First thing I learned was that were trigger spells good, but how good is a whole other thing. Deploying something dangerous away from you at reduced cast time delay is amazing advantage. Multi cast brings its own problems but with a trigger they can be some the most powerful effects in the game.
Another collosal benefits of triggers. If you add piercing and let's say homing to your trigger, their payload will happen every single frame. My favorite, even if it's super inefficient, homing piercing spark bolt with trigger into unstable crystals. As many as I can fit.
Wouldn't it be better to use some other explosive with Nolla instead? Unstable crystal has that weird delay, which makes it useless against flying targets, but something as simple as bomb+nolla will do great damage and look intense as hell too
@@lred1383 I think explosives are great especially in the early game. for late-mid/late game builds they are probably too chaotic though to compete with classic trigger wands
A tip for you, rotate towards foes is way better for this kind of setup than homing. It has to do with momentum, rotate will trigger more because it stops accelerating around the center of mass, and just keeps moving through it
@@user-zz4eu6tm2t I'd say something like large explosive box with Nolla on a piercing trigger can hold up, maybe even outclass the non-explosive alternatives. There are of course the crazy quadrillion damage builds, but we're not talking about them. You can easily take explosive damage into the tens of thousands, hundreds of thousands with the optimal modifiers. Millions if you're in late game and have the optimal Glass Cannon/Living on the Edge stacks
why is it so simple but so god damn hard to understand till someone explains it i'v been running wants with multi multi casts, non wraps multi shots and other stuff all without triggers thank you dunk
Honestly some of the most simple combinations can also be really fun. Freezing gale with homing and the explosive projectile modifier was one combo I found fun. And sometimes you get lucky with the always cast, having the homing perk and using a wand with the plasma beam thrower modifier is scary lol.
I won with green splitter trigger, homing always cast, splitter on trigger, boomerang spell always cast (perk), two chainsaws, two add manas, and a crit + damage plus. Easy wand build, thousands of damage, win.
It makes sense, since it is the trigger that is firing off the spell, not your wand. Therefore, any delays your wand might have or mana that it might use are all negated.
Honestly short lil vids like this are great. I wanna learn more about wands but havin to go through hours of runs to see stuff happen irks me this is great and I honestly hope I find more like this. Subbed.
In all of the spell/wand tip videos your the only person who talks about niche mechanics. I have a ton of hrs in Noita to just learn about this and bounce in bouble scaling with acceleration.
My longest run literally used one wand for damage. I got explosion immunity, and spark bolt trigger with the one that makes tons of explosions in an area, on a low mana/fast recharge wand. I think I was firing about 4 per second, each creating dozens of pink swirly explosions that I was immune to. Still haven't beaten the dang game, but that one was fun.
Thanks for your videos. It is really helpful to understand small details that we can use to make the game much interesting. I am aware of most of the things that you talk about but you frequently add just a bit more that missed to my knowledge. Really great, continue like this.
hey dunk, thanks for uploading your streams and guides to TH-cam, since i had i found you i was able to beat the game for the first time in under 30 hours of playtime, and i a total of 87 deaths
Chase, you should also make a video explaining add trigger spells and their feature of making all modifiers free of charge. That's also not an obvious thing to everyone playing Noita on their own.
I remember learning how good Spark Bolt Trigger with chainsaws is (mainly because after face-raping everything in the jungle i got curious with what 9 giga saw blades would do... my run ended after that)
Dunk adding the basic Lego building blocks of Noita wand building. Good stuff, and well explained. For newer players, this is one of the first mechanics to understand, after the knowing the difference between Shuffle vs Non-Shuffle wands, and Cast Delay + Wand Refresh. Even if you only knew basic knowledge of triggers, they can help you complete the basic run and get that first Kolmi kill. This also doesn't need any advanced thinking, unlike more advanced mechanics like Spell Wrapping and other spell tricks.
My biggest limitation on runs seems to be finding either trigger spells or a multicast to pair with it. I can usually find a decent wand, often good spells to go on it (drilling blast or chainsaws are cheap and powerful), but if I don't have any way to actually use them, I'm often rather stuck.
