24:30 99% sure you guaranteed die in two loses at a 26 health total at stage 24. Isn't damage calculated at half the stage + surviving Pokémon? So the minimum health lost from two loses would be 26 lol Edit: 29/2 + 7 enemies left = 21.5 rounded up = 22 life lost
You are right. I probably meant that I have two lifes left, so that I can guaranteed lose once without losing the game. Or my brain was fried at that moment :D
i may be wrong but i feel most units you want as a carry for a fire team dont scale well off of the attack they get from the trait which is why it feels a bit weak imo
I heard someone say that this game is too fast-paced for Fire to scale well; that's also why Upgrade is not as good as it should be (it still is, just not as good). The other way to look at it is that the current meta revolves around Ghost, Dark (G. Moltres), Water which are all burst comps, so Fire, which wants to survive, doesn't hold off well. Fighting is another victim of these bullies, but that's a different story.
Are you able to share the music playlist/songs you have playing during this? Love how chill it is
open.spotify.com/playlist/44wh0wHlwjgFIeaJQO4kNt?si=58db529ff7114a03 here you go!
@@padado_ Thank you!!
Finally you managed to get sizzlipede
great fire game im satisfied , thank you
24:30 99% sure you guaranteed die in two loses at a 26 health total at stage 24. Isn't damage calculated at half the stage + surviving Pokémon? So the minimum health lost from two loses would be 26 lol
Edit: 29/2 + 7 enemies left = 21.5 rounded up = 22 life lost
You are right. I probably meant that I have two lifes left, so that I can guaranteed lose once without losing the game. Or my brain was fried at that moment :D
i may be wrong but i feel most units you want as a carry for a fire team dont scale well off of the attack they get from the trait which is why it feels a bit weak imo
I agree. The attack is nice to have for your ranged carries and some feel nice with it but ad is not what they need/want most of the time.
I heard someone say that this game is too fast-paced for Fire to scale well; that's also why Upgrade is not as good as it should be (it still is, just not as good).
The other way to look at it is that the current meta revolves around Ghost, Dark (G. Moltres), Water which are all burst comps, so Fire, which wants to survive, doesn't hold off well. Fighting is another victim of these bullies, but that's a different story.
Let’s go sizzlipede!