10 Most EXPENSIVE Video Game Failures of All Time
ฝัง
- เผยแพร่เมื่อ 25 มิ.ย. 2024
- Some games succeed, others lose a lot of money. Here are those unfortunate examples.
Subscribe for more: th-cam.com/users/gameranxTV?su...
0:00 Intro
0:26 Number 10
1:45 Number 9
3:33 Number 8
4:50 Number 7
6:33 Number 6
8:03 Number 5
9:10 Number 4
10:58 Number 3
12:18 Number 2
13:56 Number 1 - เกม
The skull and bones failure isn't surprising, Ubisoft told gamers to get used to not owning games, and it seems gamers are very comfortable with the idea of not owning Ubisoft games.
Lol. All games tos say that..... Seems you can't do basic research
@@vamwolfthat doesn’t make it any better
I hadn't watched any footage of it but was hyped thinking it was going to be a stand-alone Black Flag. It came out and I went to the Steam page to see it was NOT that. Suffice to say, they did not get my money.
😅
if buying isnt owning then piracy isnt stealing....i live by this rule
Here’s what gets me about suicide squad, the gaming community made it clear:”if this is rocksteady Batman, don’t make it live services, we won’t buy it.” They double down and It cost em 😂😂
When/how did the “community” make that clear? Unless there was a massive poll done by Rocksteady or a massive petition sent to them, the company isn’t going to see it/listen. It’s not like they dig through the comments or Reddit posts to figure out what their audience wants.
And besides, it’s rare these days for any company to actually listen to their audience anyway. If they did, companies would’ve dropped the live service crap long ago.
@@lawrencetalbot8346well that’s their own fault for not being in tune with the online discourse. The general consensus was overwhelmingly negative so it only makes sense that them ignoring that would burn them in the end.
@@lawrencetalbot8346 How much weight is put into it can vary - but companies absolutely do look at social media and online comments and feedback when they are developing a product to gauge interest and opinions. They may ignore much of it, but they definitely do see what the conversation is online.
@@lawrencetalbot8346 What a weird hill to die on. Rocksteady got Bioware'd. They made the choice to sell this game on the premise that it was in the "Arkham Universe" when it does nothing but shit all over it. Rocksteady built their brand on a certain level of detail/gameplay/storytelling that suicide squad doesn't come remote close to. They set those expectations though. Not us.
It was made abundantly clear to WB/Rocksteady that during the early playtest this was not going to go over well. Hell even IGN got blacklisted from review copies for it because they spoke on the status of the game.
Delays happen but when it's delay upon delay coupled with drama and review embargos the games that usually come out are complete trash because of mismanagement and quite honestly lack of talent from the developer.
The argument that we need to hold up a giant ass sign in from of their HQ telling them what we want is preposterous. You realize this is a product right? Their goal is to sell it. There are entire divisions of companies directly made for advertising and marketing if you didn't know.. You know what a large part of their work is? Market research.
They double/triple/quadrupled down on their decisions and they deservedly were handed a shit sandwich. That isn't the players faults.
@lawrencetalbot8346 yeah sure, companies with entire social media departments aren't paying attention to all the negative comments on literally everything they posted.
I still find it funny that WB saw what happened to Marvel's Avengers and escalated their commitment to live service multiple times during development.
Delusional business bros to blame
No one ever accused WB of making smart decisions.
MCU vs DCEU.....
They also had Gotham Knights
The game wasn’t bad in gameplay wise but after the dlcs and story campaigns its was just ass
It's honestly baffling that companies keep leaning on the Live Service trend, i hate it, there are some games that do it well, Helldivers 2 and Beat Saber but i don't want it in my games
Agreed. Add deep rock galactic to the Doing it Right list. The ONLY things you can spend money on are the cosmetic packs that are only about one a year.
OR if they're going to do them, make them free in the beginning.
Everyone wants that Fortnite money but are afraid of the Fortnite business model
Because it’s all about it money. They see gamers are willing to keep paying for microtransactions and sticking long term with games like Fortnite, Destiny, etc and think it’s a great return on investment for them. Until gamers stop freely giving away their money, this won’t end.
@@staple_gun6367 no, that’s how it begins. It’s a slippery slope and that kind of mindset enables them to keep doing the bs
I'm hate that no-one is looking at the super successful elden ring and balders gate 3 and deciding to copy making a good fucking game that will sell
Nah, copy the thing that sometimes works (usually not, look at battlefront 2, avengers, suicide squad etc) instead
Happy Father’s Day to the Father’s out there!
