RPG graphics E04: Walk animation [Blender]

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  • เผยแพร่เมื่อ 9 ก.ย. 2024
  • In this episode we create a simple walk animation for our character.
    See Brackeys' channel for the programming half of this series: / brackeys
    Walk animation reference sheet:
    www.dropbox.co...
    Download starting rigged character here:
    www.dropbox.co...
    Download end-of-video result here:
    www.dropbox.co...
    RPG gameplay programming playlist:
    • How to make an RPG in ...
    Support the creation of more gamedev tutorials:
    / sebastianlague

ความคิดเห็น • 380

  • @herlofrumfragi4361
    @herlofrumfragi4361 7 ปีที่แล้ว +410

    thats a dope sheet.

    • @menrodbaquiran2467
      @menrodbaquiran2467 7 ปีที่แล้ว +32

      Not4Ucrafter nope thats dope as sheet 😂

    • @mrkoix2398
      @mrkoix2398 7 ปีที่แล้ว +18

      get out

    • @hpphotography6253
      @hpphotography6253 6 ปีที่แล้ว

      How to place an other character ? ppllllzzzz help me
      How to put another object in these walking

    • @TonyWony
      @TonyWony 6 ปีที่แล้ว

      HumanlikeMortal funny in aviation dope mean a shrinking Solution

    • @emilezoulette882
      @emilezoulette882 6 ปีที่แล้ว

      hahahaha

  • @fornasini
    @fornasini 7 ปีที่แล้ว +207

    You sound like the "host" of a late night smooth jazz music station :D

  • @coreyshaw3701
    @coreyshaw3701 7 ปีที่แล้ว +91

    Thank you so much for making this series. I've tinkered with Blender for about 2 years or so now and I've never done anything with character creation and rigging. I always just figured it was going to be way over my head so I never bothered. This is such a good series and really explains how to do it correctly. I'm an electrician by trade but I've been learning how to make video games in my spare time. For me to follow along with this series (rather successfully) just shows you are great at explaining everything. Some people just go way too fast and don't explain a thing when making tutorials. I am absolutely looking forward to rest of this series. Keep up the great work! I've watched a pile of your tutorials and they have all absolutely helped.

    • @itzgrey6688
      @itzgrey6688 4 ปีที่แล้ว

      lololololololol you T H I C C

    • @swetdep
      @swetdep 3 ปีที่แล้ว

      @@itzgrey6688 wrong comment

  • @ScrawnyMcMassive
    @ScrawnyMcMassive 7 ปีที่แล้ว +97

    Your voice is so smooth, it doesn't even turn my speakers on from sleep mode. A+

  • @adhvithu.b.2414
    @adhvithu.b.2414 3 ปีที่แล้ว +52

    For all blender 2.9 users-
    At 0:22 you can find the selector at the top left where you can see a grid icon or press F12.

  • @p_inecone
    @p_inecone 4 ปีที่แล้ว +10

    These tutorial continue to amaze me with both quality and speed! The amount of 50 minute videos I watched on blender cannot amount to the information given in 12 minutes. Great job!

  • @BryonLape
    @BryonLape 4 ปีที่แล้ว +4

    Nuts. This has all changed. I had high hopes, but Blender tutorials on TH-cam have a shelf life in 2 months.

    • @ZyntaaX
      @ZyntaaX 3 ปีที่แล้ว

      I get what you mean, but this tutorial still holds up pretty good, tho you have to pause sometimes and google the new location of tools and stuff.

    • @knightshousegames
      @knightshousegames 3 ปีที่แล้ว

      Sometimes I feel like the people who design Blender's UI are intentionally trying to make the experience as frustrating as possible and want to be SURE no one learns it by rearranging EVERYTHING at least once a year.

  • @cassette5229
    @cassette5229 5 ปีที่แล้ว +11

    This tutorial is of great help. I spent like 6 hours trying to make a simple walk cycle yesterday, I really need to watch more tutorials to get a better grip on things lol. Thank you for the content, btw your voice is so relaxing and perfect for tutorials.

