Surveyor's Scope is even better than people realise since you don't even have to "miss" land drops. If you play fetch lands and wait to crack them all at once you can respond to your own fetches by using the scope with them on the stack that way the lands aren't battlefield for the resolution.
Okay I wasn't convinced beyond the bounce land argument but the fetch lands convince me. I'm gonna try this in my Mardu graveyard deck, that deck has a bunch of fetches and I was already thinking of putting in bounce lands to discard reanimation targets to hand size
If you go last you can play a fetch on turn 3 and a scope, then wait until the end of turn of the last player and crack both. You'd start turn 4 with 6 lands on the battlefield.
I can't believe I just listened to a 10 minute uninterrupted Richard monologue (with slides) about a 10 year old colorless ramp artifact and was fully onboard the entire time.
Richard presenting PowerPoint slides from in front of a shower curtain in a tank top makes him look like he's auditioning for the sequel of Ferris Bueller's Day Off.
His whole strategy is do nothing for the first 6 turns and politick/pity party his way out of getting targeted, then sweep in to pick up the pieces later, and it works every time.
@@maximetherien6081 Richard’s argument is based on the fact that if your opponents don’t miss land drops over the two turns you skipped lands, surveyor’s scope will make up for the land drops you missed plus one. This leaves you one mana ahead of where you would have been playing land drops normally, with two lands in hand you didn’t play (or some nonland cards if you had no lands to play). Because you end up with additional cards in hand compared to what you would have otherwise had, Richard compares this (somewhat reasonably) to drawing cards. IMO it is undeniably card advantage, but the risk of your opponents missing land drops or playing bounce lands is high enough to make me not consider the strategy “worth it”. Hope this was helpful (:
If you're okay with holding a fetch on the field for a single turn, you can be 0 behind. T2 play this. T3 play a fetch. Don't crack the fetch till T4. Now you have 2 lands on the field on turn 4 (after cracking your fetch) and, assuming everyone either ramped or hit their land drops, you get all 3 lands from surveyor's scope. All you had to do was play your turn 3 fetch like a tap land TLDR: If you wait a turn to crack a fetch you can get 3 lands off of scope without ever actually being down a land
i run bedlam in my ognis deck because alot of the creatures in that deck run low to the ground and i wanna attack every turn, so i figured it would be entertaining to throw that chaos into the game in that deck XD
It’s so good paired with cards like Reconnaissance since your creatures always untap or fog decks with comeuppance-type effects or goad. I run it in Marisi Breaker of coils because if I hit everyone, everyone’s creatures are goaded so there’s no crack-back. (I run all those other cards too. I like this one.)
It makes sense in this context. Since you're effectively "making a land drop from your deck" with scope. But it's weird since you're down mana on turn 3
The rest of the crew: "here is the card I am pitching for a specific type of deck." Richard: "but if I put it in a completely different kind of deck? Then it would be bad..."
Your arguments often come down to "It's bad because it dies to removal," but the reality is people are often begging for a wrath/ removal that no one has.
In support of Bedlam, it's entirely possible for an aggro deck to hold the bedlam until the sudden loss of blockers would result in one or more player deaths.
Great in decks where you have other plans to not die besides blocking. My Bello deck has very few blockers just because of how he works, also he has a lot of fogs to save myself, and Bedlam is an AMAZING card in that deck
Richard's Surveyor's Scope breakdown is actually brilliant. I wish they would break down how cards actually work more often instead of just basing them off of 'vibes'
The only flaw his surveyor's scope breakdown has is that it's all based on the assumption you have it in your opening hand. The majority of the time, it'll likely be a dead draw.
@@Balileart Kind of a nothing statement since that sort of applies to all ramp spells in some form but they're also the most important and most played cards in the format.
Crim needs to bring another Alexios deck to the table and show them just how scary Bedlam can be. They couldn't handle it well even when they *could* block
Seth: "you cast Rishkar's Expertise hoping you draw into your Reliquary Tower" Me: "no, I cast Rishkar's Expertise hoping I draw into Chandra's Ignition and win." I play mostly aggro and if I'm burst drawing, I'm looking for something to end the game, not hoard cards forever.
i bought a surveyors scope weeks ago and its really been working for me. the come from behind is huge in commander where people leave you alone if your mana screwed
Surveyors Scope is indeed amazing, especially in any non-green landfall strategies. I play it in my Dakkon landfall deck and it consistently overperforms. With all the bounces and fetches out there, being two lands behind really just means being one land behind, and if you play any land sac/recur abilities like reprocess or second sunrise, you can even sac all your lands then crack your scope to get the lands you need to *cast* second sunrise 🤘🏻
My wife built a Hylda deck because she just wanted something pretty. I can confirm that Hylda's Crown is very strong, and Hylda is an impressive control commander.
Bedlam is so great in Varchild. Attack through with Varchild to give all your opponents unblockable survivors that can’t attack you. Then steal them all back when you want to get in for an unblockable alpha strike.
Surveyor's scope isn't the best, but it actually is played in cedh. With the tameshi deck, you're constantly bouncing lands to your hand to get busted artifacts and draw cards, and that guarantees surveyor scope will hit for 3 p much every time.
