Lmao true. My brain hurts just trying to retain a fraction of the games interactions. Hopefully my degree in Noita wand crafting will atleast look good on my resume.
@@DunkOrSlam you should use the target dummies in spell lab mod to make these videos! it also comes with togglable perks like tinker and unkillable so u dont die while showcasing, and you can save wands for later showcases to its menu
Some knowledge bits from the video - piercing on a trigger spell reduces a payloads charges only once, but will cast it on every trigger - add trigger negates the projectiles mana cost - add trigger negates any projectile modifier mana cost, but not effects - add trigger can loop into itself with a multicast
Not quite on the first one. Any projectile will take one charge from the payload on casting. Whatever happens after the spell leaves the wand does not have an effect on the charges of the wand.
As far as I understand, here's what happens when you shoot. It can explain why you only spend 10 mana and why bouncing ball is casted twice. Basically, add trigger does not add the manacost from the modified spell to the total, which leads to manacost of 10. And it also does not mark modified spells as used, which allows Double Cast to wrap and use them again Step by step it looks like this: 1. Double cast is triggered 2. Double cast looks for an unused spell and finds Add trigger 3. Add trigger looks for a spell to modify and finds Bouncing ball 4. Bouncing ball gets amplified with modifiers on the left increasing the manacost 5. This is where shit goes weird. After inner spell is composed, Add trigger modifies it and REPLACES the manacost and THE WRAPPED SPELL ITSELF. 6. Add trigger gets amplified with modifiers on the left increasing the manacost (that was reset to 10) 7. Add trigger is fired as a spell and marked as used. Bouncing ball is still considered unused, because Add trigger replaced it on step 5. 8. Now the Double Cast looks for the second spell to cast. It finds nothing, so it wraps to the start and tries again. Double cast - used. Add trigger - used. Bouncing ball - UNUSED (read step 7) 9. Bouncing ball gets amplified with modifiers, released and marked as used 10. DONE
Absolutely obsessed with how you made this crazy weapon, and as you were heading out the holy mountain I was thinking "He's going to die immediately because this is Noita and it doesn't matter how prepared you are" AND YOU ALMOST DID.
Tbcf, it probably wouldn't have been the case if this was an actual run, and he had some hearts on hand lol But yeah, there's no such thing as perfect preparation in Noita. There's always something out there that can kill you, even if you have 30 million HP, 30 Stainless Armors, and every Immunity you can think of.
The year is 2023, you hear cheers outside your window and turn with dread towards the newspaper. The headlines confirm your worst fears: "You can run DOOM on a Noita wand"
One of my favorite wand interactions is using a lifetime extender projectile modifier on luminous drill, which turns it from a digging spell to a long ranged shredding light beam. Ping-pong path works really well with it.
ping pong has the advantage of not costing any mana. That makes it viable for even normal 30 minute long runs that don't provide you with multiple Add Mana spells
@@DunkOrSlam I feel like that might have been important info for the vid. lmao Well at least you can negate it's mana cost. Speaking of which, does the trigger work with omega?
@@tyty8484 I don't think greek letter spells (or divide by) spells work with add trigger spells at all. They still cost mana and tend to break this whole mechanism.
Noita is literally too confusing for me. I would never think of any of this while playing so I literally sit in temple and move spells around and see if anything better happens lol
That's pretty much how it goes! Just sitting in the holy mountain and moving spells around randomly and seeing what happens XD That's what makes Noita so fun to me. Spells don't have a specific way you have to use them. They are just ingredients and the players get to invent their own recipes.
So basically you have the projectile and the trigger being the buns and the modifiers for free being the ingredients in the middle. A wand sandwich. Very cool.
while it is dangerous you can find pretty much any "rarest level" spells in the heaven shops. They are like 36k a pop but if I'm ever missing a divide by 10 or an add trigger or a greek letter theyre up there. Still gotta unlock em first tho
@@alpal4245 yea you dont need to unlock them.. i find the spells often in heaven shop. i go there pretty much every good run you just need to be careful for the polymorph guys
Hell is un-intuitively much safer and there's no fps killing waterfalls everywhere. The most dangerous guys in heaven that shoot and bleed polymorph, only shoot and bleed lava in hell.
@@Hentai_Master_69 Its also pretty important to note that Heaven is (usually) accesable much earlier in the run due to not requiring a way to circumnavigate lava or a good digging wand. I would still reccomend hell, but heaven is definitely a consideration on some runs.
I just recently made a wand using add trigger and its absolutely incredible. Being able to use piercing with only 1 add mana is amazing and frees up so many slots. You also get to use other random modifiers you wouldnt normally due to mana cost
Well, how would you notice if it does require you to infiltrate masters university or academy or whatever that location is called and kill an incredibly hard boss which has some gimmicks that require a specific wand build to even try and kill him
I think it is pretty important to mention that I have found both add trigger and add timer in the shops in the "sky islands" before having killed the master of masters! I don't know how rare that would be, but nonetheless it's a way to find them semi consistently, even before having killed the boss,.
If you kill the High Alchemist boss, there's a chance of him dropping wand refresh. If you do get that, and use it, you unlock all the Trigger Grandmaster spells. I'm not too sure about the 2x though. You might need to kill him to get it unlocked. I for one didn't see it until I killed the Grandmaster, but all of the others I did unlock that way. I thought it was a glitch at first.
Last night I had a mana positive wand with 6 slots and "always cast homing". Around 100 max mana and 250 mana charge speed. It also had decent timers of Around .15 delay and .3 recharge. The kicker is I could not find a chainsaw. I went everywhere. I went to the vault, fungal caves, even the Alchemy lab by the mines. But I found luminous drill, recharge, and add mana. So, I used double spell, recharge, add mana, double spell, luminous bolt, spark bolt with trigger, then chain bolt. It went brrt around corners and killed everything. My perks were kinda sad though. I had permanent shield, perk lottery, fast levitation, edit anywhere, and electric immune. Perk lottery never paid off even though I got it 2nd. I ended up almost dying in the vault, leaving to grab the heal from the dark cave, going back, and then dying anyway to a random explosion. Was a really good run. First time killing Scott and going to the Alchemy lab. Edit: i could put concentrated light on it instead and then i had a jetpack. So i had a digging, attack, and mobility wand all wrapped into one.
