You still didn't mention the fact that you can use Guard Slash identically to Spinning Reaper. Input ZR+A instead of X+A and you can put up your guard whenever you want. This allows you to be substantially more aggressive while still being safe. The people need to know about this!
Yeah, you can interrupt almost anything with the guard now. The only things you can't guard cancel, AFAIK, are the perfect rush, the spinning reaper finisher, and I think the strong aerial attacks. It also makes the SnS incredibly safe since if you keep holding ZR, you will continue to be in the guard stance, so if you do it too early, you'll still at least block the attack.
It's a bit useless for now. Pretty good for roars that wont knock you out(Mizutsune's or Tigrex's would knock you out) So many attacks would just knock u out renders it useless most of the time. You end up never use it like AT ALL. Cuz SnS is already one of the best dodging weapon. But it has potential if we got Guard skills in the future tho. I would prefer adding Guard skills rather than Evasion skills in the future. because of how fun the new Guard Point is
I cross checked with the discription in Japanese: Spinning Reaper is specifially the combo finisher move and does way more damage, while the one you get mid-combo is just the Spinning Slash from the older games, repurposed to replace the turning attacks in World. They are not in fact the same move.
1. Guard Slash in the middle of your combos, just like a Lance Counter Thrust. This requires your Guard strength to be high enough to withstand the attack, but it leaves you with another really good counterattack option. A successful Guard Slash can go immediately to a Leaping Slash into PR with X, or RIGHT to the bash of the PR with A. The SnS can now use Backhop, Guard Slash, and the spinning Wirebug move (this move has significant I frames on startup, because lol) to counterattack monsters. 2. Shield Bash combo got buffed, the bashes come out faster, and the third bash can combo into the True Roundslash, the new highest damage single attack in your moveset. For the time this combo takes to execute, it deals really good damage, not to mention the KO and exhaust buildup. Stay tuned to find out if Bash attacks with SnS deal Element damage or not. Some games they do, some games they don't, it's gonna make a big difference to how SnS is built and played in Rise whether it does or doesn't. 3. Roundslash is your new Circle Slash, almost any attack can cancel into a Roundslash, and you can turn in any direction using the Roundslash. Roundslash can also combo into your basic X attack, letting you reset your combo while changing direction. True Roundslash can't combo any further without a Wirebug, but it can also turn in any direction. 4. Perfect Rush is still really good, in fact it might even be better with its new finishers. You can end a Perfect Rush with A instead of X to use a True Roundslash instead of the Thrust if you're starved for time. The Thrust sends you airborne on hit, letting you attack with a Plunging Thrust X+A, Falling Bash A, a basic slash X, or a Wirebug jump ZL+X. Each of these options can directly continue your combo after they're executed, no more being catapulted to Jumanji after every Perfect Rush.
Plunging Thrust seems to do both Slash & Blunt Damage - I stunned the Toadversary in Training Area, alluding to Plunging Thrust being able to cut & potentially stun, simultaneously
Here's another amazing technique I discovered recently: you can backstep in ANY DIRECTION coming out of a roll! Now I'm not sure if this is intentional or not. I say that because the timing is finicky. If you press A too early, you'll always backstep in the direction of the roll. If you press A too late, you'll just go into your regular slashing combo. But there's a place in the middle where you can press A and any direction and you'll backstep in that direction! It operates kind of like the LS foresight slash where the direction you point is where you want your hunter to face, so the actual backstep travels in the opposite direction. I hope this is intentional and stays in the game because it is mighty powerful.
SnS has been my main for a long time and man, the weapon feels amazing in this game. Very fluid and easy to use. It has so many options of things to do, it's insane.
The guard point on SnS will definitely be insane with max level guard, but even without that I've found that large monster roars aren't too strong to counter, helps me get a perfect rush in while the monster is screaming its head off.
I haven't seen anyone talk about the KO potential for the shield. The damage has been buffed on the shield bash combo. You can now KO monsters easily if you target the head. I knocked Mizutsune down five times when I fought it the other day.
It is also interesting that the guard point can now cancel pretty much any move during a combo. With the right amount of Guard (which for SnS means 5 or more, if it was possible), you could actually do a combo -> counter -> combo, just like the poke-poke-poke-counter-poke-poke...
I've mained bow in every Monster Hunter game I've played. I've always saw the bow as a stylish weapon and I love using it. But seeing this makes me want to break my tradition. This weapon looks really sick this time around, so I'll definitely be checking this out!
I'm happy you made this , I was about to put down SnS after being my main since try because I was underwhelmed but now I see how much of a mistake i would have made
One thing to note (as I've been following Japanese webboard on SnS) is that Shield Bash combo is buffed quite a bit in Rise. It's also chains into Spinning Reaper slightly faster than the A slash combo, so the DPS becomes comparable if not higher, with a bonus of not spending sharpness + stun. It's likely only in this demo since in the actual game we should get elemental damage too, but it might be useful to keep in mind that the "shield SnS" might also be about offensive moves as well.
