Just get 3 people to control a tank in your BF clone and you'll hear panic:) Driver - obviously drives and can control hull mounted GPMG and AGL; Gunner - controls turret and thus main gun with all ammo options, coaxial HMG and GPMG; Commander - controls countermeasures and remote weapon stations(AGL, HMG, GPMG, ATGM/MANPAD). Can you imagine level of screaming?;)
@@F-18Super It's no wonder I don't remember that since I never finished the game lol. I played maybe the first mission and got bored. It's been just sitting on my shelf ever since.
@@NTAD its worth revisiting for 30min to an hour. Don't have to play that much of it, but you can kinda see how Ghost set up the entire feel/mechanical direction of cod games these days. Wouldn't say its underrated but there are just some things that were weird back in the day that, in retrospect, are about as pioneering as you can get in a yearly release FPS game
I've been a gunner in a Bradley for about 10 years now... this is the most technically accurate game I think I've ever heard. Even down to you getting a bad laze, and then your BC/TC telling you to relaze. I don't mean this is kinda how it goes, or they almost got it right. You wanna know the experience of being in a turret? This is probably the closest you can get in a video game so far.
Glad to hear you found it compelling! We take input from armor vets seriously and do our best to convey the experience authentically, as much as a game can anyway.
@@Jilve69 well i would assume irl with a loud ass engine/gun firing among having to use hearing protection to not be completely defeaned by all the noise and the sounds that can happen when hit... yes i would assume yelling is a normal outcome of nearly dying. in games its toned down but still happens slightly so either come at me with proof it ain't or GTFO
@@Jilve69 How about this, Imagine you're a tank driver and you see 2 tanks aiming at you and what you gonna say? Are you gonna calmly say target spotted and just relax and ignore the fact you will die by a 120mm AP round penetrating on you?
As a former soldier in the British Army who served in the KRH (Kings Royal Hussars) as a tankey, theses voice lines in GHPC are authentic enough to give me chills from my time during training excises. Fantastic job they have done with the American crews, hopefully they model the voices for British tank crews. Great Vid Spook keep it up! Edit the extra thing they could add for authenticity is ANR (Active noise reduction) For the gunner site, which is played through the crew headsets to reduce hearing damage while operating a CR2. Would be a fantastic touch on top of an already awesome game.
I agree, was a US tanker and it gave me chills as well. Seriously, this looks like one of our simulators was put in a video game and I love it. And the voices are super close with how it might actually be, but i think they could really get closer if they can get some real recordings. Also, the "Up!" Of the loader is usually heard as background noise in the tank because their mics are a bit out of the way most the time and they are told to really yell it so it's clear that it was announced. Like you can tell the gunner is yelling 8n the background but his mic picks it up at a lower volume but keeps the tone and everything else.
@@___-cp6or I know I've seem them when I was in, even got an opportunity to go in the REME version of them called Aeries. Only comment on them is they are bloody massive and barely fit in the hangers we use for CR2s.
I can only imagine the experience is a dozen times more panicky playing the actual game with a headset, and actually trying to select, find, and hit targets of varying levels of threat.
@@LostParadise_ still want to see a vr tank game where people play every role (except for the loader, nobody wants to play a loader). Atmospheric to the max . From a game design perspective, it probably wouldn’t work as a pvp game and you would have to take some liberties with what the commander can do, but it would be quite fun.
Small correction: the TC saying “doubtful” is a type of sensing. Look up the acronym DLOST. He’s telling the gunner where his round landed relative to the target. If the round impact isn’t observable, “doubtful” is used. “Target” would be an observed hit, and then a subsequent command of “reengage” or “ceasefire” would determine what the gunner does next. Great video, love this game so much.
I was about to say that as more or less a layman I took issue with "doubtful" being used in the sense that Spook claims it is used in really meaning what he says it means. I'm also curious... is the callout "ceasefire" when a unit is knocked out always 100% accurate in the game? I would imagine that, sometimes, this won't be accurate. A vehicle could be prematurely ID'd as done for when, seconds or minutes later, it starts moving again, to everyone's horror.
Correction to this, you're referring to the "Lost" part of DLOST. "Doubtful" means the round missed the target to the left or right, "Lost" is used when the commander doesn't observe the impact.
The one I hated was short. You just couldnt be sure. Best to put another in. In WW2 my uncle, a tanker, said they would pass old wrecked German tanks with dozens of holes from guys "being sure."
I always thought that when the TC saying "doubtful" that either the shot missed/lost of trace from the TC. Or that the shot hit the target, but the TC is unsure if it did anything. Like disable the tank, or when straight through
Playing war thunder, you kinda just point at enemies and feel happy when you get a kill, and annoyed when you get killed. A game like this really makes you realize how terrifying it is to be in real tank combat, when you miss a shot and can die any second while staring at the enemy's tank barrel pointing straight towards you. Incredible work
thats what i felt being in a M60A3 against a fucking T71M couldnt do shit against that mofo unless i got its sides even then it wouldnt kill him to this day i havent been able to finish that mission everytime he landed a shell on me it was a 1 shot and rarely he missed but broke one of my tracks and then 1 shoted, the problem is u have to deal with 1 ATGM camping and several t55A that are stationated a little bit far away i dont think anyone has succeded that mission ever
You can also feel that in War thunder sometimes when you're dueling an enemy tank with both of you in the open. Even better when both tanks have to aim for weakspots. The dread of seeing your shell bounce and having to hope the enemy also misses their shot.
The voices are just as illegible as they should be. My absolute favourite during the maneouvers is, when someone gets excited/stressed enough to drop radio discipline and starts screaming casually, in long sentences, into the mike. Thing is, you don't scream, you talk laconic, and you use radio voice, punctuating words separately. I'm on Sordin Supreme CC and even they don't manage well with excited screaming.
We're playing a dedicated tank crew in Post Scriptum and i'm guessing that's as realistic as it gets since it's us who are panicked screaming when a tank is spotted and is looking at us. Especially if we are in a long range duel, commander screams "Hit again, AGAIN!", or things like; "NO NO HIT THE TURRET YOU ARE BOUNCING" especially if you come across a Tiger in an Armored car.. i am the driver and i feel my hands shaking in some situations. Trying to avoid the fire, listening to commanders screams "DRIVE DRIVE HE'S LOOKING AT US" and when you get a kill shot we're like "HELL YEAAAH"
I had a moment like this in Squad as a crew of a Bradley, having one guy as Commander, one Gunner then, me as Driver. Listening out for the commanders orders, executing them and acting as a Secondary Spotter, screaming whenever enemy infantry got close to us or a tank/apc was able to sneak up to us. We somehow managed to survive an entire round without losing the Bradley once meanwhile repeatedly killing the enemy armour and light vics from Ambush cause we were able to position and spot well. But the moments where we would be repositioning and caught out by enemy AT was exhilerating, especially jumping out as the Driver to repair the broken track so we can get moving again meanwhile the Gunner is letting lose with the Bushmaster and the Commander hoped out to provide cover.