I'm mostly a Borderlands player, and I started getting lots of Noita videos recommended to me. The game seems interesting enough that I put the game on my wishlist. In Borderlands games, there's a concept called "double dipping", where certain skills set the base damage of one of your attacks to be equal to the damage of a previous attack you hit with, but then the new attack goes through the entire damage formula again, so if there was a bonus to, say, elemental damage, and the 1st hit was considered to be elemental damage, and the 2nd hit that is based on the 1st hit's damage is 𝑎𝑙𝑠𝑜 considered to be elemental damage, then all of your elemental damage bonuses will be applied twice, effectively 𝐬𝐪𝐮𝐚𝐫𝐢𝐧𝐠 the damage bonus. A +20% bonus would become +44% (1.2^2); a +50% bonus would become +125% (1.5^2), etc. Now, what I want to ask is: is Double Spell 𝑑𝑜𝑢𝑏𝑙𝑖𝑛𝑔 the effects of those modifiers here, or is it 𝒔𝒒𝒖𝒂𝒓𝒊𝒏𝒈 them? Because the jump from around 250 damage to around 13000 looks like the latter, to me, and my Borderlands brain is tickled by the idea.
Double spell simply means that the next two spells after it are cast at the same time. So normally if you had 3 projectile spells on a wand. Each time your wand fired it would fire a single projectile. So first shot spell 1, second shot spell 2, and third shot spell 3. Well a double spell would make it where the first shot would fire off both spell 1 and 2 at the same time. This can lead to wild interactions because some traits of spells will be shared with other projectiles fired at the same time. So if spell 1 has a chance to critical hit enemies and spell 2 doesn’t, when they are fired at the same time now spell 2 also inherits that critical chance from spell 1. Hopefully that made some sense
I'm coming back here after acquiring the game (yay!) and playing it for a while, and I've made enough wands that take advantage of spell wrapping to know that the way that Double Spell is wrapping back into the Add Trigger, which is already part of the same spell block, is 𝒓𝒆𝒂𝒍𝒍𝒚 weird. I actually have an Add Trigger in my inventory in my current run, too, so I'm looking forward to doing some wacky stuff with it. Over a month ago, when I made my original comment, I thought the Bouncing Burst's damage was appearing to be exponentially higher because, with the modifiers being wrapped into and reused, their effects were 𝑚𝑢𝑙𝑡𝑖𝑝𝑙𝑦𝑖𝑛𝑔 together, squaring the strength of their effects to the projectile's starting and ending speeds. Now, though, it seems more like it's just doubling those values as expected, but because of the spell's hidden bonus clearly coming from some sort of exponential function - a very steep one, at that - a "small" change of doubling the speed "delta" results in a noticeably exponential damage increase. So it's not double dipping in the Borderlands sense, where a damage bonus gets reused and, thus, multiplied with itself, but rather, it's just increasing a number that happens to be the input to an exponential function. This is arguably much more powerful than what you can do in Borderlands, though, and having seen people fighting NG+28 33 orb Kolmi, I think this game's character power growth potential might exceed even that of Borderlands. Your videos about wrapping were actually the ones that taught me the concept, and I picked up my first win within 24 hours of playing the game by using that knowledge. I would even go so far as saying that TH-cam recommending your videos (and those of FuryForged) is why I even own Noita. I've had a mod for Jet Force Gemini planned for the past few years (that I unfortunately haven't been motivated to work on lately) that involved implementing in-game weapon building similar to how Noita's wand system works, and now, having actually discovered Noita, I've gained a ton of inspiration for the mod, some of which could potentially be worth carrying over into a more original work. Noita's a very inspiring game.
Remember: with add trigger, you are making something that doesn’t normally have a trigger suddenly have one. In addition with eating a bunch of mana costs, one fun thing is that if you put a projectile or static projectile after the [add trigger -> modifiers -> bouncing burst], any time the bouncing burst makes contact with an enemy or hits something to set off the trigger, you will trigger the next actual spell after the bouncing burst. IE a chainsaw, you’ll start triggering chainsaws once the bouncing burst makes contact. It looks like [add trigger -> modifiers -> bouncing burst -> chainsaw]. So in theory, [add trigger -> modifiers -> bouncing burst -> mu -> bouncing burst) would make it so whenever the first bouncing burst comes in contact with an enemy, it’ll set off another bouncing burst with all previous modifiers on it too. Piercing would be necessary so the projectile doesn’t disappear immediately, but it’s liable to kill you. And finally, if you somehow properly incorporate in a wand refresh into there, it’ll do some dumb stuff. I don’t know how but we’ll get there (eventually).
I'm happy to have a video to talk about Add Trigger.I have something to add about how the append trigger works.It looks for the closest projectile after it and discards all spells between them, copying the modifiers in them.So we can use it cast spells without mana cost and remaining usage.It's really a excellent spell.
Bruh I've been watching your video and you've taught me so much just from watching you play and explain spells. I even got my record furthest. I probably woulda beat the game but at the second to last level a ghost spider crystal spawned next to my holy mountain and was harassing me inside so I dug out to go find it and immediately got polymorphed and died. Still though, your wand building guides are teaching me so much.
My favorite combo I found was putting short range homing on a wand that always cast boulders. The boulders retain the homing property even when they’re just lying on the ground. They make for devastating booby traps.
After watching your video "welcome to noita, you suck" i've binged all your content and am really happy I found this channel, i've learnt a lot from your uploads thanks for helping make sense of this amazing game!
Almost feel like it would be a cool idea for you to get in touch with the creator of the spell lab to be able to have more guides or tutorials that can be done in game to get people familiar with how the spells work in game in a more hands on approach. Love the videos!
Fun fact, the bouncing shot actually calculates its damage based on how much faster its going from when it first started, so you can increase that difference by adding a deceleration before your accelerations and give you more time to speed up.
Hey! I have about 130 hours in Noita and i recently started playing again because of your vids. Every time after watching your vids i'm thinking "hold on, so that's how it goes?" and i instantly get an urge to play this fantastic game once again. I wanted to thank you for your knowledge of this beautiful game!
ok so this is like the 3rd or 4th video now that I've seen from you, and they have all been very informative without a bunch of fluff and still very entertaining at the same time. I always have to play a session of noita after watching your vids too. definitely earned the sub
You should check out the wand dbg mod. It breaks out the wand's processes into a flowchart so you can visually see how the casts work. It's also got a deck animator to show how it cycles through all the spells and duplicators. I think it'd be a great visual aid to these videos.
I got into noita purely out of luck, and once I was hooked I stumbled upon your channel. Needless to say you became one of my favourite entertainers without a doubt. Love to hear you ranting and sharing all that old man knoledge with us, thank you Dunk, trully gratefull. Cheers from Argentina
You can also find these spells in The Work's shops without having to kill the Master of Masters first Edit: I just remembered I have killed the High Alchemist and gotten Wand Refresh off of him before. According to the wiki that may or may not unlock all of the Master's spells too.
I think this is included in your video, in a way, but if you put the trigger after a trigger spark bolt, you can transfer all the free modifiers to whatever you put after. This is helpful in loading damage onto that payload :)
Hypothetically if you had an add trigger, mu, and gamma, with trigger sparkbolt and modifiers, you could not only transfer all the modifiers to the care package but have it applied twice? All without any mana cost or cast delay?
