I remember getting the 50% perks dont disappear and then the extra perk in each mountain. Very next mountain the 50% rolled on each one and I got 4 perks at one time! Thought that it was an amazing run and then instantly exploded when I left the mountain lmao
Nah tinker with wands is 100% S tier. Yeah you can't tinker if you're dead, but that's exactly why it's S tier, survivability and a good wand/spell combo go hand in hand. Being able to switch out spells on the fly as you need them makes you so much more versatile. Tinker with wands can EASILY be the difference between dying early and having an excellent run.
@@randallahey1958 heh, it's been two years, and I still play the game, and what I said confirmed itself in my experience. I don't remember dying because I had to the go back to a holy mountain first before changing spells. It's a bit annoying, but that's it. but when i think about the number of times I died because I took tinker with wands over another good perk... Yeah. I love tinker with wands, but I'd still take most of the S/A tier perks over it. Hell, there's even some perks on the B tier that i'd take over tinker with wands. Tinker with wands is a good perk, but nowadays I see it more as QoL perk than anything else.
@@maxcle4885 To each their own I guess. There's been plenty of times it's taken me to a god level run. It can easily be the difference early game when getting back into a holy mountain isn't always an option. It's no doubt S tier even if you do only consider it a QoL perk.
Just in case anybody finds this useful, three years later, I transcribed the tier list. You're welcome. THE BEST: Explosion Immunity Projectile Repulsion Field Perk Lottery Great: Melee Immunity All-Seeing Eye Item Radar Fire Immunity Oil Blood Extra Health Stronger Hearts Permanent Shield Concentrated Spells No More Shuffle Wand Radar Toxic Immunity Tinker With Wands Everywhere Good: Electricity Immunity Homing Shots Strong Levitation Extra Life Slime Blood Critical Damage+ Faster Wands Extra Perk Trick Blood Money Revenge Tentacle Projectile Repulsion Sector Greed Gold is Forever Invisibility Teleportitis Dodge Phasing Plague Rats Vampirism Bouncing Spells Unlimited Spells Extra Wand Capacity Contact Damage Wand Experimenter No More Knockback Healthy Exploration Situational: Saving Grace Faster Projectiles Gas Fire Revenge Explosion Projectile Eater Revenge Rats Glass Cannon More Love High Mana, Low Capacity Projectile Slower Dissolve Powders Always Cast Extra Item in Holy Mountain Low Recoil Kills to Mana Peace With Gods Exploding Corpses Breathless Living on the Edge Levitation Trail Telekinetic Kick Attract Gold Trick Greed Personal Plasma Beam Extra Potion Capacity (retired) More Blood Pinpointer Repelling Cape Fast Swimming (retired) Stainless Armor Never Skip Leg Day Spontaneous Generation Projectile Duplication Worm Detractor (retired) Worm Attractor Bombs Materialized Enemy Radar Feared by Worms Electricity Freeze Field Extra Knockback on Spells No Wand Tinkering More Hatred Revenge Bullets Homunculus Hurtful to the player: Low Gravity (retired) Angry Ghost Exploding Gold Boomerang Spells Teleportitis Lukki Mutation Leggy Mutation (special perk) Unique to each player: Faster Levitation High Gravity (retired) Faster Movement Moon Radar (special perk) Not Listed: Close Call Cordyceps Eat Your Vegetables Fungal Colony Fungal Disease Gamble Gas Blood Hungry Ghost Iron Stomach Lukki Minion Mournful Spirit Rage-Fuelled Levitation Summon Sädekivi
I agree with most of these, but Lukki Mutation is one of the coolest movement perks in my opinion, it not only allows you to move freely in any direction within a certain distance of walls (where I was going anyway), but it also holds you in place and gives you a speed boost! I can see why some people don't like it, but it's my personal favorite version of flying in this game, mainly because the normal flight either runs out too quick or isn't fast enough. The removal of normal flight may seem super detrimental at first glance (it is for some *very* specific situations), but it's really good in regular gameplay from my experience.
it used to be turbo-awful since you had to constantly mash the space bar to stay above ground, after they changed it so it held you in position it became tolerable if you accidentally picked it up. It helps you a lot in many situations, but it also has the potential to *seriously* screw you over if you get knocked-back into a bad position (esp. in the vault) which makes it very questionable.
One of the biggest reasons for me why Lukki mutation is kinda bad is the fact that it attacks on its own which screws with A LOT of set up that are based on mobs. One of the most common examples is "taming" Hiisi healers, with Lukki mutation you just can't reliably get them to the safe space to have a reliable healing source, which is the most reliable way to get it without relying on RNG that much(for it to NOT work, you need to be very very unlucky, since the pheromone needs to be absent not only from three levels, but also from alchemy lab, which is ver, very unlikely)
Another issue with the lukki mutation is that the color of the legs are close to your character color, and they move randomly... I find it makes the screen cluttered and it becomes extremely hard for me to dodge.
