They never had railguns though. Yodo's shell characteristics never changed throughout testing. 930m/s initial velocity looks impressive but light weight and high drag coefficient make these shells lose speed very quickly
When this ship first came out and I played it... I HATED it. Since that time I've changed up the build and am REALLY enjoying it. I love playing DD's and have it built as a torp boat. If you target BB's to set fires and keep launching torps into main channels or a cap where the enemy is pushing you can do some MAJOR damage and keep the enemy from pushing through. Even though it doesn't have radar, if you work with a DD on your team, you can obliterate enemy DD's in short order. Yes, it's challenging to play, but as long as you stay angled and ensure you have good rudder shift, you can take a lot of hits (I've tanked 2.6 million potential damage). I've noticed I take bigger hits kitting away angled than I do when bow in. Just keep launching those torpedoes...launch, turn launch...set fires...repeat.
At least Zao has armor, better guns, excellent concealment, torps, fire chance and you will actually pen stuff. There’s way worse tier 10 cruisers out there
I found that most the damage comes from fires in the Yodo. Haven't tried IFHE but it seems from a few I've bounced ideas off, IFHE just doesn't seem to do enough to make it worth on Yodo specifically. The ship needs more maneuverability and/or a second or two taken off the reload.
Potato Quality keeps saying that it will be nice to have Airship Escort in Random Battles like Arms Race but I think it will have much more sense to make it a separate gamemode like Brawls or Ranked. Because imagine that you are taking Zao, Azuma or other ship that like fight at longer range and you get Airship Escort. This gamemode was so fun because you could take a ship that you rarely take to Random Battles like GK and Preussen.
I think the point of this ship is the AA. It has a really big radius AA bubble so you build into it and ride with a cluster of ally BBs. Beyond AA, you build long range and help spread fires and floods around. Is this a good use of a cruiser slot? Probably not but if you want to roleplay a support cruiser instead of the usual solo damage farmer, this ship seems uniquely suited for it. Yodo is a fun ship for when you don't want to take the game as serious as you would in say, a Minotaur.
For me the whole line's strongest battle impact is as a bait. The best battles I had was when I got the enemy team to push into me, just to be crushed (or not) by my team mates. It has all of the characteristics that make it a perfect ship for you to farm damage on and I try to make use of that to make the enemy team greedy.
After finishing T10 One Takes, you should do One Takes for entire lines. Basically line reviews that last 30-45 minutes. Others have done so, but your attitude about the game stands out in a positive way compared to others. Only reason I follow you over them.
this is the line that finally made me stop wanting to grind up every available line while learning to play with its gimmick. not even trying it. one step closer to quitting entirely, keep it up wg.
The advantage is its very powerful torps, and its heavy broadside. Its a great area denial ship, or DD hunter since a single, accurate salvo can knock, or near knock any DD out of the fight. Its opposite of a wooster that wants to keep spamming shells. Instead, focus on torps while looking for easy targets to shell without being seen, or if you can get a heavy hit in. Ifhe on it is a toss up, like mogami. It helps breach 32mm, so it opens up more direct damage, but liwers fire chance. And since salvos are slow, i find its better to not since multi fires deal damage while you stealth away.
I am just at Takahashi, casually grinding through the line. I have to say I share your opinion, when I took it to the battle, I already knew that recommended captain torpedo build looks scarying, landing torps is matter of luck or suicide. The maps and domination mode (played ranked) are usually made that way, when you get torps ready, enemy ships are behind cap nearby islands, but not camping. I HE spam med whatever was sighted, but also sent torps at places enemy could go, area denial. Lol. I did just 27 or 30K dmg mostly to Minnesota till moment when all other 5 ships were dead. Team BB player complained why I play such uselless ship. I landed 3 torps and some more shells get high caliber, over 100K dmg total, but no kill. There had been 2 Kronstadt in enemy team, 1DD and Musashi, JB and already mentioned Minnesota, so quite scary for me. When I was left alone, thats announcement you usually don't like to hear, I was dead within 1 min. I could call the line CANNON FODDER..
Last night I was in my Takahashi when I got teamed up with a Yodo. The opposing team had no chance when they tried to push the flank we were in lol. Yodo + Takahashi = 33x guns + 36x long range torpedoes / 120s + 2x 6.9km AA bubbles.
this could have been the IJN take on wooster/mino and it would have been awesome. we actually havent had a solid HE spammer released in a while which is weird to even say
I feel like this line is designed to deny pushes, but if the other flank gets smashed like in these two games, there's not much you can do with it except farm. I do think regular use of the torps in high traffic areas helps a lot, though.
Part of the issue, similar to the ITA BBs, is that they have the same guns from T7 through 10 or thereabouts. They might work fine lower down but they're really not enough when it comes to the absolute damage fiesta that rules high tier gameplay.
