I can’t believe they actually took the time to animate him running, and not keep sliding throughout the final smash’s duration, considering how small most of the stages were to the point where you can only see Ganon sliding.
@@Camphreneas he’s also a boss battle in World of Light, where he has a charge attack as well, so they probably reused the animation there. Hard to tell at this distance though.
Fun fact: olimar should actually be infinite, considering if you're playing on not training, as long as you're on the floor of the stage, the critters at the bottom deal damage to anyone there, and it goes all across.
Wario man was my favorite, I had to have spent at least 3 total hours just fooling around in SSB4 (3DS) training mode with Wario Man those were the days
@@samsungrefrigeratorcondens4354 also because the diagonal hitboxes are actually really big and you can often hit more than one player with it if they let you shepherd them together (which happens surprisingly often in Elite Smash; I would know, I play preferred rules off), it just happens to have blindspots sideways and below
I love how sephiroth final smash which destroys the sun and our entire solar system(only shows earth) does less damage then terry, who makes blasts when he punches with friction, I presume.
Terry is actually a spiritual character, believe it or not. Lore-wise, he draws power from the spirit of the earth to create Power Waves, Power Geysers, and for the blast wave portion of Buster Wolf; note how, unlike the other fighting game characters, all of his projectiles/blasts originate from the ground. Still doesn't hold a candle to Sephiroth, but he's not just a bruiser.
Thought it was cooler in Smash 4 since it doesn’t make sense how she just summons her armor out of nowhere …I mean in some ways it does if you know Metroid lore but still
@@Nekotaku_TV still doesn’t make sense since in Zero Mission she has her ship, but doesn’t have her power suit and needs to infiltrate the space pirate base in the zero suit. The only reason it kind of makes sense is because in later Metroid games, the suit becomes genetically bonded to her and she can summon/unsummon it whenever. But if that were the case here, why wouldn’t she just summon it in normal play?
Palutena'a FS has infinite horizontal range too. It's just because the beam slants downward as it travels that it may not hit a farther target because it'll sink into the floor.
F tier: have to be right in front of you D tier: basically the same thing D+ Tier: again, basically the same thing C tier: little bit more range B tier: quarter of the map A tier: a bit farther A + tier: half way across the map S tier: 3/4 of the map Infinite tier: Not even the edge of the universe can save you
These are only horizontal activation ranges though. It is important in a casual setting to know the vertical activation ranges and the distance the actual attack will hit--for example, Mythra's will only activate at a certain range, but it will hit further than that during the move.
Did you know that if you press b again after activating Marth/Lucina's final smash it will stop them from running and can even save you from hitting the blastzone
You know what would be the most Strongest Smash ultimate Power ever?. *If everyone combined their power into one Smash Ball and one of them used it to take down Very Very strong Bosses*
7:48 you're wrong. Ken and Ryu have 3 final Smashes. The third unique on is when their opponent is in the air, above them. There are setups for them, but they almost never kill. I think this is a just a nod to games like Third Strike that give them 3 super arts
It should be in practice mode because of the grid and they should be measured by how many grid spaces the hit box is active in. A number ranking would be better for that.
Shouldn’t Bowser Jr. and Bayo be ranked based off the further distance either they or the enemy can be away from them in order to get an effect from their final smash (Bayo’s basically being how far she can run and shoot across the stage)
I think some characters should be moved up for covering both sides of their character, like RosaLuma and Puff, but still a great video! Well put together
Because those ones move the player to the center afterwards, while the ones he listed higher move them, but after it's done, they get teleported back to their initial positions.
11:04 watching Ganon run across the board was oddly satisfying
100
For mario was terrifying seing that thing approaching so fast to him
I can’t believe they actually took the time to animate him running, and not keep sliding throughout the final smash’s duration, considering how small most of the stages were to the point where you can only see Ganon sliding.
Brother was gunning for his ass
@@Camphreneas he’s also a boss battle in World of Light, where he has a charge attack as well, so they probably reused the animation there. Hard to tell at this distance though.
There’s something to menacing about Beast Ganon just rushing you without the aura
More realistic?
11:03 Ganondorf zooming across the screen at mac 5 speed was super weird because of how absolutely hornswagglingly bad his speed is.
