@@WwZa7 you can make anything c++ can do with blueprints. blueprints are just way easier. theyre basically just c++ codes but in visual form which makes it easier to beginners. the part where some people might want to learn c++ over blueprints are if they were experienced in programming beforehand, or they want more freedom and ease of customization to their code. if you find making games in blueprint hard, then trust me c++ will be way harder for you
ue5 is like a bottomless pit, the more you struggle the more you sink to the bottom and you can't find help, but I still love this engine, it taught me to be patient and it always has something to teach you.
Dev here, I cant stop laughing. If you want to learn unreal engine or more generally game development, give yourself a realistic time frame to get comfortable with the bits and pieces. 6 months is a good amount of time to get to know the basics really, really well. Learn to code as well, you can learn C++ fairly well within 6 months to a year. Dont give up, you can do it!
@@Hogartzhlol get ready for time spent learning stuff, 1 year modeling and animating learning, 6 months trying game engines and designing pipeline tools to export the kind of content i want to game engines IT TAKES A WHILE
Problem with unreal shader is that you aren’t actually creating a new shader model. You are just adding more shit into the existing default lit shader that unreal provides via the material editor. Its called a material for a reason, not a shader. To make your own shader model in unreal you gotta customize the engine source code.
I have been developing a game for a little over a month or 2. I am making everything from scratch and i have almost no crashes. Maybe im not far enough in but so far my experience is pretty good.
The unreal engine viewport navigation must be the biggest insult that the industry and developers have received, it is a powerful advanced tool for its time, but its use and navigation make it a golden bicycle without wheels. It's very nice to have a catalog of mechanics and resources ready to use, but when you have to do something from scratch, everything is always a problem. I'm part of an unreal team for money, and I hate every second I have to use that aberration. More than 7 years of experience in the industry and nothing has trampled my spirit and my creativity more than a unreal engine.
Unreal Engine is nothing more than a marketplace aimed at people who want to make games (Everyone at some point in their life will think "I want to make a game") So you cash for their assets and they run away with your money while you burn yourself out trying to get a simple thing to work.
I never tried out unreal before. But I already know the experience, even though I’ve never used it. I pretty imagined what would life be like there. From interface, cpu performance, programming, preparing models, even MHs. That’s a true battle. Let’s be real, Unreal is more for experienced devs, and definitely not recommended for beginners in game dev. Besides, you need a capable hardware to handle most of the crashes. IDK, maybe 16 GB ram, core i7 with more than 7th gen, like 8, 9, 10 or 11, better graphics card, SSD, and so much on. It’s too much to handle. However, I’m not trying to discourage you, but, we need to be aware of that. :D
@@RadioactiveBlueberryYeah. But it’s not really recommended. My PC is 8GB RAM, and I still face little FPS issues, in games. I tend to lower the graphics in games to make it smoother. So yeah.
Unreal tries to cast a wide net. I think it's actually relatively simple for beginners too, but it also tries to be the engine for video game industry professionals. And for VFX. And for arch-viz. And for 3D modeling and rendering. It's a ton of stuff combined into one. I think that's what makes it seem difficult, but I'd say it's pretty simple if you know a bit about game engines already. But yes, it's very overwhelming for beginners, and even for people who have made games. And yes it's way more demanding of better hardware compared to Unity or Godot or Flax
Oh, besides. The person needs to get a good knowledge of cpp, even though ue has blueprints. Trust me. Coding is way better than visual programming. As you see in this video.
I'm at the c++ part blueprints just fcked me up. I almost lost 3-4 month progress, just because of a random blueprint corruption it sucks and the wors part is i literally didn't do anything
As a dev started in 2018, learning 2 years unreal staff then in 2020 started at first game. After 4 years too many bugs and errors, I can't even migrating around 100gb of reversed engineering games assets to 5.4 version because it crashing during migrating on my high end pc. I need hire more people and pay them to add more AI specific types and speed up basically development workflow. Unfortunately story of the game is short it's 1-2 hours of gameplay. I Decided to invest money on new studio because progress is slow
С++: Did you leave me for a blueprint and endless possibilities?And where did it take you? Back to me...
Can you even make a full game with just blueprints?
@@WwZa7 If you are willing to suffer yes
@@Navhkrin So it's suffering with blueprints, or suffering with learning C++ (mostly on the fly)
@@WwZa7 Yeah, but it's best if you use blueprint and also use C++ for demanding tasks
@@WwZa7 you can make anything c++ can do with blueprints. blueprints are just way easier. theyre basically just c++ codes but in visual form which makes it easier to beginners. the part where some people might want to learn c++ over blueprints are if they were experienced in programming beforehand, or they want more freedom and ease of customization to their code. if you find making games in blueprint hard, then trust me c++ will be way harder for you
The excitement with the thought. Then the reality.