That's always my take - I need to be constantly drawing masses of cards to want that effect. Otherwise, the best 7 is plenty. I only play Reliquary Tower in a few simic decks I have.
Ya know I've actually gone too far and not put it in my Raffine looting deck, and it's really bit me in the butt a couple games. Where I just want to discard the 10 extra lands on my next turn for an effect
Thank goodness I’m not alone on this. Reliquary Tower is so bad unless you’re the kind of deck that has specific synergy with holding more than 7 cards when it’s not your turn. It’s basically Wastes. And Thought Vessel and Decanter are similarly just worse versions of other mana rocks.
Bello doesn't even have that many blockers normally, so if you have another blocker deterrent, like mine which has a lot of fogs, the downside isn't even that bad
@@hobez64 oh yea that's the other side of Bello, he is a Constant Mists deck. With cards that bring/allow you to play lands from the graveyard, the Brambles are foggy
Surveyor's Scope question: If you have a Terramorphic Expanse, can you activate the Surveyor's Scope in response to the ability because you'll technically be a land down?
As someone who’s only started playing 3years ago, I always find it so charming when Richard and Seth point to Solemn and other outdated and outclassed value cards as the pinnacle of gaming
Turn 2 you play the scope, if you are last seat skip turn 3 land drop and turn 4 you crack the scope and then play a land. If you have fetches bounce lands or lotus fields its even better. Thank you Richard
Richard completly forgot you need to play basics for Surveyor's Scope. It doesn't fit in any of his decks because you need a critical mass of basics for this.
Im with Richard on thought vessel. I stopped putting those "no maximum handsize" cards in the majority of my decks. Not only do I tend to play enough recursion to be fine, but i try to build my decks to be able to recover from hellbent. Case of the Crimson Pulse has become an auto include in any red deck of mine.
Right. Instead of comparing to rampant growth it's comparable to cultivate. A 4 mana cultivate that puts 2 lands instead of 1 would be...fine? Pretty bad, honestly. The skip 1 land scenario is solid, though.
Which is also not drawing a card. You aren't seeing more of your deck, you're spinning your wheels while not getting more spells to cast and furthering your board state.
Richard is the Terrence Howard of mtg. Somehow, Farewell exiles every other card except the one artifact that makes you skip land drops on purpose that he brought up.
@@webbc99 the idea is to miss land drops to ramp for three on turn 4-5. If all your opponents are two lands up. In Commander, you set up the early turns. This cards needs setup so I can set up my game. Like Crim said, you lose a lot of tempo on something that is not game ending. This is similar to having a reanimate and a fatty in your opening hand. I wouldn't even miss a land drop turn-1 so I can discard and reanimate a beefy creature on turn 2.
Honestly you don’t need to skip inland drop that was just him hyper focusing on the worst case scenario. Bounce lands and fetch lands let you use this without losing land drops. Just crack it in response to activating your fetch. Same way you take advantage of things like Weathered Wayfarer, Land Tax, Knight of the White Orchid etc but now in non white colors.
I am once again commenting that no max handsize cards are a waste of slots. If you have more than 7, you need to be in magical christmas land to not be able to win with the best 7, or be so far ahead that you drew 30 cards, which in that case you probably can already win
I have a shark tank pitch for Richard specifically: Don’t you wish your Wayfarer’s Bauble could wear a Dowsing Dagger? I have the card for you! Branch of Vitu-Ghazi. It costs 3 to Disguise and then the turn after you can turn it face up. When you do, it refunds the mana you spent to flip it. So you spent 3 mana in total to land ramp, just like a Wayfarer’s Bauble. But! It has ward, can wear a Dowsing Dagger and you can use the Lost Vale mana to flip it post-combat.
I actually ran bedlam in my raggadragga deck then swapped it out with war cadence. Still have yet to use either but I'm very excited to see it in action
Richard’s comment re: counterspells demonstrates just how much the Clash meta diverges from the general commander meta. “Just play Fierce Guardianship and Force of Will.” So, play cEDH-level (and very costly) interaction, while also durdling around with stuff like bouncelands.
Best deck for fable of the mirror breaker is definitely Brudiclad. You can make great use of the 2/2 goblin that makes treasures on attack, and you can make great use of the backside.
So glad to see Hylda's crown here! I play this in my most competitive deck and it's super good. Having a 1 mana way to interact to stop what someone is doing is very useful. It's also got the sneaky use of tapping something on their end step then tapping it on your turn to remove two blockers, helping open someone up. That plays into the card draw so it's basically whatever anyone has attacked with +2 if you do the draw on your turn. You easily 6+ cards so it's a full refill of your hand for 6 mana instant speed that you can spread the cost over multiple turns and get some situational utility in the middle. It's a huge political tool, as discussed but also to remove blockers for others, while also being unassuming enough that people don't remove it. It can also sac to draw in response to removal so doesn't struggle as much with board wipes as other artifacts. If you haven't tried it out yourself I highly recommend it as colourless card draw that also serves as interaction in your deck.