I think my favorite thing to do in the game is freezing shot and kicking the enemy for a (mostly) instant kill. But that has its dependents, since they could wake up/thaw/unfreeze at just the right moment to shoot you in the face at the last second. So here is a fantastic little thing you can do. Freezing shot - spark trigger - tentacle. (+ Anything you want but this basic thing is great) Why? Well it's because tentacle does melee damage. So your spark bolt freezes the enemy and the tentacle breaks them. Easy peasy lemon squeezy, works 8.76/10 times. Also trigger into plazma arc (with homing) is great and can kill enemies really nice.
@@LoydeReed i randomly found shuffle staff with 5 crystals WITH triggers in coal mines. Alchemist felt the pain of homing chain detonation. And turned into mush just after 2 casts.
yeah trigger spells are sick, another thing is that if your spells have a lot of spread, such as the shotguns you used and stuff like that, the trigger mostly (mostly, sometimes some of the shots go away for some reason) makes the projectiles all hit the enemy. also useful for things like thunderbolt and touch ofs and explosions for using them with less of the risk of dying. cool video, great job
I was just playing and found that eating poly bears(idk their real name) gives you a rain cloud effect. What other effects can you get fron eating corpses?
Really the main one that comes to mind is that you can get temporary poly immunity from eating the poly mages. Though I think you may already know this since you were eating the other poly enemy haha.
Damn, well whenever i need something like this i don't even have anything whit a trigger. And a bit odd i didn't realize that triggers remove the delays from everything in them. I'm sure to use that if i decide to play Noita again.
0:32 Not sure if you're aware but you can shift+click spells to move them between your wand and spell inventory faster.
10 หลายเดือนก่อน
hey dunk do you have any video explaining the divide by spells? Love your vids, they are helping me so much to understand the game, and it is so much better than to just read the wiki haha
Does this also work with timer spells? Because if so, luminous drill with timer is fucking busted and I never considered using it this way before. Unlike a trigger spell which casts pointing a random-ish direction after hitting a surface, it will cast a spell a short distance away from you aimed in the direction you're facing, which is great for machine gun wands and spells where accuracy is important.
If anyone can answer this question, I had a wand that had just 3 chainsaws on it. It was supposed to be for digging in the jungle biome but when I used it, it had a range of about 3 noitas and an arc of about the same width. Couldn't figure out why it happened because I got mobbed but I'd like to know if anyone has encountered the chainsaw having such a huge range.
The wand probably had an always cast on it. I'm not sure what extends the range of chainsaw because I usually only see long distance chainsaw attached to a trigger spell. It could have been ping-pong path, chaotic path, extend spell lifetime or some trigger spell as an always cast.
Two things that can extend the range of a chainsaw that I can think of: 1. You had bouncing spells, when you have bouncing spells and stuff like chainsaw or luminous drill they last for a lot longer so that they can go a lot farther. 2. As the above commenter mentioned there was some kind of always cast on it. This could be something like accelerative homing or bouncing projectile or a long-distance cast any of these things will push the chainsaw farther away. If you want to understand what can move or change the range of a chainsaw you need to think of the chainsaw spell a little bit differently than you're probably currently thinking of it. The chainsaw spell is spawning at the tip of your wand but it is not attached to the tip of your wand, this means that with effects like homing and other such things it can actually move away from the wand but the default duration of the spell is usually so short that you can't see this.
@@CalebRoenigk I think you're right. I'm pretty sure I had bouncing spells perk. I know that the wand was not an always cast. Thanks, I'm sure I can reproduce the effect now.
The reason it works like this is because its not you who's casting the triggered spells, is the spark bolt with trigger, so it doesnt affect your casting delay.