Same. I don't mind this line, because I build for torpedoes. 16 x 24k damage torpedoes every 90 seconds is no joke :-) The guns are a bonus. Regular stealth torpedoing into lanes just zones enemies out, gives you some damage (a lot in some games), and then some fires from shots after DCP if they flood. Key thing is to keep mobile and unspotted. Superintendent is also unnecessary, so other skills can be built into. All that said though, no, I don't see this is a competitive level ship at all. It is just for some fun in randoms, playing a different style of ship. In randoms, you can have good impact on your zone of choice, especially if the enemy slowly charge you and like being hit by torpedoes :-)
It's not exactly fun to play, but it is still pretty solid. It's citadel is practically invisible - I don't think I've found a cit on a Yodo yet (not that there's a ton of them in the game to find). I dropped aim device from slot 3 in favour of the extra torpedo speed because having a bit more spread of the shells actually helps spread the fires out. Not bothered with IFHE, fires all the way on this duck - long reload times mean that it works in your favour to DCP-grief victims from stealth. The poor concealment's one of the more painful elements of the ship - undermines the selling point of a high alpha HE slap against a destroyer early game; but if you can find and get those early volleys it really generates far more battle impact than it feels like you're achieving.
I have tip for WG, to cut dmg on those torps and make them brittish type.. I played latest stuff, I landed in single match 17 little fishes and had way better feeling. Undine is much funnier than Takahashi. Same torpedo boat, but has better concealment and can become invisible. I was pretty emphatic sorry about that Fuso trying ASW me at 6 or 8 km while I sent him magnetic torps comming after BB like chickens follow hen.
Ah the Yodo. When the Japanese experimented with attaching parachutes to their shells to slow them down during descent. I swear the Dutch airstrikes have higher velocity, lol.
You missunderstand the role of IJN crusers: Its beeing an HP/Exp piniata, big and weakly armored, so that braindead BBs have a chance to see big dmg numbers on theire screen once in a while. Thats why everybody opens up once you are spotted.
One thing i found it moderately useful is to focus on turtled cruisers, the ones who tuck behind an island & hammer. Yodo can rain on them from over an island at max range cause its shells nearly drop vertically. The [was it a salem?] was opening up on you to keep you from prying it out of its hidey hole. Ive rarely had success farming bbs with yodo. Focusing on DDs and turtled cruisers is usually how i get a win, but when you do that the damage you put forth is pretty low & not a fun stream to watch. I find the most success in games with subs, cvs, and lots of dds. Yodo can halflife a dd at 12 km pretty cleanly! Those are the good things, anyway. The rest of your critique is accurate.
And just to be clear: prying a turtled cruiser doesn't usually get a kill. It just pries it out & forces it to give up position, which helps the team but doesn't give big numbers or exciting play.
this line needs either a big buff to its reload of guns and torps, or better armor. like you said it doesn't do the greatest damage, so it has little battle impact or scare factor, but when someone shoots you, its game over real fast with the way the HP disappears. with the slow rate of fire, it really needs to be given better armor.
I've seen several streamers hate this ship at first then like it more and more as they get used to it. Definitely not easy to play and IMHO it should have a smoke but it isn't as bad as people say it is if you don't get crappy matchmaking or positioning. If you can get few volleys in against cruisers or DD's you can do a lot of dammage in a relatively short amount of time.
Arms race could work if they changed up where the buffs spawn. For instance, set a condition where if a team is losing then the location of buff's spawn would favor the losing team obtaining it. For example, if a team's become 2 ships down or 300 points behind the buffs would then mostly spawn on that team's side of the map. I could be a great equalizing mechanic. Unfortunately, I would question whether wargaming would ever Implement something like this since such a change while being good for gameplay would make games go longer. that is not something that wargaming has shown much interest in fostering in the past.
I'm stuck with Takahashi for quite some time now .... mostly because i don't like it - the guns leave a lot to be desired .... I might complete the grind at some point and take the Yodo just to have a sense of closure ...
Only time I got consistent good games on Yodo was playing it like a mix of Gibraltar and Zao. You act as a marksman of sorts, only shoot when you can get away with it, get some lucky torps and you escort destroyers and cripple enemy dds (unless they are French)
I was worried about the Pan-Asian CL line being terrible because they are SQUISHY (as it turned out they just have a bit higher skill floor). But, compared to the IJN CL line, they are ROCK STARS!
