Sonic X Shadow Generations Gameplay @ Summer Game Fest 2024
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- I played Sonic X Shadow Generations at Sumer Game Fest Play Days 2024, here's some gameplay footage from it! I S ranked the Space Colony level and got an A on the Biolizard boss fight.
Full playthrough of the Shadow Generations demo brought to SGF Play Days, hope you enjoy!
3:08 Bro frickin TELEPORTS PAST THE LAZER FIELD and kills the Artificial Chaos, Now THAT is attention to detail!
OHHHHHH makes sense now!
There's like 2 different homing attacks (kinda) and that's why it works different
chaos snap for enimies and badniks, while regular SOnic homing attack is for other things like homing on rails and ziplines
Chaos Snap is so insane. I'm so happy we're finally able to use it in a game
I think this is the first time we've seen the menu, it reminds me a lot of 3D World + Bowser's Fury
Yeah, you can tell this game took a lot of inspiration from it lol
IT EVEN FLASHES 🤣
@@jeremymklingerSonic Team loves taking ideas from Nintendo lol
@@jeremymklinger Nope.
@@PilaCiu Other way round if anything.
I LOVE how in the results screen Shadow is holding a badge that is the 2005 Shadow the Hedgehog game logo.
Yeah I noticed that too! It’s sick!
Both of you are real captain obvious, it is literally plastered all over the game!
@@Therealones745don't be a killjoy
@@Therealones745 Then it should be obvious why such a small detail like that is such a big deal that people feel the need to point it out. Go on, I'll wait.
@@SoulHero7Because Sonic fans froth at the mouth whenever they see a reference to an old game. Just look at Frontiers lol.
The hud looks really cool, it’s like a mixture of Generations & Forces, I dig it.
Fr.
The OG Forces one already looked very Shadow-ish for the color palette.
@GeorgieFl0ydCantBreatheur content is filled with roblox u cant be talking lil timmy
Except for the ring counter, looks like place holder
@@Chiko27Nah it looks cool
@@chrange9714 i mean, the numbers
"Your tortured soul...I will put an end to your suffering" give me Chills. This game is capturing the true essence of shadow the heahdhog
sounds like Ian headcanon to me
Literally disrespected this abomination in SA2.
@@TheRealZXXZ yeah
Never heard Shadow talking like this, is weird.
@@alicesacco9329 "I will release you from the chains of your past!"
@@evdestroy4121 this is to Shadow definitely :D.
BRO no one has noticed this yet Generations boost has been changed to R2 look right!
Yeah I wonder what they're gonna do with the drift because it used to be on R2
@@Jahmaine_Probably L2 since there's no chaos control there, also some other comment said there'd be a legacy controls option for both games!
@@Jahmaine_ L2
@GeorgieFl0ydCantBreathe skibidi
@@smilysora L2 is the chaos control button
This is literally the best level design SEGA has brought to the table since generations….Also great to see some of the dynamic cutscenes they struggled to bring from concept to reality in Forces (due to poor execution), be executed here in meaningfully awesome way…clearly see the lessons being learned implemented here from game to game
Oh my god, the amount of paths, enemies, choices, and lenght. The stage makes me remember unleashed ones where each map was alive and full of interactions. Plus, you dont just have sonic mechanics but shadow unique powers! If the whole game is like this it would be awesome
It's insane how the first stage is longer than any forces and frontiers stage combined.
It's longer than the entire episode shadow
Can people shut the fuck up about thag no shit is longer theirs stages wasnt even trying to be long that’s like saying “It’s crazy how lebron is better than Steve Jobs at basketball “ no shit dipshit he plays basketball and the other makes fuckin g phones THEY MADE THE FORCES LEVELS SHORT FOR A REASON SAME WITH FRONTIERS forces was supposed to be a short game a placeholder till they dropped a full 69.99 priced game hence why the price of forces was so low and why they had free dlc. Either way these last two games was built off that forces template since that’s what forces really is think of forces as the engine and frontiers and shadow as game built within that engine basically what it is Smh
Hopefully there’s an adequate amount of them
A lot of straight lines
@@jasonblack2477 Screw off there have been tons of videos now showing all the different paths and how there are not a lot of straight lines at all.
Man, the selection menu is literally the same of Super Mario 3D World + Bowser's Fury, I like it!