First is the max fire rate wand. Next is the payload build. Then comes suffering. Then comes the digging homing swarm of hell. Then more love 5. Then infinite damage wand.
my first 200iq moment with triggers was realizing i could turn escaping the shop into a joke its not easy getting the TP bolt angle right without triggering the collapse but the trigger made me bounce it off the walls and ended up inside and out no issues learning it negates cast delay like this???....things are about to get real
If you put a nolla spell in there after the spark bolt trigger with the lightning, would it go off right when it hits the target, instead of bouncing off the thing you hit
@@CreepTH-cam I thought so I wanna experiment with that more Like get the infinite spell perk and put a bomb and nolla on a spark bolt trigger or something
The only reason to put the add mana at the start of the wand rather than inside the trigger would be to take advantage of a mechanic referred to as “spell wrapping”. That is where you put a multicast that runs out of spells on the wand so it’ll wrap to the start of the wand to grab more spells. For example a spark bolt then a double spell when cast will cast a spark bolt then when it casts the double spell since there are no other spells to cast it will “wrap” back to the start of the wand and cast the first spark bolt again. Using this same idea if you put an add mana at the start you can cast that add mana twice which allows you to gain 60 mana from a single add mana rather than 30. However you would only do this if you have a way to remove the additional cast delay is adds as well otherwise you may end up adding an extra 30 mana but then slowing down the wand over all. I may make a video covering this because explaining it through text is pretty confusing but if I could show you visually I bet it would make sense very quickly.
@@DunkOrSlam thanks for the detailed response. It generally comports with my understanding of spell wrapping, but in practice, it seems like add mana doesn't always get triggered from spell wrapping. The cast delay seems unpredictable as well. I usually end up trying every permutation of spells until I find something that works.
@@DunkOrSlam Spell wrapping is one of those mechanics I'm aware of but can never seem to use properly, I would be super stoked to see a video on that pop up
there are so many reasons trigger spells are superior. Consistent payload delivery to the target. Free multi-cast of limited cast spells when used with piercing and homing. the ability to pack explosives into the same spot for trick kills.
Yep. For example 4 spark bolts in a trigger setup would mean that each spark bolt has a 20 % chance to crit. They all combine their % chance and then apply to each spell within the group.
Yes, You can put a spark trigger in a spark trigger. You can do triggers inside triggers inside triggers for as many spots as your wand has available, there is no other limit.
As long as you are understanding what killed you in your wand setups then you are doing good. In your progress bar there is an enemy named “Mina.” This is you. As players become more experienced that will become your most deadly enemy if it isn’t already. That’s because learning in Noita costs blood. Over time you can master avoiding death from all the other enemies except yourself. But as long as your learning, you are getting better.
If you think this is good, the 'add trigger' spellby itself is godly (the rare one that is spoilers where to unlock). It negates ALL spell mana use for everything on the wand between the add trigger and the spell you add the trigger to.
That's a part of what i dislike about noita. Not even that this mechanic is not intuitive because that can just be tutorialized and it's fine. I dislike it because it makes some combos a lot better than others, and what purpose for cast delay as a stat, if building a good wand relies on bypassing the delay? Either just remove it and open more possibilities for cool wands, or make it harder to bypass.
Do you think it's a bug thats going to be fixed or not? I mean the cast delay cancellation and the DMG buff from spell that clearly doesnt Say that? Like horizontal path
horizontal path DOES say that it adds damage, and the "cast delay cancellation" is not a bug, you're simply only casting the one trigger spell, so only that delay applies.
My question is why they're so good from a game design perspective. From what I've seen of how wands work, it looks like someone tried to implement them, messed up and it's really janky, and then just left it. Which is pretty plausible because that feels like Noita's general method of fixing bugs. Like with parallel worlds, getting health pickups while your max health is reduced, and giving up all your perks while polymorphed.
First thing I learned was that were trigger spells good, but how good is a whole other thing. Deploying something dangerous away from you at reduced cast time delay is amazing advantage. Multi cast brings its own problems but with a trigger they can be some the most powerful effects in the game.
I learned that when I put a lightning strike on a machine gun spark bolt with trigger
@@Manzana1C I died like that once as well...
curiosity killed the noita... (steped onto big black hole cuz I looked funny)
The first time I was able to turn a slime cloud into a trigger, a tear rolled down my cheek. It was glorious.
you are insane
Slime mist on trigger spell with explosions on slimy enemies gets you pretty far.
@@haroldbalzac6336 huzzah, a fellow man of science.
@@haroldbalzac6336 A trigger into Homing Slime Mists w/ some damage ups, freeze or electric shock, explosion-on-slimy is pure glory. Hail Slime! ;)
Another collosal benefits of triggers. If you add piercing and let's say homing to your trigger, their payload will happen every single frame.
