Hope you all enjoy some procedural electricity. Here's how to create an Electric Arc as well: th-cam.com/video/8NWqTKYEIlU/w-d-xo.html This is available in the Asset Store btw: assetstore.unity.com/packages/slug/222981?aid=1100l3Jhu
for anyone who doesn't see the gpuevent menu when adding the trigger event, turn it on in edit->preferences->Visual Effects->Experimental Operators/Blocks
Really appreciate your work, started learning VFX thanks to you, as a new person in VFX one of the main problems for me is setting up a scene, putting on materials , seting up global volume ... and no matter what i do Unity always brings some errors , so i think it would be really really useful for new people if there was a simple very short tutorial about setting up a scene to have a place to experiment and try different things , thank you again for all your hard work
same here when im playing moving node blocks unity start throwing some random errors which i never see happening in gabriel's videos. Is super random th-cam.com/video/Z-qeA6K84VY/w-d-xo.html
Another nice video, Gabriel! Thank you. Can you please make special video about your scene? Like how to do that dark fog, mountains, light settings etc. It would be very cool and useful. 🙂
Did some googling and you need to enable experimental feautures for that :) docs.unity3d.com/Packages/com.unity.visualeffectgraph@7.1/manual/VisualEffectPreferences.html
Great video! i just have a one question. When i put the vfxGraph in the scene at the begnining like you did, i didnt get any particles emitting, just a still lampe shape icon and nothing emitting, would you know what is the cause ? i am using 2020.3.21f1. Thanks!
Can you update this tutorial for Unity 6? I tried to follow it, but once I set a color with intensity 6 - it seems alpha no longer applies There were other issues as well, just managed to get through it
Great video! I was just wondering if this is possible in older versions of VFX Graphs. I have version 10.5.1 and i dont see the bounds mode in the initialize particle for trail. Also im stuck in the part with the cone because set Position (shape:cone) wont let me connect my cone to it.
Don't necessary need to connect the cone property, that's just to make things easier by being able to control it in the inspector instead of opening vfx graph. As for bounds mode, not sure what you are referring to.
Hi For me it is showing me to set scene variables What to do Please help! What to do about the light and camera in hierarchy? Nowadays it is showing me visual scripting and two options state graph or script graph what to choose plz reply fast
Gabriel - you are such a fantastic teacher and your content is relevant and thorough - thanks so much for all you do. I do have a question - I am having an issue where the particles/trails are seeming to shoot out forever and the "animation" never restarts. I can compile and they'll shoot out as configured, then just continue on to infinity. I thought it had something to do with lifetime configuration but I've mirrored your instructions exactly, twice now. Is there something I'm missing? Thanks again.
If you are referring to the fact that they keep on emitting particles in a infinite loop, that's normal. You can fix it by selecting the Spawn block and in the inspector you can control the looping options.
Hey gabe, I was wondering if you know a solution to why my particles diapear if I look away from the gameobject that they are attached too. It kinda breaks the effect :(
Make sure it's Current in the GetAttribute (position) and that you multiply it by a big value. It's also important the order in which the blocks are added to the Initialize Particle. They influence each other in some ways. So make sure it's the same order as in the video :) Hope this helps!
@@GabrielAguiarProd Thank you for your reply and everything that you do! The reason I asked is I couldn't find "Trigger Event Rate" but I'll give this another shot today.
I had an issue purchasing the asset however I reached out too Gabriel and within no time at all he sorted out the issue even tho it was a problem via the asset store very happy with his service and would recommend to anyone who wants amazing assets to get them via you
It's with a Particle System that only emits light. In the renderer it's set to None. Particle System gives you a lot of control over the light, with the color over lifetime you can make it tremble for example.
Very detailed explanations on how to create advanced effects from start to finish, step by step. Also shaders that I never shown on the channel (specially the Stylized Explosion course). And lots of Q&A to answer different doubts from every student.
Hope you all enjoy some procedural electricity. Here's how to create an Electric Arc as well: th-cam.com/video/8NWqTKYEIlU/w-d-xo.html
This is available in the Asset Store btw: assetstore.unity.com/packages/slug/222981?aid=1100l3Jhu
for anyone who doesn't see the gpuevent menu when adding the trigger event, turn it on in edit->preferences->Visual Effects->Experimental Operators/Blocks
Thank you very mutch !
YOU ARE SAVING LIVES OUT HERE
I'll tell my girlfriend and my sisters to blow you at the same time, bro. Thanks!
The fact that there are people in this world who somehow know things like this absolutely blows my mind.
Thank you!
I can't believe such a good video using the newest technology only has 85K subscribers.
I was doing something completely different but you tought be so much about VFX graph thank you
Glad I could help 👍
Really appreciate your work, started learning VFX thanks to you, as a new person in VFX one of the main problems for me is setting up a scene, putting on materials , seting up global volume ... and no matter what i do Unity always brings some errors , so i think it would be really really useful for new people if there was a simple very short tutorial about setting up a scene to have a place to experiment and try different things , thank you again for all your hard work
same here when im playing moving node blocks unity start throwing some random errors which i never see happening in gabriel's videos. Is super random th-cam.com/video/Z-qeA6K84VY/w-d-xo.html
Interesting, not the first one asking for a scene tutorial. I will consider it for future video releases.
the more I see you put up things about VFX Graph the more busted and powerful the technology looks like. Also, amazing content as usual
You never disappoint us! Great job!
Yes! This is exactly what i was looking for! Thank you Gabriel!
Happy to help!
amazing video as always.
