Yodo Buffed Again In Update 13.4
ฝัง
- เผยแพร่เมื่อ 6 ก.ย. 2024
- Second Channel for full games and Stream Highlights: / @pqlive228
Watch me live on Twitch: / potatoquality_
Join the Discord! / discord
If you want to know how I mod my game to look the way it does here is a video: • How To Install Mods Fo...
WoWs NA Invite: warships.us/No...
Carry, Pushing, How To Win, How To Carry, Pro, Unicum, Tutorial, Guide, World of Warships, Fun, Funny, Captain Skills, Changes, Build, CC, Community Contributor, IJN, Japanese, Cruiser, Light Cruiser, DPM, Buffed, Update, 13.4, Zao,
Shimanto and Takahashi: are we a joke to you?
Yes.
Yes.
Yes Master
the yodo line received 3 buffs in like 1 year
meanwhile the zao line gets next to nothing but still outperform the yodo
and yeah, the zao still need a buff, just give her atago level concealment to maximize her ninja playstyle
And 40mm deck like Atago
@@mkkttmttr3401 And 310mm guns like Yoshino
unironically id rather have an atago in a t10 game than zao
@@lucascarra8938 And I'd rather have 155mm Mogami over ether of them. If Wargaming would give the CL line Mogami's 10 second reload they would be rather fun ships. Making it very frustrating that they seem to be refusing to do so. Likely because they are worried BB mains would complain to much. Heaven forbid we get an actual good new CL line. Worcester/Minotaur forever I guess.
Yodo received buffs while Ragnar is still inherently underpowered. It lacks the necessary attributes to make meaningful impact on match result. No burst damage to speak of, split turrets, and yet still retains a fragile platform. I would take 1 Conqueror..Thunderer or 1 DM or even 1 of just about any CA over 2 Ragnars on my team any day of the week. Now... If WG gave it the specialized repair party of the Nestrashimy ( and 1 more base charge).... And maybe a few more thousand HP if could make up for where it is seriously lacking with longevity.
Yodo is a heavy cruiser with light cruiser pen and battleship agility, change my mind.
Yep having worst of each lines attributes
Well it moves like a heavy cruiser but has the armor of light cruisers,the turning of BBs,the guns of light cruisers,the reload of heavy cruisers like Petro and Venezia and zao...just buffing the reload will help this line a lot
@@MartialEmperor6344they don't need to be DPM gods, but somewhere near a Hinderburg with its low HE dpm will surely help, that can be accomplished with a 9-10 sec reload buff
@@3men219 yes exactly this
Ahh yes, the ship line that simply needs a 10 second reload past T7 to be perfectly fine. What does Wargaming do? Buff the alpha strike of only the T10... Sounds about right.
Though we can't have a new CL with a decent rate of fire that can actually pen 32mm, or else BB mains would complain to much, and we can't make the BB mains cry. Gotta just keep giving BB mains a new 30mm overmatch ship every patch or two while CL players have only gotten a few crumbs over the years, and then people wonder why very few people play cruisers in general.
(Edited to fix my small rant, had wrote it when I first woke up and missed some words.)
I mean; Wooster line, Mino line, Nevsky, DM (CA, but still); San Martin... heck even the new British Line has the 2nd Highest DPM to the DM line....
I agree with you on the 30mm overmatch problem, though.
@@andrewmbaba7608 Sorry I worded that weirdly I had just woken up, I meant a "new CL with a decent rate of fire"
San Martin and Nevsky both have effectively T8-ish levels of reload on their guns, leaving them sorely lacking in DPM compared to Mino and Worcester. I mean San Martin might have a bit more pen than Mino but it's not enough to make up for the nearly twice as long reload rate on its guns. Nevsky has the issue of lack of gun count, so while 6 seconds isn't the worst reload on 180mm guns, she still only has 8 guns compared to Worcester's 12 guns.