I get it!! For those who are confused, think of the wand as a deck of cards. Each spell is a card, and the current cast is your hand. When you click, the wand draws 1 card from the deck. It draws double cast, which draws 2 more cards. First, double spell draws the Add Trigger. Add trigger looks through the deck in order until it finds a projectile, adding the effects (but not the mana costs!) of every spell it sees to itself and then discarding them. (Then looks at every spell after that projectile until it finds another projectile, adds their effects to the trigger's payload, and discards them too, but that isn't relevant here because there's nothing after the first projectile in this wand). In this case, Add Trigger sees Accelerating Shot, Heavy Shot, Rotate Towards Foes, and Bouncing Burst, so it gains the effect of those spells. It tries to find a second projectile to make into the payload, but the deck is empty, so it doesn't make a payload in the first place. To review: The hand currently contains Double Spell (which has drawn once and is about to try to draw again), and Add Trigger (with the effects of Accelerating Shot, Heavy Shot, Rotate Towards Foes, and Bouncing Burst). The deck is empty. The discard pile contains Accelerating Shot, Heavy Shot, Rotate Towards Foes, and Bouncing Burst. Now double spell tries to draw a second time, but the deck is empty, so it wraps. Wrapping puts the discard pile into the deck. It draws Accelerating Shot, Heavy Shot, Rotate Towards Foes, and Bouncing Burst, and adds all of them to the hand. Finally, there's no more draw, so the cast ends and everything in the hand is fired. The result is 2 Bouncing Burst projectiles, each of which has the effects of 2, Accelerating Shot, 2 Heavy Shot, and 2 Rotate Towards Foes.
TH-cam _desperately_ needs more Noita long run videos. Even if it's just VOD archives, we want 'em! There's a disappointingly small amount of Sun Quest runs captured in full. Would be a massive resource if you could get another one up.
If you get lucky and can grab the perk for extra bounces this could get really fun. If you haven't done it, that perk makes the luminous beam a projectile with a rather high velocity. With homing it will straight up burrow through any terrain to kill its target, penetrate that target and keep going, with no need for a penetration mod. It also has a really high cast reduction built in. I just had one in a run with extra damage on it and an insane RoF and it did serious work. The fact that you can kill them through the terrain is a great boon to defense
But what if you put, say mu, after the projectile? Or before the add trigger? Granted that would be quite mana expensive it was grabbed twice but say only once and I think it would do some funny things IE (double cast -> mu -> add trigger -> modifiers -> projectile) Or (double cast -> add trigger -> modifiers -> projectile -> mu)
This is very strange, but I just got Add Timer from a chest in first area, but I haven't unlocked it (I haven't killed Master of Masters on this save, double checked my progress tab). Didn't know that was possible.
I'm just getting back into Noita after not really playing it much when I first got it, and I've been really enjoying your content. I love these tutorial/informative videos in particular, as they've really helped me speed up the learning process, and taken me to my first W!
Learned something new with the add trigger and timer spells from a run I did yesterday. You can the benefits of having 2 explosive projectile modifiers by putting the modifier in between the add trigger and the projectile, then wrapping around to the projectile. The explosive projectile gets cast twice for both projectiles and you can get huge damage pretty easily.
Just to clarify, Add Trigger doesn't actually 'create a new projectile that naturally has X', it just casts all the modifiers and then the projectile but doesn't discard them correctly (usually casted spells go into the 'hand', indicating they have been casted, but Add Trigger puts them in the 'discard', allowing for the multicast to wrap the wand, taking everything from the discard and putting it back in the deck).
I had a run with 2 busted wands at once: The first one was just a lot of energy orbs on timer with a lot of modifiers for shitposting in tight corridors The 2nd one is just magic arrow with trigger into explosion of thunder, instakill against everything (over 1k damage), get a seatbelt for this wand with elecricity or electrical immunity perks
I think you can find these every run *that you get strong enough to travel the world unscathed. I can go get 10 in the hell shop right now in almost every parallel world. But getting that strong is the hard part
I know this is a bit late, but this tech won't work on the note spells you found in the tree. Maybe because the type is "Other" instead of "Projectile".
You also unlock add trigger if the alachemist drops a want refresh (and only if he drops it, there's a change he dosn't), no need to beat the wizard boss.
All of your videos end up with me, screaming THE FUCK??? somewhere in it. You sir, possess the true gamer spirit and these videos are the most informative noita videos I've come across so far. Thanks for improving my game!
If there's something I haven't seen much of, it's how to move past regular runs (0-4 orbs straight to kolmi) and start clearing optional bosses, optional biomes, and surviving them. It's something I've struggled with when it seems a lot of high level players can pull a much greater run out of a seed with logic that I'd never think of. Huge fan as always, keep it up
Does there exist a Wand Spell Grammar (WSG) that parses the set of spells bound to an arbitrary wand that can replicate what Noita executes? Some of these constructions shown here look like loops and function invocation Trigger(...args, Base, T) for example. If such a grammar exists I think we could construct a separate playground to at least explain any given set of wands/stats/spells.
I think I understand what;'s happening here, at least half of it. The double spell casts the trigger (which merges the modifiers and projectile into it), then the double spell wraps around and sees that the modifiers are not in the cast state yet, so it adds them. Since the entire block gets the effects of all modifiers in it, regardless of order, the projectile which already has the modifiers gets them added again. The difference between this and a normal wand wrap seems to be a specific effect of the add trigger spell. It seems like an add trigger eats itself and the projectile when wrapping, but leaves the modifers. ...Unless it casts two bouncing bursts with triggers and double modifiers. Then something even stranger is going on.
I think it casts one bouncing burst with trigger, the double spell wraps around and only casts the modifiers, when the trigger bouncing burst spell ends, it triggers two bouncing bursts with double modifiers and no triggers. At least that's what it looked like to me
I saw an add trigger, but skipped it bc I thought it wasn't useful. I had a high tier wand with homing, piercing, damage field, Giga disc projectile, with various dmg up and 1 heavy shot. Mana wasn't an issue, but definitely worth experimenting with add trigger. Great video!
@@threoples nope regular ol run, I'm planning to kill it later, along with the lake monster, but I've killed all the other bosses this run along the way
Hey Dunk, would love to see some playthroughs with commentary, what a great idea. Your vids are an incredible resource, and very well delivered. Thank you.
Killing Master of Masters is not the only way of unlocking the "Add Trigger" btw. There is a chance that the High Alchemist will drop a "Wand Refresh" spell, and it will automatically unlock all the MoM spells too. Alchemist cannot drop the trigger though, so the best bet for getting one of those after you unlock it are sky/hell shops, if you don't want to deal with MoM.