While EWE might not do the most for players survivability in any given run, no other spells will teach you as much about spell traits and behaviours. Any run with EWE enables new players to experiment with wands and spells they would otherwise just walk past. So in long term it could still help with survivability quite a bit
I kinda agree, but not really. Even with the perk, experimenting outside of holy mountain is unnecessarily dangerous, and I speak from experience. How it really helps me in the survivability department is allowing for hot fixing wands. I had my skin saved multiple times by getting back some tried and tested combo, after I effed up my wands.
my take on why EWE is a really good perk is that, paradoxically, it lets me die quicker. The time I spend mulling over wand-building and going back to holy mountains may be equivalent to being able to do it on the spot, but it takes A LOT of time to do. Patience is a great way to guarantee a win, but that line of thinking could apply to every good perk. You can wait out fires, you can ambrosia your way through to the boss, you can look for more wands to find a non-shuffle, you can dig to the secret gold and get 100k, but you can't make up for lost time.
But the spelltakes a ton of mana so not really usefull on rapid fire wands unless you have add mana and I don't know if im just unlucky but so far I have only found add mana once
Can confirm that power wands, money, or items on their own don't garante your survival. I once got oneshoted from offscreen, while having a full flask of lively concoction in inventory 🙃. Same with midas, i got it pretty early and had fun for half an hour turning mountains into gold, but then i got killed on the next stage with 50k on pockets cause the offers in the shop were bad. Also, one time i had a really good run, wand tinkering, few immunities, vampirism, good wands and spells, oneshoting everything on sight. Do you know how i died?) There was a huge pile of corpses in a good spot, and i thought that it would be good to shred them with drills and have the lake of blood for healing with vampirism. And I point blank drilled a propane tank that was in that pile and was completely red from blood and indistinguishable. That was that kind of "well, enough Noita for today" moment
I'll be honest, I like the Lukki legs. Granted I only recently found out that you no fly no more, but as a noobie going through the mountain I find the controllable movement in caves very convenient currently
@@jozzzlyn yea i agree i play with the mod that just gives you the perk, its so much more interesting. I think it would be cooler to edit wands as a default and only have "edit wants only in temples" as a perk option
I'm guessing pre-lukki change, forget when that happened. Leggy is trash still though. The speed boost (in both directions), knockback resist (stops you from falling in giants pits of acid for example), the stab is great at killing small enemies or stunning and knocking back melee, the boost out of water, being able to float in place. It changes how you move, incredibly so, but it's so worth if you can spend the time to learn it. Most runs I do start with lukki now, and I've been playing around with removing the stab, I've put over a hundred hours with it and going without it makes it so I just can't dodge like when most players choose it
Okay, you sure can live without tinker wands everywhere, if you don't care if you anger the gods or even escape Holly mountain without collapsing, cause it's not always possible in early game if you are really unlucky with spells. The reason why i like tinker wands - is situational flexibility. For example you can have even one or two wands with you, and a bunch of spells that you can change on the run. Like digging, if you for example have boms, slow luminous, and few black holes. You can situationaly choose where you don't care blowing stuff up, where you can or cannot use black hole (cause it will attract and break potion or barrel), and where you should drill maybe slow, but careful and precise. Same for damage, you can have pretty weak spells at the beginning, but the ability to mix and match increase their value. For example you can add on electric modifier to easily kill someone it the water behind corner, but you really don't want it all the time case you don't have immunity. Or you have a pretty powerful spell, but only with dozen of changes, so you really don't want to waste it on weaklings. And also, every wand you find can immediately bring value to you, cause it can be bad on it's own, but it doesn't matter if you can take that one needed spell of it and use it right now without running to HM all the time
Yea agree i play with a designated mod, its so much more fun compared to vanilla, this perk feels the most impactful exactly in the early game areas 1-4, totally different experience
I like homing as a modifier a lot but as a permanent perk it has cost me a lot of runs. Weaker enemy nearby even behind a wall but a stronger one is targeting me from afar? Thats a death Trying to use exploives as a means of escape of a battle you don't want to have? Thats a death
I failed to consider that no amount of careful black hole aim would stop it from tracking onto the statue in the holy mountain. I did not sneak out. The Stevari fight went poorly. Did not pick up homing the next run.
Man, this looks very useful for a beginner.... Wish the perks had a explanation and why they are good in this video so I could understand then as a beginner.
I feel like its really hard to put a value on something that affects the control of your character since it can vary from person to person with how much they gain from it in terms of survivability.
@@shardj5151 lol this was meant for the person asking about faster movement and I commented on yours instead! wooops. Pasting the reply to his comment as well. LUL I am old.
Kinda curious why lukki mutation is in the harmful category. Perhaps it's playstyle for me, but I've found the extra mobility is typically helpful since it can let you grab gold from fire/acid without getting hurt
I feel like its really hard to put a value on something that affects the control of your character since it can vary from person to person with how much they gain from it in terms of survivability.
Oh i hate lukki mutation. it would be good if player still could fly or at least crawl on ceilings. I didn`t know item radar is showing hearts. Definetely would pick more from now on!
The big question is should you reroll to get a good/great/the best tier perk or should you pick up a decennt situational perk when you can especially when you have tons of golds so you can reroll a lot of times. What about skipping perks and coming back later to get more rerolls?