My basic take is, if Worcester and Minotaur are fine and balanced, and one would assume they are given their age and the fact they haven't been nerfed in a very long time if ever. Then there is no reason why San Martin can't have the same 3.2 second reload of Mino or at least close. And why Nevsky couldn't have been armed with 12 180mm guns with that 6 second reload.
Worcester was nerfed to the ground with the AA and radar nerfs now ppl just play Des Moines over Worcester..like the AA and radar were what kept it busted till they were nerfed and Des Moines hasn't been touched except I think for the AA but Wooster was " busted" in WGs mind
@@MartialEmperor6344 Worcester is still a HE DPM monster, and her AA if built into it will still cause serious damage to CV squads. No she isn't a no fly zone and she shouldn't be. No single ship should be. That said a pair of AA Worcester are fairly immune to CV attacks.
Doesn't really change that as far as tech tree CLs go, it's Worcester or Minotaur, those are your choices. No other tech tree CL comes close to the power level of those two ships.
@@Stephen__White yes it is and I like the line very much and am at the t8 currently trying to skip the t9 but wht I am trying to say is that most ppl just play the Des Moines line and that is all majorly cause of the radar nerf on wooster
Love the channel, watch it a lot and even though i am a new player (true potato quality 🥔) you're friendly easygoing manner in which you impart imformation i find is very helpful & easy to understand & use, hopefully as i improve down the line. One thing i really get a huge buzz from and makes this game so satisfying & fun for me though is going hell for leather into battle in truly terrible lower teir ships with no real clue, and sometimes having a really good game ! Not all the time of course. Some horrendous results to be truthful. Having fun is what i get from this channel. It will probably change for me further down the line but for now give me a bucket of bolts any day. Cheers 👍
weird request but it would be cool to see Buffalo
Buffalo is much underrated. At the moment it is my best performing CA at T9. So much battle impact
I strigle a lot in her. Baltimore was so Much better
@@martingrzanna2005 may rise some eyebrows, but I really enjoyed that double rudder and range Buffalo in ranked some time ago. Yes, loses DPM and utility, but it is really hard to kill and with 12 barrels, it hurts whatever is in range. However I prefer my DM full dpm, mostly cause of leg mod. :)
I HATE that ship! She is just a Bigger Baltmore.
@@jaywerner8415 i hated the buffalo coming from Baltimore, thought it was just way worse
That Asashio is an Admiral of culture. Great warrior of Chulak
Yodo! My favourite ship! Nice to see some buffs coming. I typically play it as an open-water kiter.. get as close as possible with 10k detection, dump torps, turn away, then open up with guns when already kiting - going dark when needed.
Something you didn't mention though, was its AA. I added a little to my commander skills - and it's a beast. It's just soo nice to play something that can handle both subs and CV's.
Best way to describe Yodo is delicate but deadly. Love the ship
Well truth be told the major thing yodo line lacks is light cruiser reload or near light cruiser lvls of reload other than that they have enough range to be able to somewhat dodge shells.. somewhat.....
Just a few more buffs, man, and we can finally enjoy Yodo.
Well hope they buff the turning circle and the reload the rest is fine ..I was pretty interested to grind this line still am but just hope these two things are bufffed enough for the line to be playable
I would rather have them improve the penetration of HE. It’s frankly insane that Haruguno destroyer guns have more pen than the “light cruiser”. Buffing the mobility as well as the torpedoes (make them either faster or more stealthy) would help.
Yodo is a good destroyer killer, similar to Venezia.
But it seems I’m gonna need to keep tanking the win rate so this ship becomes good
IJN 100mm do have the same pen as 150mm/152mm guns though, at T8+ 15Xmm guns get /5 pen rather than the standard /6 of T7 and lower, given them exactly 30mm base pen(or 31mm in the case of 155mm guns), IJN 100s are given an artificial 30mm of pen because apparently expecting a ship to press the 2 key was just to much.
