’t see it in the trailer.
calm down haha. Obvisously for marketing reasons its focussed on slides etc. I´d wait for more info about the amount of coasters etc.
@@RudiRennkamel but at the same time it’s called “planet coaster”
My number 1 wish is something I never see anyone mentioning which is an easier tool for constructing buildings. I hate constantly having to copy-paste separate parts just to create a wall. I would love a drag tool like in the sims where you can instantly create an entire building in no time.
I think, switch tracks, drop tracks, separate/double or moving loading stations etc. is a must in 2024/2025. It's clearly the future. Also to add and remove trains during operations should be integrated. Weather would be nice as well.
Screenshot with VIVA.... my hunch is that's the shop relating to swim supplies (sunscreen, swimwear, sunglasses, etc.)
I think a smart way to project the DLCs for this round is to have a consistent expected pattern, like I would hope every theming pack also gets a themed entertainer, let alone the other expected updates and rides, and then the ride packs get more specific variations of rides (like here's the wooden coaster, but here's a plethora of wooden styles from just choosing wood coaster; or like, here's the drop track, but it's here's the stunt element tool, choose elevator lift, tilt track, drop track, gyro spinner, etc.)
I desperately hope the development of this game is really substantial. After PZ, reflecting on PC1... the bar is very high and I just don't feel like the same algorithm from PC1 in how they provide stuff is going to be acceptable for the majority of the coaster nerds community.
The management aspect would have been infinatly better in the first game if the upkeep charge for all scenery and effects had just been x10. In real parks maintaining these big elaborately themed rides is expensive. It's why only parks receiving at least a million guests a year can afford them. Planet Zoo had this balanced a lot better.
Dark show buildings are a must. Waterparks is awesome. Everything else looks awesome, but if we can't create dark show buildings for dark rides, I'm not sure if this will be a worthy successor.
I'll be building my dream waterpark in PC2: Thornbane Valley
a hotel entrance to the park ,that would be interesting too, or VIP entrance to the park
What’s missing: A better building system no longer restricted to simple squares with holes in the middle…. Maybe a system where you draw a line and decide a height for the building, you create the window holes and its framing!
Sounds incredibly computationally expensive. Not everyone has a NASA computer lol
@@ahighdef.experience3394 Other software companies do this and even old computers from my university can run them
I think photos with characters and character attendants would be cool, and then for the log flume having a middle station and two exit and loading sections?
Honestly I am most intrigued to see what upgrades they did to their engine. Planet coaster has been released almost 10 years ago but the pre-alpha look pretty much the same as PC1. Even though there are significant upgrade (water, duh), I really do hope some visual improvements to quality, lighting and performance can be made (especially that last one). PZ looked so much better than PC1 and I hope we can expect a similar "jump" in quality (in terms of what is possible of course)
I really look forward to more teaser trailers. We need a complete rework on paths in the game! The pathing system in Planet Coaster feels so janky and can't really make realistic paths or even make your own shapes instead of being limited with 10m width. They should implement something where you can trace where the path is so you can create round and angled paths which blend in perfectly unlike Planet Coaster 1.
I didn't think id have to say it, but right now it seems they forgot a career mode, so that's the one thing missing for me.
Oh true! I do think it will be there ofc, but it's right they didn't say it
I would've absoluted loved it to have been Parkitect-Style Multiplayer, where two players can work on the same park at once
I'm probably still missing a setting that allows you to decide how quickly the day should go, e.g. the time times 2 so that 1 minute of real time in the game is then 2 minutes so that you can make it more realistic when the guests come and go. You can then vary how you want to stay open depending on the season in the game or something like that.
That would also solve so many issues. This is one of my biggest gripes. However, its unfortunately not changed. I hope they found a different way to balance the guestflow (maybe on monthly basis instead)
The problem with sequels like this is that it's going to have to be a improvement not just on the previous game but all it's DLC and accumulated features.