Don't forget all the daddys 😂😂😂
Thank you. My 11 year old doesn't even care 😢 Have to get my happy fathers day from a stranger. Lol
@@olcountry8432 ❤️🍻
Thanks bruh
@olcountry8432 I’m sorry to hear to your Son i think of you as a Stranger he will probably get over it someday and think that you is really his Dad and that you really Love and Care more about him🙏🏻❤️
I honestly don't know why Ubisoft didn't cancel Skull and Bones, It would have been more beneficial to remake AC Blackflag
They are remaking black flag. It’s most likely release date is 2027-2028
They were legally contracted by the Singaporean government to complete the game. So they could not cancel the game at all
@@blazefire7073came to say this, good man.
@@blazefire7073 Singapore L
lol yeah same here....they took money from the Singapore government and I believe like 30% of the game had to be developed there
It’s kinda baffling to see companies struggle to understand what gamers want. You would think with social media platforms and the ability to host polls online, companies would know what their target audience would want more now than ever before. But they seem to make the worst decisions to push players away.
I assume that big video game companies, and entertainment companies in general seeing how Disney is going with Marvel and Star Wars, they either ignore polls/focus groups/online communities if they even know they exist or only find ones that support what they want. The former is easy to explain, some big executive might not even be aware such things exist, twitter communities, Reddit pages and so on. They are surrounded by yes men either telling them what they want to know or telling their own biased views on things. Or the execs have an idea of how they want to go and will justify it by finding some obscure poll or online community to justify it, ignoring anything that goes against their wants.
Because the ones making decisions these days are suits, business people that look at the trends and try to follow them because they think that's what will make tons and tons of money, infinite market growth and all that, but since they take years to make, by the time they decide to make it live service well, you get things like Suicide Squad and Anthem.
@@TheRatedOniChannel Same kinds of people are responsible for the Star Wars franchise as well
companies know what the consumer wants, but these companies know what themselves want too, and it's money
Over the past few years especially, it feels like a common cycle:
-Trailer or some kind of info gets released
-The response from comments everywhere is overwhelmingly negative
-Devs/publishers don't listen whatsoever and continue with whatever everyone was complaining about
-Game either flops or does 'alright' at the very best.
0:02 Dang it, I wanted to watch the rest of the video, but I actually had heard that before.
underrated comment
R.I.P Arkham Batman
2009 - 2024
2009-2015 suicide squad ain't canon
👆 This. Definitely this.
Even worse Kevin Conroy last Batman performance.
2015, what are you talking about 2024?
@@southcoastinventors6583false, he has 2 movies coming out, and he would never play an evil batman that gets shot in the head.
Not enough people talk about how Kingdom of Amular almost bankrupt an entire state
Worth it.
@@That1DogGuy 🤣🤣🤣🤣🤣🤣🤣🤣🤣
@@That1DogGuyit WAS a really good game
How so?
@@mackenziegray2090 google Curt Schilling
I thought I was gonna see ANTHEM on this list.
Same!
i completely forgot that game was a thing.
Ah, Anthem. It’s just so forgettable. Came and went like a silent fart carried aloft on the midsummer’s breeze....
what were we talking about again?
@@whatdoesthisthingdo farts…. Smelly ones I think?
I had such high hopes for anthem. It was honestly fun for the first couple weeks, especially with friends
"Don't turn Scooby-Doo into a live service game" lmao 😆
😂
I have terrible news
Final Fantasy Spirits Within actually saw this one in the theaters...but the most memorable thing was what I heard a few rows behind me was a kid saying 'Chocobo, I wanna see a chocobo.'
$300m in 2005 is an absolutely insane amount of money to loose.
2024 don't pre order your games
Especially cod 😂
I agree but hear me out.. I KNOW DBZ Sparking Zero is going to be worth it
And don't get married
I’ve never even heard of the U-Draw Tablet… WTF 😂
The first and only time i heard was in a youtube video called;
"THQ: Bankrupt explained"
same here! never heard of it until this video today.
Heard of the gizmondo because of scandals but not the Tablet but serious who want to draw on a gamming console. Probably would have been better if they updated the etch a sketch without E-ink display
@@southcoastinventors6583 Well, the whole history is much more complex tho, uDraw its a sequel of of a Wii verson. And the Wii version was a tremendous sucess, selling way more than THQ games at that time. so theres actually millions of people drawing on consoles in 2010.