I noticed you've got unlimited daggers so I'm constantly throwing them when the monster is out of reach. It works great with the sword and shield as you don't need to sheave. Also makes me feel like a ninja
You can also use items with the ZL wirebug aiming retical and can use the infinite throwing kunai while on the move with your weapon unsheathed. This makes for some interesting / fun gameplay by throwing kunai to do some supplemental damage while moving away from dangerous attacks or while you're closing distance between you and the monster. Hopefully they also have some throwing skills to increase damage!
I'm an elemental SnS player so I doubt I'll make much use of it, but I'm really excited to see guard SnS becoming a viable strategy. There's so many different ways to play the weapon now, and that versatility is what makes the weapon so much fun.
idk if anyone commented this yet but the new guard slash can also be used at literally any point in a normal combo and it comes out instantly, so this could be insanely strong for absurdly aggressive play.
holy shit, man. I have never been a sword and shield fan, I'd even say i actively avoided it, because i felt like the moves were underwhelming, but out of this demo I enjoyed it even more than longsword and hunting horn, and they were my favorite weapons for a log time i can see why you love it do much now. i think what sold it to me know is the infinite kunais, and the wirebug adding a shortcut to jump attacks, which felt great even in world, but the wirebug spin attack is of my favorite skills so far as well, it really feels like a power move.
Changing my mains from previous games. Going SnS and HH with a sprinkling of DB this time around. Love how fast paced they are. Honestly I’ve had a blast with every weapon, though. I never do ranged and the LBG even had me thinking I might main it. So excited for March.
if you finish a combo, and then do ZR + A you do this strange blue mist attack that isnt mentionned anywhere as far as i can see, and THAT move lets you combo a regular X+A spinning reaper that'll let you continue into whatever other attack you want to do. It's very strange, and an awkward extra step, but it allows for infinite combos that include the final hits of the combo. I'd like to see some more research done on it
@@Drewtendo Tru Tru. And oils would be neat, I liked the idea of an sns item that paired well with the weapon and "use item" feature the sns has. but if oils do make a return then they will probably change them a bit/lot.
The dash attack is a slamming slash again. Good. I don’t know why, but I didn’t like the overhead arc swing/jump motion of world’s dash. Nitpicky and doesn’t matter I know, but the slam just FEELS better so I’m happy it’s back.
I never enjoyed SnS in the last 4 or so MH games I played, but for some reason it feels significantly better in Rise. I can't put my finger on why, but I find myself using it more often than not these days
I just had a go at Sword and Shield today and I am in love with all these changes! I'm really surprise at how much damage the Spinning Reaper can do and it's so fast to perform. I tripped up the Mizutsune quite often with it and it was so satisfying to land the finishing blow with it! I also found the Guard Slash to be really useful, even if most attacks in the demo are too strong to guard against. Still, I was able to pull off the Perfect Rush quite often thanks to the Guard Slash. Though, speaking of Perfect Rush, I totally forgot there's the stabbing move (X+A)! I gotta try that later on. But yeah, the Guard Slash is awesome, I can't wait for the full game so that I can build some set to make full use of it!
The guard slash gonna be a game changer if guard works for it. it’s an easier version of the backhop and lets you combo PR, ending with reaper slash. you can pull it off on big moves with huge hit boxes that backhop i frames wouldn’t cover. I can see it now guard slash, PR 3 hit, reaper slash can be done after almost any move for constant dps when monsters attack. it could be like foresight for LS users. as a former CB main converted to sns this is what the weapon was missing. especially since openings are shorter as mentioned
I just want to point out that if you get knocked back by a strong attack while doing the Guard Point Counter , that can also mean you swong too late (or got multi-hit like when the small izuchi's team whit the big izuchi). I have noticed that the move is forgiving if you swing too late but punishing if you swim too soon. From my testing all of arzuros attacks can be parried and izuchis when he is alone (although the timing in izuchis is HARD) If you get the time in properly then by Default it should negate damage.
I kind of took a break from MH and then came back to MHGU with SnS. I never played Iceborne, so this demo is my first time working with Perfect Rush. It looks incredibly cool imo, but I'm having a hell of a time actually getting it to work - most of the time, my hunter will just do the regular jump in slash. Once I get it down though, I'm expecting a lot of fun with the weapon. Very useful info in this video otherwise too!
First weapon I ever used in MH before I started maining GS. I picked it up as one of my trusty side weapons in world, but now I think sns will be main and GS will be side!
Time to return to SnS. I kind of felt sad to have abandoned it in Iceborne because I just straight up suck at timing Perfect Rush with that backhop but now with multiple options to pull it off I may once again play my favorite weapon from MHFU :)
Since we don't have enough guard points to avoid many attacks in the demo, it might be possible to use the guard slash attack against a roar into a combo kind of like a counter-attack for sword and shield. The reason why I say this "might" be possible is because... 1. He said that anything like an attack that would normally do damage could cause this (does that also count roars considering how roars don't do damage?). 2. I don't have a switch and have never played the demo so I can't find out for myself. If this doesn't work then you would almost definitely be able to do this against a Tigrex's roar which we will have to wait to see for sure. If anyone who has the demo has tried this out please let me know if this works.
