The Wedding Quest was the last mask quest I ever did in this game I think. Then up the tower with just enough time left, to get The Fierce Deity's mask and finish it for the last time.
Thank you for this. As a kid who grew up playing the N64 and Ocarina of Time being my favorite game, I just have never been able to enjoy Majora's Mask. I love the story and a lot of the mechanics, but I just never enjoyed playing the game that much. It is the only Zelda game that I have played that I have not beaten and that makes me kind of sad. I can't pinpoint what exactly it is that turns me off of the game.
And so we've reached the end. Even all the backtracking and odd loopholes this game has, I hope you still had a good time with it. The storytelling, design, and set-pieces are some of my favourite in the series and this final area/fight is no exception. I've always loved the idea that the Fierce Deity is Link achieving great power by going out of his way to help all the townspeople and thus gaining the enlightenment to turn all the energy of the mask into righteous fury to save Termina (it's a idea that comes up some in Buddhist stories) and Aonuma's statement does seem to imply that's what they were going for. All in all, congrats on reaching the end, and keep up the good work ^_^
@@legendaryadventurespod This is the most emotional I've ever been with a game. It's super depressing, but even then the story carries you through to the end. The feeling I got when I left this game after beating it was one of subdued optimism. For children to be so eloquently exposed to motifs like this takes a very fine touch, which Nintendo had nailed down! Such a great game! Thank you again for doing this! Makes me very nostalgic.
@@legendaryadventurespod I believe you're also intended (or have the option to) chase down Majora's Incarnation with the Goron Roll. And there's flower markings on the floor that Deku Link can burrow into, but I'm not sure what these are meant to be used for.
thank you sir thank you for breaking down this game. It means a lot to me. I really appreciate your videos. your videos never felt to deliver honestly thank you again I love this game and I loved him from the bottom of my heart. I meant everything to me you showed it in a way they made it so beautiful. I didn’t know how the game was before, but now it looks more beautiful to me...
I remember when I first discovered this game before actually buying my own copy, the first time I saw Kafei was in a video about Sakon's hideout, and found it interesting that you can take control over him during this section of the game. Mind-blowing that he's a much more important character than just that.
Nice work man, found your channel and have been enjoying listening on my commute, the way you edit in the music cues is great. As an adult I don't have as much time to game anymore and your series is a nice way to revisit my old favorites. I hope you can upgrade your mic sometime so the sound quality can match the editing quality.
Now, I know this is a generally known trivia piece, but the "game" the Majora child is talking about is Onigokko, the Japanese equivalent of Tag. Someone plays the Oni, aka the "Ogre," who is supposed to chase the others. The Fierce Deity mask in Japanese, being the Oni mask. Interestingly, the Majora child gets things wrong here, saying that the bad guy is supposed to be the one who runs. Its also interesting, as "Playing" at Link being the bad guy could just as easily suggest that he's ignorant of being bad at all, or that Majora very much knows he's bad. I'm honestly inclined to go with the former, as the imagery being used here, of children in a pristine field in pure white is pretty evocative of the kind of visuals Japan would use to indicate purity... Except, you know, legal in the US. (Because they would have the children be in the nude. Think Earthbound's dream sequences in the Japanese versions) And on the note of Oni, they're an interesting creature in East Asian folklore, because they're generally these really horrific, man-eating monsters, sometimes even employed by the underworld. Just real nasty creatures- think Fe-Fi-Fo-Fum, Supermutants, DOOM monster mindset, you name it. They like cudgels and clubs just for the crunch. Which, ironically enough, is why they've wound up being associated as divine guardians, because various holy figures- such as the Buddha, or various buddha in sects with multiple enlightened teachers -are able to compel the hearts of these reprehensible monsters into beings of compassion. Many temples in Japan are guarded by these fierce statues of oni standing vigil, said to have sworn solemn vows to protect the holy men and women within. ....Buuuuut, honestly, I don't think any of that is really important. At least, not beyond reinforcing the idea that The Moon definitely adds a spiritual layer to the final encounter that gently endcaps the heavy themes of death throughout the game. I think the literal part is, as the interview mentioned in the video suggests, is that the Oni form makes Link the avatar of all of Termina in a Death Game with Majora for the Soul of the world. Link can do the fight by himself, yes, but this is basically the equivalent of Goku forming a Spirit Bomb.
You know, I WAS wondering about that- I knew the Japanese word for the game 'tag' involves Oni, and that maybe there was something about the "Fierce Deity" that the Majora-child meant to invoke. Link turning into a ferocious guardian is maybe not super-deep symbolism, but it is a bit more "crude" than Link usually goes.