  • @Corummo
    @Corummo 7 ปีที่แล้ว +3

    Sebastian, you are the best Blender teacher I ever watched on TH-cam! Congratulations and many thanks. :)

  • @coobbyo
    @coobbyo 4 ปีที่แล้ว +8

    So, just from my experience, this is where your videos get a bit outdated. I know you probably will never look at the comments section of this video, but an update to this playlist would be AMAZING. I admit I still need to watch your more recent videos, but trying to find quality videos on this stuff can be difficult and you do it pretty well!

  • @amadeusbojiuc2613
    @amadeusbojiuc2613 5 ปีที่แล้ว +7

    Thank you sir, I've been trying to find a good blender walk cycle tutorial for years.

  • @elpechero4567
    @elpechero4567 4 ปีที่แล้ว +5

    This tutorial is dope!
    You deserve to be more famous ;P
    Thanks a lot, it really helped me to understand more how smooth and good animation is made ^^

  • @AKA_LIRIX
    @AKA_LIRIX 3 ปีที่แล้ว +1

    been trying to do a walk animation for hours on my own without knowledges, 10min tuto, never did so well xD TY

  • @Flight72
    @Flight72 3 ปีที่แล้ว +1

    I'have seen a quite few animations before but none so perfect like yours! Congratulations for your excellent work!

  • @hnn1335
    @hnn1335 ปีที่แล้ว

    bro you are the best, a life saver. im not gonna forget your help my entire life. thank you

  • @daddy4sharx
    @daddy4sharx 3 ปีที่แล้ว

    You took a very complicated subject and got a novice (me) to do it in 10 minutes, fantastic work.

  • @tekurariki4212
    @tekurariki4212 6 หลายเดือนก่อน

    THANK YOU SO MUCH !!! IT'S SO QUICK EFFICIENT

  • @hmmmmm4430
    @hmmmmm4430 3 ปีที่แล้ว

    i always thought i was terrible at animating but i was so proud of the animation i created with this tutorial. Thank you so much!

  • @hero_animations
    @hero_animations 4 ปีที่แล้ว +1

    1:55 - It's better to select them both and then press S for scale then X to move them only on the X-axis

  • @blaptrap
    @blaptrap 7 ปีที่แล้ว +1

    Thanks for all the good work on these tutorials, I followed your cave generation series as well. All very much appreciated.

  • @turtleANDhare1
    @turtleANDhare1 ปีที่แล้ว

    You have helped me tremendously!! Amazing and simple. I finished mine in half an hour. While doing with pdfs took me 4 hours and a lot of mistakes.

  • @playbyan1453
    @playbyan1453 ปีที่แล้ว

    Ty so much, it helped me starting a animation.

  • @tabitooth8488
    @tabitooth8488 3 ปีที่แล้ว +1

    You are a live saver! Thank you so much for this awesome tutorial :D

  • @floraazul7622
    @floraazul7622 4 ปีที่แล้ว +1

    Great video! Thanks for this tutorial!

  • @whynotanyting
    @whynotanyting 5 ปีที่แล้ว +4

    If you're having problems with shift + ctrl + v not working for the legs, make sure the IK bone for the foot doesn't have that .001 in it's name

    • @christophkrass6929
      @christophkrass6929 3 ปีที่แล้ว

      I double checked every fucking bone, but it still only works for some^^

    • @leopar1715
      @leopar1715 2 ปีที่แล้ว

      Thank you

    • @galo.official
      @galo.official 27 วันที่ผ่านมา

      i have that problem too, but i dont have the 001 name, what can it be?

  • @MultiTorj
    @MultiTorj 6 ปีที่แล้ว +114

    I fixed my issue with the SHIFT + CTRL + V by removing the .001 on the R bones. Hope this helps.

