Sorry that I lost track a few times =) was exited and nervous actually Found this to be an awesome experience and it was really fun and engaging to talk to @aoscoach
Unfortunately this didn't sell me on the army's potential. Treesong being the THE unlimited spell kills it for me. The army relies on casting one particular spell from one particular lore. If for any reason you can't get treesong casts out because of either miscasts or unbinds you're SOL. The impact of missing them is too high. And the edition is punishing you for taking too many wizards because that's could mean more drops. Oh and dear god protect those wizards. If they get targeted you can loose out on a lot. Then there's the part opponents can use those trees against you later. Calling an army high skill is sometimes code for "It's poorly designed or weak so I have to try harder to win"
The biggest takeaway was how wyldwoods can be a double edge sword against sylvaneth. And from my experience they really are and has contributed to a lot of feel bad moments. Movement is king in this game and those terrain pieces being used as extra pile-ins or charge options can break you. A placement in turn 1 could become your downfall by turn 3-4.
@ianralph2907 hard to put in text but I'll try. If an enemy teleports 9" away from you but stands on your aww, when it comes to the charge phase he can roll a low charge -> put 1model with 0.5 from the aww and string forward towards you then pile and attack your unit Or as the other example run into combat range of the aww so that in the combat phase pile towards an objective, for example
@@micheltaune3803How would that work? Units can still only move as far as the charge roll. You can't magically elongate the movement during the charge, just because it fits coherency.
You still can pile in so move 3 Inch Forward letting a model be in 0,5 Inch from the Charge at the wyldwood and move the Rest towards the opponent and still have 3 Inch Combat Range
With the Gossamid archers you also get a much bigger screen than the dryads with their 2" coherency. They are also so cheap so you don't feel bad for losing them as a screen, while most often having scored an objective or battle tactic, or even both
@@micheltaune3803 thanks for the fast answer. Will try them 2x this week. Bodyguard limits me a lot in Movement and positioning. Im thinking about using alariel allone in her Regiment to make the opponents Battle tactic slay the Tyrants harder.
Micha!
I talk to him daily about Sylvaneth. Great knowledge and cool dude!
Sorry that I lost track a few times =) was exited and nervous actually
Found this to be an awesome experience and it was really fun and engaging to talk to @aoscoach
Such cool insight! I've had a few games and I just had that charge the woods feel bad mechanic, so nice to hear how you deal with it.
Unfortunately this didn't sell me on the army's potential. Treesong being the THE unlimited spell kills it for me. The army relies on casting one particular spell from one particular lore. If for any reason you can't get treesong casts out because of either miscasts or unbinds you're SOL. The impact of missing them is too high. And the edition is punishing you for taking too many wizards because that's could mean more drops. Oh and dear god protect those wizards. If they get targeted you can loose out on a lot. Then there's the part opponents can use those trees against you later.
Calling an army high skill is sometimes code for "It's poorly designed or weak so I have to try harder to win"
The biggest takeaway was how wyldwoods can be a double edge sword against sylvaneth. And from my experience they really are and has contributed to a lot of feel bad moments. Movement is king in this game and those terrain pieces being used as extra pile-ins or charge options can break you. A placement in turn 1 could become your downfall by turn 3-4.
I still don’t really understand this. Can someone elaborate really straightforwardly for a thicky please!
@ianralph2907 hard to put in text but I'll try.
If an enemy teleports 9" away from you but stands on your aww, when it comes to the charge phase he can roll a low charge -> put 1model with 0.5 from the aww and string forward towards you then pile and attack your unit
Or as the other example run into combat range of the aww so that in the combat phase pile towards an objective, for example
@@micheltaune3803How would that work? Units can still only move as far as the charge roll. You can't magically elongate the movement during the charge, just because it fits coherency.
You still can pile in so move 3 Inch Forward letting a model be in 0,5 Inch from the Charge at the wyldwood and move the Rest towards the opponent and still have 3 Inch Combat Range
Fantastic video! Thank you for the insight guys
Been waiting for this one!
I love these!!! Always gives me ideas for lists and keeps me competitive! Thxs Coach!
Best intro ever! 🍃 🍂
Awesome interview and forage into the trees! Cheers!!
Thanks for the discussion. Access to 3d6 charge would be nice. Make it expensive if it has to be, but it would really turn on the teleporting.
Yeeeeah! Micha!!!
Great video. Thumbs up!
With the Gossamid archers you also get a much bigger screen than the dryads with their 2" coherency.
They are also so cheap so you don't feel bad for losing them as a screen, while most often having scored an objective or battle tactic, or even both
Can’t wait for Flesh Eater courts
Go Micha, great guy!
1:02:19
He is saying when my bow hunters Are staying behind a wyldwood and shoot the Enemy gets Cover? That confuses me .. can anyone explain ?
@@damianone4404
Cause woods give cover, and the enemy meets the requirement for cover
@@haydenbryce2594 what a bullshit is this.
Thank you
@@damianone4404 unless the edge of your aww is within the combat range of your kurnoths
It's a wierd rule
Awesome ep. Do another skaven one but with the warpfire guy
Power through and teleporting away wont work, as you need to be in combat to strike and fade.
ive done it when im in combat with multiple units, i know i didnt get that down correct in teh caht with Anthony
@@micheltaune3803hey micha.
Im wondering if the bow hunters still worth it without the honor guard buff.
Thinking about switching them into 6 scythes
@@damianone4404 imo they got better because the threats have harder time getting +1+1 vs them. I most often use then as bodyguard
@@micheltaune3803 thanks for the fast answer. Will try them 2x this week. Bodyguard limits me a lot in Movement and positioning. Im thinking about using alariel allone in her Regiment to make the opponents Battle tactic slay the Tyrants harder.