I would really love to see some detailed testing of modular engines to determine how much power output you get per cylinder, how the size of cylinders affect things, fuel efficiency, etc. Someone needs to science the heck out of these modular engines!
If it makes it easier at all, think of it like this; the arrow on the gearbox shows where the change in torque will be applied. That means inversely, the backend of the arrow is where the change in RPS is applied. So if you want a high torque gear, have a lot of gears facing away from the engine with ratio shifts. If you want higher engine torque (meaning higher output RPS [prop rotation/wheel spin/water jet spray rate]) then you'd have more gear boxes facing towards the engine with ratio shifts. So in short, the arrow points to where the torque will change and faces away from the change in RPS. Getting the correct working ratios for each creation is what creative mode and time is for (I've got a garage of creations needing this kind of fine tuning done).
12:15 when i was doing testing in creative i found that if i multiply the air throttle by 2.1 i get an AFR of 14.4 which is as close as i cared to get to the optimal 14.5 that diesels have. note i was using the new single air scoop. when tuning engines yourself dont make the mistake i did and multiply the air intake by 14.5 thinking that the fuel and air manifolds let in the same amount of fluid, they dont.
The 1 Point you need to watch out is that the crankshaft is aligned to the engine drive and the clutch. The default alignment is vertical, but in this example here you need it horizontal
I had the same problem, was for 200% sure I have made it all correct. Fresh water in the cool system, Diesel in my fuel tank. The crankshaft is in line, the cylinders and all other things are placed correctly. Finally I saw a little mistake, instead of using an engine exhaust manifold I used a normal pipe angle. At 10:41 I saw on top of the exhaust minifold a blue edge while my wrongly placed angle pipe have a orange edge.
@@martindinner3621 I computed 110:1 AFR for an average automotive engine. Glad to provide calculations in case of interest, but assumptions: 2l engine burns 0.7l/h idling at 900 rpm
when i looked it up for my tuning i found petrol uses 14.7 and diesel uses 14.5. i can see why marine diesels use a higher ratio, bigger cylinder would affect how the air and fuel would mix
i just got back into stormworks after a couple months. thanks for ur amazing tutorial. i built a train using this guide. it helped a lot. keep up the great work!
Thought I would mention, cause I'd been having issues, cylinders have their own coolant already. I found adding a tank caused more problems, cause the cooling loop, no matter what I did, would fill up the tank from what little had flowed into the system, and seize the whole thing up, after about 5-10 seconds of running. Complete stoppage of fluid flow. Removing the tank of water made everything run smoother. With how updates have been going, wouldn't be surprised if it was a change after this video.
@Zacharie Boivin ?? How said this is an oficial tutorial...that is actually the point of my comment...the game doesn't has an oficial tutorial which forces the community to educate the community about basic in-game mechanics....And the devs don't even try to explain how there game works to the player base....
the four fundamental elements that all engines need: that is the air, the fuel, the exhaust and also going to be the cooling. -sun Jersey The art of Stormworks
I made a W6 and hooked it up to a medium generator to act as both a load and measure of power output. The load from the generator allowed me to adjust the air-fuel mix for better performance under load.
built a 4 cylinder 5x5 but no matter what i do i cant cool it down. tried fresh water, exchangers, pumps in and out, 8 5x5 radiators (turned on obviously) it just runs to destruction every time with just
@@MrNJersey So why I couldn't get an engine to lose heat at more than 3RPS and 0.1 throttle? I had two or three 3x3 radiators for an inline 4 and cooling manifolds on every cylinder
@@MrNJersey Hi, I have an issue with my engine. I built it exactly the way you did up to the part where you first tested it, however my engine does not work at 0.10 air and 0.05 fuel. Just shuts off when I get to that
I'm watching this after watching the cooling video and there's actually a lot clicking for me now. The AFR and how to control it and how to make cooling count in an engine. These are definitely the diesel versions of jet engines. Big and powerful but demand a lot of dedication to actually get them to a practical level of use.
Now this is bringing on a whole new challenge in terms of system theory and control! Did some test runs with my trusty dusty PI-controller with Anti-Windup but that won't do the trick anymore... 😅 Thanks for clarifying some fundamentals. Loved the game so far and will do even more with every update 👍
He just showed you how. Put your engine into the vehicle it's going to be used in, take it out at the intended cruise speed, then fiddle with tiny adjustments of the AFR until you find max efficiency.
I'd like to see more discussion in your videos of upscaling/alternates. You usually build the bare minimum as an example, which is fine, but when I (Or theoretically someone at my skill level as well) try to apply it to my own builds I often run into headache after headache. I followed the instructions as close as possible when building a 3x3, issue is the engine won't do much more than groan and send me extremely slowly forward. Not a clue what I'd be missing, rewatched the video 5 times now and I'm at a loss. For the record, love your videos, I'd be much more lost without them, so thanks for that. Just feels like I'm always landing close, but never actually getting stuff to work. At least to a proper degree.
I made a manual tractor out of this, i used a torque crank as a starter and a manule pump as the exhaust, i put the seat right next to the manual exhaust and the crank system is at front, Works very nice.
MrJersey had the best tutorials for Stormworks. And for some reason I hear Sasha Baron Cohen with a bit of Brunö Pleas emake some new tutorials, legend!
I have spent many hours over the weekend trying to find a solution including what you suggested tomartyr. I even tried just pumping in seawater and not luck. Between that and fuel consumption I am not using these engines for now.
@@pfistor there will always be heat sure, but you can keep them from overheating though I agree it is ridiculously hard.. I tested my 4 cylinder up to 107 degrees before I lowered my rps from 20 to 16 and then it lowered steadily to 90 for the remaining minute I tested (clutch at 100% to small propeller not in water..)