    • @fikrilazuardi2049
      @fikrilazuardi2049 6 ปีที่แล้ว +2

      big THANKS

    • @cxshoppermag3239
      @cxshoppermag3239 6 ปีที่แล้ว +2

      that was the only solution, since this feature reverses the names from L to R in this case we had already a duplicate 001 to deal with ;)

    • @juanignaciodominguez5902
      @juanignaciodominguez5902 6 ปีที่แล้ว

      It worked! Thank you so much!

    • @demetresaghliani9048
      @demetresaghliani9048 6 ปีที่แล้ว +7

      Shouldn't have to. In 2.79, you just select the left-side bones, press W, and select Symetrize. It does everything by itself, but better, and it doesn't add any numbers at the end.

    • @emilasplund4462
      @emilasplund4462 5 ปีที่แล้ว

      Love u

  • @AmallieGames
    @AmallieGames 5 ปีที่แล้ว

    I'm a web developer learning C# and Unity for fun/as a creative outlet - I thought animation would be way out of my league but I've got a cute walk cycle going that I'm really happy with :D Thank you for this series!

  • @bguilleminot
    @bguilleminot 3 ปีที่แล้ว +10

    Wanted my character to have a nice ass animation. Spent hours on it, specially in weight painting (what a head ache). Now it may not be perfect, but I think I managed to make some improvements. Thumbs up if you think aesthetic asses are important.

  • @PvtPuddles
    @PvtPuddles 4 ปีที่แล้ว

    Spoiler alert: These tutorials are still helpful. Thanks man :D

  • @Natte
    @Natte ปีที่แล้ว

    bro, i love you thanks

  • @kyeperera7558
    @kyeperera7558 4 ปีที่แล้ว +4

    Hey all!
    If you're having trouble with the feet twisting in ways they really shouldn't and the Ctrl+Shift+V operation not inverting the pose correctly, this will be because the IK bones behind the heals are twisted around. To fix this you can follow these steps:
    1. in edit mode, delete the IK bones and reset the pose if needed (in pose mode, select all the bones with A and then Alt+R followed by Alt+G.
    2. make sure the 3D cursor is set to the world centre (Shift+C).
    3. Add a new bone, the bottom of this bone should appear between the feet/ancles and go up into the torso of the character model.
    4. Select the bone and rotate on the Y-axis by -90 degrees so it points out behind the character model and scale it down so it roughly matches the size of the old IK bones
    6. Duplicate the bone and move the duplicate along the x axis until it is in line with one the feet. remember to make a mental note of how far you move it so you can move the other the same distance in the oposite direction so it is behind the other foot.
    7. move both the bones back on the Y-axis if needed.
    8. rename the new bones to something appropriate (like IK.L and IK.R)
    9. select a lower leg in pose mode and add the new IK bone for that side to the inverse kinematics modifier, then do the same with the other lower leg.
    that should fix the issue.

    • @cerenmetin4955
      @cerenmetin4955 3 ปีที่แล้ว

      How can I add a new bone?

    • @kyeperera7558
      @kyeperera7558 3 ปีที่แล้ว

      @@cerenmetin4955 pressing shift + A will open the add menu, from there select armature. If you already have an armature that you want to add a new bone to, go I to edit mode and then you can either extrude the new bone from an existing one, or you can duplicate a bone to create a child of the first selected bone that is not directly connected.

  • @King-jj6mo
    @King-jj6mo 4 ปีที่แล้ว +7

    The Reverse animation loop wont work correctly, even though I selected all parts, the reverse animation playback perfectly, the hips will move but the rest of the parts will stay stationary

  • @alargastd5415
    @alargastd5415 4 ปีที่แล้ว

    best tutorial teach from the start till export to unity,
    sebas you the best! ty so much

  • @bentendo2809
    @bentendo2809 11 หลายเดือนก่อน

    Fantastic work, pal. Very clear, very good tutorial. Thank you.

