Thanks! Let me know if you need any more tips. But yeah, any element is fun as Kinetic Knight! I also forgot to mention Earth has Bowling infusion which is fun for trip builds!
One advantage of KK is that you can build a shield basher. Another KK build is 16 KK and 4 slayer or stalwart defender. Both are full BAB so you’ll get an extra attack per round and both offer uncanny dodge (slayer through talent).
super cool! can you do a detailed guide (which feats to take and what level) for a pure KK? that would be lovely! ur builds are super cool, and the RP at the beginning of the videos really sell the ideia of the build
Yeah, it helps me visualize the build when I see clips of it in live action lol For a pure KK, you can either go STR/CON or DEX/CON. I prefer DEX/CON for a tankier build so grabbing weapon finesse early on. Spell penetration helps with energy blasts. Air/electric also can grab u dodge for free at level 2 I believe, so at level 3 you can get crane style (assuming you picked martial adept as background) - this really helps tanking early on. If fire, you can also grab dazzling display for free, and dreadful carnage. Even without thug dip, when u get shatter defenses you will hit them flat-footed. Without any dip, I probably wouldn't grab feint unless you want the early advantage. Earth is nice for bowling infusion (trip) and metal blast (double earth) can also use magnetic infusion, and also the only blast that lower enemy AC for you as well. (electric and plasma can use magnetic but the -4 AC only works for allies with metal weapons/xbow). Other feats: medium armor focus, outflank, weapon focus, improved critical etc...
Kinetic Knight (KK) KK 20, or kk 19 and bard arch 1 for feint focus** Race: Human, Background (Martial adept for improved unarmed) STR:11 DEX:19* CON:18 INT: 7 WIS: 7 CHA:14 *one thing to consider is switching dex with con and putting points on every 4th level in that. Skills: Mobility (min 3,+), Perceptions+, spare your choice Element air, electric blast Alignment: Good aligned Deity: Aspus
1) kk 1- feats: Weapon Finesse, spell penetration 2) kk 2 - dodge 3) kk 3 - crane style 4) kk 4 - DEX+1*, hare familiar? 5) kk 5 - med armor focus or shield focus? 6) kk 6 - aerial evasion 7) kk 7 - combat reflex?, or outflank 2nd Element air, gets you thunder storm blast 8) kk 8- (Plan to expand more with advice from any) Mythic 1 author mentions Last Stand, but is it good to still get kinetic burn oprion? With electric blast you may consider ascendant Element electrical MR2 - mythic med armor, avoidance I'm doing this mainly for a quick reference for me and thought I'd share and add/edit to any with good ideas. My current playthrough is on core.
One thing that keeps coming up is an abundance of enemies either resistant or outright immune to electrical damage with electrical blast. I've been using Embers ability to make them vulnerable, but it's a lot of work just to do damage. That said is it worth getting ascendant Element as one of the MR? Or is there another option to consider short of going with a whole new damage type. Edit, getting 2nd air Element at lvl 7 gets you thunder storm blast that adds physical damage to energy that can hurt demons.
I think you don't need DLC for either kinetic knight or gold dragon. Pretty sure they were just updated with patches! The armor I mentioned might be behind DLC Masks, but mithril full plates also work.
GD m10 is for dlc1 only. In main campaign it unlocked just before final boss. As for damage base kineticist gives more for damage than kk. And do not give up infusions. Only downside is that you should take combat expertise manually.
I got to act 5 with an Aeon\Devil Fire kinetic knight, using an outdated guide. I found it to be rather boring and never finished the playthrough. Maybe I'll relook at the character and use your suggestions.
@likeAG6likeAG6 ring of prot +7 appears in graveyard u only need DLC. but the point was I tanked Unfair pretty safely throughout all of Act 1 and even 40 AC is enough. I don't even have good armor/shield yet or mythic armor feats. ACT 2 u need around 55 AC for some enemies and I should get around that by the end. So tanking in armor is doable. I always pick Last Stand just in case anyways.
Depends what you mean by better? If it is spamming deadly earth, sure. But a kinetic knight can dump INT and save a feat by picking feint, doesn't have to immediately dip monk to tank effectively, doesn't have to gather power on blade infusion from the start since it costs 0 burn....I could go on...lol
@@themagescorner Sure, if you want to tank KK is better. But if you want to kill stuff base kineticist is better. Even without Deadly Earth. Base kineticist can use the blade for free by level 5.
What do you think of the Kinetic Knight? 🧙♂
Please more WOTR content. So many changes in the last year. I would absorb every drop of your new advice. Thanks.
Hmm...the Lord Mage has spoken and I will heed his words!
Great video and build suggestion! Seems fun to play
Thanks! Let me know if you need any more tips. But yeah, any element is fun as Kinetic Knight!