Do turbo/ superchargers work? Can you put impeller pumps driven from the crankshaft, or turbines driven from the exhaust manifold into the air intake path to boost air intake?
im speach less if my spelling is bad im sorry but all i want to say is that you are the best you make so many tutorials its incredable i hope you can under stand my miss spellings but you are my childhood
Fun fact. Go look at a picture of a Cessna 172 cockpit. Two knobs in the middle are black and red for throttle and mixture respectively. Obviously there are some liberties to realism taken here, but that's what you're doing IRL (with his two throttles). You normally run rich (more fuel) for takeoff and landing and then you lean it (reduce fuel) for cruise. In some airplanes you use exhaust temp to get a peak temp as you lean it. Not all have exhaust temp, so you'd then watch the RPM increase until it peaks. Some higher end planes have the equivalent of an ECU that does all this for you. But the vast majority use manual control. Sounds primitive, but it works. You can completely kill the electrical system in a 172, and the engine will still run just fine.
Cant bloody wait for the cooling video, tried with a similar engine, first with 2 5x5 radiators with electric fan, and a separate liquid heat-exchanger 5x5 with seawater, all with pumps and tanks just as you showed, even with 4 5x5 radiators. overheats within like 1 min with anything higher than like 15-16 RPS!
Seems like the dev messed up the engine cooling on both modular engines and OG engines. No matter how much cooling you put in your engine, it still overheats.
Yup I just made a comment similar to this with my 2x1 engine that has 9 cylinders. Had 12 but dropped to 9 and the temp still creeps up, soviet slower with electric fans on, but still explodes at 110 or 120 degrees C. I don't recall this issue in the experimental build a week or two ago, but then to be fair I never ran the engine steady at low rps to determine this very heat creep, because I'd explode it at 40 rps speed runs lol.
It seem to be very important to use the correct air intake. I used a fluid port on my four cylinder engine. It only get to 30 percent efficency with the 2:1 ratio on fuel to air. I must test this filter then.
For reason I can't get the engine to turn on. It makes the starting sound then gets deeper in tone but doesn't turn over. I'm sure I made some stupid mistake but I can't seem to figure it out
as far as i can tell you cant get the AFR number out of the engine in any usefull way other than to look at it then tweak in the editor and check again, or have manual control over the air and fuel throttles.
@@fancyguyy wait there is composite data from the engine? i dont use composite that much and i didnt in my testing, i didnt even think the engine would have a composite channel
Or you could just take the throttle straight to the air intake and divide it in half for the fuel intake. Super simple, easy, and so far I've gotten great results.
I got my large modular engine working fairly perfectly with some safety systems setup but cannot quite figure out how to get the temperature sensor to actually sense anything.
THANK YOU so much, ive been struggling with air to fuel ratios for a while and was wondering how i couldnt get it to work, you really help a lot, thanks so much
damn... my engines didnt't starts at all, but i did all like in a guide :/ also my old several workshop crafts didn't works now, did i alone with this ?
So I have a 1x1 small 9 cylinder in-line engine and with 1 fluid pump (belt) and using both the old method of pumping cold sea water through the system and trying a fresh water tank with radiator, and pump clutch engaged, the engine heat creeps up eventually if I go beyond 8-10 rps. I know the pump is working (confirmed with radiator temp reading, pump on and off). Hell I even used two electric radiators and it just won't stay cooled past a snail's pace (9-10 rps). I am using it on a dual small prop rescue starter boat.
@@numbersstationsarchive194 but you dont need to half the fuel if you already have twice the air, 2 parts air with 1 part fuel. doesnt matter if that 1 part fuel is 0.5 or 1 as long as you have twice that of air
there is, its called a micro controller. as for an idler and rev limiter, ive made mine with a key ignition so when the key is on it adds 0.1 to the throttle to keep it idle and if its under a certain RPS it runs the starter, for a rev limiter ive made it so if it goes above a set number it cuts the fuel.
cant get my engine to get air into it, no matter what i try, air rams, air filters, fluid ports, i tried everything (yes im using the air intake for the modular engines). does anyone have any idea what im doing wrong?
Hi i love this game but i am unfortunately useless could you help me out everything i make explodes, i tried following this guide and still somehow got something wrong because my engine would not stay running, i added a flywheel that added 2 seconds even though i did exactly as you did HELP!!!
Probably not, they'd have to also add in the ability to place blocks out of the build menu, and people would want that implemented into regular collisions too, it would be a lot of processing power and time to code. BUT if you are looking for a game that has those features I'd recommend space engineers, it has guns, blocks can be damaged and destroyed by shooting and impacts, it's a bit harder for computers to handle though, and a lot of workshop creations are based off paid dlc.
I have space engineers and have logged like idk 800 hours on it and the to implement a block deletion system like that would be extremely hard and time consuming. Stormworks can barely run multi without crashing. So I can see why that wouldn’t be their first priority.
I followed the tutorial exactly and the starter fires up but the engine doest fire up I checked all of the systems and I am not getting any fuel to the engine and I don't know why
Can someone help. I've tried literally everything to get my engines to work yet for some reason there are no belts that attach the starter or fluid pumps to the main belt drive, how do I fix this???
Flip the crankshaft on its side so that you don't see the metal plate on the front/back it will look more like a hole, then connect the drive belt and any other belt you may need.
