Dominions 6 EA Agartha Simplified Part 2
ฝัง
- เผยแพร่เมื่อ 19 มิ.ย. 2024
- The second installment in our Hungry Hungry Hipp... err, Early Age Agartha analysis! Let's dive in and figure out how to expand properly!
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linktr.ee/AOReaper
Timecodes:
0:00 - Intro
0:13 - Notable spells for Agartha (see video 1 for summons)
3:31 - Oracle of the Dead tip
4:45 - Unique site searching spell and Unleash Imprisoned Ones
5:41 - Agartha Expansion and First Year
22:13 - Unleash Imprisoned Ones
23:57 - God Vessels
26:02 - Legion of Gods... uhoh
27:58 - Do NOT do a hell bless with Agartha
28:50 - Outro
Outro music by Karl Casey @ White Bat Audio - เกม
For a newer player like me, even though I am starting to know the spell list sometimes I forget certain spells or I dont see immediately how a spell might benefit a nation. Going back to showing off the spells per school would help me to see what spells the nation could cast and then help me learn how to decide what paths to research and in what order.
Ok, great! Thanks so much for the feedback!
I'll be sure to touch on this in future videos. I'll try to summarize at the end, if that would help.
Thanks so much for the comment!
@@AOReaperNo, thank you for these videos! I have found them super helpful and very informative. I like your format in particular, I think it provides a little more info than some others.
I know it probably wouldn't be the most popular, but I would love to see a video on Pelagia or Oceania
@@RHort-ym7ee I would be happy to do a video on one of those dastardly water nations :P Which age were you most comfortable with so far? Both of those appear in early age (more magic and less armor/weapons) and middle age (more middle of the road). Both have EXTREMELY different setups and playstyles, but I'll give you one spoiler alert that won't change:
Rush conjuration 5.
Haha ;)
Hey brother, I tried on my latest (Marverni) video to do exactly this in part 1, with the black screen at the end showcasing the major spells I'd mentioned. Does this help, or would a different format be better for you?
I think some good idea is like 1k, 3k and 5k gold army whit the script you can add X gems of stuff and spell
I even have a bench mark when I make a army I face the same value in Senatorial Guard if I can beat it it's a good composition
Very true. Oftentimes these comparisons are very valid, but in Dominions I've always found that the HARDEST thing to predict is my gold per turn in a competitive game. You lose a province you didn't expect to an elf raid, then you have an unrest event in your cap, then you have a negative event somewhere losing you taxes, and suddenly you need to field an army with 1500 gold instead of the 3k you THOUGHT you'd have, and you need to eek out every last point of power you can.
Still: great comment, and I appreciate the feedback! Its a great idea to do to at least get a benchmark for "army setups"!
@@skoub3466 Agreed. I do the same with middle aged Ulm for "high prot" armies. Its a really efficient test to setup, and its fairly effective to see if you can "punch through" with your army setup.
Awesome guide! Not a Nation I've played, but I want to try them now. I'm in my first MP game in YEARS and picked MA Eriu. I can hardly find any information on them and they got a little rework in Dominions 6. If you've the time/interest a guide for them would be awesome because I am struggling.
Hey I feel you! I'd be happy to take a look at the new and improved MA Eriu! I'm currently working on EA Marverni, and then Sauromatia, but I'll try to crank them out soon after! In the meantime, do you have any particular questions or issues you see with them that I could throw help to?
And as always: thank you so much for the comment and feedback!
@@AOReaper Thank you, I very much appreciate it. I'll try and keep this brief, but here goes:
So, I do think the nation has changed significantly since Dominions 5. The removal of Air (kinda), an entire new path of magic in Glamour, new units, etc.
I honestly think MA Eriu might be stronger, but my biggest issue has been the early expansion. MA Eriu has a pretty underwhelming cap only sacred, it's not terrible, but archers eat your troops alive - arrows don't seem to care about Glamour (the unit buff), high defense, and your Firbolg all have low Prot (7) and no hats. The new Cattle Raider one which as berserk and fantastic damage also lacks a shield.