My favorite, even if it's super inefficient, homing piercing spark bolt with trigger into unstable crystals. As many as I can fit.
Wouldn't it be better to use some other explosive with Nolla instead? Unstable crystal has that weird delay, which makes it useless against flying targets, but something as simple as bomb+nolla will do great damage and look intense as hell too
@@lred1383 I think explosives are great especially in the early game. for late-mid/late game builds they are probably too chaotic though to compete with classic trigger wands
A tip for you, rotate towards foes is way better for this kind of setup than homing. It has to do with momentum, rotate will trigger more because it stops accelerating around the center of mass, and just keeps moving through it
@@user-zz4eu6tm2t I'd say something like large explosive box with Nolla on a piercing trigger can hold up, maybe even outclass the non-explosive alternatives. There are of course the crazy quadrillion damage builds, but we're not talking about them. You can easily take explosive damage into the tens of thousands, hundreds of thousands with the optimal modifiers. Millions if you're in late game and have the optimal Glass Cannon/Living on the Edge stacks
spark trigger + unstable crystal + large explosive box
SWHOOSH DING DINGDING KABOOOOM
That moment where the guy becomes practically a uni teacher and we gladly line up to watch Noita Wand building 3 class hahahahahaa
I had no idea that triggers removed cast delay of spells further in the wand..
That is a game changer. Thanks for this video man.
I just got the game today and I’m hooked so watching your channel really helps me get through the game.
485 deaths, 0 wins, and 2 years later
why is it so simple
but so god damn hard to understand till someone explains it
i'v been running wants with multi multi casts, non wraps multi shots and other stuff all without triggers
thank you dunk
Honestly some of the most simple combinations can also be really fun. Freezing gale with homing and the explosive projectile modifier was one combo I found fun. And sometimes you get lucky with the always cast, having the homing perk and using a wand with the plasma beam thrower modifier is scary lol.
I won with green splitter trigger, homing always cast, splitter on trigger, boomerang spell always cast (perk), two chainsaws, two add manas, and a crit + damage plus. Easy wand build, thousands of damage, win.
I actually got that exact thing a while ago, always homing with a plasma beam cross. It was tremendously entertaining.
It makes sense, since it is the trigger that is firing off the spell, not your wand. Therefore, any delays your wand might have or mana that it might use are all negated.
still gets recharge time tho
Thank you so much for this! I didn't understand that the trigger actually fires every spell after it and not just the one that comes straight after.
Honestly short lil vids like this are great. I wanna learn more about wands but havin to go through hours of runs to see stuff happen irks me this is great and I honestly hope I find more like this. Subbed.
In all of the spell/wand tip videos your the only person who talks about niche mechanics. I have a ton of hrs in Noita to just learn about this and bounce in bouble scaling with acceleration.
Thank you for all the advice you gave, I just completed my first noita run recently!
Me too bub, real feeling of accomplishment it is.
It brought me to my knees
My longest run literally used one wand for damage. I got explosion immunity, and spark bolt trigger with the one that makes tons of explosions in an area, on a low mana/fast recharge wand. I think I was firing about 4 per second, each creating dozens of pink swirly explosions that I was immune to. Still haven't beaten the dang game, but that one was fun.
Really appreciate all the mechanic explanations Dunk, just got into Noita recently and this game is almost arcane to me.
Thanks for your videos. It is really helpful to understand small details that we can use to make the game much interesting. I am aware of most of the things that you talk about but you frequently add just a bit more that missed to my knowledge. Really great, continue like this.
hey dunk, thanks for uploading your streams and guides to TH-cam, since i had i found you i was able to beat the game for the first time in under 30 hours of playtime, and i a total of 87 deaths
Chase, you should also make a video explaining add trigger spells and their feature of making all modifiers free of charge. That's also not an obvious thing to everyone playing Noita on their own.
Great videos, I'm learning a ton from you, keep them coming!
I remember learning how good Spark Bolt Trigger with chainsaws is (mainly because after face-raping everything in the jungle i got curious with what 9 giga saw blades would do... my run ended after that)
Wow this was actually very helpful, thanks a lot! :)
Dunk adding the basic Lego building blocks of Noita wand building. Good stuff, and well explained.