@@ConnorEtch I had the same problem, took me an hour or two to figure it out then I decided to go through the comments and help others who might have had the same problem.
fallowed this tutorial exactly and the engine wouldnt start? I did the fuel ratios with the throttles and hooked everything up correctly so I'm confused. I then used his micro-controller and it said that there was too much fuel, even though I have one air intake and one fuel intake. I first tried this with a large engine but then worked on a small engine cause the big engine might have been the problem but I can't get the small one working. Help? ik this is a month late sorrys
Very nice tutorial. I still cant get cooling to work though. I tried with and without a radiator and it comes out with the same outcome of heating up at the same rate with 15rps powering one small gen on a gear ratio of 3:1
What do you suppose an ecu does in a car? Maybe it regulates the afr by adjusting fuel and air input..might have to do that if you want to build a custom engine.
I followed the tutorial but no matter what I set the air intake throttle to, my air/fuel ratio on the cylinders never changes from 14.0. I can set the air intake anywhere from 0-1 and nothing changes. The only way to control the engine is adjusting the throttle on the fuel manifold. Still, 14.0 air/fuel no matter what. Any idea what's happening?
hello, I don´t know it is bug or I doing something bad, but I trying like 6 months to build modular engine and it still don´t work, I can´t get bigger speed than 1 RPS, I tryied everything, pumps, logicistic, normal and nothing work, can you somehow help me?
I found a solution for me, beware of the facing direction of the Crankshafts. They have 4 squares and 2 round sides, connect only the same sides. So put only the rounds in a row, and put the drive belt only on the round side, so you can only add one drive belt per row, for max 3 starters and one alternator. So pay close attention to the back!
I have tried for so long, but I have been unable to predictably control the air:fuel ratio. Is this just because I don't have fluid pumps on the intakes? I've used function blocks the same way division is used in the video, but the ratio is always so random
@@only1afton872 Thank you. It seems the game just puts the ratio at 14:1 automatically, as long as you give it air and fuel in the ballpark of 2:1. Unless I'm misunderstanding something, I guess it's just to make the game simpler. Ironically, it made me extremely confused for many hours because I was trying to precisely control the ratio myself. Another weird thing is that I first tried using a throttle lever to control the fuel and multiplying that by another number to control the air. This resulted in a useless throttle that would either stall the engine or immediately send it to max RPS. Eventually I tried using a throttle lever to control the air and dividing this number by another number to control the fuel. In theory, this should have exactly the same effect as the method I tried initially. However, doing it this way gave me a throttle that precisely controlled the RPS of the engine, as in a real world vehicle. I don't know if this is a weird bug or if I'm just missing something painfully obvious lol
How about a new Build Challenge ? Modular engines that can be used as a hassle free (meaning , copy + paste them in and only need to connect power, torque , fuel, air, exhaust and cooling and throttle )replacement for the old small ,medium and large engine ?
So, what you need in total: Basic: Crankshaft Pistons Clutch Drive Belt Starter Cooling: cooling manifold, fluid heat radiator(or others), modular engine fluid pump, fluid tanks(change to fresh water) Exhaust: mod. eng. exhaust manifold, pipes, exhaust(fluid port/exhaust/another fluid port) Air: mod. eng. air manifold, air filter/fluid port Fuel: Intake fuel manifold, tank(diesel) Air to Fuel = 1 : 1 parts (roughly) Electric battery Buttons 2 throttle levers - for air and fuel control - 20%sens - 2 air for 1 fuel (better - divide block with throttle leaver for A/F ratio)
I got a question: I build it and have one throttle to control the air and then divide it by two to control the fuel. When I increase the throttle the efficiency is fine, but the RPS seems to stay the same. Is that normal?
I followed this really closely and the engine just doesn't start. Starter ticks away but engine never fire up. I think I narrowed it down to the modular fluid pump - it's set up exactly as in this video but just doesn't do anything. [Edit] So I got frustrated, deleted my entire contraption and then rewatched the tutorial from the very beginning again, copying precisely each and every single thing he did. It is functionally identical, not just in the pieces but even the positioning. And I got the exact same issue - the engine does NOT start. The fluid pump does not seem to work at all. I don't know if an update has broken this or what, but it seems like people are better off not wasting their time.
Exactly the same issue, I suspect you are correct about an update breaking the fluid pump as it didn't seem do anything for me either. Mega frustrating as I just got the game :(
@@x_megasonic It certainly would be if you were new. I was thinking that last night when I tried, and failed, to find a single functioning ship on the workshop. It appears they've not only broken modular engines but all of the old engines no longer work either (meaning the vast majority of the workshop). Along with the frankly distasteful (IMO) DLC adding war **** into a coast guard simulator, I really don't know what the developers are doing with this game anymore. I played it probably last year and it was excellent, sans the lack of npc ships/not enough missions.
@@x_megasonic I fiddled with this some more and got it to kind of work. It turned out that I just needed to delete the fresh water tank from the coolant line altogether. I guess at some point they've removed the need for that (and also made it completely break the engine, which is great). There's some other things that seem different/broke now. It worked without the fluid tank (started) but the RPS goes either beserk or it stalls the engine, depending on the air/fuel ratio. If one is higher than the other it either goes insane or stalls, no in-between. I then figured - maybe it's because there's no prop on the engine weighing it down, so I added a small propellor (and a clutch connected to another throttle). [EDIT] Turns out deleting that constant value of 1 connected to the fluid pump also helped. Got the efficiency up to around 70% something and it works a little better overall.
when i connect my starter to the drive belt it dose not have that belt going around the starter and the drive belt and 2nd thing i COPIED EXACTLY what u did same movements scale placements and it wont work
Hey Mr NJersey, although the game frustrates me with how badly it co-ops, it drags me in with how complex they make it. My day off today and I watched this vid and built a 2 cylinder while watching. Really simple (I simplified yours even more cause I'm lazy) took me under an hour to get it running at 90% and not overheating at all even while under load. Great Tutorial. Any chance you can push the devs to get sails into the game? I have made workarounds and seen the workshop stuff but it isn't actually sails, yaknow?