SnS is a lot of fun to play with in the demo, but i don't get to clear Mizutsune under 20 Minutes -.- though that might be related to me having a hard time to learn his moveset
it was nerfed. Just because we have more moves in rise doesn't mean it's better. Capcom didn't like those 2 minute SnS clears on AT monsters in World so they put the SnS back into the "support role" once again.
@@helveticastandard7362 Yikes super incorrect but I respect your opinion. To put it simply its not nerfed. There are def sub 10 runs with it as well. I personally got sub 12 so its definitely not bad.
@@dallasmccall6667 yes, Zen did it in under 8 Minutes. Yesterday I got around 17 Minutes so I'm getting better. It's more about I spent half of the time healing - two hits and you're gone. So I've to learn Mizu's pattern to evade properly. And because I'm not a pro that's a long term approach for me.
The spinning attack you do for repositionning is NOT the Spinning Reaper though, it's just the regular old Round Slash Same goes when you press X+A during a combo and not at the end, it's old Round Slash, not Spinning Reaper This is why Spinning Reaper does more damage at the end of the A combo, because it's the only time when the move comes out
As a franchise long SnS main, I've been wanting to branch out for a while. After playing HH in the demo, I figured it would be my new secondary main, but I just can't bring myself to play anything other than SnS. I'm just too attached to it.
Im in the same predicament but with the lance. Been playing sns since I got into the franchise with 4u and always wanted to try something different... but ultimately I end up playing sns anyway lol. But during the rise beta I really had fun with the lance and always was intrigued by it so maybe ill finally can move on from my trusty sword n board haha
I did this on my second LBG hunt after my doggo attacked sleeping Rathian while I set my mines on the first hunt. However, I found that it wouldn’t attack after the wait command, did you find a way to get it to attack again?
You are mistaken as to what Spinning Reaper actually is. Roundslash is performed with any input > X+A, this can turn with a directional input and links back into combos, this is most like the Spiral Slash from World/IB. Spinning Rising Slash is the new name for the Roundslash we used in World/IB, except now it is only performed as the third A attack, and it can link back into normal combos, unlike World/IB. Spinning Reaper is a combo from either of the above, can be used to turn, and does not have any followups, like World/IB Roundslash, only roll and backstep. You can tell it apart from how low your character gets to the ground. This move can also be used to end Perfect Rush instead of launching with an A input. Hope this clarifies.
Yes! You can see this from the demonstration he does on the Arzuros . The spinning rising slash, whether used as a directional input or part of the A>A>A combo did 29 to the Arzuros. He could've finished his directional input spinning rising slash with another X+A input to do a spinning reaper.
I think I'll still prefer and deeply miss the iceborne SnS, but thanks a lot really! At least I hope I can be better with this weapon in Rise now and fit my old playstyle more or less
Jesus i'm hard for this weapon. I mained it in iceborne and even made tutorials about it, but this looks like such a nice upgrade ! Everything we've seen is amazing, and useful. The new spinning reaper move looks to be the perfect end move to the perfect rush, strong and quick. The counter move might work with roars too, that can be good way to get some free hits. Also, can anyone confirm if you can shield in a combo ? That's something that's been said in a previous comment, but i can't verify it.
Well it can only counter small knock back moves. Heavy attacks knock you back, you'll still block just no parry. Im guessing guard up skills will help to parry more moves.
@@AstonMartinGT5 i don't really consider leaks or rumors to be spoilers since they're not confirmed by the game's developers, instead I consider it to be speculation until the devs confirm that said monsters will be making an appearance in the game
You should do this with switch axe, switch axe got so many little changes its almost if not as good as long sword in repositioning while keeping attackinh
Errr.... isn't X+A the Round Slash? The spinning reaper is the one that happens after A>A>A>X+A. I mean, the animations on the two moves are different!
If i'm not mistaken, you can throw bombs from the middle of the air now? So another thing SnS can do after its Perfect Combo landing besides those 3 options is throwing a bomb as a 4th choice. Please reply an correct me if i'm wrong anyone.
Why does no one talk about the windmill? It's a good attack that, if you use at a good time, you can do some really good dps. Plus, you can use this when a monster's attacking you so there's something cool.
If you hit the attack right, you can do around 130 damage. And I forgot to mention that you can use this attack immediately after you're perfect rush combo.
4:24 They're not the same move even though they're both X+A. Look closely, the poses are different. You can go on to do X or A combos after the one on the left, but not the one on the right, it's a finisher.
Wait.... The shield drop has the blue background numbers. So it counts towards the wyvern rider build up? Unlike it not counting for monster mounting in world.
@@yods03 Cool. Thanks. I tried the demo, read through all the controls, picked sword-&-shield, did the tutorial missions first before doing the beginner-level mission... and I completely sucked. I just wanted to make sure it was me having trouble getting used to the controls and not, say, me accidentally picking the most difficult weapon type.
I main sns since 4u religiously but the lance always intrigued me. I really enjoyed the lance in the rise beta so maybe this will be the title ill finally switch setup....