If you aim for a casual run its ok to reroll 3 bad for you options. if you aim for a long run, worth it to skip bad perks when you dont have much money on you
My number one is probably fire immunity, for the reason it enables an incredibly fun offensive strategy of BURN IT ALL TO THE GROUND!!! I love adding the bouncing projectiles perk, and adding fire modifiers to the wand. A fav is the already bouncy green projectile and shooting like 10 a second and all of them flaming. Pure destruction, gotta be careful if ya don't have explosion immunity yet though lol, explosives become hard to see amidst the flames
I got my first win recently and agree that the strong defensive perks are probably the ones a new player will benefit most from, not just from mitigating damage but also allowing you to survive enemies you haven't encountered before, before you know how they attack. That sounds obvious in hindsight but most games you'd rather have higher dps since killing enemies faster means you're safer anyways, but in Noita I will find a new way to explode for 80% of my health every run regardless of damage.
Hello there! Thanks for the vid. Last one from the "Good" what it is? I never seen this one before. And why glass Canon so hight if u prefer the defense, don't get it. Thx man
The last perk was added in the newest patch on beta branch, it heals you for 60 hp every time you first enter a new area. That is, not only the 'main' levels, but also sub levels like the fungal caverns, magical temple etc.
@@geotakek5329 Once you go to parallel worlds you wont have need for 60 measly health :P. I'd guess it's best for early game, because it allows you to take some time and look for wands and hearts in the coal pits and especially the jungle.
@@Knuspabrot only if another perks a full of trash and u have not money I think. Coz +60 hp every new area is good, but not such as strong levitation or even vampirism, if need to back up this perk is useless. U get in a very hard situation if u need to pick that. What do u think?
@@geotakek5329 Yeah, I would probably only take it if I find it early and have found no good wand or hearts. It doesn't help you win fights, and to explore and get healing from the perk you need that. It might help to turn bad runs around. for example in the jungle you can just run around looking for hearts and heal up in the dragon cave, the caverns and the lukki lair, but it's risky
The red ghost may become better over time because some of its downfalls almost seem like bugs in the game that may get fixed at some point. For example the ghost can shoot teleports that actually teleport the player however the ghost doesnt treat the teleport as a teleport but instead thinks its a damage projectile and will shoot it at enemies essentially throwing the player at enemies and in some cases insta killing the player.
Hi Dunk, I've just beaten Noita after 98 deaths. It wasn't really legit tho. I've made multiple backups because I didn't want to start all over again. Invisibility perk made it possible for me. My tip on how to do it the cheesy way: Start with a seed with mud flask, climb over the tree to the frozen wasteland and take the all seeing eye (you may need some explosives). (Then you can grab the orb on the altar in the sky.) Then go to the ??? and take the essence of earth, break the essence eater (or what it's called) and take that tanerkiivii. Now you have an easy to find digging tool (use tanerkiivi to convert anything to dirt and then dig with eye). Dig your way to the gold room and get 250k gold (you don't need it but it's nice to have, you don't have to kill enemies) Now you can buy all the spells and wands and can reroll lots of times. + My own personal preference: Get an invisible perk asap. You can just fly around carefully without staining yourself and take all the wands you want. + When fighting the boss, make a puddle of ambrosia (ultimate defense). + Try to make a good wand so you don't die in case you're stained. (You can also do backups in holy mountains in case of dying (If you don't want your seed to change, just use Seed Changer)) PS: I'm an amateur but this is probably the easiest way to beat this game. Invisibility perk is OP.
Also, some people consider the Lukki to be one of the best perks (especially if you stack them). You can't run out of levitation if you don't have it. Also you can use objects to fly infinitely i think.
I remember I was in a holy mountain and I saw explosion immunity, but I decided to tinker with wands first before picking it up; I had just picked up a wand with 9 sim-cast large explosive boxes and fire trail, I don't know if I was dumb or didn't notice it, but I cast it and instantly went from 340 hp to 0 and noita'd myself lol need to pick up perks before tinkering
With the vampirism, cant you just sit in a pool of blood with a bottle and spam drink on the bottle? i used that strat when I have eggplant/iron stomach and its very effective.
Fire is still a real issue for me even after 80 hours and 2 wins. But maybe its because I ignite all the explosives from a distance causing a lot of fire. I notice from you that you don't do this. I've only really died to explosions a few times when I was doing something really stupid.
I realize intellectually that Tinker...Everywhere isn't quite S-tier, but when I see it, I have a hard time saying no unless I see the Concentrated Spells or Perk Lottery.
Repulsion is great but it doesn't work on bullets. So it doesn't work on the projectiles who are already the hardest to dodge. As a new player, I'd rank it lower than All Seeing Eye. If I see the threat, I'm gonna blast it before it gets a chance to touch me.
Newish player, noticed boomerang was in hurtful tier but personally have found great use for it, and it has only killed me due my lack of knowledge about certain spells. I guess Imm just wondering what makes it hurtful and not situational? Thanks for the vids
I find it really effective if you stick to spells that don't hurt you. Especially with a rapid-fire luminous drill wand where it increases the lifetime of the spell.
If you have edit wands everywhere and no wand tinkering you can still edit in the holy mountain plus you now have a chance for enemies to drop gold that heals you. But yah it’s pretty bad lol
fire and toxic immunity is top for me cuz on my current run both of those do 28k damage per tick. so even putting them out soon looses me a bunch of hp cuz they scale obviously.
Defence > offence for the most part. Offence is nice for bosses, but a good build can be used as well. Defence just gets you to play a little slower. In the end you'll survive better.
