How do I create a material from the the stylized laser beam to use for this tutorial? I am stumped good sir (right click create material just creates a default blank material).
Hey Gabriel! Thanks for tutorials. They are helping a lot. Is it possible to create a tutorial for particles/vfx graph that uses meshes instead of camera facing billboards?
thank you very much Gabriel. Can you tell me how to organize destroy target? What lines of code should be in the script? I will be very grateful for your answer
@@GabrielAguiarProd Should detection of a collision with a tag, obtaining a target attribute and damage to the target be specified in the "EnemyDetector" script or directly in the "ChainLightningShootTut" script? Sorry for maybe stupid questions. I understand the algorithm, but there are some gaps in writing scripts in Unity. But there is a desire for study and knowledge. I've been mostly involved in game modeling for a long time.
Hi, I was trying your black hole tutorial the other day, I managed to follow along but mine doesn't seem like yours. It is like you have a bloom effect or emission. I tried everything for that glow but nothing is working for me. Do you have any suggestions, maybe a part where I'm lost? On the video when you apply the swirl texture, lights became the Sun itself, mine is like a moon no light properties whatsoever.
Teria como fazer algo como condução? Se tiver inimigos com arma ou armadura de metal e estiver próximo ao alvo atingir também? (se bem que ficaria mais maneiro atingir não só inimigos)
Gabriel can u do something related to VFX and grappling hooks. I dont really understand line renderer or how it should be edited. EDIT -NVM u touched what i was looking for in min 5. Thanks a lot.
Podia fazer um de chuva "volumétrica fake" parecida com a do hellblade, parece que usam um noise para simular vento e intensidade. Tentei mas não consegui bom resultado. Grande abraço man.
Please do more UE5 niagara guides! They are amazing, and i wouldn't mind if they were a little longer to add slightly more detail that is in the finished product
Very Impressive! Thanks for sharing :)
Awesome!
Very cool👍🚀🔥
Great tutorial. Thanks !
Thank you so much! Perfekt, i needed it for Unity 😍
@@vermilionssj9081 glad I can help 🙌
How do I create a material from the the stylized laser beam to use for this tutorial? I am stumped good sir (right click create material just creates a default blank material).
Hey Gabriel! Thanks for tutorials. They are helping a lot. Is it possible to create a tutorial for particles/vfx graph that uses meshes instead of camera facing billboards?
think I missed a step, but I can't see the line render at all? is there a settings i forgot to apply?
I was with the same issue, check if the enemiesInRange list is not empty, because if it is, it will never instantiate the line renderer
Hi Gabriel! Do you know how to do a "smash" effect like Midoriya's one (from boku no hero)?
thanks for all your tutorials
Can you make detailed video on how to textures in photoshop and and on a free app or free website to make textures
Could be an interesting video idea. I've been thinking about doing a video about for a while now.
thank you very much Gabriel. Can you tell me how to organize destroy target? What lines of code should be in the script? I will be very grateful for your answer
Generally speaking, its mostly detecting collision with a certain tag, get the "enemy attribute" script and damage it.
@@GabrielAguiarProd Should detection of a collision with a tag, obtaining a target attribute and damage to the target be specified in the "EnemyDetector" script or directly in the "ChainLightningShootTut" script? Sorry for maybe stupid questions. I understand the algorithm, but there are some gaps in writing scripts in Unity. But there is a desire for study and knowledge. I've been mostly involved in game modeling for a long time.
Super
Hi, I was trying your black hole tutorial the other day, I managed to follow along but mine doesn't seem like yours. It is like you have a bloom effect or emission. I tried everything for that glow but nothing is working for me. Do you have any suggestions, maybe a part where I'm lost? On the video when you apply the swirl texture, lights became the Sun itself, mine is like a moon no light properties whatsoever.
I have bloom yes. Usually I create a Global Volume with right-click (in URP), new profile and then add Bloom.
Bro do u think posible to convert from unity to .par file?
Teria como fazer algo como condução? Se tiver inimigos com arma ou armadura de metal e estiver próximo ao alvo atingir também? (se bem que ficaria mais maneiro atingir não só inimigos)
can we get this in unreal too
Gabriel can u do something related to VFX and grappling hooks. I dont really understand line renderer or how it should be edited.
EDIT -NVM u touched what i was looking for in min 5. Thanks a lot.
@@Damian_DH haha yep it’s all about line renderer. You can a bunch with those.
Podia fazer um de chuva "volumétrica fake" parecida com a do hellblade, parece que usam um noise para simular vento e intensidade. Tentei mas não consegui bom resultado. Grande abraço man.
@@bronzeprasempre6478 É uma ideia interessante. 🤔 Deve ser mais complicado do que parece, fica na lista de coisas a tentar.
@@GabrielAguiarProd gostaria de ver como você faria. Vfx não é minha área, mas gosto de ver teus vídeos. Grande abraço
Please do more UE5 niagara guides! They are amazing, and i wouldn't mind if they were a little longer to add slightly more detail that is in the finished product
Can create this tutorial to Unreal Engine ?
unreal version please!!
Yeah, probably one of this days.
unreal version please!
when is the godot version coming?
PLEASE UNREAL 5 FOR THIS