Nice video, thank you. Just a little thing: "light_omni" shouldn't be used anymore. "light_omni2" is the technical more advanced light now. Probably also performance-wise.
Yeah I checked out light_omni2, but I figured it would be simpler for a beginner to use just the “light_omni”, I’ll go over “light_omni2” when I do a more advanced lighting tutorial.
Can you help, please? WARNING! No lightmap resolution volumes set for this geometry! Whilst we still can process lightmaps for this map, texel resolution of the lightmap will be sub-optimal. Please add a mesh enclosing the player navigable space with toolslightmapres.vmat applied to it. Don't understand what hammer doesn't like...
hello, whenever i place a light and test it ingame, it doesnt affect the player (might also say it's not real-time). do you know how can i fix this? you earned another sub by the way, thanks!
@@CSJxlp yeah, that was exactly my problem. But i found the solution right after i wrote my comment. Thanks for the time you took to read and reply though :)
@@CSJxlp Thank you for your answer but I meant like how can I give players a specific weapon at the beginning of the round? like knife only or like spawning specific weapons in some places so players can pick them up. For example, when a player enters a place, a desert eagle will spawn on the ground. (Yes, i can use server command to give weapons to players but I want them to be spawned on the ground) I am sure you know the map called "aim_redline". Maybe like on that map, How can I spawn weapons on the ground? There is some videos for older version of hammer on youtube but it is different on the new one. I really appreciate all the videos you have shared so far. I hope you will make more videos about Source 2 in the near future. I am trying to learn hammer completely. Your videos helps a lot. I hope there will be more to come. (English is not my first language so I apologize for any mistakes ❤)
Hi, I ran into a problem that everything is different in my Style tab and I can't make the light bulb blink the same way as yours at 2:12 , please help. They seem to have reworked it a bit
I checked the "sky" section of the light environment entity and changed the "Sky Color" to a blue, I assume this is what you meant by your response. It's still black. When I'm in the editor and select "3d Indirect Only" in my camera to preview the lighting it is pitch black. I just want some indirect lighting lollll@@CSJxlp
It's weird cuz when I select direct light only it DOES show shadows that have some color in them but when i go to load the map the shadows are suddenly pitch black@@CSJxlp
I've had the same problem i think, Basically when I'm testing the map out, the shadows make things like weapon models and smoke grenades completely black, but the map itself looks fine. It seems to only be shadoes cast onto objects that are pitch black... any idea why?@@CSJxlp
There is now a list of CS2 skyboxes and their respective sun values. I have linked it in the description.
I am the 999th sub
Nice video, thank you. Just a little thing: "light_omni" shouldn't be used anymore. "light_omni2" is the technical more advanced light now. Probably also performance-wise.
Yeah I checked out light_omni2, but I figured it would be simpler for a beginner to use just the “light_omni”, I’ll go over “light_omni2” when I do a more advanced lighting tutorial.
How do I make the editor's interface (UI) to be smaller and not so large?
You could try resizing the windows
hey mate. those videos are being really useful to me, thank you so much. hope to see more.
Hi, I don't have light_spot in list. Any fix for that?
Idk try reinstalling ig
Me too. Can't find it!
KEEEP IT GOIIING BOIII
Can you help, please?
WARNING! No lightmap resolution volumes set for this geometry!
Whilst we still can process lightmaps for this map, texel resolution of the lightmap will be sub-optimal.
Please add a mesh enclosing the player navigable space with toolslightmapres.vmat applied to it.
Don't understand what hammer doesn't like...
Might be an issue with a block in the level or maybe you’re missing an entity
there's a page w/ cs2s skyboxes and lighting settings now
I cant make proper lightning bc i dont have ray tracing, i have a gtx card and i cant make full build when i try out the map
There should be certain ways around this
hello, whenever i place a light and test it ingame, it doesnt affect the player (might also say it's not real-time). do you know how can i fix this? you earned another sub by the way, thanks!
I think if the light isn’t realtime then it wont affect the player
@@CSJxlp yeah, that was exactly my problem. But i found the solution right after i wrote my comment. Thanks for the time you took to read and reply though :)
Thanks alot! and may I ask how I can change the starting weapons? I couldn't figure it out.
Thats not a mapping thing, you change your weapons in your loadout on the main menu
@@CSJxlp Thank you for your answer but I meant like how can I give players a specific weapon at the beginning of the round? like knife only or like spawning specific weapons in some places so players can pick them up. For example, when a player enters a place, a desert eagle will spawn on the ground. (Yes, i can use server command to give weapons to players but I want them to be spawned on the ground) I am sure you know the map called "aim_redline". Maybe like on that map, How can I spawn weapons on the ground? There is some videos for older version of hammer on youtube but it is different on the new one. I really appreciate all the videos you have shared so far. I hope you will make more videos about Source 2 in the near future. I am trying to learn hammer completely. Your videos helps a lot. I hope there will be more to come. (English is not my first language so I apologize for any mistakes ❤)
Ah I see what you mean, I'm not sure how to do that in source 2 but I'll let you know when I find out
these are amazing please keep it up! :)
how to add custom overlay !
Once I figure out how to do it in source 2 I’ll make a video on it
u the goat
keep up the good work!
My hammer dont have point light
i think it and spot have been removed and got replaced with barn door and omni2.
Might be under a different name
Hi, I ran into a problem that everything is different in my Style tab and I can't make the light bulb blink the same way as yours at 2:12 , please help. They seem to have reworked it a bit
Some lights may be different, but I’m not too sure you should try asking in the siurce engine discord
The sun will light correctly but the shadows will be pitch black. How to fix?
Check the lighting colour in the sky section
I checked the "sky" section of the light environment entity and changed the "Sky Color" to a blue, I assume this is what you meant by your response. It's still black. When I'm in the editor and select "3d Indirect Only" in my camera to preview the lighting it is pitch black. I just want some indirect lighting lollll@@CSJxlp
It's weird cuz when I select direct light only it DOES show shadows that have some color in them but when i go to load the map the shadows are suddenly pitch black@@CSJxlp
@TokenYT oh strange, maybe just switch to fullbright, not entirely sure, maybe try re-adding the lighting, maybe its just a bug
I've had the same problem i think, Basically when I'm testing the map out, the shadows make things like weapon models and smoke grenades completely black, but the map itself looks fine. It seems to only be shadoes cast onto objects that are pitch black... any idea why?@@CSJxlp