Also, tinker is great for not having to make multiple trips to edit a newly found wand. I recently found out that the mana stone can do the same thing, though.
Have you made a new version of this yet? As a new player I find it not too helpful. I look at it and don't know what 90% of the icons do because I have not tried them or don't have them memorized yet. Would have been cool if you went over each one explaining why it is where it is, what situations it can be usefull etc. :)
nah.. Tinker everywhere is still my favorite.. I have huge trouble with overminmaxing and that perk will probably save me an more than an hour over a run.. Running back and forth bringing all the wands on a map to the mountain because they have one spell I will probably never use is not fun...
For me as a new player the second perk from Great wich allow's to se everything is not that good because i dont really know that I've already been there or not.
Should peace with gods be higher, not everyone can deal with ahole lich And he can spawn due to worms and lucari. Also saving grace is only a good perk of you can make it to the holy mountain and if it includes invincibility frames or get’s rid of stains the effect isn’t great, ultimately it’s only blocking one hit once and you need skills and luck to take advantage of this. And the explosive corpse’s perk why so much hate, this is a chaos perk admittedly but it grants explosive immunity which is an S tier perk. Gold is forever is best gold perk (bias)
When he is talking about not getting one shot by explosives I am looking at saving grace and wondering why is it not in good atleast I mean like it makes u 1 shot proof so the most something can kill u with is quick attack or something
They added explosion immunity to exploding corpses after I made this video. It’s a great perk now. I need to make an updated video and plan to. Once I do I will change the title to show this is my old tier list.
Remember, the tier list is general one for people just trying to get a win. Stainless armor is amazing for when you're breaking the reroll machines in parallel worlds in order to get a suns win or a 33 orb win, but if you're just going through the game regularly it isn't super great since it only really helps a lot if you stack it.
I remember getting the 50% perks dont disappear and then the extra perk in each mountain. Very next mountain the 50% rolled on each one and I got 4 perks at one time! Thought that it was an amazing run and then instantly exploded when I left the mountain lmao
Wait, why did you explode
get noita'd
i can see this happening lmao noitad
LOL same exact thing happened to me, had what i consider a decent wand to, log off for day. Next day play for 20s die
The god’s Yeeteth, yet the gods also yoinketh away
Even as a new player that loves tinker with wands everywhere I understand why it isn't 1st
You can't edit wants when you're dead
This guy gets it
Underrated comment. )
Nah tinker with wands is 100% S tier. Yeah you can't tinker if you're dead, but that's exactly why it's S tier, survivability and a good wand/spell combo go hand in hand. Being able to switch out spells on the fly as you need them makes you so much more versatile. Tinker with wands can EASILY be the difference between dying early and having an excellent run.
@@randallahey1958 heh, it's been two years, and I still play the game, and what I said confirmed itself in my experience. I don't remember dying because I had to the go back to a holy mountain first before changing spells. It's a bit annoying, but that's it. but when i think about the number of times I died because I took tinker with wands over another good perk...
Yeah. I love tinker with wands, but I'd still take most of the S/A tier perks over it. Hell, there's even some perks on the B tier that i'd take over tinker with wands. Tinker with wands is a good perk, but nowadays I see it more as QoL perk than anything else.
@@maxcle4885 To each their own I guess. There's been plenty of times it's taken me to a god level run. It can easily be the difference early game when getting back into a holy mountain isn't always an option. It's no doubt S tier even if you do only consider it a QoL perk.
would love a video where you go in depth over evry perk. as a new player i dont really have a way of knowing hidden properties or best uses. thanks
I agree, Ive passed up on oil blood so much thinking i would just burn to death easily. Small things like that would be game changing
@@stanky-cheese-factorio it literally say "but you are immune to fire" in the description.
@@kaustik185 i think older version of the game didn’t have a description below the perk. I got this from watch a streamer’s old vods of the game.
@@khangvinh4656 the old oil blood didn't make you fire immune
Exploding Corpses grants Explosion Immunity as well, I think it could be moved up
Yah they actually patched that in after this list was made. Looks like it needs an update!
@@DunkOrSlam would love an in depth tier list
@@DunkOrSlam WHERES THE UPDATE EGGMAN
@@DunkOrSlamI too want an updated version! And an elaboration video would also be really cool
@@DunkOrSlam update pleeease
Just in case anybody finds this useful, three years later, I transcribed the tier list. You're welcome.