The problem is that market is limited to Nintendo. And the Udraw was made to appeal Xbox/Ps3. That lack of vision absolutely bankrupted the company.
🤝
This is the first time I recall ever seeing anything about the uDraw.
Apparently there’s a shipping container still at Antwerp docks with 80,000 units inside. Nobody wants to claim it.
EA as a company should have made this list
Ubisoft is worse
The company that made a 800 million profit in 2023? shit all over them people keep buying their shit..
Their games don’t fail though they make a fuck Tom of money every single release
@@Seussenshmirtznot really if they making a fuck load of money with every title🤷♂️
If you start putting entire companies here then EA are not alone lol
Spirits Within was wonderful, but people wanted the ensemble adventure, not the main character focus narrative. I love it. It’s no sillier than any actual Final Fantasy game, and the world design alone is enough to justify watching it. Of course, the CGI that was so remarkable then probably has aged a lot, but when it was new it was something people hadn’t seen before. They just didn’t want to.
I loved it, deserved more success.
Absolutely agree, loved it then, love it now
I
Haven't seen it for ages but I remember liking it enough to buy the DVD. I still have it somewhere.
FUCKIN GHOST ALIENS BABY!!!
Good Morning and Happy Father's Day
You too!!
The fact they ended Marvel Heroes Omega for THAT Avengers game makes it sooo much worse.
Avengers combat is still a lot of fun. Playing as cap is awesome. Unfortunately the game still sucks and it still crashes on PS5 🤦
Yes I am so mad. I loved Omega back in the day. It was a lot of fun. Way better than this Disney Avengers game. It reminded me a lot of the Ultimate Alliance games except online.
Bought it for a couple of bucks before delisted sounds way less cringe in Japanese.
@@lawrencetalbot8346 I still have a bunch of Omega steam cards and wallpapers I refuse to get rid of lol
Live service games are the biggest and most expensive failures of all time. They're becoming increasingly unpopular. This can be said with Loot Boxes as well.
That fact that shenmue 3 actually came out is fucking insane
Everything about the Shenmue series is insane tbh. The original game they had to sell more copies than there was consoles sold, it was insane. No wonder Sega pulled the plug of the trilogy. I think that, in the end, it was more about the "air" about Shenmue, this reputation that was overblown when they hoped that the 3rd game would fix the things from the original game and have modern sensibilities....which It haven't
Every single time I watch Immortals of Aveum gameplay I get a headache. Those flashes and color blur look truly horrendous.
There were some uncanny valley moments in The Spirits Within. That animation was top tier. Sadly, I think the story made a lot of people check out.
Yea compared to Advent Children esp. woulda done better had they just left the final fantasy name off and released as its own thing.
I remember being amazed with the visuals when I saw it the first time.
It was overhyped and mismarketed (synthespians anyone?). I saw it in a full theatre of clearly normies and I’ve never felt such silent hostility towards a film in a theatre before
Suicide Squad took the title of Worst Game Ever Made away from ET. Thats quite an impressive feat
Plus all the main studio talent responsible for the batman games already left or fired. Only bad thing was seeing Kevin Conroy have that as his final credits, also Batman being killed by C list villains.
It's not worse than Superman 64... I don't care what anyone says
I think you guys are being a bit dramatic, respectfully.
I hate that garbage, but you literally have to put 1 minute into your game to create something worse than E.T. Suicide Squad clearly had effort put in, albeit being awful.
Its not even the worst game of the past 12 months yet alone ever. Its not a good game but there's 100's of far worse games.
So, when I saw the thumbnail with Superman, I was really sad because I thought there was a Superman game I had missed and I'd have supported it anyways. No, it was Suicide Squad, I had just completely forgotten it was a thing.
reminds me of a game i read about called "Superman Returns".
it never officially released, but i think there's a playable demo still around somewhere.
it had an interesting gimmick called "Metropolis health": Superman himself is invincible, but if too many buildings get destroyed, or too many bystanders get hurt, you lose.
I would actually like to see Scooby-Doo as a live service game, just because the episode per week format with a seasonal overall arch would only really work in that fashion.
Just a reminder that there are a whole lot of good games that are also commercial failures. *Ghost Trick: Phantom Detective* has failed twice in 2010 and 2023 (Steam and modern consoles release). So do not assume that good games will always succeed, cos it's just not true.
Happy Father's day guys
Fun Fact: Players are unable to swim in Skull and Bones.
WTF. Players can't even swim in a pirate game. Since AC2, players have been able to swim safely.