For newer players, this is one of the first mechanics to understand, after the knowing the difference between Shuffle vs Non-Shuffle wands, and Cast Delay + Wand Refresh.
Even if you only knew basic knowledge of triggers, they can help you complete the basic run and get that first Kolmi kill.
This also doesn't need any advanced thinking, unlike more advanced mechanics like Spell Wrapping and other spell tricks.
I’d love to see a video on static projectiles next, keep it up 👍🏻
Your videos are hands down the most useful I have found for this game, thank you!
One of my last triggers was a firebolt with oil circle trigger. You can imagine the hellstorm I unleashed. It was, indeed, glorious.
god damn this channel is a goldmine, thank you so much for explaining so many things
I put spark bolt trigger with 2 shotgun spells together. Pretty simple but easily did over 150 dmg per shot, minigun speed
Building wands feels like im learning math again
Triggers are a great mechanic, but there's nothing wrong with simplicity either. Some of my easiest wins were giant fireball x 20.
I got my first win with a wand that had: shuffle, cast 6, and just 8 gas tanks x)
Already knew about triggers, but learned something new I'd previously thought stuff like horizontal path to be pretty useless!
Damn, I actually didn’t know that, helpful guide 10/10
this video got me back into playing some noita! Thanks you so much^^
My biggest limitation on runs seems to be finding either trigger spells or a multicast to pair with it. I can usually find a decent wand, often good spells to go on it (drilling blast or chainsaws are cheap and powerful), but if I don't have any way to actually use them, I'm often rather stuck.
I think my favorite thing to do in the game is freezing shot and kicking the enemy for a (mostly) instant kill.
But that has its dependents, since they could wake up/thaw/unfreeze at just the right moment to shoot you in the face at the last second.
So here is a fantastic little thing you can do. Freezing shot - spark trigger - tentacle. (+ Anything you want but this basic thing is great)
Why?
Well it's because tentacle does melee damage. So your spark bolt freezes the enemy and the tentacle breaks them.
Easy peasy lemon squeezy, works 8.76/10 times.
Also trigger into plazma arc (with homing) is great and can kill enemies really nice.
That plasma arc wand is how I got my first unmodded win. I felt like Yandu from guardians of Galaxy.
Everyone arguing about shotguns and machine guns, but have you ever tried homing boulders?
Homing, volatile crystal, trigger, magical explosion.
I have greated a rotary grenade launcher
@@LoydeReed i randomly found shuffle staff with 5 crystals WITH triggers in coal mines.
Alchemist felt the pain of homing chain detonation. And turned into mush just after 2 casts.
I have. 1 hit KO almost every enemy (including Steve).
yeah trigger spells are sick, another thing is that if your spells have a lot of spread, such as the shotguns you used and stuff like that, the trigger mostly (mostly, sometimes some of the shots go away for some reason) makes the projectiles all hit the enemy. also useful for things like thunderbolt and touch ofs and explosions for using them with less of the risk of dying. cool video, great job
I was just playing and found that eating poly bears(idk their real name) gives you a rain cloud effect.
What other effects can you get fron eating corpses?
Really the main one that comes to mind is that you can get temporary poly immunity from eating the poly mages. Though I think you may already know this since you were eating the other poly enemy haha.
@@DunkOrSlam yup thats what i was going for. One poly enemy is the same as another, right?
POLY BEARS
Damn, well whenever i need something like this i don't even have anything whit a trigger. And a bit odd i didn't realize that triggers remove the delays from everything in them. I'm sure to use that if i decide to play Noita again.
0:32 Not sure if you're aware but you can shift+click spells to move them between your wand and spell inventory faster.
hey dunk do you have any video explaining the divide by spells?
Love your vids, they are helping me so much to understand the game, and it is so much better than to just read the wiki haha
A wonderful tip that I feel will help me finally get my first win! Thank you!
Short and sweet!
Does this also work with timer spells? Because if so, luminous drill with timer is fucking busted and I never considered using it this way before. Unlike a trigger spell which casts pointing a random-ish direction after hitting a surface, it will cast a spell a short distance away from you aimed in the direction you're facing, which is great for machine gun wands and spells where accuracy is important.