Looks good so far, and the pathing updates alone make me interested. I would need the ability to make parks more into resorts for this to be an instant buy though. Things like Parades, designated viewing areas for fireworks/lightshows (maybe even include the ability to make drones a part of that too)
I don't expect it to be anything more but Planet Coaster 1 with added water rides and props.
for lifeguard management, it would be great to have rescue tubes instead of cans. To give lifeguards zones, and if a lifeguard makes a jump, they expand their zones. also, the diving thing is fun, but there are other ways of entry. Backboard, AED, crashbag placement, and management would also be cool. Maybe even an onsite medical team if you really wanna get the realism. also, the guards should scan their zones in and out of rotation. idk im just super excited. I thought this would be cool. also, just a late thought, have some floaters(lifeguards in water) for lazy rivers and wave pools, it would add to realism. and lastly body slide runouts and extreme shallow pools, thank you. ^_^
extreme shallow pools could allow for waterworks or water play areas (with buckets maybe?) lightning should also clear pool and now that I think about it, it wouldn't hurt to have chemical imbalance or bodily fluid spills that require evacuating the pools.
while we are at it. are the ride attendants manageable now and get breaks and or rotate? it would be awesome to have rotation boards.
Hydration management would be great. especially for hotter parks if weather plays a factor. also just a wish, but kids get lost a lot. it would give security more use.
life vests and tube management too.
Thanks for covering all of this Rudi, just watched all of the video's. Most of this looks amazing!!
Short question though, do you consider it confirmed that the old themes are out? (Pirate, Adventure, etc?) Or are 4 NEW ones added?
Planet coaster basic and 4 new sets
@@RudiRennkamelwhat do you mean by basic? Are the themes from PlanCo 1 in the game or not?
@@noaahbl3033 By all the sounds of it, they are out. But keep in mind, since scaling is also a thing it could also be they are removed as they can pop up again at a later date in more flexible ways. (For example, the shapes set is mostly obsolete as just 1 shape will cover for all)
Im manily worried about all the wall types for pirate and adventure for example. But guess we have to wait and see what exactly is still in.
Do you think it is possible for them to still change the game so that it is effectively dark in buildings? I think this is also kind of important if you want to make slides with lights in them. Also, playgrounds would be nice in Planet Coaster 2
I would really enjoy a overhualed advirtising system because i felt that it was a weak point in planter coaster
IMO the biggest thing we HAVEN'T seen is the one thing that would totally be a game changer, and a guaranteed sell for me is multiplayer. I would preorder tomorrow if that were announced!
One missing single feature i need to say that's an instant buy is a show editor to create live shows (which are part of most amusement parks) with singers, dancers, musicians or whatever, and people able to sit naurally in the stands.
But...that's an instant buy anyway !
I basically hope for 2 things.... First one, that we will be able to fully customize the rides (coasters ans flat rides), to be able to design unique coasters... And that the system requirements will be similar to Planet Zoo or the first Planet Coaster. And definitely not that I need a new computer just for that game.
Hoping for Transfertracks, elevators like in Matterhorn-Blitz Europa-Park etc.. More building options for the coasters.
Im absolutely so ready for this its unreal. I Will miss the fully fleshed out aspects of PlanCo1 due to all the DLC packs we have had over the years, and starting again in PlanCo2, with probably alot less of the coasters and flat rides, Which is understandable ofcourse, but is a little let down. But its amazing we will get the much anticipated Water park stuff. I just hope its done right. I want the "Amusement park" aspect of the game, i LOVED when soaked and wild was released for RCT3 , but i personally want it to be more of a Park simulation game with Water park aspects, rather than it focusing more on the water park side of things. Can guests go on coasters in swim wear? Will we have to have entrances to the swimming section or can it just be open and just have changing rooms placed throughout? Otherwise its just going to be 2 separate feeling parks etc Can i just build a park with no water park aspects and yet still feel like its full and not just have 7 flat rides and repeated coasters etc. Im super excited, but im also a little apprehensive and hope it isnt rushed to release just because people want it, then it feels half empty and we get dlc dlc dlc!
List of things I would want to see as a fan Planet Coaster 1 on PC:
1. Heat maps for guest needs and staff like JWE2.
2. Steam deck support.
3. As mentioned in other comments, switch tracks and other advanced elements.
4. Some sorta simplistic modeling system, allowing you to make completely custom objects without going through blender and TMTK.
5. Larger parks (without going through scenario settings) and more terrain variation when starting a new park.
I doubt that all of these will come to fruition but let’s just hope!
That's my biggest want for coaster additions, switch tracks and an unload station
Weather impact -- lightening and water parks/theme parks are not usually friends. For me having worked in IT for many years I'm fine with paying for new DLC -- it's a brand new game I don't expect all the stuff from PC1 to be in PC2 base game. There isn't a lot of time -- they have probably finalized already -- if this is going to be released on console this fall -- the lead time for console is horrid. They are probably in final QA and might even have a team working on the first DLC.
I hope they release future updates closer together. Not just 2 a year.