Majora's Mask was a special time, back in the day. I got it for my Birthday and spent so much time learning it, figuring out it's secrets and picking it clean, and seeing it replayed felt a little more special to me, than Ocarina of Time. Ocarine was certainly a grand adventure, but I think that something about Majora being so weird, and the final fight between a tentacle-whip monster and a demon guardian... it hit different than Ocarina, somehow. But what really sticks with me even after all these years, is some of the Happy Mask Salesman's final words. "Whenever there is a meeting, there will also be a parting. But it's up to you whether it lasts a moment, or a lifetime". Then he just fades away, and you get that he's refering both to him leaving, and to Skullkid and how Skullkid couldn't bear to see his giant friends leaving and all the mess that caused. An unexpectedly memorable line from a character who's usually just utterly bizarre.
watching you play through this game now (as an adult), makes me realize why I never got past the second dungeon. I think even now I wouldn't have the patience to play through it without a guide. I really do love the game however, the dark themes, so it's better to just live vicariously I think :)
I'm guessing the game developers predicted somebody playing the game would say, "Anju and Kafei look like a mother and child", so they decided to have one of their characters say it instead. I am guessing if they didn't add in that line, my sister would have said that if she was watching me play the game up to that point.
Being able to pick up Zelda 2 and beat that, even with a some extras, says waaaay more about their overall skill as a gamer than how they do picking up and playing Majora's Mask. This is a casual play, after all, and they didn't get into this game as a kid. This is, what, his second full playthrough or something? I actually try to welcome new players to the games I love, and I've seen multiple people spend +20 minutes on Ghoma in OoT on their first run in the past few years. These games can be tricky when you aren't as used to them, and that was literally a selling point of Majora's Mask as a follow up to Ocarina of Time. You're just biased.
Still my favorite Zelda game, so surreal and packed with so much emotion and turmoil. That ending always hits right in the feels.
The Wedding Quest was the last mask quest I ever did in this game I think. Then up the tower with just enough time left, to get The Fierce Deity's mask and finish it for the last time.
Really liked how you beat the game with and without the FD mask. Nice touch to the episode
Thank you for this. As a kid who grew up playing the N64 and Ocarina of Time being my favorite game, I just have never been able to enjoy Majora's Mask. I love the story and a lot of the mechanics, but I just never enjoyed playing the game that much. It is the only Zelda game that I have played that I have not beaten and that makes me kind of sad. I can't pinpoint what exactly it is that turns me off of the game.
And so we've reached the end. Even all the backtracking and odd loopholes this game has, I hope you still had a good time with it. The storytelling, design, and set-pieces are some of my favourite in the series and this final area/fight is no exception.
I've always loved the idea that the Fierce Deity is Link achieving great power by going out of his way to help all the townspeople and thus gaining the enlightenment to turn all the energy of the mask into righteous fury to save Termina (it's a idea that comes up some in Buddhist stories) and Aonuma's statement does seem to imply that's what they were going for.
All in all, congrats on reaching the end, and keep up the good work ^_^
I did have a good time, playing through all the games in order is making me appreciate them more
@@legendaryadventurespod This is the most emotional I've ever been with a game. It's super depressing, but even then the story carries you through to the end. The feeling I got when I left this game after beating it was one of subdued optimism. For children to be so eloquently exposed to motifs like this takes a very fine touch, which Nintendo had nailed down! Such a great game!
Thank you again for doing this! Makes me very nostalgic.
Great video! Thank you very much! Very relaxing
Tip if you plan on replaying: Zora Link's boomerangs are very useful on Majora's first fase, since they come from behind the enemy
Good to know, thanks
@@legendaryadventurespod I believe you're also intended (or have the option to) chase down Majora's Incarnation with the Goron Roll. And there's flower markings on the floor that Deku Link can burrow into, but I'm not sure what these are meant to be used for.
thank you sir thank you for breaking down this game. It means a lot to me. I really appreciate your videos. your videos never felt to deliver honestly thank you again I love this game and I loved him from the bottom of my heart. I meant everything to me you showed it in a way they made it so beautiful. I didn’t know how the game was before, but now it looks more beautiful to me...
I remember when I first discovered this game before actually buying my own copy, the first time I saw Kafei was in a video about Sakon's hideout, and found it interesting that you can take control over him during this section of the game. Mind-blowing that he's a much more important character than just that.
Nice work man, found your channel and have been enjoying listening on my commute, the way you edit in the music cues is great. As an adult I don't have as much time to game anymore and your series is a nice way to revisit my old favorites. I hope you can upgrade your mic sometime so the sound quality can match the editing quality.