I also forgot to mention Earth has Bowling infusion which is fun for trip builds!
one of my fav channels about builds in pathfinder is back :)
One advantage of KK is that you can build a shield basher. Another KK build is 16 KK and 4 slayer or stalwart defender. Both are full BAB so you’ll get an extra attack per round and both offer uncanny dodge (slayer through talent).
which feats will we take?
super cool! can you do a detailed guide (which feats to take and what level) for a pure KK? that would be lovely! ur builds are super cool, and the RP at the beginning of the videos really sell the ideia of the build
Yeah, it helps me visualize the build when I see clips of it in live action lol
For a pure KK, you can either go STR/CON or DEX/CON. I prefer DEX/CON for a tankier build so grabbing weapon finesse early on. Spell penetration helps with energy blasts. Air/electric also can grab u dodge for free at level 2 I believe, so at level 3 you can get crane style (assuming you picked martial adept as background) - this really helps tanking early on.
If fire, you can also grab dazzling display for free, and dreadful carnage. Even without thug dip, when u get shatter defenses you will hit them flat-footed.
Without any dip, I probably wouldn't grab feint unless you want the early advantage.
Earth is nice for bowling infusion (trip) and metal blast (double earth) can also use magnetic infusion, and also the only blast that lower enemy AC for you as well. (electric and plasma can use magnetic but the -4 AC only works for allies with metal weapons/xbow).
Other feats: medium armor focus, outflank, weapon focus, improved critical etc...
Kinetic Knight (KK)
KK 20, or kk 19 and bard arch 1 for feint focus**
Race: Human, Background (Martial adept for improved unarmed)
STR:11 DEX:19* CON:18 INT: 7 WIS: 7 CHA:14
*one thing to consider is switching dex with con and putting points on every 4th level in that.
Skills: Mobility (min 3,+), Perceptions+, spare your choice
Element air, electric blast
Alignment: Good aligned Deity: Aspus
1) kk 1- feats: Weapon Finesse, spell penetration
2) kk 2 - dodge
3) kk 3 - crane style
4) kk 4 - DEX+1*, hare familiar?
5) kk 5 - med armor focus or shield focus?
6) kk 6 - aerial evasion
7) kk 7 - combat reflex?, or outflank 2nd Element air, gets you thunder storm blast
8) kk 8-
(Plan to expand more with advice from any)
Mythic 1 author mentions Last Stand, but is it good to still get kinetic burn oprion? With electric blast you may consider ascendant Element electrical
MR2 - mythic med armor, avoidance
I'm doing this mainly for a quick reference for me and thought I'd share and add/edit to any with good ideas. My current playthrough is on core.
One thing that keeps coming up is an abundance of enemies either resistant or outright immune to electrical damage with electrical blast. I've been using Embers ability to make them vulnerable, but it's a lot of work just to do damage. That said is it worth getting ascendant Element as one of the MR? Or is there another option to consider short of going with a whole new damage type. Edit, getting 2nd air Element at lvl 7 gets you thunder storm blast that adds physical damage to energy that can hurt demons.
thunderstorm blade is bugged it costs 2 burn instead of 1
Good video, sir.
Btw, which dlc(s) is worth getting in terms of builds(feats, subclass, ....).
I think you don't need DLC for either kinetic knight or gold dragon. Pretty sure they were just updated with patches!
The armor I mentioned might be behind DLC Masks, but mithril full plates also work.
@@themagescorner I thought feint feats need some dlcs to be available.
@@Vernonoak I asked on Discord and I believe the feats like feint came with patches, not DLC locked.
Only certain archetypes should be DLC locked.
Got it now. Thank you so much!
@Vernonoak hmm apparently feint has DLC tag but I'm not sure if that means you need Dance of Masks DLC to use it. Let me know if you can or not.
is the AOO on kinetic blade now for everyone or does only kinetic knight get it?
Should be for everyone! I believe it was a bug that was fixed in one of the patches this year.
I thought pijama tanking had fallen off ever since they added mythic armor
GD m10 is for dlc1 only. In main campaign it unlocked just before final boss.
As for damage base kineticist gives more for damage than kk. And do not give up infusions. Only downside is that you should take combat expertise manually.
I got to act 5 with an Aeon\Devil Fire kinetic knight, using an outdated guide. I found it to be rather boring and never finished the playthrough. Maybe I'll relook at the character and use your suggestions.
Good luck! I'm sure having a blast with kinetic knight.
well 44 AC with +7 ring is not quite fair
more like 39 for normal game
@likeAG6likeAG6 ring of prot +7 appears in graveyard u only need DLC. but the point was I tanked Unfair pretty safely throughout all of Act 1 and even 40 AC is enough. I don't even have good armor/shield yet or mythic armor feats. ACT 2 u need around 55 AC for some enemies and I should get around that by the end.
So tanking in armor is doable. I always pick Last Stand just in case anyways.
I still think that normal kineticist is better..he can do everything and more a kinetic knight can...but ar least kk is now serviceable
Depends what you mean by better? If it is spamming deadly earth, sure.
But a kinetic knight can dump INT and save a feat by picking feint, doesn't have to immediately dip monk to tank effectively, doesn't have to gather power on blade infusion from the start since it costs 0 burn....I could go on...lol
@@themagescorner Sure, if you want to tank KK is better. But if you want to kill stuff base kineticist is better. Even without Deadly Earth. Base kineticist can use the blade for free by level 5.