Was checking to see if anyone had already metioned this. One small thing to note is that for the MoM spells to unlock from the "Wand Refresh" dropped by Ylialkemisti, you need to make sure you cast the spell.
iirc you can get spells you havent unlocked in shops if youre playing a daily run also yeah hell/sky shop is great for getting them since i fucking hate traveling to mestari
@@puransu20 In the Noita wiki there's an article titled "Expert Guide: Advanced Spell Specifics" which explains how add trigger works. The explanation is a bit confusing on it but TLDR: add trigger discards everything it comes across until a trigger projectile can be made (except modifiers also have their effects called, which is why they work for free) then spell wrap from the double cast (Dunk's chainsaw video shows this) will dig up all of the discarded spells and cast them normally together.
First off I want to say how grateful I am that there's someone putting valuable information out there on noita and making it digestible for the masses. You have made playing this game so much more fun and opened up pathways of creativity for some absolutely zany wand builds but I do have a question. I'm using the wand of swiftness with your add trigger, heavy, shot, bouncing bolt build and I'm not getting nearly the amount of damage you are with the exact same setup...mine is like 300-500 max, and I'm just wondering if it's the wand that's causing it? And also curious how to implement damage plus and critical plus into this? Any info would be greatly appreciated. Keep doing what you're doing and putting out awesome content. 👌
@@joshuafried4216 He did mention that you want the bouncing bolt to start out as slow as possible. If the wand adds projectile velocity it might actually reduce the damage, as the multiplier considers the _difference_ between starting speed and impact speed, not just the impact speed.
Like messy said, perks can have a huge impact on your wand if they increase the speed the shot travels. From memory I think it would be the speed up projectile perk and the pinpointer perks that would probably have the greatest effects on the bouncy burst build. If you are able to give me an image link of the wand then I can see if it’s setup correctly
bouncing bolt's damage is related to speed.To be precise, it is related to the ratio of the hit speed to the initial speed. So we always use it with accelerating shot and heavy shot.
@@DunkOrSlam Oh ok, I think I got it now. Pretty sure it was the perks that were doing the damage to my damage. Ended up switching a few things over to the wand of multitudes and I'm doing some pretty insane damage now. A couple billion I think. Lol. How do I do an image link btw?
And here I am finding all these 1 year old videos still thinking it doesnt matter which portal I take. I gotta try this something with trigger + penta + 5 something. I was so happy when I learned about spark with trigger + explosion. Goddamn this game is big and deep and deep.
It IS clickbait! I clicked on a Noita video, but found a coding video. Preposterous! 😂 ... Seriously, though, I absolutely loved it. The level of attention and thought put into this analysis is incredible. I've been playing the game since it's release, but I haven't got to this level of thinking about it even remotely.
I think, i discovered something. I went with this red ghost perk thing, that copies your shots. Then i "showed" him Chain Bolt, so he was firing it. I switched to another wand, with only water attached to it. And then this ghost perk shoots Chain Bolts in the same firing rate, as i shoot water pixels from my wand, wihtout any mana costs. I "show" him dynamite, switch to my water wand, and its spraying dynamite like crazy. Would love to see you doing something huge with that one! Hope its clear, not best english skills :P
The ghost doesn't copy some spells, so you can spam them as much as you like. You can for example get him to copy a black hole and then use a fast teleport wand to travel and all the while the ghost is spamming free black holes towards where you're going.
These videos will be great material for the eventual textbook and university course required to understand everything about wand building in Noita.
Holy cow DarkViper itself learning Noita
Lmao true. My brain hurts just trying to retain a fraction of the games interactions. Hopefully my degree in Noita wand crafting will atleast look good on my resume.
Dark viper playing Noita? Time to follow dark viper
@@Goldfish_Vender he has played noita quite a number of times.
@@DunkOrSlam you should use the target dummies in spell lab mod to make these videos! it also comes with togglable perks like tinker and unkillable so u dont die while showcasing, and you can save wands for later showcases to its menu
I like how casually you reveal that Steve was off to the right for the first couple minutes not doing anything haha
Some knowledge bits from the video
- piercing on a trigger spell reduces a payloads charges only once, but will cast it on every trigger
- add trigger negates the projectiles mana cost
- add trigger negates any projectile modifier mana cost, but not effects
- add trigger can loop into itself with a multicast
Not quite on the first one. Any projectile will take one charge from the payload on casting. Whatever happens after the spell leaves the wand does not have an effect on the charges of the wand.
>explains how it reduces manacost from 16 to 10
Thats more than 50% increase in mana efficiency, nice!
>Starts sandwiching
YOOOOOOOOOOOOO!!!
"The statue is dead" after seeing the spell stop treating it like a target is... quite ominous
I think it has like 15M health, I've only managed to 'kill' it once
at this point a lot of things in noita feel like they weren't supposed to work like this, but the devs just said "fuck it, we'll keep it"
Yeah, a great example is the Heartbreak Mage exploit thing
sometimes that's how the best games are. See: Starcraft
As far as I understand, here's what happens when you shoot.
It can explain why you only spend 10 mana and why bouncing ball is casted twice.
Basically, add trigger does not add the manacost from the modified spell to the total, which leads to manacost of 10. And it also does not mark modified spells as used, which allows Double Cast to wrap and use them again
Step by step it looks like this:
1. Double cast is triggered
2. Double cast looks for an unused spell and finds Add trigger
3. Add trigger looks for a spell to modify and finds Bouncing ball
4. Bouncing ball gets amplified with modifiers on the left increasing the manacost
5. This is where shit goes weird. After inner spell is composed, Add trigger modifies it and REPLACES the manacost and THE WRAPPED SPELL ITSELF.
6. Add trigger gets amplified with modifiers on the left increasing the manacost (that was reset to 10)
7. Add trigger is fired as a spell and marked as used. Bouncing ball is still considered unused, because Add trigger replaced it on step 5.
8. Now the Double Cast looks for the second spell to cast. It finds nothing, so it wraps to the start and tries again.
Double cast - used.
Add trigger - used.
Bouncing ball - UNUSED (read step 7)
9. Bouncing ball gets amplified with modifiers, released and marked as used
10. DONE
"Honestly I can't explain too much in detail why it does that it just works that way"
Engineers be like
Absolutely obsessed with how you made this crazy weapon, and as you were heading out the holy mountain I was thinking "He's going to die immediately because this is Noita and it doesn't matter how prepared you are" AND YOU ALMOST DID.