I wont mind there being a small amount of decorative/scenery pieces in the game as long as a custom importable scenery pipeline is in day one.. anything else and they are just cash grabbing and withholding content to sell as DLC again.
They may be holding back features for announcements to keep the hype up and for future free updates. Some of these may have already been developed and are good to go.
It would be nice if you had the option to do like switch tracks on coasters and like other attractions something like Hagrid’s motorcycle bike at islands of adventure or like a dark ride in the path is blocked and then it goes around set obstacle
I really hope they didn't take the path a lot of game developers take. Cut out half the options/features for the normal game and sell it as DLCs.
It's Ok to sell DLCs with a new theme, one or two rides and some new parts for the construction kit, but it is not OK to sell cut out game functions!
As much as I didn't really enjoy planey zoo much id love for us to have animals. Also groundsmen as staff watering plants, mowing lawns etc
Do you think planco 2 will have all the same coaster’s as Planco 1? And the same goes with the flat rides, powered ride’s, transport’s???
Hopeful for VR support for first person rides, drone shows as a more money efficient alternative to fireworks but won’t replace them, might be a more expensive initial investment. And weather as well as the sims reaction to it instead of always wearing the same outfits, that’s what I’d love to see
I hope there's a slider with the new ride effects tool. With it it'd be really nice for that tool to include a force read out to check more realistic forces on coasters without having to leave the build mode
Some sort of fantasy theme that isn't mythology or vikings. Yes you can probably do a lot with the pieces of those, but the accessories are where I make my builds the way I want them. I don't want to construct them out of other pieces. I mainly build fantasy stuff. So without a spooky or fairytale style theme. I think it will just be buildings without the details I can add within my building ability. And I don't want to use workshop and use other people's stuff that can build better than me as where is the fun in that. I want cauldrons and trunks and books etc. unless we get theme makers toolkit upfront, for the first time I won't be able to easily build what I want on release. ( I am aware there was no spooky on release but there was fairytale).
Whouldn't it be cool to see planet zoo and planet coaster in the same game. Because in Sweden we have a zoo called kolmården and that zoo has a crazy and fun roller coaster in it. Why can't they do that (Frontier)?
I think, maybe for the 3rd installements we could hope for an ultimate planet resort. As of now, technolog isn´t quite there to realise it imo
What is missing is the steam workshop. Using a company workshop could make or break the game. This is what I want to know more about cause I fear this could break my hype. Most games that do this ruin the game and ruin potential for new creators the most. They tend to push out lots of creators and favor others.
They go all-in with cross-platform compatibility between Consoles and PCs and they even release simultaneously this time. I'm a little cautious about this, because this could also mean, that in the worst case, we are limited in the amount of stuff we can build in a single park, due to console limits, just to keep compatibility between the consoles and PCs for sharing parks.
Guply is kinda lonely as the only dinosaur in the game... give em a Prehistoric theme.
Hahaha gulprehistoric energyland
More things will be added I’m sure so I’m not worried about that
I have a fear with the themes on release. It seems like the entire game is based around water parks. I wanted water parks, don’t get me wrong, but I didn’t want my parks to ONLY be able to be water parks. I’m really hoping they have sci-fi, western, and more theme park themes. I certainly welcome the ones they have but yeah, just a little worried.
As a kid I always wanted to see parking spaces outside instead of just having guests spawn out of nowhere. Nowadays I don't really like cars anymore so I would prefer to have a rail and bus connection. 😄 But I guess that's for PC3.
I hope for a realistic turntable in the boardingstation of the whitewater ride.
yup, I really would love to see this too. Its so iconic!
They are very likely trying to stretch the hype as much as possible till the game launch. I think that's why we have not seen anything of significance about weather, paths, etc.
maybe not my no1 feature but better smoothing would be GREAT cus the 4m method is rather tedious and doesnt even work all the time so it would be great to have an easier way of smoothing coasters or just building in general
but also id just love to see new features in general it seems like theyre improving an adding a lot of different things and id love to play around with them and see what i (and the community as a whole can do)
I really really hope for games that you would see in fairs. Here in New Zealand, we dont have theme parks but we have heaps of games like this at beaches and such. That and really good transport rides, AND CABLE CARS
if they add like a kuka arm.... that will be sick to make dark rides!!!
A park with free rides and an expensive entrance actually being profitable
Talking of stuff we haven’t heard about, can dark rides actually be dark this time? 😂❤️
It would also be nice to not have coasters automatically speed up to 14kmph on block sections