THE BEST:
Explosion Immunity
Projectile Repulsion Field
Perk Lottery
Great:
Melee Immunity
All-Seeing Eye
Item Radar
Fire Immunity
Oil Blood
Extra Health
Stronger Hearts
Permanent Shield
Concentrated Spells
No More Shuffle
Wand Radar
Toxic Immunity
Tinker With Wands Everywhere
Good:
Electricity Immunity
Homing Shots
Strong Levitation
Extra Life
Slime Blood
Critical Damage+
Faster Wands
Extra Perk
Trick Blood Money
Revenge Tentacle
Projectile Repulsion Sector
Greed
Gold is Forever
Invisibility
Teleportitis Dodge
Phasing
Plague Rats
Vampirism
Bouncing Spells
Unlimited Spells
Extra Wand Capacity
Contact Damage
Wand Experimenter
No More Knockback
Healthy Exploration
Situational:
Saving Grace
Faster Projectiles
Gas Fire
Revenge Explosion
Projectile Eater
Revenge Rats
Glass Cannon
More Love
High Mana, Low Capacity
Projectile Slower
Dissolve Powders
Always Cast
Extra Item in Holy Mountain
Low Recoil
Kills to Mana
Peace With Gods
Exploding Corpses
Breathless
Living on the Edge
Levitation Trail
Telekinetic Kick
Attract Gold
Trick Greed
Personal Plasma Beam
Extra Potion Capacity (retired)
More Blood
Pinpointer
Repelling Cape
Fast Swimming (retired)
Stainless Armor
Never Skip Leg Day
Spontaneous Generation
Projectile Duplication
Worm Detractor (retired)
Worm Attractor
Bombs Materialized
Enemy Radar
Feared by Worms
Electricity
Freeze Field
Extra Knockback on Spells
No Wand Tinkering
More Hatred
Revenge Bullets
Homunculus
Hurtful to the player:
Low Gravity (retired)
Angry Ghost
Exploding Gold
Boomerang Spells
Teleportitis
Lukki Mutation
Leggy Mutation (special perk)
Unique to each player:
Faster Levitation
High Gravity (retired)
Faster Movement
Moon Radar (special perk)
Not Listed:
Close Call
Cordyceps
Eat Your Vegetables
Fungal Colony
Fungal Disease
Gamble
Gas Blood
Hungry Ghost
Iron Stomach
Lukki Minion
Mournful Spirit
Rage-Fuelled Levitation
Summon Sädekivi
I agree with most of these, but Lukki Mutation is one of the coolest movement perks in my opinion, it not only allows you to move freely in any direction within a certain distance of walls (where I was going anyway), but it also holds you in place and gives you a speed boost! I can see why some people don't like it, but it's my personal favorite version of flying in this game, mainly because the normal flight either runs out too quick or isn't fast enough. The removal of normal flight may seem super detrimental at first glance (it is for some *very* specific situations), but it's really good in regular gameplay from my experience.
it used to be turbo-awful since you had to constantly mash the space bar to stay above ground, after they changed it so it held you in position it became tolerable if you accidentally picked it up. It helps you a lot in many situations, but it also has the potential to *seriously* screw you over if you get knocked-back into a bad position (esp. in the vault) which makes it very questionable.
One of the biggest reasons for me why Lukki mutation is kinda bad is the fact that it attacks on its own which screws with A LOT of set up that are based on mobs. One of the most common examples is "taming" Hiisi healers, with Lukki mutation you just can't reliably get them to the safe space to have a reliable healing source, which is the most reliable way to get it without relying on RNG that much(for it to NOT work, you need to be very very unlucky, since the pheromone needs to be absent not only from three levels, but also from alchemy lab, which is ver, very unlikely)
not being able to fly if there is no wall os horrible, every time ive gotten it i end up being knocked away from the wall and falling into enemies
@@Surr3alD3sign if you have tele-wand its not a problem, so its more like situational but not harmful.
Another issue with the lukki mutation is that the color of the legs are close to your character color, and they move randomly... I find it makes the screen cluttered and it becomes extremely hard for me to dodge.
While EWE might not do the most for players survivability in any given run, no other spells will teach you as much about spell traits and behaviours. Any run with EWE enables new players to experiment with wands and spells they would otherwise just walk past. So in long term it could still help with survivability quite a bit
I kinda agree, but not really. Even with the perk, experimenting outside of holy mountain is unnecessarily dangerous, and I speak from experience.
How it really helps me in the survivability department is allowing for hot fixing wands. I had my skin saved multiple times by getting back some tried and tested combo, after I effed up my wands.
my take on why EWE is a really good perk is that, paradoxically, it lets me die quicker. The time I spend mulling over wand-building and going back to holy mountains may be equivalent to being able to do it on the spot, but it takes A LOT of time to do. Patience is a great way to guarantee a win, but that line of thinking could apply to every good perk. You can wait out fires, you can ambrosia your way through to the boss, you can look for more wands to find a non-shuffle, you can dig to the secret gold and get 100k, but you can't make up for lost time.
whats EWE?
@@OMIMreacts edit wands everywhere
Thank you. Bought the game a few days ago and found perks in the game that werent on any tierlist. Glad to see an updated one now
Homing is the 8th deadly sin, get the spell instead ;)
Agreed. It takes controll away from player, not great perk
i realized that when i casted shield and it went to steven
But the spelltakes a ton of mana so not really usefull on rapid fire wands unless you have add mana and I don't know if im just unlucky but so far I have only found add mana once
It attracted my black holes to enemies, which made digging terribly inaccurate when there was even a single enemy
Can confirm that power wands, money, or items on their own don't garante your survival. I once got oneshoted from offscreen, while having a full flask of lively concoction in inventory 🙃.
Same with midas, i got it pretty early and had fun for half an hour turning mountains into gold, but then i got killed on the next stage with 50k on pockets cause the offers in the shop were bad.
Also, one time i had a really good run, wand tinkering, few immunities, vampirism, good wands and spells, oneshoting everything on sight. Do you know how i died?) There was a huge pile of corpses in a good spot, and i thought that it would be good to shred them with drills and have the lake of blood for healing with vampirism. And I point blank drilled a propane tank that was in that pile and was completely red from blood and indistinguishable. That was that kind of "well, enough Noita for today" moment
I've been getting back into noita, currently at 30 hours or so. These lesson videos have been amazing, huge thanks Dunk!