Tbcf, it probably wouldn't have been the case if this was an actual run, and he had some hearts on hand lol
But yeah, there's no such thing as perfect preparation in Noita. There's always something out there that can kill you, even if you have 30 million HP, 30 Stainless Armors, and every Immunity you can think of.
illegal wand techniques
Some day someone will make a turing complete calculator wand or something
The year is 2023, you hear cheers outside your window and turn with dread towards the newspaper. The headlines confirm your worst fears: "You can run DOOM on a Noita wand"
One of my favorite wand interactions is using a lifetime extender projectile modifier on luminous drill, which turns it from a digging spell to a long ranged shredding light beam. Ping-pong path works really well with it.
ping pong has the advantage of not costing any mana. That makes it viable for even normal 30 minute long runs that don't provide you with multiple Add Mana spells
If your wand doesn't shut down your PC because of an amount of particles, then it is a bad wand
WHAT A TEASEEEEEEEEE!!!!!!
You got a freakin Mu sitting there and never put it in your bouncy burst set up
Sadly the Mu doesn't work with the add trigger wrap =( At least I haven't found a way to combine them yet!
@@DunkOrSlam I feel like that might have been important info for the vid. lmao
Well at least you can negate it's mana cost. Speaking of which, does the trigger work with omega?
@@tyty8484 I don't think greek letter spells (or divide by) spells work with add trigger spells at all. They still cost mana and tend to break this whole mechanism.
Noita is literally too confusing for me. I would never think of any of this while playing so I literally sit in temple and move spells around and see if anything better happens lol
That's pretty much how it goes! Just sitting in the holy mountain and moving spells around randomly and seeing what happens XD That's what makes Noita so fun to me. Spells don't have a specific way you have to use them. They are just ingredients and the players get to invent their own recipes.
.. and see what happens untill I accidentally kill myself.
It's unintentional, but I like how the blackhole charges at the end spell out 2022
So basically you have the projectile and the trigger being the buns and the modifiers for free being the ingredients in the middle.
A wand sandwich.
Very cool.
while it is dangerous you can find pretty much any "rarest level" spells in the heaven shops. They are like 36k a pop but if I'm ever missing a divide by 10 or an add trigger or a greek letter theyre up there. Still gotta unlock em first tho
I don't think you have to unlock them first. I have not killed the master of masters but I still found a add trigger spell in there
@@alpal4245 yea you dont need to unlock them.. i find the spells often in heaven shop. i go there pretty much every good run you just need to be careful for the polymorph guys
Hell is un-intuitively much safer and there's no fps killing waterfalls everywhere. The most dangerous guys in heaven that shoot and bleed polymorph, only shoot and bleed lava in hell.
Killing the bosses is probably easyier
@@Hentai_Master_69 Its also pretty important to note that Heaven is (usually) accesable much earlier in the run due to not requiring a way to circumnavigate lava or a good digging wand. I would still reccomend hell, but heaven is definitely a consideration on some runs.
I just recently made a wand using add trigger and its absolutely incredible. Being able to use piercing with only 1 add mana is amazing and frees up so many slots. You also get to use other random modifiers you wouldnt normally due to mana cost
didn't even noticed these modifier-cost-canceling thingies existed X((
Well, how would you notice if it does require you to infiltrate masters university or academy or whatever that location is called and kill an incredibly hard boss which has some gimmicks that require a specific wand build to even try and kill him
I think it is pretty important to mention that I have found both add trigger and add timer in the shops in the "sky islands" before having killed the master of masters!
I don't know how rare that would be, but nonetheless it's a way to find them semi consistently, even before having killed the boss,.
If you kill the High Alchemist boss, there's a chance of him dropping wand refresh. If you do get that, and use it, you unlock all the Trigger Grandmaster spells. I'm not too sure about the 2x though. You might need to kill him to get it unlocked. I for one didn't see it until I killed the Grandmaster, but all of the others I did unlock that way. I thought it was a glitch at first.
Last night I had a mana positive wand with 6 slots and "always cast homing". Around 100 max mana and 250 mana charge speed. It also had decent timers of Around .15 delay and .3 recharge.
The kicker is I could not find a chainsaw. I went everywhere. I went to the vault, fungal caves, even the Alchemy lab by the mines. But I found luminous drill, recharge, and add mana. So, I used double spell, recharge, add mana, double spell, luminous bolt, spark bolt with trigger, then chain bolt.
It went brrt around corners and killed everything. My perks were kinda sad though. I had permanent shield, perk lottery, fast levitation, edit anywhere, and electric immune. Perk lottery never paid off even though I got it 2nd. I ended up almost dying in the vault, leaving to grab the heal from the dark cave, going back, and then dying anyway to a random explosion. Was a really good run. First time killing Scott and going to the Alchemy lab.
Edit: i could put concentrated light on it instead and then i had a jetpack. So i had a digging, attack, and mobility wand all wrapped into one.
Everytime I watch one of these videos these things suddenly stop appearing in my runs
I'm mostly a Borderlands player, and I started getting lots of Noita videos recommended to me. The game seems interesting enough that I put the game on my wishlist.
In Borderlands games, there's a concept called "double dipping", where certain skills set the base damage of one of your attacks to be equal to the damage of a previous attack you hit with, but then the new attack goes through the entire damage formula again, so if there was a bonus to, say, elemental damage, and the 1st hit was considered to be elemental damage, and the 2nd hit that is based on the 1st hit's damage is 𝑎𝑙𝑠𝑜 considered to be elemental damage, then all of your elemental damage bonuses will be applied twice, effectively 𝐬𝐪𝐮𝐚𝐫𝐢𝐧𝐠 the damage bonus. A +20% bonus would become +44% (1.2^2); a +50% bonus would become +125% (1.5^2), etc.
Now, what I want to ask is: is Double Spell 𝑑𝑜𝑢𝑏𝑙𝑖𝑛𝑔 the effects of those modifiers here, or is it 𝒔𝒒𝒖𝒂𝒓𝒊𝒏𝒈 them? Because the jump from around 250 damage to around 13000 looks like the latter, to me, and my Borderlands brain is tickled by the idea.
Double spell simply means that the next two spells after it are cast at the same time. So normally if you had 3 projectile spells on a wand. Each time your wand fired it would fire a single projectile. So first shot spell 1, second shot spell 2, and third shot spell 3. Well a double spell would make it where the first shot would fire off both spell 1 and 2 at the same time. This can lead to wild interactions because some traits of spells will be shared with other projectiles fired at the same time. So if spell 1 has a chance to critical hit enemies and spell 2 doesn’t, when they are fired at the same time now spell 2 also inherits that critical chance from spell 1. Hopefully that made some sense
I'm coming back here after acquiring the game (yay!) and playing it for a while, and I've made enough wands that take advantage of spell wrapping to know that the way that Double Spell is wrapping back into the Add Trigger, which is already part of the same spell block, is 𝒓𝒆𝒂𝒍𝒍𝒚 weird. I actually have an Add Trigger in my inventory in my current run, too, so I'm looking forward to doing some wacky stuff with it.
