Mortal Kombat 2 is still amazing on the 32X. The lack of loading times helps the game to stand out against the Playstation and Saturn versions. The soundtrack is also well done. Apart from that I would also recomand Kolibri and Tempo.
Mrnicktoyou yeah I’m 42 years old but hey I still love my Sega Mega Drive console as I grew up from the arcade days to the Master System and then the Mega Drive and with the 32x love Space Harrier , After Burner , Blackthorn , Virtual Fighter / Racer too and plus there were plenty other games that never got release i heard like AVP aliens vs predator would have blown my mind back in the days if only
Ah, Knuckles Chaotix - the Doom64 of the Sonic Franchise. Had a lot of fun with that one back in the day. It's a great experience if you take the time to learn the rubber band mechanic and accept that it is supposed to be a different type of Sonic game.
It may not have been the best port. But I didn’t know any better back then, as I didn’t have a PC back in the day. To me it played fast and smooth. I had a great time with it.
What a good video Mike and what a fun coincidence. I was just diving down some 32X rabbit holes looking into all the different cancelled games for the console. There's a good TH-cam channel named Jenovi where he did a whole series on planned yet unreleased 32X games and it's like a 6 part video series with pretty much as many planned unreleased games as actual games on the console including some real gems (Castlevania Bloodletting, follow up games from Core for Thunderstrike, Soul Star and Battlecorps, more Sega arcade games like Daytona racing, Alien Vs Predator and many many others) I'm curious on your perspective from the UK and how the 32X could have done if Sega stuck to the plan because I can tell you in the States that even a small chunk of these games would have been very welcome and the 32X had a real chance to be a big hit just like Tom Kalinske thought based on its price point and the Sega brand being so popular at the time. (and of course to realize how the 32X would still allow the Genesis to shine and later releases like Beyond Oasis and Ristar to get some more deserved attention) I'll end my comment with a quick, sad story. I got the 32X at the end of its life (though I didn't know that) and went to the store to get a game. I had Doom in my hands and was walking to the register when a guy stopped me. I don't remember if it was just some random guy in the store or a worker but he told me it was such a terrible port and not to get it. I thanked him, put Doom back on the shelf and bought Cosmic freakin Carnage instead. So in hindsight I no longer thank that individual (it's probably more of a swear) as instead of getting a lesser port of Doom which would still be an awesome game, instead I got one of the bigger pieces of crap put out for the system.
😂 oh dear he did not do you a favour. I think the 32X had some years still left in it for the UK and Europe. Especially as the Saturn was nearly a year late over here.
Like I said, Mike. The 32X wasn't a bad product. I think it was marketed poorly, and was way, way ahead of it's time. People today will pay 150 bucks for a pro controller or a headset. Let alone, something that doubles the power of an existing console. The misconception is that it was meant to keep up with the Saturn and Playstation. That simply isn't true. I'm actually a fan of what it is, versus what it was supposed to be. Especially since I picked mine up for $29.99 on sale.
Awesome episode Mike! 👍Your content ideas continue to amaze me. Doom, metal head and virtual fighter wowed me the most back in the day.. for some reason, Space Harrier didn’t catch my attention back then although it’s one of the most played games at the Arcade.
I often wish Sega had just put the SVP chip in a Sonic+Knuckles lock-on cartridge and churned out arcade conversions on that. Virtua Fighter 32X started out as an SVP game. They even had Daytona planned. Virtua Racing doesn't even use the full power of the SVP so I've read...could've been some great games we were denied
I finally picked one up last year and need to give it some proper love. One day I'm hoping to try Doom 32X Resurrection co-op but the hard part is finding someone else with the console 🤣
Cool video as usual...out of these ones i own VF (very good port..gameplay was flawless and very good 32x 3d gfx...decent renditions of the arcade bgms too), KNUCKLES CHAOTIX (fantastic 2d gfx and music and original gameplay even if a bit too sparse regarding its level design), METALHEAD (fantastic texture mapped 3d gfx and cool but a bit monotonous gameplay in quite limited areas), STAR WARS (just another good MODEL 1 port like VF...good 3d flat shaded polygons and true faithful arcade gameplay along with a new mode that added to the game longevity..cool arcade like music) and BLACKTHORNE (on a PS4 digital collection....best version of the game imho...cool 3d prerendered gfx and the cool cinematic gameplay of the previous version :P) :D
I had Doom, Space Harrier, Knuckles Chaotix, Virtua Racing, Mortal Kombat 2, Cosmic Karnage, Star Wars Arcade, and Corpse Killer. They were all good except for Cosmic Karnage and Corpse Killer.
Knuckles Chaotix is one of my cases of 'Perhaps I have treated you too harshly' cause I didn't like it when they didn't have Sonic but now I am enjoying it.
When I was a kid, 32X was the best I could afford for quite some time. Virtua Racing, Virtua Fighter, Star Wars, Metal Head, MK2, and Doom were my games of choice and they were great. Afterburner and Space Harrier were awesome as well. It's a shame that developers didn't have time invest more into 32X games as the system never got to really show its power. Doom Resurrection is proof of that.
This system could’ve been so amazing had we gotten some of the completed versions of planned games e.g. Castlevania, Alien v. Predator, Daytona USA, Rayman, Wild Guns, etc.