I have one that I'd pitch out there that's in the vein of both Hyldas Crown and Thought Vessel. I put this thing in pretty much every build I ever make, and it stands the test of time. Liquimetal Torque is my hands down most versatile political mana tool. It slams a Mind Stone and Liquimetal Coating together into a beautiful mesh of mana and favor earning. Taps for one colorless, or taps to turn a non land permanent into an artifact until end of turn. Not only does it buff your mana availability, you can use it to your advantage to gain opponents' favor for a turn or two. Offer up to the green player that you can turn the Miirym player's Utvara Hellkite into an artifact for their Naturalize effects. Or use it to its fullest and turn your opponent's mana dork into an artifact before casting Tragic Arrogance and choosing it as both creature and artifact. Hose players and make alliances, and generate colorless mana while you're at it!
Not only am I not sold on Thought Vessel (it’s okay), I’m of the mind that most of the time Reliquary Tower isn’t worth it at all. In most decks it’s blank and is just a colorless land in a deck. If you do draw a lot of cards you’re in a deck that should consistently be drawing a lot of cards, just keep your 7. Reliquary Tower effects are for those players who also get really upset when good cards get milled.
I play dimir control and it is always good to have more removals in hand. Also, it's very obvious if you discard a counterspell, it means you probably have another counterspell in hand
People complaining about discarding to hand size is my biggest pet peeve. People need to learn how to make decisions on what to keep. It will make you a better player in the long run if you don’t rely on a no max hand size crutch.
Thought vessel is better than Tower coz it's still a 2 mana rock. That's solid ramp. I like them in case I drew all my removal, because you have a finite number and discarding it would be bad but so would discarding your win line
Topic suggestion: The crew tries to make an argument for why you shouldn't play absolute mvp edh staples while The Codfather tries to make an argument for why they stay in the deck. Backwards week
Richard is the absolute king of selling edge case scenarios to make his point. When he was going for the scope or against thought vessel always using extreme edge cases...he was probably good at debate in school.
My shark tank card is crucible of worlds. I run it in every deck because fetch lands are so great with it. You never miss a land drop again and it is thinning your deck at the same time. It also preserves lands in hand which grows hand sizes for combos with scroll rack or never having to use your mdfcs or kamigawa lands as lands. It also shuffles the deck every turn if that's important for cards in your deck like brainstorm, counterbalance, sensei top, silvan library, etc This isn't even counting op green cards like azusa giving you extra land drops as well
Richard messed up making a case for the “skip a land surveyor’s scope” in a video between seasons. Now he HAS TO do this every episode this coming season to prove his math.
Walking Atlas is my pitch. In the age of endless card draw and constantly full grips, this little guy lets you double your land drops for turn in any deck.
I feel like there was an important argument with bedlam that was missed. If you are playing it, you are playing a deck that wants to attack every turn. Your creatures will always be tapped and can't block anyway. Additionally, it's a 4 player game, so your opponents attacks may not even be coming back at you. If the table all gangs up on you for playing this card, that means they probably just have poor threat assessment.
1:08:10 The answer for fitting Fable of the mirror breaker in your deck is not to cut a ramp card or a card draw card, it's to cut one of each, and add a land. If you flood fable of the mirror breaker will let you discard that land, and, let's be honest, nobody mana floods in Commander.
I think Richard is the type of player who takes the fun out of magic. Every critique, problem or issue he has with a card always comes down to numbers and how often something can preform as good as it can. He has no room for flavor or joy in the lore or card design. He treats magic like a game that has to be played like a computer and takes everything at face value. Maybe that’s fun for him, he has some takes and views I agree with, but overwhelmingly when he says anything about a card it’s only ever negative. He doesn’t have the charisma to make his negativity sound good, either. Not just this episode but in almost any episode someone talks about a card he has tons of reasons as to why it’s “bad” because “tempo” or something. It feels like a lazy excuse to disregard cards just for the sake of not agreeing.
Oh yes, his arguments sounds exactly like the super tryhard player type that I absolutely hate to play against. Unfun decks with absolutely no flavor (not even a single flavor include probably), stuffed with Rhystic Studies and Smothering Tithes powered out by T1 Mana Crypt. I'm not surprised at all that he "won" the previous episode about who won the most games the last year.
I started watching commander clash gameplays and occasionally some podcast episodes and, like the vast majority of viewers, thought most of Richard's takes were absurd/not actually serious to boost up interactions. But lately some of his weird takes actually started resonating with me and this surveyor's scope speech was actually impressive
The only argument for reliquary tower effects is so you don’t spend 10 minutes figuring out what to discard. 20 cards in hand isn’t that different than keeping the best 7.
But, like, because card advantage is so prevalent and important, every player is going to have the best 7 cards possible. Now it’s your best 7 cards against their 21 best cards. The only way to really overcome that is by having more cards. Of course, this point is moot when all players have this effect on the battlefield, but maybe only you and one other player has the effect. Then it’s only between you and that player.
I'm looking forward for the fog meta beeing abandoned in favor of the surveyor's scope meta where nobody plays a third land to not activate opponents scopes :D
If you’re looking for a fun aggro deck crim, I suggest Vihaan goldwaker. It’s a treasure based deck than can deal a lot of damage and works really well with descend into avernus and Armageddon
If I've learned anything from playing my Satya deck, creating copies of things that you get to sac for free is very good. Fable of the Mirror Breaker making a copy of sad robot every turn for one mana is just crazy. There's so many amazing targets that just make this card so good.