Item radar shows hearts?! Holy moly time to start takin this perk
I'll be honest, I like the Lukki legs. Granted I only recently found out that you no fly no more, but as a noobie going through the mountain I find the controllable movement in caves very convenient currently
The definition of being able to edit wands whenever you want is not having to bring them back to a holy mountain lol
thats why it should be base kit, the biggest QoL perk :(
@@jozzzlyn yea i agree i play with the mod that just gives you the perk, its so much more interesting. I think it would be cooler to edit wands as a default and only have "edit wants only in temples" as a perk option
@@ДенисИванов-э9у Why would "literally make the game worse for no benefit" be a perk?
@@Geitungur because it gives other benefits, read the no edit perk
Electricity immunity is underrated . It can protect you from a lot of insta kills
I'm guessing pre-lukki change, forget when that happened. Leggy is trash still though.
The speed boost (in both directions), knockback resist (stops you from falling in giants pits of acid for example), the stab is great at killing small enemies or stunning and knocking back melee, the boost out of water, being able to float in place. It changes how you move, incredibly so, but it's so worth if you can spend the time to learn it. Most runs I do start with lukki now, and I've been playing around with removing the stab, I've put over a hundred hours with it and going without it makes it so I just can't dodge like when most players choose it
i would consider no wand tinkering hurtful to the player aswell
I’d watch a detailed video of every perk. Hashbrownmoistmobforlife
Okay, you sure can live without tinker wands everywhere, if you don't care if you anger the gods or even escape Holly mountain without collapsing, cause it's not always possible in early game if you are really unlucky with spells.
The reason why i like tinker wands - is situational flexibility. For example you can have even one or two wands with you, and a bunch of spells that you can change on the run. Like digging, if you for example have boms, slow luminous, and few black holes. You can situationaly choose where you don't care blowing stuff up, where you can or cannot use black hole (cause it will attract and break potion or barrel), and where you should drill maybe slow, but careful and precise.
Same for damage, you can have pretty weak spells at the beginning, but the ability to mix and match increase their value. For example you can add on electric modifier to easily kill someone it the water behind corner, but you really don't want it all the time case you don't have immunity. Or you have a pretty powerful spell, but only with dozen of changes, so you really don't want to waste it on weaklings.
And also, every wand you find can immediately bring value to you, cause it can be bad on it's own, but it doesn't matter if you can take that one needed spell of it and use it right now without running to HM all the time
Yea agree i play with a designated mod, its so much more fun compared to vanilla, this perk feels the most impactful exactly in the early game areas 1-4, totally different experience
I love how getting Perk Lottery benefits from the perk as you pick it up, meaning you can get other perks from the set.
I like homing as a modifier a lot but as a permanent perk it has cost me a lot of runs.
Weaker enemy nearby even behind a wall but a stronger one is targeting me from afar? Thats a death
Trying to use exploives as a means of escape of a battle you don't want to have? Thats a death
I failed to consider that no amount of careful black hole aim would stop it from tracking onto the statue in the holy mountain. I did not sneak out. The Stevari fight went poorly. Did not pick up homing the next run.
it would be really interesting to hear about all the situational stuff
Man, this looks very useful for a beginner.... Wish the perks had a explanation and why they are good in this video so I could understand then as a beginner.
Glass cannon and always cast are SSS tier, take them every time /s
I feel like its really hard to put a value on something that affects the control of your character since it can vary from person to person with how much they gain from it in terms of survivability.
@@DunkOrSlam I agree, it was just a joke :)
@@shardj5151 lol this was meant for the person asking about faster movement and I commented on yours instead! wooops. Pasting the reply to his comment as well. LUL I am old.
Please make a 2 hour long video going in depth every perk
Kinda curious why lukki mutation is in the harmful category. Perhaps it's playstyle for me, but I've found the extra mobility is typically helpful since it can let you grab gold from fire/acid without getting hurt
Why is faster movement in the unique to player category (#3)? I remember it helping me get out of hairy situations on multiple occasions.
I feel like its really hard to put a value on something that affects the control of your character since it can vary from person to person with how much they gain from it in terms of survivability.
Oh i hate lukki mutation. it would be good if player still could fly or at least crawl on ceilings.
I didn`t know item radar is showing hearts. Definetely would pick more from now on!
You can crawl on ceilings with Lukki.
@@fenster666 you couldn't before. My comment was made 8 months ago
I still like lukki for short runs as its definitely fun.
The big question is should you reroll to get a good/great/the best tier perk or should you pick up a decennt situational perk when you can especially when you have tons of golds so you can reroll a lot of times. What about skipping perks and coming back later to get more rerolls?
If you aim for a casual run its ok to reroll 3 bad for you options. if you aim for a long run, worth it to skip bad perks when you dont have much money on you
Steam : you played 2 200 hours, would you recommend that game ?
- No it sucks lol
I’m late to the game but god I’m so glad my friend showed it to me. I had fun building wands and mixing spells.