To this day I really don't understand why Sega released the 32x when the Saturn was a year out, even then they should have delayed the Saturn after seeing what Sony was doing with the PS1. Sega became too rushed with alot of their products and they could have kept running with the MD for a bit longer. Then hit hard with a new system along with a new Sonic game.
A great list Mike. I really enjoyed Blackthorne as a fan of cinematic platformers, and Virtua Racing was a brilliant version, chiefly because it fixed the one weakness of the MD version: a lack of content :)
Doom on 32X was my first experience with Doom. At the time, it was great and I loved it. About a year later, I played Doom 1 and 2 on PC and realized what I'd been missing. More levels and no letterbox. Blackthorne was good, but I preferred Flashback (which I had on both Genesis and Sega CD). 8:58 That takes me back! I loved the arcade version. Did you ever play S.T.U.N. Runner or CarnEvil? Remember the artwork on the arcade cabinet with the cyclops mammoth elephants?!
At the time though, you actually had to have a top end PC to be able to play Doom as intended, your average PC wouldn't run Doom particularly well. I remember playing it at a friend's house and their PC was struggling to run it and it would crash a lot.
It's a shame that the 32X didn't stick around long enough for the developers to learn how to take full advantage of the hardware. It would be interesting to know what more mature titles that pushed the hardware to its limits might have looked like. The biggest problem with the 32X, beyond that fact that it simply didn't have many games of course, is that far too many of the games just looked like 16-bit titles and left you scratching your head and going, "But I thought this was supposed to be 32-bit. . ."
One of the most serious problems of the 32X was its programming difficulty like many 32-bit dual CPU systems. This not only caused problems during the game creation process but also in taking advantage of all the resources available on these systems, which was seen in the Sega Saturn, Atari Jaguar and all the others that "took advantage" of this hardware configuration. It is safe to say that until today the capacity of these machines has not been fully exploited, unlike what has been done with the Mega Drive, the Atari 2600 and many other consoles of simpler configuration. A challenge for programmers and their currently available resources to overcome.
It's the same (but underclocked?) SH-2s that ended up in the Saturn. They probably thought there was some scope for cross-platform development across the two, but it never really materialised Still amuses me now that a lot of Jaguar games completely ignore the main processors (Tom+Jerry) in favour of the 68000 they chucked in there to run the sound and joypad ports...that's why there's a lot of direct Amiga ports running on that 68000
@@businesscat380 RISC processors were widely used at the time, the problem was that you couldn't do with them what you could do with the MOS or the M68K lines, because these were very well known programming. There were machines that quietly used more than one processor from these lines, like the PC Engine or the Sega CD for examples. So much so that the architecture that worked best was the PS1's, because it used RAM in the ideal measure in a processor using an even modest 34MHz clock - which created no problems for programmers and offered plenty of resources for the games.
Interesting see this Mike as I know very little about the 32x Blackthorn looks decent,doom looks like it holds up on the system and love the look of nba jam Great video fella 👍
A Travesty that they couldn't put some of these 32X games on the Mega Drive Mini 2. Hopefully some of these 10 games make it onto a future 32X mini or a Saturn Mini as bonus content. Shame we never got BlackThorne here in Europe as it was a North American Exclusive. Doom on the 32X was a let down imo, as yiu stated the new rom hack called Doom Resurrection is one to check out for sure. Metal Head was alright, I just found it a bit to slow for me sadly. Virtual Racing Deluxe is the best version of the Arcade racer for the time, even better than the Saturn Port it took till the PS2 till a decent port came so props to Sega for that. Star Wars Arcade is also a solid game loved how it had the 32X mode which was nice. NBA Jam TE was solid. Virtua Fighter on 32X is better than the Saturn Version IMO another solid title imo. Space Harrier is almost arcade perfect and you'd think it was but when compared to the original you can see it's 30fps which is understandable but doesn't take anything away from the experience. Stella Assault is a solid rail shooter, reminds me a lot of Star Blade. Knuckles Khaotix was certainly different and I respect Sega trying something new, I do love the soundtrack to this game. AfterBunner Complete is a mention I'd add to my list and a game I loved for the 32X I'm surprised you didn't add that to the list or Tempo for that matter.
@@RetroGamerBoy Yeah it would have been nice, I did watch the reveal and an interview with Yasuke Okunari and turn the translation captions on. When asked about 32X he mentioned how M2 who did the emulation on the Mini 2 said they could not do it on the existing board provided thats why you didn't see 32X games on it sadly as they wanted a new board for it...which is understandable as the 32x shares more DNA with the Saturn in how the games run.
Dude, as a kid you dont realize if a console does good or not. You just remember the awesome games. We had star wars arcade, metal head, virtual fighter, and Shadow Squadron!
