Enormous congrats for 3k subs! You guys put so much work into your videos, you absolutely deserve it. Super excited to see where the channel goes, and I'm here for the ride. You guys rock!
With time to get stuck in. Just by charging you are allowed to use the fight ability even if there’s no enemy unit there. So that’s not quite as bad as you imagined. Although i think it is probably one of the hardest
Oh, would that count though? Doesn't it say they need to use the Fight ability? And that ability has no enemy targets if everyone's dead, right? I could be wrong here. Sure hope I am, for the sake of all the destruction players out there 😁
The fight ability clearly says "pick a unit that is in combat or charged this turn" to pile in and attack I doesn't matter if you do your melee attack or not you can still use the ability
You may want to check your source re: "Take the Flanks". According to the Warcom article, the units need only be 'within' (i.e. not 'wholly within' 6"). I think it's an important distinction with big tactical implications compared to the old "Surround and Destroy" tactic. 1) it allows units with very large 160mm bases (e.g. Arachnarok Spiders) to score it, and 2) it means that any units that helped score this tactic are able to remain much closer to centre of the table. ~Cheers!
Yeah, I think Jonas just had a typo there. Sometimes retyping everything into PowerPoint to make it look nice for you guys introduces errors. But yeah, our source does in fact say just within, and when we talked about it in an earlier video, we did mention it as such. Also, when we were talking about it here (or at least when I was), we had just within 6” in our heads. Thanks for pointing it out though for people that didn’t know!
Yeah looking at the battle plans in the context of the GHB tactics will be really useful. It would also be useful to look at key units for each faction based on the battle tactics. For Sylvaneth, it used to be common to take a unit of Tree Revenants to teleport around and fulfill battle tactics. But now I can see taking two units to be fully dedicated to battle tactics. I also see tree lords being good for fighting and not dying. Put them in the generals regiment to make it hard for your opponent to complete Slay the Entourage. Stuff like that.
Great idea. I do wonder whether it'll be complete enough of a guide though, if we attempted to add specific units to that for each army. We know our own armies well and Ryan definitely knows a lot about all the other armies too, but there might be some units that slip through the net and then we'd have some disappointed viewers that their army specific unit did not make it to the list. So there's that risk... But I like the idea overall! We might suggest some units while we're at it, without writing them all down 😎
Congratulations on the 3k! Really liked this video - looking forward for your splitted maps etc. content. Maybe we can get some Math-Hammer for more value of buffs/debuffs with all the Crit effects and Anti-X for Honour Guard?
@@strategoi No problem. Your analysis is thorough as all heck. I still use your kurnoth Hunter breakdown to reflect on hit and would statistics when command rerolling in 40k!
Fantastic video Jonas and Ryan - it was a really good discussion of the GHB. It gave me some good insights that I didn't think of! And a big congrats on reaching 3k - 40k on the way baby!!!
Loved the video, thanks for making good content! Not sure I agree completely with honor guards, I think it might be the best in some factions. Especially if you only want 1 unit in your gen.reg. to not give up a tactic. And if you can get any -1 to hit/wound in there too, you can have some very durable units that will challenge your opponent to attack them
About bodyguard you mean? I definitely agree with your point. -1 Attack is amazing on a defensible unit. I just don't like being that it's so reactionary, y'know what I'm saying? You can't have charged, so you're kinda allowing your opponent to dictate when that ability is gonna work.
@strategoi that's what I meant, yes :) I definitely see your point as well, but I think we can see some great results with it. Especially with smaller objectives I think there's even more value to a sturdy block of resilient models just camping on an objective. Will be exciting to follow the meta for sure
Loved the content because many people -including me - are overwhelmed with the new rules (looking at you Manifestations). Is the Priority Target ability (once per game) count for ranged phase and later in melee? Also like shoot-in-combat does it cover all attacks??
Thanks for your nice comment! Priority target is indeed applied to all attacks, both ranged and melee. Shoot in combat is for all attacks that have that weapons special rule only. Hope this helps!
Enormous congrats for 3k subs! You guys put so much work into your videos, you absolutely deserve it. Super excited to see where the channel goes, and I'm here for the ride. You guys rock!
Thank you so much, Rerisham!
Best AoS 4.0 Content I have seen so far.
Thank you so much for this kind comment!
With time to get stuck in. Just by charging you are allowed to use the fight ability even if there’s no enemy unit there. So that’s not quite as bad as you imagined. Although i think it is probably one of the hardest
Oh, would that count though? Doesn't it say they need to use the Fight ability? And that ability has no enemy targets if everyone's dead, right?
I could be wrong here. Sure hope I am, for the sake of all the destruction players out there 😁
@@strategoi yeah it says in core rule you can fight if you charged. Just like it is in 3rd now.