P.D.: Good job Sonic Team, we can finally get a decent remaster (with better new content)
Don't count your chickens buddy
6:53 biolizard from sa2 battle!
We are so back. This feels like a perfect blend of SA2, Unleashed, and Frontiers open zone movement and level design/duration imo. We havent had animations this good since Unleashed too honestly.
Shadow A-poses on one of the springs, has NO falling animation, runs like he’s holding in a massive poop, and doesn’t even have an animation for when he turns into a ball while jumping. What do you mean we haven’t had animation this good since Unleashed? Don’t compare Unleashed to this.
@@pikachufrankie bro trying to be different..
@@randomfriskau Bro pointing out obvious flaws
@@pikachufrankieBro won’t even give the game a chance
@@ninjanate5018 You don’t need to give poison a chance to know it’s poison. This is no different.
But does he have spindash "curled-up" rolling animation like Sonic Frontiers?
That would be 10/10 GOTY contenter...
Considering the Open-World hub, it might
Wow this comments section is ridiculous.
"Noo it's just like Cyberspace!" ...no, it's clearly not.
"It's just corridors!" Only in certain parts, like any other boost game, there's plenty of alt routes and some actual platforming.
"It's still got the bad physics!" No it doesn't, everyone who's played has described how different it is.
Also it has more levels than what the trailer showed and we have a new open zone coming with this game.
Idk man, I’m seeing:
>Him hold forward basically the entire time and encounter 0 challenge
>He still loses momentum when jumping
>The alternate paths don’t require any skill to get to and stay on, and spit you back to the main path almost immediately
>There is way more sections where he is doing nothing than games like Generations and Unleashed, aka the game is playing itself
>The references feel half-assed and don’t actually fit what’s going on, or are just outright wrong
@@pikachufrankieY’all are never happy with anything, are you?
@@ninjanate5018Would be pretty happy if we got a new Sonic game that actually matched or surpassed the quality of Generations or Unleashed, instead of getting yet another game that’s on autopilot.
@@pikachufrankie You must be infected by brainrot, because I can assure you that this game does NOT run on autopilot. Just because it takes elements from Forces doesn’t mean that it IS Forces.
@@ninjanate5018 Notice how I never brought up Forces. Nice self report, dingus.
8:12 he has arms now?! That's a new edition 🤩🤩🤩
OCTOBER BOUTTA MAKE ME HOMELESS NGL🔥🔥🔥🔥🔥🔥
Imma be spent there too
@GeorgieFl0ydCantBreathebot
@GeorgieFl0ydCantBreathe do you even have a life? Do you live in your parents basement?
@GeorgieFl0ydCantBreathethat’s why you got doxxed
@GeorgieFl0ydCantBreathe bait used to be believable back then
"ACT 1"
That's what I was hoping for !!! So hyped to play this game 🔥
Not gonna lie, seeing this video has actually made me feel more relieved about this game. When I saw that GameSpot video showing off Shadow's gameplay, it felt way too much like Sonic Forces, and that was scaring me a bit. After watching this video, though, I've noticed the two aren't actually as similar as I thought. There's definitely hints of Forces in here with the level design and animations (especially the camera movements), but it's not present in full.
Stop mentioning forces. It doesn't resemble it one bit. I can tell you haven't played any sonic games
@@dreamcastdazia4753 It actually does resemble Forces, but because it's on the same engine. Same with Frontiers the HUD and the visual effects and sounds are similar, but the games are no where near similar in terms of gameplay.
@@reeereeebriieee8661tho thats just engine and hud and animation and such, physics wise its like unleashed and gens boost but more sturdier and amazing air movement, also level design reminds me of sa2 and sa1 wit that big open area
@GeorgieFl0ydCantBreathelil timmy stop asking for attention
Just watch Gamescape's video
So, if Sonic Generations have L2 as a drift, in Shadow, it's using time stop as L2, does that means the Shadow game have no drift? But to be fair, they must find a way to make 2 hedgehogs have different control. So if Sonic are more on speed, then Shadow will be more on combat.
Since you can slide pressing Circle, i can pretty much assume that's the button to drift as well
i can see it as "press circle to slide" and "press circle + [input direction] to drift"
@@nossirI just hope that drift will be as smooth as in OG SG
@@nossirNgl that sounds smooth asf
Shadow doesn't need a drift since he can actually turn, something that probably should've been that way since Unleashed.