Hell Let Loose Be part of the crew in a teeny tiny Panzer 2 Luchs. I was the gunner and had to fire by guidance of the commander, as the foliage we used to hide in was tall enough to choke my viewports with muddy greenery. It got really tense when we saw bazooka teams move up on us, or if a tank was driving in our vicinity We could only deal with the infantry, and run from tanks. Best round i ever had, and best crew as a whole i ever had
@@wilddenbigh Oh yeah. A tank is extremely vulnerable to infantry. I had no idea up until i played PS. Whenever you are within infantry's 100 ish meters, your life expectancy is somewhere in the ballpark of 10-15 seconds, IF you are lucky.
for added realism, get your whole team to use throat mic (they are a kind of mic you wear around your neck, they have usually bad sound quality but are much less influenced by outside sounds that you would have in a tank)
Hearing an actual "A.D.D.R.A.C." in a game is pretty cool. Really detailed in the sound department, hope the game does well. The acronym stands for Alert, Direction, Description, Range, Assignment, Control.
The voice acting in GHPC and its implementation are great Kinda reminds me of the lines from squads in Company of Heroes, which has lots of lines that change depending on the situation so if you select a MG42 while it's idle, you'll hear something like "Machine gun squad" or "MG42 is ready" but then as it keeps fighting the lines get more stressed, until all you hear when you select it is "Fourtytwo!"
Some of the tanks from the sequel get the same treatment They say their full designation while calm, but cut it down to less than a second and mostly yell at YOU if stressed (I.E. combat) "Churchill Crocodile reporting in" "What, WHAT WHAT?"
I heard some simmilar things happen in other rts game (forgot the name) , when you close in the camera to a certain unit you could hear them talking about the mission, OR the act you do, for example if i told them to attack and they succeed they gonna say something like "the CO know what his UpTo" or "damn all hail liuentenant *protag name* " and so on ,but if you lose so much unit they started gossiping you and kinda lose Faith in you "what the hell does lieuntenant thinking?!" "Effing ruskies kicking our a$$ " , sometimes they Made a comment about the mission itself , like when you get the objective to hold certain area from enemy waves with a limited unit you could hear them screaming in eager and couraging each other
@@alahsiaboi8909 reminds me of World in Conflict or that's probably the game you are referring to as they also do the same when you zoom in on idle or in combat units.
@@alahsiaboi8909 Homeworld did that too; if you zoomed into the ships you could hear the crew talking talking within the ship/squadron on the intercom. Although in those games the voice acting was always very calm and professional.
I remember seeing a comment of an ex US Abrams loader in a video that showcased this and he said something like: "You better not fucking shoot before I say "up", cuz I dont feel like loosing a hand." 🤣🤣
They plan on adding more, looking through the audio files, and once they get a gore system in, they plan on having the crew saying stuff like "Jesus Christ..." or "fuuuuck me..." when they see a grizzly scene of mangled bodies. Showing humanity.
I'm pretty sure the reason in War Thunder whenever a member is hit the announcer refers to them as "knocked out" "unconscious" or "dazed" is because they're trying to keep it below a certain rating. Technically no one dies in War Thunder. Even when you kill an enemy pilot it only refers to them as "unconscious". So if people actually died it would be a bit higher rating and it they might lose some of their market.
Pretty much. Too many "violent" or "adult" things will push the rating to mature, which isn't so much a restriction on the playerbase (because people lie about their ages on the internet all the time) but on the snail's marketing strategies.
@@Zorro9129 But its a small stupid thing. There's no need for gore or bodies or references thereof, even though some of the aircrew voice tracks are pretty close ("My leg!" " I'm burningggggg...." etc.)
Yeah it bugs me too. Most tank games seem to forget that the inside of a tank, whether in combat or not, is _really fucking loud._ It's a nice touch that it's not just the "short and sweet" that you'd actually hear but that they are yelling to make themselves heard even with the aid of the intercom.
In arma 3 I play a full militarized exile pve mod and with the roaming AI independent turret systems are crucial because enemy rhino tank destroyers will investigate extremely loud cannons, they were driving up the hill to my base with a squad running along side while I was checking out the effect my mortar had on an area, I was watching them move up the hill and decided I should work on adding concrete walls sometime lol
No sh*t. I was in the M1A1 HA in Desert Shield/Storm. When you are moving and that main gun fires over your head you feel it and the whole tank rocks back...
Former APC crewman here. Even with intercom, it's FUCKING LOUD and without intercom you can't hear the person next to you unless he's literally screaming in your ear.
The crews voices and their ability to change tone depending on the situation, really makes it feel like they’re alive and there with you. It really changes the standard gaming mentality of “I want to stay alive” to “I have to keep us alive”
The commands sound good, I served on a m1a2 Abrams for a few years. Some things I seen from the vid the made me question one command "gunner heat tank" that would pretty much never happen unless you're out of sabot. Or I'd see he had to lead with the cross hair which also never happened since the LRF would laze it then keep it's distance and so instead of leading a target moving at something going 20mph you just keep aiming center mass and the ballistic computer would do the rest and if you're bore sighted with your gun correctly you should hit exactly dead on. Other than that great video
For the leading issue, that is actually modeled in the game. Just as in real life though it has to be toggled. In the clip it probably just wasn’t set but the game 100% does have that feature implemented.
Yeah the doctrine command would be "Fire, Fire Sabot and adjust" also the lead feature was on the original M1 and the A1s, it wasn't until the A2 when we slapped more shit into the FCS that accounted for lead and cant.
Also, the TC does call "Fire, fire sabot" to swap rounds if you don't fire before the call is made. I'm not sure if they used fire and adjust in the 80s, though.
my favorite line is when you hit an enemy but don't kill it and one of your crew mates goes "AGAIN AGAIN AGAIN AGAIN", that shit always gives me goosebumps
I'm here talking from the Blitz side of WoT. We got a new British commander voice, god, is so good. The Brit commander saying everything quick and to the point, compared to the older American commander, he's... Dramatic to say the least. "That must've hit hard!" = Barely damaged the tracks. While the British commander says: "Hit!" "Target destroyed!" Etc. It's clearly nowhere near as fast or adaptive as Gunner Heat PC, but it sound so much better.
its not hard for me to ignore a games sound design for parts that dont matter, but games that excel at using it to show the intensity of a situation of the stress of a person are few but beloved. my notable mentions for that are insurgency sandstorm and escape from tarkov, even though i dont play the latter anymore. one of the death sounds the scavs used to make really stuck in a bad way...