The fight ability clearly says "pick a unit that is in combat or charged this turn" to pile in and attack
I doesn't matter if you do your melee attack or not you can still use the ability
@@Jabber_AoS Aight, that does make it easier! Happy for all the Destruction bro's out there ;-)
You may want to check your source re: "Take the Flanks".
According to the Warcom article, the units need only be 'within' (i.e. not 'wholly within' 6").
I think it's an important distinction with big tactical implications compared to the old "Surround and Destroy" tactic.
1) it allows units with very large 160mm bases (e.g. Arachnarok Spiders) to score it, and
2) it means that any units that helped score this tactic are able to remain much closer to centre of the table.
~Cheers!
Yeah, I think Jonas just had a typo there. Sometimes retyping everything into PowerPoint to make it look nice for you guys introduces errors. But yeah, our source does in fact say just within, and when we talked about it in an earlier video, we did mention it as such. Also, when we were talking about it here (or at least when I was), we had just within 6” in our heads.
Thanks for pointing it out though for people that didn’t know!
Dang! Thanks for pointing that out. I'd been working on that PowerPoint for so long my head was swimming with withins and wholly withins 😂
Yeah looking at the battle plans in the context of the GHB tactics will be really useful.
It would also be useful to look at key units for each faction based on the battle tactics. For Sylvaneth, it used to be common to take a unit of Tree Revenants to teleport around and fulfill battle tactics. But now I can see taking two units to be fully dedicated to battle tactics.
I also see tree lords being good for fighting and not dying. Put them in the generals regiment to make it hard for your opponent to complete Slay the Entourage. Stuff like that.
Great idea. I do wonder whether it'll be complete enough of a guide though, if we attempted to add specific units to that for each army. We know our own armies well and Ryan definitely knows a lot about all the other armies too, but there might be some units that slip through the net and then we'd have some disappointed viewers that their army specific unit did not make it to the list. So there's that risk...
But I like the idea overall! We might suggest some units while we're at it, without writing them all down 😎
Love you guys, one for the algorithm
Appreciate you so much! Love the video
You are so welcome!
Congratulations for hitting the 3K mark, well deserved...
Congratulations on the 3k!
Really liked this video - looking forward for your splitted maps etc. content.
Maybe we can get some Math-Hammer for more value of buffs/debuffs with all the Crit effects and Anti-X for Honour Guard?
When you say mathhammer, you summon djinni Ryan from a bottle to work his magic haha. I'm sure he'll be excited to make that video!
3000 people! That's more than live in my town! Congratulations! 😊
Haha! Is your entire town following us already then at least? 😁😉
Thanks for all the kind comments throughout the videos, Christian.
@@strategoi No problem. Your analysis is thorough as all heck. I still use your kurnoth Hunter breakdown to reflect on hit and would statistics when command rerolling in 40k!
Hah, that's all Ryan's doing! I'm sure he'll appreciate the compliment even more when he passes over this comment section.
- Jonas
Hell yeah, another Strategoi video; I take a long drive via public transport to my work and this is a remedy!
Fantastic video Jonas and Ryan - it was a really good discussion of the GHB. It gave me some good insights that I didn't think of! And a big congrats on reaching 3k - 40k on the way baby!!!
Thank you, Cameron! ❤️
Congrats on the 3k! Very well deserved!!
Thanks a bunch, Edum. Catch you in the discord!
If it isn't my two favorite babes again! Congratz on your 3k subs and thanks for all your content, as always love it :)
😎❤️
Loved the video, thanks for making good content! Not sure I agree completely with honor guards, I think it might be the best in some factions. Especially if you only want 1 unit in your gen.reg. to not give up a tactic. And if you can get any -1 to hit/wound in there too, you can have some very durable units that will challenge your opponent to attack them
About bodyguard you mean? I definitely agree with your point. -1 Attack is amazing on a defensible unit. I just don't like being that it's so reactionary, y'know what I'm saying? You can't have charged, so you're kinda allowing your opponent to dictate when that ability is gonna work.
@strategoi that's what I meant, yes :) I definitely see your point as well, but I think we can see some great results with it. Especially with smaller objectives I think there's even more value to a sturdy block of resilient models just camping on an objective. Will be exciting to follow the meta for sure
Wohoo!
Loved the content because many people -including me - are overwhelmed with the new rules (looking at you Manifestations). Is the Priority Target ability (once per game) count for ranged phase and later in melee? Also like shoot-in-combat does it cover all attacks??
Thanks for your nice comment!
Priority target is indeed applied to all attacks, both ranged and melee.
Shoot in combat is for all attacks that have that weapons special rule only.
Hope this helps!
What happends with battle tactic if you don't score it? Is it change by new at the start of your turn? Can you pick it again later?
Nope, they're gone.