My number one is probably fire immunity, for the reason it enables an incredibly fun offensive strategy of BURN IT ALL TO THE GROUND!!! I love adding the bouncing projectiles perk, and adding fire modifiers to the wand. A fav is the already bouncy green projectile and shooting like 10 a second and all of them flaming. Pure destruction, gotta be careful if ya don't have explosion immunity yet though lol, explosives become hard to see amidst the flames
Plus you do tend to get set on fire a lot. At least in my experience, so it saves you from a fair bit of damage too.
I got my first win recently and agree that the strong defensive perks are probably the ones a new player will benefit most from, not just from mitigating damage but also allowing you to survive enemies you haven't encountered before, before you know how they attack. That sounds obvious in hindsight but most games you'd rather have higher dps since killing enemies faster means you're safer anyways, but in Noita I will find a new way to explode for 80% of my health every run regardless of damage.
I'm absolutely in love with spooder legs though, not putting that away
you are the smartest youtuber playing this game, can comfirm
Hello there! Thanks for the vid. Last one from the "Good" what it is? I never seen this one before.
And why glass Canon so hight if u prefer the defense, don't get it.
Thx man
The last perk was added in the newest patch on beta branch, it heals you for 60 hp every time you first enter a new area. That is, not only the 'main' levels, but also sub levels like the fungal caverns, magical temple etc.
@@Knuspabrot thank u mate. Seems like not must have perk, some help with altenative worlds I guess
@@geotakek5329 Once you go to parallel worlds you wont have need for 60 measly health :P. I'd guess it's best for early game, because it allows you to take some time and look for wands and hearts in the coal pits and especially the jungle.
@@Knuspabrot only if another perks a full of trash and u have not money I think. Coz +60 hp every new area is good, but not such as strong levitation or even vampirism, if need to back up this perk is useless. U get in a very hard situation if u need to pick that. What do u think?
@@geotakek5329 Yeah, I would probably only take it if I find it early and have found no good wand or hearts. It doesn't help you win fights, and to explore and get healing from the perk you need that. It might help to turn bad runs around. for example in the jungle you can just run around looking for hearts and heal up in the dragon cave, the caverns and the lukki lair, but it's risky
great list. You brought attention to some perks I’d normally never consider (item radar, oil immunity)
Thanks!
why is the red ghost harmful?
I'm pretty sure the ghost ruins invisibility? Not sure, though.
The red ghost may become better over time because some of its downfalls almost seem like bugs in the game that may get fixed at some point. For example the ghost can shoot teleports that actually teleport the player however the ghost doesnt treat the teleport as a teleport but instead thinks its a damage projectile and will shoot it at enemies essentially throwing the player at enemies and in some cases insta killing the player.
oh... OK, that does make sense
thanks!
Hi Dunk, I've just beaten Noita after 98 deaths. It wasn't really legit tho. I've made multiple backups because I didn't want to start all over again. Invisibility perk made it possible for me.
My tip on how to do it the cheesy way:
Start with a seed with mud flask, climb over the tree to the frozen wasteland and take the all seeing eye (you may need some explosives).
(Then you can grab the orb on the altar in the sky.)
Then go to the ??? and take the essence of earth, break the essence eater (or what it's called) and take that tanerkiivii.
Now you have an easy to find digging tool (use tanerkiivi to convert anything to dirt and then dig with eye).
Dig your way to the gold room and get 250k gold (you don't need it but it's nice to have, you don't have to kill enemies)
Now you can buy all the spells and wands and can reroll lots of times.
+ My own personal preference: Get an invisible perk asap. You can just fly around carefully without staining yourself and take all the wands you want.
+ When fighting the boss, make a puddle of ambrosia (ultimate defense).
+ Try to make a good wand so you don't die in case you're stained.
(You can also do backups in holy mountains in case of dying (If you don't want your seed to change, just use Seed Changer))
PS: I'm an amateur but this is probably the easiest way to beat this game. Invisibility perk is OP.
I consider the invisibility perk the best perk (or one of the best, imunities, shield and projectile repulsion field are also super)
Also, some people consider the Lukki to be one of the best perks (especially if you stack them). You can't run out of levitation if you don't have it. Also you can use objects to fly infinitely i think.
I got gamble one and then the next mountain I got another, never worked at all that run after 5 mountains. Gotta love rng
I remember I was in a holy mountain and I saw explosion immunity, but I decided to tinker with wands first before picking it up; I had just picked up a wand with 9 sim-cast large explosive boxes and fire trail, I don't know if I was dumb or didn't notice it, but I cast it and instantly went from 340 hp to 0 and noita'd myself lol need to pick up perks before tinkering
With the vampirism, cant you just sit in a pool of blood with a bottle and spam drink on the bottle? i used that strat when I have eggplant/iron stomach and its very effective.
I see a bunch missing here like healthy exploration, summon sade and gamble, did they just change icons or add those later?
Yeah, flask of polymorphine, teleport bolt and small teleport bolt are equal to edit wands everywhere.
I personally enjoy the wall climbing tentacle one
I actually don't like repulsion, it can do stuff you don't want with wands...
Fire is still a real issue for me even after 80 hours and 2 wins. But maybe its because I ignite all the explosives from a distance causing a lot of fire. I notice from you that you don't do this. I've only really died to explosions a few times when I was doing something really stupid.