It's worth noting that in reality, if two opposing tanks meet in the battlefield, both are in tremendous amount of stress while firing with one another and GHPC capture this panicked situation inside the tank.
I remember reading from a WW2 account is that while there is, for some people, excitement or thrill of combat and people can often be proud of their performance after fact, in the moment nobody wants to be in the thing and the last thing you wanted to see as a tank commander is another enemy tank. Doesn't matter what make or model, the moment you see an enemy tank every second is vital and a mistake will kill you. Hard to imagine.
If WarThunder were to update their crew sound it would literally be "LOADER RELOAD! FAST! FAST! FAST!" Yea....Doesn't feel good when your loader gets killed after being replaced by another guy huh.
Been a Patreon since before AI was introduced and i must say, the progress that ActionScripter and the team that came into the project made since then is simply incredible.
it reminds me of when me and my friends play tank games (ones with multi person tanks aka 3 people to a tank) and when i just spot a enemy RPG tank etc ill be like "ENEMY RPG 110 HURRY UP ITS AIMING RIGHT AT US" or other times where i just see a tank looking at me and im like all studdering because of how panicy it is.
Post Scriptum counts, albeit multiplayer. Check out Vade's videos for a tank crew that knows what they're doing. Otherwise, you're more likely to be stuck with a squad without an experienced commander, who really is the most essential person.
yeah it's immersive with it visible interior view and if crew men are dead you get to see their lifeless or headless body and the animation when you switch seats man those were the days~
@@Zorro9129 My first game as a tank commander I had no idea what I was doing and I was "Manhandling" Callouts but luckily My crew and I managed to get I think four Vehicle kills and one Gun kill. In all seriousness I still had no Idea what I was doing besides not getting My crew killed, tank destroyed, and just killing enemies.
Another good example is the interior tank scenes for Captain Bannon in World in Conflict. They follow a similar formula to GHPC with the crew communicating to eachother, the gunner announcing his engagement with "on the way" the the muffled thud of the cannon being fired
@@FirstDagger dcs aint have good tank Il2 is ww2 only and aint gonna waste 60 euro for main game and 60 euro for tank dlc rather pick steel beast at that point
I think the reason War Thunder and the like's voices aren't this realistic is that it creates confronting gameplay. Being screamed at by your crew would turn a lot of people off, so they're toned down, more relaxed. As much as I do think it's really cool GHPC is going that extra step, I can fully understand why more unrealistic games like War Thunder (yes, even in RB or sim it's not that realistic) haven't opted to go down this route. GHPC is shaping up to succeed in its goal, which is great. I'm quite keen to see how it progresses, and see how they'll implement multiplayer.
The voices depending on the context remind me a loooot Insurgency Sandstorm, a multi-player tactical FPS, that is awesome by its gameplay, but also by his song effects. As GHPC, your character (your soldier) have a lot of lines depending on what is happening on the battlefield, in front of him, and that is so immersive, at a point that it gave me chills sometimes, it looks like something about a game... (I will alaways remember the first time an Allie get killed in front of me by a sniper, and my character just screamed "SNIPEEEER" with an anxious voice, it was really immersive)
Imagine how hectic being in a B-17 over Germany would be. 109s and 190s zipping around everywhere, maybe a couple 262s if you're really unlucky, your pilots trying to keep steady, gunners desperate to knock down the attacking planes, and seeing other bombers getting engulfed in flames as they fall.
@@theguylivinginyourwalls I’d love something like that. Also I’d a b-17 multicrew multiplayer version, akin to how the new IL:2 works. Big hurdle on that would be flight time to target, idk how a server could handle something like time compression between…(is it 11 in a B-17 crew) a bunch of different clients . It works in il2 because the airbases are all just behind the frontlines so you can get to the target in a reasonable time, and oppsing fighters have to scramble so the action can happen relatively quick.
This was - and still is - the only thing I've subbed to on Patreon. The passion for tank warfare the devs have shown is obvious and I am more than happy to support them adding more content to the game.
Dismount with Konkurs launcher: **reloads with malicious intent** M60 commander, after you derped your first HE into the hillsides 500m behind the target: "AGAIN AGAIN AGAIN AGAIN AGAIN"
War Thunder could replace the voice lines, ya know. I say have actual tankers record 10-15 lines for each action, and make sure its loud and to the point. That may, your loader won't say the same line the same way all day long. And for tanks that never had built in crew coms, make them scream it, along with some echo. And make it so every crew member has a different voice actor. Maybe add period correct VAs for different era of tanks.
All of the attention to detail that makes the soundscape feel more visceral and immersive *really* pays off from what I've heard so far, it's awesome and reminds me of the sound design for Armored Warfare which was pretty solid in my opinion. I agree that good sound design in games is still often neglected by developers and underrated by consumers, it baffles me. This video has me wishing the sound design team for Elite: Dangerous would work on War Thunder so we can FINALLY get a good audible experience out of it.
2:42 Damage assessment 105mm SABOT vs man with Kornet: Penetrated missile launcher Hit Gunner's head Penetrated Gunner's skull Gee thanks, wasn't sure if the dart fully penetrated or if Ivan's vodka hardened skull would manage to keep him in the fight xD
I coded a game much like this but didn't release it, and I really love the attention to detail here. I only had world of tanks crew voices to work with for hit effects but it got pretty contextual and it was a lot of work but eventually I had crew members in 7 languages yelling at me about reloads, hits, bounces, crew losses and vehicles states; but never with the modulating intensity with how close an enemy is to shooting you; that was an amazing touch and the driver comments go above and beyond. I'm happy to see something akin to my old passion project done even better, albiet with a few less swarms of alien monsters and rts elements. oh, what I would give to see the concept of cold war era mechanized warfare directed against an apocalyptic invasion of car sized, city devouring alien flesh monsters ;_; it's oddly specific but every time I see a game like this I imagine how fun it would play to gun down hordes of horrific creatures with a well coordinated mechanized platoon, in a hybrid of tank sim and real time strategy. with that sound design? it would be a horrifying and exhilarating spectacle.
"There's no real sense of urgency in their voices." Have you heard that one version of the repairing radio transmission where the guy has what sounds like a voice crack?
Been seeing all sorts of clips from this game on some videos but only now do I get a name. Thank you for bringing more attention to it, sounds like its going to blow up :)
Fire and adjust means to fire and continue to fire at the same target unless cease fire is given. The gunner would already be scanning before the fire command is given.
The combined panic of the crew and the muffled sounds of the exterior with the clanks of the interior, really sells the reality you're in a cramped shell with other people who all have to work together in unison to face off other tanks that can blow you to bits.
meanwhile serbs in Smoluca (actual transcript from a semi famous video): ARE YOU RECORDING? YES! ALRIGHT, OK BLOW THEM UP! *t54 fires at bosnian position* I THINK WE GOT THEM YEAH!