I believe game journalists play Sonic games poorly on purpose to INTENTIONALLY make Sonic games look worse than they actually are because they're Mario fans who are still stuck on the 90's console wars.
Cuz if you look at THIS guy, he's playing with at least some degree of skill, and it makes the game look actually fun.
Why’d u have to bring Mario into this
Game journalist plays it to showcase the gameplay, when fans are able to play it they'll try to go as fast as possible
No need to bring mario
I see your point, but we don't gotta throw Mario's name in here. It's really most of the game journalists, like IGN
Regardless of how I feel about game journalists (they suck at games), you seem to have an INSANE bias. Your Sonic Forces pfp, plus the fact you keep commenting on any person’s post in here that’s negative show that. Claiming people still care about the console wars from the 90s is a pretty wild claim to make.
Lol, that menu select screen tho, this game really is Super Mario 3D World + Bowser's Fury! 😂
this leveldesign reminds me of spark 3 and the sonic forces overclocked mod
Sonic Forces Overclocked level design was utter trash, it was just more of Forces level design. Do not compare a couple fangames to this official one.
@@chrange9714 nah overclocked was so much fun
There’s so much to talk about that I can’t get why I haven’t seen it yet, but I’m still surprised I haven’t seen anyone acknowledge one part of this yet. No 2D sections.
It looks like Sonic Team finally got a budget again!
The Menu here looks similar to 3D World + Bowser's Fury
the level design looks to be pretty on par with sonic adventure 2, the game that this stage is based on
OKAY THIS LOOKS SO COOL OMG
Nice to know that the menu is just as predicted! It's like Bowser's Fury but with hedgehogs instead
Long time no see Doom"s eye! Shadow the hedgehog callback ! 🤩🤩🤩❤️❤️❤️❤️ Still remember 100 clearing the game as a kid on GameCube
Chaos Control and spear, now all we need is Chaos blast🙌
About the speed boost ting, it would be best to see Shadow use his Air Shoes as he glides that would look far better. We did see that on Sonic Prime and it would be best if we see that on the game too
7:05 Shadow stole Silver’s line 😠
BTW I’m not actually upset it’s a joke
Definitely Ian bullshit, he refers things way too much.
He said that in Adventures too, way before Silver left his lava world.
This might be the best graphics ever in a Sonic game
Chaos Control stops the in-game timer from going. On one hand, I hope there's a "speedrunner" mode that accurately displays the full time you took in each stage, not pausing the timer for Chaos Control. On the other hand, it's also a nice incentive to actively keep the Chaos Control meter high for people who like going for best time in the speed stages.
6:12 Oh HOLD ON THAT STANCE IS HEAT
6:49 the bioglizzy 🌭🌭
The best menu anyone has seen.
That looks Soo fun . I'm more excited for the shadow part than the sonic part . But the shadow part isn't as long as the Sonic part. I hope they add DLC to the shadow part in the future
Well, this isn't the whole game. There could be more stages, as they've already shown off a bit of Kingdom Valley, and even an open zone White Space.
I'm thinking that for consistency we could probably be looking at 6 areas and two eras for shadow. No information on any rival battles but if they want things to be consistent with regular gens a structure like this would be cool. We've already seen Space Colony, Rail Canyon, and Kingdom Valley. That gives them more than enough pre release footage to drip out on the Shadow side while also leaving quite a few surprises.
There's also the factor of are they going post Sonic Colors? Probably not as they want the story to be directly tied to Sonic's but it would be cool seeing a Sonic Forces level or something else from the current era.
@@SsybaabysS if I had to choose a Forces level, it would probably be Mystic Jungle
idk if you played Sonic Generations, but if you did can you tell us if they changed the boost to R2 or did they keep it to the Square button?
I saw other footage and it seems they have changed it to R2
0:22 look at the middle of screen
They did change the boost button for Sonic Generations from the Square Button to the R2 Button, and the Homing Attack is also done in the same way as Sonic Frontiers, X to jump and then Square to use the Homing Attack, but there is confirmation that there is a “Legacy Controls” setting for the controls to have it be switched to the original version of the game in the options menu, and it gets carried over to the Shadow Generations controls.