I have all the tier X tech tree cruisers, and Yodo is without a doubt the worst one. Some others aren't great, but they at least have moments where they shine. Jinan can suck in today's long-range meta, but when people push in, those torpedoes can be spicy. And it has smoke to farm from. Gouden Leeuw is pretty meh, but the guns are at least okay (the AP is pretty good), and you can have some fun with the airstrikes when people sail predictably or camp islands. And Zao... Zao has terrible angles and low HP, but it has sub-10 km concealment and hard-hitting rail guns with improved dispersion (and spicy AP). And the turrets actually have armor, so you don't lose one every salvo! Yodo has... well, big numbers on paper. Lots of HP, lots of guns, lots of torpedoes, long range, but all the numbers get invalidated by gameplay. Your HP disappears in large portions whenever shells come your way. Your guns have bad angles and get disabled every HE salvo that hits you. Your torpedoes are slow as fuck and get spotted from IIRC 1.7 km, so good luck hitting anything except snoozing battleships. Over 18 km range, but with ballistics similar to American cruisers, so again, snoozing battleships. Yodo is just so terrible and I'm not sure how to fix it. Maybe if the reload were faster on the whole line. It would still have all the above problems, but actually pumping out damage would make them more forgivable.
on the yodo if thay cut the reload alot it might be useble havent played in a few months now but doubt she has gotten the buffs she neads since i played her (jan or possible early feb) decent zoning torps and range if yiu get used to the hangtime crusers and battelships are ease enyff to hit and dds 12ish km was the max range i could hit em realiable but the reload kills it
Talks about how ship has no armor... proceeds to open water fight. Use islands. You're doing 6-8k per salvo, just treat her like a squishy Venezia. Use your stealth, don't open up on superior ships in the open, stealth torp, find an island, then open up.
Ship line was very promising, but like the PA cruisers, they're way too situational with the final package. It's too big for how rice paper thin the armor is. It's guns are not strong and unimpressive reload time. Torps are powerful, but very easy to detect and dodge with how slow they are. All those things add up to being way too situational and just acts as damage pinata for tier 10 and especially super ship players. To the point that I believe WG purposely designs certain ships and lines to act as bait to keep the super ship market going. You rarely see this line in any games and that's the story of it. Most players are going to recognize it's purpose is to pump the DPM for other teams ships and say no thank you. All they would of had to do was increase the armor on it (doesn't have to be a tank, but just something that provides just a bit more so you can be active in the gameplay more) and you'd see this line more. But that means super ships get one less pinata to pour their credits into.
I wonder why the Asian server is so different to NA. The skies are full of planes. Every game has a cv plus multiple hybrids. Sometimes every BB slot is a hybrid. It means constant spotting. Not much fun as a dd player.
The problem its not the size of the ship or the armor i think the problem is that it has a huge turning circle.For me its a fail new line i play Yodo once and i abandom it....
Maybe going for a light-house build (stop laughing) but utilizing islands as much as possible would be the way? But you would need a lot of healing for those times where you had to open-water gunboat...
I found the most success in yodo when I sit at the edge of torp range and do a constant circle, with max torp reload, the opposite sides torps would have reloaded by the time you turn to them. Is it helpful for the team? No, but it's surprisingly effective, and if helping your team is the goal why are you playing Yodo lol.
How could any rational and well-informed person have Ever been scared of Yodo in a battleship? From the beginning it was known the ship was going to be a turd unless multiple significant changes would happen 8:08 'you lack dmp, and armor while also lacking maneuverability' as a light cruiser btw
@@saltefan5925 Mogami and Shimanto are both at tier 8, they both look all right, I got 2 commanders already so ill take both cruiser lines up to that point. thanks for the advice.
@@MrCountryboi1985 Shimanto is significantly worse than Mogami in almost every regard except torpedo range and turret rotation speed, and IMO not worth getting. But hey! You do you.
@@saltefan5925 I thought the play style looked ok from tato’s recent video and wanted to give it a shot, I’ll put that grind on the back burner to the mogami tho. I’m not one to ask for advice and not take it when folks like you take their time to make it lol. Thanks brotha.
It plays like the Zao.. Chase me not push in.. or like an American Cruser behind islands and over them.. great torps.. good reload on them.. and lots of guns.. and No to the IFHE.. Oh.. and if your dissapointed lets talk about the new Pan American Cruser line.. talk about bad pen.. GG
It plays nothing like Zao. Zao has great concealment and AP, and with it's amazing dispersion it means you can sneak up on a broadside cruiser and delete it. Oh and Zao has way better shell velocity so you can actually use it's range and it's smaller and more maneuverable on top of having much better Armor.
I just finish grind the Yodo line and my lord it's so frustrating especially the Tier 9. IMO, the worst tech tree to grind. I suggest to anyone who wants to grind this line just be ready for some hellish game.
I occasionally play Yodo trying figure out anything positive about it. It's usable, but god it's garbage compared to literally anything else. The only things that are not crap about it are AA and turret traverse. IMO Yodo is the only actually bad researchable T10 cruiser
It doesn't have to be "better" compared to other cruisers. Would be nice if it was comparable. It lacks in every column. It is a total backtrack of what a light cruiser is suppose to be. No give and take, just all take.