When sound design for voices is so damn good and dynamic it stresses you the hell out. This is really cool. Reminds me when I was playing Arma with friends and crewed tanks. Hectic af and stressfull. And now this is just you, and the game does the rest and even better. Really cool!
I want a VR tank combat game where every position is filled by a individual. Imagine how badass that would be, like 2 tanks vs 2 tanks but every crew slot is filled with a individual person. Even if it was very arcadey and simplified it would be so much fun.
this game shows exactly how immersive sounds and sound design can be. As shown in the video, the graphics arent really that great, but you can see (or hear) the great things. That is also what alot of older games used, providing amazing storytelling and sfx to ballance out the low quality textures. I really hope this game gets the recognition it deserves.
Your private GHPC voice sound mod for WT is awesome, please ask the developer if you could release it publicly. It could make more WT players fund GHPC.
One of the few good voicelines in warthunder can be heard if you call artillery on yourself. They either scream "TARGET MY LOCATION" or "Requesting barrage on me, repeat, requesting barrage on me"
In combat they probably have to assert themselves loudly and clearly at just about all times for more effective communication, in addition to combat being a terrifying ordeal.
BDU-era Bradley gunner here; everything from the manual range adjustments to the red/black thermals to the sound design brings me right back. All it's missing is the hand cramps, the Bradley bites, and the smell of fart-soaked rubberized canvas and diesel smoke.
GHPC Patreon: www.patreon.com/GunnerHEATPC/membership
GHPC Website: gunnerheatpc.com/
GHPC Discord: discord.gg/eH5vf65
they should have a tank running over snails for a cinematic.
Learned something new about tanks today. BTW: are there any plans for some more everything-wrong-with videos?
Just get 3 people to control a tank in your BF clone and you'll hear panic:)
Driver - obviously drives and can control hull mounted GPMG and AGL;
Gunner - controls turret and thus main gun with all ammo options, coaxial HMG and GPMG;
Commander - controls countermeasures and remote weapon stations(AGL, HMG, GPMG, ATGM/MANPAD).
Can you imagine level of screaming?;)
@@sarttee nah, that smells like what Gaijin does when making fun of WoT... before introducing more arcade BS without arcade fun.
Another video from the millitary furry,yay!
I still cannot get over the loader's muffled "UP". Such a simple detail that brings so much immersion.
Oddly enough in Call of duty ghost of all games, the loader also yells “UP” when a shell is loaded.
Exactly
@@F-18Super It's no wonder I don't remember that since I never finished the game lol. I played maybe the first mission and got bored. It's been just sitting on my shelf ever since.
@@NTAD its worth revisiting for 30min to an hour. Don't have to play that much of it, but you can kinda see how Ghost set up the entire feel/mechanical direction of cod games these days. Wouldn't say its underrated but there are just some things that were weird back in the day that, in retrospect, are about as pioneering as you can get in a yearly release FPS game
3:25 ivan turret goes helicopter mode 🔥😆
I've been a gunner in a Bradley for about 10 years now... this is the most technically accurate game I think I've ever heard. Even down to you getting a bad laze, and then your BC/TC telling you to relaze. I don't mean this is kinda how it goes, or they almost got it right. You wanna know the experience of being in a turret? This is probably the closest you can get in a video game so far.
You ever see combat врат ?
I wonder if a military may use this or an advanced version of it as a simulator.
@@vladimirtherussian166 considering he's been a gunenr in a M3 bradley the possibility is prob yes.
Steel Beasts? It has a (near) fully clickable turret for the Brad
Glad to hear you found it compelling! We take input from armor vets seriously and do our best to convey the experience authentically, as much as a game can anyway.
War thunder: 'our driver has been knocked out."
Gunner heat Pc: "OH SHIT, THEY GOT DAVID!"
Rest in pieces, David
Rest in pieces, David
Rest in pieces, David
Rest in pieces, David
Rest in pieces, David
People: why can't you be normal?
Video game tank crews: *screams*
What do you mean that is normal :D
this made me laugh lol
@@Jilve69 well i would assume irl with a loud ass engine/gun firing among having to use hearing protection to not be completely defeaned by all the noise and the sounds that can happen when hit... yes i would assume yelling is a normal outcome of nearly dying. in games its toned down but still happens slightly so either come at me with proof it ain't or GTFO
@@Jilve69 How about this, Imagine you're a tank driver and you see 2 tanks aiming at you and what you gonna say? Are you gonna calmly say target spotted and just relax and ignore the fact you will die by a 120mm AP round penetrating on you?
@@rocky-zx6kq Yep, just typical Tuesdays /s
Game: GunnerheatPC
TH-cam: Oh, this is War thunder.
When the video is actually War Thunder.
TH-cam: Oh, World of Tanks.
Mighty Jingles moment.
I mean you can choose the Game manually if you want but I guess he didnt lmaO
Say it with me, Gunner, Heat, PC. Oh, Warthunder!
TH-cam doesn't auto select. It's all manually and spookston did war thunder to get most views
@@nehankaranch2149 Plus GHPC doesn't show up as an option yet since it hasn't been published
As a former soldier in the British Army who served in the KRH (Kings Royal Hussars) as a tankey, theses voice lines in GHPC are authentic enough to give me chills from my time during training excises. Fantastic job they have done with the American crews, hopefully they model the voices for British tank crews. Great Vid Spook keep it up!
Edit the extra thing they could add for authenticity is ANR (Active noise reduction) For the gunner site, which is played through the crew headsets to reduce hearing damage while operating a CR2. Would be a fantastic touch on top of an already awesome game.
I would love to try the challengers in ghpc that way I don't have to suffer in war thunder.
Once they get around to modeling NORTHAG they'll do the Brits justice.
Heya, if you hop on the GHPC discord the devs will probably listen to your suggestion!
I agree, was a US tanker and it gave me chills as well. Seriously, this looks like one of our simulators was put in a video game and I love it. And the voices are super close with how it might actually be, but i think they could really get closer if they can get some real recordings. Also, the "Up!" Of the loader is usually heard as background noise in the tank because their mics are a bit out of the way most the time and they are told to really yell it so it's clear that it was announced. Like you can tell the gunner is yelling 8n the background but his mic picks it up at a lower volume but keeps the tone and everything else.
@@___-cp6or I know I've seem them when I was in, even got an opportunity to go in the REME version of them called Aeries. Only comment on them is they are bloody massive and barely fit in the hangers we use for CR2s.
Listen to their voices literally made me feel panicked. So simple but so immersive.
Yeah and that's why leaders train to stay as calm as possible when communicating to their subordinates.