  • @0-oo-o869
    @0-oo-o869 3 ปีที่แล้ว +2

    how did he get it to collide with the ground

  • @jacobstone6485
    @jacobstone6485 2 ปีที่แล้ว +3

    If you are still having issues with your animation not flipping correctly with the CTRL + SHIFT + V part, I had to re-symmetrize my bones so the .R bone names were reset. As far as I could tell my bones names were correct, but something was off about it and the re-symmetrize fixed it for me. I did loose some progress on this walk animation, but it wasn't too bad. It looked like something about my leg or IK bones was incorrect, maybe from some tweak I did along the way in past tutorials.

    • @ST-tx7kq
      @ST-tx7kq ปีที่แล้ว

      that was the solutiuon for me, thanks!

    • @clareyeyes
      @clareyeyes ปีที่แล้ว

      THANK YOU! I was seriously losing the plot wondering why the legs weren't moving!

  • @HarhaMedia
    @HarhaMedia 3 ปีที่แล้ว

    This is so so cool man! Thank you for these tutorials, really. I never thought animation would be this 'simple'.

  • @TheUltimateLizard
    @TheUltimateLizard 4 ปีที่แล้ว

    Wow. I would never imagine this is so simple

  • @kirienitram
    @kirienitram 4 ปีที่แล้ว

    Thank you for the download links. I just need it to test out something for studying and this is what i need.

  • @hxyang6298
    @hxyang6298 ปีที่แล้ว

    big thxs to you bro! amazing tutorial!

  • @NueiNeko
    @NueiNeko 6 ปีที่แล้ว +1

    Simple and effective, I loved your tutorial, dude, definitively subscribing! Thank you!

  • @serpnta1267
    @serpnta1267 7 ปีที่แล้ว

    Very clear and precise. Thank you, sir!

  • @diploma2007
    @diploma2007 6 ปีที่แล้ว

    Instead of typing in -0.05 and 0.05 to move the IK bones it's easier to select both and 's' scale, then 'x' push on x-axis

  • @davidkoffi985
    @davidkoffi985 7 ปีที่แล้ว

    best teacher ever

  • @elijahsong8218
    @elijahsong8218 5 ปีที่แล้ว +2

    FOR THOSE THAT HAVE SOME BONES NOT FLIPPING PROPERLY
    Make sure to go back into edit mode and recalculate the normals of your bones with cntrl+n. This solved my problem. It may solve yours.

    • @daviddawson1313
      @daviddawson1313 5 ปีที่แล้ว

      One thing to add to this: try recalculating the normals around the active bone.

    • @timehikes
      @timehikes ปีที่แล้ว

      Hmm I tried recalculating normals on the X View Axis and my whole model got out of whack. Wondering what the implications of that are? Did Do something wrong in the initial rigging process?

  • @krushngor2101
    @krushngor2101 4 ปีที่แล้ว +1

    I loved your video! I actually have a project due for my class, and this video turned out to be very helpful!

  • @kamikaze12
    @kamikaze12 2 ปีที่แล้ว

    Thank you so much, this helped me a lot.

  • @후드밈
    @후드밈 7 หลายเดือนก่อน

    I love you. Thank you so much

  • @ChrisGrigor
    @ChrisGrigor 4 ปีที่แล้ว

    Thanks for this video man. Making an animation for a project and this really helped me start my walk cycle.

  • @wojtass225
    @wojtass225 4 ปีที่แล้ว

    Great tutorial series, it helped me a lot

  • @JK-pp2xl
    @JK-pp2xl 6 ปีที่แล้ว

    Apply the scale and rotation of the object and the armature in object mode by pressing Alt+A. That may be why we are seeing distortions when using the IK constraint. Also, bone rolls need to be the opposite from the other side. IE arm.l boneroll = 90 then arm.r boneroll needs to be -90. Otherwise, the reverse animation will not work.

  • @mugenanimations2343
    @mugenanimations2343 5 ปีที่แล้ว

    This really helped me with my walk cycle. Thanks so much

  • @liamshelley8910
    @liamshelley8910 4 ปีที่แล้ว

    Why does no one ever put these characters with animations on marketplaces for free... which is why I'm saying props to you my good sir for adding it as a dropbox!