Over a month ago, when I made my original comment, I thought the Bouncing Burst's damage was appearing to be exponentially higher because, with the modifiers being wrapped into and reused, their effects were 𝑚𝑢𝑙𝑡𝑖𝑝𝑙𝑦𝑖𝑛𝑔 together, squaring the strength of their effects to the projectile's starting and ending speeds. Now, though, it seems more like it's just doubling those values as expected, but because of the spell's hidden bonus clearly coming from some sort of exponential function - a very steep one, at that - a "small" change of doubling the speed "delta" results in a noticeably exponential damage increase. So it's not double dipping in the Borderlands sense, where a damage bonus gets reused and, thus, multiplied with itself, but rather, it's just increasing a number that happens to be the input to an exponential function. This is arguably much more powerful than what you can do in Borderlands, though, and having seen people fighting NG+28 33 orb Kolmi, I think this game's character power growth potential might exceed even that of Borderlands.
Your videos about wrapping were actually the ones that taught me the concept, and I picked up my first win within 24 hours of playing the game by using that knowledge. I would even go so far as saying that TH-cam recommending your videos (and those of FuryForged) is why I even own Noita. I've had a mod for Jet Force Gemini planned for the past few years (that I unfortunately haven't been motivated to work on lately) that involved implementing in-game weapon building similar to how Noita's wand system works, and now, having actually discovered Noita, I've gained a ton of inspiration for the mod, some of which could potentially be worth carrying over into a more original work. Noita's a very inspiring game.
Remember: with add trigger, you are making something that doesn’t normally have a trigger suddenly have one. In addition with eating a bunch of mana costs, one fun thing is that if you put a projectile or static projectile after the [add trigger -> modifiers -> bouncing burst], any time the bouncing burst makes contact with an enemy or hits something to set off the trigger, you will trigger the next actual spell after the bouncing burst. IE a chainsaw, you’ll start triggering chainsaws once the bouncing burst makes contact. It looks like [add trigger -> modifiers -> bouncing burst -> chainsaw].
So in theory, [add trigger -> modifiers -> bouncing burst -> mu -> bouncing burst) would make it so whenever the first bouncing burst comes in contact with an enemy, it’ll set off another bouncing burst with all previous modifiers on it too. Piercing would be necessary so the projectile doesn’t disappear immediately, but it’s liable to kill you.
And finally, if you somehow properly incorporate in a wand refresh into there, it’ll do some dumb stuff. I don’t know how but we’ll get there (eventually).
I'm happy to have a video to talk about Add Trigger.I have something to add about how the append trigger works.It looks for the closest projectile after it and discards all spells between them, copying the modifiers in them.So we can use it cast spells without mana cost and remaining usage.It's really a excellent spell.
Bruh I've been watching your video and you've taught me so much just from watching you play and explain spells. I even got my record furthest. I probably woulda beat the game but at the second to last level a ghost spider crystal spawned next to my holy mountain and was harassing me inside so I dug out to go find it and immediately got polymorphed and died.
Still though, your wand building guides are teaching me so much.
My favorite combo I found was putting short range homing on a wand that always cast boulders. The boulders retain the homing property even when they’re just lying on the ground. They make for devastating booby traps.
Also high speed boulders do ungodly damage
Lmao
After watching your video "welcome to noita, you suck" i've binged all your content and am really happy I found this channel, i've learnt a lot from your uploads thanks for helping make sense of this amazing game!
Almost feel like it would be a cool idea for you to get in touch with the creator of the spell lab to be able to have more guides or tutorials that can be done in game to get people familiar with how the spells work in game in a more hands on approach. Love the videos!
I think Goki is pretty done with Noita
Fun fact, the bouncing shot actually calculates its damage based on how much faster its going from when it first started, so you can increase that difference by adding a deceleration before your accelerations and give you more time to speed up.
he made a video about that
Literally just sat down for lunch and saw you uploaded. I love watching your videos when they come out. Please keep making them they’re so good.
Hey! I have about 130 hours in Noita and i recently started playing again because of your vids. Every time after watching your vids i'm thinking "hold on, so that's how it goes?" and i instantly get an urge to play this fantastic game once again. I wanted to thank you for your knowledge of this beautiful game!
Thanks for the youtube love. I've become a Noita God because of you. You took me from a little 3 floor death baby to an 11 orb Chad.
ok so this is like the 3rd or 4th video now that I've seen from you, and they have all been very informative without a bunch of fluff and still very entertaining at the same time. I always have to play a session of noita after watching your vids too. definitely earned the sub
Your tutorials are very helpful, thank you!
Yondu’s flying arrow. 13:35
SO cool.
You should check out the wand dbg mod. It breaks out the wand's processes into a flowchart so you can visually see how the casts work. It's also got a deck animator to show how it cycles through all the spells and duplicators. I think it'd be a great visual aid to these videos.
I got into noita purely out of luck, and once I was hooked I stumbled upon your channel. Needless to say you became one of my favourite entertainers without a doubt. Love to hear you ranting and sharing all that old man knoledge with us, thank you Dunk, trully gratefull. Cheers from Argentina
The "I'm Mary Poppins y'all" wand
You can also find these spells in The Work's shops without having to kill the Master of Masters first
Edit: I just remembered I have killed the High Alchemist and gotten Wand Refresh off of him before. According to the wiki that may or may not unlock all of the Master's spells too.
came for trigger, stayed for piercing
orange sweater man brings us knowledge once again.
Just to tell you that your vids helped me make the wands that are taking me through NG+ parallel worlds for the first time. Thanks, guy!
So it's kind of like what the chainsaw is to cast delay but for mana drain
When you said this might be the best spell in noita I was sceptical...
I get it now.
I think this is included in your video, in a way, but if you put the trigger after a trigger spark bolt, you can transfer all the free modifiers to whatever you put after. This is helpful in loading damage onto that payload :)
Hypothetically if you had an add trigger, mu, and gamma, with trigger sparkbolt and modifiers, you could not only transfer all the modifiers to the care package but have it applied twice? All without any mana cost or cast delay?
You post stuff just as i need them lmao i love u
I get it!! For those who are confused, think of the wand as a deck of cards. Each spell is a card, and the current cast is your hand.
When you click, the wand draws 1 card from the deck. It draws double cast, which draws 2 more cards.
First, double spell draws the Add Trigger.
Add trigger looks through the deck in order until it finds a projectile, adding the effects (but not the mana costs!) of every spell it sees to itself and then discarding them. (Then looks at every spell after that projectile until it finds another projectile, adds their effects to the trigger's payload, and discards them too, but that isn't relevant here because there's nothing after the first projectile in this wand).
In this case, Add Trigger sees Accelerating Shot, Heavy Shot, Rotate Towards Foes, and Bouncing Burst, so it gains the effect of those spells. It tries to find a second projectile to make into the payload, but the deck is empty, so it doesn't make a payload in the first place.