On the subject of cards that transform into lands: I play Tarrian's Journal in all my aristocrat decks and it's never let me down (even if I almost never transform it). Same for Journey to Eternity, and it can enchant a solemn too! Growing Rites of Itlimoc draws a card on ETB and is super ramp
The Surveyor's scope strategy is so strange and intriguing. What if instead of sandbagging our lands we sacrifice them for value? Or phase them out, scope, and phase them back in? Do you play Path To Exile in a surveyor scope deck? How does the scope meta interact with the run more/less basics meta?
path is almost certainly better than swords in the scope deck, even if you never want to ramp with it by killing a creature token. what are they gonna do, fail to find because you have a scope out and they’re up one land on you? if they’re a player worth their salt, they’ll likely conclude that putting you and them each up one land benefits them as much as you, especially because both cards have to find a basic (hard to break parity on this effect, unlike spells like tempt w/ discovery)
Surveyor's Scope is even better than people realise since you don't even have to "miss" land drops. If you play fetch lands and wait to crack them all at once you can respond to your own fetches by using the scope with them on the stack that way the lands aren't battlefield for the resolution.
Richard was not convincing, but this right here sold me, but you pull this off ONCE and I am running Shadow of Doubt in all my decks :D
Okay I wasn't convinced beyond the bounce land argument but the fetch lands convince me. I'm gonna try this in my Mardu graveyard deck, that deck has a bunch of fetches and I was already thinking of putting in bounce lands to discard reanimation targets to hand size
Here we go. Bounce lands, fetch lands, and those basics come in untapped? This is like colorless broken rampant growth
NOW we're cooking!
If you go last you can play a fetch on turn 3 and a scope, then wait until the end of turn of the last player and crack both. You'd start turn 4 with 6 lands on the battlefield.
I can't believe I just listened to a 10 minute uninterrupted Richard monologue (with slides) about a 10 year old colorless ramp artifact and was fully onboard the entire time.
Lmao I’m dying, listened too. 😂
These are my favorite episodes
*I* can't believe I listened to 10 minutes of Richard advocating for basic lands
I am seriously considering investing in Surveyor Scope
Only problem Richard has to run basics XD
Richard presenting PowerPoint slides from in front of a shower curtain in a tank top makes him look like he's auditioning for the sequel of Ferris Bueller's Day Off.
Richard: "that will not fare well for you"
He said it!!!
Richard: Basics suck, why would I run those?
Also Richard: Surveyor's Scope is super underrated and the greatest ramp spell of all time.
That's Richard. 😂 Either 100% or 0% with no rhyme or reason as to what he supports.
“This mana rock sucks, it can get wrathed” bro every single card yall brought up dies to a wrath!!
Not to mention bringing the most scuffed table ever whereas he never listens to Tomer when he brings Frank Karsten approved math lmao
Richard using the argument “You’re behind on board..” is INSANE when he tries to be like yeah take two turns off for Surveyors Svope
His whole strategy is do nothing for the first 6 turns and politick/pity party his way out of getting targeted, then sweep in to pick up the pieces later, and it works every time.
I also never understood how he thinks boucing stuff/holding stuff in your hand is the same as drawing cards😅
@@maximetherien6081 Richard’s argument is based on the fact that if your opponents don’t miss land drops over the two turns you skipped lands, surveyor’s scope will make up for the land drops you missed plus one. This leaves you one mana ahead of where you would have been playing land drops normally, with two lands in hand you didn’t play (or some nonland cards if you had no lands to play). Because you end up with additional cards in hand compared to what you would have otherwise had, Richard compares this (somewhat reasonably) to drawing cards.
IMO it is undeniably card advantage, but the risk of your opponents missing land drops or playing bounce lands is high enough to make me not consider the strategy “worth it”.
Hope this was helpful (:
One thing richard forgot to mention about surveyor's scope: you can respond to your own fetches with it, thus only needing to be 1 land behind
If you're okay with holding a fetch on the field for a single turn, you can be 0 behind. T2 play this. T3 play a fetch. Don't crack the fetch till T4. Now you have 2 lands on the field on turn 4 (after cracking your fetch) and, assuming everyone either ramped or hit their land drops, you get all 3 lands from surveyor's scope. All you had to do was play your turn 3 fetch like a tap land
TLDR: If you wait a turn to crack a fetch you can get 3 lands off of scope without ever actually being down a land
The Bedlam pitch was so misunderstood. It doesn't allow you to win more games, it helps you have more fun while playing.
It doesnt help you win more games, it helps you play more games....
i run bedlam in my ognis deck because alot of the creatures in that deck run low to the ground and i wanna attack every turn, so i figured it would be entertaining to throw that chaos into the game in that deck XD
Totally a case of pitching to the wrong crowd.
It’s so good paired with cards like Reconnaissance since your creatures always untap or fog decks with comeuppance-type effects or goad. I run it in Marisi Breaker of coils because if I hit everyone, everyone’s creatures are goaded so there’s no crack-back. (I run all those other cards too. I like this one.)
Surveyor's Scope slides was the best MTG Podcast moment in history, highly analytical and got me on board.