I would really love to see some detailed testing of modular engines to determine how much power output you get per cylinder, how the size of cylinders affect things, fuel efficiency, etc. Someone needs to science the heck out of these modular engines!
Is the current state of the engines good enough to be considered stable?
Someone on the stormworks discord has done this. If i remember correctly, the normal non-modular engines are still more efficient as it stands
@@federationgamingcommunity389 I can confirm. Modular are fuel hungry. Not worth the hassle right now. They are cool tho.
@@knuffelbaer1971 after all this time, yes
I don't usually need Tutorials - but these engines had me frustrated as heck. Very Well explained.
ooh i didnt expect endoskull to watch mrnjersey.
I thank you for sll your plane tutorials!
:)
@@citruss5737 I watch all the Stormworks channels. :)
lol.
and hello endoskull and mrnjersey
Man I just finished my IMT tractor with an inline 3... This tutorial would've avoided me some headaches haha
Mmmm, inline 3... I think, you are legendary
@@lacockeuxnoir Look up IMT 539 Deluxe, got a diesel inline 3. I love this thing xD
@@SnoBroW bro, i love realism and your great idea, so good luck!
@@lacockeuxnoir thanks man!
@@freddieparrydrums not yet
Gearboxes are pretty confusing, could you create a tutorial on the new ones? A series of tutorials on different engine components would be sick!
@@sijonda thanks
If it makes it easier at all, think of it like this; the arrow on the gearbox shows where the change in torque will be applied. That means inversely, the backend of the arrow is where the change in RPS is applied. So if you want a high torque gear, have a lot of gears facing away from the engine with ratio shifts. If you want higher engine torque (meaning higher output RPS [prop rotation/wheel spin/water jet spray rate]) then you'd have more gear boxes facing towards the engine with ratio shifts.
So in short, the arrow points to where the torque will change and faces away from the change in RPS. Getting the correct working ratios for each creation is what creative mode and time is for (I've got a garage of creations needing this kind of fine tuning done).
From what I see it works exactly like it used to, except the blocks are smaller now.
Im kind of a guy with gearboxes, could help you
Dawg they are the most simple mechanics part in the game, what do you not understabd about them its so straight forward.
12:15 when i was doing testing in creative i found that if i multiply the air throttle by 2.1 i get an AFR of 14.4 which is as close as i cared to get to the optimal 14.5 that diesels have. note i was using the new single air scoop. when tuning engines yourself dont make the mistake i did and multiply the air intake by 14.5 thinking that the fuel and air manifolds let in the same amount of fluid, they dont.
Thanks stormworks. Now I need to take a week off work just so I can play around with these.
Builds modular engine: Doesn’t work
Copies MrN Jersey’s Engine: Still doesn’t work
Me: Confused screaming
It's complex, a lot can go wrong. But that's why we like Stormworks vehicle engineering, don't we? :p
The 1 Point you need to watch out is that the crankshaft is aligned to the engine drive and the clutch. The default alignment is vertical, but in this example here you need it horizontal
I had the same problem, was for 200% sure I have made it all correct. Fresh water in the cool system, Diesel in my fuel tank. The crankshaft is in line, the cylinders and all other things are placed correctly. Finally I saw a little mistake, instead of using an engine exhaust manifold I used a normal pipe angle. At 10:41 I saw on top of the exhaust minifold a blue edge while my wrongly placed angle pipe have a orange edge.
No, its still working. Tried it yesterday on newest Patch. So i confirm it still works
@@epnexx7234 Your tip got my starter to actually start working... alas, the engine still doesn't start. Just starter goes and then nothing happens.
PSA: adding extra cooling manifolds increases the rate of heat transfer between your engine and the coolant.
Its funny that stormworks engines use closer petrol engine afr. big marine diesel engines run like 30:1 or even higher afr ratio when turbocharged
At idle, automotive diesels run as high as 60:1. Won't fly under load, but for keeping things turning over...
@@martindinner3621 I computed 110:1 AFR for an average automotive engine. Glad to provide calculations in case of interest, but assumptions: 2l engine burns 0.7l/h idling at 900 rpm
I’m actually workin on making a plane with a modular engine, there’s a fluid impeller block that essentially works as a supercharger
when i looked it up for my tuning i found petrol uses 14.7 and diesel uses 14.5. i can see why marine diesels use a higher ratio, bigger cylinder would affect how the air and fuel would mix
@@Space_Cowboy941 That makes sense. Screw type superchargers use two interlocking impellers to compress the air.
i just got back into stormworks after a couple months. thanks for ur amazing tutorial. i built a train using this guide. it helped a lot. keep up the great work!
Thought I would mention, cause I'd been having issues, cylinders have their own coolant already. I found adding a tank caused more problems, cause the cooling loop, no matter what I did, would fill up the tank from what little had flowed into the system, and seize the whole thing up, after about 5-10 seconds of running. Complete stoppage of fluid flow. Removing the tank of water made everything run smoother. With how updates have been going, wouldn't be surprised if it was a change after this video.
i find it astonishing how it is the community that needs to produce the tutorials about the new mechanics without any word from the devs.....
@Zacharie Boivin ?? How said this is an oficial tutorial...that is actually the point of my comment...the game doesn't has an oficial tutorial which forces the community to educate the community about basic in-game mechanics....And the devs don't even try to explain how there game works to the player base....