To review: The hand currently contains Double Spell (which has drawn once and is about to try to draw again), and Add Trigger (with the effects of Accelerating Shot, Heavy Shot, Rotate Towards Foes, and Bouncing Burst). The deck is empty. The discard pile contains Accelerating Shot, Heavy Shot, Rotate Towards Foes, and Bouncing Burst.
Now double spell tries to draw a second time, but the deck is empty, so it wraps. Wrapping puts the discard pile into the deck. It draws Accelerating Shot, Heavy Shot, Rotate Towards Foes, and Bouncing Burst, and adds all of them to the hand.
Finally, there's no more draw, so the cast ends and everything in the hand is fired. The result is 2 Bouncing Burst projectiles, each of which has the effects of 2, Accelerating Shot, 2 Heavy Shot, and 2 Rotate Towards Foes.
Basically the add trigger turns your modifiers and projectiles into a single card in the deck
TH-cam _desperately_ needs more Noita long run videos. Even if it's just VOD archives, we want 'em!
There's a disappointingly small amount of Sun Quest runs captured in full. Would be a massive resource if you could get another one up.
If you get lucky and can grab the perk for extra bounces this could get really fun. If you haven't done it, that perk makes the luminous beam a projectile with a rather high velocity. With homing it will straight up burrow through any terrain to kill its target, penetrate that target and keep going, with no need for a penetration mod. It also has a really high cast reduction built in. I just had one in a run with extra damage on it and an insane RoF and it did serious work. The fact that you can kill them through the terrain is a great boon to defense
Important: Add Trigger ignores all Letter spells, it only counts projectiles and modifiers
But what if you put, say mu, after the projectile? Or before the add trigger? Granted that would be quite mana expensive it was grabbed twice but say only once and I think it would do some funny things
IE (double cast -> mu -> add trigger -> modifiers -> projectile)
Or (double cast -> add trigger -> modifiers -> projectile -> mu)
This is very strange, but I just got Add Timer from a chest in first area, but I haven't unlocked it (I haven't killed Master of Masters on this save, double checked my progress tab). Didn't know that was possible.
Have you killed the alchemist at all?
I love this game, but it really feels like getting bullied by Finnish people sometimes.
*cries in ukko*
bro is casting an Imperial Star Destroyer
I'm just getting back into Noita after not really playing it much when I first got it, and I've been really enjoying your content. I love these tutorial/informative videos in particular, as they've really helped me speed up the learning process, and taken me to my first W!
Learned something new with the add trigger and timer spells from a run I did yesterday. You can the benefits of having 2 explosive projectile modifiers by putting the modifier in between the add trigger and the projectile, then wrapping around to the projectile. The explosive projectile gets cast twice for both projectiles and you can get huge damage pretty easily.
You can just put the explosive projectile after a multicast and then a projectile for the same effect
Love your channel. Very good energy and you teach very effectively without convoluting anything.
an easy place to find this spell is in the sky biomes that has shops, expensive, but this and many other good spells are comon there
yondu's arrow be like
Since the bouncing burst has a trigger, you could add a payload to do even more damage!
Just to clarify, Add Trigger doesn't actually 'create a new projectile that naturally has X', it just casts all the modifiers and then the projectile but doesn't discard them correctly (usually casted spells go into the 'hand', indicating they have been casted, but Add Trigger puts them in the 'discard', allowing for the multicast to wrap the wand, taking everything from the discard and putting it back in the deck).
4:14 I know this is an older video. But if I'm not mistaken the charges are depleted after the wand is reloading. Just FYI
I had a run with 2 busted wands at once:
The first one was just a lot of energy orbs on timer with a lot of modifiers for shitposting in tight corridors
The 2nd one is just magic arrow with trigger into explosion of thunder, instakill against everything (over 1k damage), get a seatbelt for this wand with elecricity or electrical immunity perks
I think you can find these every run *that you get strong enough to travel the world unscathed. I can go get 10 in the hell shop right now in almost every parallel world. But getting that strong is the hard part
I got 202 hours in noita, but I have never used add trigger. Thanks for this.
you can find this in the hell and sky shops
I know this is a bit late, but this tech won't work on the note spells you found in the tree. Maybe because the type is "Other" instead of "Projectile".
dunk your channel is like wizarding school and i am always looking forward to class
You also unlock add trigger if the alachemist drops a want refresh (and only if he drops it, there's a change he dosn't), no need to beat the wizard boss.
All of your videos end up with me, screaming THE FUCK??? somewhere in it.
You sir, possess the true gamer spirit and these videos are the most informative noita videos I've come across so far.
Thanks for improving my game!
this time it was when you showed it making all the modifiers free
ok another one at the 13k damage :)
If there's something I haven't seen much of, it's how to move past regular runs (0-4 orbs straight to kolmi) and start clearing optional bosses, optional biomes, and surviving them. It's something I've struggled with when it seems a lot of high level players can pull a much greater run out of a seed with logic that I'd never think of. Huge fan as always, keep it up
no way.
way
Does there exist a Wand Spell Grammar (WSG) that parses the set of spells bound to an arbitrary wand that can replicate what Noita executes? Some of these constructions shown here look like loops and function invocation Trigger(...args, Base, T) for example. If such a grammar exists I think we could construct a separate playground to at least explain any given set of wands/stats/spells.
u said it a bit strange, but yes there are programs that replicate the spells like noita wand simulator
@@incription thank you, i had no idea what this dude was saying
what too much discrete math does to a person's brain...
I think I understand what;'s happening here, at least half of it.
The double spell casts the trigger (which merges the modifiers and projectile into it), then the double spell wraps around and sees that the modifiers are not in the cast state yet, so it adds them. Since the entire block gets the effects of all modifiers in it, regardless of order, the projectile which already has the modifiers gets them added again.
The difference between this and a normal wand wrap seems to be a specific effect of the add trigger spell. It seems like an add trigger eats itself and the projectile when wrapping, but leaves the modifers.
...Unless it casts two bouncing bursts with triggers and double modifiers. Then something even stranger is going on.
I think it casts one bouncing burst with trigger, the double spell wraps around and only casts the modifiers, when the trigger bouncing burst spell ends, it triggers two bouncing bursts with double modifiers and no triggers. At least that's what it looked like to me
Thank you for taking the time to teach us, Grand Master Doogway
Well snap. I've been ignoring add trigger since it would take up a valuable slot in my wand. Consider my mind blown.
I saw an add trigger, but skipped it bc I thought it wasn't useful. I had a high tier wand with homing, piercing, damage field, Giga disc projectile, with various dmg up and 1 heavy shot. Mana wasn't an issue, but definitely worth experimenting with add trigger. Great video!
This game is so rich in cool hidden mechanics, love it. Thanks for the info!
