Realtime Unity VFX Tutorial: The 3 Core Elements You NEED To Know

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 66

  • @StylizedStation
    @StylizedStation  4 ปีที่แล้ว +11

    For ANYONE struggling with texturing in Substance Painter, I've got your back

  • @erz3030
    @erz3030 4 ปีที่แล้ว +16

    I loved the step by step visual breakdown of each of the parts of the shader. It was very helpful to conceptualize the process easier. Keep up the great work!

  • @ThePeurderien
    @ThePeurderien 15 วันที่ผ่านมา

    Such a well made presentation, a pleasure to watch and learned new tips. Keep up the good work !

  • @huynhdonghai
    @huynhdonghai 4 ปีที่แล้ว +3

    Outstanding quality of presentation! There are tons of vfx tutorials out there but this one is a real gem.

    • @coolcatvfx1969
      @coolcatvfx1969 4 ปีที่แล้ว

      Thanks ! That's good to hear !

  • @noreason1912
    @noreason1912 4 ปีที่แล้ว +39

    Amazing tutorial! would love to see a full explanation while he shows it in Unity. basicly a more indepth tutorial that would be awesome!

    • @coolcatvfx1969
      @coolcatvfx1969 4 ปีที่แล้ว +4

      Hi ! I'm Nicolas, would you like a discord stream to show you in depth the effect inside Unity ?

    • @Wiskey_boi
      @Wiskey_boi 4 ปีที่แล้ว

      @@coolcatvfx1969 Wait! count me in!

    • @lobokaiser7820
      @lobokaiser7820 4 ปีที่แล้ว

      @@coolcatvfx1969 make a video pls

    • @coolcatvfx1969
      @coolcatvfx1969 4 ปีที่แล้ว +1

      @@lobokaiser7820 ​ Sorry, I won't make an hour long tutorial to explain everything that is going on about the effect, it would be pretty terrible to watch, I'd rather directly answer any questions on Discord, it's more spontaneous and I can go more on in depth on details about specific stuff that people may ask.

    • @Kreisball
      @Kreisball 4 ปีที่แล้ว +1

      @@coolcatvfx1969 Wait can i join in on that stream too please? :D

  • @lostmoonman8926
    @lostmoonman8926 4 ปีที่แล้ว +6

    Amazing breakdown, loved your presentation style, could see some influences from Simon and Jason, but you got your own thing going, looking forward to seeing more of your work in the future!

    • @coolcatvfx1969
      @coolcatvfx1969 4 ปีที่แล้ว +3

      Thanks ! Their work helped me a lot to structure and make a clean presentation.

  • @jasic1970
    @jasic1970 4 ปีที่แล้ว +3

    This Tut was really good. i stopped searching for specific tutorials because i wanted to know the whole process. Guess i now need to improve my UV knowledge/skillbase xD

  • @xyntia_
    @xyntia_ ปีที่แล้ว +1

    Best vfx tutorial i've seen, what a breeze to see a tutorial using Amplify and not Shader Graph

  • @Gronalak
    @Gronalak 4 ปีที่แล้ว +34

    "A french game art student"
    Yeah, I noticed. Great vid' o/

  • @xcrimson4017
    @xcrimson4017 4 ปีที่แล้ว +3

    nice breakdown video! looking forward to more breakdown video like this!

    • @StylizedStation
      @StylizedStation  4 ปีที่แล้ว +2

      More to come!

    • @gameaseets6206
      @gameaseets6206 3 ปีที่แล้ว

      Check this VFX out th-cam.com/video/ATVfzbOkUmc/w-d-xo.html

  • @jaimemedina3351
    @jaimemedina3351 3 ปีที่แล้ว +2

    This is brilliant and the work you put into the presentation is very much appreciated!!! Thank you.

  • @BatonyRobson
    @BatonyRobson 3 ปีที่แล้ว +1

    This is very beautiful, pleasant and useful tutorial, great job!

  • @mittensandsnowdrop
    @mittensandsnowdrop 2 ปีที่แล้ว +1

    This is incredibly useful. Thank you so much.

  • @guiarcas
    @guiarcas 4 ปีที่แล้ว +1

    Excellent tutorial, simple, rich in information and amazingly stylised. Thank you for sharing your knowledge.

  • @thanhluongcong3274
    @thanhluongcong3274 ปีที่แล้ว +1

    Hi, Can you explain node shader in 5:15. Thank you!

  • @lortedo
    @lortedo 4 ปีที่แล้ว +1

    Nice breakdown!

  • @CartoonVFX9X
    @CartoonVFX9X 10 หลายเดือนก่อน +1

    i love it. thank you so much for tutorial

  • @maabed1022
    @maabed1022 4 ปีที่แล้ว +2

    Merci beaucoup! Un tuto très riche et clair.

  • @YuriNoirProductions
    @YuriNoirProductions 4 ปีที่แล้ว +3

    9:56 how do i hook up a shader to a particle system so the shader knows about the particles individual lifetimes? would be awesome to know!

    • @AlterHaudegen
      @AlterHaudegen 4 ปีที่แล้ว

      One simple way to do it is to use color over time in the particle system and then access the vertex color in the shader.