@@StudleyDuderight no tank commander could be calm if WW3 had broken up in Europe knowing his estimated remaining life time would be under 15 minutes
I can only imagine the experience is a dozen times more panicky playing the actual game with a headset, and actually trying to select, find, and hit targets of varying levels of threat.
He’s LOokiNg At uS
@@LostParadise_ still want to see a vr tank game where people play every role (except for the loader, nobody wants to play a loader). Atmospheric to the max . From a game design perspective, it probably wouldn’t work as a pvp game and you would have to take some liberties with what the commander can do, but it would be quite fun.
Small correction: the TC saying “doubtful” is a type of sensing. Look up the acronym DLOST. He’s telling the gunner where his round landed relative to the target. If the round impact isn’t observable, “doubtful” is used.
“Target” would be an observed hit, and then a subsequent command of “reengage” or “ceasefire” would determine what the gunner does next.
Great video, love this game so much.
Damn nice
I was about to say that as more or less a layman I took issue with "doubtful" being used in the sense that Spook claims it is used in really meaning what he says it means. I'm also curious... is the callout "ceasefire" when a unit is knocked out always 100% accurate in the game? I would imagine that, sometimes, this won't be accurate. A vehicle could be prematurely ID'd as done for when, seconds or minutes later, it starts moving again, to everyone's horror.
Correction to this, you're referring to the "Lost" part of DLOST. "Doubtful" means the round missed the target to the left or right, "Lost" is used when the commander doesn't observe the impact.
The one I hated was short. You just couldnt be sure. Best to put another in. In WW2 my uncle, a tanker, said they would pass old wrecked German tanks with dozens of holes from guys "being sure."
I always thought that when the TC saying "doubtful" that either the shot missed/lost of trace from the TC. Or that the shot hit the target, but the TC is unsure if it did anything. Like disable the tank, or when straight through
Playing war thunder, you kinda just point at enemies and feel happy when you get a kill, and annoyed when you get killed. A game like this really makes you realize how terrifying it is to be in real tank combat, when you miss a shot and can die any second while staring at the enemy's tank barrel pointing straight towards you. Incredible work
Absolutely, GHPC makes warthunder look like elderly people playing with rc model kits
thats what i felt being in a M60A3 against a fucking T71M
couldnt do shit against that mofo unless i got its sides
even then it wouldnt kill him
to this day i havent been able to finish that mission
everytime he landed a shell on me it was a 1 shot and rarely he missed but broke one of my tracks and then 1 shoted, the problem is u have to deal with 1 ATGM camping and several t55A that are stationated a little bit far away
i dont think anyone has succeded that mission ever
That's war thunder as well...
You still feel awesome when you get a kill, though.
You can also feel that in War thunder sometimes when you're dueling an enemy tank with both of you in the open. Even better when both tanks have to aim for weakspots. The dread of seeing your shell bounce and having to hope the enemy also misses their shot.
The voices are just as illegible as they should be. My absolute favourite during the maneouvers is, when someone gets excited/stressed enough to drop radio discipline and starts screaming casually, in long sentences, into the mike. Thing is, you don't scream, you talk laconic, and you use radio voice, punctuating words separately. I'm on Sordin Supreme CC and even they don't manage well with excited screaming.
"The sounds are always weak" Hence why we have sounds mods.
*laughs in Thunder Crew v6.0*
*cries in console* 😥
Someone just put Armored warfare crew voice and it is so much improved over original warthunder.
At least all the Direct Hit sounds are eargasm
@@randommanchild112 yea they great
We're playing a dedicated tank crew in Post Scriptum and i'm guessing that's as realistic as it gets since it's us who are panicked screaming when a tank is spotted and is looking at us.
Especially if we are in a long range duel, commander screams "Hit again, AGAIN!", or things like; "NO NO HIT THE TURRET YOU ARE BOUNCING" especially if you come across a Tiger in an Armored car.. i am the driver and i feel my hands shaking in some situations. Trying to avoid the fire, listening to commanders screams "DRIVE DRIVE HE'S LOOKING AT US"
and when you get a kill shot we're like "HELL YEAAAH"
I had a moment like this in Squad as a crew of a Bradley, having one guy as Commander, one Gunner then, me as Driver. Listening out for the commanders orders, executing them and acting as a Secondary Spotter, screaming whenever enemy infantry got close to us or a tank/apc was able to sneak up to us. We somehow managed to survive an entire round without losing the Bradley once meanwhile repeatedly killing the enemy armour and light vics from Ambush cause we were able to position and spot well. But the moments where we would be repositioning and caught out by enemy AT was exhilerating, especially jumping out as the Driver to repair the broken track so we can get moving again meanwhile the Gunner is letting lose with the Bushmaster and the Commander hoped out to provide cover.
Hell Let Loose
Be part of the crew in a teeny tiny Panzer 2 Luchs.
I was the gunner and had to fire by guidance of the commander, as the foliage we used to hide in was tall enough to choke my viewports with muddy greenery.
It got really tense when we saw bazooka teams move up on us, or if a tank was driving in our vicinity
We could only deal with the infantry, and run from tanks.
Best round i ever had, and best crew as a whole i ever had
@@wilddenbigh Oh yeah.
A tank is extremely vulnerable to infantry. I had no idea up until i played PS. Whenever you are within infantry's 100 ish meters, your life expectancy is somewhere in the ballpark of 10-15 seconds, IF you are lucky.
ahhh this brings back memories of being TC with my mates in Red Orchestra 2, the panicked screams when an enemy tank looks at us XD
for added realism, get your whole team to use throat mic (they are a kind of mic you wear around your neck, they have usually bad sound quality but are much less influenced by outside sounds that you would have in a tank)
Hearing an actual "A.D.D.R.A.C." in a game is pretty cool. Really detailed in the sound department, hope the game does well. The acronym stands for Alert, Direction, Description, Range, Assignment, Control.
The voice acting in GHPC and its implementation are great
Kinda reminds me of the lines from squads in Company of Heroes,
which has lots of lines that change depending on the situation
so if you select a MG42 while it's idle, you'll hear something like
"Machine gun squad" or "MG42 is ready"
but then as it keeps fighting the lines get more stressed,
until all you hear when you select it is "Fourtytwo!"
Some of the tanks from the sequel get the same treatment
They say their full designation while calm, but cut it down to less than a second and mostly yell at YOU if stressed (I.E. combat)
"Churchill Crocodile reporting in"
"What, WHAT WHAT?"
I heard some simmilar things happen in other rts game (forgot the name) , when you close in the camera to a certain unit you could hear them talking about the mission, OR the act you do, for example if i told them to attack and they succeed they gonna say something like "the CO know what his UpTo" or "damn all hail liuentenant *protag name* " and so on ,but if you lose so much unit they started gossiping you and kinda lose Faith in you "what the hell does lieuntenant thinking?!" "Effing ruskies kicking our a$$ " , sometimes they Made a comment about the mission itself , like when you get the objective to hold certain area from enemy waves with a limited unit you could hear them screaming in eager and couraging each other
@@alahsiaboi8909 reminds me of World in Conflict or that's probably the game you are referring to as they also do the same when you zoom in on idle or in combat units.