Another nice video, Gabriel! Thank you. Can you please make special video about your scene? Like how to do that dark fog, mountains, light settings etc.
It would be very cool and useful. 🙂
These tutorials are great!!!
Glad you like them!
Thank you for such a cool effect!! ⚡
Question. I don't have Triggers in Update Particle. How to enable them?
Did some googling and you need to enable experimental feautures for that :)
docs.unity3d.com/Packages/com.unity.visualeffectgraph@7.1/manual/VisualEffectPreferences.html
Same here. I search for it and you need to turn on the Experimental Operations in the Edit panel- Preferences - Vissual Effects
Very useful. Thanks for making this video.
Glad it was helpful, you are welcome!
Thanks brother
Hey Gabriel, your videos help us so much, can you please make procedural water puddles? It's hard to find one without paid programs or assets
Epic!
Great video! i just have a one question. When i put the vfxGraph in the scene at the begnining like you did, i didnt get any particles emitting, just a still lampe shape icon and nothing emitting, would you know what is the cause ? i am using 2020.3.21f1. Thanks!
hi, help me please. when I add get attribute position (current) to multiply and then multiply to Set Velocity, then my particles disappear
Can you update this tutorial for Unity 6?
I tried to follow it, but once I set a color with intensity 6 - it seems alpha no longer applies
There were other issues as well, just managed to get through it
Awesome
Is it possible to create such a particle without a Visual Effect Graph?
Great video! I was just wondering if this is possible in older versions of VFX Graphs. I have version 10.5.1 and i dont see the bounds mode in the initialize particle for trail. Also im stuck in the part with the cone because set Position (shape:cone) wont let me connect my cone to it.
Don't necessary need to connect the cone property, that's just to make things easier by being able to control it in the inspector instead of opening vfx graph. As for bounds mode, not sure what you are referring to.
@@GabrielAguiarProd In the Video you change the bounds mode to manual in the initialize particle strip
Hi For me it is showing me to set scene variables What to do Please help! What to do about the light and camera in hierarchy? Nowadays it is showing me visual scripting and two options state graph or script graph what to choose plz reply fast
Is there any way to detect collision in the particles?
Gabriel - you are such a fantastic teacher and your content is relevant and thorough - thanks so much for all you do. I do have a question - I am having an issue where the particles/trails are seeming to shoot out forever and the "animation" never restarts. I can compile and they'll shoot out as configured, then just continue on to infinity. I thought it had something to do with lifetime configuration but I've mirrored your instructions exactly, twice now. Is there something I'm missing? Thanks again.
If you are referring to the fact that they keep on emitting particles in a infinite loop, that's normal. You can fix it by selecting the Spawn block and in the inspector you can control the looping options.
hey, cool tutorial, but how did you make the background? my particles doesn't look so shiny, I guess the bg is the reason
Maybe they are brighter because I've a Global Volume with a Bloom.
In my unity the trigger event rate does not apear. d you know if it has been discontinued?
Make sure to turn On Experimental Operators/Blocks in Edit>Preferences>VisualEffects
@@GabrielAguiarProd ty gabriel, it was it. You are awesome dude, congrats
I can't find that option "trigger event rate" in 1:42 how can I fix it?
Have you tried to turn On Experimental Operators/Blocks in Preferences>Visual Effects ?
@@GabrielAguiarProd not yet,let me try it,thanks a lot.
@@GabrielAguiarProd It works! THX a lot!
Can I do that through Blender?
Please can you make a tutorial on Lazer with VFX graphs
Something like this: th-cam.com/video/_SaBXY-Ejqo/w-d-xo.html
Hey gabe, I was wondering if you know a solution to why my particles diapear if I look away from the gameobject that they are attached too. It kinda breaks the effect :(
That's because of the Bounds in the Initialize Particle, you can increase its size.
4:45 while I connect getattribute to Set Velocity,the particle trail all dissappear anyone help :&
Make sure it's Current in the GetAttribute (position) and that you multiply it by a big value.
It's also important the order in which the blocks are added to the Initialize Particle. They influence each other in some ways. So make sure it's the same order as in the video :)
Hope this helps!
Does this require HDRP?
Not necessarily, this one was actually done in URP.
@@GabrielAguiarProd Thank you for your reply and everything that you do! The reason I asked is I couldn't find "Trigger Event Rate" but I'll give this another shot today.
I had an issue purchasing the asset however I reached out too Gabriel and within no time at all he sorted out the issue even tho it was a problem via the asset store very happy with his service and would recommend to anyone who wants amazing assets to get them via you
Any chance if I show u proof of purchase u could just send me files via discord please ?
i cant find trigger event always 1:42 anyone help
Make sure to turn on experiemntal operators/blocks in Edti>Preferences>VisualEffects
Meu sonho é esse canal em PT-BR hwhehehe
No máximo sería PT-PT :P
Mas valeu!
my particles doesnt move from 0,0,0 aaa help
Can you do tutorial about realistic lightnings?
lol I literally watched the video to understand how you added light source but you skipped it xd
Add a light component to the object that holds the Visual Effect component
@@trashcasterthat won't make it tremble like in the video
It's with a Particle System that only emits light. In the renderer it's set to None. Particle System gives you a lot of control over the light, with the color over lifetime you can make it tremble for example.
@@GabrielAguiarProd nice, thanks alot
hey all good VFX video's on TH-cam for free then what's in your Udemy course ?
Very detailed explanations on how to create advanced effects from start to finish, step by step. Also shaders that I never shown on the channel (specially the Stylized Explosion course). And lots of Q&A to answer different doubts from every student.
ingame electricity uses real electricity