That is easily the best word I have ever seen
@@Jon-jb9qr everyone should say that once in their lives
Zelda told him her parents weren’t home.
She swaggle on my horn till my speed is bad.
how absolutely *_what_*
Most smashes at high range: "I will barely hit you if at all"
Zelda's at max range "Oh no like 10% of my damage output"
8:45 Accurate representation of how often you'll hit Fire Blast in the actual Pokemon games
I feel that all too much
Hydro pump lets me down every Time
Once and never again
his ass was NOT super effective
I’ve used Fire Blast around 20 times total and it never missed once
12:52
watching jr activate his final smash and then slowly floating upwards cracked me up
SAME
You beat me to it. xD
I was hoping someone was gonna say this 😆
Pit, Bowser, Snake--calling it now
Zss too
This comment was made like a minute after this vid was uploaded .
Js to those who may not understand
He got them all right
@@coffee1635 Bowser was incorrect lol
@@coffee1635no bowser was wrong
Fun fact: olimar should actually be infinite, considering if you're playing on not training, as long as you're on the floor of the stage, the critters at the bottom deal damage to anyone there, and it goes all across.
I miss the controllable Final Smashes like Landmaster and Giga Mac. Those were fun.
Wario man… rip
Wario man was my favorite, I had to have spent at least 3 total hours just fooling around in SSB4 (3DS) training mode with Wario Man
those were the days
The Pac-Man was super funny in free for alls
Wario man was the peak of final smashes. The game literally gave you turbo mode and lets you go absolutely nuts
I was just thinking while watching this that the final smashes in brawl were so much more fun than just a cutscene
There are vertical hitboxes to take into account too, like Ken Hero and Corrin have bigger hitboxes on the top then to the side.
And Wii Fit Trainer's final hit has a leg stretched out at the top
Meta Knight also has a pretty sizeable vertical hitbox.
@@staidanom Meta Knight's is good because his entire moveset seems to combo into his FS.
And Banjo
@@samsungrefrigeratorcondens4354 also because the diagonal hitboxes are actually really big and you can often hit more than one player with it if they let you shepherd them together (which happens surprisingly often in Elite Smash; I would know, I play preferred rules off), it just happens to have blindspots sideways and below
Interesting concept, I think it’d be cool to see a tier list based on vertical range as well as total area covered too.
Only if Ganon is allowed to leap
No Marios were harmed in the making of this video.
They were harmed after the video was created
@@dmann2116 I WAS GONNA SAY THAT
…unlike the fighter reveal trailers
...but his clone 8:57
they literally show harm are you blind
No one's gonna talk about how Snake now has an infinite FS *and* Infiinte Recovery
You could've make Petey Piranha jump pretty far with a double jump forward before he attacked with fire, big missed opportunity
Opponent: “Do you really think you can comeback from a three to one stock disadvan-“
*DK Mains: “Heehee funny 74% Final Smash”*
Today so many people learned that Ganondorf has a running animation in his final smash lol
I love how sephiroth final smash which destroys the sun and our entire solar system(only shows earth) does less damage then terry, who makes blasts when he punches with friction, I presume.
In the real game it never kills and the less hp you have the less damage it does they should’ve added that
Terry is actually a spiritual character, believe it or not. Lore-wise, he draws power from the spirit of the earth to create Power Waves, Power Geysers, and for the blast wave portion of Buster Wolf; note how, unlike the other fighting game characters, all of his projectiles/blasts originate from the ground.
Still doesn't hold a candle to Sephiroth, but he's not just a bruiser.
@@milsharkie never knew that.
@@milsharkie that's actually very cool
Someone had mentioned in comment that Terry is named after Terra, the earth, from which he draws his power
i love how the particle effects on ganondorf just stop after a while lol
That's also when he starts his running animation as opposed to the lunge he takes at the start.
Can we talk about Bowser Jr. slowly ascending into the sky ?
It's even funnier that he's not visible from that distance! XDD
11:32 dang her Ultimate is so well designed
She transforms into Samus and uses the Samus ultimate in the background
Thought it was cooler in Smash 4 since it doesn’t make sense how she just summons her armor out of nowhere
…I mean in some ways it does if you know Metroid lore but still
@@thunderd7904 She gets it in her ship.