I main lance on previous games but always wanted to try sns. What was keeping me away was the fact that the shield was basically useless if you compare it to lance. I was feeling that i was only playing "sword" instead of "sword and shield". Now that you can use a guard point to quickly go into perfect rush is the click I needed to main sns this game
@@nunopereira8784 sns and lance do require different mindsets, theyre basically two sides of the same coin. The lance is really sturdy and slow while still allowing aggressive play. The sns is the total opposite with high mobility and a shield that is more of a weapon then a guard. I think its funny that a lot of sns mains also like lance and vice-versa.
@@allanredhill8682 Yeah I can't explain it also, but sns playstyle really attracts me. Idk about other lance users but when I use a different weapon, I never have a moment where I think: "wow I have a clear advantage using this weapon over lance in this particular situation" (ok maybe when hammering kirin). I know sns was using the shield a lot for KO dmg but I think there should be a moment when its more advantageous to block than dodge, now that's a reality and I'm gonna learn the shit out of this weapon. Plus is a wonderful weapon for monsters that are really hard for lance (i.e monsters that keep jumping around/stepping away from you).
Oh so that's why I couldn't pull the guard slash into rush. It has to be a weak attack. I'm too used to neutral back hop falling shield bash loop that I tried pull it in this game too, but the jumping height is too low and monsters hit too high that it's so hard using it. Maybe I'll have to go perfect rush way of life too.
Great video guys, but I can't help but notice that in the video, the Sword and shield user can go directly into air combo and I can't figure out how to do it... Anybody knows how?
The true swiss army knife of monster hunter, stay winning SnS mains
I SHALL SIR!
SWAGGER SNS
Swaggest weapon of all time!
We. Are. GLORIOUS
You too fam!
You still didn't mention the fact that you can use Guard Slash identically to Spinning Reaper. Input ZR+A instead of X+A and you can put up your guard whenever you want. This allows you to be substantially more aggressive while still being safe. The people need to know about this!
This is fucking huge, I love guard points from CB and Lance but prefer SnS gameplay.
With proper skill slotting, this is an absolute game changer.
Holy shit
New revelation fellow SnS mains! You can use items with the Wirebug button (ZL) instead of blocking (ZR). So you don't have to slow down at all.
Yeah, you can interrupt almost anything with the guard now. The only things you can't guard cancel, AFAIK, are the perfect rush, the spinning reaper finisher, and I think the strong aerial attacks.
It also makes the SnS incredibly safe since if you keep holding ZR, you will continue to be in the guard stance, so if you do it too early, you'll still at least block the attack.
It's a bit useless for now.
Pretty good for roars that wont knock you out(Mizutsune's or Tigrex's would knock you out)
So many attacks would just knock u out renders it useless most of the time.
You end up never use it like AT ALL. Cuz SnS is already one of the best dodging weapon.
But it has potential if we got Guard skills in the future tho.
I would prefer adding Guard skills rather than Evasion skills in the future. because of how fun the new Guard Point is
I cross checked with the discription in Japanese: Spinning Reaper is specifially the combo finisher move and does way more damage, while the one you get mid-combo is just the Spinning Slash from the older games, repurposed to replace the turning attacks in World. They are not in fact the same move.
THANK YOU, so much huge people are spreading this misinfo
I love how well-informed the community is to so many nuances. Thanks for this.
That guard point to a perfect rush could be godly
Glavenus: *slash*
SnS hunter: YOU ARE DED
@@dolphinboi-playmonsterranc9668 Glavenus: *Goes for the second slash*
@@f9573 You gotta make the correct judgement
I bet even with Guard 5 most late game monsters will be too strong to not make you recoil...
If i could import my "Slayer of Demons" set from Iceborne, i would already have a ridiculous advantage.
1. Guard Slash in the middle of your combos, just like a Lance Counter Thrust. This requires your Guard strength to be high enough to withstand the attack, but it leaves you with another really good counterattack option. A successful Guard Slash can go immediately to a Leaping Slash into PR with X, or RIGHT to the bash of the PR with A. The SnS can now use Backhop, Guard Slash, and the spinning Wirebug move (this move has significant I frames on startup, because lol) to counterattack monsters.
2. Shield Bash combo got buffed, the bashes come out faster, and the third bash can combo into the True Roundslash, the new highest damage single attack in your moveset. For the time this combo takes to execute, it deals really good damage, not to mention the KO and exhaust buildup. Stay tuned to find out if Bash attacks with SnS deal Element damage or not. Some games they do, some games they don't, it's gonna make a big difference to how SnS is built and played in Rise whether it does or doesn't.
3. Roundslash is your new Circle Slash, almost any attack can cancel into a Roundslash, and you can turn in any direction using the Roundslash. Roundslash can also combo into your basic X attack, letting you reset your combo while changing direction. True Roundslash can't combo any further without a Wirebug, but it can also turn in any direction.
4. Perfect Rush is still really good, in fact it might even be better with its new finishers. You can end a Perfect Rush with A instead of X to use a True Roundslash instead of the Thrust if you're starved for time. The Thrust sends you airborne on hit, letting you attack with a Plunging Thrust X+A, Falling Bash A, a basic slash X, or a Wirebug jump ZL+X. Each of these options can directly continue your combo after they're executed, no more being catapulted to Jumanji after every Perfect Rush.