Yes this works the same for timers!
you are awsome ! awsome work, thank you :)
that made sooo much sense, thank you!
You're so welcome! =)
Holy shit, I never knew they were this powerful, I always used them to do a poor man's bouncy burst or chain lightning, but this is so much better lol
If anyone can answer this question, I had a wand that had just 3 chainsaws on it. It was supposed to be for digging in the jungle biome but when I used it, it had a range of about 3 noitas and an arc of about the same width. Couldn't figure out why it happened because I got mobbed but I'd like to know if anyone has encountered the chainsaw having such a huge range.
The wand probably had an always cast on it. I'm not sure what extends the range of chainsaw because I usually only see long distance chainsaw attached to a trigger spell. It could have been ping-pong path, chaotic path, extend spell lifetime or some trigger spell as an always cast.
Two things that can extend the range of a chainsaw that I can think of: 1. You had bouncing spells, when you have bouncing spells and stuff like chainsaw or luminous drill they last for a lot longer so that they can go a lot farther. 2. As the above commenter mentioned there was some kind of always cast on it. This could be something like accelerative homing or bouncing projectile or a long-distance cast any of these things will push the chainsaw farther away. If you want to understand what can move or change the range of a chainsaw you need to think of the chainsaw spell a little bit differently than you're probably currently thinking of it. The chainsaw spell is spawning at the tip of your wand but it is not attached to the tip of your wand, this means that with effects like homing and other such things it can actually move away from the wand but the default duration of the spell is usually so short that you can't see this.
@@CalebRoenigk I think you're right. I'm pretty sure I had bouncing spells perk. I know that the wand was not an always cast. Thanks, I'm sure I can reproduce the effect now.
Thanks for the informative video! Can you make a tutorial on chainsaw next, I'm having trouble understanding how to use them.
Here i am, 180 hours deep, completed a 33 orb run and ive just learned that trigger spells remove cast delay lmao
thank youuuuuu
useful info! subbed!
The reason it works like this is because its not you who's casting the triggered spells, is the spark bolt with trigger, so it doesnt affect your casting delay.
First is the max fire rate wand. Next is the payload build. Then comes suffering. Then comes the digging homing swarm of hell. Then more love 5. Then infinite damage wand.
my first 200iq moment with triggers was realizing i could turn escaping the shop into a joke
its not easy getting the TP bolt angle right without triggering the collapse but the trigger made me bounce it off the walls and ended up inside and out no issues
learning it negates cast delay like this???....things are about to get real
qustion: what happens if you try to spell wrap the trigger spell from inside the trigger spell?
the trigger spell trigers the spell trigger and this last, triggers all the spells that has in front,
this helps a lot, thanks!
If you put a nolla spell in there after the spark bolt trigger with the lightning, would it go off right when it hits the target, instead of bouncing off the thing you hit
yes
@@CreepTH-cam I thought so
I wanna experiment with that more
Like get the infinite spell perk and put a bomb and nolla on a spark bolt trigger or something
really useful thing. Thanks!
and here i though i was smart combining spark trigger with explosion
Can you explain how the add mana spell works at the start of a wand vs inside a trigger block?
The only reason to put the add mana at the start of the wand rather than inside the trigger would be to take advantage of a mechanic referred to as “spell wrapping”. That is where you put a multicast that runs out of spells on the wand so it’ll wrap to the start of the wand to grab more spells. For example a spark bolt then a double spell when cast will cast a spark bolt then when it casts the double spell since there are no other spells to cast it will “wrap” back to the start of the wand and cast the first spark bolt again. Using this same idea if you put an add mana at the start you can cast that add mana twice which allows you to gain 60 mana from a single add mana rather than 30. However you would only do this if you have a way to remove the additional cast delay is adds as well otherwise you may end up adding an extra 30 mana but then slowing down the wand over all.
I may make a video covering this because explaining it through text is pretty confusing but if I could show you visually I bet it would make sense very quickly.