On my homemade Mega Drive Mini, I picked 50MD, 24SMS, 19CD and 7 32X titles = After Burner Complete, Space Harrier, Virtua Racing Deluxe, Virtua Fighter, Doom's Viktor Luchitz Remake, Mortal Kombat II and NBA Jam TE. Starwars Arcade didn't make it to the final shortlist : Silpheed by GameArts had better 3D graphics, a better storyline, a faster gameplay and a more exciting soundtrack than the very dull not that popular Model 1 conversion. Knuckles' Chaotix was also considered but quickly rejected due to very contrasted reviews and zero interest. Platformers, as a genre, were a thing of the past by 1995. Blackthorne will never replace Flashback. NBA Jam TE was in competition with its Mega CD version and in the end, the 32X won the match with pristine graphics. The same goes for Mortal Kombat II, you CAN tell the difference. However, when it comes to Spider-Man, the Mega CD has a lot more to offer including a Dolby Hardrock soundtrack, great cutscenes and a rich game adventure across New York. With After Burner, Space Harrier and Virtua Racing, these are the best versions you can have, with a good use of the problematic rotating-scaling capacities of the hardware. FIFA 96 is, alas, one of many examples of how not to use this chip. In the end, the original FIFA International Soccer is the one you want, not the CD version (I cannot forgive the botched presentation) not the 32X seasick version either. Sega could have learnt so much by launching the Saturn a few months later. I didn't go the extra mile to apply the 32X polish to Night Trap. I left it in its original Mega CD juice. I admit I had a liking for Motocross Championship but it suffered too many flaws to be kept. Motorhead has totally lost its appeal in hindsight. Kolibri failed to convince me it was a better shooter than 1986 Fantasy Zone on the Master System. I'll admit Wrestlemania Arcade is excellent, better than Virtua Fighter if I'm honest but Virtua Fighter bears a historical significance as the first of its genre and Mortal Kombat II was a huge huge hit. It had to be here as a testimony of polygon graphics running on the Sega Mega Drive. The rest is not really worth commenting upon I am afraid.
As much as I think that Space Harrier (or After Burner) are GREAT ports I still think what I did in the 90s: why on Earth were they thinking porting old 80s games on their new and expensive add-on? No one in 1995 wanted to play Space Harrier, a game already ported in most systems available and already ten years old. Yes, it's a great/perfect port but a strange decision on Sega's part. As much as we love Space Harrier/After Burner today, they felt old and dated in 1995. Weird choice to sell or attract buyers for the 32x.
They still do the same today. Zelda A Link to the Past, Flashback, pacman. It just gave those that cared about the game a chance to play it on modern hardware. Also the ROI on those games is high.
It's a shame that the 32X never had a good RPG or series of RPGs. Another Phantasy Star or Shining Force but longer and with more characters? That was what I wanted from the system more than anything. Or something original; a new IP that could have been used as a springboard for sequels on the Saturn, if they so wanted. The system had the capacity for great RPGs and we didn't get squat.
@@RetroGamerBoy mi celular se había descompuesto de pronto se apago lo lleve a respetar y no se pudo no tenia remedio perdí todos mis contactos y cuanta etc todo
Not really that weird seeing as the 32X was dead by then and it probably would have struggled to run anything more advanced while still relying on the old 16-bit hardware as it's base.
Knuckles Chaotix was THE REASON I wanted a 32X. To complete “my Genesis era Sonic collection”. All the Genesis carts and Sonic CD, all CIB. I’ve emulated it, it’s fun, but I feel the levels are boring. Once you’ve figured out the rubber band controls, and the other gimmicks, it comes across as “dull”. Shame really, 16 bit Sonic was so great
As a guy who was in High School during the 32x years and looking back at it I think the add on was amazing. But in my honest opinion I really think they should've never came out with it. Sega just had too much going on at the time. I feel that that any polygonal games that came out for it could've been saved for the Saturn where a better version of that game could've been made. I know they did that for Virtua Fighter but other games should've done this as well. I feel that all the resources that Sega put in to the 32x could've been put into making more content for the Sega CD. I know that hindsight is 20/20 but I feel that the Sega CD is the only add on that should've come out for the Genesis/MD. As a Genesis owner during the time I never could get one it was just to expensive. Hell I couldn't get a Sega CD either and I had both an SNES and a Genesis. Most people who just emulated games years laters will never understand how in that moment how most Genesis/MD owners at the time either wanted these add ons and couldn't get them since they were too expensive or they bought them and got burned by Sega because they were discontinued too quickly and not enough support was given to them. Trust was lost in Sega by many people at this time. They just had too much going on at the time.
You're right about the original Doom 32X, but the recently released Doom Resurrection on the 32X is fantastic. Best port out there, hands-down. Proves what the 32X was really capable of in the hands of talented devs, if given enough time.
He was wrong though. The 32x version was missing levels, had that stupid border, the sound was trash… but it played right. Frame rate, speed lag and gameplay was all correct. If you didn’t have a PC this was an option and it was fun. It was better than the Saturn, 3DO and SNES version. You could argue considering hardware the SNES was more impressive, but it’s basically unplayable. Even if it has more levels, the PC maps and better soundtrack. It was choppy and laggy. Not fun.
not many games but most where great. but the 32x was a mess of an idea and was doa. but the games it had apart from the stick a 32x on label were great games
I don't like being a hater, i love sega, but I'm gonna keep it real here... Blackthorne - Much better on snes, 32x version ruined the sprites and added that side bar. Doom - I just don't understand why you'd play this instead of GZ Doom which is on everything. Virtua Racing - for me this one is only interesting as a piece of history. Doesn't hold up. Virtua Fighter - id rather play it on saturn or anniversary on ps2 Space Harrier - Final Burn Neo Chatoix - I desperately want someone to make a romhack that turns this into a proper knuckles game. Beautiful art, good music, but the rubber band gimmick ruins it. So while I love sega, I dont have any thing nice to say about the 32X. I wish they had dedicated more to the CD instead.