Is there a reason they couldn't just give this thing a smoke? Would have been funny if they'd given the line a crawling smoke like the Italians or something.
Yodo and IJN light cruisers seems to be made with console balancing in mind, this thing is going to be busted for us in console just like Suzuya, my build on Suzuya has 19.1km range and 1.9s rudder shift time, its NUTS i cant wait for the Yodo.
I really hate that ship, never hated a ship so much the past years and I rage sold her. The tier 8 and 9 are fun to play, they are at least agile, smaller, smaller turning circle, fast turning especially with double rudder mods, or propulsion mod together with and rudder shift mod as a replacement for concealment mod. The Yodo is too big, too bad turning circle and tier 10 MM imo is really not fun anymore especially in a cruiser, since super ships and too many overmatching armor BB guns, and super CVs, oh and subs are more powerful at T10 too.
I can count on a single hand the amount of times i have seen Yodo since it came out The ship is just....bland like a piece of meat you didn't add enough seasoning to
This is a terrible hull with mediocre guns, bad shells, and decent, but unreliable torpedoes. It's almost as big as a Stalingrad with a bigger, less protected citadel, and the abundance of armour you've come to expect from an IJN light cruiser. You're getting shot at because it's free damage. Which would have been acceptable if WG had given it anything resembling utility. The best thing I can say in that regard is "it's not worse than the Zao consumables"
Your turrets are constantly getting knocked out. You turns like a brick, you are huge and taking big damage from anything. Also the damage is not reliable at all. I am not sure why did I grind this line out in the first place, i guess I just like pain and suffering.
i dont wanna sound rude but virgin yodo player take both rudder mods instead of conceal 6th slot take torpedo mod 3rd slot also torpedo mod you can get 70 seconds reload on 23k torps 60 seconds with ar build captian swift fish fill the tubes incoming fire alert last stand focus fire training survivability expert adrenalin rush concealment expert IFHE 11.2 conceal is enough play like a yoshino spam ur torps use guns on BBs, destroyers only if they are inside 11km otherwise dont bother avoid dpm cruisers unless nothing else is possible
Yodo is just horrible and I sold it. When you shoot on Bbs you barely penetrate something, even if you shoot at the super structure. The torps are ok but that’s all. Zao is way better and more fun.
"The Yodo is... unfortunate"
Best quick summary of the ship I've heard so far.
Best pro-WG summary of Yodo as well...
I remember being so excited when these ships were announced on the dev blog. Back when they had railgun shells.
They never had railguns though. Yodo's shell characteristics never changed throughout testing. 930m/s initial velocity looks impressive but light weight and high drag coefficient make these shells lose speed very quickly
On the bright side, if they ever make a Russian reskin of it, you can actually have fun!
@@MattttMan Yes, very sekrit, Projekt 69 cruiser Yodovski. Quality Russian naval engineering, comrade
colbert please!
When this ship first came out and I played it... I HATED it. Since that time I've changed up the build and am REALLY enjoying it. I love playing DD's and have it built as a torp boat. If you target BB's to set fires and keep launching torps into main channels or a cap where the enemy is pushing you can do some MAJOR damage and keep the enemy from pushing through. Even though it doesn't have radar, if you work with a DD on your team, you can obliterate enemy DD's in short order. Yes, it's challenging to play, but as long as you stay angled and ensure you have good rudder shift, you can take a lot of hits (I've tanked 2.6 million potential damage). I've noticed I take bigger hits kitting away angled than I do when bow in. Just keep launching those torpedoes...launch, turn launch...set fires...repeat.
I am amazed by the lengths WG went to make zao-like ship but 10 times worse.
bro its wargambling for gods sake
I still like the idea that yodo exists so that zao is not the worst t10 cruiser.
At least Zao has armor, better guns, excellent concealment, torps, fire chance and you will actually pen stuff.
There’s way worse tier 10 cruisers out there
am amazed theres people still hoping for WG to care... about anything
I found that most the damage comes from fires in the Yodo. Haven't tried IFHE but it seems from a few I've bounced ideas off, IFHE just doesn't seem to do enough to make it worth on Yodo specifically.
The ship needs more maneuverability and/or a second or two taken off the reload.
The reason for the focus is Yodo is a big juicy damage pinata filled with XP...
Potato Quality keeps saying that it will be nice to have Airship Escort in Random Battles like Arms Race but I think it will have much more sense to make it a separate gamemode like Brawls or Ranked. Because imagine that you are taking Zao, Azuma or other ship that like fight at longer range and you get Airship Escort. This gamemode was so fun because you could take a ship that you rarely take to Random Battles like GK and Preussen.
