MtoA 526 | GPU Eye and Skin shading
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MODEL TEXTURE AND SCANS
gl.ict.usc.edu/...
SOURCE FILES (For all previous tutorials) - Shader and setups
/ 26084819
In depth tutorial on how to set up a photorealistic eye shader. Using the arnold the gpu to fine tune the maps.
Support me on Patreon: / arvidschneider
If you like this video please leave a comment below and give this video a thumbs up.
www.arvidschnei...
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arnold is best!arvid is beeeeeeeeeeeeest.
Correct skin displacement shader starts at 33:24
Thanks for your time and effort. Passed this to my students. ;-)
el profesor happy to get a cut from your paycheck 👍
Arvid Schneider el profesor Hahaha. I already have bought your shading course. All this is additional fodder for the self-study hours. ;-)
👌🏻
I would like to be a student at arvid University
@@3dvfxprofessor I hope he was joking lol. One, its a free video on youtube and 2, he's getting paid by our views from TH-cam..But im glad you are supporting this artist. I thought it was a great reference as well. unfortunately im using another version so Im using a different tutorial. But didnt know he had other courses. On Udemy?
Hey Arvid! Again, very impressive video/tutorial. One minus, you should've have maybe mention that you use maps as raw format. :)
Hey okay, I will remember :)
Anatomy One Oh One
The iris should always touch the top of your eyelid.
Eyeball faces 4 degree outward, no eyes is ever facing straight forward.
Awesome thanks Arvid!
Arvid your content is great as always... Kindly dont add music.. it takes focus away for some people
Hi Arvid, great video! I have a request for a future video: mixing paint effect with bifrost in arnold. There is little documentation on this, figured you would know how to pull this off. Thanks!
Thank you so much!It was a pleasure to watch!
I found that you work in Aces color management mode, and all textures use RAW format color space, the Base color map is also in RAW format color space, I want to know if the textures need to convert color space when rendering in Srgb color space. I hope to get your detailed answer, thank you again!
Hey there! Is there any way I can find the aiRampFloat node at 10:09? I could not find it in my hypershade. Thank you!
me too
Please use node editor.
(windows→node editor)
@@user-wj9dd8gm5v Sure, I would definitely try this. Thank you!
@Temo Tolordava Is that so? Ill try the suggestion down below first!
Please use the tab key to search.(hyper shade&node editor)
Thank you very much! Very cool!
This is fixed link to download the Digital Emily project mentioned at minute 1:49: vgl.ict.usc.edu/Data/DigitalEmily2/
@Arvid Schneider , Really nice tutorial but i wish to know the HDRI you are using .
As its soft and even having a good info.
its really similar
Great
Thank you very much! Here I could understand what I'm doing, finally xD
Thank you! This was super helpful!
Thanks a lot ! Helpful video tut! :)
how do you make it so you can rotate around the object in the gpu renderer arnold?
nvm got it, for anyone wondering, just press and hold alt
Thank you very much!
Hey Arvid, I have a question about specular/roughness maps. I've seen that you can use rgb "area maps" for example red green and blue for different face zones, and control the specular / roughness for each color. How do these mask work? And what node should be used to connect the specular map to these masks?
Yeah that is totally possible. I would use the aiColorCorrect node which has a mask input. Just plug the specular roughness map in the input and the rgb matte into mask. Then the outcolor.r to the specular roughness. that should do it
@@arvidurs thanks. I tried but it's hard to control. I can mask only one color but not control all 3 colors :\
Hello everyone, I set the color space of my base maps to sRGB but they look kind of darker. How can I get the same result, should I pick Raw color space for base color while creating emily's eye by watching this tutorial?
Hey Arvid,
Your tutorials are great and it helped me a lot in college and still helping in my job as well. I just have one request. Can you help me to create 'Spider-man into the spiderverse' shader please.
Thats called a toon shader I believe. Im sure you can find multiple videos on this. Hope you found it! Good luck! God bless
very nice!
Hello Arvid, great tutorial! why did you prefer alembic file to maya scene file when working on this?
As alembic is a VFX standard to share geometry. I’m just used to it
Excuse me sir. I have aquestion .render arnold has 15 minuts for one fram if i have filme 600 frams its abousble render . Do you have quike way to render faster then.
Hello, I'd like to know how you got the Id 1-4 slots in the ai_cornea node, as they do not appear on my side. :/
When you hold right click on the Shader and you choose "Edit custom attribute list"" Any attribute that you click will go above the yellow line and will be visible in the future.
@@KnutHybinette Thansk!!
@@KnutHybinette Thank you ... I was trying to figure this out as well.
For the people looking for the model, textures and scan: vgl.ict.usc.edu/Data/DigitalEmily2/
does this link has the eyes textures when you download it??...I don`t have them :(
great video, thanks for your time and effort. Where to find the HDRI you using in this video?
Korosh Ghanbarzadeh it's just any studio environment. I'm sure if you google you find tonnes
Hey arvid is there a way to use UDIMs with the aiImage node? I don't see a drop down for the file type like the regular texture node, or would I just plug the texture node into the aiImage?
Yeah for sure it's possible. Just add tags line this . And it's also documented to use UV or other option s. Google Arnold Texture Tokens
@@arvidurs Thanks for the quick response, I appreciate it.
Not sure why the cornea is not rendering transparent when aiRamp2 was adjusted while connecting to the Transmission channel (ai_Cornea). Any suggestions?
Check that the correct maps are being connected. Not sure if that is the case
How to enable transparency in Cryptomatte in Arnold?
you always give good awesome tutorial! can you do a detailed one regarding a skin!!
Rifat Zaman yeah will do
what's the difference between using out alpha and using out r/g/b?
If you enable alpha is luminance then nothing
@@arvidurs Thank you :]
Intress
coool dude
Where I can find the folders of this tuttorial?
cool boy
你也太厉害的了吧!
i just did exactly same steps but my eyes soo bloody . in video his eyes are bloody too but at end that bloods disappers
at 26:26 he is fixing that problem but i dont have utility or ocio option :/ im just stuck
usin maya 2020 btw
have a look on how to install OCIO for Maya. Essentially you need to set and environment variable which points to the .config path.
@@arvidurs sorry for kaye reply .Thanks for all tips in video and also thx for answer
how to add ai standard in AOV groups
I don't see the dialog box to change to the GPU render
You gotta update your Arnold Version manually from the Arnold website
Arvid Schneider ok thanks. I purchased your katana tutorial on Udemy. It’s great thanks.
Can anyone provide me textures ? As the link is not doesn't contain the model and texture files
Arvid
Where can I download shaders for maya 2019/ such as ai color correct, ai ramp float
They come with arnold so just update arnold I guess
@@sohamdas7314 these shaders are not basic
@@user-gm8sf4mi2w Yes, they are - docs.arnoldrenderer.com/display/A5AFMUG/Color+Correct
www.arnoldrenderer.com/arnold/download/ download the latest version of arnold
lightShader is not working with my maya 2019
Frost Official thanks for the heads up
It seems the Digital Emily website is down. Can anybody give me mirror link?
yeah i cant find it either...
The link to the source files no longer works. Could you please update it?
Will double check that!!
Still working for me
www.patreon.com/posts/26084819
@@arvidurs Sorry, mistyped. The Model texture and scans link doesn't work. Sorry for the confusion.
I have maya 2019
Uncanny valey
the tutorial is totally not working on arnold6 or i am stupid
Yeah the exact nodes might be a little dated
Yes, I do not understand I have exactly the same thing but the result is totally different, the texture on the outer eye seems squeezed and weird. I will search for tuto on arnold 6, thanks you anyway