It's so good the card is now like about 5 dollars lol the worse quality is like a dollar 60
Richard calling not making a land drop "drawing a card" is wild. The scope does sound great though.
i mean if you replace a land with the scope it kinda is
If you think about, getting wiped by a cyclonic rift is basically like having your opponent spend seven mana to give you a sea gate restoration 🤔
@@MediumChungus223 thats the stupidest thing ive ever heard
It makes sense in this context. Since you're effectively "making a land drop from your deck" with scope. But it's weird since you're down mana on turn 3
@@ScallopGaming let him cook
The rest of the crew: "here is the card I am pitching for a specific type of deck."
Richard: "but if I put it in a completely different kind of deck? Then it would be bad..."
Also the rest of the crew: “Here’s a highly versatile card that fits multiple functions.”
Richard’s criticism: “What slot are you cutting for this?”
Imagine a pod where 4 players are all trying to trigger surveyor scope.
it would be a really funny game at the very least
Your arguments often come down to "It's bad because it dies to removal," but the reality is people are often begging for a wrath/ removal that no one has.
In support of Bedlam, it's entirely possible for an aggro deck to hold the bedlam until the sudden loss of blockers would result in one or more player deaths.
Great in decks where you have other plans to not die besides blocking. My Bello deck has very few blockers just because of how he works, also he has a lot of fogs to save myself, and Bedlam is an AMAZING card in that deck
really good card if you play goad cards and or believe in the fog meta!
You can always Teferi's Protection with your Surveyor Scope on the stack too. If all your lands phase out, everyone has more lands than you.
Richard's Surveyor's Scope breakdown is actually brilliant. I wish they would break down how cards actually work more often instead of just basing them off of 'vibes'
The only flaw his surveyor's scope breakdown has is that it's all based on the assumption you have it in your opening hand. The majority of the time, it'll likely be a dead draw.
@@Balileartsame with all ramp spells later in the game as well, I don’t see an issue
@@burnsboy101In that case it may be mana cost dependent though right?
@@Balileart Kind of a nothing statement since that sort of applies to all ramp spells in some form but they're also the most important and most played cards in the format.
What about losing early Noland permanent development and more mulligans due to bounce lands?
I really like that when talking about copying a creature with fable, Phil jumps to "Wood Elves, or Avenger of Zendikar."
I caught that too 🤣
Crim needs to bring another Alexios deck to the table and show them just how scary Bedlam can be. They couldn't handle it well even when they *could* block
I play this in my bello and everything is just fun
@@PoYi-fi1ztI love the way you think
In Richard's world, the board is always wiped, and everyone is winning in one turn.
You forgot that EVERYTHING is draw
Seth: "you cast Rishkar's Expertise hoping you draw into your Reliquary Tower"
Me: "no, I cast Rishkar's Expertise hoping I draw into Chandra's Ignition and win."
I play mostly aggro and if I'm burst drawing, I'm looking for something to end the game, not hoard cards forever.
Richard suggesting a card that searches up multiple basic lands was not on my bingo card
i bought a surveyors scope weeks ago and its really been working for me. the come from behind is huge in commander where people leave you alone if your mana screwed
that sounds like an argument to take someone out of the game if they are behind
Richard: "I don't like conditional cards." talking about three steps ahead.
also Richard: "Guys I have the artifact for you if you miss land drops."
Surveyors Scope is indeed amazing, especially in any non-green landfall strategies. I play it in my Dakkon landfall deck and it consistently overperforms.
With all the bounces and fetches out there, being two lands behind really just means being one land behind, and if you play any land sac/recur abilities like reprocess or second sunrise, you can even sac all your lands then crack your scope to get the lands you need to *cast* second sunrise 🤘🏻
My wife built a Hylda deck because she just wanted something pretty. I can confirm that Hylda's Crown is very strong, and Hylda is an impressive control commander.
Bedlam is so great in Varchild. Attack through with Varchild to give all your opponents unblockable survivors that can’t attack you. Then steal them all back when you want to get in for an unblockable alpha strike.
Surveyor's scope isn't the best, but it actually is played in cedh. With the tameshi deck, you're constantly bouncing lands to your hand to get busted artifacts and draw cards, and that guarantees surveyor scope will hit for 3 p much every time.
We live in a universe where keeping your best 7 after a draw spell isn't enough to win the game, apparently
That's always my take - I need to be constantly drawing masses of cards to want that effect. Otherwise, the best 7 is plenty. I only play Reliquary Tower in a few simic decks I have.
Ya know I've actually gone too far and not put it in my Raffine looting deck, and it's really bit me in the butt a couple games. Where I just want to discard the 10 extra lands on my next turn for an effect
When your opponents have 21 cards yeah your best 7 sometimes isn’t enough.
I cast Encroach
Thank goodness I’m not alone on this. Reliquary Tower is so bad unless you’re the kind of deck that has specific synergy with holding more than 7 cards when it’s not your turn. It’s basically Wastes. And Thought Vessel and Decanter are similarly just worse versions of other mana rocks.
You wanna break Bedlam?
Bello Bard of the Brambles, it'll be a 4/4 hasty, indestructible elemental and draws you a card on combat damage.