If you remove the rubber band then you need to design an entirely new game. The back half of the game feels empty and unfinished, but the rubber band makes it unique out of the 2d sonic games
From the perspective of the Mega Drive, if you have to choose between 1988 Space Harrier II and 1995 Space Harrier 32X, of course you will pick the 32X arcade perfect port unless you are a Sega executive making the Mini 2.
@@greenkoopa You must not be very familiar with sonic romhacks. They're pretty ambitious. But they're all for 1-3. Yeah, re designing the levels is what id like to see.
Yep. You kept it real. Doom on GZDoom is pretty damn fun, especially with other mods. I tried the 32X Resurrection one and had a bit of fun with it on PicoDrive, but it wasn't much compared to GZDoom + 3DO music + Brutal Doom or Project Brutality (which is basically a plus version of Brutal Doom). 32X just seems primitive in comparison.
Doom 32X Resurrection proves that the original Doom 32X was rushed and because of that it's a bad port, not even remotely good. Game companies be greedy even back then. Release a half baked port and lie saying this is the best the hardware can do.
They needed to get the game done for the Launch of the 32X. The Sega team did the port and only had a few months to get it done. The 32X port was the first console version of the game.
Sorry but I have to disagree with most of this list as most games aged badly at the time for the 32X and for the most part weren't even that good for the time. The 3D games from the time are even worse these days and often don't feel as fun as any sprite based game as a result.
@@RetroGamerBoy look and feel are one thing but those games often don't come with the drawbacks and poor performance of early 3D games on the hardware of the era.
Virtua Racing is arguably the best home conversion of the game until the recent Sega Ages Switch release...beats the SVP Megadrive version, Saturn version and PS2 version hands down Admittedly, Metal Head, Darxide, stuff like that looks bad even compared to early PS1 games, but Virtua Racing and Virtua Fighter are timeless...you're not really comparing 32X to "modern" 3D, you're comparing it to Star Fox
Mortal Kombat 2 is still amazing on the 32X. The lack of loading times helps the game to stand out against the Playstation and Saturn versions. The soundtrack is also well done. Apart from that I would also recomand Kolibri and Tempo.
I've not played Kolibri, it looks really unique though.
Is everyone else watching these channels with 90s games about 40 years of age too?😅
Mrnicktoyou yeah I’m 42 years old but hey I still love my Sega Mega Drive console as I grew up from the arcade days to the Master System and then the Mega Drive and with the 32x love Space Harrier , After Burner , Blackthorn , Virtual Fighter / Racer too and plus there were plenty other games that never got release i heard like AVP aliens vs predator would have blown my mind back in the days if only
Yep. I'm turning 41 in April, and I still have as much love for the Games I loved as I did back then
Yep, 43 here....so old 👴
33
No duh.
Afterburner is similarly good as Space Harrier. Tempo has its charms too
Afterburner is a great call.
Ah, Knuckles Chaotix - the Doom64 of the Sonic Franchise. Had a lot of fun with that one back in the day. It's a great experience if you take the time to learn the rubber band mechanic and accept that it is supposed to be a different type of Sonic game.
Totally agree
DOOM Resurrection is incredible. Too bad we had to nearly 30 years to get a proper Doom port on the 32X
But back in the day, I didn't care. It was amazing that I was playing Doom.
It may not have been the best port. But I didn’t know any better back then, as I didn’t have a PC back in the day. To me it played fast and smooth. I had a great time with it.
What a good video Mike and what a fun coincidence. I was just diving down some 32X rabbit holes looking into all the different cancelled games for the console. There's a good TH-cam channel named Jenovi where he did a whole series on planned yet unreleased 32X games and it's like a 6 part video series with pretty much as many planned unreleased games as actual games on the console including some real gems (Castlevania Bloodletting, follow up games from Core for Thunderstrike, Soul Star and Battlecorps, more Sega arcade games like Daytona racing, Alien Vs Predator and many many others)
I'm curious on your perspective from the UK and how the 32X could have done if Sega stuck to the plan because I can tell you in the States that even a small chunk of these games would have been very welcome and the 32X had a real chance to be a big hit just like Tom Kalinske thought based on its price point and the Sega brand being so popular at the time. (and of course to realize how the 32X would still allow the Genesis to shine and later releases like Beyond Oasis and Ristar to get some more deserved attention)
I'll end my comment with a quick, sad story. I got the 32X at the end of its life (though I didn't know that) and went to the store to get a game. I had Doom in my hands and was walking to the register when a guy stopped me. I don't remember if it was just some random guy in the store or a worker but he told me it was such a terrible port and not to get it. I thanked him, put Doom back on the shelf and bought Cosmic freakin Carnage instead. So in hindsight I no longer thank that individual (it's probably more of a swear) as instead of getting a lesser port of Doom which would still be an awesome game, instead I got one of the bigger pieces of crap put out for the system.
😂 oh dear he did not do you a favour. I think the 32X had some years still left in it for the UK and Europe. Especially as the Saturn was nearly a year late over here.