@@SonicAndre2THAT MEANS I CAN PLAY WITH NORMAL CONTROLS AS SHADOW? YESSS
@@SonicAndre2i do prefer that the boost is on the back so i can do multiple actions on the main controller while holding the boost.
Honestly, changing the boost to R2 was a good choice in my opinion, reminds of Lost World, only without the uncomfortable controller :D
I always just assumed we'd get two to three modern shadow stages. Do we know yet if what we've seen is all the content?
No idea yet
As how I imagined: the selection screen will be like Mario 3D World + Bowser's Fury
I'm really happy that there's more than one act for the stages
They really did a Hero/Dark story select again😏
Wow, one level is 5 min for completing?! (Sonic forces - 1 min levels)
I saw people playing Sonic stages next to you, do you know if they were boosting with the r trigger or the square/x button?
It's the trigger.
@@Sneeakie Awesome, thanks!
@@JM57-99Apparently there will also be a legacy controls option
@@andraw4002 I hoped they would do that
10:57 gotta love that persona 5 reference on the victory screen
What reference?
Persona fans when someone adjusts gloves
@@Thatphantomsaboteur I mean they are both from the same company and they have collabed Sonic with Persona before soooo not too far-fetched to think abt it
@@kvendiioi get where you're coming from, but Shadow literally just pulled his glove, that isn't nearly specific enough to reference Persona
@@kvendiioKids I swear
Oh thank you for this sick gameplay
Jeremy was ultra pro level gamer
This is my chance to play sonic generations for the first time when it releases
I wonder if they gonna put Chaos Blast in the game 💥
🖤❤️Shadow - Chaos Control
I notice that the level feels rather long than the stages in forces and more like the cyberspace stages in frontiers where they feel rather long sometimes
Why I'm so addicted to stages names loading screens?
Bro had time to fix his gloves while grinding lol
Sonic X Shadow Generations Is Not Ready Until October 25th
los niveles duran más q sonic forces estoy llorando de felicidad😭😭😭
do people still have forces ptsd
Yes
7:02 if you look on the screen on the right you can see the r2 to boost as well on the original sonic generations, wow they really changing the controls out here lol
I’m hyped for this game
I cant wait for the story
I AM NOW SO HYPED
Oh weird, they're keeping the right trigger as the boost after Frontiers. I really hope there's an option to toggle between the OG Generations control layout and the new layout for both games. Worst case scenario Sonic only lets you use the 2011 controls and Shadow only lets you use the 2022 controls, in which case RIP the poor kids bouncing back and forth between stories and having to redevelop their muscle memory each time 💀
Either way we better get Chaos Blast to deal with those stupid ass enemy arenas that kill the pacing, they were okay when you had a gun in Shadow the Hedgehog or multiple combat options in 06, but homing attacking each individual one WITH the current stanky homing attack that requires the camera to be facing the enemy, please god no
FINALLY LONGER STAGES AGAIN
I’m curious if you can hold chaos control down or you tap it one time and it activates
Tap it and it activates. I was hoping you could turn it off early to save on the meter but ya can’t
Overall seems to be amazing! I'm a bit sad cause Iizuka said we should expect about half of Gens for Shadow Gens, so maybe it's only 5 stages? If that's so we already saw 3 of them, it feels a bit sad.
That being said, they're 4mins+ like the normal Gens so that's already a huge W, but that "mashing" scene feels... forced (bad joke but sadly it feels like it's Forces again, hopefully we don't have that on every level)
It isnt forces, the game has physics and momentum, multiple paths and all that stuff, and has some open area like sa1 and sa2 level design, and ngl this game has less straight halls than unleashed and gens, the controls are really good i gotta tell ya 👍🏻….. its the best sonic game ive played tbh,
Remember the whole classic sonic portion when he says half. They could have almost as many modern stages as the original
@@SonicTheBlueBlur15 the enemies need to attack, so far, i only saw those artificial chaos bots do something other than standing
@@nossir All the enemies attack what're you on about. The GUN Hunters target Shadow to attack but are destroyed before they do. This isn't anything new, it's literally how it's been since SA1 if you destroy them fast enough they can't attack
Nothing about that mashing scene feels "forced" it lasts for a couple seconds and is a cool cinematic cutscene. What is wrong with you, stop acting like if they dare to bring something over from Forces that automatically makes it bad. The qte in Forces were one of the things it did right. The only thing "sadly" here is how you're acting lol
He's in elite tier
I am kinda mad that this looks like you don't have any acceleration speed from when you jump after a dash.