Haha, she is always Samus so she doesn't transform in to Samus haha. She gets her varia suit.
@@Nekotaku_TV still doesn’t make sense since in Zero Mission she has her ship, but doesn’t have her power suit and needs to infiltrate the space pirate base in the zero suit. The only reason it kind of makes sense is because in later Metroid games, the suit becomes genetically bonded to her and she can summon/unsummon it whenever. But if that were the case here, why wouldn’t she just summon it in normal play?
@@thunderd7904 What? She just has it on her ship here and puts it on... the speed she does it is the only unrealistic part but it's Smash.
11:05
Bruh got hit by Gerudo Dorifto
I never knew beam attacks had limited range and espanded as the move went on, how cool!
There’s something so funny about Shadow Mario ascending to the heavens
2:04 Ok but can we talk about how cool all the Dragon Quest protagonists look together ?
Sonic can do 7.2% with infinite range, making his final smash S tier: Alpharad in shambles.
Palutena'a FS has infinite horizontal range too. It's just because the beam slants downward as it travels that it may not hit a farther target because it'll sink into the floor.
Yea so the solution is to jump into the air then use it that way the angle of the beam will hit the opponent
thank you for including the miis
F tier: have to be right in front of you
D tier: basically the same thing
D+ Tier: again, basically the same thing
C tier: little bit more range
B tier: quarter of the map
A tier: a bit farther
A + tier: half way across the map
S tier: 3/4 of the map
Infinite tier: Not even the edge of the universe can save you
Wait Isabelle’s FS has great reach than Villager?
Because of her reputation
I'm guessing because it's a bigger building
These are only horizontal activation ranges though. It is important in a casual setting to know the vertical activation ranges and the distance the actual attack will hit--for example, Mythra's will only activate at a certain range, but it will hit further than that during the move.
After a while you just know its range, also roy should be FF tier smh
I’m going to need this music because it SLAPS
The song is Abyss of time - Tekken Tag Tournament 2 OST
You are a lifesaver, I just want you to know that. Thank you very much
To trigger, not range. Kirby gets a big f***ing sword at the end. Excluding ones w/o trigger requirements, which are few.
Did you know that if you press b again after activating Marth/Lucina's final smash it will stop them from running and can even save you from hitting the blastzone
I didn’t know that!! That would have saved me so much damage…
@@aquafate4638it also *activates* the final smash hitbox iirc, so you can actually catch some people with a *very* absurd hitbox
I think the fact, that some sprinting final smashes has so long ranges that they put you right in the blast zone, is hilarious
Nobody's going to mention Mythra does a whopping 71 damage at 2:45 with her supposedly being the low damage combo character
8:11 Is that Jesus?!
Nah that's just miisus
You know what would be the most Strongest Smash ultimate Power ever?.
*If everyone combined their power into one Smash Ball and one of them used it to take down Very Very strong Bosses*
NGL, I was expecting Marth and Lucina to have infinite range on their FSs...
7:48 you're wrong. Ken and Ryu have 3 final Smashes. The third unique on is when their opponent is in the air, above them. There are setups for them, but they almost never kill. I think this is a just a nod to games like Third Strike that give them 3 super arts
I like how most of the characters in top tier were not only able to hit their target, but deal considerable damage as well.
It’d be interesting to see how many tiles each final smash takes up because the range is different than size
Credit where credit is due for Ken and Corrin: at least they have great vertical range
Pacmans final smash is so infinite he just runs around the entire world bro
12:03
Sonic: This must be a joke, right? *He proceeds to use his Final Smash and reach to Mario's point*
Steve: Damn this is what it feels like to low on a tier list
It should be in practice mode because of the grid and they should be measured by how many grid spaces the hit box is active in. A number ranking would be better for that.
Request: Meta Knight's final smash against everyone
Now we can see finally see who can smash the longest
Wow. With a big enough stage, sonic's final smash is even worse
I didn't even notice that Ganon had a running animation, I thought he only did a Megaman X dash.