  • @JosueMartinez-ww1vj
    @JosueMartinez-ww1vj 7 ปีที่แล้ว

    Great, to the point, thanks again, keep up the great work. The first thing I am going to animate is my char doing the moon walk, just kidding.

  • @eziostone1109
    @eziostone1109 7 ปีที่แล้ว

    Sebastian Lague You are the best guy in this WORLD! :D :D :D :D :D
    THANKS FOR THESE TUTORIALS! :D :D :D :D :D

  • @javiergtz135
    @javiergtz135 4 ปีที่แล้ว

    THIS IS SO SICK

  • @RetroPlus
    @RetroPlus 4 ปีที่แล้ว

    Thank you, this was really useful and helped a lot. Excellent tutorial!

  • @ZoepX
    @ZoepX 6 ปีที่แล้ว +4

    I'm happy to be your patreon.

  • @scuddkidd4017
    @scuddkidd4017 6 ปีที่แล้ว +4

    right mouse button for moving the frame cursor incase u flipped ur rightmouse left mouse settings

    • @match35214
      @match35214 5 ปีที่แล้ว

      thank you, I needed that! :)

  • @ezydenias8505
    @ezydenias8505 7 ปีที่แล้ว

    Walking Animations, the feet get quite chalanging once you have more toony characters. Seriously having bigger feet can be quite tricky since they tend to glitch trough the ground.

  • @loganfairbairn4605
    @loganfairbairn4605 5 ปีที่แล้ว

    CTRL + SHIFT + V to copy and flip the keyframes will not work unless you have the same bone names on each side of the armature. Most people suggest naming the bones similar to "UpperArm.R" as a naming convention.

  • @lazsoft3458
    @lazsoft3458 6 ปีที่แล้ว +12

    Please Help: Is there another way to paste the "reverse key frames" at : 8:57
    I can´t flip the dope sheets.. ( Shift Ctrl V doesn´t work )

    • @hypegt6885
      @hypegt6885 4 ปีที่แล้ว +2

      I fixed my issue with the SHIFT + CTRL + V by removing the .001 on the R bones. Hope this helps.

  • @AdrianPereiraDev
    @AdrianPereiraDev 6 ปีที่แล้ว

    This is exactly what I needed! thanks! :D Keep it up!

  • @gaerex1334
    @gaerex1334 6 ปีที่แล้ว

    You are amazing buddy amazing, hats off......!!

  • @logmanh1799
    @logmanh1799 4 ปีที่แล้ว

    i have been using blender for more than 5 years and yet i haven't seen a better video

  • @CasperLind1
    @CasperLind1 5 ปีที่แล้ว

    You're really good at this!

  • @Johnzors
    @Johnzors 4 ปีที่แล้ว

    PSA: For anyone having trouble with 5:33 (Pasting the flipped pose), Blender is smart enough to flip bones based off their names. In order to do that your opposite bones need to have the same name, with some kinda direction. (Ie. Knee_L and Knee_R is valid, but Knee01 and Knee02 wont work)
    For Blender 2.8+: You need to also do the copying and pasting from the DopeSheet panel, rather than the 3D View.
    1) Select your armature on the 3D view and Copy
    2) Move timeline cursor to 13 seconds and then press Shift+Ctrl+V

    • @Justfillintheblank
      @Justfillintheblank 3 ปีที่แล้ว

      Still doesn't past the arms, only the legs.

    • @Johnzors
      @Johnzors 3 ปีที่แล้ว

      @@Justfillintheblank well yeah you need to change the arm names to match that _L and _R format too

    • @timehikes
      @timehikes ปีที่แล้ว

      My Left and Right side are named properly using the Symmetrize tool, but when I SHIFT+CTRL+V the right side is just wonky. The legs pose is okay but the arms and chest are just all out of whack. Any suggestions?