@@axel_x8954 It's already well established that Stormwork's devs are totally incompitent, incommunicative morons...
the four fundamental elements that all engines need: that is the air, the fuel, the exhaust and also going to be the cooling.
-sun Jersey
The art of Stormworks
-Jerz tzu,
The work of storm
it is said that the avatar can control and master all four of these elements.
The engines were complicated to build at first, but once you get the hang of it it gets pretty fun and easy.
I made a W6 and hooked it up to a medium generator to act as both a load and measure of power output. The load from the generator allowed me to adjust the air-fuel mix for better performance under load.
built a 4 cylinder 5x5 but no matter what i do i cant cool it down. tried fresh water, exchangers, pumps in and out, 8 5x5 radiators (turned on obviously) it just runs to destruction every time with just
true
After some experimentation it looks like the coolant manifold doesn't work.
for me the radiator in general isn't working
Tried a 3x3 and the belt starter, or anything like that did not work
Engines overheat and they're bugged as hell. Admit it. MrNJ, I love your videos and the game of stormworks, and I hope devs will resolve this
They work fine from the people I have spoken with and in my testing they work great!
@@MrNJersey So why I couldn't get an engine to lose heat at more than 3RPS and 0.1 throttle? I had two or three 3x3 radiators for an inline 4 and cooling manifolds on every cylinder
@@MrNJersey Hi, I have an issue with my engine. I built it exactly the way you did up to the part where you first tested it, however my engine does not work at 0.10 air and 0.05 fuel. Just shuts off when I get to that
I love how you premiere almost everything.
only premier once a week or for big updates!
@@MrNJersey Yeah, but there has been a lot of premieres recently, or I lost track of time...
I'm watching this after watching the cooling video and there's actually a lot clicking for me now. The AFR and how to control it and how to make cooling count in an engine. These are definitely the diesel versions of jet engines. Big and powerful but demand a lot of dedication to actually get them to a practical level of use.
Well they are naval/aircraft engines, technically.... Heavy engines, overall. Even the smaller one.
Now this is bringing on a whole new challenge in terms of system theory and control! Did some test runs with my trusty dusty PI-controller with Anti-Windup but that won't do the trick anymore... 😅 Thanks for clarifying some fundamentals. Loved the game so far and will do even more with every update 👍
Can we get a tutorial on ways to get the best engine efficiency?
@Jonathan Zeppezauer not everyone is smart, probably a handful of people have pea brains like myself.
Yes I am not that smart
He just showed you how. Put your engine into the vehicle it's going to be used in, take it out at the intended cruise speed, then fiddle with tiny adjustments of the AFR until you find max efficiency.
@Jonathan Zeppezauer Nice
Already inspired to build some nice looking engines
24 cylinder H pattern engine it will be done! Going to try it again with this knowledge. Much thanks as always.
After two years this still holds up thank you.
I'd like to see more discussion in your videos of upscaling/alternates. You usually build the bare minimum as an example, which is fine, but when I (Or theoretically someone at my skill level as well) try to apply it to my own builds I often run into headache after headache. I followed the instructions as close as possible when building a 3x3, issue is the engine won't do much more than groan and send me extremely slowly forward. Not a clue what I'd be missing, rewatched the video 5 times now and I'm at a loss.
For the record, love your videos, I'd be much more lost without them, so thanks for that. Just feels like I'm always landing close, but never actually getting stuff to work. At least to a proper degree.
You're probably missing a gearbox to turn that low-RPS high-Torque Engine Output into a high-RPS low-Torque output to whatever engine you are running.
I made a manual tractor out of this, i used a torque crank as a starter and a manule pump as the exhaust, i put the seat right next to the manual exhaust and the crank system is at front, Works very nice.
I don’t play stormworks yet but those tutorials are as entertaining as the „normal“ videos
I love how you are so thorough
MrJersey had the best tutorials for Stormworks. And for some reason I hear Sasha Baron Cohen with a bit of Brunö
Pleas emake some new tutorials, legend!
Sadly it doesn't seem like modular engines are functional. Even the examples you uploaded to the workshop overheat and go up in flames
then turn off engine overheating
@@nightnark3037 looool
Try adding extra manifolds (or cylinders) and connecting extra cooling manifolds to them.
I have spent many hours over the weekend trying to find a solution including what you suggested tomartyr. I even tried just pumping in seawater and not luck.
Between that and fuel consumption I am not using these engines for now.
Try not throttling it so hard maybe it will work for longer
They overheat if you put them under load not just let it idle
They overheat no matter what it just takes time. Can't seem to get it to do anything but overheat no matter how crazy you get with the cooling system.
Keep the rps at 20 or less, it is impossible to cool an engine with more in my experience..
@@erlendkarlsen5990 Lower rps they will gain heat slower but it doesn't matter what rps you run on the modular engines they will never lose heat.
@@pfistor there will always be heat sure, but you can keep them from overheating though I agree it is ridiculously hard.. I tested my 4 cylinder up to 107 degrees before I lowered my rps from 20 to 16 and then it lowered steadily to 90 for the remaining minute I tested (clutch at 100% to small propeller not in water..)
@@erlendkarlsen5990 I finally got a 3x3 two cylinder to stop overheating with 6 5x5 radiators only if it is under 8 rps. Its pretty broken.
Do turbo/ superchargers work?
Can you put impeller pumps driven from the crankshaft, or turbines driven from the exhaust manifold into the air intake path to boost air intake?