@@alahsiaboi8909 Homeworld did that too; if you zoomed into the ships you could hear the crew talking talking within the ship/squadron on the intercom. Although in those games the voice acting was always very calm and professional.
@@NixodCreations Which makes sense air and ship combat has alot more that can go wrong if you panic and is also slower than ground combat.
that detail of the voicelines getting more hectic when the enemy is looking at you is so good
I remember seeing a comment of an ex US Abrams loader in a video that showcased this and he said something like: "You better not fucking shoot before I say "up", cuz I dont feel like loosing a hand." 🤣🤣
lmao i read that as well
@@jungletroll3844 ayyyy
Ain't nobody got time for the Loader to yell "UP" when an enemy tank is staring you down
@@TR33ZY_CRTM Conclusion: loader needs to be removed. If the loader is not there, then you don't have to wait for him to yell "UP!"
@@IGLArocknroll autoloader gang
The driver saying “he’s looking at us” spooked me quite abit, I’ve heard the other lines before but that one takes the cake
They plan on adding more, looking through the audio files, and once they get a gore system in, they plan on having the crew saying stuff like "Jesus Christ..." or "fuuuuck me..." when they see a grizzly scene of mangled bodies. Showing humanity.
I'm pretty sure the reason in War Thunder whenever a member is hit the announcer refers to them as "knocked out" "unconscious" or "dazed" is because they're trying to keep it below a certain rating. Technically no one dies in War Thunder. Even when you kill an enemy pilot it only refers to them as "unconscious". So if people actually died it would be a bit higher rating and it they might lose some of their market.
Pretty much. Too many "violent" or "adult" things will push the rating to mature, which isn't so much a restriction on the playerbase (because people lie about their ages on the internet all the time) but on the snail's marketing strategies.
@@flashtirade It's pretty stupid though. Even kids playing the game know what's up and will say they "killed" the enemy.
@@Zorro9129 But its a small stupid thing. There's no need for gore or bodies or references thereof, even though some of the aircrew voice tracks are pretty close ("My leg!" " I'm burningggggg...." etc.)
*Panzer II takes a KV-2 round to the grill and instantly turns to mist*
"Enemy crew is taking a nap!"
China is the main reason behind it. Without this kind off censorship/tone down it would receive massive penalties in China or even be banned.
Yeah it bugs me too. Most tank games seem to forget that the inside of a tank, whether in combat or not, is _really fucking loud._ It's a nice touch that it's not just the "short and sweet" that you'd actually hear but that they are yelling to make themselves heard even with the aid of the intercom.
In arma 3 I play a full militarized exile pve mod and with the roaming AI independent turret systems are crucial because enemy rhino tank destroyers will investigate extremely loud cannons, they were driving up the hill to my base with a squad running along side while I was checking out the effect my mortar had on an area, I was watching them move up the hill and decided I should work on adding concrete walls sometime lol
I should add that keeping vehicles off and ears open will vastly improve your survival
No sh*t. I was in the M1A1 HA in Desert Shield/Storm. When you are moving and that main gun fires over your head you feel it and the whole tank rocks back...
Former APC crewman here. Even with intercom, it's FUCKING LOUD and without intercom you can't hear the person next to you unless he's literally screaming in your ear.
The crews voices and their ability to change tone depending on the situation, really makes it feel like they’re alive and there with you. It really changes the standard gaming mentality of “I want to stay alive” to “I have to keep us alive”
"UUP". Great day to see another spookston upload.
2 years since I'm getting teased about GH:PC, I saw him grew that's crazy
The commands sound good, I served on a m1a2 Abrams for a few years. Some things I seen from the vid the made me question one command "gunner heat tank" that would pretty much never happen unless you're out of sabot. Or I'd see he had to lead with the cross hair which also never happened since the LRF would laze it then keep it's distance and so instead of leading a target moving at something going 20mph you just keep aiming center mass and the ballistic computer would do the rest and if you're bore sighted with your gun correctly you should hit exactly dead on. Other than that great video
The tank had HEAT loaded, which is the only reason why gunner, heat, tank was used. Right as he was about to fire, Sabot was queued to be loaded.
@@AliceDerg I gotcha I missed that thank you, I guess when in doubt dump the round out
For the leading issue, that is actually modeled in the game. Just as in real life though it has to be toggled. In the clip it probably just wasn’t set but the game 100% does have that feature implemented.
Yeah the doctrine command would be "Fire, Fire Sabot and adjust" also the lead feature was on the original M1 and the A1s, it wasn't until the A2 when we slapped more shit into the FCS that accounted for lead and cant.
Also, the TC does call "Fire, fire sabot" to swap rounds if you don't fire before the call is made. I'm not sure if they used fire and adjust in the 80s, though.
Being an M1A1 Crewman, this was an amazing effort by the dev team to make it authentic as possible, crew commands are on point.
what role do you usually do?
my favorite line is when you hit an enemy but don't kill it and one of your crew mates goes "AGAIN AGAIN AGAIN AGAIN", that shit always gives me goosebumps
A moment of silence for the loader's hands at 1:02 as Spookston the cruel fires before he says up.
I think the dev should add an easter egg voice line for the loader going like "Argh! MY F-ING HAND!" if you shoot before he says up
@@Danspy501st another one to add to that "HOLY FUCK! FUCK YOU DIPSHIT!"
I swear these voicelines were so intense and immersive I actually felt scared, stressed and panicked. Awesome job.
I love the crew lines in ghpc! It’s so much better than “the radio operator gunner is unconscious “
When the TC shouts "Again Again Again Again!!" really frantically, they did a great job on the voices.
I'm here talking from the Blitz side of WoT.
We got a new British commander voice, god, is so good.
The Brit commander saying everything quick and to the point, compared to the older American commander, he's... Dramatic to say the least.
"That must've hit hard!" = Barely damaged the tracks.
While the British commander says:
"Hit!"
"Target destroyed!"
Etc.
It's clearly nowhere near as fast or adaptive as Gunner Heat PC, but it sound so much better.
its not hard for me to ignore a games sound design for parts that dont matter, but games that excel at using it to show the intensity of a situation of the stress of a person are few but beloved. my notable mentions for that are insurgency sandstorm and escape from tarkov, even though i dont play the latter anymore. one of the death sounds the scavs used to make really stuck in a bad way...
is it the extended scream and subsequent wailing? it gets us all, man.
If you like sound design, and WW2, give Post Scriptum a go !
@@ronduptor I love PS, but the community is dwindling and until that armor rework/ any new content at all is released, it'll likely stay that course.