Well it has 18 guns so like even if the penetration isn't buffed the damage will still be good enough plus fires
@@Stephen__White The problem was not being able to pen destroyers, which made it mandatory to have IFHE
@@Avox16 When Kitakaze and Harugumo were added to the game they already had 1/4 pen, giving them 25mm base pen on their 100mm guns. Akizuki got the same buff in 0.7.7 when her big sisters were added to the game properly, the boost to 30mm in 0.9.2 wasn't because they couldn't fight other DDs. It was so they could pen same tier cruisers without needing IFHE, and farm down BBs easier with IFHE.
The only time it was "mandatory" to take IFHE on any of the Gunboat sisters, was when Akizuki was the only one in the game, and even then. Just pushing the 2 key was just as effective while fighting other DDs
Excellent! I'm actually grinding this tech tree line right now!! 😁🥰
takahashi is kinda a pain in the ass because it severely lacks a role in helping ur teammates. its best in open water stopping a flank (my experience in my grind, i got yodo 2 weeks ago)
Well for stopping pushes Jinan line is very good as well sure it lacks some range but for stopping pushes Jinan line is killer
A master practicing his craft. Most enjoyable PQ!
People yelling for a higher firerate dont get what this ship is intended for, its not supposed to be a long range HE spammer, the guns are mainly intended to be used as shotguns at close range against DDs and Subs (where high alpha is more important then firerate for that split second they are visible) and whenever its safe to start a fire to bait DCP on BBs because their guns face the other way. So yes if you try to play this like a Zao or Henri you will die and underperform but thats intended. The most important Buff Yodo needs is turning radius by atleast 150m and acceleration, preferably in form of an emergency engine power consumable to avoid long range juking.
Yodos forces you to use each weapon system for the intended target and change your playstyle mid battle. It has the highest torpedo dpm in the entire game which allows you to just stay undetected and play like a destroyer gainst battleships and cruisers. Your main goal is to survive the beginning of the battle and to get rid of the enemy DDs early on so you can get closer for your torpedos as soon as possible. Yes the torpedos have bad conceal but if specced properly you have 76s BASE reload on 16x 27k dmg Torpedos, at 11-15km the sheer number of them will lead to hits. Spec for Torps and AA so a carrier cant keep you spotted, Demo-expert and AR are enough for the guns. Use the AA consumable in combination with captain talents and sector prio, it cane oneshot even full Malta Squadrons for 22k planedamage. Normally you will never get close enough for your Hydro to be useful and you can avoid Torps without Hydro, you cant avoid planes without AA.
But if u want a cruiser line that is meant for torping most of the time why not choose Jinan line over this one...everything this line does Jinan line does it better..Jinan itself has higher HE dpm than Worcester,the tier 9 sejong has I think the highest he dpm at t9 they have pretty strong AA (for wht it is nowadays) and have deep water torps and torp reloaders that's the thing that's why people say that yodo line needs buffs to actually play like light cruisers and a better reload shouldn't be a problem cause of the floaty shells not to high but high enough to able to play comfortably like 9 sec base reload or 8 sec sorry the comment is long
@@MartialEmperor6344 You can kdo it in a Jinan too the problem is it the torpedo range and its low HP pool. Even 15km on the Yodo can be too short if there is a DD between you and the enemy BB. On Jinan that only gives you 3km of room before you get detected and have to use smoke. Also in Yodo you can try to torp the smoke to get rid of DDs at the start of the game which is a very important capability for a torpedo ship imo.
@@strawberry-parfait3922 right but yodos torps get detected from the moon well to me Jinan line is just practically better but to each their own 😁
@@MartialEmperor6344 They do but its not that big of a deal if you are spamming 16 of them every 32 seconds with max AR and they hit for 28k each. You would be suprised how many DDs you catch with those by accident ^^
I recently had a khabarovsk match with 616 shell hits and only 6 fires. Suffice it to say, I got a little mad
Can you do a Clausewit secondary build?
Lmao, nice one. Given that he has pensacola secondary build video xd
Love the fake laughs you add to the videos. It really adds depth!