Like I said, Mike. The 32X wasn't a bad product. I think it was marketed poorly, and was way, way ahead of it's time. People today will pay 150 bucks for a pro controller or a headset. Let alone, something that doubles the power of an existing console. The misconception is that it was meant to keep up with the Saturn and Playstation. That simply isn't true. I'm actually a fan of what it is, versus what it was supposed to be. Especially since I picked mine up for $29.99 on sale.
Now that is a great deal. Mine is still out getting fixed. It's such a temperamental piece of kit.
@@RetroGamerBoy recapped or just some busted solder flows?
Awesome episode Mike! 👍Your content ideas continue to amaze me. Doom, metal head and virtual fighter wowed me the most back in the day.. for some reason, Space Harrier didn’t catch my attention back then although it’s one of the most played games at the Arcade.
It was a short lived console, but it did have some good games.
I often wish Sega had just put the SVP chip in a Sonic+Knuckles lock-on cartridge and churned out arcade conversions on that.
Virtua Fighter 32X started out as an SVP game. They even had Daytona planned.
Virtua Racing doesn't even use the full power of the SVP so I've read...could've been some great games we were denied
That would have been so cool.
I remember anyone who had this was the cool kid on the block! Great to see some love for it today, many years later!
I'd love to see modern indie games made for it.
Star Wars Arcade and Virtua Fighter were my first favorites. Mortal Kombat 2 is also one of the best ports out there, IMO.
Those games are great fun
You never miss Retro Gamer Boy!
🤘😝🤘
I finally picked one up last year and need to give it some proper love. One day I'm hoping to try Doom 32X Resurrection co-op but the hard part is finding someone else with the console 🤣
Well, you can play it in Split screen mode :)
That remake is something special.
@@usepinlove didn’t know that but I would like to try both 😜
Nice one Mike most of these look awesome. Great video mate.
Cheers dude
Cool video as usual...out of these ones i own VF (very good port..gameplay was flawless and very good 32x 3d gfx...decent renditions of the arcade bgms too), KNUCKLES CHAOTIX (fantastic 2d gfx and music and original gameplay even if a bit too sparse regarding its level design), METALHEAD (fantastic texture mapped 3d gfx and cool but a bit monotonous gameplay in quite limited areas), STAR WARS (just another good MODEL 1 port like VF...good 3d flat shaded polygons and true faithful arcade gameplay along with a new mode that added to the game longevity..cool arcade like music) and BLACKTHORNE (on a PS4 digital collection....best version of the game imho...cool 3d prerendered gfx and the cool cinematic gameplay of the previous version :P) :D
You've got a decent collection of games there.
Stellar Assault is called Shadow Squadron in the US!
I know, licencing issue with the name in one of the territories I suspect.
Knuckles Chaotix still needs to be ported!
I bug Sega all the time on ig
I'm surprised it's not part of a modern compilation.
@@RetroGamerBoy Agreed it's very strange but we could say that about many of Sega's games lol!
I had Doom, Space Harrier, Knuckles Chaotix, Virtua Racing, Mortal Kombat 2, Cosmic Karnage, Star Wars Arcade, and Corpse Killer. They were all good except for Cosmic Karnage and Corpse Killer.
Cosmic Karnage was not good😅
I mostly agree with the selection, but the 3D shooters are a bit hard to look at these days, I'd say.
I would definitely add Tempo and Kolibri!
Tempo is best before you press start to play. And kolibri is archaic and confusing
Some decent edition there
Knuckles Chaotix is one of my cases of 'Perhaps I have treated you too harshly' cause I didn't like it when they didn't have Sonic but now I am enjoying it.
It is not a traditional sonic game, and I think this put players off when it was released.
@@RetroGamerBoy Yeah. Especially with that ring holding thing.
I still want new 32x games. Such abandoned potential
I wish there was a big indie Dev scene like the Mega Drive for the 32X.
Hey retro any info about the getaway remake? Or if its possible can come to playstation plus classic? Thank you
I've heard nothing. The licences will prevent it from getting a classic release.
@@RetroGamerBoy 😔 thank you
When I was a kid, 32X was the best I could afford for quite some time. Virtua Racing, Virtua Fighter, Star Wars, Metal Head, MK2, and Doom were my games of choice and they were great. Afterburner and Space Harrier were awesome as well.
It's a shame that developers didn't have time invest more into 32X games as the system never got to really show its power. Doom Resurrection is proof of that.
I would have loved to have seen more games for it.
hi mike great list and totally agree with your opinions but i also think Afterburner, Kolibri and Tempo deserve a mention!
For sure. The After Burner port was brilliant.
MK2, After Burner and WWF the arcade game had fantastic ports.
Mk2 was a decent port for sure.
Thank so much for sharing this video. It cool ... 😃😍
I'm glad you liked it
This system could’ve been so amazing had we gotten some of the completed versions of planned games e.g. Castlevania, Alien v. Predator, Daytona USA, Rayman, Wild Guns, etc.
Yup those titles would have been amazing.
To this day I really don't understand why Sega released the 32x when the Saturn was a year out, even then they should have delayed the Saturn after seeing what Sony was doing with the PS1. Sega became too rushed with alot of their products and they could have kept running with the MD for a bit longer. Then hit hard with a new system along with a new Sonic game.
Agreed, that Saturn needed another year to become a serious contender to the PlayStation.