Now, I know this is a generally known trivia piece, but the "game" the Majora child is talking about is Onigokko, the Japanese equivalent of Tag.
Someone plays the Oni, aka the "Ogre," who is supposed to chase the others.
The Fierce Deity mask in Japanese, being the Oni mask.
Interestingly, the Majora child gets things wrong here, saying that the bad guy is supposed to be the one who runs.
Its also interesting, as "Playing" at Link being the bad guy could just as easily suggest that he's ignorant of being bad at all, or that Majora very much knows he's bad.
I'm honestly inclined to go with the former, as the imagery being used here, of children in a pristine field in pure white is pretty evocative of the kind of visuals Japan would use to indicate purity...
Except, you know, legal in the US. (Because they would have the children be in the nude. Think Earthbound's dream sequences in the Japanese versions)
And on the note of Oni, they're an interesting creature in East Asian folklore, because they're generally these really horrific, man-eating monsters, sometimes even employed by the underworld.
Just real nasty creatures- think Fe-Fi-Fo-Fum, Supermutants, DOOM monster mindset, you name it. They like cudgels and clubs just for the crunch.
Which, ironically enough, is why they've wound up being associated as divine guardians, because various holy figures- such as the Buddha, or various buddha in sects with multiple enlightened teachers -are able to compel the hearts of these reprehensible monsters into beings of compassion.
Many temples in Japan are guarded by these fierce statues of oni standing vigil, said to have sworn solemn vows to protect the holy men and women within.
....Buuuuut, honestly, I don't think any of that is really important. At least, not beyond reinforcing the idea that The Moon definitely adds a spiritual layer to the final encounter that gently endcaps the heavy themes of death throughout the game.
I think the literal part is, as the interview mentioned in the video suggests, is that the Oni form makes Link the avatar of all of Termina in a Death Game with Majora for the Soul of the world.
Link can do the fight by himself, yes, but this is basically the equivalent of Goku forming a Spirit Bomb.
You know, I WAS wondering about that- I knew the Japanese word for the game 'tag' involves Oni, and that maybe there was something about the "Fierce Deity" that the Majora-child meant to invoke. Link turning into a ferocious guardian is maybe not super-deep symbolism, but it is a bit more "crude" than Link usually goes.
In the timelines where I never played this game my life is very different. I love this game.
Majora's Mask was a special time, back in the day. I got it for my Birthday and spent so much time learning it, figuring out it's secrets and picking it clean, and seeing it replayed felt a little more special to me, than Ocarina of Time. Ocarine was certainly a grand adventure, but I think that something about Majora being so weird, and the final fight between a tentacle-whip monster and a demon guardian... it hit different than Ocarina, somehow. But what really sticks with me even after all these years, is some of the Happy Mask Salesman's final words. "Whenever there is a meeting, there will also be a parting. But it's up to you whether it lasts a moment, or a lifetime". Then he just fades away, and you get that he's refering both to him leaving, and to Skullkid and how Skullkid couldn't bear to see his giant friends leaving and all the mess that caused. An unexpectedly memorable line from a character who's usually just utterly bizarre.
All Night Mask is one of the creepiest mask designs in the game.
Agreed
The pixel shimmer in the original low resolution actually added to the effect IMO
watching you play through this game now (as an adult), makes me realize why I never got past the second dungeon. I think even now I wouldn't have the patience to play through it without a guide. I really do love the game however, the dark themes, so it's better to just live vicariously I think :)
I'm guessing the game developers predicted somebody playing the game would say, "Anju and Kafei look like a mother and child", so they decided to have one of their characters say it instead. I am guessing if they didn't add in that line, my sister would have said that if she was watching me play the game up to that point.
Thanks for another great vid
Great work on this season! Looking forward to more 3d zeldas!
Just re-beat Ghote (ran out of time to fully update the sword the first time).
You’re really bad at this game.
So where’s your walk-through / review channel?
Isnt it strange how he loves Zelda games so much to make a podcast, yet isnt very good at playing them lol
Being able to pick up Zelda 2 and beat that, even with a some extras, says waaaay more about their overall skill as a gamer than how they do picking up and playing Majora's Mask.
This is a casual play, after all, and they didn't get into this game as a kid. This is, what, his second full playthrough or something?
I actually try to welcome new players to the games I love, and I've seen multiple people spend +20 minutes on Ghoma in OoT on their first run in the past few years. These games can be tricky when you aren't as used to them, and that was literally a selling point of Majora's Mask as a follow up to Ocarina of Time.
You're just biased.
@@Ben-nx4wfahhh yes I forgot. You have to be good at a game to like it