I’m still prefer this thing to have Mogami 155 with 8 seconds reload tho.
Yeh buff to it's reload and the turning circle will help it a lot...in general the whole line...
The yodo line doesn't need a buff to his gun turrets. He needs torpedoes speed bonus, better angle to his torpedoes tube and smaller distance between each torpedo.
No it needs gun reload buff and turning circle buffs torps conceal might be good
Yodo needs more than a buff. It just needs a complete redesign into a gun focused cruiser. They gimped the ship because of so-called "powerful torpedoes". But the torpedoes suck, as does the hull, as do the guns. So you're just left with trash
Yeh true it could really use gun reload buff and turning circle buffs maybe torp conceal buff as well but who are we kidding?😢
Liberte... Egalite... Fraternite.... Dunkerque and Richelieu!
I use IFHE myself also and I am finding it a lot more consistent I also use rudder over CE myself but yeah
I think the fire chance is bugged on yodo. results dont compare to the published chance.
It very much needs a reload buff and I think that would be more than enough to cover for it's other weaknesses
Time to check out the buffed Monarch PQ
Shell velocity/drag buff would be much better personally, or a buff to its sgility to make it more useable in closer range scenarios.
Well np with the drag but the reload and turning circle buffs are much needed for light cruiser roles
I would love content creators, not just PQ(you’re great) factor more of the progress to T10, when compare and contrast two different T10s.
So I’m about to start down the Japanese cruiser line. Is Yodo more usable than Zao in 2024?
Zao has very good guns - awesome accuracy and heavy hitting HE + fire chance (AP is also good if you shoot braodside cruisers). Armor is decent, it will bounce some shells you think that will killl you, but then proceed to eat double cit through the arse. Her torps hit hard and you can stealth launch 12 km ones. She also has great conceal, is fast and has good rudder for heavy cruiser.
AA defense, guns/torpedo firing angles and turret rotation is absolute garbage. Also, her torps tubes will probably be destroyed by first HE shells that land near them.
If I had to choose, I would gladly take Zao even in her current state, Yodo is just a favourite target for every BB in range (or any other ship with bigger caliber gun).
In my opinion, neither are great but Zao is the way to go. It gets a much better alpha strike than Yodo, doesn't need IFHE to get good performance out of the guns, has insane accuracy with its legendary upgrade (Zao uses the destroyer dispersion formula instead of the cruiser formula, so having an extra 7% buff to dispersion just makes it near pinpoint accurate), has access to the spotter plane to make up for it having only a 16km range as opposed to Yodo only getting catapult fighters, is amazing in open water due to having a high speed and incredible rudder shift, and has some of the best cruiser mounted torpedoes in the game as they are near identical to Shima's 12km torps but having a slower reload time (Yodo gets these same torps with a 15km range, but the detection range is horrible which makes them very easy to avoid as well as being much slower than Zao's torps, clocking in at a base 60kts vs Zao's 67kts at base). Granted, it does have a 30 second 180 time for its guns vs Yodo's insane 6 second 180, as well as somehow having a lower hp pool than Yodo despite being a heavy cruiser. These problems don't really present themselves too often in my experience though. Zao has slightly better armor to make up for the lower hp value, being able to shatter HE that would normally chunk Yodo. The turret traverse you can't really get around, but Zao never wants to be on the front lines anyway so you won't have to worry about rapidly swapping targets. You kind of just choose one person (usually a bb) to pick on with instant fires, then once their hp gets depleted you move on to the next person in your range. Zao is just like Monty or DM, it's an oldie but a goodie. Her age shows heaps, but the kit she has is enough to make it through matches even in spite of how the game has developed. Just obviously don't go taking Zao into ranked or clan battles, as you won't have a good time and will likely get a bunch of hate from your teammates for doing so.
No. Zao is significantly more usable than Yodo
Sounds like a consensus. I’ll stay on the heavy cruiser line first.