Plunging Thrust seems to do both Slash & Blunt Damage - I stunned the Toadversary in Training Area, alluding to Plunging Thrust being able to cut & potentially stun, simultaneously
Here's another amazing technique I discovered recently: you can backstep in ANY DIRECTION coming out of a roll!
Now I'm not sure if this is intentional or not. I say that because the timing is finicky. If you press A too early, you'll always backstep in the direction of the roll. If you press A too late, you'll just go into your regular slashing combo. But there's a place in the middle where you can press A and any direction and you'll backstep in that direction!
It operates kind of like the LS foresight slash where the direction you point is where you want your hunter to face, so the actual backstep travels in the opposite direction.
I hope this is intentional and stays in the game because it is mighty powerful.
Actually that's been a hidden tech in Iceborne. However, it is more usable in Rise since the timing seems much easier.
@@GottaLoveDepecheMode That's awesome, I didn't know that! Well then yay 😈
SnS has been my main for a long time and man, the weapon feels amazing in this game. Very fluid and easy to use. It has so many options of things to do, it's insane.
Does the sns jumping slash still do mount damage? For some reason I can’t mount with the jumping slash ?
The guard point on SnS will definitely be insane with max level guard, but even without that I've found that large monster roars aren't too strong to counter, helps me get a perfect rush in while the monster is screaming its head off.
Man the bell sound is so damn loud, startles me every time
The idea of Guard SnS being even vaguely viable is crazy. I kinda wanna try it now.
i honestly stilll wish they bring back the blade oils, super useful they were
Useful is the wrong word, broken is what you mean. Chaos oil art was the best
@@rail7646 charge time? You should only need to use it once to kill. Paired with sword dance and spin I was using arts non stop.
They are meh and not even fun. I'd rather have perfect rush and guard point rather than managing oils.
Sns mains rise up!
Been a SnS and HH main sinceGU and boi am I happy
Been using SnS since the first MH up until Mh4u so yeah rise up
SNS mains monster hunter rise up!
Shields up, Swords out brothers!!
I haven't seen anyone talk about the KO potential for the shield. The damage has been buffed on the shield bash combo. You can now KO monsters easily if you target the head. I knocked Mizutsune down five times when I fought it the other day.
It is also interesting that the guard point can now cancel pretty much any move during a combo. With the right amount of Guard (which for SnS means 5 or more, if it was possible), you could actually do a combo -> counter -> combo, just like the poke-poke-poke-counter-poke-poke...
Rise is looking more and more LIT by the minute, lol. I almost wish I didn't know about it for another 60 days.
Same, I didn't know I needed it this badly until I played the demo
I've mained bow in every Monster Hunter game I've played. I've always saw the bow as a stylish weapon and I love using it. But seeing this makes me want to break my tradition. This weapon looks really sick this time around, so I'll definitely be checking this out!
The alpha and omega, the beggining of the end of every monster there is.
I'm happy you made this , I was about to put down SnS after being my main since try because I was underwhelmed but now I see how much of a mistake i would have made
7:13 nice snipe dog 👌🏾
Please note that spinning reaper also gets a damage buff after the third shield bash attack
One thing to note (as I've been following Japanese webboard on SnS) is that Shield Bash combo is buffed quite a bit in Rise. It's also chains into Spinning Reaper slightly faster than the A slash combo, so the DPS becomes comparable if not higher, with a bonus of not spending sharpness + stun.
It's likely only in this demo since in the actual game we should get elemental damage too, but it might be useful to keep in mind that the "shield SnS" might also be about offensive moves as well.
I noticed you've got unlimited daggers so I'm constantly throwing them when the monster is out of reach. It works great with the sword and shield as you don't need to sheave.
Also makes me feel like a ninja
being able ot do stuff without sheathing is pretty nice
You can also use items with the ZL wirebug aiming retical and can use the infinite throwing kunai while on the move with your weapon unsheathed. This makes for some interesting / fun gameplay by throwing kunai to do some supplemental damage while moving away from dangerous attacks or while you're closing distance between you and the monster. Hopefully they also have some throwing skills to increase damage!
I'm an elemental SnS player so I doubt I'll make much use of it, but I'm really excited to see guard SnS becoming a viable strategy. There's so many different ways to play the weapon now, and that versatility is what makes the weapon so much fun.
That Guard Slash just blew my mind, it’s both a defensive tool and an offensive counter if you have enough guard.
honestly, hands down... probably my favorite channel to watch!
idk if anyone commented this yet but the new guard slash can also be used at literally any point in a normal combo and it comes out instantly, so this could be insanely strong for absurdly aggressive play.
holy shit, man. I have never been a sword and shield fan, I'd even say i actively avoided it, because i felt like the moves were underwhelming, but out of this demo I enjoyed it even more than longsword and hunting horn, and they were my favorite weapons for a log time
i can see why you love it do much now. i think what sold it to me know is the infinite kunais, and the wirebug adding a shortcut to jump attacks, which felt great even in world, but the wirebug spin attack is of my favorite skills so far as well, it really feels like a power move.