I think the point of this ship is the AA. It has a really big radius AA bubble so you build into it and ride with a cluster of ally BBs. Beyond AA, you build long range and help spread fires and floods around. Is this a good use of a cruiser slot? Probably not but if you want to roleplay a support cruiser instead of the usual solo damage farmer, this ship seems uniquely suited for it. Yodo is a fun ship for when you don't want to take the game as serious as you would in say, a Minotaur.
For me the whole line's strongest battle impact is as a bait. The best battles I had was when I got the enemy team to push into me, just to be crushed (or not) by my team mates. It has all of the characteristics that make it a perfect ship for you to farm damage on and I try to make use of that to make the enemy team greedy.
Hi PQ! After you do the one takes of t10s, can you make some one takes of lower-tier ships?
I second this notion!
Third!
After finishing T10 One Takes, you should do One Takes for entire lines. Basically line reviews that last 30-45 minutes. Others have done so, but your attitude about the game stands out in a positive way compared to others. Only reason I follow you over them.
this is the line that finally made me stop wanting to grind up every available line while learning to play with its gimmick.
not even trying it.
one step closer to quitting entirely, keep it up wg.
The advantage is its very powerful torps, and its heavy broadside.
Its a great area denial ship, or DD hunter since a single, accurate salvo can knock, or near knock any DD out of the fight.
Its opposite of a wooster that wants to keep spamming shells. Instead, focus on torps while looking for easy targets to shell without being seen, or if you can get a heavy hit in.
Ifhe on it is a toss up, like mogami. It helps breach 32mm, so it opens up more direct damage, but liwers fire chance. And since salvos are slow, i find its better to not since multi fires deal damage while you stealth away.
I think the way Jingles summarized the lines is the best. The Mogami at Tier 8 is almost unequivocally a better CL than Takahashi at Tier 9.
I am just at Takahashi, casually grinding through the line.
I have to say I share your opinion, when I took it to the battle, I already knew that recommended captain torpedo build looks scarying, landing torps is matter of luck or suicide.
The maps and domination mode (played ranked) are usually made that way, when you get torps ready, enemy ships are behind cap nearby islands, but not camping. I HE spam med whatever was sighted, but also sent torps at places enemy could go, area denial. Lol. I did just 27 or 30K dmg mostly to Minnesota till moment when all other 5 ships were dead. Team BB player complained why I play such uselless ship.
I landed 3 torps and some more shells get high caliber, over 100K dmg total, but no kill.
There had been 2 Kronstadt in enemy team, 1DD and Musashi, JB and already mentioned Minnesota, so quite scary for me. When I was left alone, thats announcement you usually don't like to hear, I was dead within 1 min.
I could call the line CANNON FODDER..
Last night I was in my Takahashi when I got teamed up with a Yodo. The opposing team had no chance when they tried to push the flank we were in lol.
Yodo + Takahashi = 33x guns + 36x long range torpedoes / 120s + 2x 6.9km AA bubbles.
this could have been the IJN take on wooster/mino and it would have been awesome. we actually havent had a solid HE spammer released in a while which is weird to even say
The Pan-Asians are decent.
I feel like this line is designed to deny pushes, but if the other flank gets smashed like in these two games, there's not much you can do with it except farm. I do think regular use of the torps in high traffic areas helps a lot, though.
Part of the issue, similar to the ITA BBs, is that they have the same guns from T7 through 10 or thereabouts. They might work fine lower down but they're really not enough when it comes to the absolute damage fiesta that rules high tier gameplay.
I tend to take torps from yodo because they are so slow, really have to remember what the torp lines were for the yodo line from 2 minutes prior
Same. I don't mind this line, because I build for torpedoes. 16 x 24k damage torpedoes every 90 seconds is no joke :-) The guns are a bonus. Regular stealth torpedoing into lanes just zones enemies out, gives you some damage (a lot in some games), and then some fires from shots after DCP if they flood. Key thing is to keep mobile and unspotted. Superintendent is also unnecessary, so other skills can be built into.
All that said though, no, I don't see this is a competitive level ship at all. It is just for some fun in randoms, playing a different style of ship. In randoms, you can have good impact on your zone of choice, especially if the enemy slowly charge you and like being hit by torpedoes :-)
sending love and peace to everyone...
in 6 months time ' I think I underestimated this ship'🤣
It's just a paper boat😂😂
WG should give some love to both IJN cruiser lines and make them fun and unique
Ok but wtf was that Conde's burst tho? Like you can't tell me that's fair for everyone else
It's not exactly fun to play, but it is still pretty solid. It's citadel is practically invisible - I don't think I've found a cit on a Yodo yet (not that there's a ton of them in the game to find).
I dropped aim device from slot 3 in favour of the extra torpedo speed because having a bit more spread of the shells actually helps spread the fires out. Not bothered with IFHE, fires all the way on this duck - long reload times mean that it works in your favour to DCP-grief victims from stealth.