Would love it if this is what war thunder comms sounded like
Gunner HEAT PC: Realistic crew voices
Me at WT: GuP crew voice mod
same
It's worth noting that in reality, if two opposing tanks meet in the battlefield, both are in tremendous amount of stress while firing with one another and GHPC capture this panicked situation inside the tank.
I remember reading from a WW2 account is that while there is, for some people, excitement or thrill of combat and people can often be proud of their performance after fact, in the moment nobody wants to be in the thing and the last thing you wanted to see as a tank commander is another enemy tank. Doesn't matter what make or model, the moment you see an enemy tank every second is vital and a mistake will kill you. Hard to imagine.
When I heard these voice lines for the first time:
*Stress: INFINITY*
If WarThunder were to update their crew sound
it would literally be "LOADER RELOAD! FAST! FAST! FAST!"
Yea....Doesn't feel good when your loader gets killed after being replaced by another guy huh.
They're updated crew sound but... It doesn't sound as cool as GHPC crew
@flying_fox_117 this comment did not age well and the crew sound I only give 1 out of 10
_driver gets liquified by an apfsds round_
"the driver's been wounded"
Hits ammo
Turns it black and it disapears
Enemy tank still drives like nothing happend
You can really hear the fear in the "He's looking at us!"
Been a Patreon since before AI was introduced and i must say, the progress that ActionScripter and the team that came into the project made since then is simply incredible.
We appreciate your support!
I joined the game when the added firing and damage for t55 and m60 not the fire system
So around a jear of support to
it reminds me of when me and my friends play tank games (ones with multi person tanks aka 3 people to a tank) and when i just spot a enemy RPG tank etc ill be like "ENEMY RPG 110 HURRY UP ITS AIMING RIGHT AT US" or other times where i just see a tank looking at me and im like all studdering because of how panicy it is.
Red Orchestra 2 was a fun “tank simulator”
Hope there will be another tank sim like this one but in WWII
Post Scriptum counts, albeit multiplayer. Check out Vade's videos for a tank crew that knows what they're doing. Otherwise, you're more likely to be stuck with a squad without an experienced commander, who really is the most essential person.
yeah it's immersive with it visible interior view and if crew men are dead you get to see their lifeless or headless body and the animation when you switch seats man those were the days~
Ro2 was more like shoot the gunner over and over again until they run out of crew 🤣
Sound in RO2 is immersive AF everywhere
@@Zorro9129 My first game as a tank commander I had no idea what I was doing and I was "Manhandling" Callouts but luckily My crew and I managed to get I think four Vehicle kills and one Gun kill. In all seriousness I still had no Idea what I was doing besides not getting My crew killed, tank destroyed, and just killing enemies.
Another good example is the interior tank scenes for Captain Bannon in World in Conflict. They follow a similar formula to GHPC with the crew communicating to eachother, the gunner announcing his engagement with "on the way" the the muffled thud of the cannon being fired
Sound design is incredibly important, and i really liked the detail when i saw the first videos of it in GHPC
Gunner Heat PC is a hidden gem that needs more attention for sure.
"He's looking at us!" bit sounds like it wouldn't be out of place in a survival-horror game.
Time to steal WoT's Mirny theme and fucking run with it?
Reject War Thunder, Embrace Gunner HEAT PC
Reject War Thunder, embrace Digital Combat Simulator
Reject War Thunder, embrace IL-2 Great Battles
@@FirstDagger This
@@FirstDagger i would. But i play on console so war thunder It is 🤷🏼♂️
@@FirstDagger dcs aint have good tank
Il2 is ww2 only and aint gonna waste 60 euro for main game and 60 euro for tank dlc rather pick steel beast at that point
I think the reason War Thunder and the like's voices aren't this realistic is that it creates confronting gameplay. Being screamed at by your crew would turn a lot of people off, so they're toned down, more relaxed.
As much as I do think it's really cool GHPC is going that extra step, I can fully understand why more unrealistic games like War Thunder (yes, even in RB or sim it's not that realistic) haven't opted to go down this route.
GHPC is shaping up to succeed in its goal, which is great. I'm quite keen to see how it progresses, and see how they'll implement multiplayer.
0:30 yeah the swedish crew sound super weird like " the enemy is firing artillery" but said like if he is asking
WT Crew: Telepathic collective mind that doesn't need any commands
Regular Crew: S C R E A M I N G
Another thing I like is that they model the crew's skulls, "penetrated driver's skull" at the end of video
The voices depending on the context remind me a loooot Insurgency Sandstorm, a multi-player tactical FPS, that is awesome by its gameplay, but also by his song effects. As GHPC, your character (your soldier) have a lot of lines depending on what is happening on the battlefield, in front of him, and that is so immersive, at a point that it gave me chills sometimes, it looks like something about a game...
(I will alaways remember the first time an Allie get killed in front of me by a sniper, and my character just screamed "SNIPEEEER" with an anxious voice, it was really immersive)
ohohoho, another video with the most terrifying and immersive voice lines, glad to see it
Got a feeling that you would made a vid about this game again yesterday!
1:00 Game so realistic it has a super realistic crew damage system. "Hit drivers heart"
Damn those responses in the video really brought back the smell of a shell being fired, and i didn't even get my orders in English
The fucking gunner heat PC crew voices *are so stressful!* the panicked callouts always get to me, they did almost too good a job lol
Be really cool if they made a plane game as well, they’d do good on it
Imagine how hectic being in a B-17 over Germany would be. 109s and 190s zipping around everywhere, maybe a couple 262s if you're really unlucky, your pilots trying to keep steady, gunners desperate to knock down the attacking planes, and seeing other bombers getting engulfed in flames as they fall.
@@theguylivinginyourwalls I’d love something like that.
Also I’d a b-17 multicrew multiplayer version, akin to how the new IL:2 works. Big hurdle on that would be flight time to target, idk how a server could handle something like time compression between…(is it 11 in a B-17 crew) a bunch of different clients .
It works in il2 because the airbases are all just behind the frontlines so you can get to the target in a reasonable time, and oppsing fighters have to scramble so the action can happen relatively quick.
@@okonkwojones Absolutely. Especially with buddies. Everyone screaming over the radio at once would be hilarious.
bro i was chilling scrolling through comments then boom ODST music, man that shit hits deep like an apfsds round
I love their commands. The voice actors did a great job.
This was - and still is - the only thing I've subbed to on Patreon. The passion for tank warfare the devs have shown is obvious and I am more than happy to support them adding more content to the game.
Just imagine if war thunder added those crew voices in all the vehicles from all the nations... Excellent job GHPC
"Ah shit.. He's hit!"
" *The gunner's been dazed!* "
"HES LOOKING RIGHT AT US"
"AH!"