Changing my mains from previous games. Going SnS and HH with a sprinkling of DB this time around. Love how fast paced they are. Honestly I’ve had a blast with every weapon, though. I never do ranged and the LBG even had me thinking I might main it. So excited for March.
if you finish a combo, and then do ZR + A you do this strange blue mist attack that isnt mentionned anywhere as far as i can see, and THAT move lets you combo a regular X+A spinning reaper that'll let you continue into whatever other attack you want to do.
It's very strange, and an awkward extra step, but it allows for infinite combos that include the final hits of the combo. I'd like to see some more research done on it
I’ve watched a lot of arekkz videos, but I have never more eagerly awaited the next one than I have in the past week lol
This pleases JoCrap...
He is currently avoiding all spoilers for rise, tho I hope he streams his first time playing it.
@@ajaafive1384 I knew Joe was avoiding it, but I couldn't help it. He'll learn soon!
@@ajaafive1384 Although oils would be nice to have back still.
@@Drewtendo
Tru Tru.
And oils would be neat,
I liked the idea of an sns item that paired well with the weapon and "use item" feature the sns has.
but if oils do make a return then they will probably change them a bit/lot.
@@ajaafive1384 yea, they are free skills on timer anyway.
As always i will main S&S. Too much freedom / utility to pass and from the demo seems pretty strong / fun to play.
Thanks a lot for the video, i was unsure about using the sns in rise up until that point !
SNS feels so good in this demo
The guard slash can be used mid combo. If you use it and miss, you can use the spinning reaper to close out the combo or continue attacking with X.
The dash attack is a slamming slash again. Good.
I don’t know why, but I didn’t like the overhead arc swing/jump motion of world’s dash. Nitpicky and doesn’t matter I know, but the slam just FEELS better so I’m happy it’s back.
doing the helm splitter whenever we want is already an awsome add up. i think sword and shield is at its strongest right now.
I never enjoyed SnS in the last 4 or so MH games I played, but for some reason it feels significantly better in Rise. I can't put my finger on why, but I find myself using it more often than not these days
I just had a go at Sword and Shield today and I am in love with all these changes! I'm really surprise at how much damage the Spinning Reaper can do and it's so fast to perform. I tripped up the Mizutsune quite often with it and it was so satisfying to land the finishing blow with it!
I also found the Guard Slash to be really useful, even if most attacks in the demo are too strong to guard against. Still, I was able to pull off the Perfect Rush quite often thanks to the Guard Slash. Though, speaking of Perfect Rush, I totally forgot there's the stabbing move (X+A)! I gotta try that later on. But yeah, the Guard Slash is awesome, I can't wait for the full game so that I can build some set to make full use of it!
5:36
You can also do the plunging thrust after your perfect rush instead of falling slash or falling bash by doing X+A
Looking at Mitzutsune's equipment from MHGU Sword and shield had an very interesting design to it, all other weapons too.
I plan to go all in on SnS and master the wep for the first time so these vids are very helpful!
the added a guard point on sns.. holy sweet jesus
Man this makes me happy, I was kinda pissed they took out the endless combo but I should have played more than 10 min and i would have been okay...
The guard slash gonna be a game changer if guard works for it. it’s an easier version of the backhop and lets you combo PR, ending with reaper slash. you can pull it off on big moves with huge hit boxes that backhop i frames wouldn’t cover. I can see it now guard slash, PR 3 hit, reaper slash can be done after almost any move for constant dps when monsters attack. it could be like foresight for LS users. as a former CB main converted to sns this is what the weapon was missing. especially since openings are shorter as mentioned
I really like it. It's very different but it's still quick moving.
Guard point shits on roars guys
YES!!! Hope he sees this so others can know about it.
Can't you just block roars?
(I know I could in genU, but I didn't play SnS in MHW)
@@peterkostyan1413 the guard point seems to be a level higher than regular guard
@@peterkostyan1413 Sure, but imagine guardpointing a roar and punching the monster's face in with a follow up Perfect Rush!
Okay it makes sense
good god new SnS is wild
Offensive Guard SnS is gonna be a blast if that skill is in the game.
The Silkbind into plunging bash is really good too it has s
I just want to point out that if you get knocked back by a strong attack while doing the Guard Point Counter , that can also mean you swong too late (or got multi-hit like when the small izuchi's team whit the big izuchi). I have noticed that the move is forgiving if you swing too late but punishing if you swim too soon. From my testing all of arzuros attacks can be parried and izuchis when he is alone (although the timing in izuchis is HARD)
If you get the time in properly then by Default it should negate damage.
As a lance main who loved Alchemy SnS, the new SNS is gonna be fantastic.
Even if there isn't any oils!
(Which is probably the case)
"4 Game Changing Sword & Shield Techniques You Should be Using"
1. Equip SnS
2. Take SnS on hunt
3. Unsheath SnS
4. Lube up
We can't! They still haven't brought back oils!
...That we know of.
This is gonna be the first game where I actively look for guard skills to my SnS sets
I kind of took a break from MH and then came back to MHGU with SnS. I never played Iceborne, so this demo is my first time working with Perfect Rush. It looks incredibly cool imo, but I'm having a hell of a time actually getting it to work - most of the time, my hunter will just do the regular jump in slash. Once I get it down though, I'm expecting a lot of fun with the weapon. Very useful info in this video otherwise too!