1:36 thats not entirely true, i have not beat the master of magic boss, but found an add trigger in the sky work when doing the sun quest
Did you do that during a daily? The dailies have all spells and orbs unlocked
@@threoples nope regular ol run, I'm planning to kill it later, along with the lake monster, but I've killed all the other bosses this run along the way
@@kellyfrank7536 have you ever killed him?
@@threoples nope
@@kellyfrank7536 interesting, maybe the work shops work differently
You essentially created Yondu's Yaka Arrow with that Bouncing Burst build, All it's missing is piercing.
Bouncing burst infini-wisp with terrain phasing, heavy shot, accelrative homing, piercing, and boomerang. Just be careful with the fucking piercing
Hey Dunk, would love to see some playthroughs with commentary, what a great idea. Your vids are an incredible resource, and very well delivered. Thank you.
doesn't he have those
@@7rodo I mean specifically the idea he floated at the end of this video, not on stream but for TH-cam. I never get to see his streams, unfortunately.
@@N8URNURD his vids are mostly streams to yt, but 34 orb run dondensed to 15 min may not haven't watched cuz spoilers
It's giant sawblade. It's always giant sawblade.
Can't wait to try this out!!! Thank you for the tutorial :)
Why you gotta tease us with the MU spell in the inventory but not in the wand at the end? Is that interaction doubled, no wait quadrupled?
Killing Master of Masters is not the only way of unlocking the "Add Trigger" btw. There is a chance that the High Alchemist will drop a "Wand Refresh" spell, and it will automatically unlock all the MoM spells too. Alchemist cannot drop the trigger though, so the best bet for getting one of those after you unlock it are sky/hell shops, if you don't want to deal with MoM.
I was already wondering, because I got those add trigger spells way before I killed the master of masters for the first time.
Was checking to see if anyone had already metioned this. One small thing to note is that for the MoM spells to unlock from the "Wand Refresh" dropped by Ylialkemisti, you need to make sure you cast the spell.
Your videos make me want to play noita. then I die in the 2nd or 3rd biom and I don't want to play anymore.
hell, shop has add trigger.
that's the way I first got it.
I think you accidentally added a comma
iirc you can get spells you havent unlocked in shops if youre playing a daily run
also yeah hell/sky shop is great for getting them since i fucking hate traveling to mestari
"Theres a ton of stuff that i DONT know"
WHICH I MASSIVELY DOUBT.
sometimes i wonder if all these hidden modifiers on some spells are bugs or actually intended :D
They're definitely intended, but not necessarily intended to be taken advantage of in this way
Looks like the arrow that Yandu fires in Guardians of the Galaxy.
Yondu?
@@tonibaloni12 thanks, corrected
Thats, acctually insane.
Thanks man
would attaching a triple/quad cast to the front multiply the effects further? I know now which boss I should kill for my next runs though lol
unfortunately no, the double cast is making it work because of the spell wrap which can only happen once per cast
@@WelcomeBub is it the trigger triggering the double cast at the front and recasting itself?
@@puransu20 In the Noita wiki there's an article titled "Expert Guide: Advanced Spell Specifics" which explains how add trigger works.
The explanation is a bit confusing on it but TLDR: add trigger discards everything it comes across until a trigger projectile can be made (except modifiers also have their effects called, which is why they work for free) then spell wrap from the double cast (Dunk's chainsaw video shows this) will dig up all of the discarded spells and cast them normally together.
@@WelcomeBub That makes sense, actually.
that first wand, but with the bounce instead of bubble would be so broken...
First off I want to say how grateful I am that there's someone putting valuable information out there on noita and making it digestible for the masses. You have made playing this game so much more fun and opened up pathways of creativity for some absolutely zany wand builds but I do have a question. I'm using the wand of swiftness with your add trigger, heavy, shot, bouncing bolt build and I'm not getting nearly the amount of damage you are with the exact same setup...mine is like 300-500 max, and I'm just wondering if it's the wand that's causing it? And also curious how to implement damage plus and critical plus into this? Any info would be greatly appreciated. Keep doing what you're doing and putting out awesome content. 👌
Or could perks possibly be causing the discrepancy? Like concentrated fire?
@@joshuafried4216 He did mention that you want the bouncing bolt to start out as slow as possible. If the wand adds projectile velocity it might actually reduce the damage, as the multiplier considers the _difference_ between starting speed and impact speed, not just the impact speed.
Like messy said, perks can have a huge impact on your wand if they increase the speed the shot travels. From memory I think it would be the speed up projectile perk and the pinpointer perks that would probably have the greatest effects on the bouncy burst build. If you are able to give me an image link of the wand then I can see if it’s setup correctly
bouncing bolt's damage is related to speed.To be precise, it is related to the ratio of the hit speed to the initial speed. So we always use it with accelerating shot and heavy shot.
@@DunkOrSlam Oh ok, I think I got it now. Pretty sure it was the perks that were doing the damage to my damage. Ended up switching a few things over to the wand of multitudes and I'm doing some pretty insane damage now. A couple billion I think. Lol. How do I do an image link btw?
And here I am finding all these 1 year old videos still thinking it doesnt matter which portal I take.
I gotta try this something with trigger + penta + 5 something.
I was so happy when I learned about spark with trigger + explosion. Goddamn this game is big and deep and deep.
oh you'll love the video about explosive projectile modifier then
@@brbrmensch
Yea I watched that. Its ridiculous.
Also ping-pong path modifier + "green mining lazer" = looooooong lazer.
What? Yes! I see.
It IS clickbait! I clicked on a Noita video, but found a coding video. Preposterous! 😂 ... Seriously, though, I absolutely loved it. The level of attention and thought put into this analysis is incredible. I've been playing the game since it's release, but I haven't got to this level of thinking about it even remotely.
well if you're doing a big boy run, i see those spells all the time in the cloudskape shops
If you killed master and he dropped that spell, it's added to your spell pool. Before that you cannot find them anywhere
@@user-ep3or2eg1j duh
I think, i discovered something. I went with this red ghost perk thing, that copies your shots. Then i "showed" him Chain Bolt, so he was firing it.
I switched to another wand, with only water attached to it. And then this ghost perk shoots Chain Bolts in the same firing rate, as i shoot water pixels from my wand, wihtout any mana costs. I "show" him dynamite, switch to my water wand, and its spraying dynamite like crazy. Would love to see you doing something huge with that one! Hope its clear, not best english skills :P
you can use a empty wand also
@@Paranoid_Parrot lol rly ? sounds op, gonna try it, ty !
The ghost doesn't copy some spells, so you can spam them as much as you like. You can for example get him to copy a black hole and then use a fast teleport wand to travel and all the while the ghost is spamming free black holes towards where you're going.
@@romaliop wtf, dat game xd
is this still applicable?
Yep, still works!
@@DunkOrSlam wow replied on 2 yrs old video, respect