Bello doesn't even have that many blockers normally, so if you have another blocker deterrent, like mine which has a lot of fogs, the downside isn't even that bad
Do you have a deck list, sounds fun@@hobez64
@@hobez64 oh yea that's the other side of Bello, he is a Constant Mists deck.
With cards that bring/allow you to play lands from the graveyard, the Brambles are foggy
I love these episodes! I understand you can’t do them constantly because you’d run out of ideas, but I’m glad you’re doing them as often as you are!!
Surveyor's Scope question: If you have a Terramorphic Expanse, can you activate the Surveyor's Scope in response to the ability because you'll technically be a land down?
Indeed!
Big brain question, gotta run this in my decks with a high fetch count
@@baconsir1159 There are a bunch of cheap ones that have recently been released too.
As someone who’s only started playing 3years ago, I always find it so charming when Richard and Seth point to Solemn and other outdated and outclassed value cards as the pinnacle of gaming
Imagine spending so much time and effort to avoid playing the early turns and get a couple of lands maybe sometimes. Wild.
Turn 2 you play the scope, if you are last seat skip turn 3 land drop and turn 4 you crack the scope and then play a land. If you have fetches bounce lands or lotus fields its even better. Thank you Richard
This is probably my favorite theme for the podcast :)
Richard completly forgot you need to play basics for Surveyor's Scope. It doesn't fit in any of his decks because you need a critical mass of basics for this.
But he mentions that in the video
You only need 3 basics to make this work though
You would have more chances to draw one of the basics than the scope
@@lucasaugsten That doesn't matter. You just don't want to draw them together. Even then it could still be a Nature's Lore
Im with Richard on thought vessel. I stopped putting those "no maximum handsize" cards in the majority of my decks. Not only do I tend to play enough recursion to be fine, but i try to build my decks to be able to recover from hellbent. Case of the Crimson Pulse has become an auto include in any red deck of mine.
Skipping a land drop does not equal drawing a card, and we're in a WILD place if we're making this argument
Right. Instead of comparing to rampant growth it's comparable to cultivate. A 4 mana cultivate that puts 2 lands instead of 1 would be...fine? Pretty bad, honestly.
The skip 1 land scenario is solid, though.
It is the same way a bounce land draws a card
Which is also not drawing a card. You aren't seeing more of your deck, you're spinning your wheels while not getting more spells to cast and furthering your board state.
I think surveyor scope works great with Gush because you return 2 lands to your hand then crack the Scope for max value!
Richard is the Terrence Howard of mtg.
Somehow, Farewell exiles every other card except the one artifact that makes you skip land drops on purpose that he brought up.
Just do it in response to farewell? Worst case farewell causes you to miss 1 land drop.
@@Driftbloondream IF players control 2 more lands than you.
I think the idea is that you play and crack it on the same turn, you don't need to leave it on the board.
@@webbc99 the idea is to miss land drops to ramp for three on turn 4-5. If all your opponents are two lands up. In Commander, you set up the early turns. This cards needs setup so I can set up my game. Like Crim said, you lose a lot of tempo on something that is not game ending. This is similar to having a reanimate and a fatty in your opening hand. I wouldn't even miss a land drop turn-1 so I can discard and reanimate a beefy creature on turn 2.
Honestly you don’t need to skip inland drop that was just him hyper focusing on the worst case scenario. Bounce lands and fetch lands let you use this without losing land drops. Just crack it in response to activating your fetch. Same way you take advantage of things like Weathered Wayfarer, Land Tax, Knight of the White Orchid etc but now in non white colors.
I am once again commenting that no max handsize cards are a waste of slots. If you have more than 7, you need to be in magical christmas land to not be able to win with the best 7, or be so far ahead that you drew 30 cards, which in that case you probably can already win
I have a shark tank pitch for Richard specifically:
Don’t you wish your Wayfarer’s Bauble could wear a Dowsing Dagger? I have the card for you! Branch of Vitu-Ghazi. It costs 3 to Disguise and then the turn after you can turn it face up. When you do, it refunds the mana you spent to flip it. So you spent 3 mana in total to land ramp, just like a Wayfarer’s Bauble. But! It has ward, can wear a Dowsing Dagger and you can use the Lost Vale mana to flip it post-combat.
I actually ran bedlam in my raggadragga deck then swapped it out with war cadence. Still have yet to use either but I'm very excited to see it in action
Richard’s comment re: counterspells demonstrates just how much the Clash meta diverges from the general commander meta. “Just play Fierce Guardianship and Force of Will.” So, play cEDH-level (and very costly) interaction, while also durdling around with stuff like bouncelands.
44:30 HE SAID FAREWELL!! WE GOT HIM!!
Best deck for fable of the mirror breaker is definitely Brudiclad. You can make great use of the 2/2 goblin that makes treasures on attack, and you can make great use of the backside.
So glad to see Hylda's crown here! I play this in my most competitive deck and it's super good. Having a 1 mana way to interact to stop what someone is doing is very useful. It's also got the sneaky use of tapping something on their end step then tapping it on your turn to remove two blockers, helping open someone up. That plays into the card draw so it's basically whatever anyone has attacked with +2 if you do the draw on your turn. You easily 6+ cards so it's a full refill of your hand for 6 mana instant speed that you can spread the cost over multiple turns and get some situational utility in the middle. It's a huge political tool, as discussed but also to remove blockers for others, while also being unassuming enough that people don't remove it. It can also sac to draw in response to removal so doesn't struggle as much with board wipes as other artifacts.