@@DunkOrSlam thanks for the detailed response. It generally comports with my understanding of spell wrapping, but in practice, it seems like add mana doesn't always get triggered from spell wrapping. The cast delay seems unpredictable as well. I usually end up trying every permutation of spells until I find something that works.
@@DunkOrSlam Spell wrapping is one of those mechanics I'm aware of but can never seem to use properly, I would be super stoked to see a video on that pop up
there are so many reasons trigger spells are superior. Consistent payload delivery to the target. Free multi-cast of limited cast spells when used with piercing and homing. the ability to pack explosives into the same spot for trick kills.
swag vid my man
Whenever I try to use a trigger it just casts as a normal version of that spell and it doesn't cast the spell that its meant to trigger
First time i used a trigger spell was with the explosion spell.
I died shortly after
Spark Bolt has +5% crit chance, does this also adds up in trigger setup?
Yep. For example 4 spark bolts in a trigger setup would mean that each spark bolt has a 20 % chance to crit. They all combine their % chance and then apply to each spell within the group.
timer with decrease lifetime should act as the normal shotgun shot with lower cast delay right?
Got 600 hours in this game so far and just learned this. Welp, better late to learn something than to never learn it at all.
Why i dont like shotgun build? Well you dont want blow random propane tank on small space do you
And how speed casting if use sparkle with timer?
can you stack spark bolt triggers?
Yes, You can put a spark trigger in a spark trigger. You can do triggers inside triggers inside triggers for as many spots as your wand has available, there is no other limit.
@@DunkOrSlam I am become bullet hell. Destoyer of framerates
Even so, I still manage to kill myself by accident every time I get a very good wand setup
As long as you are understanding what killed you in your wand setups then you are doing good. In your progress bar there is an enemy named “Mina.” This is you. As players become more experienced that will become your most deadly enemy if it isn’t already. That’s because learning in Noita costs blood. Over time you can master avoiding death from all the other enemies except yourself. But as long as your learning, you are getting better.
If you think this is good, the 'add trigger' spellby itself is godly (the rare one that is spoilers where to unlock). It negates ALL spell mana use for everything on the wand between the add trigger and the spell you add the trigger to.
So building wands is basically a lisp simulator.
Will you make (if you haven't already) a video about how to utilize the more complicated spells, fe. Gamma, Random, Quantum Split, Nolla, etc?
I plan to!
Experimental wand + add wand slot passive + 4 fire ball projectile when shoot + any projectile + immune fire + ghost repeater passive = annigilate all!!!)))
That's a part of what i dislike about noita. Not even that this mechanic is not intuitive because that can just be tutorialized and it's fine. I dislike it because it makes some combos a lot better than others, and what purpose for cast delay as a stat, if building a good wand relies on bypassing the delay? Either just remove it and open more possibilities for cool wands, or make it harder to bypass.
I made a triggered teleport bomb, kills up to 5 close enemies with one click
Looks like toxicrain from Path of exile
Can you please do more shorter noita basics type videos like this?
Awesome
Now I'll really beat the game.
you should have mentioned spell wrapping
The thumbnail gives me anxiety..
It doesn't work know? Cast delay in triggers matters now?
The answer is: Yes.
Pretty sure it's pronounced Man-Uh But you do you
I actually jump back and forth between pronunciation. I don’t know why haha
Interesting...
is this a bug or is this intentional?
It’s Intentional I believe since it’s always been in the game.
An unintended feature perhaps.
Do you think it's a bug thats going to be fixed or not?
I mean the cast delay cancellation and the DMG buff from spell that clearly doesnt Say that? Like horizontal path
horizontal path DOES say that it adds damage, and the "cast delay cancellation" is not a bug, you're simply only casting the one trigger spell, so only that delay applies.
PLEASE double click on spells
Mahna
Static spells require triggers.
This game is reversed Touhou. Change my mind.
My question is why they're so good from a game design perspective. From what I've seen of how wands work, it looks like someone tried to implement them, messed up and it's really janky, and then just left it. Which is pretty plausible because that feels like Noita's general method of fixing bugs. Like with parallel worlds, getting health pickups while your max health is reduced, and giving up all your perks while polymorphed.
I’m irrationally annoyed at how you say mana. “Mahna”