The poor concealment's one of the more painful elements of the ship - undermines the selling point of a high alpha HE slap against a destroyer early game; but if you can find and get those early volleys it really generates far more battle impact than it feels like you're achieving.
After Yodo, would you do One Take Submarine or Carriers ? Just kidding, i guess will be One Take Lousiana and then One Take Preussen and Delny
I have tip for WG, to cut dmg on those torps and make them brittish type.. I played latest stuff, I landed in single match 17 little fishes and had way better feeling. Undine is much funnier than Takahashi. Same torpedo boat, but has better concealment and can become invisible.
I was pretty emphatic sorry about that Fuso trying ASW me at 6 or 8 km while I sent him magnetic torps comming after BB like chickens follow hen.
I grind Takahashi in airship escort mode as a pure torp boat, throwing torps into those gaps sometimes are hilarious
Ah the Yodo. When the Japanese experimented with attaching parachutes to their shells to slow them down during descent. I swear the Dutch airstrikes have higher velocity, lol.
You missunderstand the role of IJN crusers: Its beeing an HP/Exp piniata, big and weakly armored, so that braindead BBs have a chance to see big dmg numbers on theire screen once in a while. Thats why everybody opens up once you are spotted.
I like epicenter but not arms race! Yes, airship escort was very well received! I really appreciate your videos PQ! Thank you! o7
Interested in what you think of the “Pan-American” light cruisers. Another line of huge squishy cruisers.
One thing i found it moderately useful is to focus on turtled cruisers, the ones who tuck behind an island & hammer. Yodo can rain on them from over an island at max range cause its shells nearly drop vertically. The [was it a salem?] was opening up on you to keep you from prying it out of its hidey hole.
Ive rarely had success farming bbs with yodo. Focusing on DDs and turtled cruisers is usually how i get a win, but when you do that the damage you put forth is pretty low & not a fun stream to watch.
I find the most success in games with subs, cvs, and lots of dds. Yodo can halflife a dd at 12 km pretty cleanly!
Those are the good things, anyway. The rest of your critique is accurate.
And just to be clear: prying a turtled cruiser doesn't usually get a kill. It just pries it out & forces it to give up position, which helps the team but doesn't give big numbers or exciting play.
Since this ship is such a meme, I decided to go all out on the torpedo related skills and upgrades. Gonna see if that will work anyhow.
"Fine" ... Caving into peer pressure.
this line needs either a big buff to its reload of guns and torps, or better armor. like you said it doesn't do the greatest damage, so it has little battle impact or scare factor, but when someone shoots you, its game over real fast with the way the HP disappears. with the slow rate of fire, it really needs to be given better armor.
I've seen several streamers hate this ship at first then like it more and more as they get used to it. Definitely not easy to play and IMHO it should have a smoke but it isn't as bad as people say it is if you don't get crappy matchmaking or positioning. If you can get few volleys in against cruisers or DD's you can do a lot of dammage in a relatively short amount of time.
Arms race could work if they changed up where the buffs spawn. For instance, set a condition where if a team is losing then the location of buff's spawn would favor the losing team obtaining it. For example, if a team's become 2 ships down or 300 points behind the buffs would then mostly spawn on that team's side of the map.
I could be a great equalizing mechanic. Unfortunately, I would question whether wargaming would ever Implement something like this since such a change while being good for gameplay would make games go longer. that is not something that wargaming has shown much interest in fostering in the past.
I'm stuck with Takahashi for quite some time now .... mostly because i don't like it - the guns leave a lot to be desired .... I might complete the grind at some point and take the Yodo just to have a sense of closure ...
Only time I got consistent good games on Yodo was playing it like a mix of Gibraltar and Zao. You act as a marksman of sorts, only shoot when you can get away with it, get some lucky torps and you escort destroyers and cripple enemy dds (unless they are French)
When I see a yodo I just smile. There is no try -- do or do not. And the yodo decides to do not.
They focus on you because everyone knows the yodo explodes, like all of that light japanese class
I was worried about the Pan-Asian CL line being terrible because they are SQUISHY (as it turned out they just have a bit higher skill floor). But, compared to the IJN CL line, they are ROCK STARS!
I have all the tier X tech tree cruisers, and Yodo is without a doubt the worst one. Some others aren't great, but they at least have moments where they shine. Jinan can suck in today's long-range meta, but when people push in, those torpedoes can be spicy. And it has smoke to farm from. Gouden Leeuw is pretty meh, but the guns are at least okay (the AP is pretty good), and you can have some fun with the airstrikes when people sail predictably or camp islands. And Zao... Zao has terrible angles and low HP, but it has sub-10 km concealment and hard-hitting rail guns with improved dispersion (and spicy AP). And the turrets actually have armor, so you don't lose one every salvo!