I love your work brother ❤
im speach less if my spelling is bad im sorry but all i want to say is that you are the best you make so many tutorials its incredable i hope you can under stand my miss spellings but you are my childhood
Fun fact. Go look at a picture of a Cessna 172 cockpit. Two knobs in the middle are black and red for throttle and mixture respectively. Obviously there are some liberties to realism taken here, but that's what you're doing IRL (with his two throttles). You normally run rich (more fuel) for takeoff and landing and then you lean it (reduce fuel) for cruise. In some airplanes you use exhaust temp to get a peak temp as you lean it. Not all have exhaust temp, so you'd then watch the RPM increase until it peaks. Some higher end planes have the equivalent of an ECU that does all this for you. But the vast majority use manual control. Sounds primitive, but it works. You can completely kill the electrical system in a 172, and the engine will still run just fine.
Cant bloody wait for the cooling video, tried with a similar engine, first with 2 5x5 radiators with electric fan, and a separate liquid heat-exchanger 5x5 with seawater, all with pumps and tanks just as you showed, even with 4 5x5 radiators. overheats within like 1 min with anything higher than like 15-16 RPS!
Seems like the dev messed up the engine cooling on both modular engines and OG engines. No matter how much cooling you put in your engine, it still overheats.
Yup I just made a comment similar to this with my 2x1 engine that has 9 cylinders. Had 12 but dropped to 9 and the temp still creeps up, soviet slower with electric fans on, but still explodes at 110 or 120 degrees C. I don't recall this issue in the experimental build a week or two ago, but then to be fair I never ran the engine steady at low rps to determine this very heat creep, because I'd explode it at 40 rps speed runs lol.
It seem to be very important to use the correct air intake. I used a fluid port on my four cylinder engine. It only get to 30 percent efficency with the 2:1 ratio on fuel to air. I must test this filter then.
For reason I can't get the engine to turn on. It makes the starting sound then gets deeper in tone but doesn't turn over. I'm sure I made some stupid mistake but I can't seem to figure it out
Link to your engine air/fuel ratio micro controller?
Download his examples and you can copy and save it off of there
as far as i can tell you cant get the AFR number out of the engine in any usefull way other than to look at it then tweak in the editor and check again, or have manual control over the air and fuel throttles.
@@Queue3612 doesn’t the composite data from the engine show afr?
@@fancyguyy wait there is composite data from the engine? i dont use composite that much and i didnt in my testing, i didnt even think the engine would have a composite channel
Or you could just take the throttle straight to the air intake and divide it in half for the fuel intake. Super simple, easy, and so far I've gotten great results.
I got my large modular engine working fairly perfectly with some safety systems setup but cannot quite figure out how to get the temperature sensor to actually sense anything.
Make sure it’s on the crank and not the cylinder
THANK YOU so much, ive been struggling with air to fuel ratios for a while and was wondering how i couldnt get it to work, you really help a lot, thanks so much
damn... my engines didnt't starts at all, but i did all like in a guide :/ also my old several workshop crafts didn't works now, did i alone with this ?
So I have a 1x1 small 9 cylinder in-line engine and with 1 fluid pump (belt) and using both the old method of pumping cold sea water through the system and trying a fresh water tank with radiator, and pump clutch engaged, the engine heat creeps up eventually if I go beyond 8-10 rps. I know the pump is working (confirmed with radiator temp reading, pump on and off). Hell I even used two electric radiators and it just won't stay cooled past a snail's pace (9-10 rps).
I am using it on a dual small prop rescue starter boat.
Спасибо! Хоть ты и иностранец и я ориентировался только по действиям, но я скажу спасибо!
А я не один тут)
if 2 amount of air equals 1 amount of fuel dosnt that make u add 2 air manifold for each fuel manifold?
Yes, I got an engine running with no AFR control by doing this. Added if later to fine tune but yeah.
i add a 2.1 multiplier to the air manifold as it gets me an AFR im happy with but yeah i guess adding a second manifold works
No, it means you half the amount of fuel going into the fuel manifold.
@@numbersstationsarchive194 but you dont need to half the fuel if you already have twice the air, 2 parts air with 1 part fuel. doesnt matter if that 1 part fuel is 0.5 or 1 as long as you have twice that of air
@@Queue3612 Sure, but why would you add more than 1 manifold to the engine?
great tutorial, really nicely explained
is there a way to see the efficiency in the cockpit via dials?
What is composite output from the cylinders? Can I program automixture?
Devs should make a built-in ECU's where you can control max RPM idle RPM and things like that.
That's what the microcontrollers are for.
@@martindinner3621 why go through extra work for something thats not even fun? and MC's also get outdated.
there is, its called a micro controller. as for an idler and rev limiter, ive made mine with a key ignition so when the key is on it adds 0.1 to the throttle to keep it idle and if its under a certain RPS it runs the starter, for a rev limiter ive made it so if it goes above a set number it cuts the fuel.
cant get my engine to get air into it, no matter what i try, air rams, air filters, fluid ports, i tried everything (yes im using the air intake for the modular engines). does anyone have any idea what im doing wrong?
you divided the air by 2
I multiplied it by 0.5
we are not the same
Hi i love this game but i am unfortunately useless could you help me out everything i make explodes, i tried following this guide and still somehow got something wrong because my engine would not stay running, i added a flywheel that added 2 seconds even though i did exactly as you did HELP!!!
How are you supposed to cool these? I built a 1x1 with 12 cylinders and 2 small electric radiators don't cool it enough
i think cooling is bugged right now, atleast for the smaller engines.
sometimes when i make them, the stoichiometric is either 1.00 or -1.00, even with the same simple division gate and two levers for control
division gate? i thought it was multiplication.
edit: im a dumbass
If i had an engine with more thane one row of pistons would each one need a starter?