A great list Mike. I really enjoyed Blackthorne as a fan of cinematic platformers, and Virtua Racing was a brilliant version, chiefly because it fixed the one weakness of the MD version: a lack of content :)
I love VIrtua Racing. Such an awesome game.
Doom on 32X was my first experience with Doom. At the time, it was great and I loved it. About a year later, I played Doom 1 and 2 on PC and realized what I'd been missing. More levels and no letterbox. Blackthorne was good, but I preferred Flashback (which I had on both Genesis and Sega CD).
8:58 That takes me back! I loved the arcade version. Did you ever play S.T.U.N. Runner or CarnEvil? Remember the artwork on the arcade cabinet with the cyclops mammoth elephants?!
At the time though, you actually had to have a top end PC to be able to play Doom as intended, your average PC wouldn't run Doom particularly well. I remember playing it at a friend's house and their PC was struggling to run it and it would crash a lot.
Yup it was great if that is all you had. It was still Doom and played like doom.
This is the video I've been waiting for to decide whether to bother with a 32X, thanks!
Hopefully it was helpful
@@RetroGamerBoy it was, but which would you get 1st mega cd or 32x?
I love the 32X wish Sega would have tried harder with this unit. But I do feel you forgot the Best 32x Game, Motocross Championship LOL.
That game is a classic and inspired millions of games developers.
It's a shame that the 32X didn't stick around long enough for the developers to learn how to take full advantage of the hardware. It would be interesting to know what more mature titles that pushed the hardware to its limits might have looked like. The biggest problem with the 32X, beyond that fact that it simply didn't have many games of course, is that far too many of the games just looked like 16-bit titles and left you scratching your head and going, "But I thought this was supposed to be 32-bit. . ."
I think we would have seen Saturn level games. Maybe not the best Saturn games but close.
One of the most serious problems of the 32X was its programming difficulty like many 32-bit dual CPU systems. This not only caused problems during the game creation process but also in taking advantage of all the resources available on these systems, which was seen in the Sega Saturn, Atari Jaguar and all the others that "took advantage" of this hardware configuration. It is safe to say that until today the capacity of these machines has not been fully exploited, unlike what has been done with the Mega Drive, the Atari 2600 and many other consoles of simpler configuration. A challenge for programmers and their currently available resources to overcome.
It's the same (but underclocked?) SH-2s that ended up in the Saturn. They probably thought there was some scope for cross-platform development across the two, but it never really materialised
Still amuses me now that a lot of Jaguar games completely ignore the main processors (Tom+Jerry) in favour of the 68000 they chucked in there to run the sound and joypad ports...that's why there's a lot of direct Amiga ports running on that 68000
@@businesscat380 RISC processors were widely used at the time, the problem was that you couldn't do with them what you could do with the MOS or the M68K lines, because these were very well known programming. There were machines that quietly used more than one processor from these lines, like the PC Engine or the Sega CD for examples. So much so that the architecture that worked best was the PS1's, because it used RAM in the ideal measure in a processor using an even modest 34MHz clock - which created no problems for programmers and offered plenty of resources for the games.
Well hopefully the Doom remaster will inspire others.
@@RetroGamerBoy Surely!
32X was fairly nice more than as we thought! But If only it would get more success.....
I'm hoping the indie Dev scene will grow on the console.
@@RetroGamerBoy Yes! SEGA GENESIS/MEGA DRIVE is a perfect console for 80s&90s retro style indie games developing!!
Interesting see this Mike as I know very little about the 32x Blackthorn looks decent,doom looks like it holds up on the system and love the look of nba jam
Great video fella 👍
It was actually an ok system. It's a pity that it did not get more support.
A Travesty that they couldn't put some of these 32X games on the Mega Drive Mini 2. Hopefully some of these 10 games make it onto a future 32X mini or a Saturn Mini as bonus content. Shame we never got BlackThorne here in Europe as it was a North American Exclusive. Doom on the 32X was a let down imo, as yiu stated the new rom hack called Doom Resurrection is one to check out for sure. Metal Head was alright, I just found it a bit to slow for me sadly. Virtual Racing Deluxe is the best version of the Arcade racer for the time, even better than the Saturn Port it took till the PS2 till a decent port came so props to Sega for that. Star Wars Arcade is also a solid game loved how it had the 32X mode which was nice. NBA Jam TE was solid. Virtua Fighter on 32X is better than the Saturn Version IMO another solid title imo. Space Harrier is almost arcade perfect and you'd think it was but when compared to the original you can see it's 30fps which is understandable but doesn't take anything away from the experience. Stella Assault is a solid rail shooter, reminds me a lot of Star Blade. Knuckles Khaotix was certainly different and I respect Sega trying something new, I do love the soundtrack to this game. AfterBunner Complete is a mention I'd add to my list and a game I loved for the 32X I'm surprised you didn't add that to the list or Tempo for that matter.
I would have loved to see them put the 32X collection on the mini 2.
@@RetroGamerBoy Yeah it would have been nice, I did watch the reveal and an interview with Yasuke Okunari and turn the translation captions on. When asked about 32X he mentioned how M2 who did the emulation on the Mini 2 said they could not do it on the existing board provided thats why you didn't see 32X games on it sadly as they wanted a new board for it...which is understandable as the 32x shares more DNA with the Saturn in how the games run.