Yodo has... well, big numbers on paper. Lots of HP, lots of guns, lots of torpedoes, long range, but all the numbers get invalidated by gameplay. Your HP disappears in large portions whenever shells come your way. Your guns have bad angles and get disabled every HE salvo that hits you. Your torpedoes are slow as fuck and get spotted from IIRC 1.7 km, so good luck hitting anything except snoozing battleships. Over 18 km range, but with ballistics similar to American cruisers, so again, snoozing battleships.
Yodo is just so terrible and I'm not sure how to fix it. Maybe if the reload were faster on the whole line. It would still have all the above problems, but actually pumping out damage would make them more forgivable.
on the yodo if thay cut the reload alot it might be useble havent played in a few months now but doubt she has gotten the buffs she neads since i played her (jan or possible early feb) decent zoning torps and range if yiu get used to the hangtime crusers and battelships are ease enyff to hit and dds 12ish km was the max range i could hit em realiable but the reload kills it
every time I see this thing on my team for ranked, my only reaction is just “sigh😢”
Given the amount of attention that Salem was giving you I hope he was at least a subscriber.
Ayyy finally it's time to take Yodo out!
Yeah I stopped at Gokase. What a beauty of a ship!
Thanks for the video!
Hello, could you tell me how you have your maximum SEA graph, very high, high. and how do you have your reflexes thanks
Talks about how ship has no armor... proceeds to open water fight.
Use islands. You're doing 6-8k per salvo, just treat her like a squishy Venezia. Use your stealth, don't open up on superior ships in the open, stealth torp, find an island, then open up.
There is no excuse for the guns to be slow to load as they are.
Ship line was very promising, but like the PA cruisers, they're way too situational with the final package. It's too big for how rice paper thin the armor is. It's guns are not strong and unimpressive reload time. Torps are powerful, but very easy to detect and dodge with how slow they are. All those things add up to being way too situational and just acts as damage pinata for tier 10 and especially super ship players. To the point that I believe WG purposely designs certain ships and lines to act as bait to keep the super ship market going. You rarely see this line in any games and that's the story of it. Most players are going to recognize it's purpose is to pump the DPM for other teams ships and say no thank you. All they would of had to do was increase the armor on it (doesn't have to be a tank, but just something that provides just a bit more so you can be active in the gameplay more) and you'd see this line more. But that means super ships get one less pinata to pour their credits into.
I wonder why the Asian server is so different to NA. The skies are full of planes. Every game has a cv plus multiple hybrids. Sometimes every BB slot is a hybrid. It means constant spotting. Not much fun as a dd player.
The problem its not the size of the ship or the armor i think the problem is that it has a huge turning circle.For me its a fail new line i play Yodo once and i abandom it....
Maybe going for a light-house build (stop laughing) but utilizing islands as much as possible would be the way? But you would need a lot of healing for those times where you had to open-water gunboat...
I found the most success in yodo when I sit at the edge of torp range and do a constant circle, with max torp reload, the opposite sides torps would have reloaded by the time you turn to them.
Is it helpful for the team? No, but it's surprisingly effective, and if helping your team is the goal why are you playing Yodo lol.
How could any rational and well-informed person have Ever been scared of Yodo in a battleship? From the beginning it was known the ship was going to be a turd unless multiple significant changes would happen
8:08 'you lack dmp, and armor while also lacking maneuverability' as a light cruiser btw
In Airships escort the Yodo whas a lot of Fun to paly, in random battel this ship sux´s badly
That’s unfortunate, I been going down this line recently. Maybe I should just work up to the Zao and Shimanto and call it good for Japanese cruisers?
Stop at T7 on the IJN CLs. If you want a good IJN CL just play the Mogami with 155s
@@saltefan5925 Mogami and Shimanto are both at tier 8, they both look all right, I got 2 commanders already so ill take both cruiser lines up to that point. thanks for the advice.
@@MrCountryboi1985 Shimanto is significantly worse than Mogami in almost every regard except torpedo range and turret rotation speed, and IMO not worth getting. But hey! You do you.
@@saltefan5925 I thought the play style looked ok from tato’s recent video and wanted to give it a shot, I’ll put that grind on the back burner to the mogami tho. I’m not one to ask for advice and not take it when folks like you take their time to make it lol. Thanks brotha.
It plays like the Zao.. Chase me not push in.. or like an American Cruser behind islands and over them.. great torps.. good reload on them.. and lots of guns.. and No to the IFHE.. Oh.. and if your dissapointed lets talk about the new Pan American Cruser line.. talk about bad pen.. GG
It plays nothing like Zao. Zao has great concealment and AP, and with it's amazing dispersion it means you can sneak up on a broadside cruiser and delete it. Oh and Zao has way better shell velocity so you can actually use it's range and it's smaller and more maneuverable on top of having much better Armor.