  • @basti0n553
    @basti0n553 3 ปีที่แล้ว

    i guess you could say he's in a league of his own

    • @Jimmith829
      @Jimmith829 3 ปีที่แล้ว

      Your profile pic matches so well with what you said, still won't like your comment tho

  • @joshmnky
    @joshmnky 2 ปีที่แล้ว

    That lad is a chap alright. Just look at that posture. More like posh-ture, amiright?

  • @generic........
    @generic........ 6 ปีที่แล้ว

    awesome!
    thanks for the tutorial it really helped!

  • @annalaura3836
    @annalaura3836 6 ปีที่แล้ว +13

    How can I make sure that the model's feet stay on the ground?, like at around 1:07 you grab the character and pull it down slightly, the foot doesn't follow through the ground, how can I do that? (Thanks in advance!)

    • @xxsettingsxx401
      @xxsettingsxx401 5 ปีที่แล้ว +2

      I know this is 7 months late but I hope this helps other people; you have to make sure that the leg Ik bone rotation is on the ground at the point, as the leg can't go past it

    • @DollaSignD
      @DollaSignD 5 ปีที่แล้ว

      @@xxsettingsxx401 Can you explain a bit more please, or will I only understand if I watch the other tutorials?

    • @Yubedoobiwa
      @Yubedoobiwa 5 ปีที่แล้ว

      I'm not sure whether u'll c this suggestion, just let u know actually we can adjust the motion on every frame, hence u can move to the frame that u think the feet aren't at the right place, adjust the feet to be align with ground line and highlight the respective(or all) bones then press i

  • @artinmajidi1654
    @artinmajidi1654 4 ปีที่แล้ว

    in case your i thing doesn´t work for that animation keyframe BS just use the record button, do your thing and then turn it off. On again for next keyframe and so on so forth.

  • @SmackFX
    @SmackFX 6 ปีที่แล้ว

    Thanks, this helped me a lot!

  • @ivanb386
    @ivanb386 5 ปีที่แล้ว

    Excellent tutorial!

  • @thelaughlab4166
    @thelaughlab4166 4 ปีที่แล้ว

    Thanks for the vid it really helped.

  • @happymoments5016
    @happymoments5016 7 ปีที่แล้ว

    Thank you very much!

  • @emilezoulette882
    @emilezoulette882 6 ปีที่แล้ว

    that's a great tutorial, thank you !

  • @silentshadow2957
    @silentshadow2957 5 ปีที่แล้ว

    This is a nice tutorial man. I make animations using the rigs of Sims 4 characters, and the rigs themselves aren't as clean and nice as these ones. Everything is separate for each body part, meaning I can't lift the foot and have it bend the knee automatically. I have to move the foot, then move the calf, then the thigh. This makes animating rather difficult and time consuming. So looking at a running or a walking animation, I always thought, "This much be the hardest animation I could make..." I've learned a lot from your video, though. I'm looking forward to applying what I've learned here in my next animation. Thank you. :)

    • @silentshadow2957
      @silentshadow2957 5 ปีที่แล้ว

      Oh, and I learned something new about this rig. I can't do the Ctrl+C and Shift+Ctrl+V because the rigs of the arms are so different. If I copy the pose in reverse, the arms flail way back like my character is about to dive into something. They don't copy over perfectly. Just something interesting aha. I can copy and paste the legs though

  • @bandlsd
    @bandlsd 6 ปีที่แล้ว

    Excellent tutorial! I can finally make a realistic walk animation now :)

  • @FrostedZaibatsu
    @FrostedZaibatsu 3 ปีที่แล้ว +1

    Make sure you have "Simplify" turned on in the Rending Properties tab

  • @hangc.9347
    @hangc.9347 3 ปีที่แล้ว +1

    thank you so much for this great tutorial! If there is also a tutorial about walk animation for animals (dog for example) in Blender from you, I would be happy..

  • @shvannashwanna4213
    @shvannashwanna4213 4 ปีที่แล้ว

    THANKS !!