Zao for now is better than yodo
Please go Vampire 2 ....or Smaland. Long time no see one of these two ships.
Smaland still OP AF.
@@EvoraGT430 I don’t have it 😞 and to bad you can’t buy it anymore. I only see it on videos on TH-cam.
@@remusdaleget vampire or Ragnar then.Ragnar is even more cracked due to its armour,dispersion,range and juking ability
i found the shimanto was actually good
Mr Potato Quality to you commoners! lol. What a game PQ, now about the IFHE I'm giving that a try even if it gives me half the score average, Thank you!.
It needs a turning and speed buff, its a brick
You should review the Anhalt
Day 18 of asking PQ to make a video on Izumo
I second this
Are you not able to play the Izumo if he does not do a video about it? Perhaps he is not a fan of the ship. Better yet, you make a video about it and post it on your channel.
@@HAWKSTA24 womp womp
@@HAWKSTA24 i can play it. And I have posted a replay and unfortunately lost another better replay. I just find it fun if he makes a video on it since I can’t remember him ever making one
@@HAWKSTA24 also thanks for the comment bc I’m going to play Izumo more and really get a grip on the ship😉
It's a Worcester with a longer reload and torps.
Very long reload😢
@@MartialEmperor6344 Way too long. And the t8 and 9 are even worse. The reload for them should be 9sec not 15. Yodo's should be closer to 5.
@@Lukos0036 well truth be told the whole really needs reload and turning circle buffs and I mean reload below 9 sec I mean heavy cruisers have better reload than the ships of this line😢
Look at where he is on the map? At the back spamming HE..It's not a ship that can change the course of the game. It's far too passive for that. That then in turns puts more pressure on ships that HAVE to get stuck in to win the game. The game is already saturated with HE slingers and this just adds to it.
Well light cruisers in the current meta and mostly all ships are forced to stay at the back spamming shells or just spam HE at the enemy with all the cvs and the new gimmicky and heavily armoured ships now in the game
Meanwhile Takahashi is complete dogshit yet they refuse to buff it. That thing is worse than the tier 8 and they refuse to buff it.
So is this just a 155 IFHE Mogami in Tier X
Except you are an even fatter target but with just as godawful armor.
Cah-vee-aaht.
Not Kay Vee Ot
Buff Yodo but not Zao too?
Shame on you WG.
Buff them Javs! YES!
Maybe they buffed yodo but they forgot the rest of the atrocious line.
What it means RNG and IFH? Im new player
IFHE is a commander skill which gives the he shells 25% more penetration which means they will penetrate thicker armor. I don’t really know how to explain RNG but it is like how things are randomized. Dispersion, fire chance, flood chance, detonation and so on. Hope this helps😉
RNG = Random Number Generator. Used to create the probabilistic outcomes- hit/miss, torpedo spread etc.
IFHE = Inertia Fuse High Explosive. Adds more pen to shells at cost to fire chance.
@@armanhadi777 thank you. You explained it better 😂
Thx guyss
Wow the HE damge is so low
The reload is so bad which is the cause for most of the problems this whole line has..I mean alright the u say reload is fine then why not okay Goliath line then? huge he damage nice fires a little less floaty shells and much better armour ..u want to play torp ships okay Jinan line this line like totally shadows yodo line in everything except the range of guns like wht was WG thinking when introducing this line when there are already so much better lines to play I was very interested in this line but WG made it so crap that looking at it makes one cry
Much much more impactful? wtf it went up like 300 dmg
Haha only to make massacres! lol good game! :)
My Nickname in game: Grezzo97 [BAIIM] Clan Leader.
Day 27 of asking PQ to play on Helena
I HATE the sound of 150mm guns, they sound so shit.
St Vincent secondary build
How BRRRROKEN is Yodo?
I abandoned this line
Will not help the game
yeahhh bad, nearly no views in the first 30 seconds😄😄
No views in 8 seconds bro fell off
Lol