I find that the line is VERY venerable to AP DDs, your DPM is so low they can out gun you because if you get all guns on, you are broadside to them..
also WHY IS THE FIRE CHANCE SO BAD EVEN WITH OUT IFHE?!?!
@@mazgazine1 the fire chance is bad because 18 guns?
Nobody wants a whole line of smolensk. One of those pos every 5 games is bad enough
I managed to get 4 kills and 214K damage once in this ship.
If you play it like you would a Minotaur, its great!
I stopped at T8. I already own the heavy cruisers, and these don't do anything better.
sounds like they just need to revert the reload nerfs put on them in development
I could not agree with you more about arms race. I despise that game mode so much.
I dont fear enemy team i fear my own team.
Ain't we're all?
man this ship takes alot of punishments
Despite all the negative comments on the Yodo, someone tell me im crazy for still being attracted to this ship
I just finish grind the Yodo line and my lord it's so frustrating especially the Tier 9. IMO, the worst tech tree to grind. I suggest to anyone who wants to grind this line just be ready for some hellish game.
I occasionally play Yodo trying figure out anything positive about it. It's usable, but god it's garbage compared to literally anything else. The only things that are not crap about it are AA and turret traverse. IMO Yodo is the only actually bad researchable T10 cruiser
I like how many guns the Yodo has, but everything else about it... not so much.
It doesn't have to be "better" compared to other cruisers. Would be nice if it was comparable. It lacks in every column. It is a total backtrack of what a light cruiser is suppose to be. No give and take, just all take.
Looks like mogami on t10 with longer range
This ship is only good as a dd hunter plus occasional torpedo hit
is so fun, i play yodo and i win all my play, is strong but it need brain.
conquerer and Yoshino please
Is there a reason they couldn't just give this thing a smoke? Would have been funny if they'd given the line a crawling smoke like the Italians or something.
arms race would be better if you take away the cap i think
Cool kids still don’t use spotter planes or fighters. . .
Yodo and IJN light cruisers seems to be made with console balancing in mind, this thing is going to be busted for us in console just like Suzuya, my build on Suzuya has 19.1km range and 1.9s rudder shift time, its NUTS i cant wait for the Yodo.
the ijn cl should have had rapid firing shima guns. not these slow firing 155s
Mmmm😍...Yodo is one of the crusiers I happily skip towards in my DD's...Fat, slow & basically unarmoured
...its not a fight, its a feast!!😋
Wargaming only added Yodo to make Zao look good, change my mind.
I really hate that ship, never hated a ship so much the past years and I rage sold her. The tier 8 and 9 are fun to play, they are at least agile, smaller, smaller turning circle, fast turning especially with double rudder mods, or propulsion mod together with and rudder shift mod as a replacement for concealment mod. The Yodo is too big, too bad turning circle and tier 10 MM imo is really not fun anymore especially in a cruiser, since super ships and too many overmatching armor BB guns, and super CVs, oh and subs are more powerful at T10 too.
Pretty sure it handles worse than Zao. Those turrets are so flimsy...
First game you play against a Conde and you blame the build? He could kill you even without a captain
I can count on a single hand the amount of times i have seen Yodo since it came out
The ship is just....bland like a piece of meat you didn't add enough seasoning to
Kidd next please
its not very good because they wont let it use its lightsaber...
a yoda joke.
This is a terrible hull with mediocre guns, bad shells, and decent, but unreliable torpedoes. It's almost as big as a Stalingrad with a bigger, less protected citadel, and the abundance of armour you've come to expect from an IJN light cruiser. You're getting shot at because it's free damage.
Which would have been acceptable if WG had given it anything resembling utility. The best thing I can say in that regard is "it's not worse than the Zao consumables"
Brindisi please.
Russia still salty about Tsushima, cant let IJN Faction get anything halfway decent.
Your turrets are constantly getting knocked out. You turns like a brick, you are huge and taking big damage from anything. Also the damage is not reliable at all. I am not sure why did I grind this line out in the first place, i guess I just like pain and suffering.
i dont wanna sound rude but virgin yodo player
take both rudder mods instead of conceal
6th slot take torpedo mod
3rd slot also torpedo mod
you can get 70 seconds reload on 23k torps 60 seconds with ar
build captian
swift fish
fill the tubes
incoming fire alert
last stand
focus fire training
survivability expert
adrenalin rush
concealment expert
IFHE
11.2 conceal is enough
play like a yoshino
spam ur torps
use guns on BBs, destroyers only if they are inside 11km otherwise dont bother
avoid dpm cruisers unless nothing else is possible
Yodo is just horrible and I sold it. When you shoot on Bbs you barely penetrate something, even if you shoot at the super structure. The torps are ok but that’s all. Zao is way better and more fun.
YODO is better against DD cv and plays a big DD