Shouldn’t Bowser Jr. and Bayo be ranked based off the further distance either they or the enemy can be away from them in order to get an effect from their final smash (Bayo’s basically being how far she can run and shoot across the stage)
They really did not account for how overpowered some of these are
Ok I love the detail of star fox team coming from the left and the wolf pack team coming from the right
i like how samus and dark samus just BARLEY reach mario.
I love how Chrom runs for longer in his own final smash compared to when he's summoned in Robin's
I’m glad you clarified that it was tiered by range bc sonics would not be nearly that high in any other tier list
Fun fact: ganon’s final smash has a down spike hit box at the bottom.
Correction. The sword swing at the start is a spike. And an obscenely strong one at that.
Doesnt feel as satisfying as hitting an orbital star spike
As someone who was a Lucina main before I stopped playing Smash Bros, I was very pleased to see her placed in the A Tier 😊
Likewise with Marth for me!! 😄
Since Mario is so short, some of the attacks hit him in the no-no square
It’s goofy that Richter brutally killing Mario
The only time you'll see Ganon high on a tier list
“Hmm, wonder who’ll be next?”
*Pac-man enters the stage*
“oh.”
Diddy's final smash is unescapable!
I love how top tier characters like Sephiroth, Steve, and Hero utterly pale in comparison next to...a chimpanzee with a jet pack.
What’s the song name?
What was the music that played around 11:00.
This just an excuse to watch cutscenes and Im here for it
I never realized that Peach’s Final Smash doesn’t deal damage but Daisy’s does. I wonder if that’s intentional or not…
When you discover your favorite character is f tier🤯
What's this music playing in the background?
joker can reach longer if he uses the grappling hook ambush from royal :nerd:
Doesn't Zelda's final smash have an infinite range too?
No, it's just absolutely massive and happens to cover a huge portion of most tournament-legal-sized stages haha
yea its just impossible to avoid but it doesnt mean it has the best range since its like stage dependent.
Rekzius did a video on Final Smash hitboxes. The Windbox on Zelda's is a war crime.
As you can see... no.
I come back to this video just to see the pretty backgrounds some of these Finals have.
This kind of experiment is the thing that i’ve always thought about but never have done myself. I’m surely enjoy to watching this.
Me as a Corrin main: *Well I know the tier that THIS is in-*
Sephiroth: literally disintegrates the planed
Mario: 38% damage
I made a typo but you get it
Tfw you realize Sephiroth blowing up the planet does less damage than a Yoshi stampede.
new video idea: same title but with activated final smashes
since some final smashes do some area damage aswell
I think Palutena should be in Inf. Teir.
You should have counted collateral damage, like for pyra, or villager
id like to point out that unlike most final smashes, the b rank zelda applies that b rank range in all directions
What’s the song used for the video? Kind of a bop.
I'm surprised at the amount of people who don't recognize mii brawler, or that every character was listed and shown.
Gren has simultaneously one of the coolest yet worst final smashes in the game
Gren? Oh, Greninja?
@@BJGvideos yeah
that mii gunner skin is fire
* brawler * 2:19
Pit, Bowser, Snake is calling right now.
I think some characters should be moved up for covering both sides of their character, like RosaLuma and Puff, but still a great video! Well put together
What is this music?
12:04 YES MY BOY MADE IT TO INF TIER
For this video. I wish we could have seen the shortest ranged fail.
The only time you'll ever see Sonic's final smash be top tier in anything. (I'm actually curious if it took multiple takes to hit Mario there.)
I don't understand why you count some final smashes that spawn in center differently than others
Because those ones move the player to the center afterwards, while the ones he listed higher move them, but after it's done, they get teleported back to their initial positions.
Mythra's FS does 70%?!? Jesus
And Zelda's is wild at a DISTANCE
friendly reminder that if zeldas gets you above 100% its an instant ko
@@NyTwL Death at 30% lol
Dead ass thought the big laser final smashes had infinite range
What is the music playing in this video?
I wanna know the song name
Damn I thought Zelda's would be at least A.
Lessgo ma boi Ness!
so this is how close the opponent has to be to u with these characters to use the Final smash, correct.
The Jesus Mii caught me off guard