Perfect rendition.
ue5 is like a bottomless pit, the more you struggle the more you sink to the bottom and you can't find help, but I still love this engine, it taught me to be patient and it always has something to teach you.
The shockwave from firing the fps template gun for the first time was gold😂
1:45 missed opportunity to joke about forgetting to hit the compile button.😂
the deafening shot of the gun is so relatable I think the devs give you a huge middle finger on purpose 😂
Dev here, I cant stop laughing. If you want to learn unreal engine or more generally game development, give yourself a realistic time frame to get comfortable with the bits and pieces. 6 months is a good amount of time to get to know the basics really, really well. Learn to code as well, you can learn C++ fairly well within 6 months to a year. Dont give up, you can do it!
I also want to add thay once you're comfortable with BP
"Unreal" C++ is so much easier to pick uo
Learn how to use the Gameplay Ability System in C++. Read Epic's Documentation. The Lyra Sample Game is using it.
@@thana3270 Isn't C++ harder than blueprint
6 months ???? OH MY GOD 💀😱
@@Hogartzhlol get ready for time spent learning stuff, 1 year modeling and animating learning, 6 months trying game engines and designing pipeline tools to export the kind of content i want to game engines
IT TAKES A WHILE
So damn relatable. After about a month of losing my mind trying to learn various mechanics, I just stuck with whatever’s required for cinematics.
welcome to tutorial hell, enjoy your stay
Hey look at this nice water shader I made :)
2000+ shader instructions and 100+ texture samples tanking the performance: Let us introduce ourselves.
Problem with unreal shader is that you aren’t actually creating a new shader model. You are just adding more shit into the existing default lit shader that unreal provides via the material editor. Its called a material for a reason, not a shader. To make your own shader model in unreal you gotta customize the engine source code.
Oof
Bro as a solo dev this is freaking hilarious. Well summarized XD
Very relatable!
City Sample + Metahuman + 10fps = close engine, new project
me , who learned c++ 14 before using ue5 : "i see this as an absolute win"
Also me when i need to make a 3d model : "oh no "
This is the best UE tutorial ever
first step: uninstall unreal engine
im going out on a limb here but i think you had alot of fun creating this piece of art
Instructions unclear, back to Unity.
Same XD
😂😂
can confirm i have underestimated the UE framework
As an unreal dev, i can confirm.
At the end, you really went to swim in the deep end. God speed!
Btw in the last one i think you didnt select a bone or object for the line trace to come from so it did it on every object
We forgor about the amount of storage a ue5 project takes 💀💀
This deserves far more likes..
I have been developing a game for a little over a month or 2. I am making everything from scratch and i have almost no crashes. Maybe im not far enough in but so far my experience is pretty good.
😂🤣😅😭💀 Just you wait it comes for everyone! Even when they sleeping you can see the moment before everything stops and the engine closes....
The unreal engine viewport navigation must be the biggest insult that the industry and developers have received, it is a powerful advanced tool for its time, but its use and navigation make it a golden bicycle without wheels.
It's very nice to have a catalog of mechanics and resources ready to use, but when you have to do something from scratch, everything is always a problem.
I'm part of an unreal team for money, and I hate every second I have to use that aberration.
More than 7 years of experience in the industry and nothing has trampled my spirit and my creativity more than a unreal engine.
Unreal Engine is nothing more than a marketplace aimed at people who want to make games (Everyone at some point in their life will think "I want to make a game") So you cash for their assets and they run away with your money while you burn yourself out trying to get a simple thing to work.
Can confirm this is 100% accurate even with a 3080Ti
Omg I lost it when the monkey popped up, oooo nooo
Unreal 5, unreal takes out the brain with its crashes 🤯
TH-cam's error was recommending this masterpiece 2 weeks later! 😑
Make more videos like this .. I Need Moooore of that !
This editing exe with any jokes just be related to unreal engine
I never tried out unreal before. But I already know the experience, even though I’ve never used it. I pretty imagined what would life be like there. From interface, cpu performance, programming, preparing models, even MHs. That’s a true battle.
Let’s be real, Unreal is more for experienced devs, and definitely not recommended for beginners in game dev. Besides, you need a capable hardware to handle most of the crashes. IDK, maybe 16 GB ram, core i7 with more than 7th gen, like 8, 9, 10 or 11, better graphics card, SSD, and so much on. It’s too much to handle. However, I’m not trying to discourage you, but, we need to be aware of that. :D
Product page: 8 GB RAM
Full requirements page: 8 GB Video RAM
and scrolling down to "typical system" just makes me cry.