Have just picked up Star Wars Arcade for my Polymega (when it comes!).
Nice!
I have two GENESIS 32X 🤘😝🤘
Nice one
Dude, as a kid you dont realize if a console does good or not. You just remember the awesome games. We had star wars arcade, metal head, virtual fighter, and Shadow Squadron!
Absolutely, I didn't care what was happening in the rest of the world, I just knew that I was playing VIrtua Fight in my room.
Well poop! I missed this episode. Let’s watch
It must be like discovering a Christmas present after you thought you'd open everything, only to find that it's a bottle of Old Spice aftershave.
On my homemade Mega Drive Mini, I picked 50MD, 24SMS, 19CD and 7 32X titles = After Burner Complete, Space Harrier, Virtua Racing Deluxe, Virtua Fighter, Doom's Viktor Luchitz Remake, Mortal Kombat II and NBA Jam TE. Starwars Arcade didn't make it to the final shortlist : Silpheed by GameArts had better 3D graphics, a better storyline, a faster gameplay and a more exciting soundtrack than the very dull not that popular Model 1 conversion. Knuckles' Chaotix was also considered but quickly rejected due to very contrasted reviews and zero interest. Platformers, as a genre, were a thing of the past by 1995. Blackthorne will never replace Flashback. NBA Jam TE was in competition with its Mega CD version and in the end, the 32X won the match with pristine graphics. The same goes for Mortal Kombat II, you CAN tell the difference. However, when it comes to Spider-Man, the Mega CD has a lot more to offer including a Dolby Hardrock soundtrack, great cutscenes and a rich game adventure across New York. With After Burner, Space Harrier and Virtua Racing, these are the best versions you can have, with a good use of the problematic rotating-scaling capacities of the hardware. FIFA 96 is, alas, one of many examples of how not to use this chip. In the end, the original FIFA International Soccer is the one you want, not the CD version (I cannot forgive the botched presentation) not the 32X seasick version either. Sega could have learnt so much by launching the Saturn a few months later. I didn't go the extra mile to apply the 32X polish to Night Trap. I left it in its original Mega CD juice. I admit I had a liking for Motocross Championship but it suffered too many flaws to be kept. Motorhead has totally lost its appeal in hindsight. Kolibri failed to convince me it was a better shooter than 1986 Fantasy Zone on the Master System. I'll admit Wrestlemania Arcade is excellent, better than Virtua Fighter if I'm honest but Virtua Fighter bears a historical significance as the first of its genre and Mortal Kombat II was a huge huge hit. It had to be here as a testimony of polygon graphics running on the Sega Mega Drive. The rest is not really worth commenting upon I am afraid.
Did you know that Slipheed actually used video for the backgrounds?
As much as I think that Space Harrier (or After Burner) are GREAT ports I still think what I did in the 90s: why on Earth were they thinking porting old 80s games on their new and expensive add-on? No one in 1995 wanted to play Space Harrier, a game already ported in most systems available and already ten years old. Yes, it's a great/perfect port but a strange decision on Sega's part. As much as we love Space Harrier/After Burner today, they felt old and dated in 1995. Weird choice to sell or attract buyers for the 32x.
They still do the same today. Zelda A Link to the Past, Flashback, pacman. It just gave those that cared about the game a chance to play it on modern hardware. Also the ROI on those games is high.
It's a shame that the 32X never had a good RPG or series of RPGs. Another Phantasy Star or Shining Force but longer and with more characters? That was what I wanted from the system more than anything. Or something original; a new IP that could have been used as a springboard for sequels on the Saturn, if they so wanted. The system had the capacity for great RPGs and we didn't get squat.
I totally agree. It's amazing the Saturn did not even get a Phantasy Star.
Señor soy axel perdí mi otra cuenta ya regrese
Saludos desde michoacan de Ocampo México 🇲🇽 viva sega siempre
Good to have you back again.
@@RetroGamerBoy mi celular se había descompuesto de pronto se apago lo lleve a respetar y no se pudo no tenia remedio perdí todos mis contactos y cuanta etc todo
Top demais belo vídeo abraços do Brasil
Thank you 😁👍
Really Weird they didn't ported Virtual fighter 2 on the Sega 32X
Not really that weird seeing as the 32X was dead by then and it probably would have struggled to run anything more advanced while still relying on the old 16-bit hardware as it's base.
It was probably too expensive to port and of course the console was no longer supported by Sega at that point.
32X debió sacar otros 200 juegos más para conocerlo mejor
I agree. The console needed more games.
@@RetroGamerBoy también en conjunto con el sega cd32X otros 100 juegos más
Why does your sprite avatar still have hair while you do not?
He's just better than me.
Knuckles Chaotix was THE REASON I wanted a 32X. To complete “my Genesis era Sonic collection”. All the Genesis carts and Sonic CD, all CIB. I’ve emulated it, it’s fun, but I feel the levels are boring. Once you’ve figured out the rubber band controls, and the other gimmicks, it comes across as “dull”. Shame really, 16 bit Sonic was so great
I think they were trying to create a very different game, and ended up with a very average experience.