First weapon I ever used in MH before I started maining GS. I picked it up as one of my trusty side weapons in world, but now I think sns will be main and GS will be side!
Man I absolutely love the SnS Love they're giving us in World and Rise. SNS FOR LIFE.
Time to return to SnS. I kind of felt sad to have abandoned it in Iceborne because I just straight up suck at timing Perfect Rush with that backhop but now with multiple options to pull it off I may once again play my favorite weapon from MHFU :)
Since we don't have enough guard points to avoid many attacks in the demo, it might be possible to use the guard slash attack against a roar into a combo kind of like a counter-attack for sword and shield. The reason why I say this "might" be possible is because...
1. He said that anything like an attack that would normally do damage could cause this (does that also count roars considering how roars don't do damage?).
2. I don't have a switch and have never played the demo so I can't find out for myself.
If this doesn't work then you would almost definitely be able to do this against a Tigrex's roar which we will have to wait to see for sure. If anyone who has the demo has tried this out please let me know if this works.
SnS is a lot of fun to play with in the demo, but i don't get to clear Mizutsune under 20 Minutes -.- though that might be related to me having a hard time to learn his moveset
it was nerfed. Just because we have more moves in rise doesn't mean it's better.
Capcom didn't like those 2 minute SnS clears on AT monsters in World so they put the SnS back into the "support role" once again.
@@helveticastandard7362 Yikes super incorrect but I respect your opinion. To put it simply its not nerfed. There are def sub 10 runs with it as well. I personally got sub 12 so its definitely not bad.
@@dallasmccall6667 yes, Zen did it in under 8 Minutes. Yesterday I got around 17 Minutes so I'm getting better. It's more about I spent half of the time healing - two hits and you're gone. So I've to learn Mizu's pattern to evade properly. And because I'm not a pro that's a long term approach for me.
im sure the GP will work better with guard up skills so you can just shrug off harder hits rather than getting pushed back
AH! So THAT'S why X+A would randomly do more damage. That's a pretty good incentive for performing the longer combos.
Thank you.
SnS gettin a lot of love in Rise.
Gonna make pretty much every SnS I can lol
The spinning attack you do for repositionning is NOT the Spinning Reaper though, it's just the regular old Round Slash
Same goes when you press X+A during a combo and not at the end, it's old Round Slash, not Spinning Reaper
This is why Spinning Reaper does more damage at the end of the A combo, because it's the only time when the move comes out
As a franchise long SnS main, I've been wanting to branch out for a while. After playing HH in the demo, I figured it would be my new secondary main, but I just can't bring myself to play anything other than SnS. I'm just too attached to it.
Im in the same predicament but with the lance. Been playing sns since I got into the franchise with 4u and always wanted to try something different... but ultimately I end up playing sns anyway lol. But during the rise beta I really had fun with the lance and always was intrigued by it so maybe ill finally can move on from my trusty sword n board haha
All SnS needs now is the ability to fall into a guard from certain moves and this weapon will literally be perfect
You can command your palamute to stay, so it won't be jumping around like crazy when you try to demonstrate the combos 😉
I did this on my second LBG hunt after my doggo attacked sleeping Rathian while I set my mines on the first hunt. However, I found that it wouldn’t attack after the wait command, did you find a way to get it to attack again?
@@Fezzik312 yes, after you set him to wait, you'll get a new Go! command on your bar, just use that when you want him back into action
My god, they've done an amazing job with this weapon in Rise... I really wish I could play this game now, but I ain't got no switch T_T
Well, there’s a PC release confirmed for 2020, so try and get that if you have one.
You are mistaken as to what Spinning Reaper actually is.
Roundslash is performed with any input > X+A, this can turn with a directional input and links back into combos, this is most like the Spiral Slash from World/IB.
Spinning Rising Slash is the new name for the Roundslash we used in World/IB, except now it is only performed as the third A attack, and it can link back into normal combos, unlike World/IB.
Spinning Reaper is a combo from either of the above, can be used to turn, and does not have any followups, like World/IB Roundslash, only roll and backstep. You can tell it apart from how low your character gets to the ground. This move can also be used to end Perfect Rush instead of launching with an A input.
Hope this clarifies.
Yes! You can see this from the demonstration he does on the Arzuros . The spinning rising slash, whether used as a directional input or part of the A>A>A combo did 29 to the Arzuros. He could've finished his directional input spinning rising slash with another X+A input to do a spinning reaper.
I think I'll still prefer and deeply miss the iceborne SnS, but thanks a lot really! At least I hope I can be better with this weapon in Rise now and fit my old playstyle more or less
Jesus i'm hard for this weapon. I mained it in iceborne and even made tutorials about it, but this looks like such a nice upgrade !
Everything we've seen is amazing, and useful. The new spinning reaper move looks to be the perfect end move to the perfect rush, strong and quick.
The counter move might work with roars too, that can be good way to get some free hits.
Also, can anyone confirm if you can shield in a combo ? That's something that's been said in a previous comment, but i can't verify it.
SnS is the best weapon in MH. Now with these changes other weapons cannot compete. God weapon for god gamer! ^^
I already liked the sns in the demo but now I think it could me one of my mains.