  • @stevegray8604
    @stevegray8604 7 ปีที่แล้ว +3

    Please make a video on how to walk sideways too. Thanks!

  • @aldoguru_artist
    @aldoguru_artist 3 ปีที่แล้ว

    Great!!! Thanks a lot!!!

  • @r8Rusoski
    @r8Rusoski 4 ปีที่แล้ว

    Thanks bro, so useful! :D

  • @navjyotsingh9580
    @navjyotsingh9580 5 ปีที่แล้ว

    thanks brotha the tutorial helped alot. :D

  • @biology-of-life
    @biology-of-life 6 ปีที่แล้ว

    Great tutorial! Love it :D

  • @1650tigameplay
    @1650tigameplay 6 ปีที่แล้ว

    AWESOME!!!!

  • @williansilva4150
    @williansilva4150 6 ปีที่แล้ว

    Thanks. Very nice :D

  • @mikeroegames
    @mikeroegames 3 ปีที่แล้ว +1

    When you animate and you use the hip to bring the model down, how are you keeping your characters feet from sinking into the ground. Im using a basic riggify and when I move the pelvic bone the entire model fallow. This makes proper foot placement hard.

  • @shadybandit7
    @shadybandit7 4 ปีที่แล้ว

    thank now i gonna try to make a rpg game thank you.

  • @fakhripertama7273
    @fakhripertama7273 6 ปีที่แล้ว

    thank you for make this tutorial

  • @ZenChibiko
    @ZenChibiko 7 ปีที่แล้ว

    Super video :) Waiting for continue :)

  • @staticbeepbeep
    @staticbeepbeep 6 ปีที่แล้ว

    Best animation tutorial ever. Love em, keep em commin!!! You could do some doodads animation aswell and not just characters! :P

  • @JhoEspana
    @JhoEspana 7 ปีที่แล้ว

    Thanks for the videos :)

  • @FF69RW
    @FF69RW 6 ปีที่แล้ว

    Thank you very much for this tutorial, is very crearly :)

  • @JordanDubuDoyorn
    @JordanDubuDoyorn 4 ปีที่แล้ว

    Thanks

  • @reviyee5571
    @reviyee5571 6 ปีที่แล้ว +5

    Why is mine not paste-flipping anything that's a child ????? I'm totally worked up I've been looking this up for days.
    When I paste the keyframes, only the neck,chest,body and hips bone flip-paste. Not the legs!

    • @plasticflower
      @plasticflower 5 ปีที่แล้ว +1

      This is probably coming a little bit late, but have you named them .l or .r? Only if you name them properly will Blender know that for example the left arm is the mirror of the right arm

    • @Sichel22
      @Sichel22 5 ปีที่แล้ว

      @Reviyee
      Hay i stepped on this problem 2 times now (thought first time i did something wrong or different than in the tutorialxD)
      so its pretty simple the naming of the bones gone wrong and so if you copy-flip-pose blender only recognizes the non copyandpasted names(hip-head-spine-neck).
      you just have to clear up the name (for example :probably the bone "shoulder.R" is named to "shoulder.R.001" -> so just delete the numbers after the "R")
      i know this is fricking late :D and probably the other comments already helped ._.

  • @psixnox9217
    @psixnox9217 5 ปีที่แล้ว

    you're amazing.

  • @mesugaki-enjoyer
    @mesugaki-enjoyer ปีที่แล้ว +4

    For 4:54, I am using Blender 3.4 and cannot find it. Does anyone know where can I set the keyframe type?

    • @jaswei
      @jaswei ปีที่แล้ว +2

      Hi! I don't know if you're still looking for this, but I think I figured it out while trying to find and answer in the comments. On the bottom of the screen there is a timeline with:
      a clock silhouette, playback dropdown menu, keying dropdown menu, view, marker
      All at the top left of that window/subsection of the screen. Select the Keying dropdown menu and from there you can select the Key Frame Type (Called Active Keying Set).