If you haven't tried it out yourself I highly recommend it as colourless card draw that also serves as interaction in your deck.
Richard being higher on aclotz just for the land then fable of the mirror breaker which just a crazy good card is the most richard thing ever 😂
At this point Richard just directly tells me what to put in my paper decks.
Hylda's crown actually looks fire. Phil's suggestion is on point.
I have one that I'd pitch out there that's in the vein of both Hyldas Crown and Thought Vessel. I put this thing in pretty much every build I ever make, and it stands the test of time. Liquimetal Torque is my hands down most versatile political mana tool. It slams a Mind Stone and Liquimetal Coating together into a beautiful mesh of mana and favor earning. Taps for one colorless, or taps to turn a non land permanent into an artifact until end of turn. Not only does it buff your mana availability, you can use it to your advantage to gain opponents' favor for a turn or two. Offer up to the green player that you can turn the Miirym player's Utvara Hellkite into an artifact for their Naturalize effects. Or use it to its fullest and turn your opponent's mana dork into an artifact before casting Tragic Arrogance and choosing it as both creature and artifact. Hose players and make alliances, and generate colorless mana while you're at it!
Not only am I not sold on Thought Vessel (it’s okay), I’m of the mind that most of the time Reliquary Tower isn’t worth it at all. In most decks it’s blank and is just a colorless land in a deck. If you do draw a lot of cards you’re in a deck that should consistently be drawing a lot of cards, just keep your 7.
Reliquary Tower effects are for those players who also get really upset when good cards get milled.
I play dimir control and it is always good to have more removals in hand. Also, it's very obvious if you discard a counterspell, it means you probably have another counterspell in hand
People complaining about discarding to hand size is my biggest pet peeve. People need to learn how to make decisions on what to keep. It will make you a better player in the long run if you don’t rely on a no max hand size crutch.
Thought vessel is better than Tower coz it's still a 2 mana rock. That's solid ramp. I like them in case I drew all my removal, because you have a finite number and discarding it would be bad but so would discarding your win line
There are also a few cards that like you to have a lot of cards in hand
Topic suggestion: The crew tries to make an argument for why you shouldn't play absolute mvp edh staples while The Codfather tries to make an argument for why they stay in the deck. Backwards week
It'd be interesting to see the contrarion try to defend swords to plowshares
Richard is the absolute king of selling edge case scenarios to make his point. When he was going for the scope or against thought vessel always using extreme edge cases...he was probably good at debate in school.
One of my favorite formats from you guys
I love the Surveyor's Scope presentation so much 🙏
What happens if they remove the Surveyor's scope? If you skip a land drop and get hit with a shatter it's over right?
You would play this the same turn you plan to crack it. It doesn't require any mana to sack.
You could thoughtseize the scope too....🤔🤔🤔
@@rjswonson that's true but since it puts lands into play untapped in theory you want to cast it earlier to get the most mana the turn you crack
My shark tank card is crucible of worlds.
I run it in every deck because fetch lands are so great with it.
You never miss a land drop again and it is thinning your deck at the same time.
It also preserves lands in hand which grows hand sizes for combos with scroll rack or never having to use your mdfcs or kamigawa lands as lands. It also shuffles the deck every turn if that's important for cards in your deck like brainstorm, counterbalance, sensei top, silvan library, etc
This isn't even counting op green cards like azusa giving you extra land drops as well
I’m with Richard on these flip land cards they’re underrated but insanely strong.
Richard messed up making a case for the “skip a land surveyor’s scope” in a video between seasons. Now he HAS TO do this every episode this coming season to prove his math.
Next season goal: use Vantress Visions (Virtue of Knowledge) on the Surveyor's Scope activation for 6 lands.
Lmao
44:29 “fair well”
Richard be like… SUNS OUT GUNS OUT 💪
Walking Atlas is my pitch. In the age of endless card draw and constantly full grips, this little guy lets you double your land drops for turn in any deck.
1:27:23 Richard: "I dont like conditional cards"
*Looks at first 23 minutes of the video*
I'm a Bedlam believer! In a combat based deck this is a game ender.
Seth is from a couple universes away where the English language is slightly different and marvel owns everything that isn't Ween
Crim is just so correct about mana drain then arcane denial as the best counters in casual
I feel like there was an important argument with bedlam that was missed. If you are playing it, you are playing a deck that wants to attack every turn. Your creatures will always be tapped and can't block anyway. Additionally, it's a 4 player game, so your opponents attacks may not even be coming back at you. If the table all gangs up on you for playing this card, that means they probably just have poor threat assessment.
6:12 lol this is perfect last night in our play group I looked at the board and was like jeez everyone ramped so hard by turn 3
Love surveyor’s scope. It even works with fetchlands! Just sac the fetch and in response activate surveyor’s scope!
This week crim tried to sell the crew hearthstone with bedlam, unsurprisingly they didn't see the upsides
Seth’s facial expressions during Richard’s PowerPoint presentation were gold ❤
Bedlam would be great for that Bello commander from Bloomburrow. It becomes a 4/4 that can't be blocked and draws you are a card when it connects.