So with SnS now having a guard point it is even more of an all purpose weapon? Neat!
Well it can only counter small knock back moves. Heavy attacks knock you back, you'll still block just no parry. Im guessing guard up skills will help to parry more moves.
Is everyone ignoring the fact that u can freely flow into the guard point slash during ur combos just like you can with the spinning reaper slash!?
saw a rumor that they're going to bring Valstrax back in Monster Hunter Rise and I think it will be very interesting if they do bring it back
Which one was that?
@@dylanlee5342 Jetpack Elder Dragon
If you want to now spoilers I could tell you yesterday I saw some leaks which revealed 7 more monsters + the end game boss
@@AstonMartinGT5 i don't really consider leaks or rumors to be spoilers since they're not confirmed by the game's developers, instead I consider it to be speculation until the devs confirm that said monsters will be making an appearance in the game
@@a45675 the leaks I got are 100% legitimate and these Monsters will be in the game 100% without a doubt
every attack is cancelable into guard slash
JoCat is gonna be so hyped bout this.
You should do this with switch axe, switch axe got so many little changes its almost if not as good as long sword in repositioning while keeping attackinh
Nice that shield skills have been made better for SNS
Wow they added so much to the SnS it’s turning into a swiss army knife at this point lol
Always has been.
Errr.... isn't X+A the Round Slash? The spinning reaper is the one that happens after A>A>A>X+A. I mean, the animations on the two moves are different!
If i'm not mistaken, you can throw bombs from the middle of the air now? So another thing SnS can do after its Perfect Combo landing besides those 3 options is throwing a bomb as a 4th choice. Please reply an correct me if i'm wrong anyone.
Why does no one talk about the windmill? It's a good attack that, if you use at a good time, you can do some really good dps. Plus, you can use this when a monster's attacking you so there's something cool.
If you hit the attack right, you can do around 130 damage. And I forgot to mention that you can use this attack immediately after you're perfect rush combo.
I love how when you are just attacking the air, your doggo is also attacking lol
4:24 They're not the same move even though they're both X+A. Look closely, the poses are different. You can go on to do X or A combos after the one on the left, but not the one on the right, it's a finisher.
Wait.... The shield drop has the blue background numbers. So it counts towards the wyvern rider build up? Unlike it not counting for monster mounting in world.
welcome back my old friend sns!
Is sword & shield a good pick for someone brand new to the series?
yep its one of those beginner friendly weapons in the series
Yes! And once you get good at it, hoo boy, it gets better, trust me.
@@yods03 Cool. Thanks. I tried the demo, read through all the controls, picked sword-&-shield, did the tutorial missions first before doing the beginner-level mission... and I completely sucked. I just wanted to make sure it was me having trouble getting used to the controls and not, say, me accidentally picking the most difficult weapon type.
@@panyarou Thanks. Yeah, once I get good, which, given how I did when I first tried the demo, will probably take a bit of time.
sometimes I wonder if I main SnS or Lance but really they're both just a stick and a board of different size categories
I main sns since 4u religiously but the lance always intrigued me. I really enjoyed the lance in the rise beta so maybe this will be the title ill finally switch setup....
I main lance on previous games but always wanted to try sns. What was keeping me away was the fact that the shield was basically useless if you compare it to lance. I was feeling that i was only playing "sword" instead of "sword and shield". Now that you can use a guard point to quickly go into perfect rush is the click I needed to main sns this game
@@nunopereira8784 sns and lance do require different mindsets, theyre basically two sides of the same coin. The lance is really sturdy and slow while still allowing aggressive play. The sns is the total opposite with high mobility and a shield that is more of a weapon then a guard. I think its funny that a lot of sns mains also like lance and vice-versa.
@@allanredhill8682 Yeah I can't explain it also, but sns playstyle really attracts me.
Idk about other lance users but when I use a different weapon, I never have a moment where I think: "wow I have a clear advantage using this weapon over lance in this particular situation" (ok maybe when hammering kirin). I know sns was using the shield a lot for KO dmg but I think there should be a moment when its more advantageous to block than dodge, now that's a reality and I'm gonna learn the shit out of this weapon. Plus is a wonderful weapon for monsters that are really hard for lance (i.e monsters that keep jumping around/stepping away from you).
Oh so that's why I couldn't pull the guard slash into rush. It has to be a weak attack.
I'm too used to neutral back hop falling shield bash loop that I tried pull it in this game too, but the jumping height is too low and monsters hit too high that it's so hard using it. Maybe I'll have to go perfect rush way of life too.
Is the guard point in the demo good enough to counter roars? If so that would be pretty great
Great video guys, but I can't help but notice that in the video, the Sword and shield user can go directly into air combo and I can't figure out how to do it... Anybody knows how?
Quick question, the third X button, is still not recommended to hit? I know that but, to be honest I kinda feel weird nos finishing it 🤣
Does the counter work vs roars, or is it too strong and knocks you back? Because if it works vs roars with no guard, that is a huge game changer
Can you do the guard point mid combo?
Yes!
Arekkz are you using the default camera distance?
Oooh this is dope