HOLD ON THERE'S MULTIPLE ACTS IN SHADOW GENERATIONS?!
It's the year of the Shadow! Hell yeah!
Did someone ask for Sonic adventure 2 Remake? If not wasted chance 😅.
the game selection screen look simper like 3d world plus bowers furry
oh so it IS like bowser's fury.
It’s the same one as super Mario 3D world + bowser’s fury on Nintendo switch
I bet we might see super shadow after all these years after Sonic x maybe
Did you enjoy it?
Yes! I’ve got a detailed video of my thoughts on it coming in the next couple days
Go sonic! Go sonic! 🎉👏😀
Ya sabía que se había lanzado
What version is it, the PS4 or PS5? I guess ps5 right?
How are the physics and controls? Are they better than Cyberspace?
Can we get gens gameplay?
Is shadow and the biolizard technically biological brothers
I remember there was people complaining about the lineal segment in the first nine minutes gameplay of the game, but after seeing this, it's so satisfactory how wrong they were
They are still correct. This gameplay looks like it’s on-rails for nearly the entire duration. Your response will most likely be “but there’s alternate paths”, but said alternate paths also happen to be completely braindead in terms of challenge, shoot you almost immediately back out onto the main path, and don’t actually require skill or precision to get to.
All he did for most of this was hold forward and occasionally press jump. A 5 year old could probably beat this first level with relative ease.
@@pikachufrankiebait used to be believable.
@@demomantf2476 You’ve went out of your way to comment on most of if not ALL the comments people have made that had anything negative to say about this showcase. Enough with you.
I'm...85 to 90% positive that it's going to be. But, I really, really hope Shadow's campaign will be as or equally as long as the main story is.
super Mario 3d world +Bowser,s fury
Sonic generations+sonic x shadow generation
Can you please upload sonic generations side gameplay
now you, kind sir, know how to play sonic games B)
Wow
Leaving aside the references and the hype, I am worried that I see it as very poorly optimized, I assume that you are playing it on a PS5, and even so it has FPS drops 💀💀💀
Yeah, I noticed that a bit, but it’s not final and I’m hopeful that’s just an issue in the demo 🤷♂️
@@jeremymklinger Let's keep hope
Man I want to play shadow the hedgehog he’s so badass 😎😎😎😎😎🔥🔥🔥🔥
Im curious to see how this is going to run on switch
I can’t imagine too great lol
Wow the stage is really long and he’s actually using post unlike ign
Wish we had lives but sonic team won’t add that so I won’t even bother
Has some controls changed for Sonic and Classic Sonic?
The wiki says the controls scheme is like frontiers now.
@@michaeleverett1376also games cage showed off that both sonics have the drop dash
@@michaeleverett1376theres a menu for legacy controls to go back to normak for them and shadow gens
How much you wanna bet Sonic team ripped off of bowser’s fury main menu? LMAO 😂🤣
@GeorgieFl0ydCantBreatheshut up lil timmy this is why ur single
@GeorgieFl0ydCantBreatheshut up cringe kid
That's just how a lot of these dual-game collections do it now
Not a sonic tuber actually doing poorly holly, I guess pressing 1 or maybe just maybe 2 buttons is hard lmao
Sonic Frontiers is best
They fix classic Sonic physics?
No 😢 The spin dash being usable with R2 was a pretty nice addition though
Classic Sonic's physics in Gens is a heavily tweaked version of Modern Sonic's parameters. They are adjusted to mimick the Classic games but are not 1:1.
The 3DS version of Gens has Classic Sonic feel a good deal more faithful to the classic trilogy, Mania & Superstars.
@@jeremymklinger
That is disappointing. Thanks for the answer!
Thankfully, no. OP spindash for the win!
I hope they give classic sonic the controls and gameplay of sonic super stars with gens level design ofc
What's next a new standalone Shadow game
Almost everything in this game looks insane. The only thing that looks odd to me is the HUD. It almost looks like it's taken from a typical infinity engine sonic fan game to be honest.
Omg you people will call anything "fangame" now. It looks nothing like it was taken from some infinity engine Sonic fan game. It looks official af and very fitting of the style of Shadow.