Most people couldn't swim back in the day. Even pirates/sailors. Trying to stay afloat while waiting for big slow ships that sucked at turning to come back for you was more trouble than just sinking.
I love the euphemisms around Marvel Avenger and Skull and Bones. "it did not find an audience" and whatever. These games were absolute garbage and it was insulting to sell them that's all there is to it
I love when you tease us with an actual Superman game like that.
I had so much fun with Immortals of Aveum. The story was interesting at the very least, but the characters felt rather...marvel-esque
Gotta remember, when they restart the game several times over, that all gets rolled into the budget of whatever ends up released.
Always love gameranx :) thank u!
That Number 7 has a very distinct air of LJN Video Art about it.
The Udraw tablet failed, so the Wii U could crash and burn.
-Don't make a batman live service.
-Gotham knights, existing
That Final Fantasy film’s DVD bits gave me life back in the day. The bloopers and the Thriller parody was everything! 🔥
I have a feeling this list is going to continue to grow rapidly. There’s numerous reasons why, some of the big ones are:
1) Trying to appeal to too wide of an audience. Resulting in no one having any real interest.
2) Over-produced: trend/popularity chasing. Stomping out creativity and originality.
3) Choosing realistic, top of the line graphics, over something well designed and stylized.
4) Prioritizing greed over the delivered product and ruining the experience.
5) Catering only to a hardcore audience, and alienating the casual audience. Just about every game should have accessibility options, even multiplayer experiences. Competitive games can make a casual, non-competitive, build that dials back the intensity.
6) Poor marketing.
7) Releasing incomplete, broken buggy games.
8) Relying too heavily on immersion and manipulating the audience and forgetting that this is a game. You know, digital entertainment.
9) Refusing to innovate. Try something new. Develop new gameplay mechanics/loops. Attempt a new genre, or sub-genre. Kind of a catch all that doesn’t cover #2.
10) Continue allowing higher ups, and upper management too much creative control. Everything prior is more or less the fault of these guys.
Well Gameranx, here’s a video for you if you’re ever looking for content ideas. Lol
4, 5, 6, 7, 9 and 10; definitely. 👍
I'm surprised the game "Sticky Balls" didn't take off on the Gizmondo.
N-gage is like what about me and my taco phone
Great video! Quick question tho: u said 'if ur as old as me' when u were talking about UDraw from THQ. I dont in fact remember it 😂 But how old are u Falcon? I'm guessing around my age, 36? 😅
Hey great job, this was actually a really good and informative video. 🤘
btw happy father's day wish I could experience mine with my dad
Same same. It's been two years without him now and I miss him like crazy. We'll get through this.✌
@@DubberRucks I don't know who your talking about but mine died in october. so sorry for your loss though, it's really hard
@gameranx Wow you hearted my comment ty
Suprised ET didn't make the list.
ET is the 🐐...
of bad videogames that is.
🤣 🤣 🤣
Wow seeing that Gizmondo brought back so many memories! I remember all the crazy ads with so many celebrities!
There's a brutal irony to FF: Spirits Within. Sakaguchi is the main man that made Squaresoft so legendary, especially because of his baby, FF. But he made that huge gamble w/ Spirits Within which bombed. This practically bankrupted Squaresoft and forced them to merge w/ Enix. And it ultimately led to the 'firing' of Sakaguchi. Since then, FF and Square have never been the same. FF now plays nothing like the first 10 beloved entries and has lost much of its luster. The man that created Final Fantasy, in many ways, killed it.
Surprised you didn't bring up that the main character of final fantasy spirit within was expected to be the first in a series of virtual actors
Odd one out, I like Final Fantasy The Spirits Within.
I actually liked it to, so your not the only one.
@@DarkForce2024
A lot of people actually like it
Me included
Join the club. I still have 2 DVDs (the first one partially cracked).
Thnx for teaching us how to count with those time stamps
I'm beginning to think the favorite word used in this video is "massive" lol 😂
GREAT VIDEO THOUGH!!
Jake, I’m right there with you with regards to FF: The Spirits Within. I owned a DVD copy that’s probably still sitting around somewhere. I would dust it off and watch it again, but I have nothing to play it given we live in an adorably all-digital disc-less time.
Kind of your fault for not a having a disc drive if you care that much ps5 can run discs
You can buy a dvd or blu ray player for your computer, like a plugin type.
It’s probably because I’m over 40 but I still have and use a blu ray player several times a week, and yes we do have streaming services too.