*yeets shell*
0:54 when TC said "LEFT LEFT LEFT LEFT LEFT" I felt that.
"HE'S LOOKING AT US!!!"
Fuck man, I didn't need that today-
Dismount with Konkurs launcher: **reloads with malicious intent**
M60 commander, after you derped your first HE into the hillsides 500m behind the target: "AGAIN AGAIN AGAIN AGAIN AGAIN"
War Thunder could replace the voice lines, ya know. I say have actual tankers record 10-15 lines for each action, and make sure its loud and to the point. That may, your loader won't say the same line the same way all day long. And for tanks that never had built in crew coms, make them scream it, along with some echo. And make it so every crew member has a different voice actor. Maybe add period correct VAs for different era of tanks.
It still amazes me WT has the same voice lines like 7 years later
@@johnblack8872 I know right? YOU GOT A HOLE IN YOUR LEFT WING
mate you are talking about the snails that do jack-shit everyday don't get much hope
i mean, tank crews still yell when firing. lol
As long as they keep the funny ones
All of the attention to detail that makes the soundscape feel more visceral and immersive *really* pays off from what I've heard so far, it's awesome and reminds me of the sound design for Armored Warfare which was pretty solid in my opinion. I agree that good sound design in games is still often neglected by developers and underrated by consumers, it baffles me. This video has me wishing the sound design team for Elite: Dangerous would work on War Thunder so we can FINALLY get a good audible experience out of it.
2:42
Damage assessment 105mm SABOT vs man with Kornet:
Penetrated missile launcher
Hit Gunner's head
Penetrated Gunner's skull
Gee thanks, wasn't sure if the dart fully penetrated or if Ivan's vodka hardened skull would manage to keep him in the fight xD
Meanwhile in another GHPC video
Round was stopped by gunners pelvis
Meanwhile on a GHPC play:
Hit gunner left eye
Hit gunner right eye
Hit commander left eye
Hit commander right eye
FUCK YOUR EYES T72
I coded a game much like this but didn't release it, and I really love the attention to detail here. I only had world of tanks crew voices to work with for hit effects but it got pretty contextual and it was a lot of work but eventually I had crew members in 7 languages yelling at me about reloads, hits, bounces, crew losses and vehicles states; but never with the modulating intensity with how close an enemy is to shooting you; that was an amazing touch and the driver comments go above and beyond. I'm happy to see something akin to my old passion project done even better, albiet with a few less swarms of alien monsters and rts elements.
oh, what I would give to see the concept of cold war era mechanized warfare directed against an apocalyptic invasion of car sized, city devouring alien flesh monsters ;_; it's oddly specific but every time I see a game like this I imagine how fun it would play to gun down hordes of horrific creatures with a well coordinated mechanized platoon, in a hybrid of tank sim and real time strategy. with that sound design? it would be a horrifying and exhilarating spectacle.
"There's no real sense of urgency in their voices." Have you heard that one version of the repairing radio transmission where the guy has what sounds like a voice crack?
"The echo in the end is a nice touch too"
*Turret proceeds to become a helicopter*
The crew voices gives me the shivers. As a 19k myself hearing this makes me think I'm in combat or in a gunnery
Been seeing all sorts of clips from this game on some videos but only now do I get a name. Thank you for bringing more attention to it, sounds like its going to blow up :)
Played the demo and really like it
Ill probably buy it when it comes on steam
Are you gonna do a video about il2's tanks?
"the radio operator gunner, he's knocked out" the commander said calmly
If the TC says “Fire and adjust” it’s telling the gunner to scan and shoot
Fire and adjust means to fire and continue to fire at the same target unless cease fire is given. The gunner would already be scanning before the fire command is given.
Damn the "he's looking at us !!!" is incredible. Makes me feel the panic and fear felt by the crew member and I'm literally just watching a ytb video
Truly an amazing game. I'm subed to their patreon just cuz I want to see what the game will look like when done
tfw you and your enemy are screaming at each other in fear as you shoot each other in tanks hoping not to die
Damn, this is AWESOME
Wow, I sat through a 4 minute ad and actually respected the creator for it
it war thunder you dont need ppl screaming in your tank, because you are already screaming out of rage.
The combined panic of the crew and the muffled sounds of the exterior with the clanks of the interior, really sells the reality you're in a cramped shell with other people who all have to work together in unison to face off other tanks that can blow you to bits.
meanwhile serbs in Smoluca (actual transcript from a semi famous video): ARE YOU RECORDING?
YES!
ALRIGHT, OK BLOW THEM UP!
*t54 fires at bosnian position*
I THINK WE GOT THEM
YEAH!
When sound design for voices is so damn good and dynamic it stresses you the hell out. This is really cool. Reminds me when I was playing Arma with friends and crewed tanks. Hectic af and stressfull. And now this is just you, and the game does the rest and even better. Really cool!
That gun sound was great.The only time i remember hearing something that came even close to that in War Thunder was when i used the T34.
I want a VR tank combat game where every position is filled by a individual. Imagine how badass that would be, like 2 tanks vs 2 tanks but every crew slot is filled with a individual person. Even if it was very arcadey and simplified it would be so much fun.
GH:PC crew voice: *Panic Scream
WoT: "The gunner has lost his arm our accuracy will suffer"
WT: "The gunner has been knocked out"
GHPC: THE GUNNER IS HIT GET US THE FUCK OUTTA HERE!
HE'S LOOKING AT US!!
this game shows exactly how immersive sounds and sound design can be. As shown in the video, the graphics arent really that great, but you can see (or hear) the great things. That is also what alot of older games used, providing amazing storytelling and sfx to ballance out the low quality textures. I really hope this game gets the recognition it deserves.
Your private GHPC voice sound mod for WT is awesome, please ask the developer if you could release it publicly. It could make more WT players fund GHPC.
One of the few good voicelines in warthunder can be heard if you call artillery on yourself. They either scream "TARGET MY LOCATION" or "Requesting barrage on me, repeat, requesting barrage on me"
Bruh they sound terrified
In combat they probably have to assert themselves loudly and clearly at just about all times for more effective communication, in addition to combat being a terrifying ordeal.
in training, we once whispered to each other to be funny. but yeh in actual combat, it would be like ghpc
Its a bit exaggerated. You would not want a TC and/or a TC let his crew be on the edge of hysteria.
I’m excited for it to release on steam
Ghpc is brutal. Just like real life
BDU-era Bradley gunner here; everything from the manual range adjustments to the red/black thermals to the sound design brings me right back. All it's missing is the hand cramps, the Bradley bites, and the smell of fart-soaked rubberized canvas and diesel smoke.
hopefully gaijin doesn't change the new sounds they go hard
War thunder sounds right now sound like shit
@@Jugggernaawwt The .50s sound pretty good