Thanks for your dedication
Can't wait for the gun mod. Do you think that they should put a new damage thing where the blocks disappear when they are hit by a munition?
Probably not, they'd have to also add in the ability to place blocks out of the build menu, and people would want that implemented into regular collisions too, it would be a lot of processing power and time to code.
BUT if you are looking for a game that has those features I'd recommend space engineers, it has guns, blocks can be damaged and destroyed by shooting and impacts, it's a bit harder for computers to handle though, and a lot of workshop creations are based off paid dlc.
I have space engineers and have logged like idk 800 hours on it and the to implement a block deletion system like that would be extremely hard and time consuming. Stormworks can barely run multi without crashing. So I can see why that wouldn’t be their first priority.
@@Smell256 I would much rather nuclear reactors and steam engines came before weapons...
@@numbersstationsarchive194 well you're in luck, they're adding all of that before they add the weapons.
I followed the tutorial exactly and the starter fires up but the engine doest fire up I checked all of the systems and I am not getting any fuel to the engine and I don't know why
Thanks man, this video helped with alot of issues.
If I make the tanks lower would I need more pumps to allow the fuel to travel upwards
Why do we adjust air ratio on a diesel engine? Diesel are usually all air and adjust fuel to match.
This is complex than the back of the router
before this video
Can someone help. I've tried literally everything to get my engines to work yet for some reason there are no belts that attach the starter or fluid pumps to the main belt drive, how do I fix this???
Flip the crankshaft on its side so that you don't see the metal plate on the front/back it will look more like a hole, then connect the drive belt and any other belt you may need.
@@bluetheguy4819 Oh wow, I am an actual idiot. Thanks a lot. Wish i'd have known there was a specific side it had to be facing.
@@ConnorEtch I had the same problem, took me an hour or two to figure it out then I decided to go through the comments and help others who might have had the same problem.
Could you release this to the steam workshop? I followed everything exactly and it does not work at 4RPS
Ayyyy another official tutorial 😉
no matter what i build, ecu says too much fuel and it never starts. Even when i remove the fuel it says it has too much.... is the ecu broken?
Is there any difference between having 1 crankshaft with 3 cylinders and 3 crankshafts with 1 cylinder on each?
yeah. each crankshaft block will add a small load. Meaning more cylinders on less crankshafts is better
fallowed this tutorial exactly and the engine wouldnt start? I did the fuel ratios with the throttles and hooked everything up correctly so I'm confused. I then used his micro-controller and it said that there was too much fuel, even though I have one air intake and one fuel intake. I first tried this with a large engine but then worked on a small engine cause the big engine might have been the problem but I can't get the small one working. Help? ik this is a month late sorrys
Very nice tutorial. I still cant get cooling to work though. I tried with and without a radiator and it comes out with the same outcome of heating up at the same rate with 15rps powering one small gen on a gear ratio of 3:1
Cooling is broke right now
@@kalebmancilla4364 Ah, thats a shame. Thanks for letting me know man
Love the idea of these modular engines but to be honest I don't feel like they produce enough power for their size.
This is going to help me a lot, thanks man
My boat motor just freaks out if the Throttle is on 0.1 i dont know how to fix it, help
Do i Really have to manually set air and fuel dose like its 1910? Can't we have throtle body or injectors, or funking carburator?
What do you suppose an ecu does in a car? Maybe it regulates the afr by adjusting fuel and air input..might have to do that if you want to build a custom engine.
My ship is not getting any exhaust and idk what i have done wrong?
my engine is having trouble starting, it starts for 1 second and then dies off...
I think its the air since it says -5 Liters when i start it
My engine rps was 50 and air Fuel ratio was 1300000 Is it a glitch?
Is the number of Cranckshaft influence the efficiency??
Getting back to the game XD!!
what did they change in the last year that is making it where my engine wont start.
Thank you so much, you just made my week!
does it overheat?
This helped me a lot thx :D
I followed the tutorial but no matter what I set the air intake throttle to, my air/fuel ratio on the cylinders never changes from 14.0. I can set the air intake anywhere from 0-1 and nothing changes. The only way to control the engine is adjusting the throttle on the fuel manifold. Still, 14.0 air/fuel no matter what. Any idea what's happening?
I just bought the game and you helped me a lot but can you tell me how to get the main power out of an engine?
My engine always overheating with this cooling system. Its working normally only with custom tank for coolant or sea water from outside.
hello, I don´t know it is bug or I doing something bad, but I trying like 6 months to build modular engine and it still don´t work, I can´t get bigger speed than 1 RPS, I tryied everything, pumps, logicistic, normal and nothing work, can you somehow help me?
Hey I watched the full tutorial and it can't start do you have any tips on how to get it working?
same here, only preset setups or workshop works, but not my own. those are very buggy, use other engines instead. they have to fix it
@@sarumaaz3589 Agreed
I found a solution for me, beware of the facing direction of the Crankshafts. They have 4 squares and 2 round sides, connect only the same sides. So put only the rounds in a row, and put the drive belt only on the round side, so you can only add one drive belt per row, for max 3 starters and one alternator. So pay close attention to the back!
Catalytic converter?
Supercharger?
Turbocharger?
This was basic setup for beginners, more detailed will come, as will cooling and much more, just give me time :)
You got forced induction (turbo/super charger) working, they just starve all the air from the engine for me, sorta the opposite of what I want, hehe
How do i turbo or even supercharge an engine?