@@Anwelei exactly
Immortals of aveum was such a awesome game . 😔
As for Final Fantasy: The Spirits Within, I was in Hawaii when this thing was being put together and put out. One of my Japanese besties was working at Square at that time, and they had offices in Hawaii. The Square Hawaii team apparently had a big hand in this production. I remember him whipping out merch when we'd meet people, talking about the realistic depiction of eyes and what-not from the characters of the film. After its failure at the box-office, Square Hawaii pretty much ceased to exist. Was really sad about that, because I was able to rub elbows with the lead of Square Hawaii on several nights out on the town. After Square quit Hawaii I lost a lot of drinking buddies when they went back to Japan. Sad times.
I got Immortals of Aveum when it was a PS freebie, and it was fantastic. If it had released now rather than when it did, it would have been a smash hit.
Players: "We're tired of sequels and remakes? Why can't they make new, original IPs?"
Developers: "Here's Immortals of Aveum!"
Players: "We don't have time for that. We have Call of Duty 21, Battlefield 0 and Assassin's Creed 13 to buy."
I played that game. Meh. It’s alright.
He literally mentioned Baldur's Gate by name
Where the hell did 200 million dollars actually GO for that Avengers game?? 200 million was enough to make Elden Ring ffs.
Probably the domain fee for using the most beloved superhero characters at the time
I actually remember seeing 'Final Fantasy: The Spirits Within' a long time ago on Crackle, I think, and I honestly thought it was pretty interesting.
Wow I didn't know that about immortals of aveum. That really sucks to hear because I just sat down and ran through that game and had an absolute blast.
The secret to making a small fortune in video game development?
Start with a _LARGE_ fortune.
Ironically, Scooby Doo, if you think about it, would make a GREAT live service game, if it was built like a Narritive Noir Dramady. Think like L.A. Noir meets Dead by Daylight with new eps and mysteries always dropping weekly/monthly
The biggest problem with live service is that they never feel like complete games. You're always waiting for the next little drizzle of content instead of being able to feel satisfied with what the game launched with.
I loved the mention of the Spirits Within, brought a genuine smile to my face :)
When I think about financial game failures the first one that comes to mind is Kingdoms of Amalur not mentioned in the video.
Versus XIII comes to mind but it never came out.
So then it shouldn’t come to mind. Versus 13 barely came off the ground I don’t think much money was lost. Compared to recent square flops like forespoken or avengers
@@jaioncebollero1168 it was in development for like 6-7 years before it was changed to XV I don’t think ZERO money was lost.
@@brycetheoddball and on top of that it might still technically come out if that "verum rex" thing ever amounts to anything.
Lmfao, Versus became FFXV, one of the top 3 best selling FF of all time. Literally the opposite of a failure.
@@MiniatureMorpheus not the same game, at all.
I thoroughly enjoyed Too Human. Now I wanna play it again!
Too Human was a awesome game! A friend and I put a ton of hours into getting all the achievements
That's a take I'll NEVER agree with lol I personally can't STAND it 😂 but hey, it sounds like you got some gamer score for it. 👍
Wonder why he's talking about expensive failures on Father's Day 😅
Still payin for that divorced wife
@@ThirtytwoJ Which is why he's never once paid for pizza.
I would rank as #1 Star Citizen!
Ah yes. The game with all the extra stuff that's, to put it VERY mildly, quite expensive!
🤣 🤣 🤣
The videogame industry seems to be unique in that large portions of the people who work in it don't have direct experience with the product they are trying to produce and market. I used to work in adult language education in a tech hub in South Korea and we were situated close to a number of large game companies and many of the employees would use the academy I worked at to study English. All the students I had that were on the development side were avid gamers who regularly engaged in the hobby but nearly everyone I met on the business side -- marketing, finance etc. -- did not play games, even mobile games, regularly or even at all. I remember talking to a woman who had worked in Video Game marketing for several years who told me she just wasn't interested in games outside of her job and one guy who managed the finance team for a major publisher who thought games were a waste of time. It was really surprising and I can only imagine it's like this in other countries as well. In contrast, most people consume movies, books and music fairly regularly so even if you're not deeply invested in those things, if you're working in those industries in some capacity you at least have some idea of what the end product is going look like and who's likely to enjoy it, but with games there seems to be this strange disconnect.
Sucide Squad Kills the Justice League was set to fail as soon as the concert and title of game were related to the public. Once I heard about the first of multiple rewrites and big issues the game had, I figured okay well maybe they saw the poor fan reception at the idea of this game even existing and would make something completely different. And we’ll nope they made it worse with the live service element.