1:08:10
The answer for fitting Fable of the mirror breaker in your deck is not to cut a ramp card or a card draw card, it's to cut one of each, and add a land. If you flood fable of the mirror breaker will let you discard that land, and, let's be honest, nobody mana floods in Commander.
As a certified Richard hater I’m 100% convinced about surveyors scope
I think Richard is the type of player who takes the fun out of magic.
Every critique, problem or issue he has with a card always comes down to numbers and how often something can preform as good as it can. He has no room for flavor or joy in the lore or card design. He treats magic like a game that has to be played like a computer and takes everything at face value. Maybe that’s fun for him, he has some takes and views I agree with, but overwhelmingly when he says anything about a card it’s only ever negative. He doesn’t have the charisma to make his negativity sound good, either. Not just this episode but in almost any episode someone talks about a card he has tons of reasons as to why it’s “bad” because “tempo” or something. It feels like a lazy excuse to disregard cards just for the sake of not agreeing.
Oh yes, his arguments sounds exactly like the super tryhard player type that I absolutely hate to play against. Unfun decks with absolutely no flavor (not even a single flavor include probably), stuffed with Rhystic Studies and Smothering Tithes powered out by T1 Mana Crypt. I'm not surprised at all that he "won" the previous episode about who won the most games the last year.
I’m all in on Bedlam. I had no clue that card existed until today and now I have a new staple.
I started watching commander clash gameplays and occasionally some podcast episodes and, like the vast majority of viewers, thought most of Richard's takes were absurd/not actually serious to boost up interactions. But lately some of his weird takes actually started resonating with me and this surveyor's scope speech was actually impressive
Scope is even better with fetches. You don't even need to skip your turn 3 land drop. Just crack it and then activate scope before you find the land
The only argument for reliquary tower effects is so you don’t spend 10 minutes figuring out what to discard. 20 cards in hand isn’t that different than keeping the best 7.
Similar case for Chromatic Lantern. I'm lazy
@@JonReid01Fair enough, but I’d counterpoint that I’m lazy about holding cards and don’t want to have to manage more than 7. 😁
But, like, because card advantage is so prevalent and important, every player is going to have the best 7 cards possible. Now it’s your best 7 cards against their 21 best cards. The only way to really overcome that is by having more cards. Of course, this point is moot when all players have this effect on the battlefield, but maybe only you and one other player has the effect. Then it’s only between you and that player.
I’m sold on Bedlam. I’m gonna build a turbo fog deck with it lmao
Don't worry Crim. I think Bedlam was a super sick pick LOL.
Richard "i dont like conditional cards"
Also Richard: "if everyone has 2 more lands than you or you just skip 2 land drops"
Richard saying something won't "fair well" and then correcting himself was the highlight of this entire podcast
Decanter of endless water has never disappointed me in my Ur-Dragon deck. I actually cut Thought Vessel for Decanter when it came out.
Holy hell that Bedlam is perfect for my Isshin goad
this was a really great episode concept, really enjoyed it!
Surveyor’s scope is now $5+ 100% thanks to Richard 😂 glad I picked one up for 70 cents when I saw this ep
I have never been convinced so hard on a card on the podcast as Richard's Surveyor's Scope argument.
“Don’t use it with bounce lands” was a hard learned lesson. XD
I agree with Seth. The two most important things in commander are: Treasures and cheeky Kiki combo!
I'm looking forward for the fog meta beeing abandoned in favor of the surveyor's scope meta where nobody plays a third land to not activate opponents scopes :D
35:59 Crim says "tempo" and Richard & Seth just giggle.
If you’re looking for a fun aggro deck crim, I suggest Vihaan goldwaker. It’s a treasure based deck than can deal a lot of damage and works really well with descend into avernus and Armageddon
If I've learned anything from playing my Satya deck, creating copies of things that you get to sac for free is very good. Fable of the Mirror Breaker making a copy of sad robot every turn for one mana is just crazy. There's so many amazing targets that just make this card so good.
How would you not put 3 steps ahead into every blue deck? It's great at all times and even has a nonsense combo ability for _those types_ built in.
On the subject of cards that transform into lands: I play Tarrian's Journal in all my aristocrat decks and it's never let me down (even if I almost never transform it). Same for Journey to Eternity, and it can enchant a solemn too!
Growing Rites of Itlimoc draws a card on ETB and is super ramp
The Surveyor's scope strategy is so strange and intriguing. What if instead of sandbagging our lands we sacrifice them for value? Or phase them out, scope, and phase them back in? Do you play Path To Exile in a surveyor scope deck? How does the scope meta interact with the run more/less basics meta?
path is almost certainly better than swords in the scope deck, even if you never want to ramp with it by killing a creature token. what are they gonna do, fail to find because you have a scope out and they’re up one land on you? if they’re a player worth their salt, they’ll likely conclude that putting you and them each up one land benefits them as much as you, especially because both cards have to find a basic (hard to break parity on this effect, unlike spells like tempt w/ discovery)
I respect the Bedlam pitch even if I don't agree with the conclusion 🤣🤣