I have tried for so long, but I have been unable to predictably control the air:fuel ratio. Is this just because I don't have fluid pumps on the intakes? I've used function blocks the same way division is used in the video, but the ratio is always so random
They have be cut in half of the air so air 1 and then 0.5 for fuel
@@only1afton872 Thank you. It seems the game just puts the ratio at 14:1 automatically, as long as you give it air and fuel in the ballpark of 2:1. Unless I'm misunderstanding something, I guess it's just to make the game simpler. Ironically, it made me extremely confused for many hours because I was trying to precisely control the ratio myself. Another weird thing is that I first tried using a throttle lever to control the fuel and multiplying that by another number to control the air. This resulted in a useless throttle that would either stall the engine or immediately send it to max RPS. Eventually I tried using a throttle lever to control the air and dividing this number by another number to control the fuel. In theory, this should have exactly the same effect as the method I tried initially. However, doing it this way gave me a throttle that precisely controlled the RPS of the engine, as in a real world vehicle. I don't know if this is a weird bug or if I'm just missing something painfully obvious lol
I have a 14.0 AFR on my engine but I can’t get it to turn over and I used your example just on a bigger scale. I don’t know what to do now.
make sure it has exhaust
Cool vid!
How about a new Build Challenge ? Modular engines that can be used as a hassle free (meaning , copy + paste them in and only need to connect power, torque , fuel, air, exhaust and cooling and throttle )replacement for the old small ,medium and large engine ?
So, what you need in total:
Basic:
Crankshaft
Pistons
Clutch
Drive Belt
Starter
Cooling: cooling manifold, fluid heat radiator(or others), modular engine fluid pump, fluid tanks(change to fresh water)
Exhaust: mod. eng. exhaust manifold, pipes, exhaust(fluid port/exhaust/another fluid port)
Air: mod. eng. air manifold, air filter/fluid port
Fuel: Intake fuel manifold, tank(diesel)
Air to Fuel = 1 : 1 parts (roughly)
Electric battery
Buttons
2 throttle levers - for air and fuel control - 20%sens - 2 air for 1 fuel (better - divide block with throttle leaver for A/F ratio)
I got a question: I build it and have one throttle to control the air and then divide it by two to control the fuel. When I increase the throttle the efficiency is fine, but the RPS seems to stay the same. Is that normal?
No check the clutch probably
@MrNJersey, how do you successfully prevent the engine from overheating? not only in short tutorial, but in the real game???
I followed this really closely and the engine just doesn't start. Starter ticks away but engine never fire up. I think I narrowed it down to the modular fluid pump - it's set up exactly as in this video but just doesn't do anything.
[Edit] So I got frustrated, deleted my entire contraption and then rewatched the tutorial from the very beginning again, copying precisely each and every single thing he did. It is functionally identical, not just in the pieces but even the positioning. And I got the exact same issue - the engine does NOT start. The fluid pump does not seem to work at all. I don't know if an update has broken this or what, but it seems like people are better off not wasting their time.
Exactly the same issue, I suspect you are correct about an update breaking the fluid pump as it didn't seem do anything for me either. Mega frustrating as I just got the game :(
@@x_megasonic It certainly would be if you were new. I was thinking that last night when I tried, and failed, to find a single functioning ship on the workshop. It appears they've not only broken modular engines but all of the old engines no longer work either (meaning the vast majority of the workshop). Along with the frankly distasteful (IMO) DLC adding war **** into a coast guard simulator, I really don't know what the developers are doing with this game anymore. I played it probably last year and it was excellent, sans the lack of npc ships/not enough missions.
@@x_megasonic I fiddled with this some more and got it to kind of work. It turned out that I just needed to delete the fresh water tank from the coolant line altogether. I guess at some point they've removed the need for that (and also made it completely break the engine, which is great).
There's some other things that seem different/broke now. It worked without the fluid tank (started) but the RPS goes either beserk or it stalls the engine, depending on the air/fuel ratio. If one is higher than the other it either goes insane or stalls, no in-between. I then figured - maybe it's because there's no prop on the engine weighing it down, so I added a small propellor (and a clutch connected to another throttle). [EDIT] Turns out deleting that constant value of 1 connected to the fluid pump also helped. Got the efficiency up to around 70% something and it works a little better overall.
@@larion2336 Hey, thanks for getting back to me. Thats really interesting, I will keep these in mind!
now u need add a valve to ur fuel tank, this was before the update
i dont know, literaly every engine goes boom after a while... i tried everything...😐
then turn off engine overheating
@@nightnark3037 i have done that, but on career it is no solution😬
@@matthexkt8409 Not a problem if you don't throttle em up all the way... But I want more power :)
That's probably better than mine. my exhaust on every engine I make has separation anxiety .
A perfect air to fuel ratio is 14.7 air parts to 1 fuel part
when i connect my starter to the drive belt it dose not have that belt going around the starter and the drive belt and 2nd thing i COPIED EXACTLY what u did same movements scale placements and it wont work
Same, did you find a fix for this?
@@FoxGAMING-NTF yeh i found the out why
u have to but the modules in a special way so they connect
@@capslk6749 Yeah, thanks. Another comment helped me figure it out. it was the crankshaft for me.
Hey Mr NJersey, although the game frustrates me with how badly it co-ops, it drags me in with how complex they make it. My day off today and I watched this vid and built a 2 cylinder while watching. Really simple (I simplified yours even more cause I'm lazy) took me under an hour to get it running at 90% and not overheating at all even while under load. Great Tutorial.
Any chance you can push the devs to get sails into the game? I have made workarounds and seen the workshop stuff but it isn't actually sails, yaknow?
YES I HAVE BEEN TRYING TO BUILD WIND POWERED SAILBOAT BUT IT JUST NEVER WORKED AS THE BLOCKS DIDNT CATCH THE WIND WELL
My engine is always overheating no matter what im doing. pls help