Really I’d say when Sweet Baby got involved was when it was REALLY going down hill, but that’s another conversation lol
Apart from all the other flaws: if you have three enemy types and three mission types, who's going to stick with it for years? (My understanding, didn't play it.)
that new DOOM though
At this Point i need a Gameranx Intro Music Playlist
My Favorit was when The Mixed Halo Theme when spiderman miss the Qiuktime
I actually really liked "Too Human". The combat was really fun if you took the time to learn it and how to do the slide attack from one enemy to another. And how to throw enemies up into the air and juggle them.
Anthem and Mass Effect Andromeda should be 1 & 2 on every failure list.
ME Andromeda did sell OK though, circa $100 mil so it probably recouped its budget plus a bit (though not by a lot). Anthem also pulled in roughly $100mil but cost somewhere around $175 mil, so a pretty big loss but not as bad as some out there.
Soon to be added the next Dragon Age: Fortniteification
@@southcoastinventors6583 I didn't want to go there! But you aren't wrong.
@@chrisanderson7820 Tell me about ME Andromeda's DLCs? These games flopped so hard they didn't even push out "cash-grab" DLCs! ME2 had a ton of DLC, which I bought.
@@ScientificGlassblowing Honestly just sad to see Bioware fall so low.
Gamerranx is better when focusing on successes and not failures
The pat about the Ferrari crash is awesome.
My dad was an initial investor in Gizmondo. We went to trade shows where they hired street artists to graffiti and build this really cool display for the product. We even had a working unit that I was able to play with and everything. It was super cool at the time and the features and specs were amazing. I am sad of everything that happened with it because of how awesome it was.
thank god it’s jake narrating, literally the only way i can watch a video nowadays 🤷♂️
Then go tf away? Hope Falcons on the next one.
What's wrong with Falcon.
What? I love Falcon
they're both great
@@Toketreeit's not that serious 😂
The real reason Suicide Squad Kills the Justice League failed is they hired Sweet Baby Inc to make it more to their agenda of being so heavy in ESG and DEI.
They failed for a lot more than just that
When all you've got is a hammer everything looks like a culture-war issue. _/sigh/_
Definitely think Anthem belongs on this list. Reportedly hundreds of millions in budget vs. a hundred million in sales, development abandoned after a short time.
I saw FF: the spirits within on opening night. I was extremely disappointed it had nothing to do with actual final fantasy.
Fur baby dads check in here 👇
Babies can't be dads.
everyday i wakeup praying for the downfall of SBI DEI & ESG
Scooby Doo live service sounds my jam. But I'd be happy with adventure games like the Monkey Island series instead. AA and smaller thing, you know? Like the old Genesis/Mega Drive games.
Final Fantasy had a bit of competition on opening weekend. The first film of a little franchise called “The Fast and the Furious” had its debut.
While not a expensive game to make by any standard, I think "E.T. the Extra-Terrestrial" from 1982 should probably be on some "we didn't include them, but... " mini list at the end of the video, like you guys often do. That game almost tanked a whole section of the early industry. I still wonder how much investor stock was ruined by one title.
Glorious days of budget heists are here and it's brilliant
9:02 To me, this was doomed from the start, as the symbol for Square Pictures was a rectangle instead of a square
The amount of negative videos about games that Gameranx produces is unrivaled.
The biggest hit to Too Human was the fact you could only do 2 person co-op online and no local co-op.
Advent Rising was a big moment for me.
I loved it and thought, at the time, it was a unique original idea. I looked forward to the sequels that never came.
One for us older gamers, i.e. 1970s-80s children - E.T. on the Atari 2600. It (along with other mitigating factors) bankrupted an entire company (Atari). A very sad story, if you want to look it up. They even made a film about it - "Atari: Game Over". If you haven't seen it, it's def worth checking it out.
I was a closed beta tester for APB. All of us beta testers provided so much feedback, but none of it was listened to.
Last couple of years have been fighting for that spot for sure
Gameranx should ALWAYS be trending in Gaming on TH-cam
6:38 i didn't knew LifeWeaver had a singleplayer campain, that's dope
the gizmondo looks like an adult version of the leap pad
Really surprised to see the Spirits Within on this list. One of my prized possessions. Loved it when it came out and still love it. Rewatched it about a year ago.
Imagine having so much money that you lose hundreds of millions of dollars on one type of game, shrug it off and think, 😃"let's do it again!" Fuccin A!