I realize intellectually that Tinker...Everywhere isn't quite S-tier, but when I see it, I have a hard time saying no unless I see the Concentrated Spells or Perk Lottery.
It's 100% S tier. Follow your gut. Tinker Everywhere has often been the difference between a "meh" run, and a "I'm a god of death" run.
I'd been rejecting repulsion field for a while because the increased projectile damage scares me. Sniper Hiisi are the bane of my existence.
Repulsion is great but it doesn't work on bullets. So it doesn't work on the projectiles who are already the hardest to dodge. As a new player, I'd rank it lower than All Seeing Eye. If I see the threat, I'm gonna blast it before it gets a chance to touch me.
Really great video
Newish player, noticed boomerang was in hurtful tier but personally have found great use for it, and it has only killed me due my lack of knowledge about certain spells.
I guess Imm just wondering what makes it hurtful and not situational? Thanks for the vids
I find it really effective if you stick to spells that don't hurt you. Especially with a rapid-fire luminous drill wand where it increases the lifetime of the spell.
5 minutes in he is still talking about edit wands
LUL
awesome video
I had double concentrated spell recently and it was pretty ludicrous.
I figured no wand tinkering would be hurtful rather than situational, no?
If you have edit wands everywhere and no wand tinkering you can still edit in the holy mountain plus you now have a chance for enemies to drop gold that heals you. But yah it’s pretty bad lol
fire and toxic immunity is top for me cuz on my current run both of those do 28k damage per tick. so even putting them out soon looses me a bunch of hp cuz they scale obviously.
You need a tierlist for pro's then, as an other video! would be interesting to see that!
Could you make a video on possible endings? Maybe just pointing in the right direction without spoiling
Mina studying the texts of truth by dunkorslam
Defence > offence for the most part. Offence is nice for bosses, but a good build can be used as well. Defence just gets you to play a little slower. In the end you'll survive better.
Also, tinker is great for not having to make multiple trips to edit a newly found wand. I recently found out that the mana stone can do the same thing, though.
Have you made a new version of this yet? As a new player I find it not too helpful. I look at it and don't know what 90% of the icons do because I have not tried them or don't have them memorized yet. Would have been cool if you went over each one explaining why it is where it is, what situations it can be usefull etc. :)
Thank you!
nah.. Tinker everywhere is still my favorite.. I have huge trouble with overminmaxing and that perk will probably save me an more than an hour over a run.. Running back and forth bringing all the wands on a map to the mountain because they have one spell I will probably never use is not fun...
Make tier list of any number of enemies from bad to worse.
For me as a new player the second perk from Great wich allow's to se everything is not that good because i dont really know that I've already been there or not.
Should peace with gods be higher, not everyone can deal with ahole lich
And he can spawn due to worms and lucari.
Also saving grace is only a good perk of you can make it to the holy mountain and if it includes invincibility frames or get’s rid of stains the effect isn’t great, ultimately it’s only blocking one hit once and you need skills and luck to take advantage of this.
And the explosive corpse’s perk why so much hate, this is a chaos perk admittedly but it grants explosive immunity which is an S tier perk.
Gold is forever is best gold perk (bias)
05:34 for point in video when he starts going through the list.
Im really late but for me i would have homing at great bc i can make some crazy builds with quite bad wands with it
Why is Exploding Corpses in situational ? It has explosive immunity embed in it.
This tier list was made right before the patch that added that so it didn’t have the immunity yet.
Any updates for this?
Where would the Gas Blood perk roughly be on this list? I think I am going to try it, since I have the stone that makes one immune to fire.
It gives toxic immunity but until you have a natural fire immunity perk (or oil blood) it is bad since you will ALWAYS be on fire
Also when combined with oil blood it eats your fps quite a bit
5:02 hell yeah, really good tip is to KEY BIND the first flask to Q that and always keep water on it, makes it so much easier
Where is eat your vegies perk?
When he is talking about not getting one shot by explosives I am looking at saving grace and wondering why is it not in good atleast I mean like it makes u 1 shot proof so the most something can kill u with is quick attack or something
Why exploding corpses is situational?
They added explosion immunity to exploding corpses after I made this video. It’s a great perk now. I need to make an updated video and plan to. Once I do I will change the title to show this is my old tier list.
@@DunkOrSlam great, thanks! Looking forward for the updated tier list. It would be awesome
Im just learning noita and i got the projectile repelling field and a wand with black hole
i had a field day until i hit the mountain :|
I went for the gambling perk. It gave me no wand tinkering. I rage quit.
Man do you know tomatoanus?
Hey maybe time for a new tier list in the noita revoultion time ;)
Video starts at 5:45
Why is invisibility so low?
Why is stainless armor so low?
Remember, the tier list is general one for people just trying to get a win. Stainless armor is amazing for when you're breaking the reroll machines in parallel worlds in order to get a suns win or a 33 orb win, but if you're just going through the game regularly it isn't super great since it only really helps a lot if you stack it.
lukki mutation and boomerang slander 😠
fire immunity > all, you literally can't change my mind
why is oil blood so high? I always thought of it to be situational.
It's fire resistance but a bit laggier
I love your videos man but I have to be brutally honest and say that your harline scared me
4 minutes about 1 perk lol.
Love ya though. Lol.
starts at 5:30... yikes. TY for the video!