As a guy who was in High School during the 32x years and looking back at it I think the add on was amazing. But in my honest opinion I really think they should've never came out with it. Sega just had too much going on at the time. I feel that that any polygonal games that came out for it could've been saved for the Saturn where a better version of that game could've been made. I know they did that for Virtua Fighter but other games should've done this as well. I feel that all the resources that Sega put in to the 32x could've been put into making more content for the Sega CD. I know that hindsight is 20/20 but I feel that the Sega CD is the only add on that should've come out for the Genesis/MD. As a Genesis owner during the time I never could get one it was just to expensive. Hell I couldn't get a Sega CD either and I had both an SNES and a Genesis. Most people who just emulated games years laters will never understand how in that moment how most Genesis/MD owners at the time either wanted these add ons and couldn't get them since they were too expensive or they bought them and got burned by Sega because they were discontinued too quickly and not enough support was given to them. Trust was lost in Sega by many people at this time. They just had too much going on at the time.
I think the internal conflict between Sega of America and Japan HQ caused lots of issues.
I think AVGN might disagree with you on Doom 🤣🤣🤣
You're right about the original Doom 32X, but the recently released Doom Resurrection on the 32X is fantastic. Best port out there, hands-down. Proves what the 32X was really capable of in the hands of talented devs, if given enough time.
The 32X port was the only port worked on by John Carmack...so it's unique in that regard. The original music does sound like farts though 😂
He was wrong though. The 32x version was missing levels, had that stupid border, the sound was trash… but it played right. Frame rate, speed lag and gameplay was all correct. If you didn’t have a PC this was an option and it was fun. It was better than the Saturn, 3DO and SNES version. You could argue considering hardware the SNES was more impressive, but it’s basically unplayable. Even if it has more levels, the PC maps and better soundtrack. It was choppy and laggy. Not fun.
@@businesscat380 to be fair he had a hand in all of them except the SNES and 3DO version. He even fessed up for screwing up the Saturn port. 😂
If you are stoned and have a large tolerance for sound distortion, and not being able to strafe, it is quite fun. Don't play it after a bad day 😂
not many games but most where great. but the 32x was a mess of an idea and was doa. but the games it had apart from the stick a 32x on label were great games
I think it's timing was poor. It released after the Saturn in Japan.
I don't like being a hater, i love sega, but I'm gonna keep it real here...
Blackthorne - Much better on snes, 32x version ruined the sprites and added that side bar.
Doom - I just don't understand why you'd play this instead of GZ Doom which is on everything.
Virtua Racing - for me this one is only interesting as a piece of history. Doesn't hold up.
Virtua Fighter - id rather play it on saturn or anniversary on ps2
Space Harrier - Final Burn Neo
Chatoix - I desperately want someone to make a romhack that turns this into a proper knuckles game. Beautiful art, good music, but the rubber band gimmick ruins it.
So while I love sega, I dont have any thing nice to say about the 32X. I wish they had dedicated more to the CD instead.
If you remove the rubber band then you need to design an entirely new game. The back half of the game feels empty and unfinished, but the rubber band makes it unique out of the 2d sonic games
From the perspective of the Mega Drive, if you have to choose between 1988 Space Harrier II and 1995 Space Harrier 32X, of course you will pick the 32X arcade perfect port unless you are a Sega executive making the Mini 2.
@@greenkoopa You must not be very familiar with sonic romhacks. They're pretty ambitious. But they're all for 1-3. Yeah, re designing the levels is what id like to see.
Everyone is entitled to their views🤘
Yep. You kept it real. Doom on GZDoom is pretty damn fun, especially with other mods. I tried the 32X Resurrection one and had a bit of fun with it on PicoDrive, but it wasn't much compared to GZDoom + 3DO music + Brutal Doom or Project Brutality (which is basically a plus version of Brutal Doom). 32X just seems primitive in comparison.
Hack Golden Axe 32x
That is brilliant
Doom 32X Resurrection proves that the original Doom 32X was rushed and because of that it's a bad port, not even remotely good. Game companies be greedy even back then. Release a half baked port and lie saying this is the best the hardware can do.
They needed to get the game done for the Launch of the 32X. The Sega team did the port and only had a few months to get it done. The 32X port was the first console version of the game.
Not many great 32x games tbh
Not many games. Wait does that mean that the percentage of great games for the console is higher than even the SNES?
@@RetroGamerBoy not many good I am referring to you numpty
Sorry but I have to disagree with most of this list as most games aged badly at the time for the 32X and for the most part weren't even that good for the time. The 3D games from the time are even worse these days and often don't feel as fun as any sprite based game as a result.
I disagree, it depends on the execution. There are modern games now that try to emulate the look and feel of games like Virtua Racer.
@@RetroGamerBoy look and feel are one thing but those games often don't come with the drawbacks and poor performance of early 3D games on the hardware of the era.
Virtua Racing is arguably the best home conversion of the game until the recent Sega Ages Switch release...beats the SVP Megadrive version, Saturn version and PS2 version hands down
Admittedly, Metal Head, Darxide, stuff like that looks bad even compared to early PS1 games, but Virtua Racing and Virtua Fighter are timeless...you're not really comparing 32X to "modern" 3D, you're comparing it to Star Fox
You really need to stop claiming that these games are "better than modern day AAA titles" because it's cringe.
I really don't have to stop doing anything. It's the privilege of being an award winning AAA Dev.
@@RetroGamerBoy Did you print off the certificate yourself?
I did and stuck it on my fridge.