    • @YuriNoirProductions
      @YuriNoirProductions 4 ปีที่แล้ว

      @@AlterHaudegen oof thats a smart approach thank you!

    • @MaximeMegeYthierPyrath
      @MaximeMegeYthierPyrath 4 ปีที่แล้ว +3

      In Unreal you can use Dynamic Parameters, in Unity it's in 3 steps: use TextureCoordinate as Float4, you have to activate custom data in the particle renderer (with custom.xy) and finally plug a curve in the custom data. Look for "use custom data in particles" on google, you shouldfind a better explaination than mine.

    • @YuriNoirProductions
      @YuriNoirProductions 4 ปีที่แล้ว

      @@MaximeMegeYthierPyrath thanks i didnt expect More than one solution. This is great

  • @steve00alt70
    @steve00alt70 3 ปีที่แล้ว +10

    For anybody that wants to be dive into vfx you DONT need to know any maths, an eye for art and what looks right is more important.

  • @PedroRamos-bb8rq
    @PedroRamos-bb8rq 4 ปีที่แล้ว +3

    This is awesome! But how do one actually assemble it all together in unity to make it spawn at the correct times. I would love to see the work being done in engine. I never know how to actually implement it.

    • @gabrielpereira6930
      @gabrielpereira6930 4 ปีที่แล้ว

      @@coolcatvfx1969 I would like to see it too. Specially how you came up with the shaders

  • @Rubidev
    @Rubidev 3 ปีที่แล้ว +2

    would you please talk more about the after math? I really like to know how is the setup for the enemy effect? is it another shader already deactivated on enemy waiting to be active or is it applies during runtime. I am looking at it from the MOBA game effects point of view though where every enemy could be in different pools like stunned effect, frozen effect, detained effect, etc...

    • @coolcatvfx1969
      @coolcatvfx1969 3 ปีที่แล้ว +1

      Hello ! Just as you said, it was another shader applied on the enemy sphere with an 'opacity' property set to 0 that I set to 1 during the aftermath thanks to an animator.

  • @H_Deep
    @H_Deep ปีที่แล้ว +1

    great!!

  • @phatbuihong4014
    @phatbuihong4014 ปีที่แล้ว +1

    Thank so much.

  • @JohnHAPp20
    @JohnHAPp20 ปีที่แล้ว

    Hi. How did you draw your texture? and by photoshop or another software? Thanks

  • @zacharyrenfro3716
    @zacharyrenfro3716 2 ปีที่แล้ว +1

    This is inspiring

  • @Sebas-nv5wh
    @Sebas-nv5wh 4 ปีที่แล้ว

    Oh man i discover your channel today ... i love it your content

  • @tangza5351
    @tangza5351 3 ปีที่แล้ว

    Can I see the shader graph of the opacity mask part?

  • @ArtOfMkUltra
    @ArtOfMkUltra 4 ปีที่แล้ว +1

    good tut!

  • @_Clueless_
    @_Clueless_ 2 ปีที่แล้ว

    i can't find the texture coordinate node in unity can anyone help ? i am a blender user still very fresh t ounity and i keep trying to find similar nodes and this is one of those that i can't find

  • @beatrizcaro9123
    @beatrizcaro9123 3 ปีที่แล้ว

    what program did u use?¿!

  • @igorodigamedev
    @igorodigamedev 4 ปีที่แล้ว +1

    Nice!

  • @lawrencelawine9082
    @lawrencelawine9082 4 ปีที่แล้ว +1

    And how exactly do I get this inside of unity?

    • @coolcatvfx1969
      @coolcatvfx1969 4 ปีที่แล้ว

      Hi ! I'm Nicolas, If you want, I can make some kind of stream on discord, so I can show you how to integrate most of it inside Unity !

    • @Niko_3D
      @Niko_3D 4 ปีที่แล้ว

      @@coolcatvfx1969 Why not simply go ahead and create youtube tutorial?

    • @coolcatvfx1969
      @coolcatvfx1969 4 ปีที่แล้ว +3

      ​@@Niko_3D Making an hour long video tutorial explaining details by details how to make it doesn't seems the most efficient way to explain that kind of things, I'dd ather go for a AMA kind of way, where I show what people want to see and know, i think it's more direct.

  • @Mikelica69
    @Mikelica69 4 ปีที่แล้ว +1

    Sett's W xD

  • @Tenenx69
    @Tenenx69 2 ปีที่แล้ว +1

    It's Annie w

  • @workflowinmind
    @workflowinmind 3 ปีที่แล้ว +1

    Merci! Baguette

  • @DannyBoy443
    @DannyBoy443 3 ปีที่แล้ว +1

    This is really nice but it isn't really showing us how to make it in Unity and PS lol. Just saying.

  • @IgorSantarek
    @IgorSantarek 4 ปีที่แล้ว +1

  • @bruce4551
    @bruce4551 4 ปีที่แล้ว +1

    looks like Annie's E there lol

    • @Mikelica69
      @Mikelica69 4 ปีที่แล้ว

      Or Sett W too!

    • @Tenenx69
      @Tenenx69 2 ปีที่แล้ว

      W not e

  • @christophbaumgart7796
    @christophbaumgart7796 4 ปีที่แล้ว +5

    The timing on this effect could use some improvement. It does not feel very impactfull.