@@RadioactiveBlueberryYeah. But it’s not really recommended. My PC is 8GB RAM, and I still face little FPS issues, in games. I tend to lower the graphics in games to make it smoother. So yeah.
Unreal tries to cast a wide net. I think it's actually relatively simple for beginners too, but it also tries to be the engine for video game industry professionals. And for VFX. And for arch-viz. And for 3D modeling and rendering.
It's a ton of stuff combined into one. I think that's what makes it seem difficult, but I'd say it's pretty simple if you know a bit about game engines already. But yes, it's very overwhelming for beginners, and even for people who have made games.
And yes it's way more demanding of better hardware compared to Unity or Godot or Flax
Exactly. See? So, if you get some experience on the way, you may suffer less than a beginner. And yes. High End hardware is demanded for UE.
Oh, besides. The person needs to get a good knowledge of cpp, even though ue has blueprints. Trust me. Coding is way better than visual programming. As you see in this video.
Bro! I love your videos, keep making these!
this is not a meme, its the absolute true.
My sides!! This video absolutely slayed me.
The last thing I would have expected is a .exe on game dev
Beautiful video
*Cackles like a mad man*
If it doesn't crash all the time, it's not a real unreal engine experience :D
I swear, at least 20% of my time in the editor is goofing off with whatever system I just made. And then it crashing when I remove a singular asset.
Damn an unreal exe.?! A surprise to be sure but a damn amazing one 😂😂
ahh man it was fun watching this video. Subscribed!!
This was suggested to me.
I approve.
Ahahah, bro felt the thrill of the UE
I really wanted to see a video with fast memes like this
i laughed at every bit so relatable
Cool vid! I wonder what inspired you tho👀
Thanks! Let’s just say my brain had a moment of clarity while procrastinating.
SO SO SO RELATABLE!!!!
The chinese guy saying give up and rockstar storming your house are the most realistic parts, every now and then they show up
Ahh good ol city sample haha
As a dev from last october to now, I can confirm, crashing is the extra DLC plugin for unreal
Feels very relatable.
I felt this video to my core lollolll
About 5 years of experience with Unreal here, and I confirm thant 90% of that time was waiting for the shaders to compile.
this video confirms that we live in a society
The GTA one looked like it would have had potential
this is funniest video I have seen in the while 😂
Just wait until this TH-camer discovers Blendee.
As an new unreal dev who started 4 weeks ago i can confirm
Edit:please help me
what u have to say i want to get in the rabbit hole
@@KIRA-br5fo its good but i still cand understant 1/10 of the things
@@machloof man im 2 months with a personal teacher and i had a lot of progress... starting to understand more about it...
Unreal is so hard not even mizaka dares to use it
He hears tim sweny telling him to "GIT GUD" in his nightmares
Literally me 😭💀
Wait until you try mobile development with it 💀
Decade ago I tried with Unity... my poor 192 MB RAM phone was not happy about it
Also unreal engine just opening the game: *Fatal Error*
Yeah, that's it! Goddamn it. That's exactly my guy!
This is very accurate
lmaooo accurate! dev here! nice edit!
Я испугался на этом моменте чуть не выпал сам 1:27🤣
Truly an Unreal Engine experience
exactly how it feel :)
As a UE dev, I loled more than I should :D
welcome to my world
Perfect summary of my experience so far 🤣
Ржал как конь. Но я должен пройти этот путь сам)
we don't talk about C++
DUDE THIS IS HILARIOUS!!!
omg i felt that last part
Kitbashers Unite!
War. War never changes.
Dude! This is perfect!
Initial speed : 9999999999999999999999999
Max speed : 3
The struggle is real
Relatable.
This is so accurate XD
mano, isso é simplesmente perfeito.
oh my god so relatable
niiiiice!🤙
2:47 blowed me up
I'm at the c++ part blueprints just fcked me up. I almost lost 3-4 month progress, just because of a random blueprint corruption it sucks and the wors part is i literally didn't do anything
i enjoyed it fully :)
wtf these are incredible :>
😳
Story of my life
Love the video xD funny hahaha
U got sub thats all what i have to say
Yeah, it be like that.
lmao this deserves more views
This is so true
As a dev started in 2018, learning 2 years unreal staff then in 2020 started at first game. After 4 years too many bugs and errors, I can't even migrating around 100gb of reversed engineering games assets to 5.4 version because it crashing during migrating on my high end pc. I need hire more people and pay them to add more AI specific types and speed up basically development workflow. Unfortunately story of the game is short it's 1-2 hours of gameplay. I Decided to invest money on new studio because progress is slow
L Unreal Engine propaganda W unity supremacy
It's actually UnrealEditor.exe
i love unreal engine
l literally moved to Unreal because l love C++
subscribed
thats fun)) good job