The only real success I've had (and this is SP) is to take an Awake monster expander, but even there Eriu's options seem a bit underwhelming: the big Boar Pretender can do alright, but needs Reinvigoration, a Dragon is OK, and you get a national discount on the Green one.
The nation really wants scales for income because I feel its real strength is your recruit anywhere Sidhe Lord. Unfortunately, they're expensive, and require a lab and temple.
I've tested a ton of expansion attempts in SP at this point, and this was the best I've gotten. But, I'm hardly a Dominions expert or veteran.
Anyhow, thanks again and I look forward to more videos from you! Best wishes.
@@matthewdrake7 Excellent breakdown! I'll be sure to take a look a little bit later today, as I'm still halfway through the Marverni video, but I'll glance at the new units especially, and the new paths available for sure. Thank you for the feedback! I'm sure we can work and find something that enhances expansion for you by tonight, if I forget: ping me here with another comment and I'll respond with what I've found.
@@matthewdrake7 Alright I'll type my thoughts out AS I figure out expansion here. Glancing initially at their changes, they seem VERY elfy. I don't disagree about their Sidhe Lords everywhere recruiting being important (raiding esp.), but it would take some work to make them "work" as good raiders against simple counters.
Ok, on first expansion attempt, I tried a "basic" elf approach. Took an awake monolith with twist fate and a bit of reinvig. Worked WELL, but not great. I didn't like their lack of killing power, but they expanded well enough (~13 provinces). Still: that's barely passable.
Second try: super elf approach - imprisoned, 5x heroism, 2x defense, 1x unsurroundable, little damage, and let's see: alright as long as I don't attack anything with nets (damn you berytos indys), I slaughter everything. After 3 battles your troops are unhittable, and you have researched alt 3 for blur to make it even better.
I'll be back on tonight with more examples, just wanted to give you quick ideas. The one that worked pretty well (above) was Great sorceress, imprisoned, 6 dom, 2O/0/2H/0/0/2M, Magic paths 4F/4A/4W/4E/4D/2N/5G/1B, bless = 3x defense, 2x reinvig, 1x str, 1 x awareness, 5x heroism. Makes your sacreds essentially unhittable, and the key here is that LATER (with blur researched) your damn Sidhe Lords are unhittable if thugging. Can't go larger bless on them anymore (it only increases their MOUNTS to size 6, so no weapon/repel bonus), and that was always sub-optimal to begin with.
You're trying a tough middle of the road (at best) nation, so I applaud you, but let me know some feedback if you found any success with this. Tonight I'll start experimenting with Chariots more (not high hopes - low prot), and see what I can do for ya.
Hope that helped!
That's an unexpected pronunciation. Is that head cannon or did you pick that up from somewhere? I haven't heard Agartha spoken that way before
Its just a lazy way I call 'em. Like I said, I treat these big goofballs like hippos, so I have "my own way" of approaching them. In general, the more universally used pronunciation is more like "Ay-gar-thuh", but I play this game so much, and use their name so much, I just roll with whatever works ;) If you're looking for the technically correct pronunciation, I would assume its "Ay-gar-thuh", given the word "Agar's" pronunciation that we used to use when doing research/publishing. This is definitely not something I've ever focused on, I've just rolled with whatever worked for me ;)
Thanks so much for the feedback and comment!
@@AOReaper awesome 👍 yeah I didn't want to come across as a dick about it lol, just curious. Technically speaking Illwinter never has given us any definitive guidelines about how anything in the game is pronounced anyway
@@kirbyone Haha no worries! I didn't take it that way at all. Nowadays, people seem a bit too reactive to stuff. I'm a relaxed person, I don't have time to be super upset about anything like that ;)
And yea, these guys are too busy making the next Dominions to worry about the minutiae of stuff haha. They let us youtubers and keyboarders figure it all out for 'em!
a-gar-tha, not agar-tha
Very possible!
...but when I become the Pantokrator, I'll be adjusting the dictionaries :P
Thanks so much for the comment/feedback! (and just for fun's sake, I think its "Ay-gar-tha", but that's all water under the bridge. Call it how you like it ;))